Roleplay Battle Castle Challenge - deadfox081

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Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
#1
Only deadfox081 and referees should post in this thread.

Challenge 1:
Looks like fun to have a go at this.

Mode: Singles
Thread: N/A
Rank: 1
Starting CP: 0

Abilities:
Aggron: Rock Head
Tomohawk: Prankster
Weavile: Pressure

Items:
Aggron: N/A
Tomohawk: N/A
Weavile: N/A


Aggron [Splat] (F)
Nature: Adamant (+1 Atk, -1 SpA)

Type: Steel/Rock
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 7
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 50
Size Class: 4
Weight Class: 8 (360kg) [With Heavy Metal: 12 (Attacker), 10 (Defender)]
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Abilities:

Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponent’s incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Heavy Metal: (Innate) The Pokemon's body structure is immensely dense, doubling its actual weight. Additionally, when the Pokemon uses Giga Impact, Gyro Ball, Heat Crash, Heavy Slam, Tackle, recoil and uncontrollable attacks [Full list: Double-Edge, Giga Impact, Gyro Ball, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Jump Kick, Outrage, Petal Dance, Submission, Tackle, Take Down, Thrash, Volt Tackle, Wood Hammer, and Wild Charge] it will calculate using a Weight Class that adds a value equal to the Pokemon's Weight Class divided by their Size Class, minus (-) one (1). [Ex. HM Aron WC = 5 + ((5 /1) - 1) = 9. Circle Throw, Seismic Toss, Sky Drop, Storm Throw, and Vital Throw will fail against this Pokemon unless the user is a Fighting-type.

Attacks:
Tackle
Harden
Mud Slap
Headbutt
Metal Claw
Iron Defence
Roar
Take Down
Iron Head
Heavy Slam

Dig
Rock Slide
Hone Claws
Sandstorm
Aerial Ace
Rock Polish
Thunder Wave
Earthquake
Dragon Tail

Head Smash
Superpower
Dragon Rush

Ice Punch
ThunderPunch
Magnet Rise

Move Total: 25

Tomohawk [Woosh] (M)
Nature: Modest (+1 SpA, -1 Att)

Type: Flying/Fighting
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 85
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 2/5

Abilities:

Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.

Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Justified: [DW LOCKED] (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Attacks:
Fury Swipes
Harden
Focus Energy
Rock Smash
Roar
Taunt
Superpower
Sunny Day
Aura Sphere
Aerial Ace
Morning Sun
Whirlwind
Earth Power
Air Slash
Heat Wave

Brick Break
Double Team
Return

Confuse Ray
Roost
Stealth Rock

Move Total: 21

Weavile [Slica] (M)

Nature: Jolly (+15% Speed, +24% Accuracy, -1 Special Attack)

Type: Dark/Ice
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 144(125*1.15)
Size Class: 2
Weight Class: 3
Base Rank Total: 21

EC: 6/6
MC: 0
DC: 4/5


Abilities:

Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Pickpocket: [DW LOCKED] (Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is
stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.

Attacks:
Scratch
Leer
Taunt
Quick Attack
Screech
Faint Attack
Fury Swipes
Agility
Hone Claws
Ice Shard
Embargo
Revenge
Assurance
Nasty Plot
Night Slash

Brick Break
Aerial Ace
Shadow Claw
X-Scissor

Ice Punch
Bite
Counter

Move Total: 22
Battle 1-1:

RNG Rolls:
25/79, 2/2


Swimmer Jill would like to fight!
"Swimming in the ocean is just my thing!"

Azumarill (M)

Nature: Adamant
+Atk, -SpA

Item: Castle Wacan Berry | Castle Muscle Band

Type: Water
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Ability:
Thick Fat (Innate): This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Huge Power (Innate): This Pokemon has immense inner strength that grows with its development, raising its Attack by one Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack is only raised by one Rank.
Sap Sipper (Innate): This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 110
Atk: 3
Def: 3
SpA: 1
SpD: 3
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 19

Attacks:
Tackle
Defense Curl
Tail Whip
Water Gun
Rollout
Bubblebeam
Splash
Charm
Bubble
Slam

Aqua Jet
Superpower
Encore

Protect
Rain Dance
Dig
Brick Break
Double Team
Façade
Scald
Giga Impact
Swagger
Substitute
Toxic
Frustration
Return
Bulldoze
Rock Smash


"I sap sip with my- wait, I sip sap with my Azumarill!"

