Battle at Pokemon Stadium! DMTC Vs. Deadfox

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And we have another great Battle scheduled at the deluxe Pokemon Stadium today! Deadfox will be squaring off against Danmantincan in an epic clash for the ages! Before we start lets look at the rules for the encounter today:

Time to get me in an actual battle for the first time in a long while. (Also stealing a relatively cool if complex arena from the compendium thread)

6 vs. 6 Fully Evolved Singles
2 Day DQ
2 Recoveries/5 Chills

Arena: Pokemon Stadium
Base Field Type: Neutral
Complexity: Intense
Format: Singles/Doubles/Melee (4 Pokemon on the field max)
Restrictions: The starting field is a floor of linoleum and sod. It cannot be dug through and provides no rocky materials for rock-based field attacks, nor any external supply of water for water-based field attacks. Camouflage and Nature Power treat the base field as Normal-type or neutral.

Description: At the end of every round, the arena changes to one of 8 elemental fields (non-repeating). This type-based field lasts for two full rounds before returning to normal. The field will always remain in the normal state for one full round (including the beginning of the match) before changing again. The field is scaled to about double the size of the stage in Super Smash Bros Brawl/Melee. Layout of the fields is identical to what's shown in the pictures for each stage, however, any floating platforms not attached to part of the stage should be treated as nonexistent. Additionally, the stage is treated as a flat floor that is contiguous with the ground, rather than an elevated platform; any Pokemon knocked out of the arena can return without further penalty. The elemental fields featured in this stage do not repeat until all 8 have been brought up. Each trainer will be given the option to switch Pokemon when the stage shifts; this will proceed in the same turn order as it would if the trainers were attacking, and it does NOT take up a turn in the round. After both trainers decide whether or not to switch, attack orders proceed normally.
Each elemental field brought up in this stage has its own layout that's separate from the base field, which are as follows:


Field Type: Rock
Description: Easily enables the use of Rock-based moves such as Rock Slide and Rock Tomb, reducing the energy cost of all Rock-type moves by one (1). The movement and maneuverability of Flying or airborne Pokemon is greatly reduced by the towering rock masses, lowering their evasion by 50% and adding three (3) extra energy for any flying-related commands. The cacti around the outside of the arena mimic the effects of Spikes, causing damage to any Pokemon that comes in contact with them (acts as a field/movement hazard, NOT an entry hazard).


Field Type: Grass
Description: Grass-type and Bug-type Pokemon feel very at home in this forested environment. Grass-type attacks have their base damage boosted by two (2) and their energy cost reduced by two (2), while Bug-type Pokemon have the energy cost of all commands reduced by one (1).


Field Type: Water
Description: Allows unlimited use of all Water-moves. Environmental moves such as Surf are enabled, and the energy cost of Water-type moves is reduced by two (2). Swift Swim is active for all Pokemon that reside in the pond at one end of the stage. Electric-type attacks aimed at Pokemon in the water have perfect accuracy (akin to Aura Sphere or Swift). Any interaction with the water or the fountains causes a great deal of splashiness to take place, causing the effects of Water Sport to come into effect for as long as this field is up.


Field Type: Fire
Description: The arena blazes with intense heat; If a Pokemon uses a Fire-type attack in this arena it will pick up additional heat, increasing its Base Attack Power by two (2). Pokemon cannot be frozen while this field is active. If a Pokemon uses a Water-type attack in this field some of it will evaporate, reducing its Base Attack Power by two (2). The increase in Firepower and the decrease in effectiveness of Water moves does NOT stack with the effects of Sunny Day. Attacking moves that inflict burns have their chance of doing so raised by 10% (flat).


Field Type: Electric
Description: The spinning turbines in the arena cause a lot of static electricity buildup in the area, boosting the damage output of all Electric-type moves by two (2) damage flat. Additionally, any Pokemon attempting to remain on the treadmill running laterally across the stage must spend three (3) energy per turn to stay in place or to move across the stage, but being on the treadmill doubles the static electricity buildup, boosting the chance of paralysis for all Electricity-based paralyzing moves by 10% flat. Furthermore, the ground is made of Metal and cannot be dug through with an attack stat lower than rank five (5).


Field Type: Flying
Description: Fans blow upward from underneath the stage, reducing gravity for all Pokemon present. The energy penalty for remaining airborne with Fly is eliminated altogether, and the Jump command can be used to avoid Ground-based attacks like Earthquake and Magnitude (effectiveness depends on the user's weight). The energy cost of all wind-based attacks is reduced by one (1). Digging restrictions apply here same as they do on the Electric stage.


