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Completed Battle at Stargazer Colosseum! C$FP Vs Flamestrike!

Discussion in 'ASB' started by danmantincan, Jul 31, 2011.

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  1. danmantincan

    danmantincan

    Joined:
    Apr 7, 2010
    Messages:
    2,806
    C$FP's Team:
    Bill the Lucario (open)
    [​IMG]
    Lucario [Bill] (Male)
    Nature: Hasty (+15% Speed, +12% Accuracy (104*104/870=12.43), -1 Def)
    Type: Fighting/Steel
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
    Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:

    HP: 100
    Atk: Rank 4
    Def: Rank 2 (-)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 104 (90*1.15=103.5)

    EC: 6/6
    MC:
    0
    DC:
    0/5

    Attacks:

    Quick Attack
    Foresight
    Endure
    Counter
    Force Palm
    Feint
    Reversal
    Screech
    Dark Pulse
    Metal Claw
    Metal Sound
    Bone Rush

    Blaze Kick
    Crunch
    Hi Jump Kick
    Vacuum Wave

    Earthquake
    Focus Blast
    Work Up

    Big Poe the Kitsunoh (open)
    [​IMG]
    Kitsunoh [Big Poe] (Male)
    Nature: Jolly (+15% Speed, +19% Accuracy (127*127/870=18.54), -1 Special Attack)
    Type: Steel/Ghost
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Frisk: (Innate) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.
    Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
    Cursed Body (DW): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

    Stats:

    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 127 (10*1.15=126.5)


    EC: 6/6
    MC:
    0
    DC:
    0/5

    Attacks:

    Scratch
    Tackle
    Iron Defense
    Lick
    Leer
    Odor Sleuth
    Faint Attack
    Shadow Sneak
    Curse
    Shadowstrike
    Perish Song
    Ice Fang
    Thunder Fang

    Yawn
    Meteor Mash
    Foul Play

    Toxic
    Will-o-Wisp
    Gyro Ball

    Boulder the Steelix (open)
    [​IMG]
    Steelix [Boulder] (Male)
    Nature: Adamant (+ to Attack, - from Special Attack)
    Type: Ground/Steel
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Ability 1: Rock Head
    Type: Innate
    This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

    Ability 2: Sturdy
    Type: Innate
    This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

    Ability 3: Sheer Force (DW)
    Type: Can be Enabled
    This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Stats:

    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 8
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 30

    EC: 6/6
    MC:
    0
    DC:
    1/5

    Attacks:

    Mud Sport
    Tackle
    Harden
    Bind
    Screech
    Rock Throw
    Rage
    Rock Tomb
    Smack Down
    Sandstorm
    Slam
    Ice Fang
    Fire Fang
    Thunder Fang
    Iron Tail
    Crunch

    Explosion
    Heavy Slam
    Rock Blast

    Rock Slide
    Earthquake
    Torment

    White Belly the Dragonite (open)
    [​IMG]
    Dragonite [White Belly] (Female)
    Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
    Type: Dragon/Flying
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Ability 1: Inner Focus
    Type: Innate
    When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Ability 2 (DW) [unlocked]: Multiscale
    Type:Innate
    This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.

    Stats:

    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 4
    Spe: 70 (80/1.15=69.56)

    EC: 9/9
    MC:
    0
    DC:
    5/5

    Attacks:

    Wrap
    Leer
    Thunder Wave
    Twister
    Dragon Rage
    Slam
    Agility
    Aqua Tail
    Safeguard
    Outrage
    Fire Punch
    Thunder Punch
    Roost
    Hurricane
    Hydro Pump

    Dragon Dance
    Dragon Pulse
    Extreme Speed

    Ice Beam
    Thunderbolt
    Flamethrower
    Earthquake

    Claws the Scizor (open)
    [​IMG]
    Scizor [Claws] (Female)
    Nature: Adamant (+ to Attack, - from Special Attack)
    Type: Bug/Steel
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Ability 1: Swarm
    Type: Innate
    When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

    Ability 2: Technician
    Type: Innate
    This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2).

