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Completed Battle at Pokemon Stadium! DMTC Vs. Deadfox

Discussion in 'ASB' started by Ragnarokalex, Oct 31, 2011.

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  1. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,996
    And we have another great Battle scheduled at the deluxe Pokemon Stadium today! Deadfox will be squaring off against Danmantincan in an epic clash for the ages! Before we start lets look at the rules for the encounter today:

    Team Deadfox:
    Prika the Roserade (open)
    [​IMG]
    Roserade [Prika] (F)
    Nature: Bold (+1 Defence, -1 Attack)

    Type: Grass/Poison
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Stats:
    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 3 (+)
    SpA: Rank 5
    SpD: Rank 4
    Spe: 90
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities:

    Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into
    effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched
    out

    Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).

    Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.

    Attacks:
    Absorb
    Growth
    Water Sport
    Stun Spore
    Mega Drain
    Worry Seed
    Poison Sting
    Leech Seed
    Magical Leaf
    GrassWhistle
    Giga Drain
    Ingrain
    Toxic
    Weather Ball
    Sweet Scent
    Aromatherapy

    Sludge Bomb
    Energy Ball
    Shadow Ball

    Extrasensory
    Synthesis
    Leaf Storm
    Sleep Powder

    Move Total: 23
    Atlantis the Carracosta (open)
    [​IMG]
    Carracosta [Atlantis] (M)
    Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)

    Type: Water/Rock
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 5
    SpA: Rank 4(+)
    SpD: Rank 3
    Spe: 27 (-)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:

    Solid Rock: (Innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).

    Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

    Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.

    Attacks:
    Bide
    Withdraw
    Water Gun
    Rollout
    Bite
    Protect
    Aqua Jet
    AncientPower
    Crunch
    Wide Guard
    Rock Slide
    Rain Dance
    Brine
    Shell Smash
    Hydro Pump

    Toxic
    Dig
    Waterfall
    Stone Edge
    Scald
    Earthquake
    Ice Beam
    Focus Blast

    Body Slam
    Flail
    Iron Defense

    Move Total: 26
    Porka the Mamoswine (open)
    [​IMG]
    Mamoswine [Porka] (M)
    Nature: Quiet (+1 Special Attack, -15% Speed, +10% Accuracy for opponents)

    Type: Ice/Ground
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Stats:
    HP: 110
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 69 (80/1.15)
    Size Class: 5
    Weight Class: 7
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities:

    Oblivious: (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.

    Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.

    Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

    Attacks:
    Tackle
    Odor Sleuth
    Mud Sport
    Powder Snow
    Mud Slap
    Endure
    Mud Bomb
    Icy Wind
    AncientPower
    Peck
    Ice Fang
    Earthquake

    Blizzard
    Dig
    Buldoze
    Ice Beam
    Stone Edge

    Avalanche
    Icicle Spear
    Bite
    Stealth Rock

    Superpower

    Move Total: 22
    Psycha the Reuiniclus (open)
    [​IMG]
    Reuniclus [Psycha] (F)
    Nature: Relaxed (+1 Defence, -15% Speed, +10% Accuracy for oponent)

    Type: Psychic
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Stats:
    HP: 110
    Atk: Rank 3
    Def: Rank 4 (+)
    SpA: Rank 5
    SpD: Rank 3
    Spe: 26 (30/1.15)
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities:

    Overcoat: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.

    Regenerator: (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    Attacks:
    Psywave
    Reflect
    Rollout
    Snatch
    Hidden Power (Ground, 7)
    Light Screen
    Charm
    Recover
    Psyshock
    Psychic
    Pain Split
    Endeavor
    Heal Block
    Future Sight

    Trick Room
    Calm Mind
    Thunder Wave
    Shadow Ball
    Flash Cannon
    Energy Ball
    Thunder
    Focus Blast
    Gyro Ball

    Confuse Ray
    Night Shade
    Secret Power
    Imprison

    Move Total: 27
    Splat the Aggron (open)

    [​IMG]
    Aggron [Splat] (F)
    Nature: Adamant (+1 Atk, -1 SpA)

    Type: Steel/Rock
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Stats:
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 7
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 50
    Size Class: 4
    Weight Class: 8 (360kg) [With Heavy Metal: 12 (Attacker), 10 (Defender)]
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities:

    Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponent’s incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

