1. Welcome to Smogon! Check out the Smogon Starters Hangout for everything you need to know about starting out in the community. Don't forget to introduce yourself in the Introduction and Hangout Thread, too!
  2. Welcome to Smogon Forums! Please take a minute to read the rules.

Completed Battle at the DragonSpiral Tower! Texas CloverLeaf Vs. Objection (reffed by Glacier K

Discussion in 'ASB' started by Glacier Knight, Jun 4, 2011.

Thread Status:
Not open for further replies.
  1. Glacier Knight

    Glacier Knight

    Joined:
    May 12, 2011
    Messages:
    2,445
    Glacier Knight cautiously walked into the crumbling DragonSpiral tower outside of Icirrus, his trusty Pansear Fernando by his side.

    "Jeez," he grumbled, stepping around the large debris that covered the eerie green tiles of the ancient building "Why did Texas have to pick a battle here? i mean sure it's an icon of unovan history and lore, but still, i don't want to be a Glacier pancake". Fernando jumped up and down, screeching happily with his mouth ajar. Glacier rolled his eyes. "Fernando, we already had breakfast." he ignored his gluttonous ape, and then stared as he entered the main room of the second floor.

    The two trainers were sitting on a large toppled column, idly chatting. The one on the left, which Glacier recognized as Texas Cloverleaf, waved to the late ref, then nudged the other opponent up. "Sorry about being late guys, let's start this match!" Glacier called, making his way up the stump of a broken pillar, using it as it ref post. Texas and Objection nodded, then waited for the ref to begin.

    The Teams:

    Texas Cloverleaf:
    Gible
    Show Hide


    [​IMG]
    Gible* Sharky, (M)
    Nature: Adamant (plus Attack, minus Special Attack)
    Type: Dragon/Ground
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Sand Veil:
    Type: Innate
    This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
    (DW) Rough Skin:
    Type: Innate
    When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.

    Stats:
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 0 (-)
    SpD: Rank 2
    Spe: 42


    EC: 0/9
    MC:
    DC: 0/5

    Attacks:
    Tackle*
    Sand Attack*
    Dragon Rage*
    Sandstorm*
    Take Down*
    Sand Tomb*
    Slash*

    Outrage*
    Body Slam*
    Iron Head*

    Hone Claws*
    Earthquake*
    Stone Edge*

    Charamander
    Show Hide


    [​IMG]
    Charmander, Zoan, Male
    Nature: Lonely (+Atk, -Def)
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Blaze: Type: Innate
    When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    (DW) Solar Power: Type: Innate
    When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).
    Stats:
    Charmander
    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 1 (-)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 65

    EC: 0/9
    MC:
    DC: 0/5

    Moves:
    Scratch
    Growl
    Ember
    Smokescreen
    Dragon Rage
    Scary Face
    Fire Fang

    Dragon Dance
    Flare Blitz
    Crunch

    Flamethrower
    Rock Slide
    Dragon Claw

    Monohm
    Show Hide


    [​IMG]
    Monohm, Behemoth, Female
    Nature: Modest (+SpA, -Atk)
    Electric:Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Dragon:Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
    Abilities:
    Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 60

    EC: 0/9
    MC:
    DC: 0/5

    Moves:
    Tackle
    Growl
    Leer
    Dragon Rage
    Charge
    Thundershock
    Rain Dance
    Twister
    Spark
    Sonicboom

    Hydro Pump
    Signal Beam
    Power Gem

    Thunderbolt
    Flamethrower
    Charge Beam


    Objection:
    Roselia
    Show Hide

    [​IMG]
    Roselia [Cruella de Vil] (F)
    Nature: Bold (+Defence, -Attack)

    Typing: Grass/Poison
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 3 (+)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 65

    EC: 4/9
    MC: 0
    DC: 1/5

    Abilities:
    Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
    Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's Poison-type attacks will inflict Toxic level poison.
    Leaf Guard (DW): (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