    Ability 3: Light Metal (DW) [unlocked]
    Type: Innate
    The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

    Stats:

    HP: 100
    Atk: Rank 6 (+)
    Def: Rank 4
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 65

    EC: 6/6
    MC:
    0
    DC:
    5/5

    Attacks:

    Vacuum Wave
    Quick Attack
    Leer
    Focus Energy
    Double Team
    Pursuit
    False Swipe
    Agility
    Wing Attack
    Fury Cutter
    Night Slash
    Feint
    Bullet Punch
    Iron Head
    Swords Dance

    Counter
    Reversal
    Safeguard
    Bug Bite

    Aerial Ace
    Brick Break
    X-Scissor
    Rock Smash
    Roost

    Brains the Metagross (open)
    [​IMG]
    Metagross [Brains] (Genderless)
    Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.)
    Type: Steel/Psychic
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Ability 1: Clear Body
    Type: Innate
    This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)

    Ability 2: Light Metal (DW)
    Type: Innate
    The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

    Stats:

    HP: 100
    Atk: Rank 6 (+)
    Def: Rank 5
    SpA: Rank 3
    SpD: Rank 3
    Spe: 60 [70/1.15=60.87]

    EC: 9/9
    MC:
    0
    DC:
    2/5

    Attacks:

    Take Down
    Magnet Rise
    Metal Claw
    Confusion
    Scary Face
    Bullet Punch
    Meteor Mash

    Iron Defense
    Iron Head
    Zen Headbutt

    Earthquake


    Flamestrike's Team:
    Seedstrike the Torterra (open)
    [​IMG]
    Torterra(*) - Seedstrike (M)
    Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
    Type: Grass/Ground
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
    Shell Armor (DW): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    Stats:

    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 3
    Spe: 48 (56/1.15v)

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Tackle(*)
    Withdraw(*)
    Absorb(*)
    Razor Leaf(*)
    Curse(*)
    Bite(*)
    Mega Drain(*)
    Leech Seed
    Synthesis
    Crunch
    Giga Drain
    Leaf Storm
    Wood Hammer
    Earthquake

    Growth(*)
    Seed Bomb(*)
    Superpower(*)
    Sand Tomb

    Frenzy Plant

    Protect(*)
    Swords Dance(*)
    Substitute(*)
    Roar
    Light Screen
    Stone Edge
    Rock Slide

    Boulderstrike the Tyranitar (open)
    [​IMG]
    Tyranitar - Boulderstrike (M)
    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
    Type: Rock/Dark
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Abilities:
    Sand Stream: (Innate) When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
    Unnerve (DW): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Stats:

    HP: 110
    Atk: Rank 5
    Def: Rank 4
    SpA: Rank 4 (+)
    SpD: Rank 4
    Spe: 53 (61/1.15v)

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Thunder Fang
    Fire Fang
    Ice Fang
    Bite
    Leer
    Sandstorm
    Screech
    Chip Away
    Rock Slide
    Scary Face
    Thrash
    Payback
    Crunch
    Earthquake
    Stone Edge

    Curse
    Iron Defense
    Stealth Rock

    Counter

    Taunt
    Ice Beam
    Protect
    Smack Down
    Thunderbolt
    Dig
    Fire Blast

    Thornstrike the Ferrothorn (open)
    [​IMG]
    Ferrothorn - Thornstrike (M)
    Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
    Type: Grass/Steel
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Iron Barbs: (Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, doing 25% of the damage it received to the opponent.

    Stats:

    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 5
    SpA: Rank 2
    SpD: Rank 4
    Spe: 17 (20/1.15v)

    EC: 6/6
    MC: 0

    Attacks:
    Rock Climb
    Tackle
    Harden
    Rollout
    Curse
    Metal Claw
    Pin Missile
    Gyro Ball
    Ingrain
    Power Whip

    Bullet Seed
    Leech Seed
    Spikes
    Worry Seed

    Toxic
    Protect
    Rest
    Payback

    Flamestrike the Magmortar (open)
    [​IMG]
    Magmortar - Flamestrike (M)
    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
    Type: Fire
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
    Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 6 (+)
    SpD: Rank 3
    Spe: 72 (83/1.15v)

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Ember
    Smog
    Leer
    Fire Punch
    SmokeScreen
    Faint Attack
    Fire Spin
    Confuse Ray
    Sunny Day
    Lava Plume
    Flamethrower
    Fire Blast

