Completed Battle at the Blitzball ruins! Lou takes on Glacier

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#1
1v1 Strongmons (send three)
1 day DQ
2 Rec / 5 Chl
2 Substitutions

No Switch
Training Items Only
No Abilities

Field Type: Dark, Water, Fire
Complexity: Intense
Format: No Reserves or Switch matches only
Traits: Artificial Field, No Digging, No Seismic Attacks, No Water Source

Description:
The arena consists of a ruined Blitzball stadium surrounding a circular platform over a field of lava. A massive replica of Sir Jecht's sword appears on the central platform. Long grind bars run along the outer edge of the arena, connecting the central platform to the ruined "stands" on the opposite side.

Omega Brawl - Mons don't have their own individual HP pools and cannot be knocked out. Instead, their HP is pooled into a single, match-wide total. Damage that would normally be dealt to a mon instead depletes this pool, while healing increases it. Passive damage can only reduce the pool to 1, not below. The mon that reduces the pool to zero wins the match and earns KOC for its team, distributed as the trainer sees fit!


Team Lou:

LouisCyphre said:
[a]Absol[/a]

Absol ♀
Nature: Mild (SpA: +1, Def: -1)
Type: Dark
Dark Type - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.


Abilities:
Pressure - (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Super Luck - (Innate) This Pokemon’s natural skill increases its critical hit rate stage by 1 permanently, to a maximum of 5. Critical hit stages are 1/16, 1/8, 1/4, 1/3, and 1/2.
(DW) Justified - (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:

HP: 100
Atk: Rank 5
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 75

Height Class: 3
Weight Class: 3
BRT: 18

MC: 0
DC: 5 / 5

49 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Bite, Bounce, Counter, Feint, Megahorn, Night Slash, Payback, Psycho Cut, Pursuit, Quick Attack, Scratch, Slash, Stone Edge, Sucker Punch, Superpower, Rock Slide, Rock Tomb
Special Moves - Blizzard, Dark Pulse, Fire Blast, Ice Beam, Icy Wind, Razor Wind, Thunder, Thunderbolt
Status Moves - Detect, Double Team, Endure, Flash, Leer, Magic Coat, Mean Look, Me First, Mimic, Perish Song, Protect, Rain Dance, Rest, Role Play, Sleep Talk, Snatch, Substitute, Swords Dance, Taunt, Thunder Wave, Torment, Toxic, Will-O-Wisp, Wish

Absol stands apart from other individuals - even teammates - as a matter of choice. She approaches conflict slowly, and after much thought. Bringing a cold stare and colder temper to bear, Absol favors a prudent offense to more zealously aggressive strategies, and always prepares a backup plan.
[a]Tomohawk[/a]

Tomohawk ♀ - Pumyra
Nature: Modest (SpA: +1, Atk: -1)
Type: Flying / Fighting
Flying Type - Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Fighting Type - Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Intimidate - (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Prankster - (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
(DW) Justified - (Dormant) - (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:

HP: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 85

Height Class: 2
Weight Class: 3
BRT: 19

EC: 6 / 6
MC: 0
DC: 2 / 5

20 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Aerial Ace, Fury Swipes, Rock Smash, Superpower
Special Moves - Air Slash, Aura Sphere, Heat Wave, Hyper Voice
Status Moves - Harden, Focus Energy, Morning Sun, Memento, Nature Power, Roar, Roost, Substitute, Sunny Day, Taunt, Toxic, Whirlwind

Finding reprieve in the necessities, Pumyra prefers to live simply and honestly. The falliables of others are of little weight on her mind; one day leads into the next eventually, but not right now. In battle, Pumyra takes her time and etches her advantages to last - no point in anything that doesn't last longer than it takes to create.
[a]Voodoom[/a]

Voodoom ♂ - Tee Hee
Nature: Rash (SpA: +1, SpD: -1)
Type: Fighting / Dark
Fighting Type - Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Dark Type - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Volt Absorb - (Innate) This Pokemon absorbs all electrical attacks and instead of taking damage, recovering 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only recieves 25% of the damage that attack would do to itself. Thunder Wave has no effect on the Pokemon.
Lightningrod - (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.
(DW) Motor Drive - (Dormant) - (Innate) This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 2 (-)
Spe: 110

Height Class: 3
Weight Class: 4
BRT: 20

EC: 6 / 6
MC: 0
DC: 3 / 5

23 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Astonish, Beat Up, Focus Punch, Low Sweep, Night Slash, Pin Missile, Revenge, Wrap
Special Moves - Dark Pulse, Hidden Power [Rock, 7]
Status Moves - Charge, Copycat, Endure, Follow Me, Grudge, Mimic, Pain Split, Perish Song, Snatch, Spite, Substitute, Taunt, Thunder Wave

