Completed Battle at the Tournament Arena! Galladiator vs. Venser! (reffed by Flamestrike)

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#1
Brandon looked around the Tournament Arena. He'd be fighting in front of a full crowd here soon, but right now it was fairly empty. Instead he'd be watching over a practice battle. Flamestrike stood next to him, now a towering Magmortar, and the two watched intently as the two trainers, Venser and Galladiator, arrived at the arena. While they made their final preparations, Brandon went over the rules.

4v4 Singles
5 day DQ
3 Recovers, 7 Chills
switch=ok
no items
2 abilites
He also took another look around the Tournament Arena. There wasn't anything really special about it; it was hard-packed ground that could be dug through with rocks scattered around for the use of Rock Slide and other such moves, and a moat going around the edge to allow the use of Water moves. Finally he looked over the teams to see what he could expect.

Galladiator:



Jolteon (*) [Electra] (F)
Nature: Timid (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks, decreases Attack by *)
Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Volt Absorb: (Innate) This Pokemon absorbs all electrical attacks and instead of taking damage, recovering 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only recieves 25% of the damage that attack would do to itself. Thunder Wave has no effect on the Pokemon.
Quick Feet (DW): (Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the speed drop.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 4
SpD: Rank 3
Spe: 150 (130*1.15)

EC: 6/6
MC: 0
DC: 4/5

Moves:
Tail Whip (*)
Tackle (*)
Helping Hand (*)
Sand-Attack (*)
ThunderShock
Growl (*)
Quick Attack (*)

Tickle (*)
Wish (*)
Yawn (*)

Shadow Ball (*)
Work Up (*)
Double Team (*)
Hidden Power (Ice 7)
Thunderbolt



Croconaw (*) [Irwin] (M)

Nature: Jolly (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Special Attack)
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Abilities:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Sheer Force (DW) (Unlocked): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 67 (58*1.15) (+)

EC: 6/9
MC: 3
DC: 5/5 (Unlocked)

Moves:
Scratch (*)
Leer (*)
Water Gun (*)
Rage (*)
Bite (*)
Scary Face (*)
Ice Fang (*)
Flail (*)
Crunch
Superpower

Aqua Jet (*)
Dragon Dance (*)
Ice Punch (*)

Waterfall (*)
Shadow Claw (*)
Return (*)



Ness (Treecko) (M)

Nature: Hasty (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Up] Cap: 30) The Divisor is 1000 for fully evolved Pokemon, 700 for Pokemon that are the second of three stages, 500 for Pokemon that are the first of two stages, and 350 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Defense)
Type:
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Unburden (DW): (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 81 (70*1.15) (+)

EC: 1/9
MC: 0
DC: 1/5

Moves:
Pound
Leer
Absorb
Quick Attack
Pursuit
Screech
Agility
Giga Drain

Leech Seed
Leaf Storm
DragonBreath

Energy Ball
Hidden Power (Fire, 7)
Rock Slide


Embirch [Gary] (M)

Nature: Naughty (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Defense)
Type:
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 50

EC: 0/9
MC: 0
DC: 0/5

Moves:
Pound
Bullet Seed
Sweet Scent
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin

Blaze Kick
Dragonbreath
Seed Bomb

Fire Blast
Energy Ball
Flash Cannon

VS.

Venser:

Nickleback [Rotom] (♂)
Nature: Calm (+ Special Defense, - Attack)

Type:
Ghost / Electric
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.


Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4 (+)
Spe: 91

MC: 0

Attacks:
Trick
Astonish
Thunderwave
Thundershock
Confuse Ray
Uproar
Double Team
Shock Wave
Discharge
Substitute
Hex

Toxic
Will-O-Wisp
Light Screen


Rose [Gligar] (♂)
Nature: Impish (+1 Defense, -1 Special Attack)

Type:
Ground/Flying
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Immunity (DW): (Innate) This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage, however it will continue getting more severe.


Stats:

HP: 100
Atk: Rank 3
Def: Rank 5 (+)
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 85

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Poison Sting
Sand Attack
Harden
Knock Off
Quick Attack
Fury Cutter
Faint Attack

Counter
Night Slash
Cross Poison

Earthquake
Acrobatics
Taunt


Scylar [Vanilluber] (♀)

Nature: Hasty ((Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. The Divisor is 1000 for fully evolved Pokemon, 700 for Pokemon that are the second of three stages, 500 for Pokemon that are the first of two stages, and 350 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Defense)

Type: Ice/Bug
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and one Rock-type attack per round.
Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 104.65 (+)

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Leer
Leech Life
Scratch
Focus Energy
Ice Shard
Slash
Icy Wind
Bug Bite
Icicle Spear

Tail Glow
Earth Power
Counter

Blizzard
Double Team
Acrobatics


Golurk [Troll] (♂)
Nature: Brave (Adds * to Attack; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks)

Type: Ground / Ghost
Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)

Stats:

HP: 100
Atk: Rank 6 +
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 46.75 (-)

EC: 6/6
MC: 4
DC: 5/5

Abilities:
Iron Fist: (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch.)
Klutz: (Can be disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.
No Guard (DW): (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefitted by No Guard, they will have their normal accuracy.