    Cross Chop
    Mach Punch
    ThunderPunch

    Heat Wave
    Counter
    Endure

    Taunt
    Thunderbolt
    Psychic
    Will-O-Wisp
    Protect

    Bide

    Skystrike the Braviary (open)
    [​IMG]
    Braviary - Skystrike (M)
    Nature: Adamant (+1 Atk, -1 SpA)
    Type: Normal/Flying
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by any means. Its attacks are still affected by an opponent’s evasion.
    Sheer Force: (Can Be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
    Defiant (DW): (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's move, it's Attack increases by two (2) stages.

    HP: 110
    Atk: Rank 6 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 80

    EC: 6/6
    MC: 1
    DC: 5/5

    Attacks:
    Peck
    Leer
    Fury Attack
    Wing Attack
    Hone Claws
    Scary Face
    Aerial Ace
    Tailwind
    Crush Claw
    Superpower
    Whirlwind
    Brave Bird

    Protect
    Rest
    Shadow Claw
    Retaliate
    Rock Slide
    Pluck
    U-Turn
    Substitute
    Fly

    Beetlestrike the Heracross (open)
    [​IMG]
    Heracross - Beetlestrike (F)
    Nature: Jolly (+15% Speed, +11% Accuracy, -1 SpA)
    Type: Bug/Fighting
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Moxie (DW): (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

    Stats:

    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 98 (85*1.15^)

    MC: 0
    DC: 3/5

    Attacks:
    Night Slash
    Tackle
    Leer
    Horn Attack
    Endure
    Fury Attack
    Aerial Ace
    Brick Break
    Counter
    Close Combat
    Reversal
    Feint
    Megahorn

    Bide
    Double-Edge
    Focus Punch

    Fury Cutter
    Low Kick

    Earthquake
    Stone Edge
    Swords Dance
    Substitute


    C$FP, send out your mon.

    Good Luck Trainers!
  2. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    "Alright, it looks like there is really just one safe option right now. Go, White Belly the Dragonite! You should use Multiscale, it should come in handy the first round."
  3. Flamestrike

    Flamestrike

    Joined:
    Aug 19, 2009
    Messages:
    840
    Brandon walked into the Stargazer Colosseum, awestruck by its sheer enormity and intensity. Behind him walked Flamestrike, his trusty Magmortar, ready for what would almost certainly be an epic fight. Seeing C$FP has already decided on his first Pokemon, a towering Dragonite, Brandon wasted no time in choosing his own. "Flamestrike, I know you want to fight, but for now we need to let another member take the field. Let's go Boulderstrike!" Sending a Pokeball flying into the arena, a massive Tyranitar appeared, standing toe to toe with the equally impressive Dragonite. Roaring loudly, Boulderstrike activated her Sand Stream, making a massive sandstorm assault the arena. "Alright Boulderstrike, let's start this match off strong! Start with a Taunt to stop it from trying anything funny, then slam it with an Ice Beam! Finish off with Stealth Rock to hassle him some later on!"

    Summary:
    Ability: Sand Stream
    Taunt -> Ice Beam -> Stealth Rock
  4. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    *siiiiiiiiiiiiiiiiiiiiiiiiiiiiigh* "That was certain to happen. Maybe those status moves will end up working against him! The boost to attack and the boost to your STAB might help us out here. I am also going to have to make a mechanics substitution that I should know about." *Looks at Tyranitar's stats and siiiiiiiiiiiiiiiiiiiiiiiiiighs* "Of course that thing has 110 HP, of course it does."