    Attacks:
    Absorb
    Growth
    Water Sport
    Stun Spore
    Mega Drain
    Worry Seed
    Magical Leaf
    GrassWhistle

    Extrasensory
    Giga Drain
    Sleep Powder
    Synthesis

    Toxic
    Venoshock
    Shadow Ball
    Sunny Day
    Solarbeam
    Hidden Power Fire 7

    Machop
    Show Hide

    [​IMG]
    Machop [Gaston] (M)
    Nature: Sassy (+Special Defence, -Speed)

    Type: Fighting
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 3 (+)
    Spe: 30 (-) (Opponent's accuracy boost: 10%)

    EC: 1/9
    MC: 0
    DC: 1/5

    Abilities:
    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefitted by No Guard, they will have their normal accuracy.
    Steadfast (DW): (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.

    Attacks:
    Low Kick
    Leer
    Focus Energy
    Karate Chop
    Foresight
    Low Sweep
    Seismic Toss
    Revenge
    DynamicPunch

    Counter
    Ice Punch
    ThunderPunch

    Payback
    Rock Slide
    Substitute
    Bulk Up

    Rattata
    Show Hide

    [​IMG]
    Rattata [Ratigan] (M)
    Nature: Adamant (+Attack, -Special Attack)

    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Stats:
    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 0 (-)
    SpD: Rank 2
    Spe: 72

    EC: 0/6
    MC: 0
    DC: 0/5

    Abilities:
    Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Hustle (DW): (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

    Attacks:
    Tackle
    Tail Whip
    Quick Attack
    Focus Energy
    Bite
    Pursuit
    Hyper Fang
    Sucker Punch
    Crunch
    Assurance

    Counter
    Flame Wheel
    Last Resort

    Dig
    Facade
    Wild Charge



    Order of Operations
    Texas sends out first pokemon
    Objection sends out first pokemon and gives orders
    Texas orders
    i ref
    Texas gives orders
    Obection gives oders
    i ref
    repeat


    Please specify what ability your pokemon has when you send it out
  2. Texas Cloverleaf

    Texas Cloverleaf meh
    is a Forum Moderator Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Server Moderator Alumnus

    Joined:
    Oct 23, 2009
    Messages:
    7,744
    Alright Behemoth, show me your moves! (Static)
  3. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695
    I'll have to open this one with Gaston the Machop then (No Guard)

    Gaston, begin with a DynamicPunch. Follow that up with a 25 HP Substitute, then use Revenge.
  4. Texas Cloverleaf

    Texas Cloverleaf meh
    is a Forum Moderator Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Server Moderator Alumnus

    Joined:
    Oct 23, 2009
    Messages:
    7,744
    Lets start by setting up a defensive Twister to prevent Machop from getting close enough to punch us. Then fire off two Thunders to brake the Sub as with No Guard we can`t miss.

    Defensive Twister->Thunder x2
  5. Glacier Knight

    Glacier Knight

    Joined:
    May 12, 2011
    Messages:
    2,445
    [​IMG]
    Behemoth (f)
    HP: 90
    Energy: 100
    Boosts/Drops:
    Ability: Static
    Other:



    [​IMG]
    Gaston (m)
    HP: 100
    Energy: 100
    Boosts/Drops:
    Ability: No Guard
    Other:


    --------------------------------------------------------------

    Round 1:


    The round begins with a bang as Gaston gets a wild look in his eyes and charges towards Behemoth, arms wildly punching! knowing that the Machop's attack would hurt pretty hard behemoth summoned a mighty Twister and sent it straight towards Gaston! because of his extreme confidence Gaston doesn't dogde the swirling vortex- instead he goes straight through it and hits Behemoth hard with its Dynamic Punch! Of course the wily Machop took some damage, but the Monohm took more, and became severely confused!

