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Roleplay Battle Castle - Prep

Discussion in 'ASB' started by Engineer Pikachu, Jun 5, 2011.

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  1. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    Yep, this is Preparation thread #3.

    This preparation thread is here for one reason: filling out stuff for over 300 Pokemon by yourself is both tedious and time-consuming. If you help, it drastically reduces the time it takes for the Castle to get set up! It might also mean that it'll be easier for you to get chosen as the test subject! Unlike the Hall, there will be no BT compensation for helping with this; however, you do get the satisfaction of being a volunteer, as well as getting to challenge the Castle. There are 85 Pokemon needed for the first set of Ranks, so let's get to work!

    For this first set of Ranks, here are the requirements for each template:

    • Veekun sprite
    • Pokemon species name; leave gender as (X)
    • Nature with XXXXX
    • Item with XXXXX
    • Type, with the STAB description c/ped underneath
    • Abilities
    • Stats
    • Level-Up Moves from 0 to 25 from any Pokemon in the evolutionary line.
    • All Egg Moves (if there are no Egg Moves, continue to list the rest of the Level-Up Moves (don't put them in a separate section; just separate them with a large amount of underscores))
    • All BW TM Moves
    To make this easier, I have completed Butterfree for you. Just c/p Butterfree and edit as it fits. Also note that some Pokemon in this set may seem much better than others; it's made to be that way.

    Note that there will be no reservations. Just finish them as fast as you can, and don't bite off more than you can chew!

    Rank Set 1:
    To-Do List (open)

    DONE

    Butterfree (open)
    [​IMG]
    Butterfree (X)
    Nature: XXXXX


    Item:
    XXXXX

    Type: Bug / Flying
    Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Ability:
    Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Tinted Lens: (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resistance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).

    Stats:
    HP: 90
    Atk: 2
    Def: 2
    SpA: 3
    SpD: 3
    Spe: 70

    Attacks:
    Tackle
    String Shot
    Bug Bite
    Harden
    Confusion
    PoisonPowder
    Stun Spore
    Sleep Powder
    Gust
    Supersonic
    Whirlwind
    Psybeam
    __________
    Silver Wind
    Tailwind
    Rage Powder
    Safeguard
    Captivate
    Bug Buzz
    Quiver Dance

    Toxic
    Venoshock
    Hidden Power
    Sunny Day
    Hyper Beam
    Protect
    Rain Dance
    Safeguard
    Frustration
    SolarBeam
    Return
    Psychic
    Shadow Ball
    Double Team
    Aerial Ace
    Facade
    Rest
    Attract
    Thief
    Round
    Energy Ball
    Acrobatics
    Giga Impact
    Flash
    Struggle Bug
    Psych Up
    Dream Eater
    U-Turn
    Substitute

    Beedrill (open)
    [​IMG]
    Beedrill (X)
    Nature: XXXXX


    Item: XXXXX

    Type: Bug / Poison
    Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Ability:
    Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
    Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

    Stats:
    HP: 100
    Atk: 3
    Def: 2
    SpA: 2
    SpD: 3
    Spe: 75

    Attacks:
    Poison Sting
    String Shot
    Bug Bite
    Harden
    Fury Attack
    Focus Energy
    Twineedle
    Rage
    Pursuit
    Toxic Spikes
    __________
    Pin Missile
    Agility
    Assurance
    Poison Jab
    Endeavor

    Toxic
    Venoshock
    Hidden Power
    Sunny Day
    Hyper Beam
    Protect
    Frustration
    SolarBeam
    Return
    Brick Break
    Double Team
    Sludge Bomb
    Aerial Ace
    Facade
    Rest
    Attract
    Thief
    Round
    False Swipe
    Acrobatics
    Giga Impact
    Flash
    Swords Dance
    Struggle Bug
    X-Scissor
    Swagger
    U-Turn
    Substitute
    Rock Smash
    Cut

    Pidgeot (open)
    [​IMG]
    Pidgeot (X)
    Nature: XXXXX

    Item: XXXXX

    Type: Normal/Flying
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Ability:
    Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
    Tangled Feet: (Innate) When confused, this Pokemon moves around in a haphazard manner, increasing their evasion by one (1) stage. These Pokemon will never damage themselves in confusion.
    Big Pecks: (Innate) This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds.

    Stats:
    HP: 100
    Atk: 3
    Def: 3
    SpA: 3
    SpD: 3
    Spe: 91

    Attacks:
    Tackle
    Sand-Attack
    Gust
    Quick Attack
    Whirlwind
    Twister

    Air Cutter
    Air Slash
    Brave Bird
    Defog
    Faint Attack
    Foresight
    Pursuit
    Steel Wing
    Uproar

    Toxic
    Hidden Power
    Sunny Day
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    Return
    Double Team
    Aerial Ace
    Facade
    Rest
    Attract
    Thief
    Round
    Giga Impact
    Work Up
    Swagger
    Pluck
    U-Turn
    Substitute
    Fly

    Raticate (open)
    [​IMG]
    Raticate (X)
    Nature: XXXXX

    Item: XXXXX

    Type: Normal
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Ability:

    Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

    Stats:
    HP: 90
    Atk: 3
    Def: 3
    SpA: 2
    SpD: 3
    Spe: 97

    Attacks:
    Tackle
    Tail Whip
    Swords Dance
    Quick Attack
    Focus Energy
    Bite
    Pursuit
    Hyper Fang
    Sucker Punch
    Scary Face
    Crunch

    Counter
    Final Gambit
    Flame Wheel
    Fury Swipes
    Last Resort
    Me First
    Revenge
    Reversal
    Screech
    Swagger
    Uproar

    Roar
    Toxic
    Hidden Power
    Sunny Day
    Taunt
    Ice Beam
    Blizzard
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    Thunderbolt
    Thunder
    Return
    Dig
    Shadow Ball
    Double Team
    Facade
    Rest
    Attract
    Thief
    Round
    Charge Beam
    Retaliate
    Giga Impact
    Thunder Wave
    Work Up
    Grass Knot
    Swagger
    Pluck
    U-Turn
    Substitute
    Wild Charge
    Rock Smash
    Cut
    Strength

    Fearow (open)
    [​IMG]
    Fearow (X)
    Nature: XXXXX

    Item: XXXXX

    Type: Normal/Flying
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Ability:
    Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
    Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

    Stats:
    HP: 100
    Atk: 3
    Def: 3
    SpA: 3
    SpD: 3
    Spe: 100

    Attacks:
    Pluck
    Peck
    Growl
    Leer
    Fury Attack
    Pursuit
    Aerial Ace
    Mirror Move
    Agility

    Astonish
    Faint Attack
    FeatherDance
    Quick Attack
    Razor Wind
    Scary Face
    Sky Attack
    Steel Wing
    Tri Attack
    Uproar
    Whirlwind

    Toxic
    Hidden Power
    Sunny Day
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    Return
    Double Team
    Aerial Ace
    Facade
    Rest
    Attract
    Thief
    Round
    Echoed Voice
    False Swipe
    Giga Impact
    Work Up
    Swagger
    Pluck
    U-turn
    Substitute
    Fly

    Parasect (open)
    [​IMG]
    Parasect (X)
    Nature: XXXXX


    Item: XXXXX

    Type: Bug/Grass
    Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Ability:
    Effect Spore: (Can be Disabled) This Pokemon has a stockpile of defensive spores which it releases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep.
    Dry Skin: (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by 2. The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
    Damp: (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    Stats:
    HP: 90
    Atk: 3
    Def: 3
    SpA: 2
    SpD: 3
    Spe: 30

    Attacks:
    Cross Poison
    Scratch
    Stun Spore
    PoisonPowder
    Leech Life
    Fury Cutter
    Spore
    Slash

    Agility
    Bug Bite
    Counter
    Endure
    False Swipe
    Flail
    Leech Seed
    Light Screen
    Metal Claw
    Natural Gift
    Psybeam
    Pursuit
    Screech
    Sweet Scent

    Hone Claws
    Toxic
    Venoshock
    Hidden Power
    Sunny Day
    Hyper Beam
    Light Screen
    Protect
    Frustration
    Solarbeam
    Return
    Dig
    Brick Break
    Double Team
    Sludge Bomb
    Aerial Ace
    Facade
    Rest
    Attract
    Thief
    Round
    Energy Ball
    Giga Impact
    Flash
    Swords Dance
    Struggle Bug
    X-Scissor
    Grass Knot
    Swagger
    Substitute
    Rock Smash
    Cut

    Dugtrio (open)
    [​IMG]
    Dugtrio (X)
    Nature:
    XXXXX


    Item: XXXXX

    Type: Ground
    Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Ability:
    Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
    Arena Trap: (Innate) This Pokemon has great knowledge of the field and can always remain close to an earthbound foe no matter where it runs, flying opponents and levitating Pokemon are unaffected.
    Sand Force: (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

    Stats:
    HP: 90
    Atk: 3
    Def: 2
    SpA: 2
    SpD: 3
    Spe: 120

    Attacks:
    Night Slash
    Tri Attack
    Scratch
    Sand-Attack
    Growl
    Astonish
    Magnitude
    Mud-Slap
    Magnitude
    Bulldoze
    Dig
    Sucker Punch
    Fury Swipes

    AncientPower
    Astonish
    Beat Up
    Endure
    Faint Attack
    Final Gambit
    Headbutt
    Memento
    Mud Bomb
    Pursuit
    Reversal
    Rock Slide
    Screech
    Uproar

    Hone Claws
    Toxic
    Hidden Power
    Sunny Day
    Hyper Beam
    Protect
    Frustration
    Earthquake
    Return
    Dig
    Double Team
    Sludge Wave
    Sludge Bomb
    Sandstorm
    Rock Tomb
    Aerial Ace
    Facade
    Rest
    Attract
    Thief
    Round
    Echoed Voice
    Shadow Claw
    Giga Impact
    Stone Edge
    Bulldoze
    Rock Slide
    Swagger
    Substitute
    Rock Smash
    Cut

    Poliwrath (open)
    [​IMG]
    Poliwrath (X)
    Nature:
    XXXXX


    Item: XXXXX

    Type: Water / Fighting
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Ability:
    Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
    Damp: (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
    Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.

    Stats:
    HP: 90
    Atk: 3
    Def: 3
    SpA: 3
    SpD: 3
    Spe: 70

    Attacks:
    Water Sport
    Bubble
    Rain Dance
    BubbleBeam
    Hypnosis
    Water Gun
    DoubleSlap
    Submission
    Body Slam

    BubbleBeam
    Encore
    Endeavor
    Endure
    Haze
    Ice Ball
    Mind Reader
    Mist
    Mud Shot
    Refresh
    Splash
    Water Pulse
    Water Sport

    Toxic
    Hail
    Bulk Up
    Hidden Power
    Ice Beam
    Blizzard
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    Earthquake
    Return
    Dig
    Psychic
    Brick Break
    Double Team
    Rock Tomb
    Facade
    Rest
    Attract
    Thief
    Low Sweep
    Round
    Focus Blast
    Scald
    Fling
    Payback
    Giga Impact
    Bulldoze
    Rock Slide
    Work Up
    Poison Jab
    Swagger
    Substitute
    Rock Smash
    Surf
    Strength
    Waterfall
    Dive

    Golem (open)
    [​IMG]
    Golem (X)
    Nature
    : XXXXX


    Item: XXXXX

    Type: Rock / Ground
    Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

    Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Ability:
    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

    Stats:
    HP: 100
    Atk: 4
    Def: 5
    SpA: 2
    SpD: 3
    Spe: 45

    Attacks:
    Tackle
    Defense Curl
    Mud Sport
    Rock Polish
    Rock Throw
    Magnitude
    Steamroller
    Rock Blast
    Selfdestruct
    Rollout

    Autotomize
    Block
    Curse
    Endure
    Flail
    Focus Punch
    Hammer Arm
    Mega Punch
    Rock Climb
    Rock Slide

    Roar
    Toxic
    Hidden Power
    Sunny Day
    Hyper Beam
    Protect
    Frustration
    Smack Down
    Earthquake
    Return
    Dig
    Brick Break
    Double Team
    Flamethrower
    Sandstorm
    Fire Blast
    Rock Tomb
    Facade
    Rest
    Attract
    Round
    Focus Blast
    Fling
    Incinerate
    Explosion
    Giga Impact
    Rock Polish
    Stone Edge
    Gyro Ball
    Bulldoze
    Rock Slide
    Swagger
    Substitute
    Rock Smash
    Strength

    Farfetch'd (open)
    [​IMG]
    Farfetch’d (X)
    Nature: XXXXX


    Item: XXXXX

    Type: Normal/Flying
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Ability:
    Keen Eye:
    (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Defiant: The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's move, it's Attack increases by two (2) stages.

    Stats:
    HP: 90
    Atk: 3
    Def: 2
    SpA: 2
    SpD: 3
    Spe: 60

    Attacks:
    Poison Jab
    Peck
    Sand-Attack
    Leer
    Fury attack
    Knock Off
    Aerial Ace
    Slash
    Air Cutter
    Swords Dance

    Covet
    Curse
    FeatherDance
    Flail
    Foresight
    Gust
    Leaf Blade
    Mirror Move
    Mud-Slap
    Night Slash
    Quick Attack
    Revenge
    Roost
    Steel Wing
    Trump Card

    Toxic
    Hidden Power
    Sunny Day
    Protect
    Frustration
    Return
    Double Team
    Aerial Ace
    Facade
    Rest
    Attract
    Thief
    Round
    False Swipe
    Acrobatics
    Retaliate
    Swords Dance
    Psych Up
    Work Up
    Poison Jab
    Swagger
    Pluck
    U-turn
    Substitute
    Cut
    Fly

    Dodrio (open)
    [​IMG]
    Dodrio (X)
    Nature: XXXXX

    Item: XXXXX

    Type: Normal/Flying
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Ability:
    Run Away:
    (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
    Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.
    Tangled Feet: (Innate) When confused, this Pokemon moves around in a haphazard manner, increasing their evasion by one (1) stage. These Pokemon will never damage themselves in confusion.

    Stats:
    HP: 90
    Atk: 4
    Def: 3
    SpA: 2
    SpD: 2
    Spe: 100

    Attacks:
    Pluck
    Peck
    Growl
    Quick Attack
    Rage
    Fury Attack
    Pursuit
    Uproar
    Tri Attack

    Assurance
    Brave Bird
    Endeavor
    Faint Attack
    Flail
    Haze
    Mirror Move
    Natural Gift
    Quick Attack
    Supersonic

    Toxic
    Hidden Power
    Sunny Day
    Taunt
    Hyper Beam
    Protect
    Frustration
    Return
    Double Team
    Aerial Ace
    Torment
    Facade
    Rest
    Attract
    Thief
    Round
    Echoed Voice
    Payback
    Giga Impact
    Work Up
    Swagger
    Pluck
    Substitute
    Fly

    Dewgong (open)
    [​IMG]
    Dewgong (X)
    Nature: XXXXX

    Item: XXXXX

    Type: Water/Ice
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Ice STAB; Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Ability:
    Thick Fat:
    (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
    Hydration: (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.
    Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.

    Stats:
    HP: 100
    Atk: 3
    Def: 3
    SpA: 3
    SpD: 3
    Spe: 70

    Attacks:
    Headbutt
    Growl
    Aurora Beam
    Water Sport
    Icy Wind
    Encore
    Ice Shard
    Rest
    Aqua Ring
    Aurora Beam
    Signal Beam

    Disable
    Encore
    Fake Out
    Horn Drill
    Icicle Spear
    Iron Tail
    Lick
    Peck
    Perish Song
    Signal Beam
    Slam
    Sleep Talk
    Spit Up
    Stockpile
    Swallow
    Water Pulse

    Water Pulse
    Headbutt
    Curse
    Toxic
    Hail
    Horn Drill
    Hidden Power
    Snore
    Body Slam
    Take Down
    Double-Edge
    BubbleBeam
    Water Gun
    Ice Beam
    Blizzard
    Hyper Beam
    Icy Wind
    Protect
    Rain Dance
    Safeguard
    Endure
    Frustration
    Return
    Pay Day
    Rage
    Mimic
    Double Team
    Façade
    Secret Power
    Swagger
    Sleep Talk
    Bide
    Skull Bash
    Rest
    Attract
    Thief
    Brine
    Round
    Echoed Voice
    Fling
    Giga Impact
    Frost Breath
    Avalanche
    Captivate
    Natural Gift
    Substitute
    Waterfall
    Dive
    Whirlpool
    Strength

    Kingler (open)
    [​IMG]
    Kingler (X)
    Nature: XXXXX

    Item: XXXXX

    Type: Water
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Ability:
    Hyper Cutter:
    (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
    Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
    Sheer Force: (Innate) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Stats:
    HP: 90
    Atk: 5
    Def: 4
    SpA: 2
    SpD: 2
    Spe: 75

    Attacks:
    Mud Sport
    Bubble
    Vicegrip
    Leer
    Harden
    Bubblebeam
    Mud Shot
    Metal Claw
    Stomp
    Guillotine
    Wide Guard

    Agility
    Amnesia
    AncientPower
    Bide
    Chip Away
    Dig
    Endure
    Flail
    Haze
    Knock Off
    Slam
    Swords Dance
    Tickle

    Water Pulse
    Curse
    Swords Dance
    Hone Claws
    Toxic
    Rock Smash
    Body Slam
    Take Down
    Double-Edge
    BubbleBeam
    Water Gun
    Hail
    Hidden Power
    Snore
    Ice Beam
    Blizzard
    Hyper Beam
    Rage
    Mimic
    Icy Wind
    Protect
    Rain Dance
    Endure
    Frustration
    Return
    Mud-Slap
    Dig
    Brick Break
    Double Team
    Rock Tomb
    Façade
    Secret Power
    Swagger
    Sleep Talk
    Bide
    Rest
    Attract
    Thief
    Fury Cutter
    Round
    False Swipe
    Scald
    Brine
    Fling
    Quash
    Giga Impact
    Captivate
    Rock Slide
    X-Scissor
    Sleep Talk
    Natural Gift
    Swagger
    Substitute
    Cut
    Surf
    Strength
    Waterfall
    Whirlpool
    Dive

    Electrode (open)
    [​IMG]
    Electrode (X)
    Nature: XXXXX


    Item: XXXXX

    Type: Electric
    Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Ability:
    Soundproof (Innate):
    Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell.. (Known sound moves: Bug Buz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.
    Static (Innate): This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
    Aftermath (Innate):
    If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 3
    Spe: 95

    Attacks:
    Charge
    Tackle
    Screech
    Sonicboom
    Spark
    Rollout
    Screech
    Charge Beam
    ___________
    Light Screen
    Electro Ball
    Self-Destruct
    Swift
    Magnet Rise
    Gyro Ball
    Explosion
    Mirror Coat

    Toxic
    Hidden Power
    Taunt
    Hyper Beam
    Light Screen
    Protect
    Rain Dance
    Frustration
    Thunderbolt
    Thunder
    Return
    Double Team
    Torment
    Façade
    Rest
    Thief
    Round
    Charge Beam
    Explosion
    Giga Impact
    Flash
    Volt Switch
    Thunder Wave
    Gyro Ball
    Swagger
    Substitute
    Wild Charge

    Kangaskhan (open)
    [​IMG]
    Kangaskhan (X)
    Nature: XXXXX


    Item: XXXXX

    Type: Normal
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Ability:
    Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.
    Scrappy: (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Stats:
    HP: 110
    Atk: 3
    Def: 3
    SpA: 2
    SpD: 3
    Spe: 90

    Attacks:
    Comet Punch
    Leer
    Fake Out
    Bite
    Tail Whip
    Double Hit
    Mega Punch
    Rage

    Circle Throw
    Counter
    Crush Claw
    Disable
    Double-Edge
    Endeavor
    Focus Energy
    Focus Punch
    Foresight
    Hammer Arm
    Safeguard
    Stomp
    Substitute
    Trump Card
    Uproar

    Roar
    Toxic
    Hail
    Hidden Power
    Sunny Day
    Ice Beam
    Blizzard
    Hyper Beam
    Protect
    Rain Dance
    Safeguard
    Frustration
    SolarBeam
    Thunderbolt
    Thunder
    Earthquake
    Return
    Dig
    Shadow Ball
    Brick Break
    Double Team
    Flamethrower
    Sandstorm
    Fire Blast
    Rock Tomb
    Aerial Ace
    Facade
    Rest
    Attract
    Thief
    Round
    Focus Blast
    Fling
    Incinerate
    Shadow Claw
    Retaliate
    Giga Impact
    Bulldoze
    Rock Slide
    Work Up
    Swagger
    Substitute
    Rock Smash
    Cut
    Surf
    Strength

    Seaking (open)
    [​IMG]
    Seaking (X)
    Nature: XXXXX

    Item: XXXXX

    Type: Water
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Ability:
    Swift Swim:
    (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.
    Water Veil: (Innate) Pokemon with this ability always have their body coated in a layer of water which prevents burns.
    Lightning Rod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:
    HP: 100
    Atk: 3
    Def: 3
    SpA: 3
    SpD: 3
    Spe: 68

    Attacks:
    Peck
    Tail Whip
    Water Sport
    Supersonic
    Horn attack
    Water Pulse
    Flail
    Poison Jab

    Aqua Tail
    Body Slam
    Haze
    Hydro Pump
    Mud Shot
    Mud Sport
    Mud-Slap
    Psybeam
    Signal Beam
    Skull Bash
    Sleep Talk

    Water Pulse
    Curse
    Toxic
    Hail
    Horn Drill
    Hidden Power
    Snore
    Take Down
    Double-Edge
    BubbleBeam
    Water Gun
    Ice Beam
    Blizzard
    Hyper Beam
    Rage
    Mimic
    Icy Wind
    Protect
    Rain Dance
    Endure
    Frustration
    Return
    Double Team
    Façade
    Secret Power
    Swagger
    Sleep Talk
    Bide
    Swift
    Skull Bash
    Rest
    Attract
    Round
    Scald
    Giga Impact
    Captivate
    Sleep Talk
    Natural Gift
    Poison Jab
    Swagger
    Substitute
    Surf
    Waterfall
    Whirlpool
    Dive

    Jynx (open)
    [​IMG]
    Jynx (X)
    Nature: XXXXX


    Item: XXXXX

    Type: Ice/Psychic
    Ice STAB; Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Ability:
    Oblivious:
    (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.
    Forewarn: (Innate) This Pokemon has the ability to sense the opponents super-effective, OHKO, and explosive attacks, and has a percentage (%) chance to evade equal to one (1) plus (+) double (x2) the move's base attack power. This percentage chance (%) is applied to the attacking move's base accuracy.
    Dry Skin: (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by 2. The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.

    Stats:
    HP: 100
    Atk: 2
    Def: 2
    SpA: 4
    SpD: 3
    Spe: 95

    Attacks:
    Pound
    Lick
    Sweet Kiss
    Powder Snow
    Confusion
    Sing
    Heart Stamp
    Mean Look
    Fake Tears
    DoubleSlap
    Ice Punch

    Captivate
    Fake Out
    Ice Punch
    Lovely Kiss
    Meditate
    Miracle Eye
    Nasty Plot
    Psych Up
    Wake-Up Slap
    Wish

    Psyshock
    Focus Punch
    Water Pulse
    Calm Mind
    DynamicPunch
    Headbutt
    Curse
    Mega Punch
    Mega Kick
    Toxic
    Psych Up
    Body Slam
    Take Down
    Double-Edge
    BubbleBeam
    Water Gun
    Hail
    Hidden Power
    Taunt
    Sweet Scent
    Ice Beam
    Snore
    Blizzard
    Hyper Beam
    Counter
    Seismic Toss
    Rage
    Light Screen
    Icy Wind
    Protect
    Rain Dance
    Endure
    Telekinesis
    Frustration
    Return
    Psychic
    Shadow Ball
    Brick Break
    Mud-Slap
    Teleport
    Mimic
    Double Team
    Swagger
    Sleep Talk
    Dream Eater
    Reflect
    Torment
    Façade
    Secret Power
    Bide
    Metronome
    Skull Bash
    Rest
    Psywave
    Attract
    Thief
    Nightmare
    Round
    Echoed Voice
    Skill Swap
    Focus Blast
    Energy Ball
    Fling
    Drain Punch
    Payback
    Recycle
    Giga Impact
    Flash
    Frost Breath
    Captivate
    Natural Gift
    Grass Knot
    Substitute
    Trick Room

    Flareon (open)
    [​IMG]
    Flareon (X)
    Nature: XXXXX


    Item: XXXXX

    Type: Fire
    Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Ability:
    Flash Fire (Innate):
    This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
    Guts (Innate): This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 4
    Spe: 65

    Attacks:
    Tail Whip
    Tackle
    Helping Hand
    Sand Attack
    Ember
    Quick Attack
    Growl

    Charm
    Covet
    Curse
    Detect
    Endure
    Fake Tears
    Flail
    Natural Gift
    Stored Power
    Synchronize
    Tickle
    Wish
    Yawn

    Roar
    Toxic
    Hidden Power
    Sunny Day
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    Return
    Dig
    Shadow Ball
    Double Team
    Flamethrower
    Fire Blast
    Façade
    Flame Charge
    Rest
    Attract
    Round
    Echoed Voice
    Overheat
    Incinerate
    Will-o-Wisp
    Retaliate
    Giga Impact
    Rock Slide
    Work Up
    Swagger
    Substitute
    Rock Smash

    Omastar (open)
    [​IMG]
    Omastar (X)
    Nature: XXXXX


    Item: XXXXX

    Type: Rock/Water
    Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Ability:
    Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.
    Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
    Weak Armor: (Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

    Stats:
    HP: 100
    Atk: 2
    Def: 5
    SpA: 4
    SpD: 3
    Spe: 55

    Attacks:
    Constrict
    Water Gun
    Withdraw
    Bite
    Rollout
    Leer
    Horn Attack
    Mud Shot

    Aurora Beam
    Bide
    Bubblebeam
    Haze
    Knock Off
    Muddy Water
    Rock Slide
    Slam
    Spikes
    Supersonic
    Toxic Spikes
    Water Pulse
    Whirlpool
    Wring Out

    Toxic
    Hail
    Hidden Power
    Ice Beam
    Blizzard
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    Smack Down
    Return
    Double Team
    Sandstorm
    Rock Tomb
    Facade
    Rest
    Attract
    Thief
    Round
    Scald
    Giga Impact
    Rock Polish
    Stone Edge
    Gyro Ball
    Rock Slide
    Swagger
    Substitute
    Rock Smash
    Surf
    Waterfall
    Dive

    Furret (open)
    [​IMG]
    Furret (X)
    Nature: XXXXX


    Item: XXXXX

    Type: Normal
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Ability:
    Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
    Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
    Frisk: (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.