    Heavy Metal: (Innate) The Pokemon's body structure is immensely dense, doubling its actual weight. Additionally, when the Pokemon uses Giga Impact, Gyro Ball, Heat Crash, Heavy Slam, Tackle, recoil and uncontrollable attacks [Full list: Double-Edge, Giga Impact, Gyro Ball, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Jump Kick, Outrage, Petal Dance, Submission, Tackle, Take Down, Thrash, Volt Tackle, Wood Hammer, and Wild Charge] it will calculate using a Weight Class that adds a value equal to the Pokemon's Weight Class divided by their Size Class, minus (-) one (1). [Ex. HM Aron WC = 5 + ((5 /1) - 1) = 9. Circle Throw, Seismic Toss, Sky Drop, Storm Throw, and Vital Throw will fail against this Pokemon unless the user is a Fighting-type.

    Attacks:
    Tackle
    Harden
    Mud Slap
    Headbutt
    Metal Claw
    Iron Defence
    Roar
    Take Down
    Iron Head
    Heavy Slam

    Dig
    Rock Slide
    Hone Claws
    Sandstorm
    Aerial Ace
    Rock Polish
    Thunder Wave
    Earthquake
    Dragon Tail

    Head Smash
    Superpower
    Dragon Rush
    Stealth Rock

    Ice Punch
    ThunderPunch
    Magnet Rise

    Move Total: 25
    Puncha the Conkeldurr (open)
    [​IMG]
    Conkeldurr [Puncha] (M)
    Nature: Careful (+1 Special Defence, -1 Special Attack)

    Type: Fighting
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Stats:
    HP: 110
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 4 (+)
    Spe: 45
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities:

    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

    Sheer Force: (Can be enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Iron Fist: (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

    Attacks:
    Pound
    Leer
    Focus Energy
    Bide
    Low Kick
    Rock Throw
    Wake-Up Slap
    Chip Away
    Rock Slide
    Hammer Arm
    Focus Punch

    Bulk Up
    Taunt
    Dig
    Focus Blast
    Poison Jab
    Smackdown
    Payback
    Bulldoze

    Drain Punch
    Mach Punch
    Detect

    Move Total: 22


    and Team Danmantincan:
    QUOTE=danmantincan]
    Calill the Blaziken (open)
    [​IMG]
    Calill - Blaziken (F)
    Nature: Rash (+1 SpA, -1 SpD)

    Types: Fire/Fighting
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    Speed Boost (DW Unlocked): (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 2 (-)
    Spe: 80

    Size Class: 3
    Weight Class: 4
    Base Rank Total: 21

    EC: 9/9
    MC: 1
    DC: 5/5

    Moves (26):
    Scratch
    Growl
    Focus Energy
    Ember
    Peck
    Sand-Attack
    Fire Spin
    Double Kick
    Flamethrower
    Sky Uppercut
    Mirror Move
    Fire Punch
    Hi Jump Kick
    Quick Attack
    Flare Blitz
    Brave Bird

    Counter
    Feather Dance
    Reversal

    Bounce
    ThunderPunch

    Fire Blast
    Shadow Claw
    Rock Slide
    Substitute
    Acrobatics
    Earthquake
    Heather the Infernape (open)
    [​IMG]
    Heather - Infernape (F)
    Nature: Lonely (+1 Atk, -1 Def)

    Type: Fire/Fighting
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    Iron Fist (DW Unlocked): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

    Stats:
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 2 (-)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 108

    Size Class: 3
    Weight Class: 4
    Base Rank Total: 21

    EC: 9/9
    MC: 0
    DC: 5/5

    Moves (67):
    Scratch
    Leer
    Ember
    Taunt
    Mach Punch
    Fury Swipes
    Flame Wheel
    Nasty Plot
    Torment
    Punishment
    Facade
    Close Combat
    Fire Spin
    Acrobatics
    Slack Off
    Calm Mind
    Flare Blitz

    Assist
    Blaze Kick
    Counter
    Double Kick
    Encore
    Fake Out
    Fire Punch
    Focus Punch
    Heat Wave
    Helping Hand
    Quick Guard
    Submission
    ThunderPunch