    Outrage*3
    IF Safeguard prevents self-induced confusion
    (i.e. if Outrage won't confuse Dragonite because it is protected by Safeguard), THEN change actions to: Safeguard, Outrage, Outrage.
  5. danmantincan

    danmantincan

    Joined:
    Apr 7, 2010
    Messages:
    2,806
    [​IMG]
    White Belly (Dragonite) (F)
    HP: 100
    Energy: 100
    Atk: Rank 6
    Def: Rank 3
    SpA: Rank 6
    SpD: Rank 4
    Spe: 69
    Ability: Multiscale
    Actions: Outrage~Outrage~Outrage
    [​IMG]
    Boulderstrike (Tyranitar) (M)
    HP: 110
    Energy: 90
    Atk: Rank 6
    Def: Rank 4
    SpA: Rank 5
    SpD: Rank 4
    Spe: 53
    Ability: Sandstream
    Actions: Taunt~Ice Beam~Stealth Rock


    Welcome to Stargazer Colosseum! Only top ASB trainers dare to battle in this arena, and we've got ourselves a battle between Brandon and C$FP. This is no weakmon battle either, these trainers are ready to pit 6 of their strongest Pokemon against each other. C$FP grabs the first Pokeball on his belt and tosses it into the arena. White Belly the Dragonite appears in a flash of light and lets loose a mighty roar, shaking the stands. Brandon weighs his option and throws his own Pokeball into the ring. In another flash of light, Boulderstrike the Tyranitar appears in the arena. He gives a vicious roar as a violent sandstorm begins to form throughout the Colosseum. The crowd can only applaud as the two combatants ready themselves.

    Boulderstrike starts by Taunting White Belly about his weak (by comparison) roar. White Belly becomes so Outraged by this insult, that he charges in and begins attacking Boulderstrike furiously. Continuing to vent his Outrage, White Belly keeps up the assault, only to be blasted by an Ice Beam from Boulderstrike. Fortunately her Multiscale significantly reduced the damage, allowing her to continue with her Outrage. Jeez, how sensitive can you get about a roar.... White Belly seems to have finally calmed down, but now appears to be slightly confused. Boulderstrike takes this opportunity to set up Stealth Rocks to damage the rest of C$FP's team upon entry.

    Calcs (open)

    Outrage - 12+2+3+(5-4)x1.5+(6-5)x1 = [20 Damage] [7 Energy]
    Taunt = [9 Energy]
    [White Belly: -2 HP]

    Outrage - 12+2+3+(5-4)x1.5+(6-5)x1 = [20 Damage] [7 Energy]
    Ice Beam - [10+(5-4)x1.5]x2.25/2 = [13 Damage] [7 Energy]
    [White Belly: -2 HP]

    Outrage - 12+2+3+(5-4)x1.5+(6-5)x1 = [20 Damage] [7 Energy]
    Stealth Rock = [11 Energy]
    [White Belly: -2 HP]


    [​IMG]
    White Belly (Dragonite) (F)
    HP: 81
    Energy: 79
    Stats: 6/3/6/4/69
    Status: Taunted (4), Confused (2)
    Ability: Multiscale
    [​IMG]
    Boulderstrike (Tyranitar) (M)
    HP: 50
    Energy: 63
    Stats: 6/4/5/4/53
    Status: N/A
    Ability: Sandstream

    C$FP, you're up.
  6. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    "Good job, White Belly. If we get really lucky, you won't hit yourself, and we can destroy that monster! Maybe I can even take you out for later use..."

    Outrage*3
  7. Flamestrike

    Flamestrike

    Joined:
    Aug 19, 2009
    Messages:
    840
    "You did your job well Boulderstrike, now let's hope for confusion to strike while you hammer him with some powerful attacks! Start with an Ice Beam, then follow up with a Stone Edge before finishing up with another Ice Beam!" If he doesn't hit himself in confusion in the first two actions replace your second action with another Ice Beam!"

    Summary:
    Ice Beam -> Stone Edge -> Ice Beam
    If he doesn't hit himself in confusion action 1 or action 2, replace action 2 with Ice Beam
  8. danmantincan

    danmantincan

    Joined:
    Apr 7, 2010
    Messages:
    2,806
    [​IMG]
    White Belly (Dragonite) (F)
    HP: 81
    Energy: 79
    Stats: 6/3/6/4/69
    Status: Taunted (4), Confused (2)
    Ability: Multiscale
    Actions: Outrage~Outrage~Outrage
    [​IMG]
    Boulderstrike (Tyranitar) (M)
    HP: 50
    Energy: 63
    Stats: 6/4/5/4/53
    Status: N/A
    Ability: Sandstream

