Roleplay Battle Castle Challenge - Glacier Knight

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Dogfish44

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#1
Challenge 1:

Hello, i would like to try the battle castle :)

I challenge the Battle Castle! (obviously)

Mode: Singles
Thread: N/A
Rank: 1
Starting CP: 0

Abilities:
Hazel The Dusclops:
Pressure
Ninja The Machoke: Guts
Fernando The Simisear: Blaze

Items:
Hazel:
N/A
Ninja: N/A
Fernando: N/A


Dusclops [Hazel] (Female)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

Info on Hazel: Glacier found Hazel when he passed by a graveyard on his way to his campground from his successful battle at the Arena. he heard moans and wails, and when he entered the cemetery suddenly A Duskull popped out of a tombstone, glad to have some company. Hazel communicated with Glacier using her eerie abilities, and told him about how she was tethered to her grave for all eternity unless a trainer caught her. she begged to roam the world and find excitement, so Glacier happily complied, glad to have a new friend on board.

Hazel is always cheery (though in a demented creepy kind of way), and although new she has made friends with all of Glacier's team. she is the scout of the group, always hidden but watching, so that she can alert Glacier when trouble is around the corner. Hazel also like waking everyone up by wailing terribly.

Type:
Ghost:
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.


Abilities:
Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Stats:

HP: 80
Atk: Rank 3
Def: Rank 5
SpA: Rank 3 (+)
SpD: Rank 5
Spe: 21 (25/1.15)
Size Class: 3
Weight Class: 3
Base Rank Total: 18


EC: 7/9
MC: 0


Attacks:
Leer
Night Shade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit
Will-O-Wisp
Thunder Punch
Fire Punch
Ice Punch
Gravity
Bind
Shadow Punch
Hex

Ominous Wind
Pain Split
Skill Swap

Ice Beam
Psychic
Trick Room
Shadow Ball
Toxic
Earthquake
Protect



Machoke [Ninja] (male)

Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)

Info on Ninja: because of Glacier's limited strength he gets sent on easy missions by the ice knights. one day while he was on one of these tasks (one of the ice Knights received a venomous wound from a seviper and needed medicine asap) he took a shortcut through some uncharted woods, where he encountered Ninja. the pokemon attacked and managed to take out most of the team before Glacier thought quickly and caught the weakened champ. ever since then when Truffles was down for the count Glacier would use Ninja to save the day. Ninja is strong but hard-headed, usually taking Fernando's taunts and getting into fights with the monkey. because he is the newest addition isn't as close as the others are, but glacier makes the effort to include him in so he feels welcomed. Ninja enjoys breaking things with his fists and is secretly a pretty decent cook


Type:
Fighting: (summary) Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Guts: (innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
No Guard: (innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefitted by No Guard, they will have their normal accuracy.
Steadfast: (DW) (innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.

Stats:

HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 45
Size Class: 3
Weight Class: 4
Base Rank Total: 16

EC: 4/9
MC: 0
DC: 2/5

Attacks:
Low Kick
Leer
Focus Energy
Karate chop
Foresight
Low Sweep
Seismic Toss
Revenge
Vital Throw
Dynamic Punch

Light Screen
Thunder Punch
Rolling Kick
Ice Punch

Bulk Up
Brick Break
Focus Blast



Simisear(*) [Fernando] (Male)
Nature: Mild (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Defense)

Info on Fernando: a knight receives three pokemon when they begin, their path pokemon and two pokemon resembling their parents. Fernando was a gift from Inferno, Glacier's hot headed but passionate father. Fernando is the son of Cortez, Inferno's strongest pokemon. Fernando is the cliche fire monkey, silly and fun-loving, but aggressive and wild in battle. He is usually the one to pick fights, and because of this Glacier has to play the referee when arguments burst between his team. but a family is a family, no matter how weird it is, and Fernando always plays his part to win battles and make sure his brothers sisters and Trainer is safe. although he is the one who makes the cooking fires Fernando is a terrible chef (he burns most of the food), so either Glacier does it himself or gets Ninja to do it.