Field Type: Ground
Description: The ground is extremely soft and malleable here, reducing Ground-type attacks' energy cost by one (1), and lowering the energy cost for consecutive Digging by two (2). Electric-type attacks have their power greatly reduced here, as if Mud Sport were in effect. The bones and fossils littered throughout the stage can be used as weapons by the Pokemon, supplying them with objects that can be picked up or used with Fling-- including items such as Rare Bones, Thick Clubs, Hard Stones, and more.


Field Type: Ice
Description: Ice-type moves become more powerful due to the frosty air. All Ice-type moves have their base damage boosted by two (2), and the Freeze chance of all moves is boosted by a flat 5%. All effects of burns are neutralized, though not eliminated, while this stage is in effect, though the burn will flame up again when this stage is no longer active. (In other words, the Pokemon is still afflicted with a burn, but it is temporarily treated as if it is not. This also applies to the effects of Facade, etc.) Additionally, the ground is very slippery, and any commands that require dodging or traveling will have a 30% chance of resulting in the Pokemon slipping and falling on the icy floor. Ice-type Pokemon can travel more easily on the ground and are exempt from slipping.

NOTE: Format and Complexity are the same for all fields featured in this Arena, so these sections are left off of the 8 elemental fields.


I request Switch be on for this battle and am also well stocked enough for items to be used, but both are ultimately up to he who accepts.
Danmantincan said:
Switch = OK
Items = Nope
Abilities = All
Team Deadfox:

Roserade [Prika] (F)
Nature: Bold (+1 Defence, -1 Attack)

Type: Grass/Poison
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 3 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 90
Size Class: 2
Weight Class: 2
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Abilities:

Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into
effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched
out

Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).

Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.

Attacks:
Absorb
Growth
Water Sport
Stun Spore
Mega Drain
Worry Seed
Poison Sting
Leech Seed
Magical Leaf
GrassWhistle
Giga Drain
Ingrain
Toxic
Weather Ball
Sweet Scent
Aromatherapy

Sludge Bomb
Energy Ball
Shadow Ball

Extrasensory
Synthesis
Leaf Storm
Sleep Powder

Move Total: 23

Carracosta [Atlantis] (M)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)

Type: Water/Rock
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 5
SpA: Rank 4(+)
SpD: Rank 3
Spe: 27 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

Abilities:

Solid Rock: (Innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).

Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.

Attacks:
Bide
Withdraw
Water Gun
Rollout
Bite
Protect
Aqua Jet
AncientPower
Crunch
Wide Guard
Rock Slide
Rain Dance
Brine
Shell Smash
Hydro Pump

Toxic
Dig
Waterfall
Stone Edge
Scald
Earthquake
Ice Beam
Focus Blast

Body Slam
Flail
Iron Defense

Move Total: 26

Mamoswine [Porka] (M)
Nature: Quiet (+1 Special Attack, -15% Speed, +10% Accuracy for opponents)

Type: Ice/Ground
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats:
HP: 110
Atk: Rank 5
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 69 (80/1.15)
Size Class: 5
Weight Class: 7
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Abilities:

Oblivious: (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.

Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.

Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Attacks:
Tackle
Odor Sleuth
Mud Sport
Powder Snow
Mud Slap
Endure
Mud Bomb
Icy Wind
AncientPower
Peck
Ice Fang
Earthquake

Blizzard
Dig
Buldoze
Ice Beam
Stone Edge

Avalanche
Icicle Spear
Bite
Stealth Rock

Superpower

Move Total: 22

Reuniclus [Psycha] (F)
Nature: Relaxed (+1 Defence, -15% Speed, +10% Accuracy for oponent)

Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:
HP: 110
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 3
Spe: 26 (30/1.15)
Size Class: 2
Weight Class: 2
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Abilities:

Overcoat: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.