Scald x3
IF (Aggron is underground when it is your turn) THEN (Use Dig instead)
 
#2
Uh, which item does it have? I'll just make a sub for it now to speed this along...

Sandstorm > Heavy Slam > ThunderPunch
IF it has a Wacan Berry THEN make action 3 Head Smash
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
#3
I should probably note item and move syntax in somewhere other than the Ref post... (Wacan Berry)


Splat (F) @ Nothing
HP: 100 | En: 100
5 / 7 / 1 / 2 / 50
SC:4 | WC:8 | Sub:2
Rock Head

Azumarill (M) @ Castle Wacan Berry (3)
HP: 110 | En: 100
3 / 3 / 1 / 3 / 50
SC:2 | WC:3 | Sub:1
Sap Sipper

Action 1:

RNG Roll (Speed Tie) (<=500 Splat) 241/1000 (Yes)
Splat used Sandstorm!
A sandstorm brewed!
-9 energy
Azumarill used Scald!
RNG Roll (To-Crit) (<=63 Yes) 532/1000 (No)
RNG Roll (To-BRN) (<=300 Yes) 574/1000 (No)
(8 + 3 - 1.5 - 2) * 1.5 = 11.25 ~ 11 damage
-5 energy

Azumarill was buffeted by the sandstorm!
-2 HP

Action 2:

RNG Roll (Speed Tie) (<=500 Splat) 323/1000 (Yes)
Splat used Heavy Slam!
RNG Roll (To-Crit) (<=63 Yes) 45/1000 (Yes)
A critical hit!
(14 + 3 + 3 + 3) * 2/3 = 15.33 ~ 15 damage
-9 energy
Azumarill used Scald!
RNG Roll (To-Crit) (<=63 Yes) 721/1000 (No)
RNG Roll (To-BRN) (<=300 Yes) 335/1000 (No)
(8 + 3 - 1.5 - 2) * 1.5 = 11.25 ~ 11 damage
-9 energy

Azumarill was buffeted by the sandstorm!
-2 HP

Action 3:

RNG Roll (Speed Tie) (<=500 Splat) 410/1000 (Yes)
Splat used Head Smash!
RNG Roll (To-Hit) (<=800 Yes) 868/1000 (No)
The attack missed!
-11 energy
Azumarill used Scald!
RNG Roll (To-Crit) (<=63 Yes) 277/1000 (No)
RNG Roll (To-BRN) (<=300 Yes) 980/1000 (No)
(8 + 3 - 1.5 - 2) * 1.5 = 11.25 ~ 11 damage
-13 energy

Azumarill was buffeted by the sandstorm!
-2 HP

Splat (F) @ Nothing
HP: 67 | En: 71
5 / 7 / 1 / 2 / 50
SC:4 | WC:8 | Sub:2
Rock Head

Azumarill (M) @ Castle Wacan Berry (3)
HP: 89 | En: 73
3 / 3 / 1 / 3 / 50
SC:2 | WC:3 | Sub:1
Sap Sipper

The sandstorm is raging. ||||||||||||
 
#4
Umm, maybe some flinchhax? Although the speed tie makes it a little complex so I hope my sub is ok.

Rock Polish > Rock Slide > Iron Head
IF Azumaril is ordered to use Encore AND the action that would be encored is Rock Polish THEN replace Rock Polish with Heavy Slam

EDIT: Also I believe Azu should be on 81 HP. 110 - 23 (Heavy Slam) - 6 (sandstorm) = 81
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
#6

Splat (F) @ Nothing
HP: 67 | En: 71
5 / 7 / 1 / 2 / 50
SC:4 | WC:8 | Sub:2
Rock Head

Azumarill (M) @ Castle Wacan Berry (3)
HP: 89 | En: 73
3 / 3 / 1 / 3 / 50
SC:2 | WC:3 | Sub:1
Sap Sipper

Action 1:

RNG Roll (Speed Tie) (<=500 Splat) 649/1000 (No)
Azumarill used Rain Dance!
Rain began to fall!
-9 energy
Splat used Rock Polish!
+2 Spe (Aggron)
-6 energy

Action 2:

Splat used Rock Slide!
RNG Roll (To-Hit) (<=900 Yes) 563/1000 (No)
RNG Roll (To-Crit) (<=63 Yes) 707/1000 (No)
RNG Roll (To-Flinch) (<=300 Yes) 282/1000 (Yes)
(8 + 3 + 3) * 1 = 14 damage
-5 energy
Azumarill flinched!