    Twister: Behemoth -3 energy, Gaston -8.5HP
    Dyna Punch: Gaston -8 energy, Behemoth -13HP and severely confused(lasts for 2 actions)

    After being hurt like that you would think the little cloud would be down for the count, but look! Behemoth musters up enough energy to shoot a large beam of Thunder right to Gaston! The beam would have missed had it not been for Gaston's belief that he can take on anything, who instead of dodging the Thunder takes the massive force head on! Amazingly the elctrical blast didn't paralyze the fighter, who then realizes he might not want to keep taking those big hits anymore and puts up a Substitution!

    Thunder: Behemoth -8 energy, Gaston -16.5 HP
    Substitution: Gaston -22 energy - 25HP, +1 25HP substitute

    Once again Behemoth overcomes the pains of confusion and sends another accurate Thunder at Gaston, but this time the sub takes the blow! being connected to the dummy Gaston is filled with rage, and extracts his Revenge! Because of being hit so hard Behemoth regains its bearing and is no longer confused!

    Thunder: Behemoth -12 energy, substitute -16.5HP
    Revenge: Gaston -8 energy, Behemoth -15 HP


    both pokemon looked worn out from this already boiling battle, though Gaston looks like he's hurting more. Will he be able to take out the Monohm next round? or will the brute fall?

    End of Round 1:


    [​IMG]
    Behemoth (f)
    HP: 62
    Energy: 80
    Boosts/Drops:
    Ability: Static
    Other: Glad that she's not confused



    [​IMG]
    Gaston (m)
    HP: 50
    Energy: 64
    Boosts/Drops:
    Ability: No Guard
    Other: Substitute(8.5 HP)
    Disgruntled but still in it


    Texas you're up

    Edit: objection reminded me that revenge gets stab so i edited that in. once again sorry objection
  6. Texas Cloverleaf

    Texas Cloverleaf meh
    is a Forum Moderator Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Server Moderator Alumnus

    Joined:
    Oct 23, 2009
    Messages:
    7,744
    Lets start by Thunderbolting Machop to break the sub. Then call on the powers of the Rain and use Rain Dance. Finish the round with a deadly Hydro Pump. If Machop attempts to set up a Substitute action 1, replace the final two moves with Thunders.
    Alt option: Thunderbolt, Thunder, Thunder
  7. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695
    19 HP substitute - Revenge - DynamicPunch
  8. Glacier Knight

    Glacier Knight

    Joined:
    May 12, 2011
    Messages:
    2,445
    [​IMG]
    Behemoth (f)
    HP: 62
    Energy: 80
    Boosts/Drops:
    Ability: Static
    Other:



    [​IMG]
    Gaston (m)
    HP: 50
    Energy: 64
    Boosts/Drops:
    Ability: No Guard
    Other: Substitute(8.5 HP)


    -----------------------------------------------------

    Round 2:

    the second starts off as heated as the first, with Behemoth blasting a wicked Thunderbolt at Gaston's pesky substitute, and with a sizzle it disintegrates! Now left unprotected from his opponent's deadly attacks, Gaston decides once again to play it safe and conjures up another Substitute! this one seems weaker than the first, but it will have to do!

    Thunderbolt: Behemoth -6 energy, Substitute -14.5HP (sub is gone)
    Substitute: Gaston -16 energy, one Substitute 19HP

    Tired of Gaston playing defensive, Behemoth summons all her energy and blasts the substitution with a Thunder, the most powerful one yet! as the smoke fades though we see the substitute still standing, albeit a little charred, but standing! once again Gaston channels the pain from his substitute to hit the little cloud with another brutal Revenge attack!

    Thunder: Behemoth -7 energy, Substitute -16.5 HP (2.5 HP remaining)
    Revenge: Gaston - 7 energy, Behemoth -15 HP

    Behemoth gives out an exasperated cry as the last attack didn't finish the annoying substitute. With rage filling her tiny body she releases another deadly Thunder, which does the trick and leaves a little pile of ashes where the fake Gaston stood. but where is the real Gaston? oh there he is, charging straight towards behemoth! While we were all distracted watching Behemoth obliterate the sub, Gaston decided to charge up a Dynamic Punch, which not only hurts Monohm for some deadly damage but also Slightly confuses her!

