DarkSlay
Guess who's back? Na na na! *breakdances*
Only Its_A_Random and referees should post in this thread.
Challenge 1:
RNG Rolls: 70/79, 1/1
Psychic Miriam would like to fight!
"I sense that you have a fear for the furry flighted ones!"
Swoobat (F)
Nature: Modest
+SpA, -Atk
Item: Castle Psychic Gem
Type: Psychic / Flying
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Ability:
Simple: (Innate) This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the effectiveness, but the same actual stage. (e.g. Swords Dance/Screech is still a 2 stage boost/drop but is calculated as 4 stages). Stat benefits/reductions still maximize at 6 effective stages.
Stats:
HP: 100
Atk: 1
Def: 2
SpA: 4
SpD: 2
Spe: 114
Size Class: 2
Weight Class: 2
Base Rank Total: 16
Attacks:
Confusion
Odor Sleuth
Gust
Assurance
Heart Stamp
Imprison
Air Cutter
Attract
Stored Power
Knock Off
Flatter
Psyshock
Calm Mind
Hidden Power Fighting 7
Protect
Shadow Ball
Double Team
Aerial Ace
Energy Ball
Charge Beam
Thunder Wave
"Go, my creature of the night!"
Calm Mind -> Psyshock -> Calm Mind
IF (Calm Mind is Disabled), THEN (Replace it with Thunder Wave)
IF (Torment is used), THEN (Use Protect, then if used consecutively, follow with Thunder Wave -> Charge Beam)
Challenge 1:
Battle 1-1:I might as well give this a shot with my lesser used mons, so I challenge the Battle Castle!
Mode: Singles
Thread: N/A
Rank: 1
Starting CP: 0
Abilities:
Dusknoir: Pressure
Simipour: Torrent
Eelektross: Levitate
No Items for anyone
Dusknoir [Caius] (M)
NATURE: Quiet (-10% Evasion)
TYPE
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
ABILITIES
Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
STATS
HP: 90
Atk: Rank 4
Def: Rank 5
SpA: Rank 4 (+)
SpD: Rank 5
Spe: 39 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 21
EC: 9/9
MC: 0
DC: N/A
ATTACKS (28)
LEVEL-UP
Fire Punch
Ice Punch
Thunderpunch
Gravity
Bind
Leer
Night Shade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit
Will-O-Wisp
Shadow Punch
Hex
Payback
TM/HM
Ice Beam
Earthquake
Psychic
Shadow Ball
Torment
Charge Beam
Embargo
Rock Slide
EGG
Destiny Bond
Pain Split
Dark Pulse
Simipour [Blind] (M)
NATURE: Hasty (+15% Accuracy)
TYPE
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
ABILITIES
Gluttony: (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
Torrent (DW Unlocked): (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
STATS
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 116 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 21
EC: 6/6
MC: 0
DC: 5/5
ATTACKS (22)
LEVEL-UP
Scratch
Leer
Lick
Water Gun
Fury Swipes
Water Sport
Bite
Scald
Taunt
Brine
Recycle
Crunch
TM/HM
Ice Beam
Brick Break
Acrobatics
Shadow Claw
Rock Slide
Grass Knot
EGG
Low Kick
Nasty Plot
Aqua Tail
Hydro Pump
Eelektross [Sheeldon] (M)
NATURE: Brave (-10% Evasion)
TYPE
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
ABILITIES
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
STATS
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 43 (-)
Size Class: 4
Weight Class: 4
Base Rank Total: 19
EC: 9/9
MC: 1
DC: N/A
ATTACKS (22)
LEVEL-UP
Tackle
Thunder Wave
Spark
Charge Beam
Crush Claw
Headbutt
Bind
Acid
Discharge
Crunch
Thunderbolt
Acid Spray
Coil
Wild Charge
Gastro Acid
Zap Cannon
Thrash
TM/HM
Dragon Claw
Brick Break
Flamethrower
Acrobatics
Rock Slide
RNG Rolls: 70/79, 1/1
Psychic Miriam would like to fight!
"I sense that you have a fear for the furry flighted ones!"
Swoobat (F)
Nature: Modest
+SpA, -Atk
Item: Castle Psychic Gem
Type: Psychic / Flying
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Ability:
Simple: (Innate) This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the effectiveness, but the same actual stage. (e.g. Swords Dance/Screech is still a 2 stage boost/drop but is calculated as 4 stages). Stat benefits/reductions still maximize at 6 effective stages.
Stats:
HP: 100
Atk: 1
Def: 2
SpA: 4
SpD: 2
Spe: 114
Size Class: 2
Weight Class: 2
Base Rank Total: 16
Attacks:
Confusion
Odor Sleuth
Gust
Assurance
Heart Stamp
Imprison
Air Cutter
Attract
Stored Power
Knock Off
Flatter
Psyshock
Calm Mind
Hidden Power Fighting 7
Protect
Shadow Ball
Double Team
Aerial Ace
Energy Ball
Charge Beam
Thunder Wave
"Go, my creature of the night!"
Calm Mind -> Psyshock -> Calm Mind
IF (Calm Mind is Disabled), THEN (Replace it with Thunder Wave)
IF (Torment is used), THEN (Use Protect, then if used consecutively, follow with Thunder Wave -> Charge Beam)