Attacks:
Pound*
Astonish*
Defense Curl*
Mud-Slap*
Rollout*
Shadow Punch*
Iron Defense*
Mega Punch*
Magnitude*

Earthquake*
DynamicPunch*
Focus Punch*

Substitute*
Safeguard*
Gyro Ball*
Rock Slide

"Looks like the teams are fairly even, should be a great match!" Brandon leaned back in his seat as the trainers began. "Watch closely Flamestrike, we could learn something to use in our own matches." Flamestrike nodded as Galladiator prepared to send out his first Pokemon.

1. Galladiator sends out his first Pokemon and declares its abilities if necessary
2. Venser sends out his first Pokemon, declares its abilities if necessary, and gives orders
3. Galladiator gives orders
4. I ref
5. Galladiator gives orders
6. Venser gives orders
7. I ref
8. 5-7 repeat with the order of 5 and 6 swapping each time

Galladiator, you're up!
 
#3
Gligar seems like the one to choose! Go, rose!

Start off with a Taunt, and follow with an Acrobatics! And then one more i guess.

Counter physical attacks if he uses any.
 
#5
Quick note Venser, you aren't allowed to sub Counter on any physical attack, you have to specify one. Doesn't matter this round but remember it for another time.


Embirch [Gary] (M)
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 50
Energy: 100


Rose [Gligar] (♂)
HP: 100
Atk: Rank 3
Def: Rank 5 (+)
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 75
Energy: 100

As the battle began, the trainers released their Pokemon. Venser chose a Gligar named Rose while Galladiator went with his newest Pokemon, Gary the Embirch. "Saving the stronger Pokemon for later," Brandon thought to himself as the Pokemon prepared to fight. However, instead of fighting Rose decided to Taunt Gary instead! Whatever the Gligar said, it infuriated Gary, and the Embirch responded with a scorching Fire Blast!

Next, Rose went on the offensive, striking Gary hard with an Acrobatics! However, his acrobatic display left a weak spot open, and Gary hit it with an Energy Ball, scoring a critical hit! Rose hit Gary again with Acrobatics, but was more careful to not reveal a weak point. It didn't stop Gary from hitting him with a final Flash Cannon before the end of the round though.

Embirch [Gary] (M)
HP: 44
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 50
Energy: 84
Taunted (3 more actions)

Rose [Gligar] (♂)
HP: 63
Atk: Rank 3
Def: Rank 5 (+)
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 75
Energy: 84

Action 1:
Rose used Taunt -> 10 energy, Gary is taunted for 6 actions
Gary used Fire Blast -> 12[BP] + 3[STAB] = 15 damage, 7 energy

Action 2:
Rose used Acrobatics -> (11[BP] + 3[STAB] + 1.5[Stat Dif.]) * 1.5[SE] = 23.25, rounded to 23 damage, 6 energy
Gary used Energy Ball -> 8[BP] + 3[STAB] + 3[Critical Hit] = 14 damage, 5 energy

Action 3:
Rose used Acrobatics -> (11[BP] + 3[STAB] + 1.5[Stat Dif.]) * 1.5[SE] = 23.25, rounded to 23 damage, 6 + 4[Consecutive move use] = 10 energy
Gary used Flash Cannon -> 8[BP] = 8 damage, 4 energy

Galladiator, you're up!
 
#8

Embirch [Gary] (M)
HP: 44
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 50
Energy: 84
Taunted (3 more actions)


Rose [Gligar] (♂)
HP: 63
Atk: Rank 3
Def: Rank 5 (+)
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 75
Energy: 84

As Brandon and Flamestrike looked on, Rose hit Gary hard with another display of Acrobatics! Gary summoned his remaining energy to fire a final Fire Blast at the Gligar before Rose finally knocked him out with Acrobatics! Brandon quickly checked to see how Rose was doing while Galladiator recalled his Embirch, congratulating him on a job well done.

Embirch [Gary] (M)
HP: KO
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 50
Energy: KO

Rose [Gligar] (♂)
HP: 48
Atk: Rank 3
Def: Rank 5 (+)
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 75
Energy: 52

Action 1:
Rose used Acrobatics -> (11[BP] + 3[STAB] + 1.5[Stat Dif.]) * 1.5[SE] = 23.25, rounded to 23 damage, 6 + 8[Consecutive move use] = 14 energy
Gary used Fire Blast -> 12[BP] + 3[STAB] = 15 damage, 7 energy

Action 2:
Rose used Acrobatics -> (11[BP] + 3[STAB] + 1.5[Stat Dif.]) * 1.5[SE] = 23.25, rounded to 23 damage, 6 + 12[Consecutive move use] = 18 energy, Gary KOed

"Shame Gary doesn't have your firepower, huh Flamestrike?" Brandon said to his Magmortar, who nodded in agreement. "It's still early though, and with switching allowed it's anyone's game." They turned back to the field as Galladiator prepared to select his next Pokemon.