    Thunder: Behemoth -11 energy, substitute -16.5 HP (bye bye sub)
    Dynamic Punch: Gaston -7 energy, Behemoth -13 HP Behemoth is Slightly confused (2 actions)

    Well Gaston pulled off a great round, but it looks like he's running out of energy fast. Behemoth is the opposite, with decent energy levels but low health. Surely someone will be knocked out next round, it's up to the Trainers (and the RNG) to determine who!




    [​IMG]
    Behemoth (f)
    HP: 34
    Energy: 56
    Boosts/Drops:
    Ability: Static
    Other: Not feeling so fluffy
    confused (2more actions left)


    [​IMG]
    Gaston (m)
    HP: 50
    Energy: 34
    Boosts/Drops:
    Ability: No Guard
    Other: in need of a Red Bull or Monster





    Objection you're up

  9. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695
    Bulk Up - DynamicPunch - Chill
  10. Texas Cloverleaf

    Texas Cloverleaf meh
    is a Forum Moderator Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Server Moderator Alumnus

    Joined:
    Oct 23, 2009
    Messages:
    7,744
    Thunder x3
    Go for the goal.
  11. Glacier Knight

    Glacier Knight

    Joined:
    May 12, 2011
    Messages:
    2,445


    [​IMG]
    Behemoth (f)
    HP: 34
    Energy: 56
    Boosts/Drops:
    Ability: Static
    Other:
    confused (2more actions left)


    [​IMG]
    Gaston (m)
    HP: 50
    Energy: 34
    Boosts/Drops:
    Ability: No Guard
    Other:



    ---------------------------------------------------

    Round 3:

    Behemoth tries to start the third round with another Thunder, but something goes wrong and it blows up in her face! Looks like the poor cloud thing couldn't concentrate and she ended up hurting herself in confusion. Gaston laughs and decides to Bulk Up so later on in the round he can go in for the kill.

    Behemoth hurt herself in confusion -3 energy -1 HP
    Bulk Up: Gaston -6 energy +1 Attack +1 Defense

    Behemoth tries again to send a deadly Thunder but we see a repeat of the last action and she hurts herself in confusion! That must really stink, but luckily the confusion has worn off- um, i stand corrected. As i was reffing Gaston came in close and with a wild Dynamic Punch Behemoth is knocked into Severe confusion! Behemoth can't get a break today huh?

    Behemoth hurts herself in confusion -3 energy -1HP
    Dynamic Punch: Gaston -7 energy, Behemoth -15 HP and severe confusion(2 actions)

    For a third time Behemoth tries to use Thunder, and for the third time it fails and she Hurts herself in confusion! Luck is not on her side today! Gaston once again laughs with a cocky tone in his voice, and he Chills, regaining some desperately needed energy. but look! Behemoth has regained sanity and is no longer confused!

    Behemoth hurts herself in confusion -3energy, -1 HP
    Chill: Gaston +12 energy
    Behemoth is no longer confused

    Poor Behemoth, she's at the last of her strength. can she at least get one more hit out? or will she fall easily under Gaston's might?


    [​IMG]
    Behemoth (f)
    HP: 16
    Energy: 47
    Boosts/Drops:
    Ability: Static
    Other:

    Haxxed to the max


    [​IMG]
    Gaston (m)
    HP: 50
    Energy: 33
    Boosts/Drops:
    Ability: No Guard
    Other: bulk up (+1 atk and def) last one more round
    Faring pretty well






    Sorry Texas, the RNG did not like you. You're up next, post your actions.
  12. Texas Cloverleaf

    Texas Cloverleaf meh
    is a Forum Moderator Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Server Moderator Alumnus

    Joined:
    Oct 23, 2009
    Messages:
    7,744
    Thunder ~ Hydro Pump ~ Thunder

    parahax pl0x
  13. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695
    Revenge - Karate Chop - Karate Chop
  14. Glacier Knight

