Roleplay Battle Castle Challenge - C$FP

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Korski

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#1
Only C$FP and referees should post in this thread.

CHALLENGE 1:
Originally Posted by Fat C$FP
Mode: Singles
Thread: N/A
Rank: 1
Starting CP: 0

Abilities:
Excadrill: Sand Power
Chandelure: Flame Body
Dragonite: Multiscale

Items: none

Excadrill [Sandman] (Male)
Nature: Adamant(Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)

Type: Ground/Steel
Ground:Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Sand Rush: (Innate) This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.
Sand Force: (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.
Mold Breaker (DW) [unlocked]: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Stats:

HP: 110
Atk: Rank 6 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 88
Size Class: 1
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
DW: 5/5

Moves:

Scratch
Mud Sport
Rapid Spin
Mud-Slap
Fury Swipes
Metal Claw
Dig
Hone Claws
Rock Slide
Earthquake
Swords Dance
Sandstorm
Drill Run
Horn Drill
Fissure

Submission
Crush Claw
Iron Defense
Skull Bash

Aerial Ace
Shadow Claw
X-Scissor
Brick Break
Bulldoze
Double Team
Protect
Substitute
Toxic
Return
Swagger
Giga Impact
Frustration

Moves: 32


Chandelure [Decor] (Male)
Nature: Timid (+15% Speed, +10% Accuracy (92*92/870=9.73), -1 Atk)
Type: Ghost/Fire
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Ability 1: Flash Fire
Type: Innate
This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).

Ability 2: Flame Body
Type: Innate
This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

Ability 3 (DW) [unlocked]: Shadow Tag
Type: Innate
Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 6
SpD: Rank 3
Spe: 92(80*1.15=92)
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Ember
Astonish
Minimize
Smog
Fire Spin
Confuse Ray
Night Shade
Will-O-Wisp
Flame Burst
Imprison
Hex
Shadow Ball
Pain Split
Overheat
Inferno

Acid Armor
Clear Smog
Heat Wave

Psychic
Energy Ball
Toxic
Fire Blast
Substitute
Flamethrower
Solarbeam

Moves: 25


Dragonite [White Belly] (Female)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
Type: Dragon/Flying
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Ability 1: Inner Focus
Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Ability 2 (DW) [unlocked]: Multiscale
Type:Innate
This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.

Stats:

HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 70 (80/1.15=69.56)
Size Class: 4
Weight Class: 6
Base Rank Total: 22

EC: 9/9
MC: 1
DC: 5/5

Attacks:

Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility
Aqua Tail
Safeguard
Outrage
Fire Punch
Thunder Punch
Roost
Hurricane
Hydro Pump

Dragon Dance
Dragon Pulse
Extreme Speed
Draco Meteor

Ice Beam
Thunderbolt
Flamethrower
Earthquake
Stone Edge
Fire Blast
Blizzard
Surf
Brick Break

Moves: 28
BATTLE 1-1:


PokeManiac Hortensio would like to battle!

RNG Roll [Pokemon]: 54/79 [Chimecho]

Chimecho (F)
Nature: Modest
+SpA, -Atk

Item: Castle Focus Band

Type: Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Ability:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.

Stats:
HP: 100
Atk: 2
Def: 3
SpA: 3
SpD: 3
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 16

Attacks:
Wrap
Growl
Astonish
Confusion
Uproar
Take Down
Yawn
Last Resort
Entrainment

Disable
Skill Swap
Wish

Calm Mind
Hidden Power Fighting 7
Taunt
Light Screen
Protect
Psychic
Shadow Ball
Double Team
Reflect
Energy Ball
Thunder Wave


"Your Earthquakes are no good here!"

--------------------

Reflect~Hidden Power~Hidden Power
IF Excadrill uses Substitute, THEN use Wish on that Action and push Actions back.
IF Excadrill uses X-Scissor, replace the current Action with Protect and push Actions down (never twice in a row)
 
#2
"This one should be easy."

