Engineer Pikachu
Good morning, you bastards!
Only deadfox081 and referees should post in this thread.
Challenge 1:
RNG Rolls: 25/79, 2/2
Swimmer Jill would like to fight!
"Swimming in the ocean is just my thing!"
Azumarill (M)
Nature: Adamant
+Atk, -SpA
Item: Castle Wacan Berry | Castle Muscle Band
Type: Water
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ability:
Thick Fat (Innate): This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Huge Power (Innate): This Pokemon has immense inner strength that grows with its development, raising its Attack by one Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack is only raised by one Rank.
Sap Sipper (Innate): This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
HP: 110
Atk: 3
Def: 3
SpA: 1
SpD: 3
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 19
Attacks:
Tackle
Defense Curl
Tail Whip
Water Gun
Rollout
Bubblebeam
Splash
Charm
Bubble
Slam
Aqua Jet
Superpower
Encore
Protect
Rain Dance
Dig
Brick Break
Double Team
Façade
Scald
Giga Impact
Swagger
Substitute
Toxic
Frustration
Return
Bulldoze
Rock Smash
"I sap sip with my- wait, I sip sap with my Azumarill!"
Scald x3
IF (Aggron is underground when it is your turn) THEN (Use Dig instead)
Challenge 1:
Battle 1-1:Looks like fun to have a go at this.
Mode: Singles
Thread: N/A
Rank: 1
Starting CP: 0
Abilities:
Aggron: Rock Head
Tomohawk: Prankster
Weavile: Pressure
Items:
Aggron: N/A
Tomohawk: N/A
Weavile: N/A
Aggron [Splat] (F)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Steel/Rock
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 7
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 50
Size Class: 4
Weight Class: 8 (360kg) [With Heavy Metal: 12 (Attacker), 10 (Defender)]
Base Rank Total: 20
EC: 9/9
MC: 0
DC: 5/5
Abilities:
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponent’s incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Heavy Metal: (Innate) The Pokemon's body structure is immensely dense, doubling its actual weight. Additionally, when the Pokemon uses Giga Impact, Gyro Ball, Heat Crash, Heavy Slam, Tackle, recoil and uncontrollable attacks [Full list: Double-Edge, Giga Impact, Gyro Ball, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Jump Kick, Outrage, Petal Dance, Submission, Tackle, Take Down, Thrash, Volt Tackle, Wood Hammer, and Wild Charge] it will calculate using a Weight Class that adds a value equal to the Pokemon's Weight Class divided by their Size Class, minus (-) one (1). [Ex. HM Aron WC = 5 + ((5 /1) - 1) = 9. Circle Throw, Seismic Toss, Sky Drop, Storm Throw, and Vital Throw will fail against this Pokemon unless the user is a Fighting-type.
Attacks:
Tackle
Harden
Mud Slap
Headbutt
Metal Claw
Iron Defence
Roar
Take Down
Iron Head
Heavy Slam
Dig
Rock Slide
Hone Claws
Sandstorm
Aerial Ace
Rock Polish
Thunder Wave
Earthquake
Dragon Tail
Head Smash
Superpower
Dragon Rush
Ice Punch
ThunderPunch
Magnet Rise
Move Total: 25
Tomohawk [Woosh] (M)
Nature: Modest (+1 SpA, -1 Att)
Type: Flying/Fighting
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 85
Size Class: 2
Weight Class: 3
Base Rank Total: 19
EC: 6/6
MC: 0
DC: 2/5
Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Justified: [DW LOCKED] (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Attacks:
Fury Swipes
Harden
Focus Energy
Rock Smash
Roar
Taunt
Superpower
Sunny Day
Aura Sphere
Aerial Ace
Morning Sun
Whirlwind
Earth Power
Air Slash
Heat Wave
Brick Break
Double Team
Return
Confuse Ray
Roost
Stealth Rock
Move Total: 21
Weavile [Slica] (M)
Nature: Jolly (+15% Speed, +24% Accuracy, -1 Special Attack)
Type: Dark/Ice
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 144(125*1.15)
Size Class: 2
Weight Class: 3
Base Rank Total: 21
EC: 6/6
MC: 0
DC: 4/5
Abilities:
Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Pickpocket: [DW LOCKED] (Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is
stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.
Attacks:
Scratch
Leer
Taunt
Quick Attack
Screech
Faint Attack
Fury Swipes
Agility
Hone Claws
Ice Shard
Embargo
Revenge
Assurance
Nasty Plot
Night Slash
Brick Break
Aerial Ace
Shadow Claw
X-Scissor
Ice Punch
Bite
Counter
Move Total: 22
RNG Rolls: 25/79, 2/2
Swimmer Jill would like to fight!
"Swimming in the ocean is just my thing!"
Azumarill (M)
Nature: Adamant
+Atk, -SpA
Item: Castle Wacan Berry | Castle Muscle Band
Type: Water
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ability:
Thick Fat (Innate): This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Huge Power (Innate): This Pokemon has immense inner strength that grows with its development, raising its Attack by one Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack is only raised by one Rank.
Sap Sipper (Innate): This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
HP: 110
Atk: 3
Def: 3
SpA: 1
SpD: 3
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 19
Attacks:
Tackle
Defense Curl
Tail Whip
Water Gun
Rollout
Bubblebeam
Splash
Charm
Bubble
Slam
Aqua Jet
Superpower
Encore
Protect
Rain Dance
Dig
Brick Break
Double Team
Façade
Scald
Giga Impact
Swagger
Substitute
Toxic
Frustration
Return
Bulldoze
Rock Smash
"I sap sip with my- wait, I sip sap with my Azumarill!"
Scald x3
IF (Aggron is underground when it is your turn) THEN (Use Dig instead)