    Actions: Ice Beam~Stone Edge/Ice Beam~Ice Beam

    Suffering from the effects of her confusion, White Belly begins to punch herself in her white belly! Boulderstrike takes this time to launch another Ice Beam at the flying dragon. You can tell that hurt a lot, especially since Mulitscale is no longer in effect. The super sensitive White Belly begins to Outrage some more, this time about hitting herself in confusion. Boulderstrike can only laugh as he attacks with a powerful Stone Edge, that forces White Belly back. White Belly just won't let it go, as she continues to vent her Outrage on Boulderstrike. It seems Boulderstrike has finally had enough of this, as he blasts her with another Ice Beam, freezing her wings and making White Belly crash to the ground. With the score now 6-5 in favour of Flamestrike, C$FP will have to fight to try and even the score.

    Calcs (open)

    Hurt Self - 4+(5-3)x1.5+(6-5)x1 = [8 Damage (Self)] [3 Energy]
    Ice Beam - [10+(5-4)x1.5]x2.25 = [26 Damage]
    [White Belly: -2 HP]

    Outrage - 12+2+3+(5-4)x1.5+(6-5)x1 = [20 Damage] [7 Energy]
    Stone Edge - [10+3+(5-3)x1.5+(6-5)x1]x1.5 = [26 Damage] [6 Energy]
    [White Belly: -2 HP]

    Outrage - 12+2+3+(5-4)x1.5+(6-5)x1 = [20 Damage] [7 Energy]
    Ice Beam - [10+(5-4)x1.5]x2.25 = [26 Damage] [7 Energy]
    [White Belly: -2 HP]


    [​IMG]
    White Belly (Dragonite) (F)
    HP: 0
    Energy: 62
    Stats: 6/3/6/4/69
    Status: KOed
    Ability: Multiscale
    [​IMG]
    Boulderstrike (Tyranitar) (M)
    HP: 10
    Energy: 43
    Stats: 6/4/5/4/53
    Status: N/A
    Ability: Sandstream

    C$FP sends out mon. Flame orders.
  9. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    "NO!!! WHITE BELLY! Oh well, you did amazingly considering that thing is part Rock. If only Tyranitar had 100 HP. If only... But anyway, I must keep going! Let's go, Brains the Metagross! Your Body must be Clear, as you still aren't made of Light Metal. You will surely make quick work of this thing, while (hopefully) not having too bad of a match-up following."
  10. Flamestrike

    Flamestrike

    Joined:
    Aug 19, 2009
    Messages:
    840
    "Great job Boulderstrike!" Brandon raved as his Tyranitar roared in celebration after taking down the Dragonite. Metagross came in next though, and Brandon knew that Boulderstrike's time was done. "You did good my friend, just try to Fire Blast that Metagross into oblivion before going down!"

    Summary:
    Fire Blast x3
  11. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    "Just get that thing out of here."

    Bullet Punch, (as if it is really necessary) Iron Head, Bullet Punch
  12. danmantincan

    danmantincan

    Joined:
    Apr 7, 2010
    Messages:
    2,806
    [​IMG]
    Brains (Metagross) (X)
    HP: 91
    Energy: 100
    Atk: Rank 7
    Def: Rank 5
    SpA: Rank 4
    SpD: Rank 3
    Spe: 60

    Ability: Clear Body
    Actions: Bullet Punch~Iron Head~Bullet Punch
    [​IMG]
    Boulderstrike (Tyranitar) (M)
    HP: 10
    Energy: 43
    Stats: 6/4/5/4/53
    Status: N/A
    Ability: Sandstream
    Actions: Fire Blast~Fire Blast~Fire Blast

    Appearing in a flash of light, Brain the Metagross is ready for action. As fast as a Bullet, Brain Punches Boulderstrike, knocking him out. What power! What intensity! What awesomeness! How can Brandon deal with this behemoth of a Pokemon?

    Calcs (open)

    Bullet Punch - [4+3+(5-4)x1.5+(7-5)x1]x1.5 = [16 Damage] [2 Energy]


    [​IMG]
    Brains (Metagross) (X)
    HP: 91
    Energy: 98
    Stats: 7/5/4/3/60
    Status: N/A

    Ability: Clear Body
    [​IMG]
    Boulderstrike (Tyranitar) (M)
    HP: 0
    Energy: 43
    Stats: 6/4/5/4/53
    Status: KOed
    Ability: Sandstream
    Flamestrike, send out your next mon. Then C$FP orders.
  13. Flamestrike

    Flamestrike

    Joined:
    Aug 19, 2009
    Messages:
    840
    dan, you forgot Stealth Rock damage on Metagross.