Swagger, X-Scissor, Drill Run
IF Chimecho successfully uses Reflect, THEN use Brick Break the following action
 

Korski

Distilled, 80 proof
is a CAP Contributoris a Forum Moderator Alumnus
#3

Excadrill
HP: 110
Energy: 100
Boosts: None
Other: None

VS.

Chimecho
HP: 100
Energy: 100
Boosts: None
Other: None

Action 1:

Excadrill used Swagger! (-7 energy, Chimecho Severely Confused for 3 Actions, Chimecho +2 Atk)
RNG Roll [to-hit] (<900/1000=yes) | 224/1000 (yes)
RNG Roll [confusion stage] | 470/1000 (Severe)

Chimecho used Reflect! (-7 energy, Reflect up for 6 Actions)
RNG Roll [to-hurt self] (<500/1000=yes) | 772/1000 (no)

Action 2:

Excadrill used Brick Break! (8 damage, -6 energy, crit fails, Chimecho's Reflect destroyed)
RNG Roll [to-crit] (<63/1000=yes) | 507/1000 (no)
Damage=(8+3+1)*0.67=8.04

Chimecho hurt itself in Confusion! (-6 HP, -3 energy, Confusion cleared)
RNG roll [to-hurt self] (<500/1000=yes) | 277/1000 (yes)
Damage=(4-1.5)+3.5=6

Action 3:

Excadrill used Drill Run! (15 damage, -5 energy, crit fails)
RNG Roll [to-hit] (<950/1000=yes) | 921/1000 (yes)
RNG Roll [to-crit] (<125/1000=yes) | 455/1000 (no)
Damage=(8+3+3+1)=15

Chimecho used Hidden Power! (11 damage, -5 energy, crit fails)
RNG Roll [to-crit] (<63/1000=yes) | 728/1000 (no)
Damage=7*1.5=10.5


Excadrill
HP: 99
Energy: 82
Boosts: None
Other: None

VS.

Chimecho
HP: 71
Energy: 85
Boosts: +1 Atk (1 Round)
Other: None
 
#4
"Hopefully this thing won't try to be annoying."

X-Scissor, Shadow Claw, X-Scissor
IF Chimecho uses Reflect, THEN use Brick Break the following action
 

Korski

Distilled, 80 proof
is a CAP Contributoris a Forum Moderator Alumnus
#6

Excadrill
HP: 99
Energy: 82
Boosts: None
Other: None

VS.

Chimecho
HP: 71
Energy: 85
Boosts: +1 Atk (1 Round)
Other: None

---------------------

Action 1:

Excadrill used X-Scissor! (18 damage, -6 energy, crit fails)
RNG Roll [to-crit] (yes<63/1000) | 495/1000 (no)
Damage=(8+3+1)*1.5=18

Chimecho used Disable! (-7 energy, Excadrill's X-Scissor Disabled for 6 Actions)

Action 2:

Excadrill used Shadow Claw! (21 damage, -5 energy, crit successful)
RNG Roll [to-crit] (yes<125/1000) | 22/1000 (yes)
Damage=(7+3+1+3)*1.5=21

Chimecho used Hidden Power! (11 damage, -5 energy, crit fails)
RNG Roll [to-crit] (yes<63/1000) | 139/1000 (no)
Damage=7*1.5=10.5

Action 3:

Excadrill used X-Scissor! (fails, -6 energy, crit fails)

Chimecho used Wish! (-19 energy)
Energy Cost=6+(100/7.5)=19.33

---------------------


Excadrill
HP: 88
Energy: 65
Boosts: None
Other: Disabled [X-Scissor] (4 Actions)

VS.

Chimecho
HP: 32
Energy: 54
Boosts: None
Other: Wish (1 Action)

--------------------

"Don't give up!"

Hidden Power~Wish~Hidden Power
IF Excadrill uses a Combo involving Shadow Claw, THEN use Protect~Chill~Hidden Power, starting on the Action the Combo is used.
 

Korski

Distilled, 80 proof
is a CAP Contributoris a Forum Moderator Alumnus
#8

Excadrill
HP: 88
Energy: 65
Boosts: None
Other: Disabled [X-Scissor] (4 Actions)

VS.