Built of cloth, stuffing, and rage, Tee Hee finds enjoyment in battle. Toying with foes if he's ahead, or growing frustrated if he's behind, is his norm. He's quick to hold a grudge against troublesome foes, but just as quick to be distracted by a new challenge.
and Team Glacier:

Glacier Knight said:



Mamoswine(*) [Truffles] (Male)

Nature: Sassy (+1 SpD, -15% Speed, -10% Evasion)

Info on Truffles: Shunned and Rejected by its faults, Truffles doesn't care what others say. He knows his true power and can now use his eccentric abilities and brute force to turn the tides of the battle into his favor. He keeps his head high and rushes into battle with a grin on his face, but still keeps his eyes keen and mind sharp. Supposedly extinct since the last ice age? Far from it.

Type:
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.




Abilities:
Oblivious: (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.
Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Thick Fat (DW,Unlocked): (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Stats:
HP: 110
Atk: Rank 5
Def: Rank 3
SpA: Rank 3
SpD: Rank 3 (+)
Spe: 69 (-)
Size Class: 5
Weight Class: 7
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5 Dream World Ability Unlocked!

Attacks:
Ancient Power
Peck
Tackle*
Odor Sleuth*
Mud Sport*
Powder Snow*
Mud-slap*
Endure*
Mud Bomb*
Icy Wind*
Blizzard
Earthquake
Ice Fang
Scary Face
Ice Shard
Amnesia
Mist

Curse*
Body Slam*
Icicle Spear*
Fissure
Horn Attack
Icicle Crash
Rock Slide
Bite

Ice Beam*
Toxic*
Hail*
Dig
Light Screen
Protect
Avalanche
Bulldoze
Rock Tomb
Stone Edge
Secret Power
Facade
Substitute
Reflect
Rest
Hidden Power (Grass 7)

41 moves



Simisear(*) [Fernando] (Male)
Nature: Mild (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Defense)

Info on Fernando: A loose cannon with fiery chutzpah, Fernando can be wild and reckless on the battle feild, wanting desperately to win for his trainer. His Defense is lacking, but when in need he is able to set up a little trickery, a unique kind rarely seen. He exerts all his energy into matches, but usually ends up being the one burned up. he his now training to make his opponents the ones who are charred and scarred, not himself.

Type:
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Gluttony: (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
Blaze (DW UNLOCKED): (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

Stats:

HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 101
Size Class: 2
Weight Class: 3
Base Rank Total: 21


EC: 6/6
MC: 0
DC: 5/5 DW unlocked

Attacks:

Scratch*
Leer*
Lick*
Incinerate*
Fury Swipes*
Yawn*
Bite*
Flame Burst*
Amnesia*
Acrobatics
Crunch
Fire Blast

Fire Punch*
Low Kick*
Tickle*
Nasty Plot

Hone Claws*
Flamethrower*
Solarbeam*
Taunt
Toxic
Low Sweep
Protect

23 Moves



Krillowatt [Reginald] (male)
Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)

Info on Reginald: Reginald doesn't brag or boast about his power, but everyone knows his true abilities. An amazing counterer, he can take damage and dish it out two fold, and quickly find the cracks in the opponent's armor, which afterwards he uses his wide array of moves to crush them. He is quite capable, and has a bright future.

Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.


Abilities:
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shed Skin (DW Ability is now Unlocked): (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.


Stats:
HP: 125
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 105
Size Class: 1
Weight Class: 2
Base Rank Total: 22

EC:6/6
MC: 0
DC:5/5

Attacks:
Bubble
Charge
Tackle
Thundershock
Detect
Ice Shard
Confuse Ray
Aqua Jet
Imprison
Discharge
Thunder
Bubble Beam
Muddy Water

Counter
Mirror Coat
Metronome (:D)
Signal Beam
Earth Power
Me First

Thunderbolt
Ice Beam
Scald
Safeguard
Toxic
Protect
Substitute
Thunder Wave

27 Moves
Food is delicious and its flavor is eating up yours
 
#3

"You won't be able to trick me this time, I'm giving it everything i got!"