Type:
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Gluttony: (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
Blaze (DW UNLOCKED): (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

Stats:

HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 101
Size Class: 2
Weight Class: 3
Base Rank Total: 21


EC: 6/6
MC: 0
DC: 5/5 DW unlocked

Attacks:

Scratch*
Leer*
Lick*
Incinerate*
Fury Swipes*
Yawn*
Bite*
Flame Burst*
Amnesia*
Acrobatics
Crunch

Fire Punch*
Low Kick*
Tickle*

Hone Claws*
Flamethrower*
Solarbeam*
Taunt
Toxic
Low Sweep


Battle 1-1
RNG Rolls:

RNG Roll (To-Select Pokémon): 65/79 (Chatot)
RNG Roll (To-Select Ability): 1/3 (Keen Eye)

Clown Moe would like to battle!
"I want to copy you!"


Chatot (M)
Nature: Mild
+SpA, -Def

Item: Castle Sharp Beak

Type: Normal/Flying
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Ability:
Keen Eye:
(Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Tangled Feet: (Innate) When confused, this Pokemon moves around in a haphazard manner, increasing their evasion by one (1) stage. These Pokemon will never damage themselves in confusion.
Big Pecks: (Innate) This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 1
SpA: Rank 4
SpD: Rank 2
Spe: 91
Size Class: 1
Weight Class: 1
Base Rank Total: 16

Attacks:
Peck
Growl
Mirror Move
Sing
Fury Attack
Chatter
Taunt

Agility
Air Cutter
Defog
Encore
Nasty Plot
Night Shade
Sleep Talk
Steel Wing
Supersonic

Hidden Power Fighting 7
Sunny Day
Protect
Frustration
Return
Double Team
Aerial Ace
Torment
Facade
Echoed Voice
Swagger
Pluck
U-turn
Substitute
Fly



"SQUARK! CRACKER!"

Taunt ~ Aerial Ace ~ Chatter
IF Protect, then Nasty Plot and push actions down
 

Dogfish44

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#4

Hazel (F) @ Nothing
HP: 80 | En: 100
3 / 5 / 3 / 5 / 21
SC:3 | WC:3 | Sub:2
Pressure


Chatot (M) @ Castle Sharp Beak
HP: 100 | En: 100
3 / 1 / 4 / 2 / 91
SC:1 | WC:1 | Sub:2
Keen Eye

Action 1:

Hazel used Protect!
Hazel protected itself!
-7 energy
Chatot used Nasty Plot!
Chatot's Sp.Atk rose drastically!
-7 energy

Action 2:

Chatot used Taunt!
Hazel fell for the taunt!
-12 energy
Hazel used Trick Room!
Hazel can't use Trick Room after the taunt!

Action 3:

Chatot used Aerial Ace!
RNG Roll (To-Crit) (<=625): 3999/10000 (No)
(6 + ((3-5)*1.5) + 3) + 4 = 10 Damage
-5 energy
Dusclops used ThunderPunch!
RNG Roll (To-Crit) (<=625): 9474/10000 (No)
RNG Roll (To-Para) (<=1000): 8924/10000 (No)
(8 + ((3-1)*1.5))*1.5 = 16.5 ~ 17 Damage
-6 energy


Hazel (F) @ Nothing
HP: 70 | En: 87
3 / 5 / 3 / 5 / 21
SC:3 | WC:3 | Sub:2
Pressure
Taunted (4a)


Chatot (M) @ Castle Sharp Beak
HP: 83 | En: 76
3 / 1 / 4 / 2 / 91
SC:1 | WC:1 | Sub:2
Keen Eye
+1 Sp.Atk
 
#5
....... i misunderstood your commands. ah well. i will probably pay for that by having my battle castle challenge end quickly. Hazel pummel the bird! dang that chatot has so many counterattacks.........