Chimecho
HP: 32
Energy: 54
Boosts: None
Other: Wish (1 Action)

--------------------

Action 1:

Excadrill used Shadow Claw! (14 damage, -5 energy, crit fails)
RNG Roll [to-crit] (yes<125/1000) | 849/1000 (no)
Damage=(7-2+3+1)*1.5=13.5

Chimecho used Hidden Power! (11 damage, -5 energy, crit fails)
RNG Roll [to-crit] (yes<63/1000) | 962/1000 (no)
Damage=7*1.5=10.5

Chimecho's Wish came true! (Chimecho +25 HP)

Action 2:

Excadrill used Drill Run! (13 damage, -5 energy, crit fails)
RNG Roll [to-hit] (yes<950/1000) | 34/1000 (yes)
RNG Roll [to-crit] (yes<125/1000) | 621/1000 (no)
Damage=(8-2+3+3+1)=13

Chimecho used Wish! (-19 energy)
Energy Cost=6+(100/7.5)=19.33

Action 3:

Excadrill used Shadow Claw! (14 damage, -5 energy, crit fails)
RNG Roll [to-crit] (yes<125/1000) | 308/1000 (no)
Damage=(7-2+3+1)*1.5=13.5

Chimecho used Hidden Power! (15 damage, -5 energy, crit successful)
RNG Roll [to-crit] (yes<63/1000) | 60/1000 (yes)
Damage=(7+3)*1.5=15

-------------------


Excadrill
HP: 62
Energy: 50
Boosts: None
Other: Disabled [X-Scissor] (1 Action)

VS.

Chimecho
HP: 16
Energy: 25
Boosts: None
Other: Wish (1 Action)
 

Korski

Distilled, 80 proof
is a CAP Contributoris a Forum Moderator Alumnus
#11

Excadrill
HP: 62
Energy: 50
Boosts: None
Other: Disabled [X-Scissor] (1 Action)

VS.

Chimecho
HP: 16
Energy: 25
Boosts: None
Other: Wish (1 Action)

--------------------

Action 1:

Excadrill used Drill Run! (13 damage, -5 energy, crit fails)
RNG Roll [to-hit] (yes<950/1000) | 10/1000 (yes)
RNG Roll [to-crit] (yes<125/1000) | 981/1000 (no)
Damage=(8-2+3+3+1)=13

Chimecho used Hidden Power! (11 damage, -9 energy, crit fails)
RNG Roll [to-crit] (yes<63/1000) | 97/1000 (no)
Damage=7*1.5=10.5
Energy=5+4

Chimecho's Wish came true! (Chimecho +25 HP)

Action 2:

Excadrill used X-Scissor! (15 damage, -6 energy, crit fails)
RNG Roll [to-crit] (yes<63/1000) | 433/1000 (no)
Damage=(8-2+3+1)*1.5=15

Chimecho used Hidden Power! (11 damage, -13 energy, crit fails)
RNG Roll [to-crit] (yes<63/1000) | 980/1000 (no)
Damage=7*1.5=10.5
Energy=5+4+4

Action 3:

Excadrill used Shadow Claw! (13 damage, -5 energy, crit fails, KO)
RNG Roll [to-crit] (yes<125/1000) | 308/1000 (no)
Damage=(7-2+3+1)*1.5=13.5

Chimecho was KO'd!

--------------------


Excadrill
HP: 40
Energy: 34
Boosts: None
Other: None

VS.

Chimecho
HP: 0
Energy: 3
Boosts: Done
Other: Gone

--------------------


"Grr this costume is hot!"

--------------------


"Congratulations, C$FP, on your victory! I have been informed by Lady Caitlin that you are to be awarded a whopping 131 CP!"

"Please look through the Mid-Challenge Shop on the way to your next Challenge!"
 

Korski

Distilled, 80 proof
is a CAP Contributoris a Forum Moderator Alumnus
#13

"Very well then. One Castle Full Restore to heal your Sandman up right costs 75 CP, leaving you with 56 CP going forward! Best of luck with your next Challenge!"