Action 3:

Splat used Iron Head!
RNG Roll (To-Crit) (<=63 Yes) 142/1000 (No)
RNG Roll (To-Flinch) (<=300 Yes) 734/1000 (No)
(8 + 3 + 3) * 2/3 = 9.33 ~ 9 damage
-5 energy
Azumarill used Scald!
RNG Roll (To-Crit) (<=63 Yes) 407/1000 (No)
RNG Roll (To-BRN) (<=300 Yes) 174/1000 (Yes)
(8 + 3 + 3 - 1.5) * 1.5 = 18.75 ~ 19 damage
Splat was burned!
-5 energy

Splat is hurt by its burn!
-2 HP

Splat (F) @ Nothing
HP: 46 | En: 55
5 / 7 / 1 / 2 / 50
SC:4 | WC:8 | Sub:2
Rock Head
BRN (2 DPA)
+1 Spe (3a)

Azumarill (M) @ Castle Wacan Berry (3)
HP: 66 | En: 59
3 / 3 / 1 / 3 / 50
SC:2 | WC:3 | Sub:1
Sap Sipper

The rain is falling. ||||||||||||


"I'm swimming in the rain!"

BubbleBeam - Scald - Scald
IF (Aggron uses Dig) THEN (Use Dig if it's a non-staying under phase; Water Gun - Tackle - Water Gun until Aggron comes back up otherwise)
IF (Aggron uses Sandstorm) THEN (Use Rain Dance instead)
 
#7
I always forget that Water resists Steel, mostly because I can imagine no earthly reason for it. Unfortunately it also means my earlier Heavy Slam should have done a lot less damage. This is also a good time to remark on the very unlucky match up I got here...

Rock Slide > Head Smash > Rock Slide
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
#9

Splat (F) @ Nothing
HP: 46 | En: 55
5 / 7 / 1 / 2 / 50
SC:4 | WC:8 | Sub:2
Rock Head
BRN (2 DPA)
+1 Spe (3a)

Azumarill (M) @ Castle Wacan Berry (3)
HP: 66 | En: 59
3 / 3 / 1 / 3 / 50
SC:2 | WC:3 | Sub:1
Sap Sipper

Action 1:

Splat used Rock Slide!
RNG Roll (To-Hit) (<=900 Yes) 483/1000 (Yes)
RNG Roll (To-Crit) (<=63 Yes) 972/1000 (No)
RNG Roll (To-Flinch) (<=300 Yes) 745/1000 (No)
(8 + 3 + 3 - 3) * 1 = 11 damage
-5 energy
Azumarill used Bubblebeam!
RNG Roll (To-Crit) (<=63 Yes) 599/1000 (No)
RNG Roll (Spd Dec) (<=100 Yes) 152/1000 (No)
(7 + 3 + 3 - 1.5) * 1.5 = 17.25 ~ 17 damage
-4 energy

Splat is hurt by its burn!
-2 HP

Action 2:

Splat used Head Smash!
RNG Roll (To-Hit) (<=800 Yes) 603/1000 (Yes)
RNG Roll (To-Crit) (<=63 Yes) 291/1000 (No)
(18 + 3 + 3 - 3) * 1 = 21 damage
-11 energy
Azumarill used Scald!
RNG Roll (To-Crit) (<=63 Yes) 355/1000 (No)
(8 + 3 + 3 - 1.5) * 1.5 = 18.75 ~ 19 damage
-5 energy

Splat is hurt by its burn!
-2 HP

Action 3:

Splat used Rock Slide!
RNG Roll (To-Hit) (<=900 Yes) 561/1000 (Yes)
RNG Roll (To-Crit) (<=63 Yes) 947/1000 (No)
RNG Roll (To-Flinch) (<=300 Yes) 442/1000 (No)
(8 + 3 + 3 - 3) * 1 = 11 damage
-5 energy
Azumarill used Scald!
RNG Roll (To-Crit) (<=63 Yes) 928/1000 (No)
(8 + 3 + 3 - 1.5) * 1.5 = 18.75 ~ 19 damage
-9 energy
Splat fainted!

Splat (F) @ Nothing
HP: KO | En: 34
5 / 7 / 1 / 2 / 50
SC:4 | WC:8 | Sub:2
Rock Head
BRN (2 DPA)

Azumarill (M) @ Castle Wacan Berry (3)
HP: 23 | En: 41
3 / 3 / 1 / 3 / 50
SC:2 | WC:3 | Sub:1
Sap Sipper

The rain is falling. ||||||||||||


Swimmer Jill wins!
"I guess you should try surfing next time!"

