shadowbone's Pokemon (Move your mouse to reveal the content) shadowbone's Pokemon (open) shadowbone's Pokemon (close) Cubone (*) [Guardia] (Female) Nature: Careful (+SpD, -SpA) Type: Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Abilities: Ability 1: Rock Head (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. Ability 2: Lightningrod (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round. Ability 3: Battle Armor (Innate, DW, Dormant) This Pokemon’s thick armor prevents it from taking critical hits. Stats: HP: 90 Atk: Rank 2 Def: Rank 3 SpA: Rank 1 (minus for nature) SpD: Rank 3 (plus for nature) Spe: 35 EC: 2/6 MC: 2 DC: 2/5 Attacks: Growl(*) Tail Whip(*) Bone Club(*) Headbutt(*) Leer(*) Focus Energy(*) Bonemerang(*) Rage(*) Screech(*) Detect(*) Belly Drum(*) Dig(*) Earthquake(*) Double Team(*) Smack Down Durant (*) Flik (Male) Nature: Adamant (+Att, -SpAtt) Type: Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Ability 1: Swarm(Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10) Ability 2: Hustle(Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal. Ability 3: Truant(Innate, DW, Dormant) This Pokemon is naturally lazy, and only attacks twice every round, forsaking a middle action. It recovers 3% energy during each Truant turn. Stats: HP: 90 Atk: Rank 5 (boosted by nature) Def: Rank 4 SpA: Rank 1 (lowered by nature) SpD: Rank 2 Spe: 109 MC: 1 DC: 2/5 Attacks: ViceGrip(*) Sand-Attack(*) Fury Cutter(*) Bite(*) Agility(*) Metal Claw(*) Iron Head Screech(*) Thunder Fang(*) Baton Pass(*) Claw Sharpen(*) X-Scissor(*) Thunder Wave(*) Dig Stone Edge Deino [Leslie] (Female) Nature: Naive Type: Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus. Abilities: Ability 1: Hustle(Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal. Stats: HP: 90 Atk: Rank 3 Def: Rank 2 SpA: Rank 2 SpD: Rank 1 (lowered by Nature) Spe: 43 (boosted by Nature, 5.3% flat Accuracy boost) EC: 0/9 MC: 0 Attacks: Tackle Dragon Rage Focus Energy Bite Headbutt Dragonbreath Roar Crunch Fire Fang Thunder Fang Dark Pulse Work Up Substitute Return Slowpoke [Paul] (Male) Nature: Sassy Type: Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Abilities: Ability 1: Oblivious (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm. Ability 2: Own Tempo (Innate) This Pokemon moves at its own pace and cannot be confused by any method. Ability 3: Regenerator (Innate, DW, Dormant) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy. Stats: HP: 100 Atk: Rank 3 Def: Rank 3 SpA: Rank 2 SpD: Rank 3 (boosted by nature) Spe: 13 (lowered by nature, flat 10 point decrease in evasion) EC: 0/6 MC: 0 DC: 0/5 Attacks: Curse Yawn Tackle Growl Water Gun Confusion Disable Headbutt Zen Headbutt Me First Mud Sport Surf Psychic Calm Mind TravelLog's Pokemon (Move your mouse to reveal the content) TravelLog's Pokemon (open) TravelLog's Pokemon (close) Litwik [Danse Macabre] (Male) (*) Nature: Modest (+SpA,-Atk) Type: Ghost/Fire Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Abilities: Flash Fire (Innate): This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Flame Body (Innate):This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent. Shadow Tag (DW/Innate):Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag. Stats: HP: 90 Atk: Rank 1 (-) Def: Rank 2 SpA: Rank 4 (+) SpD: Rank 2 Spe: 20 EC: 0/9 MC: 0 DC: 0/5 Attacks: Level up: Ember* Astonish* Minimize* Smog* Fire Spin* Confuse Ray* Night Shade* Will-O-Wisp* Flame Burst* Imprison* Egg: Acid Armor* Clear Smog* Heat Wave* TM: Will-O-Wisp* Calm Mind* Toxic* Gible [Bahamut] (*) (M) Nature: Adamant (+Atk, -SpA) Type: Dragon/Ground Dragon: Dragon STAB; Roar has have Energy Cost reduced by one (1). (Dragonite line can breathe underwater.) Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1). Abilities: Sand Veil (Innate): This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage. Rough Skin (DW/Innate): When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent. EC: 1/9 MC: 0 DC: 1/5 Stats: Gible HP: 100 Atk: Rank 4(+) Def: Rank 2 SpA: Rank 1(-) SpD: Rank 1 Spe: 42 Attacks: Level Up: Tackle(*) Sand-Attack(*) Dragon Rage(*) Sandstorm(*) Take Down(*) Sand Tomb(*) Slash(*) Egg: Outrage(*) Rock Climb(*) Iron Head(*) TM: Earthquake(*) Roar(*) Dig(*) Draco Meteor Syclar [Loki] (M) Nature: Mild (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Defense) Type: Ice/Bug Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Stats: HP: 90 Atk: Rank 3 Def: Rank 1 (-) SpA: Rank 4 (+) SpD: Rank 2 Spe: 91 Abilities: Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate. Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and one Rock-type attack per round. Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2). Attacks: Level Up: Leer Leech Life Scratch Focus Energy Ice Shard Slash Icy Wind Bug Bite Icicle Spear Egg: Tail Glow Earth Power Counter TM: Blizzard Double Team order (Move your mouse to reveal the content) order (open) order (close) 1.) Shadowbone sends out his pokemon 2.) TravelLog sends out the pokemon and orders attacks 3.) Shadowbone orders attacks 4.) I ref 5.) Shadowbone orders attacks 6.) TravelLog orders attacks 7.) I ref 8.) TravelLog orders attacks 9.) Shadowbone orders attacks 10.) I ref 11.) Shadowbone orders attacks 12.) TravelLog orders attacks and so on... shadowbone, you sent 4 pokemon, so when you post, please state 1 of the 4 you choose you do not plan on using in the battle.