    Brandon recalled Boulderstrike, thanking it for its amazing effort at taking down Dragonite. "That thing may have a lot of attack, but it won't mean much if he can't hit for neutral damage! Let's go Thornstrike!"
  14. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    "OK, I know for a fact that this won't go well, so I am going to have to take you out, Brains. Go, Bill the Lucario!"
  15. Flamestrike

    Flamestrike

    Joined:
    Aug 19, 2009
    Messages:
    840
    "Hmm... Thornstrike probably won't like taking those Fighting moves, but he can still take a few," Brandon thought to himself, "so I guess I'll stay as is for now!"
  16. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    "Let's just spam some fighting and hope we can do a ton of damage and gain a lead."

    Foucs Blast, Hi Jump Kick, Focus Blast
    IF Thornstrike uses Protect, THEN use Work Up that action and push orders back, but only once consecutively
    (I hope that makes sense)
  17. Flamestrike

    Flamestrike

    Joined:
    Aug 19, 2009
    Messages:
    840
    "Well Thornstrike, we need those Spikes up, so let's get to it! Spread out a layer of Spikes on his side of the field, then hit Lucario with a Leech Seed to get some health back! Finish off with a second layer of Spikes!"

    Summary:
    Spikes -> Leech Seed -> Spikes
  18. danmantincan

    danmantincan

    Joined:
    Apr 7, 2010
    Messages:
    2,806
    [​IMG]
    Bill (Lucario) (M)
    HP: 100
    Energy: 100
    Atk: Rank 4
    Def: Rank 2
    SpA: Rank 4
    SpD: Rank 3
    Spe: 104 (12)
    Ability: Steadfast
    Actions: Focus Blast~Hi Jump Kick~Focus Blast

    [​IMG]
    Thornstrike (Ferrothorn) (M)
    HP: 100
    Energy: 100
    Atk: Rank 4
    Def: Rank 5
    SpA: Rank 2
    SpD: Rank 4
    Spe: 17
    Ability: Iron Barbs
    Actions: Spikes~Leech Seed~Spikes

    After seeing Boulderstrike fall, Brandon decides to send out Thornstrike the Ferrothorn, knowing that Brain won't be able to do very much damage to him. C$FP realizes this and calls Brain back, sending out Bill the Lucario. Bill doesn't hesitate, as he Focuses his energy into a powerful Blast, that sends Thornstrike spinning. Finally steadying himself, Thornstrike begins to spit out some Spikes onto C$FP's side of the field. Continuing to go on the offensive, Bill keeps up the assault, crashing into Thornstrike with a Hi Jump Kick. It looks like Bill didn't come out unscathed after that attack, thanks to Thornstrike's Iron Barbs. Thornstrike then flings some Seeds that begin to Leech Bill's life. Not worrying to much about the seeds, Bill attacks with another Focus Blast, while Thornstrike continues to set up some more Spikes.

    Calcs (open)

    Focus Blast - [12+3+(4-4)x1.5]x1.5 = [23 Damage] [7 Energy]
    Spikes = [7 Energy]

    Hi Jump Kick - [13+3+(4-5)x1.5 = [22 Damage] [7 Energy] [6 Recoil]
    Leech Seed = [9 Energy]
    [Bill: -3 HP] [Thornstrike: +3 HP]

    Focus Blast - [12+3+(4-4)x1.5]x1.5 = [23 Damage] [7 Energy]
    Spikes = [7 Energy]
    [Bill: -3 HP] [Thornstrike: +3 HP]


    [​IMG]
    Bill (Lucario) (M)
    HP: 88
    Energy: 79
    Stats: 4/2/4/3/104 (12)
    Status: Seeded (4 Actions)
    Ability: Steadfast