    Magic Coat
    Vacuum Wave

    Focus Punch
    Roar
    Toxic
    Bulk Up
    Sunny Day
    Protect
    Frustration
    SolarBeam
    Earthquake
    Return
    Dig
    Brick Break
    Double Team
    Flamethrower
    Fire Blast
    Aerial Ace
    Flame Charge
    Rest
    Low Sweep
    Overheat
    Focus Blast
    Fling
    Endure
    Will-o-Wisp
    Shadow Claw
    Stone Edge
    Swords Dance
    Stealth Rock
    Bulldoze
    Rock Slide
    Poison Jab
    Grass Knot
    Swagger
    U-turn
    Substitute
    Marcia the Togekiss (open)
    [​IMG]
    Marcia - Togekiss (F)
    Nature: Calm (+1 SpD, -1 Atk)

    Types: Normal/Flying
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
    Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
    Super Luck (DW Unlocked): (Innate) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

    Stats:
    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 5
    SpD: Rank 5 (+)
    Spe: 80

    Size Class: 3
    Weight Class: 3
    Base Rank Total: 20

    EC: 9/9
    MC: 2
    DC: 5/5

    Moves (29):
    Growl
    Charm
    Metronome
    Sweet Kiss
    Yawn
    Encore
    AncientPower
    Follow Me
    Bestow
    Wish
    Safeguard
    Magical Leaf
    Sky Attack
    ExtremeSpeed
    Aura Sphere
    Air Slash
    After You

    Extrasensory
    Mirror Move
    Psycho Shift

    Counter
    Softboiled

    Tri Attack

    Shadow Ball
    Flamethrower
    Grass Knot
    Thunder Wave
    Roost
    Reflect
    Oliver the Snorlax (open)
    [​IMG]
    Oliver - Snorlax (M)
    Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Immunity: (Innate) This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage, however it will continue getting more severe.
    Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
    Gluttony (DW Unlocked): (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

    Stats:
    HP: 125
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 4
    Spe: 26 (-)

    Size Class: 4
    Weight Class: 9
    Base Rank Total: 22

    EC: 6/6
    MC: 1
    DC: 5/5

    Moves (29):
    Metronome
    Odor Sleuth
    Tackle
    Defense Curl
    Amnesia
    Lick
    Recycle
    Screech
    Chip Away
    Stockpile
    Snatch
    Rollout
    Body Slam
    Tackle
    Headbutt
    Belly Drum
    Yawn
    Rest
    Heavy Slam
    Crunch
    Hyper Beam
    Giga Impact

    Counter
    Selfdestruct
    Zen Headbutt
    Whirlwind

    Ice Beam
    Thunderbolt
    Flamethrower
    Earthquake

    Tibarn the Rufflet (open)
    [​IMG]
    Tibarn - Rufflet (M)
    Nature: Adamant (+1 Atk, -1 SpA)

    Types: Normal/Flying
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
    Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
    Hustle (DW): (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 60

    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    EC: 5/6
    MC: 0
    DC: 4/5

    Moves (15):
    Peck
    Leer
    Fury Attack
    Wing Attack
    Hone Claws
    Scary Face
    Aerial Ace
    Crush Claw
    Sky Drop
    Whirlwind

    Rock Slide
    Rock Smash
    Fly
    Substitute
    Shadow Claw
    Facade
    Edward the Lucario (open)
    [​IMG]
    Edward - Lucario* (M)
    Nature: Adamant (+1 Atk, -1 SpA)

    Type: Fighting/Steel
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference.
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Justified (DW (Unlocked): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.


    Stats:
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 3 (-)
    SpD: Rank 3
    Spe: 90

    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    EC: 6/6
    MC: 1
    DC: 5/5

    Attacks (33):
    Endure*
    Reversal*
    Screech*
    Nasty Plot
    Dark Pulse
    Quick Attack*
    Foresight*
    Detect
    Metal Claw
    Counter*
    Force Palm*
    Feint*
    Bone Rush
    Metal Sound
    Me First
    Heal Pulse
    Aura Sphere
    Close Combat
    Dragon Pulse
    Agility*
    Blaze Kick*
    Circle Throw
    Crunch*

    Ice Punch
    Magic Coat
    Magnet Rise
    ThunderPunch
    Zen Headbutt

    Hidden Power [Grass 7]
    Earthquake*
    Swords Dance*
    Rock Slide*
    Substitute


    Lets have Deadfox start off with his beginning pokemon, and Danmantincan counter with actions for his first pokemon, then deadfox will issue commands and the match will begin!
  2. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    We'll start off with Psycha the Reuiniclus and see how that goes.
  3. danmantincan

    danmantincan

    Joined:
    Apr 7, 2010
    Messages:
    2,806
    Marcia, you're up!