    Stats:
    HP: 100
    Atk: 3
    Def: 3
    SpA: 2
    SpD: 2
    Spe: 90

    Attacks:
    Tackle
    Scratch
    Foresight
    Defense Curl
    Quick Attack
    Fury Swipes
    Helping Hand
    Follow Me
    Slam

    Assist
    Charm
    Covet
    Double-Edge
    Focus Energy
    Iron Tail
    Last Resort
    Natural Gift
    Pursuit
    Reversal
    Slash
    Substitute
    Trick

    Hone Claws
    Toxic
    Hidden Power
    Sunny Day
    Ice Beam
    Blizzard
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    SolarBeam
    Thunderbolt
    Thunder
    Return
    Dig
    Shadow Ball
    Brick Break
    Double Team
    Flamethrower
    Facade
    Rest
    Attract
    Thief
    Round
    Echoed Voice
    Focus Blast
    Fling
    Charge Beam
    Shadow Claw
    Retaliate
    Giga Impact
    Work Up
    Grass Knot
    Swagger
    U-Turn
    Substitute
    Rock Smash
    Cut
    Surf
    Strength

    Noctowl (open)
    [​IMG]
    Noctowl (X)
    Nature: XXXXX

    Item: XXXXX

    Type: Normal/Flying
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Ability:
    Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
    Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
    Tinted Lens: (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resistance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).

    Stats:
    HP: 110
    Atk: 2
    Def: 2
    SpA: 3
    SpD: 4
    Spe: 70

    Attacks:
    Sky Attack
    Tackle
    Growl
    Foresight
    Hypnosis
    Peck
    Uproar
    Reflect
    Confusion
    Echoed Voice

    Agility
    Defog
    Faint Attack
    FeatherDance
    Mirror Move
    Night Shade
    Sky Attack
    Supersonic
    Whirlwind
    Wing Attack

    Toxic
    Hidden Power
    Sunny Day
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    Return
    Psychic
    Shadow Ball
    Double Team
    Reflect
    Aerial Ace
    Facade
    Rest
    Attract
    Thief
    Round
    Echoed Voice
    Giga Impact
    Psych Up
    Work Up
    Dream Eater
    Swagger
    Pluck
    Substitute
    Fly

    Ledian (open)
    [​IMG]
    Ledian (X)
    Nature: XXXXX


    Item: XXXXX

    Type: Bug / Flying
    Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Ability:
    Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
    Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.
    Iron Fist: (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

    Stats:
    HP: 90
    Atk: 2
    Def: 2
    SpA: 2
    SpD: 4
    Spe: 85

    Attacks:
    Tackle
    Supersonic
    Comet Punch
    Light Screen
    Reflect
    Safeguard
    Mach Punch
    Baton Pass
    Silver Wind

    Bide
    Bug Bite
    Bug Buzz
    Dizzy Punch
    Drain Punch
    Encore
    Focus Punch
    Knock Off
    Psybeam
    Screech

    Toxic
    Hidden Power
    Sunny Day
    Hyper Beam
    Protect
    Frustration
    SolarBeam
    Return
    Dig
    Brick Break
    Double Team
    Aerial Ace
    Facade
    Rest
    Attract
    Thief
    Round
    Focus Blast
    Fling
    Acrobatics
    Giga Impact
    Flash
    Swords Dance
    Struggle Bug
    Swagger
    U-Turn
    Substitute
    Rock Smash
    Strength

    Ariados (open)
    [​IMG]
    Ariados (X)
    Nature: XXXXX


    Item: XXXXX

    Type: Bug / Poison
    Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Ability:
    Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
    Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
    Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

    Stats:
    HP: 100
    Atk: 3
    Def: 3
    SpA: 2
    SpD: 2
    Spe: 40

    Attacks:
    Poison Sting
    String Shot
    Bug Bite
    Scary Face
    Constrict
    Leech Life
    Night Shade
    Shadow Sneak
    Fury Swipes

    Baton Pass
    Disable
    Electroweb
    Night Slash
    Psybeam
    Pursuit
    Rage Powder
    Signal Beam
    Sonicboom
    Toxic Spikes
    Twineedle

    Hone Claws
    Toxic
    Venoshock
    Hidden Power
    Sunny Day
    Hyper Beam
    Protect
    Frustration
    SolarBeam
    Return
    Dig
    Psychic
    Double Team
    Sludge Bomb
    Aerial Ace
    Facade
    Rest
    Attract
    Thief
    Round
    Giga Impact
    Flash
    Struggle Bug
    Poison Jab
    Swagger
    Substitute

    Lanturn (open)
    [​IMG]
    Lanturn (X)
    Nature: XXXXX


    Item: XXXXX

    Type: Water / Electric
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Ability:
    Water Absorb (Innate):
    This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
    Illuminate (Can Be Activated): At any point in a match this Pokemon can illuminate the area without using an action, the light is less powerful than Flash.
    Volt Absorb (Innate): This Pokemon absorbs all electrical attacks and instead of taking damage, recovering 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only recieves 25% of the damage that attack would do to itself. Thunder Wave has no effect on the Pokemon.

    Stats:
    HP: 120
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 3
    Spe: 67

    Attacks:
    Bubble
    Supersonic
    Thunder Wave
    Flail
    Water Gun
    Confuse Ray
    Spark
    Take Down

    Agility
    Amnesia
    Brine
    Flail
    Mist
    Psybeam
    Screech
    Shock Wave
    Water Pulse
    Whirlpool

    Toxic
    Hail
    Hidden Power
    Ice Beam
    Blizzard
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    Thunderbolt
    Thunder
    Return
    Double Team
    Shock Wave
    Façade
    Rest
    Attract
    Round
    Scald
    Charge Beam
    Giga Impact
    Flash
    Volt Switch
    Thunder Wave
    Swagger
    Substitute
    Wild Charge

    Azumarill (open)
    [​IMG]
    Azumarill (X)

    Nature: XXXXX


    Item: XXXXX

    Type: Water
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Ability:
    Thick Fat (Innate):
    This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
    Huge Power (Innate): This Pokemon has immense inner strength that grows with its development, raising its Attack by one Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack is only raised by one Rank.
    Sap Sipper (Innate): This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:
    HP: 110
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 3
    Spe: 50

    Attacks:
    Tackle
    Defense Curl
    Tail Whip
    Water Gun
    Rollout
    Bubblebeam
    Splash
    Charm
    Bubble
    Slam

    Amnesia
    Aqua Jet
    Belly Drum
    Body Slam
    Foresight
    Future Sight
    Light Screen
    Muddy Water
    Perish Song
    Present
    Refresh
    Substitute
    Superpower
    Supersonic
    Water Sport
    Encore
    Fake Tears
    Refresh
    Sing
    Slam
    Soak
    Tickle

    Toxic
    Hail
    Hidden Power
    Ice Beam
    Blizzard
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    Return
    Dig
    Brick Break
    Double Team
    Façade
    Rest
    Attract
    Round
    Scald
    Fling
    Giga Impact
    Bulldoze
    Work Up
    Grass Knot
    Swagger
    Substitute
    Rock Smash

    Jumpluff (open)
    [​IMG]
    Jumpluff (X)
    Nature: XXXXX


    Item: XXXXX

    Type: Grass / Flying
    Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Ability:
    Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
    Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
    Infiltrator: Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.

    Stats:
    HP: 100
    Atk: 2
    Def: 3
    SpA: 2
    SpD: 3
    Spe: 110

    Attacks:
    Splash
    Synthesis
    Tail Whip
    Tackle
    Poison Powder
    Stun Spore
    Sleep Powder
    Bullet Seed
    Leech Seed
    Mega Drain
    Cotton Spore

    Amnesia
    Aromatherapy
    Confusion
    Cotton Guard
    Double-Edge
    Encore
    Endure
    Helping Hand
    Seed Bomb
    Worry Seed

    Toxic
    Hidden Power
    Sunny Day
    Hyper Beam
    Protect
    Frustration
    Solarbeam
    Return
    Double Team
    Reflect
    Aerial Ace
    Facade
    Rest
    Attract
    Round
    Energy Ball
    Acrobatics
    Giga Impact
    Flash
    Swords Dance
    Psych Up
    Grass Knot
    Swagger
    U-Turn
    Substitute

    Sunflora (open)
    [​IMG]
    Sunflora (X)
    Nature: XXXXX

    Item:
    XXXXX

    Type: Grass
    Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Ability:
    Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
    Solar Power: (Innate) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).
    Early Bird (DW): (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.

    Stats:
    HP: 100
    Atk: 3
    Def: 2
    SpA: 4
    SpD: 3
    Spe: 30

    Attacks:
    Absorb
    Pound
    Growth
    Razor Leaf
    Mega Drain
    Ingrain
    Grasswhistle
    Leech Seed
    Bullet Seed
    Worry Seed
    Sunny Day

    Bide
    Curse
    Encore
    Endure
    Grasswhistle
    Helping Hand
    Ingrain
    Leech Seed
    Morning Sun
    Natural Gift
    Nature Power
    Sweet Scent

    Toxic
    Hidden Power
    Sunny Day
    Hyper Beam
    Light Screen
    Protect
    Safeguard
    Frustration
    SolarBeam
    Return
    Double Team
    Sludge Bomb
    Facade
    Rest
    Attract
    Round
    Energy Ball
    Giga Impact
    Flash
    Swords Dance
    Grass Knot
    Swagger
    Substitute

    Quagsire (open)
    [​IMG]
    Quagsire (X)
    Nature: XXXXX


    Item: XXXXX

    Type: Water/Ground
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Ability:
    Damp: (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
    Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only receives 25% of the damage that attack would do to itself.
    Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed; it remains while this Pokemon is active.

    Stats:
    HP: 100
    Atk: 3
    Def: 3
    SpA: 3
    SpD: 3
    Spe: 35

    Attacks:
    Water Gun
    Tail Whip
    Mud Sport
    Mud Shot
    Slam
    Mud Bomb
    Amnesia

    Acid Spray
    After You
    Ancientpower
    Body Slam
    Counter
    Curse
    Double Kick
    Encore
    Mud Sport
    Recover
    Safeguard
    Sleep Talk
    Spit Up
    Stockpile
    Swallow

    Toxic
    Hail
    Hidden Power
    Ice Beam
    Blizzard
    Hyper Beam
    Protect
    Rain Dance
    Safeguard
    Frustration
    Earthquake
    Return
    Dig
    Brick Break
    Double Team
    Sludge Wave
    Sludge Bomb
    Sandstorm
    Rock Tomb
    Facade
    Rest
    Attract
    Thief
    Round
    Focus Blast
    Scald
    Fling
    Giga Impact
    Flash
    Stone Edge
    Bulldoze
    Rock Slide
    Swagger
    Substitute
    Rock Smash
    Surf
    Strength
    Waterfall
    Dive

    Girafarig (open)
    [​IMG]
    Girafarig (X)

    Nature: XXXXX


    Item:
    XXXXX

    Type: Normal / Psychic
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Ability:
    Inner Focus:
    (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.
    Sap Sipper: (Innate) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:
    HP: 100
    Atk: 3
    Def: 3
    SpA: 3
    SpD: 3
    Spe: 85

    Attacks:
    Power Swap
    Guard Swap
    Astonish
    Tackle
    Growl
    Confusion
    Odor Sleuth
    Stomp
    Agility
    Psybeam
    Baton Pass

    Amnesia
    Beat Up
    Double Kick
    Foresight
    Future Sight
    Magic Coat
    Mean Look
    Mirror Coat
    Psych Up
    Razor Wind
    Secret Power
    Skill Swap
    Take Down
    Wish

    Psyshock
    Calm Mind
    Toxic
    Hidden Power
    Sunny Day
    Light Screen
    Protect
    Rain Dance
    Telekinesis
    Frustration
    Thunderbolt
    Thunder
    Earthquake
    Return
    Psychic
    Shadow Ball
    Double Team
    Reflect
    Facade
    Rest
    Attract
    Thief
    Echoed Voice
    Energy Ball
    Charge Beam
    Retaliate
    Flash
    Thunder Wave
    Psych Up
    Bulldoze
    Work Up
    Dream Eater
    Grass Knot
    Swagger
    Substitute
    Trick Room
    Rock Smash
    Strength

    Dunsparce (open)
    [​IMG]
    Dunsparce (X)
    Nature: XXXXX


    Item: XXXXX

    Type: Normal
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Ability:
    Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (e.g., paralysis from Thunderbolt)
    Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
    Rattled: (Innate) These Pokemon are more easily frightened by Ghost, Bug, and Dark-typed attacks and will raise their speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:
    HP: 110
    Atk: 3
    Def: 3
    SpA: 3
    SpD: 2
    Spe: 45

    Attacks:
    Rage
    Defense Curl
    Yawn
    Glare
    Rollout
    Spite
    Pursuit

    Agility
    Ancientpower
    Astonish
    Bide
    Bite
    Curse
    Headbutt
    Hex
    Magic Coat
    Rage
    Rock Slide
    Secret Power
    Sleep Talk
    Snore
    Trump Card

    Calm Mind
    Toxic
    Hidden Power
    Sunny Day
    Ice Beam
    Blizzard
    Protect
    Rain Dance
    Frustration
    SolarBeam
    Thunderbolt
    Thunder
    Earthquake
    Return
    Dig
    Shadow Ball
    Double Team
    Flamethrower
    Fire Blast
    Rock Tomb
    Facade
    Rest
    Attract
    Thief
    Round
    Charge Beam
    Incinerate
    Retaliate
    Thunder Wave
    Gyro Ball
    Psych Up
    Bulldoze
    Rock Slide
    Poison Jab
    Dream Eater
    Swagger
    Substitute
    Wild Charge
    Rock Smash
    Strength

    Qwilfish (open)
    [​IMG]
    Qwilfish (X)
    Nature: XXXXX


    Item: XXXXX

    Type: Water/Poison
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Ability:
    Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
    Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.
    Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1) at the cost of two (2) Energy. The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

    Stats:
    HP: 100
    Atk: 3
    Def: 3
    SpA: 2
    SpD: 2
    Spe: 85

    Attacks:
    Spikes
    Tackle
    Poison Sting
    Harden
    Minimize
    Water Gun
    Pin Missile
    Rollout
    Toxic Spikes
    Stockpile
    Spit Up
    Revenge

    Acid Spray
    Aqua Jet
    Astonish
    Brine
    Bubblebeam
    Flail
    Haze
    Poison Jab
    Signal Beam
    Supersonic
    Water Pulse

    Toxic
    Hail
    Venoshock
    Hidden Power
    Taunt
    Ice Beam
    Blizzard
    Protect
    Rain Dance
    Frustration
    Return
    Shadow Ball
    Double Team
    Sludge Wave
    Sludge Bomb
    Facade
    Rest
    Attract
    Round
    Scald
    Explosion
    Payback
    Thunder Wave
    Gyro Ball
    Poison Jab
    Swagger
    Substitute
    Surf
    Waterfall
    Dive

    Corsola (open)
    [​IMG]
    Corsola (X)
    Nature: XXXXX


    Item: XXXXX

    Type: Water/Rock
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

    Ability:
    Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
    Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
    Regenerator: (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    Stats:
    HP: 90
    Atk: 2
    Def: 3
    SpA: 3
    SpD: 3
    Spe: 35

    Attacks:
    Tackle
    Harden
    Bubble
    Recover
    Refresh
    Rock Blast
    Bubblebeam

    Amnesia
    Aqua Ring
    Barrier
    Bide
    Confuse Ray
    Curse
    Head Smash
    Icicle Spear
    Ingrain
    Mist
    Nature Power
    Rock Slide
    Safeguard
    Screech
    Water Pulse

    Calm Mind
    Toxic
    Hail
    Hidden Power
    Sunny Day
    Ice Beam
    Blizzard
    Light Screen
    Protect
    Rain Dance
    Safeguard
    Frustration
    Earthquake
    Return
    Dig
    Psychic
    Shadow Ball
    Double Team
    Reflect
    Sandstorm
    Rock Tomb
    Facade
    Rest
    Attract
    Round
    Scald
    Explosion
    Rock Polish
    Stone Edge
    Bulldoze
    Rock Slide
    Swagger
    Substitute
    Rock Smash
    Surf
    Strength

    Delibird (open)
    [​IMG]
    Delibird (X)
    Nature: XXXXX

    Item: XXXXX

    Type: Ice/Flying
    Ice STAB; Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Ability:
    Vital Spirit:
    (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
    Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
    Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

    Stats:
    HP: 80
    Atk: 2
    Def: 2
    SpA: 3
    SpD: 2
    Spe: 75

    Attacks:
    Present

    Aurora Beam
    Fake Out
    Future Sight
    Bestow
    Ice Ball
    Ice Punch
    Ice Shard
    Quick Attack
    Rapid Spin
    Splash

    Toxic
    Hail
    Hidden Power
    Ice Beam
    Blizzard
    Protect
    Rain Dance
    Frustration
    Return
    Brick Break
    Double Team
    Aerial Ace
    Façade
    Rest
    Attract
    Thief
    Round
    Fling
    Frost Breath
    Swagger
    Pluck
    Substitute
    Fly

    Mightyena (open)
    [​IMG]
    Mightyena (X)
    Nature: XXXXX

    Item: XXXXX

    Type: Dark
    Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Ability:
    Intimidate:
    (Can Be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1) at the cost of two (2) Energy. The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
    Quick Feet: (Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the speed drop.
    Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

    Stats:
    HP: 100
    Atk: 3
    Def: 3
    SpA: 2
    SpD: 2
    Spe: 70

    Attacks:
    Tackle
    Howl
    Sand-Attack
    Bite
    Odor Sleuth
    Roar
    Swagger

    Astonish
    Covet
    Fire Fang
    Ice Fang
    Leer
    Me First
    Poison Fang
    Sleep Talk
    Snatch
    Sucker Punch
    Thunder Fang
    Yawn

    Roar
    Toxic
    Hidden Power
    Sunny Day
    Taunt
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    Iron Tail
    Return
    Dig
    Shadow Ball
    Double Team
    Torment
    Façade
    Secret Power
    Rest
    Attract
    Thief
    Snatch
    Endure
    Round
    Incinerate
    Embargo
    Payback
    Retaliate
    Giga Impact
    Captivate
    Dark Pulse
    Sleep Talk
    Natural Gift
    Swagger
    Substitute
    Rock Smash
    Snarl
    Strength
    Rock Smash

    Linoone (open)
    [​IMG]
    Linoone (X)
    Nature: XXXXX


    Item: XXXXX

    Type: Normal
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Ability:
    Pickup: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
    Gluttony: (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
    Quick Feet: (Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the speed drop.

    Stats:
    HP: 100
    Atk: 3
    Def: 3
    SpA: 2
    SpD: 3
    Spe: 100

    Attacks:
    Switcheroo
    Tackle
    Growl
    Tail Whip
    Headbutt
    Sand-Attack
    Odor Sleuth
    Mud Sport
    Pin Missile

    Charm
    Helping Hand
    Mud-Slap
    Pursuit
    Rock Climb
    Simple Beam
    Sleep Talk
    Substitute
    Tickle
    Trick

    Hone Claws
    Roar
    Toxic
    Hidden Power
    Sunny Day
    Ice Beam
    Blizzard
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    Thunderbolt
    Thunder
    Return
    Dig
    Shadow Ball
    Double Team
    Facade
    Rest
    Attract
    Thief
    Round
    Echoed Voice
    Fling
    Charge Beam
    Shadow Claw
    Retaliate
    Giga Impact
    Thunder Wave
    Work Up
    Grass Knot
    Swagger
    Substitute
    Rock Smash
    Cut
    Surf
    Strength

    Beautifly (open)
    [​IMG]
    Beautifly (X)
    Nature: XXXXX


    Item: XXXXX

    Type: Bug / Flying
    Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Ability:
    Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
    Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).

    Stats:
    HP: 90
    Atk: 3
    Def: 2
    SpA: 3
    SpD: 2
    Spe: 65

    Attacks:
    Tackle
    String Shot
    Poison Sting
    Bug Bite
    Harden
    Absorb
    Gust
    Stun Spore
    Morning Sun
    Mega Drain
    __________
    Whirlwind
    Attract
    Silver Wind
    Giga Drain
    Bug Buzz
    Quiver Dance

    Toxic
    Venoshock
    Hidden Power
    Sunny Day
    Hyper Beam
    Protect
    Safeguard
    Frustration
    SolarBeam
    Return
    Psychic
    Shadow Ball
    Double Team
    Aerial Ace
    Facade
    Rest
    Attract
    Thief
    Round
    Energy Ball
    Acrobatics
    Giga Impact
    Flash
    Struggle Bug
    Swagger
    U-Turn
    Substitute

    Dustox (open)
    [​IMG]
    Dustox (X)
    Nature: XXXXX


    Item: XXXXX

    Type: Bug / Poison
    Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Ability:
    Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.

    Stats:
    HP: 90
    Atk: 2
    Def: 3
    SpA: 2
    SpD: 3
    Spe: 65

    Attacks:
    Tackle
    String Shot
    Poison Sting
    Bug Bite
    Harden
    Confusion
    Gust
    Protect
    Moonlight
    Psybeam
    __________
    Whirlwind
    Light Screen
    Silver Wind
    Toxic
    Bug Buzz
    Quiver Dance

    Venoshock
    Hidden Power
    Sunny Day
    Hyper Beam
    Frustration
    SolarBeam
    Return
    Psychic
    Shadow Ball
    Double Team
    Sludge Bomb
    Aerial Ace
    Facade
    Rest
    Attract
    Thief
    Round
    Energy Ball
    Acrobatics
    Giga Impact
    Flash
    Struggle Bug
    Swagger
    U-Turn
    Substitute

    Shiftry (open)
    [​IMG]
    Shiftry (X)
    Nature: XXXXX


    Item: XXXXX

    Type: Grass/Dark
    Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Ability:
    Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
    Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.
    Pickpocket: (Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.

    Stats:
    HP: 100
    Atk: 4
    Def: 2
    SpA: 3
    SpD: 2
    Spe: 80

    Attacks:
    Faint Attack
    Whirlwind
    Nasty Plot
    Razor Leaf
    Leaf Tornado
    Pound
    Harden
    Growth
    Nature Power
    Fake Out
    Torment
    Bide
    Synthesis

    Amnesia
    Beat Up
    Bullet Seed
    Defog
    False Swipe
    Foul Play
    Leech Seed
    Nasty Plot
    Power Swap
    Quick Attack
    Razor Wind
    Take Down
    Worry Seed

    Toxic
    Hidden Power
    Sunny Day
    Hyper Beam
    Protect
    Frustration
    SolarBeam
    Return
    Dig
    Shadow Ball
    Brick Break
    Double Team
    Rock Tomb
    Aerial Ace
    Torment
    Facade
    Rest
    Attract
    Thief
    Low Sweep
    Round
    Focus Blast
    Energy Ball
    False Swipe
    Fling
    Embargo
    Explosion
    Payback
    Retaliate
    Giga Impact
    Flash
    Swords Dance
    Psych Up
    Rock Slide
    X-Scissor
    Grass Knot
    Swagger
    Substitute
    Rock Smash
    Snarl
    Cut
    Strength

    Swellow (open)
    [​IMG]
    Swellow (X)
    Nature: XXXXX

    Item: XXXXX

    Type: Normal/Flying
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Ability:
    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Scrappy: (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.