Final Battle: 1-1
Continuable: No

deadfox081:
0 BP, 0 CP
Splat:
3 MC

Engineer Pikachu:
2 + (2) = 4 BT.

Cheers, and sorry for getting screwed over by the RNG.
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
#11
Challenge 2:
Time for another go at this, bringing this many 4 times weaknesses is either genius or stupidity.

Mode: Singles
Thread: here
Rank: 1
Starting CP: 0

Abilities:
Dragonite: Multiscale
Syclant: Technician
Aggron: Rock Head

Items:
Dragonite: N/A
Syclant: N/A
Aggron: N/A


Dragonite [Dracor] (F)
Nature: Rash (+1 Special Attack, -1 Special Defence)

Type: Dragon/Flying
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3 (-)
Spe: 80
Size Class: 4
Weight Class: 6
Base Rank Total: 22

EC: 9/9
MC: 0
DC: 5/5

Abilities:

Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Multiscale: (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.

Attacks:
Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility
Dragon Tail
Safeguard
Roost
ThunderPunch
Fire Punch
Outrage
Hurricane
Dragon Rush
Wing Attack

Waterfall
Thunderbolt
Ice Beam
Flamethrower
Surf
Hone Claws
Dragon Claw
Roar
Light Screen
Protect
Thunder
Earthquake
Brick Break
Aerial Ace
Incinerate
Stone Edge
Double Team
Fly
Substitute
Rain Dance
Toxic
Rock Slide
Focus Blast
Hidden Power [Dark-7]

Extremespeed
Dragon Pulse
Dragon Dance
Iron Tail

Draco Meteor
Ice Punch
Superpower
Tailwind
Endure
Ominous Wind
Hydro Pump
Outrage

Focus Punch
Reflect
Bide

Dispel (Raid only)

Move Total: 54

Syclant [Chilla] (F)
Nature: Mild (+1 SpA, -1 Def)

Type: Ice/Bug
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 121
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 6/6
MC: 0
DC: 5/5

Abilities:

Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.

Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks.

Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

Attacks:
Leer
Leech Life
Scratch
Focus Energy
Ice Shard
Slash
Icy Wind
Bug Bite
Icicle Spear
Bug Buzz
X-Scissor
Icicle Crash
Ice Punch

Protect
Frost Breath
Brick Break
Taunt
Solarbeam
Aerial Ace
Dig
Rock Slide
U-Turn
Focus Blast
Earthquake
Hidden Power (Electric, 6)
Blizzard
Substitute
Double Team


Earth Power
Silver Wind
Water Pulse
Counter

Move Total: 32

Aggron [Splat] (F)
Nature: Adamant (+1 Atk, -1 SpA)

Type: Steel/Rock
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 7
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 50
Size Class: 4
Weight Class: 8 (360kg) [With Heavy Metal: 12 (Attacker), 10 (Defender)]
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Abilities:

Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponent’s incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Heavy Metal: (Innate) The Pokemon's body structure is immensely dense, doubling its actual weight. Additionally, when the Pokemon uses Giga Impact, Gyro Ball, Heat Crash, Heavy Slam, Tackle, recoil and uncontrollable attacks [Full list: Double-Edge, Giga Impact, Gyro Ball, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Jump Kick, Outrage, Petal Dance, Submission, Tackle, Take Down, Thrash, Volt Tackle, Wood Hammer, and Wild Charge] it will calculate using a Weight Class that adds a value equal to the Pokemon's Weight Class divided by their Size Class, minus (-) one (1). [Ex. HM Aron WC = 5 + ((5 /1) - 1) = 9. Circle Throw, Seismic Toss, Sky Drop, Storm Throw, and Vital Throw will fail against this Pokemon unless the user is a Fighting-type.

Attacks:
Tackle
Harden
Mud Slap
Headbutt
Metal Claw
Iron Defence
Roar
Take Down
Iron Head
Heavy Slam

Dig
Rock Slide
Hone Claws
Sandstorm
Aerial Ace
Rock Polish
Thunder Wave
Earthquake
Dragon Tail

Head Smash
Superpower
Dragon Rush
Stealth Rock

Ice Punch
ThunderPunch
Magnet Rise

Move Total: 25
Battle 1-1:

RNG Rolls: 62/79, 3/3

Scientist Gregor would like to fight!
"I have found it! I will be famous!"