    Let's start this off with an Air Slash, followed by a Shadow Ball and finishing up with a Tri Attack.

    If Psycha uses Light Screen, use Encore your first move after.
    If Psycha uses Thunder, use Light Screen and push actions back, only once.
  4. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    Ok, we should be able to deal with this..

    Imprison (Light Screen, Shadow Ball, Thunder Wave) > Thunder > Psyshock
    IF
    you are flinched action 1 THEN push actions back
  5. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,996
    Pre Round 1 (open)

    [​IMG]
    Reuiniclus [Psycha] Female
    hp: 110
    energy: 100%
    status: none
    boosts: none
    Speed: 26

    [​IMG]
    Togekiss [Marcia] Female
    hp: 100
    energy: 100%
    status: none
    boosts: none
    Speed: 80


    The match begins to the roar of the crowd as Marcia quickly gathers a large amount of focused air, and release it all in a devastating blast that crashes into Psycha, ruining her concentration and foiling her attack.

    While Psycha recuperates from the blow, Marcia gathers shadows and launches a large violet ball of energy at her, crashing into her chest. Psycha finally composes herself and creates a mental link with Marcia, sealing some of her moves to gain the advantage. Marcia looks confused at just forgetting how to use the move she had just launched seconds before.

    In all of her confusion, Marcia manages to launch 3 small rays of energy that crash into Psycha, a yellow ray fired glows brightly as Psycha's body begins to crackle with electricity, paralyzing her. Psycha decides to take a note from the yellow ray and creates a large thunderstorm, forcing a giant bolt of lightning to crash down on Marcia, managing to completely envelope her and critically hitting.

    Post Round 1 (open)

    [​IMG]
    Reuiniclus [Psycha] Female
    hp: 76
    energy: 84%
    status: none
    boosts: none
    Speed: 26

    [​IMG]
    Togekiss [Marcia] Female
    hp: 78
    energy: 81%
    status: none
    boosts: none
    Speed: 80



    Calculations (open)

    Togekiss uses Air Slash -> CRIT, Reuiniclus loses 17 HP, -5 Energy
    Reuiniclus Flinched

    Togekiss uses Shadow Ball -> Reuiniclus loses 17 HP, -6 Energy
    Reuiniclus uses Imprison -> Togekiss's moves were imprisoned, -8 Energy

    Togekiss uses Light Screen -> Fails, -8 Energy
    Reuiniclus uses Thunder -> CRIT Togekiss loses 22 HP, -8 Energy


    Deadfox, your up!
  6. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
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    According to Dan's substitutions Marcia should have tried (and failed) to use Light Screen on action 3.
  7. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,996
    oops i misread it, for some reason i thought it said on your NEXT action use light screen, fixing
  8. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    The failed Light Screen should also have cost 0 energy. Moves that fail due to Taunt/Torment/Imprison etc now get one free fail then become struggle. Anywho:

    Ok Psycha, go for damage!

    Thunder Wave > Psyshock > Thunder
    IF
    Encore is used action 2 THEN replace action 1 with Thunder
    IF Psycho Shift is used actions 2 or 3 THEN replace action 1 with Thunder
  9. danmantincan

    danmantincan

    Joined:
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    Messages:
    2,806
    Safeguard~Air Slash~Tri Attack
  10. Ragnarokalex

    Ragnarokalex

    Joined:
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    Messages:
    3,996
    Pre Round 2 (open)

    [​IMG]
    Reuiniclus [Psycha] Female
    hp: 76
    energy: 84%
    status: none
    boosts: none
    Speed: 26

    [​IMG]
    Togekiss [Marcia] Female
    hp: 78
    energy: 89%
    status: none
    boosts: none
    Speed: 80


    Lots to do atm, will post flavor in a bit.