    Stats:
    HP: 100
    Atk: 3
    Def: 2
    SpA: 2
    SpD: 2
    Spe: 125

    Attacks:
    Pluck
    Peck
    Growl
    Focus Energy
    Quick Attack
    Wing Attack
    Double Team

    Brave Bird
    Defog
    Mirror Move
    Pursuit
    Rage
    Refresh
    Roost
    Sky Attack
    Steel Wing
    Supersonic
    Whirlwind

    Toxic
    Hidden Power
    Sunny Day
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    Return
    Double Team
    Aerial Ace
    Facade
    Rest
    Attract
    Thief
    Round
    Echoed Voice
    Giga Impact
    Work Up
    Swagger
    Pluck
    U-turn
    Substitute
    Fly

    Pelipper (open)
    [​IMG]
    Pelipper (X)
    Nature: XXXXX

    Item: XXXXX

    Type: Water/Flying
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Ability:
    Keen Eye:
    (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
    Rain Dish: (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

    Stats:
    HP: 90
    Atk: 2
    Def: 4
    SpA: 3
    SpD: 3
    Spe: 65

    Attacks:
    Soak
    Growl
    Water Gun
    Water Sport
    Wing Attack
    Supersonic
    Mist
    Water Pulse
    Payback
    Protect
    Quick Attack

    Agility
    Aqua Ring
    Brine
    Gust
    Knock Off
    Mist
    Roost
    Twister
    Water Sport

    Toxic
    Hail
    Hidden Power
    Ice Beam
    Blizzard
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    Return
    Double Team
    Aerial Ace
    Façade
    Rest
    Attract
    Thief
    Round
    Echoed Voice
    Scald
    Fling
    Sky Drop
    Payback
    Giga Impact
    Swagger
    Pluck
    U-turn
    Substitute
    Fly
    Surf

    Ninjask (open)
    [​IMG]
    Ninjask (X)
    Nature: XXXXX


    Item: XXXXX

    Type: Bug / Flying
    Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Ability:
    Speed Boost: (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected).
    Infiltrator: (Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.

    Stats:
    HP: 90
    Atk: 3
    Def: 2
    SpA: 2
    SpD: 2
    Spe: 160

    Attacks:
    False Swipe
    Mud-Slap
    Metal Claw
    Dig
    Bug Bite
    Scratch
    Harden
    Leech Life
    Sand-Attack
    Fury Swipes
    Mind Reader
    Double Team
    Fury Cutter
    Screech
    Swords Dance

    Bug Buzz
    Endure
    Faint Attack
    Final Gambit
    Gust
    Night Slash
    Silver Wind

    Hone Claws
    Toxic
    Hidden Power
    Sunny Day
    Hyper Beam
    Protect
    Frustration
    SolarBeam
    Return
    Shadow Ball
    Double Team
    Sandstorm
    Aerial Ace
    Facade
    Rest
    Attract
    Thief
    Round
    Giga Impact
    Flash
    Struggle Bug
    X-Scissor
    Swagger
    U-Turn
    Substitute
    Cut

    Delcatty (open)
    [​IMG]
    Delcatty (X)
    Nature: XXXXX


    Item: XXXXX

    Type: Normal
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Ability:
    Cute Charm: (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
    Normalize: (Can be Deactivated) This Pokemon has mastered Normal-type attacks and can change any attack type to have a Normal energy signature. All attacks used by the Pokemon are considered Normal-type attacks, although they retain the same status-enducing and other properties. The Pokemon's Normal-type attacks will have two (2) more Base Attack Power.
    Wonder Skin: (Innate) The Pokemon's skin has an agent that heavily resists attempts to change its composition. It rejects burn, paralysis, poison, and sleep attempts by non-damaging attacks, halving their accuracy.

    Stats:
    HP: 100
    Atk: 3
    Def: 3
    SpA: 2
    SpD: 2
    Spe: 70

    Attacks:
    Fake Out
    Growl
    Tail Whip
    Tackle
    Attract
    Sing
    DoubleSlap
    Foresight
    Copycat
    Assist
    Charm

    Baton Pass
    Captivate
    Fake Out
    Fake Tears
    Helping Hand
    Last Resort
    Mud Bomb
    Psych Up
    Simple Beam
    Substitute
    Sucker Punch
    Tickle
    Uproar
    Wish
    Zen Headbutt

    Calm Mind
    Toxic
    Hidden Power
    Sunny Day
    Ice Beam
    Blizzard
    Hyper Beam
    Protect
    Rain Dance
    Safeguard
    Frustration
    SolarBeam
    Thunderbolt
    Thunder
    Return
    Dig
    Shadow Ball
    Double Team
    Facade
    Rest
    Attract
    Round
    Echoed Voice
    Charge Beam
    Payback
    Retaliate
    Giga Impact
    Flash
    Thunder Wave
    Psych Up
    Work Up
    Dream Eater
    Grass Knot
    Swagger
    Substitute
    Wild Charge
    Rock Smash
    Strength

    Mawile (open)
    [​IMG]
    Mawile (X)
    Nature: XXXXX

    Item: XXXXX

    Type: Steel
    Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Ability:
    Hyper Cutter:
    (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
    Intimidate: (Can Be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1) at the cost of two (2) Energy. The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
    Sheer Force: (Can Be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Stats:

    HP: 90
    Atk: 3
    Def: 3
    SpA: 2
    SpD: 2
    Spe: 50

    Attacks:
    Astonish
    Fake Tears
    Bite
    Sweet Scent
    ViceGrip

    AncientPower
    Captivate
    False Swipe
    Fire Fang
    Guard Swap
    Ice Fang
    Metal Burst
    Poison Fang
    Psych Up
    Punishment
    Slam
    Sucker Punch
    Swords Dance
    Thunder Fang
    Tickle

    Focus Punch
    Toxic
    Hidden Power
    Sunny Day
    Taunt
    Ice Beam
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    SolarBeam
    Return
    Shadow Ball
    Brick Break
    Double Team
    Flamethrower
    Sludge Bomb
    Sandstorm
    Fire Blast
    Rock Tomb
    Torment
    Façade
    Secret Power
    Rest
    Attract
    Round
    Focus Blast
    False Swipe
    Fling
    Charge Beam
    Incinerate
    Endure
    Embargo
    Payback
    Giga Impact
    Stone Edge
    Swords Dance
    Captivate
    Dark Pulse
    Psych Up
    Rock Slide
    Sleep Talk
    Natural Gift
    Grass Knot
    Swagger
    Substitute
    Flash Cannon
    Rock Smash
    Strength

    Plusle (open)
    [​IMG]
    Plusle (X)
    Nature: XXXXX


    Item: XXXXX

    Type: Electric
    Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Ability:
    Plus (Innate)
    : This Pokemon possesses a positive electrical charge, when a Pokemon with Minus is on the field, this Pokemon’s special attacks increase their base damage by two (2). If this Pokemon also has Minus, the damage does not stack.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 3
    Spe: 95

    Attacks:
    Growl
    Thunder Wave
    Quick Attack
    Helping Hand
    Spark
    Encore
    Fake Tears
    Copycat

    Discharge
    Lucky Chant
    Sing
    Substitute
    Sweet Kiss
    Wish

    Toxic
    Hidden Power
    Light Screen
    Protect
    Rain Dance
    Frustration
    Thunderbolt
    Thunder
    Return
    Double Team
    Façade
    Rest
    Attract
    Round
    Echoed Voice
    Fling
    Charge Beam
    Payback
    Flash
    Volt Switch
    Thunder Wave
    Grass Knot
    Swagger
    Substitute
    Wild Charge

    Minun (open)
    [​IMG]
    Minun (X)
    Nature: XXXXX


    Item: XXXXX

    Type: Electric
    Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Ability:
    Minus (Innate)
    : This Pokemon possesses a positive electrical charge, when a Pokemon with Plus is on the field, this Pokemon’s special attacks increase their base damage by two (2). If this Pokemon also has Plus, the damage does not stack.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 3
    Spe: 95

    Attacks:
    Growl
    Thunder Wave
    Quick Attack
    Helping Hand
    Spark
    Encore
    Fake Tears
    Copycat

    Discharge
    Lucky Chant
    Sing
    Substitute
    Sweet Kiss
    Wish

    Toxic
    Hidden Power
    Light Screen
    Protect
    Rain Dance
    Frustration
    Thunderbolt
    Thunder
    Return
    Double Team
    Façade
    Rest
    Attract
    Round
    Echoed Voice
    Fling
    Charge Beam
    Payback
    Flash
    Volt Switch
    Thunder Wave
    Grass Knot
    Swagger
    Substitute
    Wild Charge

    Illumise (open)
    [​IMG]
    Illumise (X)
    Nature: XXXXX


    Item: XXXXX

    Type: Bug
    Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Ability:
    Oblivious: (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.
    Tinted Lens: (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).
    Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    Stats:
    HP: 100
    Atk: 2
    Def: 2
    SpA: 3
    SpD: 3
    Spe: 85

    Attacks:
    Tackle
    Sweet Scent
    Charm
    Moonlight
    Quick Attack
    Wish
    Encore

    Baton Pass
    Silver Wind
    Growth
    Encore
    Bug Buzz
    Captivate
    Fake Tears
    Confuse Ray

    Toxic
    Hidden Power
    Sunny Day
    Light Screen
    Protect
    Rain Dance
    Frustration
    Solarbeam
    Thunderbolt
    Thunder
    Return
    Shadow Ball
    Brick Break
    Double Team
    Aerial Ace
    Façade
    Rest
    Attract
    Thief
    Round
    Fling
    Charge Beam
    Acrobatics
    Flash
    Thunder Wave
    Struggle Bug
    Psych Up
    Swagger
    U-turn
    Substitute

    Swalot (open)
    [​IMG]
    Swalot (X)
    Nature: XXXXX


    Item: XXXXX

    Type: Poison
    Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Ability:
    Liquid Ooze: (Innate) This Pokemon’s body is covered in a slimy poison that when drained by Leech Seed or another draining move, damages the opposing Pokemon for the amount that would have been healed.
    Sticky Hold: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
    Gluttony: (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

    Stats:
    Swalot
    HP: 110
    Atk: 3
    Def: 3
    SpA: 3
    SpD: 3
    Spe: 55

    Attacks:
    Pound
    Yawn
    Poison Gas
    Sludge
    Amnesia
    Encore

    Acid Armor
    Curse
    Destiny Bond
    Dream Eater
    Gunk Shot
    Mud-Slap
    Pain Split
    Smog

    Toxic
    Venoshock
    Hidden Power
    Sunny Day
    Ice Beam
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    SolarBeam
    Earthquake
    Return
    Shadow Ball
    Double Team
    Sludge Wave
    Sludge Bomb
    Facade
    Rest
    Attract
    Round
    Explosion
    Giga Impact
    Bulldoze
    Dream Eater
    Swagger
    Substitute
    Rock Smash
    Strength

    Wailord (open)
    [​IMG]
    Wailord (X)
    Nature: XXXXX

    Item: XXXXX

    Type: Water
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Ability:
    Water Veil:
    (Innate) Pokemon with this ability always have their body coated in a layer of water which prevents burns.
    Oblivious: (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.
    Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    Stats:
    HP: 130
    Atk: 3
    Def: 2
    SpA: 3
    SpD: 2
    Spe: 60

    Attacks:
    Splash
    Growl
    Water Gun
    Rollout
    Whirlpool
    Astonish
    Water Pulse
    Mist

    Aqua Ring
    Body Slam
    Curse
    Defense Curl
    Double-Edge
    Fissure
    Sleep Talk
    Snore
    Soak
    Swagger
    Thrash
    Tickle
    Zen Headbutt

    Water Pulse
    Roar
    Toxic
    Hail
    Hidden Power
    Ice Beam
    Blizzard
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    Earthquake
    Return
    Double Team
    Rock Tomb
    Façade
    Secret Power
    Rest
    Attract
    Brine
    Endure
    Round
    Echoed Voice
    Scald
    Giga Impact
    Bulldoze
    Avalanche
    Captivate
    Sleep Talk
    Natural Gift
    Swagger
    Substitute
    Rock Smash
    Surf
    Strength
    Waterfall
    Whirlpool
    Dive

    Spinda (open)
    [​IMG]
    Spinda (X)
    Nature: XXXXX


    Item: XXXXX

    Type: Normal
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Ability:
    Own Tempo: (Innate) This Pokemon moves at its own pace and cannot be confused by any method.
    Tangled Feet: (Innate) When confused, this Pokemon moves around in a haphazard manner, increasing their evasion by one (1) stage. These Pokemon will never damage themselves in confusion.
    Contrary: (Can be Enabled) This Pokemon's unique structure reverses stat changes it recieves in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.

    Stats:
    HP: 90
    Atk: 2
    Def: 2
    SpA: 2
    SpD: 2
    Spe: 60

    Attacks:
    Tackle
    Uproar
    Copycat
    Faint Attack
    Psybeam
    Hypnosis

    Encore
    Assist
    Disable
    Baton Pass
    Wish
    Trick
    Smellingsalt
    Fake Out
    Role Play
    Psycho Cut
    Fake Tears
    Rapid Spin
    Icy Wind
    Water Pulse

    Calm Mind
    Toxic
    Hidden Power
    Sunny Day
    Protect
    Rain Dance
    Safeguard
    Frustration
    Return
    Dig
    Psychic
    Shadow Ball
    Brick Break
    Double Team
    Rock Tomb
    Façade
    Rest
    Attract
    Thief
    Round
    Fling
    Retaliate
    Flash
    Psych Up
    Rock Slide
    Work Up
    Dream Eater
    Swagger
    Substitute
    Trick Room
    Wild Charge
    Rock Smash
    Strength

    Cacturne (open)
    [​IMG]
    Cacturne (X)
    Nature: XXXXX


    Item: XXXXX

    Type: Grass / Dark
    Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Ability:
    Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
    Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

    Stats:
    HP: 100
    Atk: 4
    Def: 2
    SpA: 4
    SpD: 2
    Spe: 55

    Attacks:
    Revenge
    Poison Sting
    Leer
    Absorb
    Growth
    Leech Seed
    Sand-attack
    Pin Missle
    Ingrain

    Grasswhistle
    Acid
    Teeter Dance
    Dynamicpunch
    Counter
    Low Kick
    Smellingsalt
    Magical Leaf
    Seed Bomb
    Nasty Plot
    Disable
    Block
    Worry Seed
    Switcheroo

    Toxic
    Venoshock
    Hidden Power
    Sunny Day
    Hyper Beam
    Protect
    Frustration
    Solarbeam
    Return
    Brick Break
    Double Team
    Sandstorm
    Façade
    Rest
    Attract
    Round
    Focus Blast
    Energy Ball
    Fling
    Embargo
    Payback
    Retaliate
    Giga Impact
    Flash
    Swords Dance
    Poison Jab
    Grass Knot
    Swagger
    Substitute
    Cut
    Strength

    Zangoose (open)
    [​IMG]
    Zangoose (X)
    Nature: XXXXX


    Item: XXXXX

    Type: Normal
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Ability:
    Immunity: (Innate) This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage, however it will continue getting more severe.
    Toxic Boost: (Innate) This Pokemon's body can use toxins as a catalyst to increase its strength. When poisoned, all its physical attacks have two (2) more Base Attack Power.

    Stats:
    HP: 100
    Atk: 4
    Def: 2
    SpA: 2
    SpD: 2
    Spe: 90

    Attacks:
    Scratch
    Leer
    Quick Attack
    Swords Dance
    Fury Cutter
    Slash
    Pursuit

    Counter
    Curse
    Disable
    Double Hit
    Double Kick
    Feint
    Final Gambit
    Flail
    Fury Swipes
    Iron Tail
    Metal Claw
    Night Slash
    Razor Wind
    Roar

    Hone Claws
    Roar
    Toxic
    Hidden Power
    Sunny Day
    Taunt
    Ice Beam
    Blizzard
    Protect
    Rain Dance
    Frustration
    SolarBeam
    Thunderbolt
    Thunder
    Return
    Dig
    Shadow Ball
    Brick Break
    Double Team
    Flamethrower
    Fire Blast
    Rock Tomb
    Aerial Ace
    Facade
    Rest
    Attract
    Thief
    Round
    Focus Blast
    False Swipe
    Fling
    Incinerate
    Embargo
    Shadow Claw
    Payback
    Retaliate
    Swords Dance
    Rock Slide
    X-Scissor
    Work Up
    Poison Jab
    Swagger
    Substitute
    Rock Smash
    Strength

    Castform (open)
    [​IMG]
    Castform (X)
    Nature: XXXXX


    Item: XXXXX

    Type: Normal
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Ability:
    Forecast: (Innate) Changes Weather Ball’s type based on weather, and Changes Castform’s form during Sunlight, Rain, and Hail. It reduces the Energy Cost of all weather changing moves by 4 and Weather Ball by 1.

    Stats:
    HP: 100
    Atk: 3
    Def: 3
    SpA: 3
    SpD: 3
    Spe: 70

    Attacks:
    Tackle
    Water Gun
    Ember
    Powder Snow
    Headbutt

    Future Sight
    Lucky Chant
    Disable
    Amnesia
    Ominous Wind
    Hex
    Clear Smog

    Toxic
    Hail
    Hidden Power
    Sunny Day
    Ice Beam
    Blizzard
    Protect
    Rain Dance
    Frustration
    Solarbeam
    Thunderbolt
    Thunder
    Return
    Shadow Ball
    Double Team
    Flamethrower
    Sandstorm
    Fire Blast
    Façade
    Rest
    Attract
    Thief
    Round
    Energy Ball
    Scald
    Incinerate
    Retaliate
    Flash
    Thunder Wave
    Psych Up
    Work Up
    Swagger
    Substitute

    Banette (open)
    [​IMG]
    Banette (X)
    Nature: XXXXX

    Item: XXXXX

    Type: Ghost
    Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Ability:
    Insomnia:
    (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
    Frisk: (Can Be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
    Cursed Body: (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.


    Stats:

    HP: 100
    Atk: 4
    Def: 3
    SpA: 3
    SpD: 3
    Spe: 65

    Attacks:
    Knock Off
    Screech
    Night Shade
    Curse
    Spite
    Shadow Sneak
    Will-O-Wisp

    Astonish
    Confuse Ray
    Destiny Bond
    Disable
    Foresight
    Gunk Shot
    Imprison
    Ominous Wind
    Payback
    Pursuit
    Shadow Sneak

    Calm Mind
    Toxic
    Hidden Power
    Sunny Day
    Taunt
    Hyper Beam
    Protect
    Rain Dance
    Telekinesis
    Frustration
    Thunderbolt
    Thunder
    Return
    Psychic
    Shadow Ball
    Double Team
    Shock Wave
    Torment
    Façade
    Secret Power
    Rest
    Attract
    Thief
    Round
    Skill Swap
    Snatch
    Fling
    Charge Beam
    Endure
    Will-O-Wisp
    Embargo
    Shadow Claw
    Payback
    Giga Impact
    Flash
    Thunder Wave
    Psych Up
    Captivate
    Dark Pulse
    Sleep Talk
    Natural Gift
    Dream Eater
    Swagger
    Substitute
    Trick Room

    Chimecho (open)
    [​IMG]
    Chimecho (X)
    Nature: XXXXX

    Item: XXXXX

    Type: Psychic
    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Ability:
    Levitate:
    (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.

    Stats:
    HP: 100
    Atk: 2
    Def: 3
    SpA: 3
    SpD: 3
    Spe: 65

    Attacks:
    Wrap
    Growl
    Astonish
    Confusion
    Uproar
    Take Down
    Yawn
    Last Resort
    Entrainment

    Curse
    Disable
    Future Sight
    Hypnosis
    Recover
    Skill Swap
    Wish
    Stored Power

    Psyshock
    Calm Mind
    Toxic
    Hidden Power
    Sunny Day
    Taunt
    Light Screen
    Protect
    Rain Dance
    Telekinesis
    Safeguard
    Frustration
    Return
    Psychic
    Shadow Ball
    Double Team
    Reflect
    Torment
    Façade
    Rest
    Attract
    Round
    Echoed Voice
    Energy Ball
    Charge Beam
    Flash
    Thunder Wave
    Psych Up
    Dream Eater
    Grass Knot
    Swagger
    Substitute
    Trick Room

    Glalie (open)
    [​IMG]
    Glalie (X)
    Nature: XXXXX

    Item: XXXXX

    Type: Ice
    Ice STAB; Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Ability:
    Inner Focus:
    (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
    Moody: (Innate) This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Inconsistent is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

    Stats:
    HP: 100
    Atk: 3
    Def: 3
    SpA: 3
    SpD: 3
    Spe: 80

    Attacks:
    Powder Snow
    Leer
    Double Team
    Bite
    Icy Wind
    Headbutt
    Protect

    Aurora Beam
    Fake Out
    Future Sight
    Bestow
    Ice Ball
    Ice Punch
    Ice Shard
    Quick Attack
    Rapid Spin
    Splash

    Toxic
    Hail
    Hidden Power
    Taunt
    Ice Beam
    Blizzard
    Hyper Beam
    Light Screen
    Protect
    Rain Dance
    Safeguard
    Frustration
    Earthquake
    Return
    Shadow Ball
    Double Team
    Torment
    Façade
    Rest
    Attract
    Round
    Explosion
    Payback
    Giga Impact
    Flash
    Gyro Ball
    Bulldoze
    Frost Breath
    Swagger
    Substitute

    Luvdisc (open)
    [​IMG]
    Luvdisc (X)
    Nature: XXXXX

    Item: XXXXX

    Type: Water
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Ability:
    Swift Swim:
    (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.
    Hydration: (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

    Stats:
    HP: 80
    Atk: 2
    Def: 2
    SpA: 2
    SpD: 3
    Spe: 97

    Attacks:
    Tackle
    Charm
    Water Gun
    Agility
    Take Down
    Lucky Chant
    Water Pulse

    Aqua Jet
    Aqua Ring
    Brine
    Captivate
    Heal Pulse
    Mud Sport
    Splash
    Supersonic
    Water Sport

    Water Pulse
    Toxic
    Hail
    Hidden Power
    Ice Beam
    Blizzard
    Protect
    Rain Dance
    Safeguard
    Frustration
    Return
    Double Team
    Façade
    Secret Power
    Rest
    Attract
    Brine
    Endure
    Round
    Scald
    Psych Up
    Captivate
    Sleep Talk
    Natural Gift
    Swagger
    Substitute
    Surf
    Waterfall
    Dive
    Whirlpool
    Waterfall

    Bibarel (open)
    [​IMG]
    Bibarel (X)
    Nature: XXXXX

    Item: XXXXX

    Type: Normal/Water
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Ability:
    Simple:
    (Innate) This Pokemon innately exaggeates the effect of stat boosts and drops to the point where they have double the effectiveness, but the same actual stage. (e.g. Swords Dance/Screech is still a 2 stage boost/drop but is calculated as 4 stages). Stat benefits/reductions still maximize at 6 effective stages.
    Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
    Moody: (Innate) This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Inconsistent is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

    Stats:
    HP: 100
    Atk: 3
    Def: 2
    SpA: 2
    SpD: 2
    Spe: 71

    Attacks:
    Tackle
    Growl
    Defense Curl
    Rollout
    Headbutt
    Hyper Fang
    Yawn
    Water Gun

    Aqua Tail
    Defense Curl
    Double-Edge
    Endure
    Fury Swipes
    Odor Sleuth
    Quick Attack
    Rock Climb
    Rollout
    Skull Bash
    Sleep Talk
    Water Sport

    Focus Punch
    Water Pulse
    Toxic
    Hidden Power
    Sunny Day
    Taunt
    Ice Beam
    Blizzard
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    Iron Tail
    Thunderbolt
    Thunder
    Return
    Dig
    Shadow Ball
    Double Team
    Shock Wave
    Façade
    Secret Power
    Rest
    Attract
    Thief
    Round
    Echoed Voice
    Scald
    Fling
    Charge Beam
    Retaliate
    Endure
    Giga Impact
    Thunder Wave
    Bulldoze
    Work Up
    Stealth Rock
    Captivate
    Sleep Talk
    Natural Gift
    Grass Knot
    Swagger
    Pluck
    Substitute
    Rock Smash
    Cut
    Surf
    Strength
    Waterfall
    Dive
    Whirlpool
    Rock Climb

    Kricketune (open)
    [​IMG]
    Kricketune (X)
    Nature: XXXXX


    Item: XXXXX

    Type: Bug
    Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Ability:
    Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
    Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.