Pachirisu (M)
Nature: Timid
+15% Speed, +13.9% Acc, -Atk

Item: Castle Electric Gem

Type: Electric
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Ability:
Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Pickup: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
Volt Absorb: (Innate) This Pokemon absorbs all electrical attacks and instead of taking damage, recovering 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only recieves 25% of the damage that attack would do to itself. Thunder Wave has no effect on the Pokemon.

Stats:
HP: 90
Atk: 1
Def: 3
SpA: 2
SpD: 3
Spe: 110
Size Class: 1
Weight Class: 1
Base Rank Total: 15

Attacks:
Growl
Bide
Quick Attack
Charm
Spark
Endure
Swift
Electro Ball

Fake Tears
Flail
Charge

Hidden Power Ice 7
Light Screen
Protect
Rain Dance
Thunder
Dig
Double Team
Echoed Voice
Flash
Volt Switch
Thunder Wave
Grass Knot
Swagger
U-turn
Substitute


"Fear my strange white electric squirrel thing that I have discovered! Yes!"

Thunder (GEM) - Fake Tears - Thunder (GEM)
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
#13

Dracor (F) @ Nothing
HP: 100 | EN: 100
5 / 3 / 5 / 3 / 80
SC:4 | WC:6 | Sub:2
Multi-Scale

Pachirisu (M) @ Castle Electric Gem (5)
HP: 90 | EN: 100
1 / 3 / 2 / 3 / 110 (+14)
SC:1 | WC:1 | Sub:2
Volt Absorb

Action 1:

Pachirisu used Thunder!
RNG Roll (To-Hit) (<=840 Yes) 562/1000 (Yes)
RNG Roll (To-Crit) (<=63 Yes) 788/1000 (No)
RNG Roll (To-PRZ) (<=300 Yes) 534/1000 (No)
(12 + 3 + 3 - 1.5) * 1 * 0.5 = 8.25 ~ 8 damage
-7 energy
Dracor used Double Team!
4 clones were created!
-16 energy

Action 2:

Pachirisu used Fake Tears!
RNG Roll (Clones) (<=200 Yes) 292/1000 (No)
THIS IS NOT THE CLONE YOU ARE LOOKING FOR
-7 energy
Dracor used Earthquake!
RNG Roll (To-Crit) (<=63 Yes) 651/1000 (No)
(10 + 3) * 1.5 = 19.5 ~ 20 damage
-7 energy

Action 3:

Pachirisu used Thunder!
RNG Roll (To-Hit) (<=840 Yes) 278/1000 (Yes)
RNG Roll (Clones) (<=250 Yes) 486/1000 (No)
THIS IS NOT THE CLONE YOU ARE LOOKING FOR
-7 energy
Dracor used Earthquake!
RNG Roll (To-Crit) (<=63 Yes) 802/1000 (No)
(10 + 3) * 1.5 = 19.5 ~ 20 damage
-11 energy

Dracor (F) @ Nothing
HP: 92 | EN: 66
5 / 3 / 5 / 3 / 80
SC:4 | WC:6 | Sub:2
Multi-Scale
Double Team (2)

Pachirisu (M) @ Castle Electric Gem (3)
HP: 50 | EN: 79
1 / 3 / 2 / 3 / 110 (+14)
SC:1 | WC:1 | Sub:2
Volt Absorb
 
#14
Actually my EQ wipes out all my own clones so your second Thunder hit. That was silly of me.

Draco Meteor > Earthquake > Earthquake
IF Bide action 1 or 2 THEN change action 2 to Toxic
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
#15
It doesn't since Dragonite clones also fly...


"asdfghjkl;"

Thunder (GEM) - Thunder (GEM) - Thunder (GEM)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Dracor (F) @ Nothing
HP: 92 | EN: 66
5 / 3 / 5 / 3 / 80
SC:4 | WC:6 | Sub:2
Multi-Scale
Double Team (2)

Pachirisu (M) @ Castle Electric Gem (3)
HP: 50 | EN: 79
1 / 3 / 2 / 3 / 110 (+14)
SC:1 | WC:1 | Sub:2
Volt Absorb

Action 1:

Pachirisu used Thunder!
RNG Roll (To-Hit) (<=840 Yes) 612/1000 (Yes)
RNG Roll (Clones) (<=333 Yes) 287/1000 (Yes)
RNG Roll (To-Crit) (<=63 Yes) 429/1000 (No)
RNG Roll (To-PRZ) (<=300 Yes) 104/1000 (Yes)
(12 + 3 + 3 - 1.5) * 1 = 16.5 ~ 17 damage
Dracor became paralyzed!
-11 energy
Dracor used Draco Meteor!
RNG Roll (Full PRZ) (<=250 Yes) 423/1000 (No)
RNG Roll (To-Hit) (<=900 Yes) 606/1000 (Yes)
RNG Roll (To-Crit) (<=63 Yes) 45/1000 (Yes)
A critical hit!
(14 + 3 + 3 + 3) * 1 = 23 damage
-2 SpA
-8 energy