    Post Round 2 (open)

    [​IMG]
    Reuiniclus [Psycha] Female
    hp: 48
    energy: 64%
    status: none
    boosts: none
    Speed: 26

    [​IMG]
    Togekiss [Marcia] Female
    hp: 64
    energy: 61%
    status: Safeguard (3 Actions)
    boosts: none
    Speed: 80



    Calculations (open)

    Togekiss uses Safeguard -> Togekiss is Protected! -10 Energy
    Reuiniclus uses Thunder Wave -> Protected, -7 Energy

    Togekiss uses Air Slash -> Reuiniclus loses 14 HP, -5 Energy
    Reuiniclus uses Psyshock -> Togekiss loses 14 HP, -5 Energy

    Togekiss uses Tri Attack -> Reuiniclus loses 14 HP, -5 Energy
    Reuiniclus uses Thunder -> Miss, -8 Energy

    Field Shifts to Flying Type!
  11. danmantincan

    danmantincan

    Joined:
    Apr 7, 2010
    Messages:
    2,806
    Flinch hax go!

    Air Slash~Wish~Air Slash

    If Psycha uses Light Screen or Recover, use Encore your first move after, pushing actions back. Only once.
  12. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    Trick Room > Snatch > Thunder
    IF
    the first Trick Room failed THEN use it again on action 3
  13. Ragnarokalex

    Ragnarokalex

    Joined:
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    Messages:
    3,996
    Pre Round 3 (open)

    [​IMG]
    Reuiniclus [Psycha] Female
    hp: 48
    energy: 64%
    status: none
    boosts: none
    Speed: 26

    [​IMG]
    Togekiss [Marcia] Female
    hp: 64
    energy: 61%
    status: Safeguard (3 Actions)
    boosts: none
    Speed: 80


    Marcia starts off the new round the way she knows best, with more blades of air raking across her opponent, Psycha unfortunately can't maintain her composure well enough to maintain her dimensional move.

    Psycha gets her revenge though, laying a trap to disrupt Marcia. Marcia thinks she has the all clear after disrupting Psycha's actions and sends a ball of light into the sky, attempting to heal herself. Psycha quickly initiates her trap however and quickly disrupts Marcia's aim, causing the ball of light to float over to Psycha's portion of the field, where it hovers in wait.

    Marcia, in her anger, attempts to knock Psycha around some more with more blades of air. The blades connect, however Psycha is able to keep her composure this time and manages to create a dimensional grid-box that encompasses the entire arena. Marcia begins to more more sluggishly while Psycha begins springing around the stage, ready to get the drop on Marcia for once.

    Post Round 3 (open)

    [​IMG]
    Reuiniclus [Psycha] Female
    hp: 20
    energy: 48%
    status: none
    boosts: Wish
    Speed: 26

    [​IMG]
    Togekiss [Marcia] Female
    hp: 64
    energy: 37%
    status: none
    boosts: none
    Speed: 80



    Calculations (open)

    Togekiss uses Air Slash -> Reuiniclus loses 14 HP, -4 Energy
    Reuiniclus Flinched

    Togekiss uses Wish -> Snatched, -19 Energy
    Reuiniclus uses Snatch -> Stole the effects of Wish, -8 Energy

    Togekiss uses Air Slash -> Reuiniclus loses 14 HP, -4 Energy
    Reuiniclus uses Trick Room -> The dimensions were distorted, -10 Energy

    Field Shifts to Flying Type!
  14. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    Ok Psycha, lets heal up as best we can here.

    Recover > Thunder > Psyshock
    IF
    Encore is used on Recover THEN substitute action 1 for Thunder
  15. danmantincan

    danmantincan

    Joined:
    Apr 7, 2010
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    2,806
    Sorry for the wait.

    Shadow Ball~Roost~Shadow Ball
  16. Ragnarokalex

    Ragnarokalex

    Joined:
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    Messages:
    3,996
    Pre Round 4 (open)

    [​IMG]
    Reuiniclus [Psycha] Female
    hp: 20
    energy: 48%
    status: none
    boosts: Wish
    Speed: 26

    [​IMG]
    Togekiss [Marcia] Female
    hp: 64
    energy: 37%
    status: none
    boosts: none
    Speed: 80


    Sorry have to head to work early today, no time for flavor

    Post Round 4 (open)

    [​IMG]
    Reuiniclus [Psycha] Female
    hp: 29
    energy: 23%
    status: -1 Sp.D
    boosts: none
    Speed: 26

    [​IMG]
    Togekiss [Marcia] Female
    hp: 52
    energy: 15%
    status: none
    boosts: none
    Speed: 80



    Calculations (open)

