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Completed Battle between Shyguy1221 and Lord Jesseus! ref Lady Salamence

Discussion in 'ASB' started by Lady Salamence, Jun 29, 2011.

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  1. Lady Salamence

    Lady Salamence
    is a Smogon Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnus

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    Good morning and welcome to the first ASB battle on Planet Namak! Wait... Is it morning? Whatever. In the left corner, we have the Lord of Jesseuses, Lord Jesseus! And on the right corner, we have a Shyguy, known as Shyguy1221! It's a 4v4 singles, so each trainer will send out 1 Pokemon!

    Alright! The teams have been sent in, and we can begin!

    ShyGuy1221]
    Muggsy the Scraggy (open)
    [​IMG]
    Scraggy, Muggsy (M)

    Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)

    Type: Dark/Fighting

    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Stats:
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 48

    EC: 2/6
    MC: 2
    DC: 2/5

    Abilities:
    Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
    Intimidate (DW): (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.

    Attacks:
    Leer
    Low Kick
    Sand-Attack
    Faint Attack
    Headbutt
    Swagger
    Brick Break
    Payback
    Hi Jump Kick

    Dragon Dance
    Ice Punch
    Zen Headbutt

    Stone Edge
    Bulk Up
    Roar
    Protect

    Kathryn the Kirlia (open)
    [​IMG]
    Kirlia, Kathryn (F)

    Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)

    Type: Psychic
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 50

    EC: 4/9
    MC: 0
    DC: 2/5

    Abilities:
    Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
    Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    Telepathy (DW): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    Attacks:
    Growl
    Confusion
    Double Team
    Teleport
    Lucky Chant
    Magical Leaf
    Heal Pulse
    Calm Mind
    Psychic
    Hypnosis
    Future Sight
    Dream Eater

    Confuse Ray
    Will-O-Wisp
    Encore

    Psyshock
    Thunderbolt
    Shadow Ball

    Yuki the Syclar (open)
    [​IMG]
    Syclar, Yuki (F)
    Nature: Naive (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Up] Cap: 30) The Divisor is 1000 for fully evolved Pokemon, 700 for Pokemon that are the second of three stages, 500 for Pokemon that are the first of two stages, and 350 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Special Defense)

    Type: Type: Ice/Bug

    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 1 (-)
    Spe: 105 (91*1.15)

    EC: 2/6
    MC: 0
    DC: 1/5

    Abilities:
    Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and one Rock-type attack per round.
    Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

    Attacks:
    Leer
    Leech Life
    Scratch
    Focus Energy
    Ice Shard
    Slash
    Icy Wind
    Bug Bite
    Icicle Spear
    X-Scissor
    Icicle Crash

    Tail Glow
    Earth Power
    Signal Beam

    Swords Dance
    Rockslide
    Blizzard

    Flint the Lairon (open)
    [​IMG]
    Lairon, Flint (M)
    Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)

    Type: Type: Steel/Rock

    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

    Stats:
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 5
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 40

    EC: 4/9
    MC: 0
    DC: 1/5

    Abilities:
    Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Heavy Metal (DW): (Innate) The Pokemon's body structure is immensely dense, doubling its weight. When it uses a full-body attack or a weight-based attack it will do more damage, and it will be much harder to lift, throw, or knock back.


    Attacks:
    Tackle
    Harden
    Mud-Slap
    Headbutt
    Metal Claw
    Iron Defense
    Roar
    Take Down
    Double Edge
    Protect

    Iron Head
    Head Smash
    Stealth Rock

    Earthquake
    Rock Slide
    Aerial Ace
    [/QUOTE]

    And now, Lord Jesseus!

    The coin has been flipped, and Shyguy1221 will send out his Pokemon, followed by Lord Jesseus's Pokemon, and actions! Let the fun commence!
  2. ShyGuy1221

    ShyGuy1221

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    Alright Muggsy, get your Shed Skin ready and let's go!
  3. Lord Jesseus

    Lord Jesseus

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    Interesting, let's go with Poliwag, water absorb.

    Poli, we'll start by trying to put him under Hypnosis. Then, use Surf twice.
  4. ShyGuy1221

    ShyGuy1221

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    Alright Muggsy, start off with Protect to block the Hypnosis, and follow up with Payback, then Hi Jump Kick.
  5. Lady Salamence

    Lady Salamence
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  6. Lady Salamence

    Lady Salamence
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    Round 1!

    "Alright everyone, please exit to your left, and be careful not to touch any of the plant life, it could be poision-- What the hell is that?! There isn't supposed to be anyone here, yet there are two trainers staring at each other, like they're going to... battle?! No! They might ruin the plant life! Stop!"