    Stats:
    HP: 100
    Atk: 3
    Def: 2
    SpA: 2
    SpD: 2
    Spe: 65

    Attacks:
    Growl
    Struggle Bug
    Bug Bite
    Bide
    Fury Cutter
    Leech Life
    Sing
    Focus Energy
    __________
    Slash
    X-Scissor
    Screech
    Taunt
    Night Slash
    Bug Buzz
    Perish Song

    Hone Claws
    Toxic
    Hidden Power
    Sunny Day
    Taunt
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    Return
    Brick Break
    Double Team
    Aerial Ace
    Facade
    Rest
    Attract
    Thief
    Round
    Echoed Voice
    False Swipe
    Giga Impact
    Flash
    Swords Dance
    Swagger
    Substitute
    Rock Smash
    Cut
    Strength

    Wormadam-Plant (open)
    [​IMG]
    Wormadam-Plant (X)
    Nature: XXXXX


    Item: XXXXX

    Type: Bug / Grass
    Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Ability:
    Anticipation: (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
    Overcoat: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.

    Stats:
    HP: 90
    Atk: 2
    Def: 3
    SpA: 3
    SpD: 4
    Spe: 36

    Attacks:
    Tackle
    Protect
    Bug Bite
    Hidden Power
    Confusion
    __________
    Razor Leaf
    Growth
    Psybeam
    Captivate
    Flail
    Attract
    Psychic
    Leaf Storm

    Toxic
    Venoshock
    Sunny Day
    Hyper Beam
    Rain Dance
    Safeguard
    Frustration
    Solarbeam
    Return
    Shadow Ball
    Double Team
    Facade
    Rest
    Attract
    Thief
    Round
    Energy Ball
    Giga Impact
    Flash
    Struggle Bug
    Psych Up
    Dream Eater
    Grass Knot
    Swagger
    Substitute

    Wormadam-Sand (open)
    [​IMG]
    Wormadam-Sand (X)
    Nature: XXXXX


    Item: XXXXX

    Type: Bug / Ground
    Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Ability:
    Anticipation: (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
    Overcoat: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.

    Stats:
    HP: 90
    Atk: 3
    Def: 4
    SpA: 2
    SpD: 3
    Spe: 36

    Attacks:
    Tackle
    Protect
    Bug Bite
    Hidden Power
    Confusion
    __________
    Rock Blast
    Harden
    Psybeam
    Captivate
    Flail
    Attract
    Psychic
    Fissure

    Toxic
    Venoshock
    Sunny Day
    Hyper Beam
    Rain Dance
    Safeguard
    Frustration
    Earthquake
    Return
    Dig
    Shadow Ball
    Double Team
    Sandstorm
    Rock Tomb
    Facade
    Rest
    Attract
    Thief
    Round
    Giga Impact
    Flash
    Struggle Bug
    Psych Up
    Bulldoze
    Dream Eater
    Swagger
    Substitute

    Mothim (open)
    [​IMG]
    Mothim (X)
    Nature: XXXXX


    Item: XXXXX

    Type: Bug / Flying
    Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Ability:
    Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
    Tinted Lens: (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resistance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).

    Stats:
    HP: 100
    Atk: 3
    Def: 2
    SpA: 3
    SpD: 2
    Spe: 66

    Attacks:
    Tackle
    Protect
    Bug Bite
    Hidden Power
    Confusion
    __________
    Gust
    PoisonPowder
    Psybeam
    Camouflage
    Silver Wind
    Air Slash
    Psychic
    Bug Buzz
    Quiver Dance

    Toxic
    Venoshock
    Sunny Day
    Hyper Beam
    Rain Dance
    Safeguard
    Frustration
    SolarBeam
    Return
    Shadow Ball
    Double Team
    Aerial Ace
    Facade
    Rest
    Attract
    Thief
    Round
    Energy Ball
    Acrobatics
    Giga Impact
    Flash
    Struggle Bug
    Psych Up
    Dream Eater
    U-Turn
    Substitute

    Pachirisu (open)
    [​IMG]
    Pachirisu (X)
    Nature: XXXXX


    Item: XXXXX

    Type: Electric
    Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Ability:
    Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
    Pickup: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
    Volt Absorb: (Innate) This Pokemon absorbs all electrical attacks and instead of taking damage, recovering 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only recieves 25% of the damage that attack would do to itself. Thunder Wave has no effect on the Pokemon.

    Stats:
    HP: 90
    Atk: 2
    Def: 3
    SpA: 2
    SpD: 3
    Spe: 95

    Attacks:
    Growl
    Bide
    Quick Attack
    Charm
    Spark
    Endure
    Swift
    Electro Ball

    Covet
    Bite
    Fake Tears
    Defense Curl
    Rollout
    Flatter
    Flail
    Iron Tail
    Tail Whip
    Follow Me
    Charge
    Bestow

    Toxic
    Hidden Power
    Light Screen
    Protect
    Rain Dance
    Frustration
    Thunderbolt
    Thunder
    Return
    Dig
    Double Team
    Façade
    Rest
    Attract
    Round
    Echoed Voice
    Fling
    Charge Beam
    Payback
    Flash
    Volt Switch
    Thunder Wave
    Grass Knot
    Swagger
    U-turn
    Substitute
    Cut

    Cherrim (open)
    [​IMG][​IMG]
    Cherrim (X)
    Nature: XXXXX


    Item: XXXXX

    Type: Grass
    Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Ability:
    Flower Gift: (Innate) This Pokemon’s flower opens up in intense sunlight. It releases a glow that is infused into its allies, increasing the Base Attack Power of their physical attacks by two (2) and reducing the Base Attack Power of opponent's special attacks by two (2).

    Stats:
    HP: 100
    Atk: 2
    Def: 3
    SpA: 3
    SpD: 3
    Spe: 85

    Attacks:
    Morning Sun
    Tackle
    Growth
    Leech Seed
    Helping Hand
    Magical Leaf
    Sunny Day
    Petal Dance

    Aromatherapy
    Defense Curl
    GrassWhistle
    Heal Pulse
    Healing Wish
    Natural Gift
    Nature Power
    Razor Leaf
    Rollout
    Seed Bomb
    Sweet Scent
    Tickle
    Weather Ball

    Toxic
    Hidden Power
    Sunny Day
    Hyper Beam
    Protect
    Safeguard
    Frustration
    SolarBeam
    Return
    Double Team
    Facade
    Rest
    Attract
    Round
    Energy Ball
    Giga Impact
    Flash
    Swords Dance
    Grass Knot
    Swagger
    Substitute

    Purugly (open)
    [​IMG]
    Purugly (X)
    Nature: XXXXX

    Item: XXXXX

    Type: Normal
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Ability:
    Thick Fat:
    (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
    Own Tempo: (Innate) This Pokemon moves at its own pace and cannot be confused by any method.
    Defiant: (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, it's Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

    Stats:
    HP: 100
    Atk: 3
    Def: 3
    SpA: 3
    SpD: 2
    Spe: 112

    Attacks:
    Fake Out
    Scratch
    Growl
    Hypnosis
    Faint Attack
    Fury Swipes
    Charm

    Assurance
    Bite
    Fake Tears
    Flail
    Last Resort
    Quick Attack
    Sand-Attack
    Snatch
    Tail Whip
    Wake-Up Slap

    Water Pulse
    Hone Claws
    Roar
    Toxic
    Hidden Power
    Sunny Day
    Taunt
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    Iron Tail
    Thunderbolt
    Thunder
    Return
    Dig
    Shadow Ball
    Double Team
    Shock Wave
    Aerial Ace
    Torment
    Façade
    Secret Power
    Rest
    Attract
    Thief
    Snatch
    Endure
    Round
    Echoed Voice
    Shadow Claw
    Payback
    Retaliate
    Giga Impact
    Flash
    Psych Up
    Bulldoze
    Work Up
    Captivate
    Sleep Talk
    Natural Gift
    Dream Eater
    Swagger
    U-turn
    Substitute
    Cut

    Chatot (open)
    [​IMG]
    Chatot (X)
    Nature: XXXXX

    Item: XXXXX

    Type: Normal/Flying
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Ability:
    Keen Eye:
    (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
    Tangled Feet: (Innate) When confused, this Pokemon moves around in a haphazard manner, increasing their evasion by one (1) stage. These Pokemon will never damage themselves in confusion.
    Big Pecks: (Innate) This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 91

    Attacks:
    Peck
    Growl
    Mirror Move
    Sing
    Fury Attack
    Chatter
    Taunt

    Agility
    Air Cutter
    Defog
    Encore
    Nasty Plot
    Night Shade
    Sleep Talk
    Steel Wing
    Supersonic

    Toxic
    Hidden Power
    Sunny Day
    Taunt
    Protect
    Rain Dance
    Frustration
    Return
    Double Team
    Aerial Ace
    Torment
    Facade
    Rest
    Attract
    Thief
    Round
    Echoed Voice
    Work Up
    Swagger
    Pluck
    U-turn
    Substitute
    Fly

    Lumineon (open)
    [​IMG]
    Lumineon (X)
    Nature: XXXXX

    Item: XXXXX

    Type: Water
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Ability:
    Swift Swim:
    (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.
    Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
    Water Veil: (Innate) Pokemon with this ability always have their body coated in a layer of water which prevents burns.


    Stats:
    HP: 100
    Atk: 3
    Def: 3
    SpA: 3
    SpD: 3
    Spe: 91

    Attacks:
    Pound
    Water Gun
    Attract
    Rain Dance
    Gust
    Water Pulse

    Agility
    Aqua Tail
    Aurora Beam
    Brine
    Charm
    Flail
    Psybeam
    Signal Beam
    Splash
    Sweet Kiss
    Tackle

    Water Pulse
    Toxic
    Hail
    Hidden Power
    Ice Beam
    Blizzard
    Hyper Beam
    Protect
    Rain Dance
    Safeguard
    Frustration
    Return
    Double Team
    Façade
    Secret Power
    Rest
    Attract
    Brine
    Endure
    Silver Wind
    Round
    Scald
    Payback
    Giga Impact
    Flash
    Psych Up
    Captivate
    Sleep Talk
    Natural Gift
    Swagger
    U-turn
    Substitute
    Surf
    Waterfall
    Whirlpool
    Dive
    Defog

    Watchog (open)
    [​IMG]
    Watchog (X)
    Nature: XXXXX

    Item: XXXXX

    Type: Normal
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Ability:
    Illuminate:
    (Can Be Activated) At any point in a match this Pokemon can illuminate the area without using an action, the light is less powerful than Flash.
    Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
    Analytic: (Can Be Enabled) If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.

    Stats:
    HP: 90
    Atk: 3
    Def: 3
    SpA: 2
    SpD: 3
    Spe: 77

    Attacks:
    Tackle
    Leer
    Bite
    Bide
    Detect
    Sand-Attack
    Crunch
    Hypnosis
    Super Fang
    After You

    Assurance
    Flail
    Foresight
    Iron Tail
    Pursuit
    Revenge
    Screech

    Toxic
    Hidden Power
    Sunny Day
    Hyper Beam
    Light Screen
    Protect
    Rain Dance
    Frustration
    Thunderbolt
    Thunder
    Return
    Dig
    Shadow Ball
    Double Team
    Flamethrower
    Façade
    Rest
    Attract
    Round
    Focus Blast
    Fling
    Retaliate
    Giga Impact
    Flash
    Thunder Wave
    Swords Dance
    Psych Up
    Work Up
    Dream Eater
    Grass Knot
    Swagger
    Substitute
    Rock Smash
    Cut
    Strength

    Liepard (open)
    [​IMG]
    Liepard (X)
    Nature: XXXXX

    Item: XXXXX

    Type: Dark
    Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Ability:
    Limber:
    (Innate) This Pokemon’s body is well trained and immune to paralysis.
    Unburden: (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.
    Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    Stats:
    HP: 100
    Atk: 3
    Def: 2
    SpA: 3
    SpD: 2
    Spe: 106

    Attacks:
    Scratch
    Growl
    Assist
    Sand-Attack
    Fury Swipes
    Pursuit
    Torment
    Fake Out
    Hone Claws

    Charm
    Covet
    Encore
    Faint Attack
    Fake Tears
    Foul Play
    Pay Day
    Yawn

    Hone Claws
    Toxic
    Hidden Power
    Sunny Day
    Taunt
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    Return
    Shadow Ball
    Double Team
    Aerial Ace
    Torment
    Façade
    Rest
    Attract
    Thief
    Round
    Echoed Voice
    Embargo
    Shadow Claw
    Payback
    Giga Impact
    Thunder Wave
    Psych Up
    Dream Eater
    Grass Knot
    Swagger
    Substitute
    Rock Smash
    Snarl
    Cut

    Unfezant (open)
    [​IMG]
    Unfezant (M)
    Nature: XXXXX

    Item: XXXXX

    Type: Normal/Flying
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Ability:
    Big Pecks:
    (Innate) This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds
    Super Luck: (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
    Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).

    Stats:
    HP: 100
    Atk: 4
    Def: 3
    SpA: 3
    SpD: 2
    Spe: 93

    Attacks:
    Gust
    Growl
    Leer
    Quick Attack
    Air Cutter
    Roost
    Detect
    Taunt

    Bestow
    Hypnosis
    Lucky chant
    Morning Sun
    Uproar
    Wish

    Toxic
    Hidden Power
    Sunny Day
    Taunt
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    Return
    Double Team
    Aerial Ace
    Facade
    Rest
    Attract
    Round
    Echoed Voice
    Giga Impact
    Psych Up
    Work Up
    Swagger
    Pluck
    U-turn
    Substitute
    Fly

    Swoobat (open)
    [​IMG]
    Swoobat (X)
    Nature: XXXXX

    Item: XXXXX

    Type: Psychic/Flying
    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Ability:
    Unaware:
    (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
    Klutz: (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.
    Simple: (Innate) This Pokemon innately exaggeates the effect of stat boosts and drops to the point where they have double the effectiveness, but the same actual stage. (e.g. Swords Dance/Screech is still a 2 stage boost/drop but is calculated as 4 stages). Stat benefits/reductions still maximize at 6 effective stages.

    Stats:
    HP: 100
    Atk: 2
    Def: 2
    SpA: 3
    SpD: 2
    Spe: 114

    Attacks:
    Confusion
    Odor Sleuth
    Gust
    Assurance
    Heart Stamp
    Imprison
    Air Cutter
    Attract

    Stored Power
    Charm
    Fake Tears
    Flatter
    Helping Hand
    Knock Off
    Roost
    Supersonic
    Synchronoise

    Psyshock
    Calm Mind
    Toxic
    Hidden Power
    Taunt
    Light Screen
    Protect
    Rain Dance
    Telekinesis
    Safeguard
    Frustration
    Return
    Psychic
    Shadow Ball
    Double Team
    Reflect
    Aerial Ace
    Torment
    Façade
    Rest
    Attract
    Thief
    Round
    Energy Ball
    Charge Beam
    Acrobatics
    Embargo
    Giga Impact
    Flash
    Thunder Wave
    Gyro Ball
    Psych Up
    Dream Eater
    Swagger
    U-turn
    Substitute
    Trick Room
    Fly

    Audino (open)
    [​IMG]
    Audino (X)
    Nature:
    XXXXX


    Item: XXXXX

    Type: Normal
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Ability:
    Healer: (Innate) This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.
    Regenerator: (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and 10 HP is restored.
    Klutz: (Innate) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.

    Stats:
    HP: 110
    Atk: 2
    Def: 3
    SpA: 2
    SpD: 3
    Spe: 50

    Attacks:
    Pound
    Growl
    Helping Hand
    Refresh
    Doubleslap
    Attract
    Secret Power
    Entrainment

    Amnesia
    Bestow
    Encore
    Heal Bell
    Healing Wish
    Lucky Chant
    Sleep Talk
    Sweet Kiss
    Wish
    Yawn

    Psyshock
    Calm Mind
    Toxic
    Hidden Power
    Sunny Day
    Ice Beam
    Blizzard
    Hyper Beam
    Light Screen
    Protect
    Rain Dance
    Telekinesis
    Safeguard
    Frustration
    Solarbeam
    Thunderbolt
    Thunder
    Return
    Dig
    Psychic
    Shadow Ball
    Double Team
    Reflect
    Flamethrower
    Fire Blast
    Facade
    Rest
    Attract
    Round
    Echoed Voice
    Fling
    Charge Beam
    Incinerate
    Retaliate
    Flash
    Thunder Wave
    Psych Up
    Work Up
    Dream Eater
    Grass Knot
    Swagger
    Substitute
    Trick Room
    Wild Charge
    Surf

    Scolipede (open)
    [​IMG]
    Scolipede (X)
    Nature: XXXXX


    Item: XXXXX

    Type: Bug / Poison
    Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Ability:
    Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
    Poison Point: (Innate) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
    Quick Feet: (Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the speed drop.

    Stats:
    HP: 90
    Atk: 3
    Def: 3
    SpA: 2
    SpD: 3
    Spe: 112

    Attacks:
    Megahorn
    Defense Curl
    Poison Sting
    Iron Defense
    Screech
    Pursuit
    Protect
    Poison Tail
    Bug Bite

    Pin Missile
    Rock Climb
    Spikes
    Take Down
    Toxic Spikes
    Twineedle

    Toxic
    Venoshock
    Hidden Power
    Sunny Day
    Hyper Beam
    Frustration
    SolarBeam
    Earthquake
    Return
    Dig
    Double Team
    Sludge Bomb
    Rock Tomb
    Facade
    Rest
    Attract
    Round
    Payback
    Giga Impact
    Gyro Ball
    Swords Dance
    Struggle Bug
    Bulldoze
    Rock Slide
    X-Scissor
    Poison Jab
    Swagger
    Substitute
    Rock Smash
    Cut
    Strength

    Whimsicott (open)
    [​IMG]
    Whimsicott (X)
    Nature:
    XXXXX


    Item: XXXXX

    Type: Grass
    Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Ability:
    Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
    Infiltrator: (Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.
    Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Stats:
    HP: 90
    Atk: 3
    Def: 3
    SpA: 3
    SpD: 3
    Spe: 116

    Attacks:
    Absorb
    Growth
    Leech Seed
    Stun Spore
    Mega Drain
    Cotton Spore
    Razor Leaf
    Poisonpowder
    Gust

    Beat Up
    Encore
    Fake Tears
    Grasswhistle
    Memento
    Natural Gift
    Tickle
    Switcheroo
    Worry Seed

    Toxic
    Hidden Power
    Sunny Day
    Taunt
    Hyper Beam
    Light Screen
    Protect
    Safeguard
    Frustration
    Solarbeam
    Return
    Psychic
    Shadow Ball
    Double Team
    Facade
    Rest
    Attract
    Thief
    Round
    Energy Ball
    Fling
    Giga Impact
    Flash
    Dream Eater
    Grass Knot
    Swagger
    U-Turn
    Substitute
    Trick Room

    Basculin (open)
    [​IMG]
    Basculin (X)
    Nature: XXXXX

    Item: XXXXX

    Type: Water
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Ability:
    Reckless:
    (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.
    Adaptability: (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
    Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Stats:
    HP: 100
    Atk: 3
    Def: 3
    SpA: 3
    SpD: 2
    Spe: 98

    Attacks:
    Tackle
    Water Gun
    Uproar
    Headbutt
    Bite
    Aqua Jet
    Take Down
    Cruch

    Agility
    Brine
    BubbleBeam
    Mud Shot
    Muddy Water
    Rage
    Revenge
    Swift
    Whirlpool

    Toxic
    Hail
    Hidden Power
    Taunt
    Ice Beam
    Protect
    Rain Dance
    Frustration
    Return
    Double Team
    Façade
    Rest
    Attract
    Round
    Scald
    Swagger
    Substitute
    Cut
    Surf
    Waterfall
    Dive

    Garbodor (open)
    [​IMG]
    Garbodor (X)
    Nature: XXXXX

    Item: XXXXX

    Type: Poison
    Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Ability:
    Stench:
    (Innate) This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.
    Weak Armor: (Can Be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
    Aftermath: (Innate) If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.

    Stats:
    HP: 100
    Atk: 3
    Def: 3
    SpA: 2
    SpD: 3
    Spe: 75

    Attacks:
    Pound
    Poison Gas
    Recycle
    Toxic Spikes
    Acid Spray
    DoubleSlap
    Sludge
    Stockpile
    Swallow
    Body Slam
    Take Down

    Curse
    Haze
    Mud Sport
    Rock Blast
    Rollout
    Sand-Attack
    Selfdestruct
    Spikes

    Toxic
    Venoshock
    Hidden Power
    Sunny Day
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    SolarBeam
    Smack Down
    Thunderbolt
    Return
    Psychic
    Double Team
    Sludge Wave
    Sludge Bomb
    Façade
    Rest
    Attract
    Thief
    Round
    Focus Blast
    Fling
    Explosion
    Payback
    Giga Impact
    Rock Polish
    Swagger
    Substitute

    Swanna (open)
    [​IMG]
    Swanna (X)
    Nature: XXXXX


    Item: XXXXX

    Type: Water/Flying
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Ability:
    Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
    Big Pecks: (Innate) This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds.
    Hydration: (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

    Stats:
    HP: 100
    Atk: 3
    Def: 3
    SpA: 3
    SpD: 3
    Spe: 98

    Attacks:
    Water Gun
    Water Sport
    Defog
    Wing Attack
    Water Pulse
    Aerial Ace
    Bubblebeam
    FeatherDance
    Aqua Ring

    Air Cutter
    Brine
    Gust
    Lucky Chant
    Me First
    Mirror Move
    Steel Wing

    Toxic
    Hail
    Hidden Power
    Ice Beam
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    Return
    Double Team
    Aerial Ace
    Façade
    Rest
    Attract
    Round
    Scald
    Giga Impact
    Swagger
    Pluck
    Substitute
    Fly
    Surf
    Dive

    Emolga (open)
    [​IMG]
    Emolga (X)
    Nature: XXXXX


    Item:
    XXXXX

    Type: Electric / Flying
    Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Ability:
    Static:
    (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
    Motor Drive: (Innate) This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:
    HP: 90
    Atk: 3
    Def: 2
    SpA: 3
    SpD: 2
    Spe: 103

    Attacks:
    ThunderShock
    Quick Attack
    Tail Whip
    Charge
    Spark
    Pursuit
    Double Team
    Shock Wave

    Air Slash
    Astonish
    Baton Pass
    Charm
    Covet
    Iron Tail
    Roost
    Shock Wave
    Tickle

    Toxic
    Hidden Power
    Taunt
    Light Screen
    Protect
    Rain Dance
    Frustration
    Thunderbolt
    Thunder
    Return
    Double Team
    Aerial Ace
    Facade
    Rest
    Attract
    Round
    Fling
    Charge Beam
    Acrobatics
    Flash
    Volt Switch
    Thunder Wave
    Swagger
    U-turn
    Substitute
    Wild Charge
    Cut

    Alomomola (open)
    [​IMG]
    Alomomola (X)
    Nature:
    XXXXX


    Item: XXXXX

    Type: Water
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Ability:
    Healer: (Innate) This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.
    Hydration: (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.
    Regenerator: (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    Stats:
    HP: 130
    Atk: 3
    Def: 3
    SpA: 2
    SpD: 2
    Spe: 65

    Attacks:
    Pound
    Water Sport
    Aqua Ring
    Aqua Jet
    DoubleSlap
    Heal Pulse
    Protect
    Water Pulse

    Endure
    Mirror Coat
    Mist
    Pain Split
    Refresh
    Tickle

    Calm Mind
    Toxic
    Hail
    Hidden Power
    Ice Beam
    Blizzard
    Light Screen
    Protect
    Rain Dance
    Safeguard
    Frustration
    Return
    Psychic
    Shadow Ball
    Double Team
    Facade
    Rest
    Attract
    Round
    Scald
    Psych Up
    Swagger
    Substitute
    Surf
    Waterfall
    Dive

    Mandibuzz (open)
    [​IMG]
    Mandibuzz (F)
    Nature:
    XXXXX


    Item: XXXXX

    Type: Dark / Flying
    Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Ability:
    Big Pecks: (Innate) This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds.
    Overcoat: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.
    Weak Armor: (Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

    Stats:
    HP: 110
    Atk: 3
    Def: 4
    SpA: 2
    SpD: 3
    Spe: 80

    Attacks:
    Gust
    Leer
    Fury Attack
    Pluck
    Nasty Plot
    Flatter
    Faint Attack

    Fake Tears
    Knock Off
    Mean Look
    Roost
    Scary Face
    Steel Wing

    Toxic
    Hidden Power
    Sunny Day
    Taunt
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    Return
    Shadow Ball
    Double Team
    Rock Tomb
    Aerial Ace
    Torment
    Facade
    Rest
    Attract
    Thief
    Round
    Incinerate
    Embargo
    Payback
    Retaliate
    Giga Impact
    Psych Up
    Swagger
    Pluck
    U-Turn
    Substitute
    Rock Smash
    Snarl
    Cut
    Fly

    Blastoise (open)
    [​IMG]
    Blastoise (X)
    Nature: XXXXX


    Item: XXXXX

    Type: Water
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Ability:
    Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
    Rain Dish: (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

