Open Challenge Time!
4v4 Doubles
2 Day DQ
4 Recoveries / 2 Chills
Arena: Black Fang Stronghold
The walls can be broken through at certain points (where they are already cracked). The doors are locked and cannot be broken through. Since the battle will take place indoors, weather moves will fail/have no effect.
Accepting
switch=KO
No items
All abilities
Let's do this
*Dragonair(F)-Jörmungandr
Nature: Mild (Adds * to Special Attack. Subtracts * from Defense.)
Type: Dragon
Dragon:Dragon STAB; Roar has have Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)
Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Marvel Scale (DW): (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the damage received from physical attacks by two (2).
Stats:
HP: 100
Atk: ***
Def: **(-1)
SpA: ****(+1)
SpD: ***
Spe: 70
EC: 6/9
MC: 2
DC: 3/5
Attacks:
*Wrap
*Leer
*Thunder Wave
*Twister
*Dragon Rage
*Slam
*Agility
Outrage
*Dragon Dance
*ExtremeSpeed
*Dragon Pulse
*Fire Blast
*Dragon Tail
*Ice Beam
Embirch(M)-Quetzalcoatl
Nature: Brave (Adds * to Attack. A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.)
Type: Fire/Grass
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
Abilities:
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Stats:
HP: 100
Atk: ***(+1)
Def: ***
SpA: ***
SpD: ***
Spe: 46(-)
EC: 5/9
MC: 1
DC: 1/5
Attacks:
Bullet Seed
Sweet Scent
Pound
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin
Blaze Kick
Seed Bomb
Aromatherapy
Sunny Day
SolarBeam
Will-o-Wisp
Torchic (F) - Abraxas
Nature: Rash (Adds * to Special Attack; Subtracts * From Special Defense)
Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Speed Boost (DW): (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).
Stats:
HP: 90
Atk: ***
Def: **
SpA: ****(+1)
SpD: *(-1)
Spe: 45
EC: 0/9
MC: 0
DC: 0/5
Moves:
Scratch
Growl
Focus Energy
Ember
Peck
Sand-Attack
Fire Spin
Counter
Feather Dance
Reversal
Fire Blast
Shadow Claw
Rock Slide
Bulbasaur (F) - Ivy
Nature: Rash (Adds * to Special Attack; Subtracts * From Special Defense)
Type: Grass/Poison
Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).
Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Stats:
HP: 90
Atk: **
Def: **
SpA: ****(+1)
SpD: **(-1)
Spe: 45
EC: 0/9
MC: 1
DC: 0/5
Moves:
Tackle
Growl
Leech Seed
Vine Whip
Poison Powder
Sleep Powder
Take Down
Razor Leaf
Sweet Scent
Growth
Curse
Giga Drain
Power Whip
Sludge Bomb
Swords Dance
Facade
Kirlia* [Dreamer] (Female)
Nature: Modest (+* Special Attack, -*Attack)
Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Stats:
Hp: 90
Atk: *(-)
Def: **
SpAtk: ****(+)
SpDef: **
Spe: 50
EC: 6/9
MC: 0
DC: 2/5
Abilities:
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Trace: (Can be activtated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Telepathy: (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf. (Dream Locked)
Attacks:
Growl*
Confusion*
Double Team*
Teleport*
Lucky Chant*
Magical Leaf*
Healing Wave*
Calm Mind*
Hypnosis
Will-o-wisp*
Shadow Sneak*
Destiny Bond*
Psycho Shock*
Psychic*
Thunderbolt*
Hidden Power Fire (7)
Substitute
Mankey [Nuclear] (M)
Nature: Lonely (+*Att, -*Def)
Type:
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).
Stats:
HP: 90
Atk: **** (+)
Def: * (-)
SpA: **
SpD: **
Spe: 70
EC: 2/6
MC: 0
DC: 2/5
Abilities:
Vital Spirit: [Innate] This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action
Anger Point: [Innate] When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).
Competitive Spirit: [Innate] The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's move, it's Attack increases by two (2) stages. [DreamLocked]
Attacks:
Covet
Scratch
Low Kick
Leer
Focus Energy
Fury Swipes
Karate Chop
Seismic Toss
Screech
Assurance
Fury Swipes
Focus Energy
Close Combat
Rock Slide
Counter
Hone Claws
Taunt
Overheat
U-Turn
Earthquake
Nuzleaf [LOCKE] (M)
Nature: Adamant (+*Att, -*SpAtt)
Type:
Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
Stats:
HP: 100
Atk: ****(+)
Def: **
SpA: **(-)
SpD: **
Spe: 60
EC: 6/9
MC: 1
DC: 4/5
Abilities:
Chlorophyll:[Innate]During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Early Bird: [Innate] This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.
Wicked Thief: [Innate] This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and the opposing Pokemon strikes it with a contact attack, their item is stolen and becomes the held item of this Pokemon. [DreamLocked]
Attacks:
Bide
Harden
Growth
Nature Power
Synthesis
Extrasensory
Fake Out
Torment
Razor Wind
Explosion
Faint Attack
Bullet Seed
Quick Attack
Leech Seed
Dig
Swords Dance
Sunny Day
Togepi [Airplane] (M)
Nature: Modest (+*SpAtt, -*Att)
Type: Normal: Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).
Stats:
HP: 90
Atk: * (-1) (-)
Def: ***
SpA: *** (+)
SpD: ***
Spe: 20
EC: 0/9
MC: 0
DC: 0/5
Abilities:
Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.
Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Super Luck: (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time. [DreamLocked]
Attacks:
Growl
Charm
Metrenome
Sweet Kiss
Yawn
Encore
Ancient Power
Follow Me
Bestow
Extrasensory
Morning Sun
Substitute
Flamethrower
Psychic
Solar Beam
Danmantincan, pokemon. Rediamond, pokemon and actions. Dan, actions.
BEGIIIIIIN