----------------------

BATTLE 1-2:

Compulsive Gambler Mike would like to battle!

RNG Roll [Pokemon]: 57/79 [Bibarel]

Bibarel (F)
Nature: Adamant
+Atk, -SpA

Item: Castle Macho Brace

Type: Normal/Water
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Ability:
Simple: (Innate) This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the effectiveness, but the same actual stage. (e.g. Swords Dance/Screech is still a 2 stage boost/drop but is calculated as 4 stages). Stat benefits/reductions still maximize at 6 effective stages.
Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.

Moody: (Innate) This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Inconsistent is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

Stats:
HP: 100
Atk: 4 (+)
Def: 2
SpA: 1 (-)
SpD: 2
Spe: 71
Size Class: 2
Weight Class: 3
Base Rank Total: 15

Attacks:
Tackle
Growl
Defense Curl
Rollout
Headbutt
Hyper Fang
Yawn
Water Gun

Aqua Tail
Endure
Quick Attack
Rollout
Skull Bash

Toxic
Protect
Taunt
Iron Tail
Dig
Scald
Charge Beam
Endure
Giga Impact
Thunder Wave
Bulldoze
Pluck
Substitute
Waterfall
Dive

(Ability is Moody)

--------------------

"My family hates me!"

Aqua Tail~Scald~Aqua Tail
IF Excadrill uses Dig, THEN use Bulldoze.
IF Excadrill uses Double Team, THEN use Surf.
 

Korski

Distilled, 80 proof
is a CAP Contributoris a Forum Moderator Alumnus
#15

Excadrill
HP: 90
Energy: 84
Boosts: None
Other: None

VS.

Bibarel
Item: Castle Macho Brace
HP: 100
Energy: 100
Boosts: None
Other: None

--------------------

Action 1:

Excadrill used Brick Break! (20 damage, -6 energy, crit fails)
RNG Roll [to-crit] (yes<63/1000) | 427/1000 (no)
Damage=(8+4.5+1)*1.5=20.25

Bibarel used Aqua Tail! (23 damage, -6 energy, crit fails)
RNG Roll [to-hit] (yes<900/1000) | 249/1000 (yes)
RNG Roll [to-crit] (yes<63/1000) | 636/1000 (no)
Damage=(9+3+3)*1.5=22.5

Action 2:

Excadrill used Earthquake! (19 damage, -6 energy, crit fails)
RNG Roll [to-crit] (yes<63/1000) | 479/1000 (no)
Damage=10+3+4.5+1=18.5

Bibarel used Scald! (12 damage, -5 energy, crit fails, Burn fails)
RNG Roll [to-crit] (yes<63/1000) | 715/1000 (no)
RNG Roll [to-burn] (yes<300/1000) | 370/1000 (no)
Damage=(8+3-3)*1.5=12

Action 3:

Excadrill used Brick Break! (20 damage, -6 energy, crit fails)
RNG Roll [to-crit] (yes<63/1000) | 383/1000 (no)
Damage=(8+4.5+1)*1.5=20.25

Bibarel used Aqua Tail! (23 damage, -6 energy, crit fails)
RNG Roll [to-hit] (yes<900/1000) | 266/1000 (yes)
RNG Roll [to-crit] (yes<63/1000) | 509/1000 (no)
Damage=(9+3+3)*1.5=22.5

End of Round: Moody (Bibarel +2 Eva, -1 SpD)
RNG Roll [+2] | 7/7 (Evasion)
RNG Roll [-1] | 4/7 (Special Defense)

--------------------


Excadrill
HP: 32
Energy: 66
Boosts: None
Other: None

VS.

Bibarel
Item: Castle Macho Brace
HP: 41
Energy: 83
Boosts: -1 SpD, +2 Eva
Other: None
 
#18
Crap, that is not good.

Dig, Brick Break, Dig
IF Bibarel uses Bulldoze A1 or A3, THEN use Swagger that action
IF you are supposed to use Dig AND you are at -1 Spe, THEN use Swagger that action
 

Korski

Distilled, 80 proof
is a CAP Contributoris a Forum Moderator Alumnus
#20

Excadrill
HP: 32
Energy: 66
Boosts: None
Other: None

VS.