Regenerator: (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Attacks:
Psywave
Reflect
Rollout
Snatch
Hidden Power (Ground, 7)
Light Screen
Charm
Recover
Psyshock
Psychic
Pain Split
Endeavor
Heal Block
Future Sight

Trick Room
Calm Mind
Thunder Wave
Shadow Ball
Flash Cannon
Energy Ball
Thunder
Focus Blast
Gyro Ball

Confuse Ray
Night Shade
Secret Power
Imprison

Move Total: 27

Aggron [Splat] (F)
Nature: Adamant (+1 Atk, -1 SpA)

Type: Steel/Rock
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 7
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 50
Size Class: 4
Weight Class: 8 (360kg) [With Heavy Metal: 12 (Attacker), 10 (Defender)]
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Abilities:

Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponent’s incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Heavy Metal: (Innate) The Pokemon's body structure is immensely dense, doubling its actual weight. Additionally, when the Pokemon uses Giga Impact, Gyro Ball, Heat Crash, Heavy Slam, Tackle, recoil and uncontrollable attacks [Full list: Double-Edge, Giga Impact, Gyro Ball, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Jump Kick, Outrage, Petal Dance, Submission, Tackle, Take Down, Thrash, Volt Tackle, Wood Hammer, and Wild Charge] it will calculate using a Weight Class that adds a value equal to the Pokemon's Weight Class divided by their Size Class, minus (-) one (1). [Ex. HM Aron WC = 5 + ((5 /1) - 1) = 9. Circle Throw, Seismic Toss, Sky Drop, Storm Throw, and Vital Throw will fail against this Pokemon unless the user is a Fighting-type.

Attacks:
Tackle
Harden
Mud Slap
Headbutt
Metal Claw
Iron Defence
Roar
Take Down
Iron Head
Heavy Slam

Dig
Rock Slide
Hone Claws
Sandstorm
Aerial Ace
Rock Polish
Thunder Wave
Earthquake
Dragon Tail

Head Smash
Superpower
Dragon Rush
Stealth Rock

Ice Punch
ThunderPunch
Magnet Rise

Move Total: 25

Conkeldurr [Puncha] (M)
Nature: Careful (+1 Special Defence, -1 Special Attack)

Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Stats:
HP: 110
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 45
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
DC: 5/5

Abilities:

Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Sheer Force: (Can be enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Iron Fist: (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Attacks:
Pound
Leer
Focus Energy
Bide
Low Kick
Rock Throw
Wake-Up Slap
Chip Away
Rock Slide
Hammer Arm
Focus Punch

Bulk Up
Taunt
Dig
Focus Blast
Poison Jab
Smackdown
Payback
Bulldoze

Drain Punch
Mach Punch
Detect

Move Total: 22


and Team Danmantincan:
QUOTE=danmantincan]

Calill - Blaziken (F)
Nature: Rash (+1 SpA, -1 SpD)

Types: Fire/Fighting
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Speed Boost (DW Unlocked): (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 2 (-)
Spe: 80

Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 9/9
MC: 1
DC: 5/5

Moves (26):
Scratch
Growl
Focus Energy
Ember
Peck
Sand-Attack
Fire Spin
Double Kick
Flamethrower
Sky Uppercut
Mirror Move
Fire Punch
Hi Jump Kick
Quick Attack
Flare Blitz
Brave Bird

Counter
Feather Dance
Reversal

Bounce
ThunderPunch

Fire Blast
Shadow Claw
Rock Slide
Substitute
Acrobatics
Earthquake

Heather - Infernape (F)
Nature: Lonely (+1 Atk, -1 Def)

Type: Fire/Fighting
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Iron Fist (DW Unlocked): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 108

Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 9/9
MC: 0
DC: 5/5

Moves (67):
Scratch
Leer
Ember
Taunt
Mach Punch
Fury Swipes
Flame Wheel
Nasty Plot
Torment
Punishment
Facade
Close Combat
Fire Spin
Acrobatics
Slack Off
Calm Mind
Flare Blitz

Assist
Blaze Kick
Counter
Double Kick
Encore
Fake Out
Fire Punch
Focus Punch
Heat Wave
Helping Hand
Quick Guard
Submission
ThunderPunch

Magic Coat
Vacuum Wave

Focus Punch
Roar
Toxic
Bulk Up
Sunny Day
Protect
Frustration
SolarBeam
Earthquake
Return
Dig
Brick Break
Double Team
Flamethrower
Fire Blast
Aerial Ace
Flame Charge
Rest
Low Sweep
Overheat
Focus Blast
Fling
Endure
Will-o-Wisp
Shadow Claw
Stone Edge
Swords Dance
Stealth Rock
Bulldoze
Rock Slide
Poison Jab
Grass Knot
Swagger
U-turn
Substitute