Action 2:

Pachirisu used Thunder!
RNG Roll (To-Hit) (<=840 Yes) 912/1000 (No)
The attack missed!
-15 energy
Dracor used Earthquake!
RNG Roll (Full PRZ) (<=250 Yes) 247/1000 (Yes)
Dracor is paralyzed! It can't move!
-0 energy

Action 3:

Pachirisu used Thunder!
RNG Roll (To-Hit) (<=840 Yes) 597/1000 (No)
RNG Roll (To-Crit) (<=63 Yes) 178/1000 (No)
RNG Roll (To-PRZ) (<=300 Yes) 319/1000 (No)
(12 + 3 + 3 - 1.5) * 1 = 16.5 ~ 17 damage
-19 energy
Dracor used Earthquake!
RNG Roll (To-Crit) (<=63 Yes) 625/1000 (No)
(10 + 3) * 1.5 = 19.5 ~ 20 damage
-7 energy

Dracor (F) @ Nothing
HP: 58 | EN: 51
5 / 3 / 5 / 3 / 80
SC:4 | WC:6 | Sub:2
Multi-Scale
PRZ (15)

Pachirisu (M) @ Castle Electric Gem (0)
HP: 7 | EN: 34
1 / 3 / 2 / 3 / 110 (+14)
SC:1 | WC:1 | Sub:2
Volt Absorb


"Uhh..."

Endure - Thunder - Thunder
 
#16
Well at least we will get past battle 1. Also 14+9=23 for Draco Metor, just in cast my Twister calc is off and it matters.

Toxic > Twister > Extremespeed
IF
Toxic misses THEN use it again action 3
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
#17

Dracor (F) @ Nothing
HP: 58 | EN: 51
5 / 3 / 5 / 3 / 80
SC:4 | WC:6 | Sub:2
Multi-Scale
PRZ (15)

Pachirisu (M) @ Castle Electric Gem (0)
HP: 7 | EN: 34
1 / 3 / 2 / 3 / 110 (+14)
SC:1 | WC:1 | Sub:2
Volt Absorb

Action 1:

Pachirisu used Endure!
Pachirisu braced itself!
-15 energy
Dracor used Toxic!
RNG Roll (Full PRZ) (<=150 Yes) 502/1000 (No)
RNG Roll (To-Hit) (<=900 Yes) 118/1000 (Yes)
Pachirisu was badly poisoned!
-7 energy

Pachirisu was hurt by poison!
-1 HP

Action 2:

Pachirisu used Thunder!
RNG Roll (To-Hit) (<=840 Yes) 751/1000 (No)
RNG Roll (To-Crit) (<=63 Yes) 160/1000 (No)
RNG Roll (To-PRZ) (<=300 Yes) 948/1000 (No)
(12 + 3 - 1.5) * 1 = 13.5 ~ 14 damage
-7 energy
Dracor used Twister!
RNG Roll (Full PRZ) (<=150 Yes) 870/1000 (No)
RNG Roll (To-Crit) (<=63 Yes) 973/1000 (No)
(4 + 3 + 3) * 1 = 10 damage
Pachirisu endured the hit!
-2 energy

Pachirisu was hurt by poison!
-1 HP
Pachirisu fainted!

Dracor (F) @ Nothing
HP: 44 | EN: 42
5 / 3 / 5 / 3 / 80
SC:4 | WC:6 | Sub:2
Multi-Scale
PRZ (10)

Pachirisu (M) @ Castle Electric Gem (0)
HP: KO | EN: 12
1 / 3 / 2 / 3 / 110 (+14)
SC:1 | WC:1 | Sub:2
Volt Absorb


"deadfox081, good show. A hard-fought win, yes? Lady Caitlin has instructed me to award you 151 CP."

This should provide you with anything you would like to purchase.
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
#19

"Good choice. Dracor goes to 100 HP, 92 Energy, is cured of paralysis, and obtains a Lum Berry. Note that the Lum Berry shall be permanently consumed should it activate."

151 - 75 - 15 - 15 - 9 = 37 CP.

