Brandon stood on the reffing stand in the ASB Arena, waiting for the trainers who would be battling here soon to arrive. Although the tournament was still running, the ASB Arena was still available for practice matches. As the first trainer, rewindman, arrived and began to prepare, Brandon reviewed the rules for the matchup. Dan soon arrived as well, and while he prepared Brandon looked around the arena. The ASB Arena was empty save himself and the two trainers preparing to battle, as this was merely a practice match. The arena floor was made of hard-packed dirt, perfect for digging through, and a moat surrounded the arena, making Water-type moves like Surf possible. As the battlers decided on their first two Pokemon, Brandon checked the teams for the battle. rewindman: Mac the Porygon-Z (Move your mouse to reveal the content) Mac the Porygon-Z (open) Mac the Porygon-Z (close) Porygon-Z [Mac] Nature: Brave (+1 Atk, -15% Speed, -10% Evasion) Type: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Abilities: Adaptability: Type: Innate The moves that match this Pokemon’s type have their Base Attack Power increased by two (2). Download: Type: Innate At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage increase on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher defense, and attack when facing Hypno, which has higher special defense. For ties, Attack is raised.) This boost is maintained at the end of each round. Analytic: (Dreamworld) Type: Can be Enabled If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power. HP: 100 Atk: Rank 4 (+) Def: Rank 3 SpA: Rank 5 SpD: Rank 3 Spe: 76 (-) EC: 9/9 MC: 0 DC: 2/5 Attacks: Trick Room Nasty Plot Conversion Conversion2 Tackle Sharpen Agility Psybeam Recover Magnet Rise Signal Beam Tri Attack Magic Coat Discharge Hyper Beam Thunderbolt Ice Beam Substitute Return Buzz the Electivire (Move your mouse to reveal the content) Buzz the Electivire (open) Buzz the Electivire (close) Electivire (Buzz) (M) Nature: Mild (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Defense) Type: Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Stats: HP: 100 Atk: Rank 5 Def: Rank 2 (-) SpA: Rank 4 (+) SpD: Rank 3 Spe: 95 EC: 9/9 MC: 0 DC: 3/5 Abilities: Motor Drive: (Innate) This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. Vital Spirit(DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. Attacks: Quick Attack Leer ThunderPunch Thundershock Low Kick Swift Shock Wave Light Screen Thunder Bolt Thunder Cross Chop Fire Punch Ice Punch Wild Charge Substitute Brick Break Earthquake Saffron the Salamence (Move your mouse to reveal the content) Saffron the Salamence (open) Saffron the Salamence (close) Salamence [Saffron] (F) Nature: Mild (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Defense) Type: Dragon/Flying Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus. Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas. Stats: HP: 100 Atk: Rank 5 Def: Rank 2 (-) SpA: Rank 5 (+) SpD: Rank 3 Spe: 100 EC: 9/9 MC: 0 DC: 5/5 Abilities: Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents. Moxie (DW): (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round. Attacks: Fire Fang Thunder Fang Rage Bite Leer Headbutt Focus Energy Ember Crunch Protect Fly Dragon Dance Dragon Pulse Hydro Pump Flamethrower Dragon Claw Rock Slide Substitute Brick Break VS. danmantincan: Calill the Combusken (Move your mouse to reveal the content) Calill the Combusken (open) Calill the Combusken (close) Combusken (F) - Calill Nature: Rash (+1 SpA, -1 SpD) Types: Fire/Fighting Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters. Abilities: Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14) Speed Boost (DW): (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected). Stats: HP: 90 Atk: Rank 3 Def: Rank 2 SpA: Rank 4 (+) SpD: Rank 1 (-) Spe: 55 EC: 8/9 MC: 0 DC: 4/5 Moves: Scratch Growl Focus Energy Ember Peck Sand-Attack Fire Spin Double Kick Flamethrower Sky Uppercut Mirror Move Counter Feather Dance Reversal Bounce Fire Blast Shadow Claw Rock Slide Substitute Mia the Roselia (Move your mouse to reveal the content) Mia the Roselia (open) Mia the Roselia (close) Roselia (F) - Mia Nature: Hasty (+15% Speed, +10% Accuracy, -1 Def) Types: Grass/Poison Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Abilities: Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out. Poison Point: (Can be Disabled.) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect). Leaf Guard (DW Unlocked): (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions. Stats: HP: 90 Atk: Rank 2 Def: Rank 1 (-) SpA: Rank 4 SpD: Rank 3 Spe: 75 (+) EC: 8/9 MC: 1 DC: 5/5 Moves: Absorb Growth Water Sport Stun Spore Mega Drain Worry Seed Poison Sting Stun Spore Magical Leaf Grass Whistle Giga Drain Toxic Synthesis Sleep Powder Razor Leaf Extrasensory Shadow Ball Sludge Bomb Energy Ball Venoshock Hidden Power [Ground 6] Bullet Seed Poison Jab Marcia the Togetic (Move your mouse to reveal the content) Marcia the Togetic (open) Marcia the Togetic (close) Togetic (F) - Marcia Nature: Calm (+1 SpD, -1 Atk) Type: Normal/Flying Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas. Abilities: Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal. Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt) Super Luck (DW): (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time. Stats: HP: 90 Atk: Rank 1 (-) Def: Rank 3 SpA: Rank 3 SpD: Rank 5 (+) Spe: 40 EC: 5/9 MC: 0 DC: 4/5 Moves: Growl Charm Metronome Sweet Kiss Yawn Encore AncientPower Follow Me Bestow Wish Safeguard Magical Leaf Extrasensory Mirror Move Psycho Shift Counter Tri Attack Shadow Ball Flamethrower Grass Knot Thunder Wave Brandon let out of of his newer Pokemon, Tuskstrike the Phanpy. Tuskstrike looked out expectantly onto the field, waiting just like Brandon for the upcoming battle. "Don't worry little guy, they'll be ready soon." Order of Operations (Move your mouse to reveal the content) Order of Operations (open) Order of Operations (close) 1) rewindman sends out Pokemon 2) danmantincan sends out Pokemon and orders 3) rewindman orders 4) I ref 5) rewindman orders 6) danmantincan orders 7) I ref 8) 5-7 repeat with the order of 5 and 6 alternating each time rewindman, you're up!