Marcia - Togekiss (F)
Nature: Calm (+1 SpD, -1 Atk)

Types: Normal/Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Super Luck (DW Unlocked): (Innate) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5
SpD: Rank 5 (+)
Spe: 80

Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: 9/9
MC: 2
DC: 5/5

Moves (29):
Growl
Charm
Metronome
Sweet Kiss
Yawn
Encore
AncientPower
Follow Me
Bestow
Wish
Safeguard
Magical Leaf
Sky Attack
ExtremeSpeed
Aura Sphere
Air Slash
After You

Extrasensory
Mirror Move
Psycho Shift

Counter
Softboiled

Tri Attack

Shadow Ball
Flamethrower
Grass Knot
Thunder Wave
Roost
Reflect

Oliver - Snorlax (M)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Immunity: (Innate) This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage, however it will continue getting more severe.
Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Gluttony (DW Unlocked): (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Stats:
HP: 125
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 26 (-)

Size Class: 4
Weight Class: 9
Base Rank Total: 22

EC: 6/6
MC: 1
DC: 5/5

Moves (29):
Metronome
Odor Sleuth
Tackle
Defense Curl
Amnesia
Lick
Recycle
Screech
Chip Away
Stockpile
Snatch
Rollout
Body Slam
Tackle
Headbutt
Belly Drum
Yawn
Rest
Heavy Slam
Crunch
Hyper Beam
Giga Impact

Counter
Selfdestruct
Zen Headbutt
Whirlwind

Ice Beam
Thunderbolt
Flamethrower
Earthquake


Tibarn - Rufflet (M)
Nature: Adamant (+1 Atk, -1 SpA)

Types: Normal/Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Hustle (DW): (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 60

Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 5/6
MC: 0
DC: 4/5

Moves (15):
Peck
Leer
Fury Attack
Wing Attack
Hone Claws
Scary Face
Aerial Ace
Crush Claw
Sky Drop
Whirlwind

Rock Slide
Rock Smash
Fly
Substitute
Shadow Claw
Facade

Edward - Lucario* (M)
Nature: Adamant (+1 Atk, -1 SpA)

Type: Fighting/Steel
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Justified (DW (Unlocked): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.


Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 3 (-)
SpD: Rank 3
Spe: 90

Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 1
DC: 5/5

Attacks (33):
Endure*
Reversal*
Screech*
Nasty Plot
Dark Pulse
Quick Attack*
Foresight*
Detect
Metal Claw
Counter*
Force Palm*
Feint*
Bone Rush
Metal Sound
Me First
Heal Pulse
Aura Sphere
Close Combat
Dragon Pulse
Agility*
Blaze Kick*
Circle Throw
Crunch*

Ice Punch
Magic Coat
Magnet Rise
ThunderPunch
Zen Headbutt

Hidden Power [Grass 7]
Earthquake*
Swords Dance*
Rock Slide*
Substitute


Lets have Deadfox start off with his beginning pokemon, and Danmantincan counter with actions for his first pokemon, then deadfox will issue commands and the match will begin!
 
Marcia, you're up!

Let's start this off with an Air Slash, followed by a Shadow Ball and finishing up with a Tri Attack.

If Psycha uses Light Screen, use Encore your first move after.
If Psycha uses Thunder, use Light Screen and push actions back, only once.
 
Ok, we should be able to deal with this..

Imprison (Light Screen, Shadow Ball, Thunder Wave) > Thunder > Psyshock
IF
you are flinched action 1 THEN push actions back
 

Reuiniclus [Psycha] Female
hp: 110
energy: 100%
status: none
boosts: none
Speed: 26


Togekiss [Marcia] Female
hp: 100
energy: 100%
status: none
boosts: none
Speed: 80


The match begins to the roar of the crowd as Marcia quickly gathers a large amount of focused air, and release it all in a devastating blast that crashes into Psycha, ruining her concentration and foiling her attack.

While Psycha recuperates from the blow, Marcia gathers shadows and launches a large violet ball of energy at her, crashing into her chest. Psycha finally composes herself and creates a mental link with Marcia, sealing some of her moves to gain the advantage. Marcia looks confused at just forgetting how to use the move she had just launched seconds before.

In all of her confusion, Marcia manages to launch 3 small rays of energy that crash into Psycha, a yellow ray fired glows brightly as Psycha's body begins to crackle with electricity, paralyzing her. Psycha decides to take a note from the yellow ray and creates a large thunderstorm, forcing a giant bolt of lightning to crash down on Marcia, managing to completely envelope her and critically hitting.