Galladiator, you're up!
 
#12

Croconaw (*) [Irwin] (M)
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 67 (58*1.15) (+)
Energy: 100


Rose [Gligar] (♂)
HP: 48
Atk: Rank 3
Def: Rank 5 (+)
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 75
Energy: 52

Galladiator chose his next Pokemon, and ended up sending out one of his evolved Pokemon, a Croconaw named Irwin. Unimpressed, Rose continued his rampage of Acrobatics, but all those fancy moves were really starting to tire him out. Irwin took the hit and decided to begin a Dragon Dance, boosting both his attack and speed.

Before Rose could react, Irwin cloaked himself in water and hit him hard with an Aqua Jet! The Gligar shook it off easily and followed up with yet another Acrobatics! As Rose landed he found himself being assaulted by another Aqua Jet from Irwin, and Rose retaliated with an Acrobatics. However, the repeated Acrobatics had taken their toll, and the Gligar fell to the ground, no longer having the energy to fight! "See Flamestrike, that's why we have to make sure we switch it up, so we don't tire ourselves!" Flamestrike nodded as usual while Brandon checked just how much damage Rose had done before going down.


Croconaw (*) [Irwin] (M)
HP: 58
Atk: Rank 3
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 67 (58*1.15) (+) (101 at +1)
Energy: 85
+1 Attack
+1 Speed

Rose [Gligar] (♂)
HP: KO
Atk: Rank 3
Def: Rank 5 (+)
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 75
Energy: KO

Action 1:
Rose used Acrobatics -> 11[BP] + 3[STAB] = 14 damage, 6 + 16[Consecutive move use] = 22 energy
Irwin used Dragon Dance -> 7 energy, +1 attack, +1 speed

Action 2:
Irwin used Aqua Jet -> (4[BP] + 3[STAB] - 3[Stat Dif.]) * 1.5[SE] + 1.5[Boost Dif.] = 7.5, rounded to 8 damage, 2 energy
Rose used Acrobatics -> 11[BP] + 3[STAB] = 14 damage, 6 + 20[Consecutive move use] = 26 energy

Action 3:
Irwin used Aqua Jet -> (4[BP] + 3[STAB] - 3[Stat Dif.]) * 1.5[SE] + 1.5[Boost Dif.] = 7.5, rounded to 8 damage, 2 + 4[Consecutive move use] = 6 energy
Rose used Acrobatics -> 11[BP] + 3[STAB] = 14 damage, 6 + 24[Consecutive move use] = 30 energy, Rose is KOed due to lack of energy

Venser, you're up!
 
#15
Yeah, Galladiator was supposed to order first since you ordered first last round Venser. I really don't have the time to deal with this right now though, so I'll PM Flora and ask her what to do (I'm guessing Venser will delete his orders and put up new ones, but we'll see) and we'll figure stuff out then.

EDIT: Actually, Venser just delete your old actions and post new ones according to what Galladiator did, no need to get Flora involved (unless you have a problem with that for some reason, in which case we can ask Flora)
 
#16
Ah, apologies, I should know better x.x New actions:

Will-o-wisp to make him not crunch, then Discharge! Finish with a Hex if you somehow burned him, but if not then discharge again.
 
#17

Croconaw (*) [Irwin] (M)
HP: 58
Atk: Rank 3
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 67 (58*1.15) (+) (101 at +1)
Energy: 85
+1 Attack
+1 Speed


Nickleback [Rotom] (♂)
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4 (+)
Spe: 91
Energy: 100

Venser sent out his Rotom, Nickleback, who wasted no time in starting off with a Will-O-Wisp, but Irwin used an evasive Aqua Jet to make the Will-O-Wisp miss! Irwin took advantage and went on the offensive with a Waterfall, but Nickleback took it in stride and replied with a Discharge! Some excess energy remained in Irwin after the attack, leaving it paralyzed! Nickleback took the opportunity to fire off another Discharge but Irwin managed to fight through the paralysis nonetheless and hit the Rotom hard with a Crunch!

