Brandon took a stroll down to the park, Skystrike perched on his shoulder. He watched the kids playing and the parents watching carefully, then noticed Flora and deadfox waiting for him. He greeted them, ready to ref another battle. As the trainers prepared, he went over the rules. However, he quickly noticed that some were missing! He called out to the trainers, "Hey guys, do you mind if I just make this Switch=KO, All abilities and no items?" They nodded, still busy preparing, so Brandon went ahead and looked around the park to see what the Pokemon could potentially use in the battle, as well as any arena-specific rules. As the trainers were just about finished preparing, Brandon quickly looked over the teams. Flora: Marigold the Budew (Move your mouse to reveal the content) Marigold the Budew (open) Marigold the Budew (close) Budew (Marigold) (F) Nature: Modest (+SpA, -Atk). Type: Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1). Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Garbodor, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1). Stats: HP: 90 Atk: Rank 1 (-) Def: Rank 2 SpA: Rank 3 (+) SpD: Rank 3 Spe: 55 EC: 4/9 MC: 0 DC: 0/5 Abilities: Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time. It goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out. Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's Poison-type attacks will inflict Toxic level poison. Leaf Guard (DW): (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions. Attacks: Absorb Growth Water Sport Stun Spore Mega Drain Worry Seed Energy Ball Venoshock Shadow Ball Extrasensory Sleep Powder Leaf Storm Ginger the Embirch (Move your mouse to reveal the content) Ginger the Embirch (open) Ginger the Embirch (close) Embirch (Ginger) (F) Nature: Quiet (+SpA, -Spe). Type: Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. SolarBeam has Energy Cost reduced by one (1). Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1). Stats: HP: 100 Atk: Rank 2 Def: Rank 2 SpA: Rank 4 (+) SpD: Rank 2 Spe: 43 (-) EC: 7/9 MC: 0 DC: 0/5 Ability: Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions. Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits. Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. Attacks: Pound Sweet Scent Growth Ember Leech Seed Bullet Seed Flame Wheel Synthesis Sunny Day Flamethrower SolarBeam Will-O-Wisp Light Screen Revenge Counter Earth Power VS. deadfox081: Staba the Rhyhorn (Move your mouse to reveal the content) Staba the Rhyhorn (open) Staba the Rhyhorn (close) Rhyhorn [Staba] (M) Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack) Type: Rock/Ground Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.. Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Stats: HP: 100 Atk: Rank 4 (+) Def: Rank 3 SpA: Rank 1 (-) SpD: Rank 2 Spe: 25 EC: 0/9 MC: 0 DC: 0/5 Abilities: Lighting Rod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round. Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. Attacks: Horn Attack (*) Tail Whip (*) Stomp (*) Fury Attack (*) Scary Face (*) Rock Blast (*) Earthquake (*) Rock Slide (*) Bulldoze (*) Crunch (*) Ice Fang (*) Dragon Rush (*) "Huh, looks like deadfox only sent one Pokemon! Weird, but I guess if he was planning to use it from the start then it doesn't really matter. Looks like regardless of what Flora picks she has a big advantage though!" Brandon saw that the trainers were ready, so he turned to them. "Ok guys, Flora will send out her Pokemon, deadfox will give orders, Flora will give orders and I'll figure out what happened. And whatever you do don't hurt the children!" Order of Operations (Move your mouse to reveal the content) Order of Operations (open) Order of Operations (close) 1. Flora sends out Pokemon 2. deadfox081 sends out Pokemon and issues actions 3. Flora issues actions 4. I ref 5. Flora issues actions 6. deadfox081 issues actions 7. I ref 8. 5-7 repeat with the order of 5 and 6 swapped each round Flora, you're up! If you guys want to change the items/abilities rules (obviously switch doesn't matter lol) that's fine by me, I just went with what is usually picked.