Reuiniclus [Psycha] Female
hp: 76
energy: 84%
status: none
boosts: none
Speed: 26


Togekiss [Marcia] Female
hp: 78
energy: 81%
status: none
boosts: none
Speed: 80



Togekiss uses Air Slash -> CRIT, Reuiniclus loses 17 HP, -5 Energy
Reuiniclus Flinched

Togekiss uses Shadow Ball -> Reuiniclus loses 17 HP, -6 Energy
Reuiniclus uses Imprison -> Togekiss's moves were imprisoned, -8 Energy

Togekiss uses Light Screen -> Fails, -8 Energy
Reuiniclus uses Thunder -> CRIT Togekiss loses 22 HP, -8 Energy


Deadfox, your up!
 
The failed Light Screen should also have cost 0 energy. Moves that fail due to Taunt/Torment/Imprison etc now get one free fail then become struggle. Anywho:

Ok Psycha, go for damage!

Thunder Wave > Psyshock > Thunder
IF
Encore is used action 2 THEN replace action 1 with Thunder
IF Psycho Shift is used actions 2 or 3 THEN replace action 1 with Thunder
 

Reuiniclus [Psycha] Female
hp: 76
energy: 84%
status: none
boosts: none
Speed: 26


Togekiss [Marcia] Female
hp: 78
energy: 89%
status: none
boosts: none
Speed: 80


Lots to do atm, will post flavor in a bit.


Reuiniclus [Psycha] Female
hp: 48
energy: 64%
status: none
boosts: none
Speed: 26


Togekiss [Marcia] Female
hp: 64
energy: 61%
status: Safeguard (3 Actions)
boosts: none
Speed: 80



Togekiss uses Safeguard -> Togekiss is Protected! -10 Energy
Reuiniclus uses Thunder Wave -> Protected, -7 Energy

Togekiss uses Air Slash -> Reuiniclus loses 14 HP, -5 Energy
Reuiniclus uses Psyshock -> Togekiss loses 14 HP, -5 Energy

Togekiss uses Tri Attack -> Reuiniclus loses 14 HP, -5 Energy
Reuiniclus uses Thunder -> Miss, -8 Energy

Field Shifts to Flying Type!
 
Flinch hax go!

Air Slash~Wish~Air Slash

If Psycha uses Light Screen or Recover, use Encore your first move after, pushing actions back. Only once.
 

Reuiniclus [Psycha] Female
hp: 48
energy: 64%
status: none
boosts: none
Speed: 26


Togekiss [Marcia] Female
hp: 64
energy: 61%
status: Safeguard (3 Actions)
boosts: none
Speed: 80


Marcia starts off the new round the way she knows best, with more blades of air raking across her opponent, Psycha unfortunately can't maintain her composure well enough to maintain her dimensional move.

Psycha gets her revenge though, laying a trap to disrupt Marcia. Marcia thinks she has the all clear after disrupting Psycha's actions and sends a ball of light into the sky, attempting to heal herself. Psycha quickly initiates her trap however and quickly disrupts Marcia's aim, causing the ball of light to float over to Psycha's portion of the field, where it hovers in wait.

Marcia, in her anger, attempts to knock Psycha around some more with more blades of air. The blades connect, however Psycha is able to keep her composure this time and manages to create a dimensional grid-box that encompasses the entire arena. Marcia begins to more more sluggishly while Psycha begins springing around the stage, ready to get the drop on Marcia for once.


Reuiniclus [Psycha] Female
hp: 20
energy: 48%
status: none
boosts: Wish
Speed: 26


Togekiss [Marcia] Female
hp: 64
energy: 37%
status: none
boosts: none
Speed: 80



Togekiss uses Air Slash -> Reuiniclus loses 14 HP, -4 Energy
Reuiniclus Flinched

Togekiss uses Wish -> Snatched, -19 Energy
Reuiniclus uses Snatch -> Stole the effects of Wish, -8 Energy

Togekiss uses Air Slash -> Reuiniclus loses 14 HP, -4 Energy
Reuiniclus uses Trick Room -> The dimensions were distorted, -10 Energy

Field Shifts to Flying Type!
 
Ok Psycha, lets heal up as best we can here.