Sorry Truffles, but i think Reginald is who i need for this battle *with an Exp Share*

Imprison(Me First/Thunder Wave/Protect)~Thunder Wave~Muddy Water
If Absol uses Taunt a1 then use Thunderbolt a2

 
#5

Absol Female
hp: 100
energy: 100%
status: none
boosts: none
Speed: 75


Krillowatt [Reginald] Male
hp: 125
energy: 100%
status: none
boosts: none
Speed: 105


Sorry guys, dont have time for flavor atm


Absol Female
HP: 1.25
Energy: 78%
Status: none
Boosts: none
Speed: 75


Krillowatt [Reginald] Male
hp: 642
energy: 86%
status: -1 Speed, Imprisoned (3 actions)
boosts: none
Speed: 105



Reginald uses Imprison -> snatched, -8 Energy
Absol uses Snatch -> Reginalds Thunder Wave/Me First/Protect were Imprisoned, -8 Energy

Reginald uses Thunder Wave -> Imprisoned
Absol uses Icy Wind -> 5 Damage Dealt, -5 Energy
To Hit <9500, 7833 yes
To Crit <625, 7325 no
Reginalds speed fell

Absol uses Bounce -> 8 Damage Dealt, -9 Energy
To Hit <8500, 2285 yes
To Crit <625, 9000 no
To Paralyze <3000, 7407 no
Reginald uses Muddy Water -> misses, -6 energy


Total HP pool: 212
 

LouisCyphre

heralds disaster.
#6


"Now that that's taken care of, we make an offensive push!"

Absol - Substitute (25 HP) | Night Slash | Night Slash
If Reginald uses Substitute, Taunt him and push actions down.
If your Substitute is still up on action 3, Thunder Wave Reginald.
 
#8

Absol Female
HP: 1.25
Energy: 78%
Status: none
Boosts: none
Speed: 75


Krillowatt [Reginald] Male
hp: 642
energy: 86%
status: -1 Speed, Imprisoned (3 actions)
boosts: none
Speed: 105


Sorry guys, dont have time for flavor atm


Absol Female
HP: 1.25
Energy: 42%
Status: none
Boosts: none
Speed: 75


Krillowatt [Reginald] Male
hp: 642
energy: 62%
status: none
boosts: none
Speed: 105



Reginald uses Thunderbolt -> Sub lost 16 HP, -6 Energy
To Crit <625, 9636 no
Absol uses Substitute -> 25 HP sub made, -24 Energy

Reginald uses Muddy Water -> Sub lost 16 HP, -6 Energy
To Hit <8500, 2848 yes
To Crit <625, 3398 no
Absol uses Night Slash -> 13 Damage Dealt, -4 Energy
To Crit <1250, 2085 no

Absol uses Night Slash -> protected, -8 Energy
To Crit <1250, 1017 yes
Reginald uses Protect -> protected, -12 Energy


Total HP pool: 174
 
#9

"Ok, we have a clean slate so to speak. Let's be smarter about this!"

Substitute (25HP)~Confuse Ray~Thunder Wave
If Absol tries to Snatch the Sub, use Thunder Wave instead(if this happens then a3 you will use Muddy Water)



 
#11

Absol Female
HP: 1.25
Energy: 78%
Status: none
Boosts: none
Speed: 75


Krillowatt [Reginald] Male
hp: 642
energy: 86%
status: -1 Speed, Imprisoned (3 actions)
boosts: none
Speed: 105


Sorry guys, dont have time for flavor atm


Absol Female
HP: 1.25
Energy: 42%
Status: none
Boosts: 25 HP sub
Speed: 75


Krillowatt [Reginald] Male
hp: 642
energy: 25%
status: none
boosts: 25 HP sub
Speed: 105



Reginald uses Substitute -> 25 HP sub Made, -24 Energy
Absol uses Substitute -> 25 HP sub made, -24 Energy

Reginald uses Confuse Ray -> Fails, -5 Energy
Absol Chills -> +12 Energy

Reginald uses Thunder Wave -> Fails, -8 Energy
Absol Chills -> +12 Energy


Total HP pool: 124
 
#14

Absol Female
HP: 1.25
Energy: 78%
Status: none
Boosts: none
Speed: 75


Krillowatt [Reginald] Male
hp: 642
energy: 86%
status: -1 Speed, Imprisoned (3 actions)
boosts: none
Speed: 105


Sorry guys, dont have time for flavor atm


Absol Female
HP: 1.25
Energy: 26%
Status: none
Boosts: 5 HP sub
Speed: 75


Krillowatt [Reginald] Male
hp: 642
energy: 34%
status: none
boosts: none
Speed: 105



Reginald uses Bubble -> sub loses 10 HP, -1 Energy
To Crit <625, 5169 no
Absol uses Payback -> sub loses 16 HP, -6 Energy
To Crit <625, 6447 no

Reginald uses Thundershock -> sub loses 10 HP, -2 Energy
To Crit <625, 7513 no
Absol uses Night Slash -> sub loses 13 HP, -4 Energy
To Crit <1250, 7642 no

Reginald Chills -> +12 Energy
Absol uses Payback -> 16 Damage Dealt, -6 Energy
To Crit <625, 5644 no


Total HP pool: 108
 
#17

Absol Female
HP: 1.25
Energy: 78%
Status: none
Boosts: none
Speed: 75


Krillowatt [Reginald] Male
hp: 642
energy: 86%
status: -1 Speed, Imprisoned (3 actions)
boosts: none
Speed: 105


Sorry about the delay guys, I literally had a pipe explode on the top floor of my house and my kitchen was almost underwater, had to go take care of it as quickly as i could.


