Brandon rushed into the ASB Arena, late for reffing a Gym training match between Leethoof and jas61292. Sure enough, he found the two waiting somewhat impatiently. On Leethoof's side was a Solrock, while on the other was a mighty Salamence. Brandon stopped a moment to catch his breath, then spoke. "Alright, sorry I'm late guys. Let's get going!" Leethoof: Ra the Solrock (Move your mouse to reveal the content) Ra the Solrock (open) Ra the Solrock (close) Solrock [Ra] (genderless) Nature: Quiet (+Special Attack, -Speed) Type: Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus. Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Abilities: Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a flying type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate. Stats: HP: 100 Attack: 3 Defense: 3 Sp. Attack: 3 (+) Sp. Defense: 3 Speed: 60 (-) Diameter Class: 2 Rock Class: 5 Rank Total: 17 EC: ... MC: 0 DC: ... Attacks: Tackle Harden Confusion Rock Throw Fire Spin Rock Polish Psywave Cosmic Power SolarBeam Explosion Rock Slide Sunny Day Will-o-wisp Trick Room Psychic Light Screen Flamethrower Gravity Earth Power Zen Headbutt VS. jas61292: Roosevelt the Salamence (Move your mouse to reveal the content) Roosevelt the Salamence (open) Roosevelt the Salamence (close) Salamence (Roosevelt) (M) Nature: Lonely (+ Atk, -Def) Type: Dragon/Flying Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus. Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas. Abilities: Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again. Moxie (DW, unlocked): (Inate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round. Stats: HP: 100 Atk: Rank 6 (+) Def: Rank 2 (-) SpA: Rank 4 SpD: Rank 3 Spe: 100 Size Class: 4 Weight Class: 5 Base Rank Total: 22 EC: 9/9 MC: 0 DC: 5/5 Attacks (21 Moves): Fire Fang Thunder Fang Rage Bite Leer Headbutt Focus Energy Ember Zen Headbutt Crunch Dragon Claw Double-Edge Fly Dragon Dance Dragon Pulse Hydro Pump Fire Blast Shadow Claw Rock Slide Earthquake Substitute Brick Break Outrage Order of Operations (Move your mouse to reveal the content) Order of Operations (open) Order of Operations (close) 1) jas61292 orders 2) Leethoof orders 3) I ref 4) Leethoof orders 5) jas61292 orders 6) I ref 7) 4-6 repeat with the order of 4 and 5 switching each round jas61292, you're up!