Recover > Thunder > Psyshock
IF
Encore is used on Recover THEN substitute action 1 for Thunder
 

Reuiniclus [Psycha] Female
hp: 20
energy: 48%
status: none
boosts: Wish
Speed: 26


Togekiss [Marcia] Female
hp: 64
energy: 37%
status: none
boosts: none
Speed: 80


Sorry have to head to work early today, no time for flavor


Reuiniclus [Psycha] Female
hp: 29
energy: 23%
status: -1 Sp.D
boosts: none
Speed: 26


Togekiss [Marcia] Female
hp: 52
energy: 15%
status: none
boosts: none
Speed: 80



Togekiss uses Shadow Ball -> Reuiniclus loses 17 HP, -6 Energy Sp.D dropped
Reuiniclus uses Recover -> 20 HP recovered, -11 Energy
Wish heals Reuiniclus 25 HP

Togekiss uses Roost -> 20 HP recovered, -10 Energy
Reuiniclus uses Thunder -> Togekiss loses 18 HP, -8 Energy

Togekiss uses Shadow Ball -> Reuiniclus loses 19 HP, -6 Energy
Reuiniclus uses Psyshock -> Togekiss loses 14 HP, -6 Energy

Field Shifts to Fire Type!
Trick Room is in Effect for 2 more Rounds!
 
Jumping in out of order to comment on a couple of errors..

- Not sure how Thunder only did 12 damage when it's a 12 BP super effective attack. I had it at 18 myself.
- There should still be a Trick Room up for that round and 2 more to come.

EDIT: Realised much later that Roost dropped the damage from Thunder, but with Trick Room in effect I would hit before the roost anyhow.
 
ah sorry, i remembered the trick room, just forgot to note it, and as for roost, ive always been of the opinion that the losing flying type part of roost just affected the whole action, and was affected by speed, ill double check tho.
 
Roost removes the Flying type weaknesses and resistances of the user for the remainder of the action, but since TR was in effect Psycha hit with Thunder before Marcia had used Roost.
 
Ok. I think Marcia has Safeguard for this round still also but noting these things in your post round summaries would be really handy for all of us Alex. By my count Marcia should also be on 32 HP currently.

Thunder > Chill > Psyshock
IF
the first Thunder misses THEN use it again on action 3
 
Let's Organise our Thoughts

(I can still fight!)
--
Psycha
#Magic Guard / Overcoat / Regenerator

3 / 4 / 5 / 3
26 Speed
Size 2 / Weight 2

HP: 29
EN: 23
Buffs: -
Debuffs: Special Defense -1




(I've yet to lose yet!)
--
Marcia
#Serene Grace / Hustle / Super Luck

1 / 3 / 5 / 5
80 Speed
Size 3 / Weight 3

HP: 32
EN: 15
Buffs: Safeguard (1R)
Debuffs: -


Arena Conditions
Trick Room active (2R)
---

Let's do this aye?

Reuniclus: Thunder | Chill | Psyshock
>If
the first Thunder misses, then use Thunder A3
---
Togekiss: Chill | Air Slash | Shadow Ball
>If Reuniclus uses Recover, then Encore it, only once, and push actions back.​
Reuniclus - Togekiss

A1
Reuniclus used Thunder!
Hit
No Crit
Togekiss: 12 * 1.5 = 18 Damage
-8 En

Togekiss chilled out!
+12 En

--
A2
Reuniclus chilled out!
+12 En

Togekiss used Air Slash!
Hit
No Crit
Reuniclus: 8 + 3 + 3 = 14 Damage

--
A3
Reuniclus used Psyshock!
No Crit
Togekiss: 8 + 3 + 3 = 14 Damage
-5 En

Togekiss fainted!


---
Post Round 5

(Getting tired...)
--
Psycha
#Magic Guard / Overcoat / Regenerator

3 / 4 / 5 / 3
26 Speed
Size 2 / Weight 2

HP: 15
EN: 22
Buffs: -
Debuffs: -




(I'm hit! I'm hit!)
--
Marcia
-
KNOCKED OUT-

Arena Conditions
Trick Room active (1R)

---
Dan, once you send out it's deadfox's turn to order.
 
At 2 days over DQ I think I'm going to have to call this one, sorry Dan.

If you could dish out the prizes and what not Box it would be splendid.
 
Sure thing.

I get 3 UC

You each get 2 TC

Both Pokemon receive 3 MC, and Reuniclus is rewarded one KOC.
 
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