    "Hah! You may call yourself Lord Jesseus, but I'm Shyguy1221! Go, Muggsy the Scraggy! Have your Shed Skin ready, in case you need to molt!"
    Show Hide
    [​IMG]
    Scraggy, Muggsy (M)

    Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)

    Type: Dark/Fighting

    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Stats:
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 48

    EC: 2/6
    MC: 2
    DC: 2/5

    Abilities:
    Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
    Intimidate (DW): (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.


    "A little cocky, aren't we. What a cute little lizard that wears pants we have here... However, it doesn't stand a chance against my Nu! Go, Poliwag!"

    Show Hide

    Poliwag [Nu a.k.a Trolliwag] (Male)

    [​IMG]


    Nature: Quiet (+SpA, -Spe)

    Type:
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 78 (-15%)

    EC: 2/9
    MC: 4
    DC: 2/5

    Abilities:
    Damp: This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
    Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
    Swift Swim (DW): (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.


    Turn One:

    "Alright, Poliwag! Stare into the eyes of the little critter in front of you, and put him into a sleep with Hypnosis!"
    "A hypnosis?! We can't let that happen, eh? Let's Protect ourselves from that silly little trick.

    Following orders, Scraggy put up a special barrier around him, protecting him from all attacks that turn. Poliwag then tried to put his opponent into a deep sleep with Hypnosis, but it misses!

    "Please stop! You might hurt the plant life! Sure, the Hypnosis missed, but what if something does get hit!"

    Turn 2:
    "Hmm. If the person screaming at us doesn't want us to hurt the plant life, then Surf! That should help the plant life, not hurt it."

    "He's going to Surf? But we're in a battle! Teach the little squirt a lesson with Payback!

    The Poliwag listens to it's owner, summoning up a huge wave, and then begins to Surf on it! The plants seem joyed about it, quickly rejuvenating themselves. Sadly, the little lizard got the bad side of it, losing 13 HP in the process. Soaking wet and steaming mad, (mind tricks ftw) the Scraggy rushes up to the toad, and strikes the guy with all his anger, using Payback! The Poliwag feels it's first sting of pain, and loses 16 HP!

    "I appreciate you watering the plants, but it's still dangerous! Please be careful...

    Turn 3:
    "The plants seem to like our little attack, Poliwag! Use Surf again!"
    "Let's try to finish it off! Hi Jump Kick!"

    As a good Pokemon should, both Pokemon listened, but the Poliwag went first, using a Surf! However, this time, the plants repaid the toad's kindness, and turned it into a critical hit somehow! The dressed up creature didn't like that, but loses 16 HP! The lizard then proceeded to do this. It said Hi in it's own language, then jumped up intot he air, and did a Hi Jump Kick! The little Poliwag took an mindblowing 19 HP lost!

    "Alright, I give up. Just please don't hurt the plants..."

    Show Hide
    [​IMG] Scraggy, Muggsy (M)

    Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)

    Type: Dark/Fighting

    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Stats:
    HP: 61
    Energy: 78
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 48

    EC: 2/6
    MC: 2
    DC: 2/5

    VS
    Show Hide

    Poliwag [Nu a.k.a Trolliwag] (Male)

    [​IMG]


    Nature: Quiet (+SpA, -Spe)

    Type:
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Stats:

    HP: 55
    Energy 75
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 78 (-15%)

    EC: 2/9
    MC: 4
    DC: 2/5


    Go shyguy1221
  7. ShyGuy1221

    ShyGuy1221

    Joined:
    Nov 27, 2010
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    343
    Alright Muggsy, start off with a Dragon Dance, followed by another Hi Jump Kick then another Payback. If he tries Hypnosis again, use Protect instead of your current action.
  8. Lord Jesseus

    Lord Jesseus

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    Start with Surf, then use Dig to avoid the kick and deal some nice recoil. After that minimise the risk of Payback by using Rain Dance.
  9. Lady Salamence

    Lady Salamence
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  10. Lady Salamence

    Lady Salamence
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    Round 2!

    Round 1!
    Poliwag used Surf! It did 13 Damage!
    Scraggy used Dragon Dance! His speed went up to 96! His attack went up to Rank 5!

    Round 2!
    Scraggy used Hi Jump Kick! It did 20 Damage!
    Poliwag used Dig! It did 13 Damage!

    Round 3!
    Scraggy used Payback! It did 12 Damage!
    Poliwag used Rain Dance! It started Raining!