    Stats:
    HP: 100
    Atk: 3
    Def: 4
    SpA: 3
    SpD: 4
    Spe: 78

    Attacks:
    Tackle
    Tail Whip
    Bubble
    Flash Cannon
    Water Gun
    Withdraw
    Bite
    Rapid Spin
    Protect
    Water Pulse

    Aqua Jet
    Aqua Ring
    Brine
    Confusion
    Fake Out
    Flail
    Foresight
    Haze
    Mirror Coat
    Mist
    Mud Sport
    Muddy Water
    Refresh
    Water Spout
    Yawn

    Roar
    Toxic
    Hail
    Hidden Power
    Ice Beam
    Blizzard
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    Smack Down
    Earthquake
    Return
    Dig
    Brick Break
    Double Team
    Rock Tomb
    Facade
    Rest
    Attract
    Round
    Focus Blast
    Scald
    Fling
    Giga Impact
    Gyro Ball
    Bulldoze
    Rock Slide
    Dragon Tail
    Swagger
    Substitute
    Flash Cannon
    Rock Smash
    Surf
    Strength
    Waterfall
    Dive

    Nidoqueen (open)
    [​IMG]
    Nidoqueen (X)
    Nature:
    XXXXX


    Item: XXXXX

    Type: Poison / Ground
    Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Ability:
    Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
    Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
    Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Stats:
    HP: 100
    Atk: 3
    Def: 3
    SpA: 3
    SpD: 3
    Spe: 76

    Attacks:
    Tackle
    Scratch
    Tail Whip
    Body Slam
    Double Kick
    Poison Sting
    Chip Away
    Body Slam
    Fury Swipes
    Bite
    Helping Hand

    Beat Up
    Charm
    Chip Away
    Counter
    Disable
    Endure
    Focus Energy
    Iron Tail
    Poison Tail
    Pursuit
    Skull Bash
    Supersonic
    Take Down

    Hone Claws
    Roar
    Toxic
    Venoshock
    Hidden Power
    Sunny Day
    Taunt
    Ice Beam
    Blizzard
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    Smack Down
    Thunderbolt
    Thunder
    Frustration
    Earthquake
    Return
    Dig
    Shadow Ball
    Brick Break
    Double Team
    Sludge Wave
    Flamethrower
    Sludge Bomb
    Sandstorm
    Fire Blast
    Rock Tomb
    Aerial Ace
    Torment
    Facade
    Rest
    Attract
    Thief
    Round
    Echoed Voice
    Focus Blast
    Fling
    Incinerate
    Quash
    Shadow Claw
    Giga Impact
    Stone Edge
    Bulldoze
    Rock Slide
    Dragon Tail
    Poison Jab
    Swagger
    Substitute
    Rock Smash
    Cut
    Surf
    Strength

    Tentacruel (open)
    [​IMG]
    Tentacruel (X)
    Nature: XXXXX


    Item: XXXXX

    Type: Water/Poison
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Ability:
    Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
    Liquid Ooze: (Innate) This Pokemon’s body is covered in a slimy poison that when drained by Leech Seed or another draining move, damages the opposing Pokemon for the amount that would have been healed.
    Rain Dish: (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

    Stats:
    HP: 100
    Atk: 3
    Def: 3
    SpA: 3
    SpD: 4
    Spe: 100

    Attacks:
    Poison Sting
    Acid
    Supersonic
    Constrict
    Wrap
    Water Gun
    Toxic Spikes
    Bubblebeam

    Acupressure
    Aqua Ring
    Aurora Beam
    Bubble
    Confuse Ray
    Haze
    Knock Off
    Mirror Coat
    Muddy Water
    Rapid Spin
    Safeguard
    Tickle

    Toxic
    Hail
    Venoshock
    Hidden Power
    Ice Beam
    Blizzard
    Hyper Beam
    Protect
    Rain Dance
    Safeguard
    Frustration
    Return
    Double Team
    Sludge Wave
    Sludge Bomb
    Facade
    Rest
    Attract
    Thief
    Round
    Scald
    Payback
    Giga Impact
    Swords Dance
    Poison Jab
    Swagger
    Substitute
    Cut
    Surf
    Waterfall
    Dive

    Weezing (open)
    [​IMG]
    Weezing (X)
    Nature: XXXXX


    Item: XXXXX

    Type: Poison
    Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Ability:
    Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.

    Stats:
    HP: 100
    Atk: 3
    Def: 4
    SpA: 3
    SpD: 3
    Spe: 60

    Attacks:
    Poison Gas
    Tackle
    Smog
    Smokescreen
    Selfdestruct
    Assurance
    Clear Smog

    Curse
    Destiny Bond
    Grudge
    Pain Split
    Psybeam
    Psywave
    Screech
    Spit Up
    Spite
    Stockpile
    Swallow
    Will-O-Wisp

    Toxic
    Venoshock
    Hidden Power
    Sunny Day
    Taunt
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    Thunderbolt
    Thunder
    Return
    Shadow Ball
    Double Team
    Flamethrower
    Sludge Bomb
    Fire Blast
    Torment
    Facade
    Rest
    Attract
    Thief
    Round
    Incinerate
    Will-O-Wisp
    Explosion
    Payback
    Giga Impact
    Flash
    Gyro Ball
    Swagger
    Substitute

    Lapras (open)
    [​IMG]
    Lapras (X)
    Nature: XXXXX

    Item: XXXXX

    Type: Water/Ice
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Ice STAB; Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Ability:
    Water Absorb:
    (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
    Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
    Hydration: (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

    Stats:
    HP: 120
    Atk: 3
    Def: 3
    SpA: 3
    SpD: 3
    Spe: 60

    Attacks:
    Sing
    Water Gun
    Growl
    Mist
    Confuse Ray
    Ice Shard
    Water Pulse
    Body Slam
    Rain Dance
    Perish Song

    AncientPower
    Aurora Beam
    Avalanche
    Curse
    Dragon Dance
    Dragon Pulse
    Fissure
    Foresight
    Future Sight
    Horn Drill
    Refresh
    Sleep Talk
    Substitute
    Tickle
    Whirlpool

    Water Pulse
    Roar
    Headbutt
    Curse
    Toxic
    Hail
    Zap Cannon
    Rock Smash
    Horn Drill
    Hidden Power
    Snore
    Body Slam
    Take Down
    Double-Edge
    BubbleBeam
    Water Gun
    Ice Beam
    Blizzard
    Hyper Beam
    Icy Wind
    Protect
    Rain Dance
    Safeguard
    Rage
    SolarBeam
    Dragon Rage
    Endure
    Frustration
    Iron Tail
    Thunderbolt
    Thunder
    Return
    Psychic
    Mimic
    Double Team
    Shock Wave
    Façade
    Secret Power
    Swagger
    Sleep Talk
    Dream Eater
    Reflect
    Bide
    Skull Bash
    Rest
    Psywave
    Attract
    Brine
    Endure
    Dragon Pulse
    Nightmare
    Round
    Echoed Voice
    Giga Impact
    Bulldoze
    Frost Breath
    Avalanche
    Captivate
    Natural Gift
    Substitute
    Rock Smash
    Strength
    Surf
    Waterfall
    Whirlpool
    Dive

    Meganium (open)
    [​IMG]
    Meganium (X)
    Nature: XXXXX


    Item: XXXXX

    Type: Grass
    Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Ability:
    Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
    Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

    Stats:
    HP: 100
    Atk: 3
    Def: 4
    SpA: 3
    SpD: 4
    Spe: 80

    Attacks:
    Tackle
    Growl
    Razor Leaf
    Poisonpowder
    Reflect
    Synthesis
    Magical Leaf
    Natural Gift

    Ancientpower
    Aromatherapy
    Body Slam
    Counter
    Flail
    GrassWhistle
    Heal Pulse
    Ingrain
    Leaf Storm
    Leech Seed
    Nature Power
    Refresh
    Swords Dance
    Vine Whip
    Wring Out

    Toxic
    Hidden Power
    Sunny Day
    Hyper Beam
    Light Screen
    Protect
    Safeguard
    Frustration
    SolarBeam
    Earthquake
    Return
    Double Team
    Reflect
    Facade
    Rest
    Attract
    Round
    Echoed Voice
    Energy Ball
    Giga Impact
    Flash
    Swords Dance
    Bulldoze
    Dragon Tail
    Grass Knot
    Swagger
    Substitute
    Rock Smash
    Cut
    Strength

    Weavile (open)
    [​IMG]
    Weavile (X)
    Nature: XXXXX

    Item: XXXXX

    Type: Dark/Ice
    Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Ice STAB; Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Ability:
    Pressure:
    (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
    Pickpocket: (Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.

    Stats:

    HP: 100
    Atk: 4
    Def: 3
    SpA: 2
    SpD: 3
    Spe: 125

    Attacks:
    Scratch
    Leer
    Taunt
    Quick Attack
    Faint Attack
    Fury Swipes
    Agility
    Embargo
    Revenge
    Assurance
    Nasty Plot

    Assist
    Avalanche
    Bite
    Counter
    Crush Claw
    Double Hit
    Fake Out
    Feint
    Foresight
    Ice Punch
    Ice Shard
    Punishment
    Pursuit
    Reflect
    Spite

    Hone Claws
    Focus Punch
    Calm Mind
    Toxic
    Hail
    Hidden Power
    Sunny Day
    Taunt
    Ice Beam
    Blizzard
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    Iron Tail
    Return
    Dig
    Shadow Ball
    Brick Break
    Double Team
    Reflect
    Aerial Ace
    Torment
    Façade
    Secret Power
    Rest
    Attract
    Thief
    Snatch
    Low Sweep
    Round
    Focus Blast
    False Swipe
    Fling
    Endure
    Embargo
    Shadow Claw
    Payback
    Retaliate
    Giga Impact
    Avalanche
    Swords Dance
    Psych Up
    Captivate
    Dark Pulse
    X-Scissor
    Sleep Talk
    Natural Gift
    Poison Jab
    Dream Eater
    Swagger
    Substitute
    Rock Smash
    Snarl
    Cut
    Surf
    Strength
    Whirlpool
    Rock Smash

    Hariyama (open)
    [​IMG]
    Hariyama (X)
    Nature: XXXXX

    Item: XXXXX

    Type: Fighting
    Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Ability:
    Thick Fat:
    (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Sheer Force: (Can Be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Stats:
    HP: 125
    Atk: 4
    Def: 2
    SpA: 2
    SpD: 2
    Spe: 50

    Attacks:
    Tackle
    Focus Energy
    Sand-Attack
    Brine
    Arm Thrust
    Vital Throw
    Fake Out
    Whirlwind
    Knock Off
    SmeelingSalt
    Belly Drum

    Bullet Punch
    Chip Away
    Counter
    Cross Chop
    Detect
    DynamicPunch
    Faint Attack
    Feint
    Focus Punch
    Foresight
    Helping Hand
    Revenge
    Wake-Up Slap
    Wide Guard

    Focus Punch
    Toxic
    Bulk Up
    Hidden Power
    Sunny Day
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    Smack Down
    Earthquake
    Return
    Dig
    Brick Break
    Double Team
    Rock Tomb
    Façade
    Secret Power
    Rest
    Attract
    Low Sweep
    Round
    Focus Blast
    Brine
    Fling
    Endure
    Payback
    Retaliate
    Giga Impact
    Stone Edge
    Bulldoze
    Captivate
    Rock Slide
    Work Up
    Sleep Talk
    Natural Gift
    Poison Jab
    Swagger
    Substitute
    Rock Smash
    Surf
    Strength
    Whirlpool
    Rock Climb

    Probopass (open)
    [​IMG]
    Probopass (X)
    Nature:
    XXXXX


    Item: XXXXX

    Type: Rock / Steel
    Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

    Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Ability:
    Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power
    Magnet Pull: (Can be Activated) This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions. Command: (Ability: Magnet Pull (Attract) or Ability: Magnet Pull (Repulse) ).
    Sand Force: (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

    Stats:
    HP: 90
    Atk: 2
    Def: 6
    SpA: 3
    SpD: 6
    Spe: 40

    Attacks:
    Magnet Rise
    Gravity
    Tackle
    Iron Defense
    Magnet Bomb
    Block
    Thunder Wave
    Harden
    Rock Throw

    Block
    Double-Edge
    Endure
    Explosion
    Head Smash
    Magnitude
    Rollout
    Stealth Rock

    Toxic
    Hidden Power
    Sunny Day
    Taunt
    Hyper Beam
    Protect
    Frustration
    Smack Down
    Thunderbolt
    Thunder
    Earthquake
    Return
    Double Team
    Sandstorm
    Rock Tomb
    Torment
    Facade
    Rest
    Attract
    Round
    Explosion
    Giga Impact
    Rock Polish
    Stone Edge
    Volt Switch
    Thunder Wave
    Bulldoze
    Rock Slide
    Swagger
    Substitute
    Flash Cannon
    Rock Smash
    Strength

    Bastiodon (open)
    [​IMG]
    Bastiodon (X)
    Nature:
    XXXXX


    Item: XXXXX

    Type: Rock / Steel
    Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

    Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Ability:
    Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power
    Soundproof: (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.

    Stats:
    HP: 90
    Atk: 2
    Def: 7
    SpA: 2
    SpD: 5
    Spe: 30

    Attacks:
    Tackle
    Protect
    Taunt
    Metal Sound
    Take Down
    Iron Defense
    Swagger

    Body Slam
    Counter
    Curse
    Double-Edge
    Fissure
    Focus Energy
    Headbutt
    Rock Blast
    Scary Face
    Screech
    Stealth Rock
    Wide Guard

    Roar
    Toxic
    Hidden Power
    Sunny Day
    Taunt
    Ice Beam
    Blizzard
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    Smack Down
    Thunderbolt
    Thunder
    Earthquake
    Return
    Dig
    Double Team
    Flamethrower
    Sandstorm
    Fire Blast
    Rock Tomb
    Torment
    Facade
    Rest
    Attract
    Round
    Incinerate
    Giga Impact
    Rock Polish
    Stone Edge
    Bulldoze
    Rock Slide
    Swagger
    Substitute
    Flash Cannon
    Rock Smash
    Strength

    Simisage (open)
    [​IMG]
    Simisage (X)
    Nature: XXXXX


    Item: XXXXX

    Type: Grass
    Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Ability:
    Gluttony (Innate):
    This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
    Overgrow (Innate): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3
    Spe: 101

    Attacks:
    Leer
    Lick
    Fury Swipes
    Seed Bomb
    Scratch
    Vine Whip
    Leech Seed
    Bite
    Torment

    Astonish
    Bullet Seed
    Covet
    GrassWhistle
    Leaf Storm
    Low Kick
    Magical Leaf
    Nasty Plot
    Role Play
    Tickle

    Hone Claws
    Toxic
    Hidden Power
    Sunny Day
    Taunt
    Hyper Beam
    Protect
    Frustration
    SolarBeam
    Return
    Dig
    Brick Break
    Double Team
    Façade
    Rest
    Thief
    Low Sweep
    Round
    Focus Blast
    Energy Ball
    Fling
    Acrobatics
    Shadow Claw
    Payback
    Giga Impact
    Flash
    Work Up
    Grass Knot
    Swagger
    Substitute
    Rock Smash

    Simisear (open)
    [​IMG]
    Simisear (X)
    Nature: XXXXX


    Item: XXXXX

    Type: Fire
    Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Ability:
    Gluttony (Innate):
    This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
    Blaze (Innate): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any fire attack is increased by two (2).

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3
    Spe: 101

    Attacks:
    Leer
    Lick
    Fury Swipes
    Flame Burst
    Scratch
    Incinerate
    Yawn
    Bite
    Amnesia

    Astonish
    Covet
    Fire Punch
    Fire Spin
    Heat Wave
    Low Kick
    Mud Sport
    Nasty Plot
    Role Play
    Sleep Talk
    Tickle

    Hone Claws
    Toxic
    Hidden Power
    Sunny Day
    Taunt
    Hyper Beam
    Protect
    Frustration
    SolarBeam
    Return
    Dig
    Brick Break
    Double Team
    Flamethrower
    Fire Blast
    Rock Tomb
    Torment
    Façade
    Flame Charge
    Rest
    Thief
    Low Sweep
    Round
    Overheat
    Focus Blast
    Fling
    Incinerate
    Will-o-Wisp
    Acrobatics
    Shadow Claw
    Payback
    Giga Impact
    Rock Slide
    Work Up
    Grass Knot
    Swagger
    Substitute
    Rock Smash

    Simipour (open)
    [​IMG]
    Simipour (X)
    Nature: XXXXX


    Item: XXXXX

    Type: Water
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Ability:
    Gluttony (Innate):
    This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
    Torrent (Innate): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any water attack is increased by two (2).

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3
    Spe: 101

    Attacks:
    Leer
    Lick
    Fury Swipes
    Scald
    Scratch
    Water Gun
    Water Sport
    Bite
    Taunt

    Aqua Ring
    Aqua Tail
    Astonish
    Covet
    Hydro Pump
    Low Kick
    Mud Sport
    Nasty Plot
    Role Play
    Tickle

    Hone Claws
    Toxic
    Hail
    Hidden Power
    Taunt
    Ice Beam
    Blizzard
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    Return
    Dig
    Brick Break
    Double Team
    Rock Tomb
    Façade
    Rest
    Thief
    Low Sweep
    Round
    Focus Blast
    Scald
    Fling
    Acrobatics
    Shadow Claw
    Payback
    Giga Impact
    Rock Slide
    Work Up
    Grass Knot
    Swagger
    Substitute
    Rock Smash

    Cofagrigus (open)
    [​IMG]
    Cofagrigus (X)
    Nature:
    XXXXX


    Item: XXXXX

    Type: Ghost
    Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Ability:
    Mummy: (Innate) This Pokemon's skin has a lasting curse on it. When strucky by an opponents contact move, the curse transfers, changing the opponent's ability(ies) to Mummy for the next six (6) actions.

    Stats:
    HP: 90
    Atk: 2
    Def: 6
    SpA: 3
    SpD: 4
    Spe: 30

    Attacks:
    Astonish
    Protect
    Disable
    Haze
    Night Shade
    Hex
    Will-o-Wisp
    Ominous Wind

    Disable
    Endure
    Fake Tears
    Heal Block
    Imprison
    Memento
    Nasty Plot
    Nightmare

    Calm Mind
    Toxic
    Hidden Power
    Hyper Beam
    Protect
    Rain Dance
    Telekinesis
    Safeguard
    Frustration
    Return
    Shadow Ball
    Double Team
    Facade
    Rest
    Attract
    Thief
    Round
    Energy Ball
    Will-o-Wisp
    Embargo
    Payback
    Giga Impact
    Flash
    Psych Up

    Vanilluxe (open)
    [​IMG]
    Vanilluxe (X)
    Nature:
    XXXXX


    Item: XXXXX

    Type: Ice
    Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Ability:
    Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
    Weak Armor: (Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

    Stats:
    HP: 100
    Atk: 3
    Def: 3
    SpA: 4
    SpD: 3
    Spe: 79

    Attacks:
    Weather Ball
    Icicle Spear
    Harden
    Astonish
    Uproar
    Icy Wind
    Mist
    Avalanche
    Taunt

    Autotomize
    Ice Shard
    Imprison
    Iron Defense
    Magnet Rise
    Natural Gift
    Powder Snow
    Water Pulse

    Toxic
    Hail
    Hidden Power
    Taunt
    Ice Beam
    Blizzard
    Hyper Beam
    Light Screen
    Protect
    Rain Dance
    Frustration
    Return
    Double Team
    Facade
    Rest
    Attract
    Round
    Explosion
    Giga Impact
    Frost Breath
    Swagger
    Substitute
    Flash Cannon


    Templates Completed:
    Engineer Pikachu: IIII IIII IIII
    Temperantia: IIII IIII II
    TheWolfe: IIII
    Fire Blast: II
    Acklow: IIII
    TravelLog: IIII IIII IIII IIII IIII IIII II
    Venser: IIII IIII
    Dummy007: IIII IIII IIII I

    What? A new infusion of challengers approaches!

    EDIT: The template here is now obsolete. Refer to the Rank 3 one on the next page.
  2. Temperantia

    Temperantia

    Joined:
    Mar 9, 2011
    Messages:
    1,884
    Will be finished with in an hour: Beedrill, Scolipede, Dustox, Ariados

    EDIT: Eh, I think the Bug/Poison's are enough.
  3. Temperantia

    Temperantia

    Joined:
    Mar 9, 2011
    Messages:
    1,884
    Beedrill (open)


    [​IMG]
    Beedrill (X)
    Nature: XXXXX


    Item: XXXXX

    Type: Bug / Poison
    Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Ability:
    Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
    Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

    Stats:
    HP: 100
    Atk: 3
    Def: 2
    SpA: 2
    SpD: 3
    Spe: 75

    Attacks:
    Poison Sting
    String Shot
    Bug Bite
    Harden
    Fury Attack
    Focus Energy
    Twineedle
    Rage
    Pursuit
    Toxic Spikes
    __________
    Pin Missile
    Agility
    Assurance
    Poison Jab
    Endeavor

    Toxic
    Venoshock
    Hidden Power
    Sunny Day
    Hyper Beam
    Protect
    Frustration
    SolarBeam
    Return
    Brick Break
    Double Team
    Sludge Bomb
    Aerial Ace
    Facade
    Rest
    Attract
    Thief
    Round
    False Swipe
    Acrobatics
    Giga Impact
    Flash
    Swords Dance
    Struggle Bug
    X-Scissor
    Swagger
    U-Turn
    Substitute
    Rock Smash
    Cut



    Scolipede (open)


    [​IMG]
    Scolipede (X)
    Nature: XXXXX


    Item: XXXXX

    Type: Bug / Poison
    Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Ability:
    Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
    Poison Point: (Innate) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
    Quick Feet: (Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the speed drop.

    Stats:
    HP: 90
    Atk: 3
    Def: 3
    SpA: 2
    SpD: 3
    Spe: 112

    Attacks:
    Megahorn
    Defense Curl
    Poison Sting
    Iron Defense
    Screech
    Pursuit
    Protect
    Poison Tail
    Bug Bite

    Pin Missile
    Rock Climb
    Spikes
    Take Down
    Toxic Spikes
    Twineedle

    Toxic
    Venoshock
    Hidden Power
    Sunny Day
    Hyper Beam
    Frustration
    SolarBeam
    Earthquake
    Return
    Dig
    Double Team
    Sludge Bomb
    Rock Tomb
    Facade
    Rest
    Attract
    Round
    Payback
    Giga Impact
    Gyro Ball
    Swords Dance
    Struggle Bug
    Bulldoze
    Rock Slide
    X-Scissor
    Poison Jab
    Swagger
    Substitute
    Rock Smash
    Cut
    Strength



    Dustox (open)


    [​IMG]
    Dustox (X)
    Nature: XXXXX


    Item: XXXXX

    Type: Bug / Poison
    Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Ability:
    Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.

    Stats:
    HP: 90
    Atk: 2
    Def: 3
    SpA: 2
    SpD: 3
    Spe: 65

    Attacks:
    Tackle
    String Shot
    Poison Sting
    Bug Bite
    Harden
    Confusion
    Gust
    Protect
    Moonlight
    Psybeam
    __________
    Whirlwind
    Light Screen
    Silver Wind
    Toxic
    Bug Buzz
    Quiver Dance

    Venoshock
    Hidden Power
    Sunny Day
    Hyper Beam
    Frustration
    SolarBeam
    Return
    Psychic
    Shadow Ball
    Double Team
    Sludge Bomb
    Aerial Ace
    Facade
    Rest
    Attract
    Thief
    Round
    Energy Ball
    Acrobatics
    Giga Impact
    Flash
    Struggle Bug
    Swagger
    U-Turn
    Substitute



    Ariados (open)


    [​IMG]
    Ariados (X)
    Nature: XXXXX


    Item: XXXXX

    Type: Bug / Poison
    Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Ability:
    Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
    Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
    Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

    Stats:
    HP: 100
    Atk: 3
    Def: 3
    SpA: 2
    SpD: 2
    Spe: 40

    Attacks:
    Poison Sting
    String Shot
    Bug Bite
    Scary Face
    Constrict
    Leech Life
    Night Shade
    Shadow Sneak
    Fury Swipes

    Baton Pass
    Disable
    Electroweb
    Night Slash
    Psybeam
    Pursuit
    Rage Powder
    Signal Beam
    Sonicboom
    Toxic Spikes
    Twineedle

    Hone Claws
    Toxic
    Venoshock
    Hidden Power
    Sunny Day
    Hyper Beam
    Protect
    Frustration
    SolarBeam
    Return
    Dig
    Psychic
    Double Team
    Sludge Bomb
    Aerial Ace
    Facade
    Rest
    Attract
    Thief
    Round
    Giga Impact
    Flash
    Struggle Bug
    Poison Jab
    Swagger
    Substitute



    EDIT: Added that in there, Pikachu. Spacing Fixed.
  4. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    Ohohohohoho! Let us go help fill out this Battle Castle information! I'm sure the Battle Castle people will be most pleased!