Ice Punch~Thunder Punch~Ice Punch
 

Dogfish44

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Moderator
#7

Hazel (F) @ Nothing
HP: 70 | En: 87
3 / 5 / 3 / 5 / 21
SC:3 | WC:3 | Sub:2
Pressure
Taunted (4a)


Chatot (M) @ Castle Sharp Beak
HP: 83 | En: 76
3 / 1 / 4 / 2 / 91
SC:1 | WC:1 | Sub:2
Keen Eye
+1 Sp.Atk

Action 1:

Chatot used Chatter!
RNG Roll (To-Crit) (<=625): 4822/10000 (No)
RNG Roll (To-Confusion Stage) (1-3333 (2a) | 3334-6666 (3a) | 6667-9999 (4a) | 10000 (Reroll)): 8457/10000 (4a)
(6 + ((4-5)*1.5) + 3) + (1*1.75) + 4 = 13.25 ~ 13 Damage
-6 energy
Hazel used Ice Punch!
RNG Roll (To-Hit Self) (<=5000): 322/10000 (Yes)
Hazel's Confusion Stage dropped (3a)
(4 + ((3-5)*1.5) = 1 Damage
-3 energy
Hazel's confusion Stage dropped (2a)

Action 2:

Chatot used Fly!
Chatot flew high up!
Hazel used ThunderPunch!
RNG Roll (To-Hit Self) (<=5000): 5500/10000 (No)
But there was no target...
-6 energy
Chatot used Fly!
RNG Roll (To-Crit) (<=625): 3020/10000 (No)
(9 + ((3-5)*1.5) + 3) + 4 = 13 Damage
-12 energy
Hazel's Confusion Stage dropped (1a)

Action 3:

Chatot used Chatter!
RNG Roll (To-Crit) (<=625): 2143/10000 (No)
(6 + ((4-5)*1.5) + 3) + (1*1.75) + 4 = 13.25 ~ 13 Damage
-6 energy
Hazel used Ice Punch!
RNG Roll (To-Hit Self) (<=5000): 6535/10000 (No)
RNG Roll (To-Crit) (<=625): 5046/10000 (No)
RNG Roll (To-Freeze) (<=1000): 8492/10000 (No)
(8 + ((3-1)*1.5))*1.5 = 16.5 ~ 17 Damage
-6 energy
Hazel snapped out of Confusion!


Hazel (F) @ Nothing
HP: 30 | En: 72
3 / 5 / 3 / 5 / 21
SC:3 | WC:3 | Sub:2
Pressure
Taunted (1a)