    Togekiss uses Shadow Ball -> Reuiniclus loses 17 HP, -6 Energy Sp.D dropped
    Reuiniclus uses Recover -> 20 HP recovered, -11 Energy
    Wish heals Reuiniclus 25 HP

    Togekiss uses Roost -> 20 HP recovered, -10 Energy
    Reuiniclus uses Thunder -> Togekiss loses 18 HP, -8 Energy

    Togekiss uses Shadow Ball -> Reuiniclus loses 19 HP, -6 Energy
    Reuiniclus uses Psyshock -> Togekiss loses 14 HP, -6 Energy

    Field Shifts to Fire Type!
    Trick Room is in Effect for 2 more Rounds!
  17. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    Jumping in out of order to comment on a couple of errors..

    - Not sure how Thunder only did 12 damage when it's a 12 BP super effective attack. I had it at 18 myself.
    - There should still be a Trick Room up for that round and 2 more to come.

    EDIT: Realised much later that Roost dropped the damage from Thunder, but with Trick Room in effect I would hit before the roost anyhow.
  18. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,996
    ah sorry, i remembered the trick room, just forgot to note it, and as for roost, ive always been of the opinion that the losing flying type part of roost just affected the whole action, and was affected by speed, ill double check tho.
  19. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    Roost removes the Flying type weaknesses and resistances of the user for the remainder of the action, but since TR was in effect Psycha hit with Thunder before Marcia had used Roost.
  20. danmantincan

    danmantincan

    Joined:
    Apr 7, 2010
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    Chill~Air Slash~Shadow Ball

    If he uses Recover, Encore it and push actions back. Once only.
  21. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    Ok. I think Marcia has Safeguard for this round still also but noting these things in your post round summaries would be really handy for all of us Alex. By my count Marcia should also be on 32 HP currently.

    Thunder > Chill > Psyshock
    IF
    the first Thunder misses THEN use it again on action 3
  22. Box

    Box

    Joined:
    Jul 18, 2010
    Messages:
    2,121
    Subreffing this mateys.
  23. Box

    Box

    Joined:
    Jul 18, 2010
    Messages:
    2,121
    Let's Organise our Thoughts
    [​IMG]
    (I can still fight!)
    --
    Psycha
    #Magic Guard / Overcoat / Regenerator

    3 / 4 / 5 / 3
    26 Speed
    Size 2 / Weight 2

    HP: 29
    EN: 23
    Buffs: -
    Debuffs: Special Defense -1



    [​IMG]
    (I've yet to lose yet!)
    --
    Marcia
    #Serene Grace / Hustle / Super Luck

    1 / 3 / 5 / 5
    80 Speed
    Size 3 / Weight 3

    HP: 32
    EN: 15
    Buffs: Safeguard (1R)
    Debuffs: -


    Arena Conditions
    Trick Room active (2R)
    ---
    Round 5 Calculations (open)

    Reuniclus - Togekiss

    A1
    Reuniclus used Thunder!
    Hit
    No Crit
    Togekiss: 12 * 1.5 = 18 Damage
    -8 En

    Togekiss chilled out!
    +12 En

    --
    A2
    Reuniclus chilled out!
    +12 En

    Togekiss used Air Slash!
    Hit
    No Crit
    Reuniclus: 8 + 3 + 3 = 14 Damage

    --
    A3
    Reuniclus used Psyshock!
    No Crit
    Togekiss: 8 + 3 + 3 = 14 Damage
    -5 En

    Togekiss fainted!


    ---
    Post Round 5
    [​IMG]
    (Getting tired...)
    --
    Psycha
    #Magic Guard / Overcoat / Regenerator

    3 / 4 / 5 / 3
    26 Speed
    Size 2 / Weight 2

    HP: 15
    EN: 22
    Buffs: -
    Debuffs: -



    [​IMG]
    (I'm hit! I'm hit!)
    --
    Marcia
    -
    KNOCKED OUT-

    Arena Conditions
    Trick Room active (1R)

    ---
    Dan, once you send out it's deadfox's turn to order.
  24. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    At 2 days over DQ I think I'm going to have to call this one, sorry Dan.

    If you could dish out the prizes and what not Box it would be splendid.
  25. Box

    Box

    Joined:
    Jul 18, 2010
    Messages:
    2,121
    Sure thing.

    I get 3 UC

    You each get 2 TC

    Both Pokemon receive 3 MC, and Reuniclus is rewarded one KOC.
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