    Meliadoul: Treecko!
    Roy: Torchic!
    Hype Dog: Arf!

    Pidgeot (open)
    [​IMG]
    Pidgeot (X)
    Nature: XXXXX

    Item: XXXXX

    Type: Normal/Flying
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Ability:
    Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
    Tangled Feet: (Innate) When confused, this Pokemon moves around in a haphazard manner, increasing their evasion by one (1) stage. These Pokemon will never damage themselves in confusion.
    Big Pecks: (Innate) This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 91

    Attacks:
    Tackle
    Sand-Attack
    Gust
    Quick Attack
    Whirlwind
    Twister
    Featherdance
    Wing Attack

    Air Cutter
    Air Slash
    Brave Bird
    Defog
    Faint Attack
    Foresight
    Pursuit
    Steel Wing
    Uproar

    Toxic
    Hidden Power
    Sunny Day
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    Return
    Double Team
    Aerial Ace
    Facade
    Rest
    Attract
    Thief
    Round
    Giga Impact
    Work Up
    Swagger
    Pluck
    U-Turn
    Substitute
    Fly

    Raticate (open)
    [​IMG]
    Raticate (X)
    Nature: XXXXX

    Item: XXXXX

    Type: Normal
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Ability:

    Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 3
    Spe: 97

    Attacks:
    Tackle
    Tail Whip
    Swords Dance
    Quick Attack
    Focus Energy
    Bite
    Pursuit
    Hyper Fang
    Sucker Punch
    Scary Face
    Crunch

    Counter
    Final Gambit
    Flame Wheel
    Fury Swipes
    Last Resort
    Me First
    Revenge
    Reversal
    Screech
    Swagger
    Uproar

    Roar
    Toxic
    Hidden Power
    Sunny Day
    Taunt
    Ice Beam
    Blizzard
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    Thunderbolt
    Thunder
    Return
    Dig
    Shadow Ball
    Double Team
    Facade
    Rest
    Attract
    Thief
    Round
    Charge Beam
    Retaliate
    Giga Impact
    Thunder Wave
    Work Up
    Grass Knot
    Swagger
    Pluck
    U-Turn
    Substitute
    Wild Charge
    Rock Smash
    Cut
    Strength


    Pidgeot and Raticate done. Stopping for now.
  5. Fire Blast

    Fire Blast

    Joined:
    Jul 11, 2010
    Messages:
    2,093
    Emolga (open)
    [​IMG]

    Emolga (X)

    Nature: XXXXX


    Item:
    XXXXX

    Type: Electric / Flying
    Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Ability:

    Static:
    (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.

    Motor Drive: (Innate) This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:
    HP: 90
    Atk: 3
    Def: 2
    SpA: 3
    SpD: 2
    Spe: 103

    Attacks:
    ThunderShock
    Quick Attack
    Tail Whip
    Charge
    Spark
    Pursuit
    Double Team
    Shock Wave
    __________
    Air Slash
    Astonish
    Baton Pass
    Charm
    Covet
    Iron Tail
    Roost
    Shock Wave
    Tickle

    Toxic
    Hidden Power
    Taunt
    Light Screen
    Protect
    Rain Dance
    Frustration
    Thunderbolt
    Thunder
    Return
    Double Team
    Aerial Ace
    Facade
    Rest
    Attract
    Round
    Fling
    Charge Beam
    Acrobatics
    Flash
    Volt Switch
    Thunder Wave
    Swagger
    U-turn
    Substitute
    Wild Charge
    Cut

    Girafarig (open)
    [​IMG]

    Girafarig (X)

    Nature: XXXXX


    Item:
    XXXXX

    Type: Normal / Psychic
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Ability:

    Inner Focus:
    (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.

    Sap Sipper: (Innate) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:
    HP: 100
    Atk: 3
    Def: 3
    SpA: 3
    SpD: 3
    Spe: 85

    Attacks:
    Power Swap
    Guard Swap
    Astonish
    Tackle
    Growl
    Confusion
    Odor Sleuth
    Stomp
    Agility
    Psybeam
    Baton Pass
    __________
    Amnesia
    Beat Up
    Double Kick
    Foresight
    Future Sight
    Magic Coat
    Mean Look
    Mirror Coat
    Psych Up
    Razor Wind
    Secret Power
    Skill Swap
    Take Down
    Wish

    Psyshock
    Calm Mind
    Toxic
    Hidden Power
    Sunny Day
    Light Screen
    Protect
    Rain Dance
    Telekinesis
    Frustration
    Thunderbolt
    Thunder
    Earthquake
    Return
    Psychic
    Shadow Ball
    Double Team
    Reflect
    Facade
    Rest
    Attract
    Thief
    Echoed Voice
    Energy Ball
    Charge Beam
    Retaliate
    Flash
    Thunder Wave
    Psych Up
    Bulldoze
    Work Up
    Dream Eater
    Grass Knot
    Swagger
    Substitute
    Trick Room
    Rock Smash
    Strength


    Sorry, that is all I can do for now :/

    Btw, helping on this will also be helping the creation of a CAPASB dex!
    I recommend helping as much as you can.
  6. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    Updating everything right now...

    Make sure you're looking at pre-evolutions for the Level-Up moves. For example, Scolipede is missing Iron Defense (Whirlipede 23), and Pidgeot is missing both Twister and Wing Attack.

    Thanks for all your hard work!

    small nitpick: Please leave an empty line between STAB descriptions, but have no empty line between Ability descriptions.
    small nitpick: Please don't use an underscore to split between Egg Moves and Level-Ups; the underscores are used to split the Level-Ups in the event that no Egg moves are available.

    EDIT: Updated. Thanks again!
  7. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    Updated Pidgeot and Raticate with the changes.
  8. Acklow

    Acklow

    Joined:
    Jan 7, 2010
    Messages:
    3,476
    Guess it's time I stepped in and helped out one of my employees. ;)

    Cacturne (open)
    [​IMG]
    Cacturne (X)
    Nature: XXXXX


    Item: XXXXX

    Type: Grass / Dark
    Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Ability:
    Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
    Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.


    Stats:
    HP: 100
    Atk: 4
    Def: 2
    SpA: 4
    SpD: 2
    Spe: 55


    Attacks:
    Revenge
    Poison Sting
    Leer
    Absorb
    Growth
    Leech Seed
    Sand-attack
    Pin Missle
    Ingrain

    Grasswhistle
    Acid
    Teeter Dance
    Dynamicpunch
    Counter
    Low Kick
    Smellingsalt
    Magical Leaf
    Seed Bomb
    Nasty Plot
    Disable
    Block
    Worry Seed
    Switcheroo

    Toxic
    Venoshock
    Hidden Power
    Sunny Day
    Hyper Beam
    Protect
    Frustration
    Solarbeam
    Return
    Brick Break
    Double Team
    Sandstorm
    Façade
    Rest
    Attract
    Round
    Focus Blast
    Energy Ball
    Fling
    Embargo
    Payback
    Retaliate
    Giga Impact
    Flash
    Swords Dance
    Poison Jab
    Grass Knot
    Swagger
    Substitute
    Cut
    Strength


    Pachirisu (open)
    [​IMG]
    Pachirisu (X)
    Nature: XXXXX


    Item: XXXXX

    Type: Electric
    Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Ability:
    Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
    Pickup: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
    Volt Absorb: (Innate) This Pokemon absorbs all electrical attacks and instead of taking damage, recovering 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only recieves 25% of the damage that attack would do to itself. Thunder Wave has no effect on the Pokemon.


    Stats:
    HP: 90
    Atk: 2
    Def: 3
    SpA: 2
    SpD: 3
    Spe: 95


    Attacks:
    Growl
    Bide
    Quick Attack
    Charm
    Spark
    Endure
    Swift
    Electro Ball

    Covet
    Bite
    Fake Tears
    Defense Curl
    Rollout
    Flatter
    Flail
    Iron Tail
    Tail Whip
    Follow Me
    Charge
    Bestow

    Toxic
    Hidden Power
    Light Screen
    Protect
    Rain Dance
    Frustration
    Thunderbolt
    Thunder
    Return
    Dig
    Double Team
    Façade
    Rest
    Attract
    Round
    Echoed Voice
    Fling
    Charge Beam
    Payback
    Flash
    Volt Switch
    Thunder Wave
    Grass Knot
    Swagger
    U-turn
    Substitute
    Cut


    Castform (open)
    [​IMG]
    Castform (X)
    Nature: XXXXX


    Item: XXXXX

    Type: Normal
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Ability:
    Forecast: (Innate) Changes Weather Ball’s type based on weather, and Changes Castform’s form during Sunlight, Rain, and Hail. It reduces the Energy Cost of all weather changing moves by 4 and Weather Ball by 1.


    Stats:
    HP: 100
    Atk: 3
    Def: 3
    SpA: 3
    SpD: 3
    Spe: 70


    Attacks:
    Tackle
    Water Gun
    Ember
    Powder Snow
    Headbutt

    Future Sight
    Lucky Chant
    Disable
    Amnesia
    Ominous Wind
    Hex
    Clear Smog

    Toxic
    Hail
    Hidden Power
    Sunny Day
    Ice Beam
    Blizzard
    Protect
    Rain Dance
    Frustration
    Solarbeam
    Thunderbolt
    Thunder
    Return
    Shadow Ball
    Double Team
    Flamethrower
    Sandstorm
    Fire Blast
    Façade
    Rest
    Attract
    Thief
    Round
    Energy Ball
    Scald
    Incinerate
    Retaliate
    Flash
    Thunder Wave
    Psych Up
    Work Up
    Swagger
    Substitute


    Spinda (open)
    [​IMG]
    Spinda (X)
    Nature: XXXXX


    Item: XXXXX

    Type: Normal
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Ability:
    Own Tempo: (Innate) This Pokemon moves at its own pace and cannot be confused by any method.
    Tangled Feet: (Innate) When confused, this Pokemon moves around in a haphazard manner, increasing their evasion by one (1) stage. These Pokemon will never damage themselves in confusion.
    Contrary: (Can be Enabled) This Pokemon's unique structure reverses stat changes it recieves in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.


    Stats:
    HP: 90
    Atk: 2
    Def: 2
    SpA: 2
    SpD: 2
    Spe: 60


    Attacks:
    Tackle
    Uproar
    Copycat
    Faint Attack
    Psybeam
    Hypnosis

    Encore
    Assist
    Disable
    Baton Pass
    Wish
    Trick
    Smellingsalt
    Fake Out
    Role Play
    Psycho Cut
    Fake Tears
    Rapid Spin
    Icy Wind
    Water Pulse

    Calm Mind
    Toxic
    Hidden Power
    Sunny Day
    Protect
    Rain Dance
    Safeguard
    Frustration
    Return
    Dig
    Psychic
    Shadow Ball
    Brick Break
    Double Team
    Rock Tomb
    Façade
    Rest
    Attract
    Thief
    Round
    Fling
    Retaliate
    Flash
    Psych Up
    Rock Slide
    Work Up
    Dream Eater
    Swagger
    Substitute
    Trick Room
    Wild Charge
    Rock Smash
    Strength


    Illumise (open)
    [​IMG]
    Illumise (X)
    Nature: XXXXX


    Item: XXXXX

    Type: Bug
    Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.


    Ability:
    Oblivious: (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.
    Tinted Lens: (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).
    Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.


    Stats:
    HP: 100
    Atk: 2
    Def: 2
    SpA: 3
    SpD: 3
    Spe: 85


    Attacks:
    Tackle
    Sweet Scent
    Charm
    Moonlight
    Quick Attack
    Wish
    Encore

    Baton Pass
    Silver Wind
    Growth
    Encore
    Bug Buzz
    Captivate
    Fake Tears
    Confuse Ray

    Toxic
    Hidden Power
    Sunny Day
    Light Screen
    Protect
    Rain Dance
    Frustration
    Solarbeam
    Thunderbolt
    Thunder
    Return
    Shadow Ball
    Brick Break
    Double Team
    Aerial Ace
    Façade
    Rest
    Attract
    Thief
    Round
    Fling
    Charge Beam
    Acrobatics
    Flash
    Thunder Wave
    Struggle Bug
    Psych Up
    Swagger
    U-turn
    Substitute
  9. TravelLog

    TravelLog

    Joined:
    Mar 11, 2011
    Messages:
    935
    I'll do Fearow, Farfetch'd, Swellow, Chatot, Unfezant, Dodrio, Noctowl, Swanna, Pelipper, and Delibird.

    Fearow (open)

    [​IMG]
    Fearow (XXXXX)
    Nature:[/B] XXXXX

    Item: XXXXX

    Type: Normal/Flying
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Ability:
    Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
    Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

    Stats:
    HP: 100
    Atk: 3
    Def: 3
    SpA: 3
    SpD: 3
    Spe: 100

    Attacks:
    Pluck
    Peck
    Growl
    Leer
    Fury attack
    Pursuit
    Aerial Ace
    Mirror Move
    Agility

    Astonish
    Faint Attack
    FeatherDance
    Quick Attack
    Razor Wind
    Scary Face
    Sky Attack
    Steel Wing
    Tri Attack
    Uproar
    Whirlwind

    Toxic
    Hidden Power
    Sunny Day
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    Return
    Double Team
    Aerial Ace
    Facade
    Rest
    Attract
    Thief
    Round
    Echoed Voice
    False Swipe
    Giga Impact
    Work Up
    Swagger
    Pluck
    U-turn
    Substitute
    Fly


    Farfetch'd (open)

    [​IMG]
    Farfetch’d (X)
    Nature: XXXXX

    Item: XXXXX

    Type: Normal/Flying
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Ability:
    Keen Eye:
    (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Defiant: The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's move, it's Attack increases by two (2) stages.

    Stats:
    HP: 90
    Atk: 3
    Def: 2
    SpA: 2
    SpD: 3
    Spe: 60

    Attacks:
    Poison Jab
    Peck
    Sand-Attack
    Leer
    Fury attack
    Knock Off
    Aerial Ace
    Fury Cutter
    Slash
    Air Cutter
    Swords Dance

    Covet
    Curse
    FeatherDance
    Flail
    Foresight
    Gust
    Leaf Blade
    Mirror Move
    Mud-Slap
    Night Slash
    Quick Attack
    Revenge
    Roost
    Steel Wing
    Trump Card

    Toxic
    Hidden Power
    Sunny Day
    Protect
    Frustration
    Return
    Double Team
    Aerial Ace
    Facade
    Rest
    Attract
    Thief
    Round
    False Swipe
    Acrobatics
    Retaliate
    Swords Dance
    Psych Up
    Work Up
    Poison Jab
    Swagger
    Pluck
    U-turn
    Substitute
    Cut
    Fly


    Swellow (open)


    [​IMG]
    Swellow (X)
    Nature: XXXXX

    Item: XXXXX

    Type: Normal/Flying
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Ability:
    Guts: (Innate)
    This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Scrappy: (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.

    Stats:
    HP: 100
    Atk: 3
    Def: 2
    SpA: 2
    SpD: 2
    Spe: 125

    Attacks:
    Pluck
    Peck
    Growl
    Focus Energy
    Quick Attack
    Wing Attack
    Double Team

    Brave Bird
    Defog
    Mirror Move
    Pursuit
    Rage
    Refresh
    Roost
    Sky Attack
    Steel Wing
    Supersonic
    Whirlwind

    Toxic
    Hidden Power
    Sunny Day
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    Return
    Double Team
    Aerial Ace
    Facade
    Rest
    Attract
    Thief
    Round
    Echoed Voice
    Giga Impact
    Work Up
    Swagger
    Pluck
    U-turn
    Substitute
    Fly


    Chatot (open)


    [​IMG]
    Chatot (X)
    Nature: XXXXX

    Item: XXXXX

    Type: Normal/Flying
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Ability:
    Keen Eye:
    (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
    Tangled Feet: (Innate) When confused, this Pokemon moves around in a haphazard manner, increasing their evasion by one (1) stage. These Pokemon will never damage themselves in confusion.
    Big Pecks: (Innate) This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds.

    Stats:
    HP: 100
    Atk: 3
    Def: 2
    SpA: 3
    SpD: 2
    Spe: 91

    Attacks:
    Peck
    Growl
    Mirror Move
    Sing
    Fury Attack
    Chatter
    Taunt

    Agility
    Air Cutter
    Defog
    Encore
    Nasty Plot
    Night Shade
    Sleep Talk
    Steel Wing
    Supersonic

    Toxic
    Hidden Power
    Sunny Day
    Taunt
    Protect
    Rain Dance
    Frustration
    Return
    Double Team
    Aerial Ace
    Torment
    Facade
    Rest
    Attract
    Thief
    Round
    Echoed Voice
    Work Up
    Swagger
    Pluck
    U-turn
    Substitute
    Fly


    Dodrio (open)


    [​IMG]
    Dodrio (X)
    Nature: XXXXX

    Item: XXXXX

    Type: Normal/Flying
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Ability:
    Run Away:
    (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
    Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.
    Tangled Feet: (Innate) When confused, this Pokemon moves around in a haphazard manner, increasing their evasion by one (1) stage. These Pokemon will never damage themselves in confusion.

    Stats:
    HP: 90
    Atk: 4
    Def: 3
    SpA: 2
    SpD: 2
    Spe: 100

    Attacks:
    Pluck
    Peck
    Growl
    Quick Attack
    Rage
    Fury Attack
    Pursuit
    Uproar
    Tri-Attack

    Assurance
    Brave Bird
    Endeavor
    Faint Attack
    Flail
    Haze
    Mirror Move
    Natural Gift
    Quick Attack
    Supersonic

    Toxic
    Hidden Power
    Sunny Day
    Taunt
    Hyper Beam
    Protect
    Frustration
    Return
    Double Team
    Aerial Ace
    Torment
    Facade
    Rest
    Attract
    Thief
    Round
    Echoed Voice
    Payback
    Giga Impact
    Work Up
    Swagger
    Pluck
    Substitute
    Fly


    Unfezant (open)


    [​IMG]
    [​IMG]
    Unfezant (X)
    Nature: XXXXX

    Item: XXXXX

    Type: Normal/Flying
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Ability:
    Big Pecks:
    (Innate) This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds
    Super Luck: (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
    Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).

    Stats:
    HP: 100
    Atk: 4
    Def: 3
    SpA: 3
    SpD: 2
    Spe: 93

    Attacks:
    Gust
    Growl
    Leer
    Quick Attack
    Air Cutter
    Roost
    Detect
    Taunt

    Bestow
    Hypnosis
    Lucky chant
    Morning Sun
    Uproar
    Wish

    Toxic
    Hidden Power
    Sunny Day
    Taunt
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    Return
    Double Team
    Aerial Ace
    Facade
    Rest
    Attract
    Round
    Echoed Voice
    Giga Impact
    Psych Up
    Work Up
    Swagger
    Pluck
    U-turn
    Substitute
    Fly


    Noctowl (open)


    [​IMG]
    Noctowl (X)
    Nature: XXXXX

    Item: XXXXX

    Type: Normal/Flying
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Ability:
    Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
    Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
    Tinted Lens: (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).

    Stats:
    HP: 110
    Atk: 2
    Def: 2
    SpA: 3
    SpD: 4
    Spe: 70

    Attacks:
    Sky Attack
    Tackle
    Growl
    Foresight
    Hypnosis
    Peck
    Uproar
    Take Down
    Reflect
    Confusion
    Echoed Voice

    Agility
    Defog
    Faint Attack
    FeatherDance
    Mirror Move
    Night Shade
    Sky Attack
    Supersonic
    Whirlwind
    Wing Attack

    Toxic
    Hidden Power
    Sunny Day
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    Return
    Psychic
    Shadow Ball
    Double Team
    Reflect
    Aerial Ace
    Facade
    Rest
    Attract
    Thief
    Round
    Echoed Voice
    Giga Impact
    Psych Up
    Work Up
    Dream Eater
    Swagger
    Pluck
    Substitute
    Fly


    Swanna (open)


    [​IMG]
    Swanna (X)
    Nature: XXXXX

    Item: XXXXX

    Type: Water/Flying
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Ability:
    Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
    Big Pecks: (Innate) This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds.
    Hydration: (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

    Stats:
    HP: 100
    Atk: 3
    Def: 3
    SpA: 3
    SpD: 3
    Spe: 98

    Attacks:
    Water Gun
    Water Sport
    Defog
    Wing Attack
    Water Pulse
    Aerial Ace
    Bubblebeam
    FeatherDance
    Aqua Ring

    Air Cutter
    Brine
    Gust
    Lucky Chant
    Me First
    Mirror Move
    Steel Wing

    Toxic
    Hail
    Hidden Power
    Ice Beam
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    Return
    Double Team
    Aerial Ace
    Façade
    Rest
    Attract
    Round
    Scald
    Giga Impact
    Swagger
    Pluck
    Substitute
    Fly
    Surf
    Dive


    Pelipper (open)


    [​IMG]
    Pelipper (X)
    Nature: XXXXX

    Item: XXXXX

    Type: Water/Flying
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Ability:
    Keen Eye:
    (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
    Rain Dish: (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

    Stats:
    HP: 90
    Atk: 2
    Def: 4
    SpA: 3
    SpD: 3
    Spe: 65

    Attacks:
    Soak
    Growl
    Water Gun
    Water Sport
    Wing Attack
    Supersonic
    Mist
    Water Pulse
    Payback
    Protect
    Quick Attack

    Agility
    Aqua Ring
    Brine
    Gust
    Knock Off
    Mist
    Roost
    Twister
    Water Sport

    Toxic
    Hail
    Hidden Power
    Ice Beam
    Blizzard
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    Return
    Double Team
    Aerial Ace
    Façade
    Rest
    Attract
    Thief
    Round
    Echoed Voice
    Scald
    Fling
    Sky Drop
    Payback
    Giga Impact
    Swagger
    Pluck
    U-turn
    Substitute
    Fly
    Surf


    Delibird (open)


    [​IMG]
    Delibird (X)
    Nature: XXXXX

    Item: XXXXX

    Type: Ice/Flying
    Ice STAB; Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Ability:
    Vital Spirit:
    (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
    Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
    Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

    Stats:
    HP: 80
    Atk: 2
    Def: 2
    SpA: 3
    SpD: 2
    Spe: 75

    Attacks:
    Present

    Aurora Beam
    Fake Out
    Future Sight
    Bestow
    Ice Ball
    Ice Punch
    Ice Shard
    Quick Attack
    Rapid Spin
    Splash

    Toxic
    Hail
    Hidden Power
    Ice Beam
    Blizzard
    Protect
    Rain Dance
    Frustration
    Return
    Brick Break
    Double Team
    Aerial Ace
    Façade
    Rest
    Attract
    Thief
    Round
    Fling
    Frost Breath
    Swagger
    Pluck
    Substitute
    Fly


    EDIT: added prevo moves
  10. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    Updated.

    When listing abilities, it is unnecessary to have a "DW" tag by the DW ability. Also, please bold the species name, "type", "nature", "item", "ability", "attacks", as well as the names of the abilities. Thanks!
  11. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    Updated again with all the new ones (and the ones that I've done). Please keep them coming!
  12. TravelLog

    TravelLog

    Joined:
    Mar 11, 2011
    Messages:
    935
    Glalie (open)


    [​IMG]
    Glalie (X)
    Nature: XXXXX

    Item: XXXXX

    Type: Ice
    Ice STAB; Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Ability:
    Inner Focus:
    (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
    Moody: (Innate) This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Inconsistent is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

    Stats:
    HP: 100
    Atk: 3
    Def: 3
    SpA: 3
    SpD: 3
    Spe: 80

    Attacks:
    Powder Snow
    Leer
    Double Team
    Bite
    Icy Wind
    Heabutt
    Protect

    Aurora Beam
    Fake Out
    Future Sight
    Bestow
    Ice Ball
    Ice Punch
    Ice Shard
    Quick Attack
    Rapid Spin
    Splash

    Toxic
    Hail
    Hidden Power
    Taunt
    Ice Beam
    Blizzard
    Hyper Beam
    Light Screen
    Protect
    Rain Dance
    Safeguard
    Frustration
    Earthquake
    Return
    Shadow Ball
    Double Team
    Torment
    Façade
    Rest
    Attract
    Round
    Explosion
    Payback
    Giga Impact
    Flash
    Gyro Ball
    Bulldoze
    Frost Breath
    Swagger
    Substitute

    Chimecho (open)


    [​IMG]
    Chimecho (X)
    Nature: XXXXX

    Item: XXXXX

    Type: Psychic
    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Ability:
    Levitate:
    (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.