Bibarel
Item: Castle Macho Brace
HP: 41
Energy: 83
Boosts: -1 SpD, +2 Eva
Other: None

--------------------

Action 1:

Excadrill burrowed underground!

Bibarel burrowed underground!

Excadrill used Dig! Bibarel is underground! (miss, -9 energy)

Bibarel used Dig! (17 damage, -10 energy, crit fails)
RNG Roll [to-crit] (yes<63/1000) | 106/1000 (no)
Damage=(8+3)*1.5=16.5

Action 2:

Excadrill used Brick Break! (20 damage, -6 energy, crit fails)
RNG Roll [to-hit] (yes<600/1000) | 523/1000 (yes)
RNG Roll [to-crit] (yes<63/1000) | 344/1000 (no)
Damage=(8+4.5+1)*1.5=20.25

Bibarel used Aqua Tail! (15 damage, -6 energy, crit fails, KO)
RNG Roll [to-hit] (yes<900/1000) | 767/1000 (yes)
RNG Roll [to-crit] (yes<63/1000) | 69/1000 (no)
Damage=(9+3+3)*1.5=22.5

--------------------


Excadrill
HP: 0
Energy: 51
Boosts: None
Other: None

VS.

Bibarel
Item: Castle Macho Brace
HP: 21
Energy: 67
Boosts: None
Other: None

--------------------


"Tough luck, kid. At least you haven't ruined your life yet!"

--------------------


"Oh would you look at that. I'm afraid your Challenge stops here, C$FP, and is not continuable. You may come back to try again in 7 days, to the second of this post."

"Don't forget your rewards on your way out! They are as follows:

C$FP: 1 BP (CP=0)
Sandman the EXCADRILL: 6 MC, 1 KOC"

"Oh, and Korski also gets 7 BT!"
 
#22
If you aren't me or the comfy man fur purse, go away.
CHALLENGE 2:
Mode: Singles
Thread: http://www.smogon.com/forums/showthread.php?t=3456179
Rank: 1
Starting CP: 0

Abilities:
Breloom: Poison Heal
Dragonite: Multiscale
Machamp: No Guard

Items:
Breloom: N/A
Dragonite: N/A
Machamp: N/A


Breloom [Breloom] (Male)
Nature: Adamant (+ to Attack; - from Special Attack)
Type: Grass/Fighting
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Ability 1: Effect Spore
Type: Can be Disabled
This Pokemon has a stockpile of defensive spores which it releases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep.

Ability 2: Poison Heal
Type: Innate
Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled. When disabled, the Pokemon's Powder attacks are 10% more accurate.

Ability 3 (DW) [unlocked]: Technician
Type: Innate
This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.

Stats:

HP: 90
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 70
Size Class: 3
Weight Class: 3
Base Rank Total: 17

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Absorb
Tackle
Stun Spore
Leech Seed
Mega Drain
Headbutt
Poisonpowder
Spore
Seed Bomb
Mach Punch
Counter
Force Palm
Dynamic Punch

Bullet Seed
Drain Punch
Focus Punch

Double Team
Swagger
Substitute
Endure
Protect

Moves: 21


Dragonite [White Belly] (Female)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
Type: Dragon/Flying
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Ability 1: Inner Focus
Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Ability 2 (DW) [unlocked]: Multiscale
Type:Innate
This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.

Stats:

HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 70 (80/1.15=69.56)
Size Class: 4
Weight Class: 6
Base Rank Total: 22

EC: 9/9
MC: 0
DC: 5/5

Attacks:

Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility
Aqua Tail
Safeguard
Outrage
Fire Punch
Thunder Punch
Roost
Hurricane
Hydro Pump

Dragon Dance
Dragon Pulse
Extreme Speed
Draco Meteor

Ice Beam
Thunderbolt
Flamethrower
Earthquake
Stone Edge
Fire Blast
Blizzard
Surf
Brick Break
Thunder
Fly
Focus Blast
Sky Drop
Endure

Moves: 33


(Sprite recolored by Korski)
Machamp [Rocky] (Male)
Nature: Adamant (+ * to Attack; - * from Special Attack)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Ability 1: Guts
Type: Innate
This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Ability 2: No Guard
Type: Innate
This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefitted by No Guard, they will have their normal accuracy.