Chatot (M) @ Castle Sharp Beak
HP: 66 | En: 52
3 / 1 / 4 / 2 / 91
SC:1 | WC:1 | Sub:2
Keen Eye


~~~



"Gonna make a fool out of you!"

Torment ~ Taunt ~ Chatter

IF Protect is used action 2, actions become:
Torment ~ Chill ~ Taunt

If Protect is used action 1 replace Torment with Chill.

If Protect is used actions 1 and 2, Chill Twice then use Taunt


(All Sub moves stem from Protect being used, so a legal sub)
 
#8
sigh. not going to well. haha im already a fool, you dont have to keep trying to make me look like one :/

evil bird is evil with its evil chatter that evilly makes you confused.

(looks at torment's data) dear god im screwed. sorry Hazel, im stupid

well apparently torment makes you unable to use moves you have used in past rounds, and that means thunder and ice punch shall not work. yay :/

Fire Punch~Ice Beam~ Psychic
 

Dogfish44

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Moderator
#9

Hazel (F) @ Nothing
HP: 30 | En: 72
3 / 5 / 3 / 5 / 21
SC:3 | WC:3 | Sub:2
Pressure
Taunted (1a)


Chatot (M) @ Castle Sharp Beak
HP: 66 | En: 52
3 / 1 / 4 / 2 / 91
SC:1 | WC:1 | Sub:2
Keen Eye

Action 1:

Chatot used Torment!
Hazel is now tormented!
-12 energy
Hazel used Fire Punch!
RNG Roll (To-Crit) (<=625): 1650/10000 (No)
RNG Roll (To-Burn) (<=1000): 6802/10000 (No)
(8 + ((3-1)*1.5)) = 11 Damage
-6 energy

Action 2:

Chatot used Taunt!
Hazel fell for the taunt!
-12 energy
Hazel used Ice Beam!
RNG Roll (To-Crit) (<=625): 9932/10000 (No)
RNG Roll (To-Freeze) (<=1000): 6115/10000 (No)
(10 + ((3-2)*1.5))*1.5 = 17.25 ~ 17 Damage
-7 energy

Action 3:

Chatot used Chatter!
RNG Roll (To-Crit) (<=625): 3144/10000 (No)
RNG Roll (To-Confusion Stage) (1-3333 (2a) | 3334-6666 (3a) | 6667-9999 (4a) | 10000 (Reroll)): 4162/10000 (3a)
(6 + ((4-5)*1.5) + 3) + 4 = 11.5 ~ 12 Damage
-6 energy
Hazel used Psychic!
RNG Roll (To-Hit Self) (<=5000): 1269/10000 (Yes)
Hazel's Confusion Stage dropped (2a)
(4 + ((3-5)*1.5) = 1 Damage
-3 energy
Hazel's confusion Stage dropped (1a)


Hazel (F) @ Nothing
HP: 17 | En: 56
3 / 5 / 3 / 5 / 21
SC:3 | WC:3 | Sub:2
Pressure
Taunted (4a)
Tormented (3a)


Chatot (M) @ Castle Sharp Beak
HP: 38 | En: 22
3 / 1 / 4 / 2 / 91
SC:1 | WC:1 | Sub:2
Keen Eye
 

Dogfish44

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Moderator
#11


"Gonna win!"

Fly ~ Aerial Ace ~ Chill

~~~


Hazel (F) @ Nothing
HP: 17 | En: 56
3 / 5 / 3 / 5 / 21
SC:3 | WC:3 | Sub:2
Pressure
Taunted (4a)
Tormented (3a)


Chatot (M) @ Castle Sharp Beak
HP: 38 | En: 22
3 / 1 / 4 / 2 / 91
SC:1 | WC:1 | Sub:2
Keen Eye

Action 1:

Chatot used Fly!
Chatot flew high up!
Hazel used ThunderPunch!
But there was no target...
-6 energy
Chatot used Fly!
RNG Roll (To-Crit) (<=625): 1072/10000 (No)
(9 + ((3-5)*1.5) + 3) + 4 = 13 Damage
-12 energy

Action 2:

Chatot used Aerial Ace!
RNG Roll (To-Crit) (<=625): 1999/10000 (No)
(6 + ((3-5)*1.5) + 3) + 4 = 10 Damage
-5 energy

Glacier Knight's Hazel fainted!


Hazel (F) @ Nothing
HP: 0 | En: 50
3 / 5 / 3 / 5 / 21
SC:3 | WC:3 | Sub:2
Pressure
KOed


Chatot (M) @ Castle Sharp Beak
HP: 38 | En: 5
3 / 1 / 4 / 2 / 91
SC:1 | WC:1 | Sub:2
Keen Eye

~~~



"Got your nose!"

~~~~~~~~~~



"Your Castle Challenge ends here Glacier Knight. Your CP is reset to 0, and you may rechallenge Rank 1 after 1 week. You gain the following to improve yourself. Au Revoir!"

Glacier Knight: N/A
Hazel: 2 MC | 1 EC

Dogfish44: 4 UC (1 Match (2 UC) + 3 UC (Dedication) - 1 UC (No Shop Reffed)
 
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