Croconaw (*) [Irwin] (M)
HP: 24
Atk: Rank 3
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 67 (58*1.15) (+) (16 with paralysis)
Energy: 72
Paralyzed (15%)

Nickleback [Rotom] (♂)
HP: 63
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4 (+)
Spe: 91
Energy: 79

Action 1:
Irwin used evasive Aqua Jet -> 2 energy
Nickleback used Will-O-Wisp -> missed, 7 energy

Action 2:
Irwin used Waterfall -> 8[BP] + 3[STAB] + 1.5[Boost Dif.] = 12.5, rounded to 13 damage, 5 energy
Nickleback used Discharge -> (8[BP] + 3[STAB]) * 1.5[SE] = 16.5, rounded to 17 damage, 5 energy, Irwin paralyzed (20%)

Action 3:
Nickleback used Discharge -> (8[BP] + 3[STAB]) * 1.5[SE] = 16.5, rounded to 17 damage, 5 + 4[Consecutive move use] = 9 energy
Irwin used Crunch -> 8[BP] * 1.5[SE] + 1.5[Boost Dif.] = 13.5, rounded to 14 damage, 6 energy

Venser, you're up!
 
#20

Croconaw (*) [Irwin] (M)
HP: 24
Atk: Rank 3
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 67 (58*1.15) (+) (16 with paralysis)
Energy: 72
Paralyzed (15%)


Nickleback [Rotom] (♂)
HP: 63
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4 (+)
Spe: 91
Energy: 79

Brandon and Flamestrike watched intently as Irwin and Nickleback resumed the fight. Nickleback lead off with another Discharge, doing some good damage to Irwin and leaving it on the brink of fainting. Irwin, fighting through both his poor health and the paralysis, nonetheless managed to pull off a Sheer Force Crunch, but the Rotom took it decently and fired back with another Discharge, knocking out the Croconaw!


Croconaw (*) [Irwin] (M)
HP: KO
Atk: Rank 3
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 67 (58*1.15) (+) (16 with paralysis)
Energy: KO
Paralyzed (15%)

Nickleback [Rotom] (♂)
HP: 48
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4 (+)
Spe: 91
Energy: 49

Action 1:
Nickleback used Discharge -> (8[BP] + 3[STAB]) * 1.5[SE] = 16.5, rounded to 17 damage, 5 + 8[Consecutive move use] = 13 energy
Irwin used Crunch -> (8[BP] + 2[Sheer Force]) * 1.5[SE] = 15 damage, 6 + 4[Consecutive move use] = 10 energy

Action 2:
Nickleback used Discharge -> (8[BP] + 3[STAB]) * 1.5[SE] = 16.5, rounded to 17 damage, 5 + 12[Consecutive move use] = 17 energy, Irwin KOed


Galladiator, you're up! Just to be clear, you need to send out your new Pokemon and give it's actions, to avoid any confusion.
 
#23

Jolteon (*) [Electra] (F)
HP: 100
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 4
SpD: Rank 3
Spe: 150 (130*1.15)
Energy: 100


Nickleback [Rotom] (♂)
HP: 48
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4 (+)
Spe: 91
Energy: 49

Sending out his next Pokemon, Galladiator decided to fight fire with fire (electricity with electricity? I dunno) and send out his own Electric-type, Electra the Jolteon! Wasting no time, she began to move extremely quickly, and suddenly the Double Team caused two more Jolteon to appear! Unsure of which one was the real Electra, Nickleback nonetheless fired off a Toxic, hoping to wear down Electra, but the attack hit a clone, making it disappear but also wasting the action!

Electra decided that one clone wasn't safe enough, so she started running around again, and with her second Double Team came two more clones! Nickleback decided to ignore the clones for now, however, and instead went for a Light Screen, hoping to improve his ability to take special attacks!

Finally deciding that she had enough clones, Electra fired off a Shadow Ball at Nickleback! However, it hit the Light Screen, which absorbed a great deal of the damage! Nickleback retaliated with a Hex, but yet again the attack hit a clone and left Electra and her two remaining clones unharmed!

Jolteon (*) [Electra] (F)
HP: 100
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 4
SpD: Rank 3
Spe: 150 (130*1.15)
Energy: 74
2 clones

Nickleback [Rotom] (♂)
HP: 43
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4 (+)
Spe: 91
Energy: 28
Light Screen (5 actions)

Action 1:
Electra used Double Team (2 clones) -> 8 energy, 2 clones
Nickleback used Toxic -> hit clone, 7 energy

Action 2:
Electra used Double Team (2 clones) -> 8 + 4[Consecutive move use] = 12 energy, 2 clones
Nickleback used Light Screen -> 8 energy, Light Screen for 6 actions

Action 3:
Electra used Shadow Ball -> (8[BP] - 5[Light Screen]) * 1.5[SE] = 4.5, rounded to 5 damage, 6 energy
Nickleback used Hex -> hit clone, 6 energy

Venser, you're up!
 
#24
gah, jesus, how did i miss this? Sorry! Also, I should still have Light Screen, no?

Anyways, attack with a Shock Wave to figure out which is the real one. He should only gain like 3 HP from that so w/e. Then use Toxic, then Hex.
 
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