Ability 3 (DW): Steadfast
Type: Innate
If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.

Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 55
Size Class: 3
Weight Class: 5
Base Rank Total: 19

EC: 9/9
MC: 0
DC: 4/5

Attacks:
Low Kick
Leer
Focus Energy
Karate Chop
Foresight
Low Sweep
Seismic Toss
Revenge
Vital Throw
Dynamic Punch
Cross Chop
Wide Guard

Fire Punch
Ice Punch
Thunder Punch

Bulk Up
Earthquake
Brick Break
Focus Punch
Stone Edge
Payback

Moves: 21
Battle 1-1:

Clerk Louie would like to battle!
RNG Roll for Pokemon - 3/79 (Pidgeot)
RNG Roll for Ability - 1/2 (Tangled Feet)
"Oooooooooh!"

Pidgeot (M)
Nature: Adamant
+Atk, -SpA

Item: Castle Flying Gem

Type: Normal/Flying
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Ability:
Tangled Feet: (Innate) When confused, this Pokemon moves around in a haphazard manner, increasing their evasion by one (1) stage. These Pokemon will never damage themselves in confusion.

Stats:
HP: 100
Atk: 4
Def: 3
SpA: 2
SpD: 3
Spe: 91
Size Class: 3
Weight Class: 3
Base Rank Total: 18

Attacks:
Tackle
Sand-Attack
Gust
Quick Attack
Whirlwind
Twister

Brave Bird
Faint Attack
Steel Wing

Toxic
Hidden Power Water 7
Protect
Double Team
Aerial Ace
Facade
Giga Impact
Pluck
U-Turn
Fly

Brave Bird (Gem)-Pluck (Gem)-Brave Bird (Gem)
If Breloom uses Double Team, replace your next action with Aerial Ace and alternate Brave Bird (Gem) and Pluck (Gem) from there.
If Breloom uses Counter, Double Team (4) and alternate Brave Bird (Gem) and Pluck (Gem) from there, unless you already have DT clones up, in which Sand-Attack and alternate Brave Bird (Gem) and Pluck (Gem) from there, unless Breloom has a Substitute up, in which case Gust and alternate Brave Bird (Gem) and Pluck (Gem) from there.
 
#24

Breloom (M)
@ Nothing
HP: 90
EN: 100
SPE: 70
NAT: Adamant
ABI: Poison Heal

Pidgeot (M) @ Castle Flying Gem (5)
HP: 100
EN: 100
SPE: 91
NAT: Adamant
ABI: Tangled Feet

Action 1

Pidgeot used Brave Bird:
RNG Roll for Crit - 13/16 (No)
46 DMG, 15 REC, 6.5 (rounded to 7) EN

Breloom used Spore:
Pidgeot fell asleep!
RNG Roll for Severity - 1/3 (Light Sleep)
9 EN

Action 2

Pidgeot was fast asleep!

Breloom used Focus Punch+DynamicPunch:
RNG Roll for Hit - 1/4 (No)
26 EN

Action 3

Pidgeot woke up!
Pidgeot used Brave Bird:
RNG Roll for Crit - 10/16 (No)
46 DMG, 15 REC, 6.5 (rounded to 6) EN

Breloom fainted!

Breloom (M)
@ Nothing
HP: -2
EN: 65
SPE: 70
NAT: Adamant
ABI: Poison Heal

Pidgeot (M) @ Castle Flying Gem (3)
HP: 70
EN: 87
SPE: 91
NAT: Adamant
ABI: Tangled Feet


"Whaaaaaaaa? We won? Great job Pidgeot!"

"Mmm... perhaps not your finest hour."

Final Battle: 1-1
Continuable: No

Rewards

Breloom: 3 MC

MK Ultra: 4 BT

Thanks for playing!
 
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