    Stats:
    HP: 100
    Atk: 2
    Def: 3
    SpA: 3
    SpD: 3
    Spe: 65

    Attacks:
    Wrap
    Growl
    Astonish
    Confusion
    Uproar
    Take Down
    Yawn
    Last Resort
    Entrainment

    Curse
    Disable
    Future Sight
    Hypnosis
    Recover
    Skill Swap
    Wish
    Stored Power

    Psyshock
    Calm Mind
    Toxic
    Hidden Power
    Sunny Day
    Taunt
    Light Screen
    Protect
    Rain Dance
    Telekinesis
    Safeguard
    Frustration
    Return
    Psychic
    Shadow Ball
    Double Team
    Reflect
    Torment
    Façade
    Rest
    Attract
    Round
    Echoed Voice
    Energy Ball
    Charge Beam
    Flash
    Thunder Wave
    Psych Up
    Dream Eater
    Grass Knot
    Swagger
    Substitute
    Trick Room

    Swoobat (open)


    [​IMG]
    Swoobat (X)
    Nature: XXXXX

    Item: XXXXX

    Type: Psychic/Flying
    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.


    Ability:
    Unaware:
    (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
    Klutz: (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.
    Simple: (Innate) This Pokemon innately exaggeates the effect of stat boosts and drops to the point where they have double the effectiveness, but the same actual stage. (e.g. Swords Dance/Screech is still a 2 stage boost/drop but is calculated as 4 stages). Stat benefits/reductions still maximize at 6 effective stages.

    Stats:
    HP: 100
    Atk: 2
    Def: 2
    SpA: 3
    SpD: 2
    Spe: 114

    Attacks:
    Confusion
    Odor Sleuth
    Gust
    Assurance
    Heart Stamp
    Imprison
    Air Cutter
    Attract

    Stored Power
    Charm
    Fake Tears
    Flatter
    Helping Hand
    Knock Off
    Roost
    Supersonic
    Synchronoise

    Psyshock
    Calm Mind
    Toxic
    Hidden Power
    Taunt
    Light Screen
    Protect
    Rain Dance
    Telekinesis
    Safeguard
    Frustration
    Return
    Psychic
    Shadow Ball
    Double Team
    Reflect
    Aerial Ace
    Torment
    Façade
    Rest
    Attract
    Thief
    Round
    Energy Ball
    Charge Beam
    Acrobatics
    Embargo
    Giga Impact
    Flash
    Thunder Wave
    Gyro Ball
    Psych Up
    Dream Eater
    Swagger
    U-turn
    Substitute
    Trick Room
    Fly


    EDIT: added prevo moves
  13. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    More additions!

    Parasect (open)
    [​IMG]
    Parasect (X)
    Nature: XXXXX


    Item: XXXXX

    Type: Bug/Grass
    Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Ability:
    Effect Spore: (Can be Disabled) This Pokemon has a stockpile of defensive spores which it realeases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep.
    Dry Skin: (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by 2. The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
    Damp: (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 3
    Spe: 30

    Attacks:
    Cross Poison
    Scratch
    Stun Spore
    PoisonPowder
    Leech Life
    Fury Cutter
    Spore
    Slash

    Agility
    Bug Bite
    Counter
    Endure
    False Swipe
    Flail
    Leech Seed
    Light Screen
    Metal Claw
    Natural Gift
    Psybeam
    Pursuit
    Screech
    Sweet Scent

    Hone Claws
    Toxic
    Venoshock
    Hidden Power
    Sunny Day
    Hyper Beam
    Light Screen
    Protect
    Frustration
    Solarbeam
    Return
    Dig
    Brick Break
    Double Team
    Sludge Bomb
    Aerial Ace
    Facade
    Rest
    Attract
    Thief
    Round
    Energy Ball
    Giga Impact
    Flash
    Swords Dance
    Struggle Bug
    X-Scissor
    Grass Knot
    Swagger
    Substitute
    Rock Smash
    Cut

    Dugtrio (open)
    [​IMG]
    Dugtrio (X)
    Nature: XXXXX


    Item: XXXXX

    Type: Ground
    Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Ability:
    Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
    Arena Trap: (Innate) This Pokemon has great knowledge of the field and can always remain close to an earthbound foe no matter where it runs, flying opponents and levitating Pokemon are unaffected.
    Sand Force: (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 3
    Spe: 120

    Attacks:
    Night Slash
    Tri Attack
    Scratch
    Growl
    Sand-Attack
    Magnitude
    Astonish
    Dig
    Fury Swipes
    Mud Slap
    Bulldoze
    Sucker Punch

    Ancientpower
    Astonish
    Beat Up
    Endure
    Faint Attack
    Final Gambit
    Headbutt
    Memento
    Mud Bomb
    Pursuit
    Reversal
    Rock Slide
    Screech
    Uproar

    Hone Claws
    Toxic
    Hidden Power
    Sunny Day
    Hyper Beam
    Protect
    Frustration
    Earthquake
    Return
    Dig
    Double Team
    Sludge Wave
    Sludge Bomb
    Sandstorm
    Rock Tomb
    Aerial Ace
    Facade
    Rest
    Attract
    Thief
    Round
    Echoed Voice
    Shadow Claw
    Giga Impact
    Stone Edge
    Rock Slide
    Swagger
    Substitute
    Rock Smash
    Cut
  14. Temperantia

    Temperantia

    Joined:
    Mar 9, 2011
    Messages:
    1,884
    Updating with: Beautifly, Kricketune, Ledian, Ninjask, Mothim, Wormadam-Sand, Wormadam-Plant and Jumpluff.


    Mothim (open)


    [​IMG]
    Mothim (X)
    Nature: XXXXX


    Item: XXXXX

    Type: Bug / Flying
    Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Ability:
    Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
    Tinted Lens: (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resistance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).

    Stats:
    HP: 100
    Atk: 3
    Def: 2
    SpA: 3
    SpD: 2
    Spe: 66

    Attacks:
    Tackle
    Protect
    Bug Bite
    Hidden Power
    Confusion
    __________
    Gust
    PoisonPowder
    Psybeam
    Camouflage
    Silver Wind
    Air Slash
    Psychic
    Bug Buzz
    Quiver Dance

    Toxic
    Venoshock
    Sunny Day
    Hyper Beam
    Rain Dance
    Safeguard
    Frustration
    SolarBeam
    Return
    Shadow Ball
    Double Team
    Aerial Ace
    Facade
    Rest
    Attract
    Thief
    Round
    Energy Ball
    Acrobatics
    Giga Impact
    Flash
    Struggle Bug
    Psych Up
    Dream Eater
    U-Turn
    Substitute



    Beautifly (open)


    [​IMG]
    Beautifly (X)
    Nature: XXXXX


    Item: XXXXX

    Type: Bug / Flying
    Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Ability:
    Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
    Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).

    Stats:
    HP: 90
    Atk: 3
    Def: 2
    SpA: 3
    SpD: 2
    Spe: 65

    Attacks:
    Tackle
    String Shot
    Poison Sting
    Bug Bite
    Harden
    Absorb
    Gust
    Stun Spore
    Morning Sun
    Mega Drain
    __________
    Whirlwind
    Attract
    Silver Wind
    Giga Drain
    Bug Buzz
    Quiver Dance

    Toxic
    Venoshock
    Hidden Power
    Sunny Day
    Hyper Beam
    Protect
    Safeguard
    Frustration
    SolarBeam
    Return
    Psychic
    Shadow Ball
    Double Team
    Aerial Ace
    Facade
    Rest
    Attract
    Thief
    Round
    Energy Ball
    Acrobatics
    Giga Impact
    Flash
    Struggle Bug
    Swagger
    U-Turn
    Substitute



    Ledian (open)


    [​IMG]
    Ledian (X)
    Nature: XXXXX


    Item: XXXXX

    Type: Bug / Flying
    Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Ability:
    Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
    Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.
    Iron Fist: (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

    Stats:
    HP: 90
    Atk: 2
    Def: 2
    SpA: 2
    SpD: 4
    Spe: 85

    Attacks:
    Tackle
    Supersonic
    Comet Punch
    Light Screen
    Reflect
    Safeguard
    Mach Punch
    Baton Pass
    Silver Wind

    Bide
    Bug Bite
    Bug Buzz
    Dizzy Punch
    Drain Punch
    Encore
    Focus Punch
    Knock Off
    Psybeam
    Screech

    Toxic
    Hidden Power
    Sunny Day
    Hyper Beam
    Protect
    Frustration
    SolarBeam
    Return
    Dig
    Brick Break
    Double Team
    Aerial Ace
    Facade
    Rest
    Attract
    Thief
    Round
    Focus Blast
    Fling
    Acrobatics
    Giga Impact
    Flash
    Swords Dance
    Struggle Bug
    Swagger
    U-Turn
    Substitute
    Rock Smash
    Strength



    Kricketune (open)


    [​IMG]
    Kricketune (X)
    Nature: XXXXX


    Item: XXXXX

    Type: Bug / Flying
    Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Ability:
    Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
    Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.

    Stats:
    HP: 100
    Atk: 3
    Def: 2
    SpA: 2
    SpD: 2
    Spe: 65

    Attacks:
    Growl
    Struggle Bug
    Bug Bite
    Bide
    Fury Cutter
    Leech Life
    Sing
    Focus Energy
    __________
    Slash
    X-Scissor
    Screech
    Taunt
    Night Slash
    Bug Buzz
    Perish Song

    Hone Claws
    Toxic
    Hidden Power
    Sunny Day
    Taunt
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    Return
    Brick Break
    Double Team
    Aerial Ace
    Facade
    Rest
    Attract
    Thief
    Round
    Echoed Voice
    False Swipe
    Giga Impact
    Flash
    Swords Dance
    Swagger
    Substitute
    Rock Smash
    Cut
    Strength



    Ninjask (open)


    [​IMG]
    Ninjask (X)
    Nature: XXXXX


    Item: XXXXX

    Type: Bug / Flying
    Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Ability:
    Speed Boost: (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).
    Infiltrator: (Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.

    Stats:
    HP: 90
    Atk: 3
    Def: 2
    SpA: 2
    SpD: 2
    Spe: 160

    Attacks:
    False Swipe
    Mud-Slap
    Metal Claw
    Dig
    Bug Bite
    Scratch
    Harden
    Leech Life
    Sand-Attack
    Fury Swipes
    Mind Reader
    Double Team
    Fury Cutter
    Screech
    Swords Dance

    Bug Buzz
    Endure
    Faint Attack
    Final Gambit
    Gust
    Night Slash
    Silver Wind

    Hone Claws
    Toxic
    Hidden Power
    Sunny Day
    Hyper Beam
    Protect
    Frustration
    SolarBeam
    Return
    Shadow Ball
    Double Team
    Sandstorm
    Aerial Ace
    Facade
    Rest
    Attract
    Thief
    Round
    Giga Impact
    Flash
    Struggle Bug
    X-Scissor
    Swagger
    U-Turn
    Substitute
    Cut



    Wormadam-Sand (open)


    [​IMG]
    Wormadam-Sand (X)
    Nature: XXXXX


    Item: XXXXX

    Type: Bug / Ground
    Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Ability:
    Anticipation: (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
    Overcoat: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.

    Stats:
    HP: 90
    Atk: 3
    Def: 4
    SpA: 2
    SpD: 3
    Spe: 36

    Attacks:
    Tackle
    Protect
    Bug Bite
    Hidden Power
    Confusion
    __________
    Rock Blast
    Harden
    Psybeam
    Captivate
    Flail
    Attract
    Psychic
    Fissure

    Toxic
    Venoshock
    Sunny Day
    Hyper Beam
    Rain Dance
    Safeguard
    Frustration
    Earthquake
    Return
    Dig
    Shadow Ball
    Double Team
    Sandstorm
    Rock Tomb
    Facade
    Rest
    Attract
    Thief
    Round
    Giga Impact
    Flash
    Struggle Bug
    Psych Up
    Bulldoze
    Dream Eater
    Swagger
    Substitute



    Wormadam-Plant (open)


    [​IMG]
    Wormadam-Plant (X)
    Nature: XXXXX


    Item: XXXXX

    Type: Bug / Grass
    Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Ability:
    Anticipation: (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
    Overcoat: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.

    Stats:
    HP: 90
    Atk: 2
    Def: 3
    SpA: 3
    SpD: 4
    Spe: 36

    Attacks:
    Tackle
    Protect
    Bug Bite
    Hidden Power
    Confusion
    __________
    Razor Leaf
    Growth
    Psybeam
    Captivate
    Flail
    Attract
    Psychic
    Leaf Storm

    Toxic
    Venoshock
    Sunny Day
    Hyper Beam
    Rain Dance
    Safeguard
    Frustration
    Solarbeam
    Return
    Shadow Ball
    Double Team
    Facade
    Rest
    Attract
    Thief
    Round
    Energy Ball
    Giga Impact
    Flash
    Struggle Bug
    Psych Up
    Dream Eater
    Grass Knot
    Swagger
    Substitute



    Jumpluff (open)


    [​IMG]
    Jumpluff (X)
    Nature: XXXXX


    Item: XXXXX

    Type: Grass / Flying
    Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Ability:
    Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
    Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
    Infiltrator: Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.

    Stats:
    HP: 100
    Atk: 2
    Def: 3
    SpA: 2
    SpD: 3
    Spe: 110

    Attacks:
    Splash
    Synthesis
    Tail Whip
    Tackle
    Poison Powder
    Stun Spore
    Sleep Powder
    Bullet Seed
    Leech Seed
    Mega Drain

    Amnesia
    Aromatherapy
    Confusion
    Cotton Guard
    Double-Edge
    Encore
    Endure
    Helping Hand
    Seed Bomb
    Worry Seed

    Toxic
    Hidden Power
    Sunny Day
    Hyper Beam
    Protect
    Frustration
    Solarbeam
    Return
    Double Team
    Reflect
    Aerial Ace
    Facade
    Rest
    Attract
    Round
    Energy Ball
    Acrobatics
    Giga Impact
    Flash
    Swords Dance
    Psych Up
    Grass Knot
    Swagger
    U-Turn
    Substitute



    EDIT: Added Mega Drain to Jumpluf's movepool, and Silver Wind to Ledian's. Jumpluff does not learn Cotton Spore by Level 25 in Gen V (even as a Hoppip.)
  15. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    Updated yet again. minor nitpick #3: Please delete the "Rank" in the stats (e.g. replacing "Rank 3" with "3"). It saves the refs some minor time and makes my eyes feel better xD

    Thanks to all of you (especially you, TravelLog)

    edit at above: oh dear
  16. TravelLog

    TravelLog

    Joined:
    Mar 11, 2011
    Messages:
    935
    Fixed my posts @minor nitpick #3!
  17. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    Updated with everything; it seems that Temperantia is close to snatching the lead from TravelLog! (just saying, the #1 submitter gets a reserve for the test battle)

    If I posted a nitpick after you posted some sets, there is no need to update them; I've already changed them.

    Please remember to include ALL generations and ALL members of the evolutionary line in your Level-Up Moves.

    A good way to do this is to start with the lowest evolution and go to L25 in terms of LU moves, than jump to the final evolution for some special moves and exclusive TM moves. For example, Jumpluff is missing Mega Drain and Cotton Spore. I'll try and go over everything again, but it'd be a huge help if you looked over your own submissions and edited stuff in (with a note saying what you edited in). Thanks in advance.

    EDIT@Temp: "ALL generations" means ALL generations. I need Level-Up Moves from ALL generations, not just Gen V.
  18. TravelLog

    TravelLog

    Joined:
    Mar 11, 2011
    Messages:
    935
    Basculin (open)


    [​IMG]
    Basculin (X)
    Nature: XXXXX

    Item: XXXXX

    Type: Water
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Ability:
    Reckless:
    (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.
    Adaptability: (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
    Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Stats:
    HP: 100
    Atk: 3
    Def: 3
    SpA: 3
    SpD: 2
    Spe: 98

    Attacks:
    Tackle
    Water Gun
    Uproar
    Headbutt
    Bite
    Aqua Jet
    Take Down
    Cruch

    Agility
    Brine
    BubbleBeam
    Mud Shot
    Muddy Water
    Rage
    Revenge
    Swift
    Whirlpool

    Toxic
    Hail
    Hidden Power
    Taunt
    Ice Beam
    Protect
    Rain Dance
    Frustration
    Return
    Double Team
    Façade
    Rest
    Attract
    Round
    Scald
    Swagger
    Substitute
    Cut
    Surf
    Waterfall
    Dive

    Luvdisc (open)


    [​IMG]
    Luvdisc (X)
    Nature: XXXXX

    Item: XXXXX

    Type: Water
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Ability:
    Swift Swim:
    (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.
    Hydration: (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

    Stats:
    HP: 80
    Atk: 2
    Def: 2
    SpA: 2
    SpD: 3
    Spe: 97

    Attacks:
    Tackle
    Charm
    Water Gun
    Agility
    Take Down
    Lucky Chant
    Water Pulse


    Aqua Jet
    Aqua Ring
    Brine
    Captivate
    Heal Pulse
    Mud Sport
    Splash
    Supersonic
    Water Sport

    Water Pulse
    Toxic
    Hail
    Hidden Power
    Ice Beam
    Blizzard
    Protect
    Rain Dance
    Safeguard
    Frustration
    Return
    Double Team
    Façade
    Secret Power
    Rest
    Attract
    Brine
    Endure
    Round
    Scald
    Psych Up
    Captivate
    Sleep Talk
    Natural Gift
    Swagger
    Substitute
    Surf
    Waterfall
    Dive
    Whirlpool
    Waterfall

    Garbodor (open)


    [​IMG]
    Garbodor (X)
    Nature: XXXXX

    Item: XXXXX

    Type: Poison
    Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Ability:
    Stench:
    (Innate) This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.
    Weak Armor: (Can Be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
    Aftermath: (Innate) If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.

    Stats:
    HP: 100
    Atk: 3
    Def: 3
    SpA: 2
    SpD: 3
    Spe: 75

    Attacks:
    Pound
    Poison Gas
    Recycle
    Toxic Spikes
    Acid Spray
    DoubleSlap
    Sludge
    Stockpile
    Swallow
    Body Slam
    Take Down


    Curse
    Haze
    Mud Sport
    Rock Blast
    Rollout
    Sand-Attack
    Selfdestruct
    Spikes

    Toxic
    Venoshock
    Hidden Power
    Sunny Day
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    SolarBeam
    Smack Down
    Thunderbolt
    Return
    Psychic
    Double Team
    Sludge Wave
    Sludge Bomb
    Façade
    Rest
    Attract
    Thief
    Round
    Focus Blast
    Fling
    Explosion
    Payback
    Giga Impact
    Rock Polish
    Swagger
    Substitute

    Purugly (open)


    [​IMG]
    Purugly (X)
    Nature: XXXXX

    Item: XXXXX

    Type: Normal
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Ability:
    Thick Fat:
    (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
    Own Tempo: (Innate) This Pokemon moves at its own pace and cannot be confused by any method.
    Defiant: (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, it's Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

    Stats:
    HP: 100
    Atk: 3
    Def: 3
    SpA: 3
    SpD: 2
    Spe: 112

    Attacks:
    Fake Out
    Scratch
    Growl
    Hypnosis
    Faint Attack
    Fury Swipes
    Charm


    Assurance
    Bite
    Fake Tears
    Flail
    Last Resort
    Quick Attack
    Sand-Attack
    Snatch
    Tail Whip
    Wake-Up Slap

    Water Pulse
    Hone Claws
    Roar
    Toxic
    Hidden Power
    Sunny Day
    Taunt
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    Iron Tail
    Thunderbolt
    Thunder
    Return
    Dig
    Shadow Ball
    Double Team
    Shock Wave
    Aerial Ace
    Torment
    Façade
    Secret Power
    Rest
    Attract
    Thief
    Snatch
    Endure
    Round
    Echoed Voice
    Shadow Claw
    Payback
    Retaliate
    Giga Impact
    Flash
    Psych Up
    Bulldoze
    Work Up
    Captivate
    Sleep Talk
    Natural Gift
    Dream Eater
    Swagger
    U-turn
    Substitute
    Cut

    Watchog (open)


    [​IMG]
    Watchog (X)
    Nature: XXXXX

    Item: XXXXX

    Type: Normal
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Ability:
    Illuminate:
    (Can Be Activated) At any point in a match this Pokemon can illuminate the area without using an action, the light is less powerful than Flash.
    Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
    Analytic: (Can Be Enabled) If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.

    Stats:
    HP: 90
    Atk: 3
    Def: 3
    SpA: 2
    SpD: 3
    Spe: 77

    Attacks:
    Tackle
    Leer
    Bite
    Bide
    Detect
    Sand-Attack
    Crunch
    Hypnosis
    Super Fang
    After You


    Assurance
    Flail
    Foresight
    Iron Tail
    Pursuit
    Revenge
    Screech

    Toxic
    Hidden Power
    Sunny Day
    Hyper Beam
    Light Screen
    Protect
    Rain Dance
    Frustration
    Thunderbolt
    Thunder
    Return
    Dig
    Shadow Ball
    Double Team
    Flamethrower
    Façade
    Rest
    Attract
    Round
    Focus Blast
    Fling
    Retaliate
    Giga Impact
    Flash
    Thunder Wave
    Swords Dance
    Psych Up
    Work Up
    Dream Eater
    Grass Knot
    Swagger
    Substitute
    Rock Smash
    Cut
    Strength

    Liepard (open)


    [​IMG]
    Liepard (X)
    Nature: XXXXX

    Item: XXXXX

    Type: Dark
    Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Ability:
    Limber:
    (Innate) This Pokemon’s body is well trained and immune to paralysis.
    Unburden: (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.
    Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.


    Stats:
    HP: 100
    Atk: 3
    Def: 2
    SpA: 3
    SpD: 2
    Spe: 106

    Attacks:
    Scratch
    Growl
    Assist
    Sand-Attack
    Fury Swipes
    Pursuit
    Torment
    Fake Out
    Hone Claws


    Charm
    Covet
    Encore
    Faint Attack
    Fake Tears
    Foul Play
    Pay Day
    Yawn

    Hone Claws
    Toxic
    Hidden Power
    Sunny Day
    Taunt
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    Return
    Shadow Ball
    Double Team
    Aerial Ace
    Torment
    Façade
    Rest
    Attract
    Thief
    Round
    Echoed Voice
    Embargo
    Shadow Claw
    Payback
    Giga Impact
    Thunder Wave
    Psych Up
    Dream Eater
    Grass Knot
    Swagger
    Substitute
    Rock Smash
    Snarl
    Cut

    Mightyena (open)


    [​IMG]
    Mightyena (X)
    Nature: XXXXX

    Item: XXXXX

    Type: Dark
    Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Ability:
    Intimidate:
    (Can Be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1) at the cost of two (2) Energy. The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
    Quick Feet: (Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the speed drop.
    Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

    Stats:
    HP: 100
    Atk: 3
    Def: 3
    SpA: 2
    SpD: 2
    Spe: 70

    Attacks:
    Tackle
    Howl
    Sand-Attack
    Bite
    Odor Sleuth
    Roar
    Swagger

    Astonish
    Covet
    Fire Fang
    Ice Fang
    Leer
    Me First
    Poison Fang
    Sleep Talk
    Snatch
    Sucker Punch
    Thunder Fang
    Yawn

    Roar
    Toxic
    Hidden Power
    Sunny Day
    Taunt
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    Iron Tail
    Return
    Dig
    Shadow Ball
    Double Team
    Torment
    Façade
    Secret Power
    Rest
    Attract
    Thief
    Snatch
    Endure
    Round
    Incinerate
    Embargo
    Payback
    Retaliate
    Giga Impact
    Captivate
    Dark Pulse
    Sleep Talk
    Natural Gift
    Swagger
    Substitute
    Rock Smash
    Snarl
    Strength
    Rock Smash



    EDIT: added prevo moves to all other posts
  19. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    Updated. Again, please remember to bold "Stats"

    TravelLog is an excellent gentleman.

    I'll also be editing my own stuff in soon.

    We're already over 60% done; thanks so much!
  20. TravelLog

    TravelLog

    Joined:
    Mar 11, 2011
    Messages:
    935
    Wailord (open)


    [​IMG]
    Wailord (X)
    Nature: XXXXX

    Item: XXXXX

    Type: Water
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Ability:
    Water Veil:
    (Innate) Pokemon with this ability always have their body coated in a layer of water which prevents burns.
    Oblivious: (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.
    Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    Stats:
    HP: 130
    Atk: 3
    Def: 2
    SpA: 3
    SpD: 2
    Spe: 60

    Attacks:
    Splash
    Growl
    Water Gun
    Rollout
    Whirlpool
    Astonish
    Water Pulse
    Mist

    Aqua Ring
    Body Slam
    Curse
    Defense Curl
    Double-Edge
    Fissure
    Sleep Talk
    Snore
    Soak
    Swagger
    Thrash
    Tickle
    Zen Headbutt

    Water Pulse
    Roar
    Toxic
    Hail
    Hidden Power
    Ice Beam
    Blizzard
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    Earthquake
    Return
    Double Team
    Rock Tomb
    Façade
    Secret Power
    Rest
    Attract
    Brine
    Endure
    Round
    Echoed Voice
    Scald
    Giga Impact
    Bulldoze
    Avalanche
    Captivate
    Sleep Talk
    Natural Gift
    Swagger
    Substitute
    Rock Smash
    Surf
    Strength
    Waterfall
    Whirlpool
    Dive

    Lumineon (open)


    [​IMG]
    Lumineon (X)
    Nature: XXXXX

    Item: XXXXX

    Type: Water
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Ability:
    Swift Swim:
    (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.
    Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
    Water Veil:[/B] (Innate) Pokemon with this ability always have their body coated in a layer of water which prevents burns.