Battle 1-2:

RNG Rolls: 48/79, 2/2

Scientist Nelson would like to fight!
"I have discovered the largest specimen on the planet."

Wailord (M)
Nature: Quiet
+SpA, -15% Speed, -10% Evasion

Item: Castle Mystic Water

Type: Water
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Ability:
Water Veil:
(Innate) Pokemon with this ability always have their body coated in a layer of water which prevents burns.
Oblivious: (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.
Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Stats:
HP: 130
Atk: 3
Def: 2
SpA: 4
SpD: 2
Spe: 52
Size Class: 7
Weight Class: 8
Base Rank Total: 19

Attacks:
Splash
Growl
Water Gun
Rollout
Whirlpool
Astonish
Water Pulse
Mist
Water Spout

Aqua Ring
Body Slam
Thrash

Hidden Power Grass 7
Ice Beam
Hyper Beam
Protect
Earthquake
Double Team
Scald
Substitute
Surf
Strength
Toxic
Rain Dance
Endure
Avalanche
Waterfall


"Impressive, no? It certainly puts a lot of pressure on me to find something else."

Ice Beam - Scald - Ice Beam
IF (Agilidodge) THEN (Water Spout instead and restart the queue)
IF (Fly) THEN (Double Team (2) instead and restart the queue)
 
#20
Good thing I made sure to keep Multiscale intact.

Also just so I have the correct understanding of this formatting, italic stuff is what you don't have right? So the moves you can't use and the ability is removed (hence the roll out of 2), yeah?

Thunderbolt > Light Screen > Thunderbolt
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
#21

Dracor (F) @ Castle Lum Berry (1)
HP: 100 | EN: 92
5 / 3 / 5 / 3 / 80
SC:4 | WC:6 | Sub:2
Multi-Scale

Wailord (M) @ Castle Mystic Water
HP: 130 | EN: 100
3 / 2 / 4 / 2 / 52 (-10)
SC:7 | WC:8 | Sub:2
Pressure

Action 1:

Dracor used Thunderbolt!
RNG Roll (To-Crit) (<=63 Yes) 825/1000 (No)
RNG Roll (To-PRZ) (<=100 Yes) 739/1000 (No)
(10 + 4.5) * 1.5 = 21.75 ~ 22 damage
-9 energy
Wailord used Ice Beam!
RNG Roll (To-Crit) (<=63 Yes) 68/1000 (No)
RNG Roll (To-FRZ) (<=100 Yes) 83/1000 (Yes)
RNG Roll (Duration) Irrelevant
(10 + 1.5) * 2.25 * 0.5 = 12.94 ~ 13 damage
-7 energy
Dracor was frozen solid!
Dracor's Lum Berry cured its freeze!


Action 2:

Dracor used Light Screen!
woohoo
-8 energy
Wailord used Scald!
RNG Roll (To-Crit) (<=63 Yes) 644/1000 (No)
RNG Roll (To-BRN) (<=300 Yes) 925/1000 (No)
(8 + 3 + 1.5 - 5) * 2/3 + 4 = 9 damage
-5 energy

Action 3:

Dracor used Thunderbolt!
RNG Roll (To-Crit) (<=63 Yes) 246/1000 (No)
RNG Roll (To-PRZ) (<=100 Yes) 862/1000 (No)
(10 + 4.5) * 1.5 = 21.75 ~ 22 damage
-9 energy
Wailord used Ice Beam!
RNG Roll (To-Crit) (<=63 Yes) 955/1000 (No)
RNG Roll (To-FRZ) (<=100 Yes) 862/1000 (No)
(10 + 1.5 - 5) * 2.25 * 0.5 = 7.31 ~ 7 damage
-7 energy

Dracor (F) @ Castle Lum Berry (0)
HP: 71 | EN: 66
5 / 3 / 5 / 3 / 80
SC:4 | WC:6 | Sub:2
Multi-Scale
Light Screen (4a)

Wailord (M) @ Castle Mystic Water
HP: 86 | EN: 81
3 / 2 / 4 / 2 / 52 (-10)
SC:7 | WC:8 | Sub:2
Pressure
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
#23

"It seems that this specimen is awfully weak to electricity..."