    [​IMG]
    Thornstrike (Ferrothorn) (M)
    HP: 38
    Energy: 77
    Stats: 4/3/2/4/17
    Status: N/A
    Ability: Iron Barbs
    Flame, you're up.
  19. Flamestrike

    Flamestrike

    Joined:
    Aug 19, 2009
    Messages:
    840
    Brandon thought about it. He could leave Thornstrike in and get a third layer of Spikes, but it wasn't worth it to give up Thornstrike so soon. "Alright Thornstrike, return!" he called, returning the Ferrothorn to his Pokeball. "And let's go, Seedstrike!"
  20. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    "I am going to have to decline switch. THat stupid Stealth Rock and two layers of Spikes is certainly going to reduce how much I can afford to switch..."
  21. Flamestrike

    Flamestrike

    Joined:
    Aug 19, 2009
    Messages:
    840
    Brandon smiled. "Decline the switch all you want," he thought to himself, "because I don't plan on giving you a choice in the matter." Now talking to his Torterra, he said, "Alright Seedstrike, start with a massive Roar to scare him back into his Pokeball at the end of the round! Next, slam him with an Earthquake! Finish off by setting up a 20 HP Substitute to prepare for the next Pokemon!"

    Summary:
    Roar -> Earthquake -> Substitute (20 HP)
  22. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    "Damn you! Whatever, energy isn't really the main concern right now, so... (I really wish combos were allowed on the third action, but I don't think they are.)"

    Hi Jump Kick, Counter, Focus Blast
  23. danmantincan

    danmantincan

    Joined:
    Apr 7, 2010
    Messages:
    2,806
    Bah, forgot to factor in SR for Lucario (-6 HP). Okay, I'm typing it down this time. Also, if you don't specify an ability when sending your mon out, I will randomize which ability it will get.
    [​IMG]
    Bill (Lucario) (M)
    HP: 82
    Energy: 79
    Stats: 4/2/4/3/104 (12)
    Status: Seeded (4 Actions)
    Ability: Steadfast
    Other: Stealth Rock, Spikes (2 Layers)
    Actions: Hi Jump Kick~Counter~Focus Blast
    [​IMG]
    Seedstrike (Torterra) (M)
    HP: 100
    Energy: 100
    Atk: Rank 5
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 3
    Spe: 48
    Ability: Shell Armor
    Actions: Roar~Earthquake~Substitute (20 HP)

    Working on flavour now.

    Calcs (open)

    Hi Jump Kick - 13+3+(4-4)x1.5 = [16 Damage] [7 Energy]
    Roar = [7 Energy]
    [Bill: -3 HP. Seedstrike: +3 HP]

    Earthquake - [10+3+(5-2)x1.5]x1.5 = [26 Damage] [6 Energy]
    Counter = [39 Damage] [18 Energy]
    [Bill: -3 HP. Seedstrike: +3 HP]

    Focus Blast - 12+3+(4-3)x1.5 = [17 Damage] [7 Energy]
    Substitute = [18 Energy] [-20 HP]
    [Bill: -3 HP. Seedstrike: +3 HP]

    Roll for new Mon: 4/4 [Brains]
    Spikes (2): 18 Damage
    Stealth Rock: 9 Damage

    [​IMG]
    Bill (Lucario) (M)
    HP: 47
    Energy: 47
    Stats: 4/2/4/3/104 (12)
    Status: N/A
    Ability: Steadfast
    [​IMG]
    Brains (Metagross) (X)
    HP: 64
    Energy: 98
    Stats: 7/5/4/3/60
    Status: N/A

    Ability: Clear Body

    Other: Stealth Rock, Spikes (2 Layers)

    [​IMG]
    Seedstrike (Torterra) (M)
    HP: 30
    Energy: 69
    Stats: 5/4/3/3/48
    Status: Substitute (20 HP)
    Ability: Shell Armor

    Flame, you're up.
  24. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    heh heh, whoops.
  25. Flamestrike

    Flamestrike

    Joined:
    Aug 19, 2009
    Messages:
    840
    "Alright Seedstrike, let's keep it up! Start with another mighty Roar to shuffle his Pokemon some more, then use a Synthesis to regain some health! Finish off with a chill!"

    Summary:
    Roar -> Synthesis -> chill
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