    Glacier Knight

    Joined:
    May 12, 2011
    Messages:
    2,445
    i would just like to say that fire blast and i are sorry about being late. he has been busy so he didnt approve the round super quick, but here it is
    [​IMG]
    Behemoth (f)
    HP: 16
    Energy: 47
    Boosts/Drops:
    Ability: Static
    Other:




    [​IMG]
    Gaston (m)
    HP: 50
    Energy: 33
    Boosts/Drops:
    Ability: No Guard
    Other: bulk up (+1 atk and def) last one more round



    ------------------------------------------------

    Round 4:

    Mustering all her remaining strength Behemoth launches a Thunder, which hits hard but doesn't paralyze the warrior. Gaston sucks in a deep breath, channeling the pain from the thunder into his Revenge attack! and the damage is Critical! With a tiny mew of pain Behemoth drops roughly to the ground, unable to battle

    Thunder: Behemoth -7 energy, Gaston -15 HP
    Revenge: Gaston -7 energy, Behemoth -20 HP (critical hit)


    [​IMG]
    Behemoth (f)
    HP: Fainted
    Energy: Kaput
    Boosts/Drops:
    Ability: Static
    Other: Needs a long rest




    [​IMG]
    Gaston (m)
    HP: 35
    Energy:26
    Boosts/Drops:
    Ability: No Guard
    Other:

    Texas send out your next pokemon and its ability
    Objection call out your actions
  15. Texas Cloverleaf

    Texas Cloverleaf meh
    is a Forum Moderator Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Server Moderator Alumnus

    Joined:
    Oct 23, 2009
    Messages:
    7,744
    Go Sharky the Gible. (ability=duh)
  16. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695
    Ice Punch - DynamicPunch - Ice Punch

    See if we can't rough him up before going down.
  17. Texas Cloverleaf

    Texas Cloverleaf meh
    is a Forum Moderator Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Server Moderator Alumnus

    Joined:
    Oct 23, 2009
    Messages:
    7,744
    Hmm, looks like we'll get confused regardless.

    Hone Claws ~ Earthquake ~ Earthquake
  18. Glacier Knight

    Glacier Knight

    Joined:
    May 12, 2011
    Messages:
    2,445
    [​IMG]
    Sharky (m)
    HP: 90
    Energy: 100
    Boosts/Drops:
    Ability: Sand Veil
    Other:


    [​IMG]
    Gaston (m)
    HP: 35
    Energy:26
    Boosts/Drops:
    Ability: No Guard
    Other:


    -------------------------------------------------------------

    Round 5:

    Texas contemplates carefully, but finally decides to release Sharky the Gible! Sharky starts by giving his claws a good sharpening; it seems they are now quite honed! Sharky is primed up and ready to attack, but not ready to defend as Gaston comes in hard with a Punch of frosty proportions! The Ice hits hard, but Sharky shakes it off, the damage only fueling his now growing anger.

    Hone Claws: Sharky -6 energy, Sharky gets +1 attack +1 accuracy
    Ice Punch: Gaston -6 energy, Sharky -21 HP

    Rage flowing through his tiny body, Sharky attacks! with a few stomps of the ground the dragon summons a mighty Earthquake! ah, too mighty! The whole building is shaking violently! we are on the second story after all. Luckily the ancient building stands tall, and so does Gaston! albeit a little shaky, but he forgets that and comes back in with a Dynamic Punch! Luckily it only Slightly confuses Sharky, but it still might cause some problems.

    Earthquake: Sharky -6 energy, Gaston -18 HP
    Dynamic Punch: Gaston -7 energy, Sharky -15 HP

    Sharky thinks that for some reason attempting to destroy a piece of Unovan culture and myth is a great idea and he summons another Earthquake, despite the confusion! Jeez Texas we're all gonna die if you keep doing that! Pieces of the third floor fall onto the battle ground, but luckily it hits no one. Gaston tries to stop Sharky in his tracks so everyone isn't killed, but the tremors and shakes get to him and he Faints!