Scald - Ice Beam - Ice Beam

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Dracor (F) @ Castle Lum Berry (0)
HP: 71 | EN: 66
5 / 3 / 5 / 3 / 80
SC:4 | WC:6 | Sub:2
Multi-Scale
Light Screen (4a)

Wailord (M) @ Castle Mystic Water
HP: 86 | EN: 81
3 / 2 / 4 / 2 / 52 (-10)
SC:7 | WC:8 | Sub:2
Pressure

Action 1:

Dracor used Thunder!
RNG Roll (To-Hit) (<=800 Yes) 124/1000 (Yes)
RNG Roll (To-Crit) (<=63 Yes) 198/1000 (No)
RNG Roll (To-PRZ) (<=300 Yes) 45/1000 (Yes)
(12 + 4.5) * 1.5 = 24.75 ~ 25 damage
-10 energy
Wailord used Scald!
RNG Roll (Full PRZ) (<=200 Yes) 483/1000 (No)
RNG Roll (To-Crit) (<=63 Yes) 756/1000 (No)
RNG Roll (To-BRN) (<=300 Yes) 988/1000 (No)
(8 + 3 + 1.5 - 5) * 2/3 + 4 = 9 damage
-5 energy

Action 2:

Dracor used Agilidodge!
woohoo
-7 energy
Wailord used Ice Beam!
RNG Roll (Full PRZ) (<=200 Yes) 142/1000 (Yes)
boohoo
-0 energy

Action 3:

Dracor used Agilidodge!
woohoo
-11 energy
Wailord used Ice Beam!
RNG Roll (Full PRZ) (<=150 Yes) 951/1000 (No)
boohoo
-7 energy

Dracor (F) @ Castle Lum Berry (0)
HP: 62 | EN: 38
5 / 3 / 5 / 3 / 80
SC:4 | WC:6 | Sub:2
Multi-Scale
Light Screen (1a)

Wailord (M) @ Castle Mystic Water
HP: 61 | EN: 69
3 / 2 / 4 / 2 / 52 (-10)
SC:7 | WC:8 | Sub:2
Pressure


"Very well."

Ice Beam - Scald - Ice Beam
IF (Double Team) THEN (Surf until clones are gone)
IF (Agilidodge) THEN (Surf)
 
#24
Energy could be a problem for future matches here but at least we do the exact amount of damage necessary...

Fly > Thunderbolt > Draco Meteor
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
#25

Dracor (F) @ Castle Lum Berry (0)
HP: 62 | EN: 38
5 / 3 / 5 / 3 / 80
SC:4 | WC:6 | Sub:2
Multi-Scale
Light Screen (1a)

Wailord (M) @ Castle Mystic Water
HP: 61 | EN: 69
3 / 2 / 4 / 2 / 52 (-10)
SC:7 | WC:8 | Sub:2
Pressure
PRZ (10)

Action 1:

Dracor flew up!
Wailord used Ice Beam
!
RNG Roll (Full PRZ) (<=100 Yes) 996/1000 (No)
boohoo
-11 energy
Dracor used Fly!
RNG Roll (To-Crit) (<=63 Yes) 665/1000 (No)
(9 + 3 + 4.5) * 1 = 16.5 ~ 17 damage
-12 energy

Dracor's Light Screen wore off!

Action 2:

Dracor used Thunderbolt!
RNG Roll (To-Crit) (<=63 Yes) 884/1000 (No)
RNG Roll (To-PRZ) (<=100 Yes) 111/1000 (No)
(10 + 4.5) * 1.5 = 21.75 ~ 22 damage
-9 energy
Wailord used Scald!
RNG Roll (To-Crit) (<=63 Yes) 226/1000 (No)
RNG Roll (To-BRN) (<=300 Yes) 798/1000 (No)
(8 + 3 + 1.5) * 2/3 + 4 = 12.33 ~ 12 damage
-5 energy

Action 3:

Dracor used Draco Meteor!
RNG Roll (To-Crit) (<=63 Yes) 498/1000 (No)
(14 + 3 + 4.5) * 1 = 21.5 ~ 22 damage
-10 energy
Wailord fainted!

Dracor (F) @ Castle Lum Berry (0)
HP: 50 | EN: 8
5 / 3 / 5 / 3 / 80
SC:4 | WC:6 | Sub:2
Multi-Scale

Wailord (M) @ Castle Mystic Water
HP: KO | EN: 53
3 / 2 / 4 / 2 / 52 (-10)
SC:7 | WC:8 | Sub:2
Pressure


"It turns out that this specimen isn't very good at combat. Humph."


"deadfox081, good show. A hard-fought win, yes? Lady Caitlin has instructed me to award you 112 CP. This brings you to 149 CP."

37 + 112 = 149 CP.

This should provide you with anything you would like to purchase.
 
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