Absol Female
HP: 1.25
Energy: 38%
Status: none
Boosts: 15 HP sub
Speed: 75


Krillowatt [Reginald] Male
hp: 642
energy: 57%
status: none
boosts: none
Speed: 105



Reginald Chills -> +12 Energy
Absol chills -> +12 Energy

Reginald Chills -> +12 Energy
Absol chills -> +12 Energy


Reginald uses Bubble -> Sub destroyed, -1 Energy
Absol uses Substitute -> 15 HP sub made, -12 Energy


Total HP pool: 93
 
#20

Absol Female
HP: 1.25
Energy: 38%
Status: none
Boosts: 15 HP sub
Speed: 75


Krillowatt [Reginald] Male
hp: 642
energy: 57%
status: none
boosts: none
Speed: 105


bam


Absol Female
HP: 1.25
Energy: 22%
Status: Paralyzed 20%
Boosts: none
Speed: 75


Krillowatt [Reginald] Male
hp: 642
energy: 56%
status: none
boosts: none
Speed: 105



Reginald uses Thunderbolt -> Sub is destroyed, -6 Energy
To Crit <625, 63 YES
Absol uses Payback -> 19 Damage Dealt, -6 Energy
To Crit <625, 61 YES

Reginald Thunder Wave -> Absol Paralyzed, -7 Energy
Absol uses Night Slash -> 13 Damage Dealt, -4 Energy
To Crit <1250, 2023 no

Reginald Chills -> +12 Energy
Absol uses Payback -> 16 Damage Dealt, -6 Energy
Paralyzed <2500, 4069 no
To Crit <625, 9827 no


Total HP pool: 45
 
#21

"Uh-oh, this is a difficult decision. what can you do to ensure a win Reginald?"

Metronome (Spore~Taunt~Lovely Kiss~Hypnosis~Heal Order~Aqua Ring~Sand Attack~Will-O-Wisp~Drain Punch~Roost)~Muddy Water~Metronome (Spore~Taunt~Lovely Kiss~Hypnosis~Heal Order~Aqua Ring~Sand Attack~Will-O-Wisp~Drain Punch~Roost)

If Absol uses Protect/Detect a1, then Chill and push the actions down
If Absol uses Snatch a1, then Chill and push the actions down

Also Alex, have you been RNG'n Muddy Water's chance to drop accuracy? 30% chance. i dont see RNG for it anywhere *or the Para chance on T-bolts*

I'm too tired and exhausted to scan my commands for 2 hours finding the perfect combo. Good Game comrade, it's been fun! (of course if its not over this round i'll be seeing you shortly ;_;)
 
#23
(All the Thunderbolts and muddy waters have been crashing into subs, thus negating their side effects)


Absol Female
HP: 1.25
Energy: 38%
Status: none
Boosts: 15 HP sub
Speed: 75


Krillowatt [Reginald] Male
hp: 642
energy: 57%
status: none
boosts: none
Speed: 105


bam


Absol Female
HP: 1.25
Energy: 3%
Status: Paralyzed 20%
Boosts: none
Speed: 75


Krillowatt [Reginald] Male
hp: 642
energy: 45%
status: none
boosts: none
Speed: 105



Reginald Chills -> +12 Energy
Absol uses Snatch -> fails to snatch anything, -8 Energy
Fully Paralyzed <2000, 8718 no

Reginald Metronome -> Absol fell for the taunt, -17 Energy
Move Selected 1-10, 2 Taunt selected
Absol uses Payback -> 16 Damage Dealt, -6 Energy
Fully Paralyzed <2000, no
To Crit <625, 2023 no

Reginald uses Muddy Water -> 16 Damage Dealt, -6 Energy
To Hit <8500, 2989 yes
To Crit <625, 5519 no
To lower Acc <3000, 3559 no
Absol uses Night Slash -> 13 Damage Dealt, -5 Energy
Paralyzed <2000, 6665 no
To Crit <1250, 3189 no
HP Pool Depleted!


Total HP pool: 0

Congratulations to Lou on your Victory!! and congrats to Glacier on your valiant effort!

Lou: 2 CC
Absol: 4 MC, 1 KOC

Glacier: 2 CC
Reginald the Krillowatt: 4 MC

and 3 UC for me!
 
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