    Earthquake: Sharky -10 energy, Gaston -18 HP

    [​IMG]
    Sharky (m)
    HP: 54
    Energy: 78
    Boosts/Drops:
    Ability: Sand Veil
    Other: Hone claws (+1 atk +1 acc for three more actions)
    Not afraid to be crushed by a tower


    [​IMG]
    Gaston (m)
    HP: bye bye
    Energy: no more
    Boosts/Drops:
    Ability: No Guard
    Other: Dead as a doornail


    Will Objection be able to stop this new force? Will the battlers and i become trapped under tons of building rubble? We'll have to find out!



    Texas, please remember you're in a building, on the second story at that. if you do another earthquake i will probably make the tower collapse, or something like that.

    Objection send out your next pokemon (with ability), Texas do actions, Objection do actions
    __________________
  19. Texas Cloverleaf

    Texas Cloverleaf meh
    is a Forum Moderator Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Server Moderator Alumnus

    Joined:
    Oct 23, 2009
    Messages:
    7,744
    Yesss, kill all participants gogogogo.
  20. Glacier Knight

    Glacier Knight

    Joined:
    May 12, 2011
    Messages:
    2,445
    Hey guys i leave tomorrow morning for work, but thankfully Blazikenmaster-zeo has offered to sub-ref. just letting you guys know.
  21. Blazikenmaster-Zeo

    Blazikenmaster-Zeo

    Joined:
    Jul 18, 2008
    Messages:
    1,507
    Hey guys! Uh yeah, guess Glacier already told you I'll be subrefing, I hope that you find my reffing the same quality as Glaciers!
  22. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695
    I choose Cruella de Vil the Roselia. Her ability will be Poison Point and it will be disabled.
  23. Texas Cloverleaf

    Texas Cloverleaf meh
    is a Forum Moderator Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Server Moderator Alumnus

    Joined:
    Oct 23, 2009
    Messages:
    7,744
    Sandstorm ~ Hone Claws ~ Outrage

    If she uses Sleep Powder at any point break the tower with an Earthquake as you fall.
  24. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695
    Sleep Powder - Toxic - Water Sport
  25. Blazikenmaster-Zeo

    Blazikenmaster-Zeo

    Joined:
    Jul 18, 2008
    Messages:
    1,507
    [​IMG]
    Sharky (m)
    HP: 54
    Energy: 78
    Boosts/Drops:
    Ability: Sand Veil
    Other: Hone claws (+1 atk +1 acc for three more actions)
    Not afraid to be crushed by a tower​




    Vs.​


    [​IMG]
    Hp:90
    Energy:100​

    Round 6​

    Alright, welcome to round 6, with your new host, Zeo, I've stepped in for my friend Glacier, who decided he needed to get a job. Loser. Anyways, from what I can tell Objection has just sent in his Roselia to take on TexasCloverleaf's Gible who seems to be warn down already.​

    Roselia wins the speed battle and starts off with a sleep powder, which puts Gible right to sleep I think he tried to use an earth quake or something, but it doesn't seem like it worked. Next, while Gible is sleeping, Roselia decides to spread some of her Toxins on him, poisoning him. ​

    Finally, Roselia uses Water Sport which weakens the fire moves in the area, but it also seems to wake up Gible, who goes into an Outrage for being asleep for so long.​


    [​IMG]
    HP: 52
    Energy: 69
    Ability: Sand Veil
    Other: Poisoned (2DPA)​



    Vs.​


    [​IMG]
    Hp:72
    Energy:81
    Ability: Poison Point (Disabled)​


    Arena effect: Fire damage weaked by 50%


    Calcs (open)

    Action 1
    Roselia- Sleep Powder (7 energy, Gible asleep for 2 rounds)
    Gible- Sleeping

    Action 2
    Roselia-Toxic (7 energy, Gible is poisoned 1DPA)
    Gible- Sleeping

    Action 3
    Roselia-Water Sport (5 energy, 50% reduction in fire moves for 6 actions)
    Gible- Outrage (17 damage, 8 energy)
Thread Status:
Not open for further replies.

Users Viewing Thread (Users: 0, Guests: 0)