    Rain will last for 4 more turns!

    Show Hide
    [​IMG] Scraggy, Muggsy (M)

    Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)

    Type: Dark/Fighting

    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Stats:
    HP: 35
    Energy: 56
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 48

    EC: 2/6
    MC: 2
    DC: 2/5

    VS
    Show Hide


    Poliwag [Nu a.k.a Trolliwag] (Male)

    [​IMG]


    Nature: Quiet (+SpA, -Spe)

    Type:
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Stats:

    HP: 23
    Energy 44
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 78 (-15%)

    EC: 2/9
    MC: 4
    DC: 2/5


    Go Lord Jesseus.
  11. Lord Jesseus

    Lord Jesseus

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    SWITCHING!
    Go Horsea with Swift Swim!
  12. ShyGuy1221

    ShyGuy1221

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    Alright then switching to Kathryn with Trace.
    (Do I give my commands now, or does LJ?)
  13. Lady Salamence

    Lady Salamence
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    You do, Shyguy.
  14. ShyGuy1221

    ShyGuy1221

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    Alright Kathryn, start off by Tracing Swift Swim, then follow up with Thunderbolt then Psychic.
  15. Lord Jesseus

    Lord Jesseus

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    OK Kappa, I don't know what she hopes to achieve by tracing Swift Swim when we are faster anyway, so let's just mess her up.
    Surf~Surf~Disable (Thunderbolt)
  16. Lady Salamence

    Lady Salamence
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    reffing

    Actually, I'll finish reffing this soon.

    Due to unforeseen circumstances, I'll have to ref this tomorrow.
  17. Lady Salamence

    Lady Salamence
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    Show Hide

    [​IMG]
    Horsea [Kappa] (Female)

    Nature: Quiet (+SpA, -Spe)

    Type:
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 1
    Spe: 52 (-15%)

    EC: 2/9
    MC: 8
    DC: 2/5

    Abilities:
    Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
    Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.
    Damp (DW): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    Attacks:
    Bubble
    Smokescreen
    Leer
    Water Gun
    Focus Energy
    Bubblebeam
    Agility

    Outrage
    Signal Beam
    Disable

    Surf
    Hidden Power (Electric 7)
    Ice Beam

    VS
    Show Hide

    [​IMG]
    Kirlia, Kathryn (F)

    Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)

    Type: Psychic
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 50

    EC: 4/9
    MC: 0
    DC: 2/5

    Abilities:
    Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
    Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    Telepathy (DW): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    Attacks:
    Growl
    Confusion
    Double Team
    Teleport
    Lucky Chant
    Magical Leaf
    Heal Pulse
    Calm Mind
    Psychic
    Hypnosis
    Future Sight
    Dream Eater

    Confuse Ray
    Will-O-Wisp
    Encore

    Psyshock
    Thunderbolt
    Shadow Ball


    Round One!
    Horsea uses Surf! Kirlia took 16 Damage!
    Kirlia traced Swift Swim! Kirlia's Trace turned into into Swift Swim for 6 actions!

    Round Two!
    Horsea uses Surf! Kirlia took 16 Damage!
    Kirlia used Thunderbolt! Horsea took 21 Damage!

    Round Three!
    Horsea used Disable on Thunderbolt! Thunderbolt was disabled for the next 6 actions!
    Kirlia used Psychic! Horsea took 16 Damage!

    Show Hide


    Horsea [Kappa] (Female)

    Nature: Quiet (+SpA, -Spe)

    Type:
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Stats:

    HP: 53
    Energy: 76
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 1
    Spe: 52 (-15%)

    VS
    Show Hide



    Kirlia, Kathryn (F)

    Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)

    Type: Psychic
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Stats:
    HP: 58
    Energy: 81
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 50


    Go Lord.
  18. Lord Jesseus

    Lord Jesseus

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    Ah geez, the difference in stats is our undoing here I think...
    let's just Surf Surf Surf
  19. ShyGuy1221

    ShyGuy1221

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    Start off with a Calm Mind and follow up with Magical Leaf then Psychic.

    P.S. I will be leving for a camping trip on Sunday in which I may or may not have internet. So if I do not make the 2 day DQ time, dissqualify me.

    Edit: I have Internet here!
  20. Lord Jesseus

    Lord Jesseus

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    I have no interest in finding a subref for this battle, so I'm calling for Ref DQ.
  21. ShyGuy1221

    ShyGuy1221

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    Ditto, it has been far long enough. It was a good match while it lasted LJ.
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