    Stats:
    HP: 100
    Atk: 3
    Def: 3
    SpA: 3
    SpD: 3
    Spe: 91

    Attacks:
    Pound
    Water Gun
    Attract
    Rain Dance
    Gust
    Water Pulse

    Agility
    Aqua Tail
    Aurora Beam
    Brine
    Charm
    Flail
    Psybeam
    Signal Beam
    Splash
    Sweet Kiss
    Tackle

    Water Pulse
    Toxic
    Hail
    Hidden Power
    Ice Beam
    Blizzard
    Hyper Beam
    Protect
    Rain Dance
    Safeguard
    Frustration
    Return
    Double Team
    Façade
    Secret Power
    Rest
    Attract
    Brine
    Endure
    Silver Wind
    Round
    Scald
    Payback
    Giga Impact
    Flash
    Psych Up
    Captivate
    Sleep Talk
    Natural Gift
    Swagger
    U-turn
    Substitute
    Surf
    Waterfall
    Whirlpool
    Dive
    Defog

    Seaking (open)


    [​IMG]
    Seaking (X)
    Nature: XXXXX

    Item: XXXXX

    Type: Water
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Ability:
    Swift Swim:
    (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.
    Water Veil:[/B] (Innate) Pokemon with this ability always have their body coated in a layer of water which prevents burns.
    Lightning Rod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:
    HP: 100
    Atk: 3
    Def: 3
    SpA: 3
    SpD: 3
    Spe: 68

    Attacks:
    Peck
    Tail Whip
    Water Sport
    Supersonic
    Horn attack
    Water Pulse
    Flail
    Poison Jab

    Aqua Tail
    Body Slam
    Haze
    Hydro Pump
    Mud Shot
    Mud Sport
    Mud-Slap
    Psybeam
    Signal Beam
    Skull Bash
    Sleep Talk

    Water Pulse
    Curse
    Toxic
    Hail
    Horn Drill
    Hidden Power
    Snore
    Take Down
    Double-Edge
    BubbleBeam
    Water Gun
    Ice Beam
    Blizzard
    Hyper Beam
    Rage
    Mimic
    Icy Wind
    Protect
    Rain Dance
    Endure
    Frustration
    Return
    Double Team
    Façade
    Secret Power
    Swagger
    Sleep Talk
    Bide
    Swift
    Skull Bash
    Rest
    Attract
    Round
    Scald
    Giga Impact
    Captivate
    Sleep Talk
    Natural Gift
    Poison Jab
    Swagger
    Substitute
    Surf
    Waterfall
    Whirlpool
    Dive

    Kingler (open)

    [​IMG]
    Kingler (X)
    Nature: XXXXX

    Item: XXXXX

    Type: Water
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Ability:
    Hyper Cutter:
    (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
    Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
    Sheer Force: (Innate) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Stats:
    HP: 90
    Atk: 5
    Def: 4
    SpA: 2
    SpD: 2
    Spe: 75

    Attacks:
    Mud Sport
    Bubble
    Vicegrip
    Leer
    Harden
    Bubblebeam
    Mud Shot
    Metal Claw
    Stomp
    Guillotine
    Wide Guard

    Agility
    Amnesia
    AncientPower
    Bide
    Chip Away
    Dig
    Endure
    Flail
    Haze
    Knock Off
    Slam
    Swords Dance
    Tickle

    Water Pulse
    Curse
    Swords Dance
    Hone Claws
    Toxic
    Rock Smash
    Body Slam
    Take Down
    Double-Edge
    BubbleBeam
    Water Gun
    Hail
    Hidden Power
    Snore
    Ice Beam
    Blizzard
    Hyper Beam
    Rage
    Mimic
    Icy Wind
    Protect
    Rain Dance
    Endure
    Frustration
    Return
    Mud-Slap
    Dig
    Brick Break
    Double Team
    Rock Tomb
    Façade
    Secret Power
    Swagger
    Sleep Talk
    Bide
    Rest
    Attract
    Thief
    Fury Cutter
    Round
    False Swipe
    Scald
    Brine
    Fling
    Quash
    Giga Impact
    Captivate
    Rock Slide
    X-Scissor
    Sleep Talk
    Natural Gift
    Swagger
    Substitute
    Cut
    Surf
    Strength
    Waterfall
    Whirlpool
    Dive

    Bibarel (open)

    [​IMG]
    Bibarel (X)
    Nature: XXXXX

    Item: XXXXX

    Type: Normal/Water
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Ability:
    Simple:
    (Innate) This Pokemon innately exaggeates the effect of stat boosts and drops to the point where they have double the effectiveness, but the same actual stage. (e.g. Swords Dance/Screech is still a 2 stage boost/drop but is calculated as 4 stages). Stat benefits/reductions still maximize at 6 effective stages.
    Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
    Moody: (Innate) This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Inconsistent is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

    Stats:
    HP: 100
    Atk: 3
    Def: 2
    SpA: 2
    SpD: 2
    Spe: 71

    Attacks:
    Tackle
    Growl
    Defense Curl
    Rollout
    Headbutt
    Hyper Fang
    Yawn
    Water Gun

    Aqua Tail
    Defense Curl
    Double-Edge
    Endure
    Fury Swipes
    Odor Sleuth
    Quick Attack
    Rock Climb
    Rollout
    Skull Bash
    Sleep Talk
    Water Sport

    Focus Punch
    Water Pulse
    Toxic
    Hidden Power
    Sunny Day
    Taunt
    Ice Beam
    Blizzard
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    Iron Tail
    Thunderbolt
    Thunder
    Return
    Dig
    Shadow Ball
    Double Team
    Shock Wave
    Façade
    Secret Power
    Rest
    Attract
    Thief
    Round
    Echoed Voice
    Scald
    Fling
    Charge Beam
    Retaliate
    Endure
    Giga Impact
    Thunder Wave
    Bulldoze
    Work Up
    Stealth Rock
    Captivate
    Sleep Talk
    Natural Gift
    Grass Knot
    Swagger
    Pluck
    Substitute
    Rock Smash
    Cut
    Surf
    Strength
    Waterfall
    Dive
    Whirlpool
    Rock Climb
  21. Venser

    Venser

    Joined:
    Jun 9, 2010
    Messages:
    1,638
    Sunflora (open)
    [​IMG]
    Sunflora (X)
    Nature: XXXXX

    Item:
    XXXXX

    Type: Grass
    Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Ability:
    Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
    Solar Power: (Innate) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).
    Early Bird (DW): (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.


    Stats:
    HP: 100
    Atk: 3
    Def: 2
    SpA: 4
    SpD: 3
    Spe: 30

    Attacks:
    Absorb
    Pound
    Growth
    Razor Leaf
    Mega Drain
    Ingrain
    Grasswhistle
    Leech Seed
    Bullet Seed
    Worry Seed
    Sunny Day

    Bide
    Curse
    Encore
    Endure
    Grasswhistle
    Helping Hand
    Ingrain
    Leech Seed
    Morning Sun
    Natural Gift
    Nature Power
    Sweet Scent

    Toxic
    Hidden Power
    Sunny Day
    Hyper Beam
    Light Screen
    Protect
    Safeguard
    Frustration
    SolarBeam
    Return
    Double Team
    Sludge Bomb
    Facade
    Rest
    Attract
    Round
    Energy Ball
    Giga Impact
    Flash
    Swords Dance
    Grass Knot
    Swagger
    Substitute
    Plusle (open)
    [​IMG]
    Plusle (X)
    Nature: XXXXX


    Item: XXXXX

    Type: Electric
    Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Ability:
    Plus (Innate)
    : This Pokemon possesses a positive electrical charge, when a Pokemon with Minus is on the field, this Pokemon’s special attacks increase their base damage by two (2). If this Pokemon also has Minus, the damage does not stack.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 3
    Spe: 95

    Attacks:
    Growl
    Thunder Wave
    Quick Attack
    Helping Hand
    Spark
    Encore
    Fake Tears
    Copycat

    Discharge
    Lucky Chant
    Sing
    Substitute
    Sweet Kiss
    Wish

    Toxic
    Hidden Power
    Light Screen
    Protect
    Rain Dance
    Frustration
    Thunderbolt
    Thunder
    Return
    Double Team
    Façade
    Rest
    Attract
    Round
    Echoed Voice
    Fling
    Charge Beam
    Payback
    Flash
    Volt Switch
    Thunder Wave
    Grass Knot
    Swagger
    Substitute
    Wild Charge
    Minun (open)
    [​IMG]
    Minun (X)
    Nature: XXXXX


    Item: XXXXX

    Type: Electric
    Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Ability:
    Minus (Innate)
    : This Pokemon possesses a positive electrical charge, when a Pokemon with Plus is on the field, this Pokemon’s special attacks increase their base damage by two (2). If this Pokemon also has Plus, the damage does not stack.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 3
    Spe: 95

    Attacks:
    Growl
    Thunder Wave
    Quick Attack
    Helping Hand
    Spark
    Encore
    Fake Tears
    Copycat

    Discharge
    Lucky Chant
    Sing
    Substitute
    Sweet Kiss
    Wish

    Toxic
    Hidden Power
    Light Screen
    Protect
    Rain Dance
    Frustration
    Thunderbolt
    Thunder
    Return
    Double Team
    Façade
    Rest
    Attract
    Round
    Echoed Voice
    Fling
    Charge Beam
    Payback
    Flash
    Volt Switch
    Thunder Wave
    Grass Knot
    Swagger
    Substitute
    Wild Charge
    Electrode (open)
    [​IMG]
    Electrode (X)
    Nature: XXXXX


    Item: XXXXX

    Type: Electric
    Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Ability:
    Soundproof (Innate):
    Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell.. (Known sound moves: Bug Buz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.
    Static (Innate): This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
    Aftermath (Innate):
    If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 3
    Spe: 95

    Attacks:
    Charge
    Tackle
    Screech
    Sonicboom
    Spark
    Rollout
    Screech
    Charge Beam

    ___________
    Light Screen
    Electro Ball
    Self-Destruct
    Swift
    Magnet Rise
    Gyro Ball
    Explosion
    Mirror Coat

    Toxic
    Hidden Power
    Taunt
    Hyper Beam
    Light Screen
    Protect
    Rain Dance
    Frustration
    Thunderbolt
    Thunder
    Return
    Double Team
    Torment
    Façade
    Rest
    Thief
    Round
    Charge Beam
    Explosion
    Giga Impact
    Flash
    Volt Switch
    Thunder Wave
    Gyro Ball
    Swagger
    Substitute
    Wild Charge
    Lanturn (open)
    [​IMG]
    Lanturn (X)
    Nature: XXXXX


    Item: XXXXX

    Type: Water / Electric
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Ability:
    Water Absorb (Innate):
    This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
    Illuminate (Can Be Activated): At any point in a match this Pokemon can illuminate the area without using an action, the light is less powerful than Flash.
    Volt Absorb (Innate): This Pokemon absorbs all electrical attacks and instead of taking damage, recovering 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only recieves 25% of the damage that attack would do to itself. Thunder Wave has no effect on the Pokemon.


    Stats:
    HP: 120
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 3
    Spe: 67

    Attacks:
    Bubble
    Supersonic
    Thunder Wave
    Flail
    Water Gun
    Confuse Ray
    Spark
    Take Down

    Agility
    Amnesia
    Brine
    Flail
    Mist
    Psybeam
    Screech
    Shock Wave
    Water Pulse
    Whirlpool

    Toxic
    Hail
    Hidden Power
    Ice Beam
    Blizzard
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    Thunderbolt
    Thunder
    Return
    Double Team
    Shock Wave
    Façade
    Rest
    Attract
    Round
    Scald
    Charge Beam
    Giga Impact
    Flash
    Volt Switch
    Thunder Wave
    Swagger
    Substitute
    Wild Charge
    Azumarill (open)
    [​IMG]Lanturn (X)
    Nature: XXXXX


    Item: XXXXX

    Type: Water
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Ability:
    Thick Fat (Innate):
    This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
    Huge Power (Innate): This Pokemon has immense inner strength that grows with its development, raising its Attack by one Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack is only raised by one Rank.
    Sap Sipper (Innate): This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.


    Stats:
    HP: 110
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 3
    Spe: 50

    Attacks:
    Tackle
    Defense Curl
    Tail Whip
    Water Gun
    Rollout
    Bubblebeam
    Splash
    Charm
    Bubble
    Slam

    Amnesia
    Aqua Jet
    Belly Drum
    Body Slam
    Foresight
    Future Sight
    Light Screen
    Muddy Water
    Perish Song
    Present
    Refresh
    Substitute
    Superpower
    Supersonic
    Water Sport
    Encore
    Fake Tears
    Refresh
    Sing
    Slam
    Soak
    Tickle


    Toxic
    Hail
    Hidden Power
    Ice Beam
    Blizzard
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    Return
    Dig
    Brick Break
    Double Team
    Façade
    Rest
    Attract
    Round
    Scald
    Fling
    Giga Impact
    Bulldoze
    Work Up
    Grass Knot
    Swagger
    Substitute
    Rock Smash
  22. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    Updated.

    What? A new infusion of challengers approaches!

    We're still at >60%, though.
  23. Venser

    Venser

    Joined:
    Jun 9, 2010
    Messages:
    1,638
    Simisage (open)
    [​IMG]
    Simisage (X)
    Nature: XXXXX


    Item: XXXXX

    Type: Grass
    Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Ability:
    Gluttony (Innate):
    This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
    Overgrow (Innate): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)


    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3
    Spe: 101

    Attacks:
    Leer
    Lick
    Fury Swipes
    Seed Bomb
    Scratch
    Vine Whip
    Leech Seed
    Bite
    Torment


    Astonish
    Bullet Seed
    Covet
    GrassWhistle
    Leaf Storm
    Low Kick
    Magical Leaf
    Nasty Plot
    Role Play
    Tickle

    Hone Claws
    Toxic
    Hidden Power
    Sunny Day
    Taunt
    Hyper Beam
    Protect
    Frustration
    SolarBeam
    Return
    Dig
    Brick Break
    Double Team
    Façade
    Rest
    Thief
    Low Sweep
    Round
    Focus Blast
    Energy Ball
    Fling
    Acrobatics
    Shadow Claw
    Payback
    Giga Impact
    Flash
    Work Up
    Grass Knot
    Swagger
    Substitute
    Rock Smash
    Simipour (open)
    [​IMG]
    Simipour (X)
    Nature: XXXXX


    Item: XXXXX

    Type: Water
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Ability:
    Gluttony (Innate):
    This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
    Torrent (Innate): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any water attack is increased by two (2).


    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3
    Spe: 101

    Attacks:
    Leer
    Lick
    Fury Swipes
    Scald
    Scratch
    Water Gun
    Water Sport
    Bite
    Taunt

    Aqua Ring
    Aqua Tail
    Astonish
    Covet
    Hydro Pump
    Low Kick
    Mud Sport
    Nasty Plot
    Role Play
    Tickle

    Hone Claws
    Toxic
    Hail
    Hidden Power
    Taunt
    Ice Beam
    Blizzard
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    Return
    Dig
    Brick Break
    Double Team
    Rock Tomb
    Façade
    Rest
    Thief
    Low Sweep
    Round
    Focus Blast
    Scald
    Fling
    Acrobatics
    Shadow Claw
    Payback
    Giga Impact
    Rock Slide
    Work Up
    Grass Knot
    Swagger
    Substitute
    Rock Smash
    Simisear (open)
    [​IMG]
    Simisear (X)
    Nature: XXXXX


    Item: XXXXX

    Type: Fire
    Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Ability:
    Gluttony (Innate):
    This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
    Blaze (Innate): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any fire attack is increased by two (2).


    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3
    Spe: 101

    Attacks:
    Leer
    Lick
    Fury Swipes
    Flame Burst
    Scratch
    Incinerate
    Yawn
    Bite
    Amnesia

    Astonish
    Covet
    Fire Punch
    Fire Spin
    Heat Wave
    Low Kick
    Mud Sport
    Nasty Plot
    Role Play
    Sleep Talk
    Tickle

    Hone Claws
    Toxic
    Hidden Power
    Sunny Day
    Taunt
    Hyper Beam
    Protect
    Frustration
    SolarBeam
    Return
    Dig
    Brick Break
    Double Team
    Flamethrower
    Fire Blast
    Rock Tomb
    Torment
    Façade
    Flame Charge
    Rest
    Thief
    Low Sweep
    Round
    Overheat
    Focus Blast
    Fling
    Incinerate
    Will-o-Wisp
    Acrobatics
    Shadow Claw
    Payback
    Giga Impact
    Rock Slide
    Work Up
    Grass Knot
    Swagger
    Substitute
    Rock Smash
    Flareon (open)
    [​IMG]
    Flareon (X)
    Nature: XXXXX


    Item: XXXXX

    Type: Fire
    Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Ability:
    Flash Fire (Innate):
    This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
    Guts (Innate): This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.


    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 4
    Spe: 65

    Attacks:
    Tail Whip
    Tackle
    Helping Hand
    Sand Attack
    Ember
    Quick Attack
    Growl

    Charm
    Covet
    Curse
    Detect
    Endure
    Fake Tears
    Flail
    Natural Gift
    Stored Power
    Synchronize
    Tickle
    Wish
    Yawn

    Roar
    Toxic
    Hidden Power
    Sunny Day
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    Return
    Dig
    Shadow Ball
    Double Team
    Flamethrower
    Fire Blast
    Façade
    Flame Charge
    Rest
    Attract
    Round
    Echoed Voice
    Overheat
    Incinerate
    Will-o-Wisp
    Retaliate
    Giga Impact
    Rock Slide
    Work Up
    Swagger
    Substitute
    Rock Smash
  24. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    Updated again. I should probably stop posting here...

    Thanks for your continued efforts; we're over 70% done now!
  25. Dummy007

    Dummy007

    Joined:
    Jun 8, 2009
    Messages:
    2,905
    I'll help with this. I'll take Kangaskhan, Furret, Dunsparce, Linoone, Delcatty, and Zangoose.

    Kangaskhan (open)

    [​IMG]
    Kangaskhan (X)
    Nature: XXXXX


    Item: XXXXX

    Type: Normal
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Ability:
    Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.
    Scrappy: (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.


    Stats:
    HP: 110
    Atk: 3
    Def: 3
    SpA: 2
    SpD: 3
    Spe: 90

    Attacks:
    Comet Punch
    Leer
    Fake Out
    Bite
    Tail Whip
    Double Hit
    Mega Punch
    Rage

    Circle Throw
    Counter
    Crush Claw
    Disable
    Double-Edge
    Endeavor
    Focus Energy
    Focus Punch
    Foresight
    Hammer Arm
    Safeguard
    Stomp
    Substitute
    Trump Card
    Uproar

    Roar
    Toxic
    Hail
    Hidden Power
    Sunny Day
    Ice Beam
    Blizzard
    Hyper Beam
    Protect
    Rain Dance
    Safeguard
    Frustration
    SolarBeam
    Thunderbolt
    Thunder
    Earthquake
    Return
    Dig
    Shadow Ball
    Brick Break
    Double Team
    Flamethrower
    Sandstorm
    Fire Blast
    Rock Tomb
    Aerial Ace
    Facade
    Rest
    Attract
    Thief
    Round
    Focus Blast
    Fling
    Incinerate
    Shadow Claw
    Retaliate
    Giga Impact
    Bulldoze
    Rock Slide
    Work Up
    Swagger
    Substitute
    Rock Smash
    Cut
    Surf
    Strength

    Furret (open)

    [​IMG]
    Furret (X)
    Nature: XXXXX


    Item: XXXXX

    Type: Normal
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Ability:
    Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
    Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
    Frisk: (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.

    Stats:
    HP: 100
    Atk: 3
    Def: 3
    SpA: 2
    SpD: 2
    Spe: 90

    Attacks:
    Tackle
    Scratch
    Foresight
    Defense Curl
    Quick Attack
    Fury Swipes
    Helping Hand
    Follow Me

    Assist
    Charm
    Covet
    Double-Edge
    Focus Energy
    Iron Tail
    Last Resort
    Natural Gift
    Pursuit
    Reversal
    Slash
    Substitute
    Trick

    Hone Claws
    Toxic
    Hidden Power
    Sunny Day
    Ice Beam
    Blizzard
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    SolarBeam
    Thunderbolt
    Thunder
    Return
    Dig
    Shadow Ball
    Brick Break
    Double Team
    Flamethrower
    Facade
    Rest
    Attract
    Thief
    Round
    Echoed Voice
    Focus Blast
    Fling
    Charge Beam
    Shadow Claw
    Retaliate
    Giga Impact
    Work Up
    Grass Knot
    Swagger
    U-Turn
    Substitute
    Rock Smash
    Cut
    Surf
    Strength

    Dunsparce (open)

    [​IMG]
    Dunsparce (X)
    Nature: XXXXX


    Item: XXXXX

    Type: Normal
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Ability:
    Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (e.g., paralysis from Thunderbolt)
    Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
    Rattled: (Innate) These Pokemon are more easily frightened by Ghost, Bug, and Dark-typed attacks and will raise their speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:
    HP: 110
    Atk: 3
    Def: 3
    SpA: 3
    SpD: 2
    Spe: 45

    Attacks:
    Rage
    Defense Curl
    Yawn
    Glare
    Rollout
    Spite
    Pursuit

    Agility
    Ancientpower
    Astonish
    Bide
    Bite
    Curse
    Headbutt
    Hex
    Magic Coat
    Rage
    Rock Slide
    Secret Power
    Sleep Talk
    Snore
    Trump Card

    Calm Mind
    Toxic
    Hidden Power
    Sunny Day
    Ice Beam
    Blizzard
    Protect
    Rain Dance
    Frustration
    SolarBeam
    Thunderbolt
    Thunder
    Earthquake
    Return
    Dig
    Shadow Ball
    Double Team
    Flamethrower
    Fire Blast
    Rock Tomb
    Facade
    Rest
    Attract
    Thief
    Round
    Charge Beam
    Incinerate
    Retaliate
    Thunder Wave
    Gyro Ball
    Psych Up
    Bulldoze
    Rock Slide
    Poison Jab
    Dream Eater
    Swagger
    Substitute
    Wild Charge
    Rock Smash
    Strength

    Linoone (open)

    [​IMG]
    Linoone (X)
    Nature: XXXXX


    Item: XXXXX

    Type: Normal
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Ability:
    Pickup: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
    Gluttony: (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
    Quick Feet: (Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the speed drop.

    Stats:
    HP: 100
    Atk: 3
    Def: 3
    SpA: 2
    SpD: 3
    Spe: 100

    Attacks:
    Switcheroo
    Tackle
    Growl
    Tail Whip
    Headbutt
    Sand-Attack
    Odor Sleuth
    Mud Sport
    Pin Missile

    Charm
    Helping Hand
    Mud-Slap
    Pursuit
    Rock Climb
    Simple Beam
    Sleep Talk
    Substitute
    Tickle
    Trick

    Hone Claws
    Roar
    Toxic
    Hidden Power
    Sunny Day
    Ice Beam
    Blizzard
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    Thunderbolt
    Thunder
    Return
    Dig
    Shadow Ball
    Double Team
    Facade
    Rest
    Attract
    Thief
    Round
    Echoed Voice
    Fling
    Charge Beam
    Shadow Claw
    Retaliate
    Giga Impact
    Thunder Wave
    Work Up
    Grass Knot
    Swagger
    Substitute
    Rock Smash
    Cut
    Surf
    Strength

    Delcatty (open)

    [​IMG]
    Delcatty (X)
    Nature: XXXXX


    Item: XXXXX

    Type: Normal
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Ability:
    Cute Charm: (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
    Normalize: (Can be Deactivated) This Pokemon has mastered Normal-type attacks and can change any attack type to have a Normal energy signature. All attacks used by the Pokemon are considered Normal-type attacks, although they retain the same status-enducing and other properties. The Pokemon's Normal-type attacks will have two (2) more Base Attack Power.
    Wonder Skin: (Innate) The Pokemon's skin has an agent that heaviliy resists attempts to change its composition. It rejects burn, paralysis, poison, and sleep attempts by non-damaging attacks, halving their accuracy.

    Stats:
    HP: 100
    Atk: 3
    Def: 3
    SpA: 2
    SpD: 2
    Spe: 70

    Attacks:
    Fake Out
    Growl
    Tail Whip
    Tackle
    Attract
    Sing
    DoubleSlap
    Foresight
    Copycat
    Assist
    Charm

    Baton Pass
    Captivate
    Fake Out
    Fake Tears
    Helping Hand
    Last Resort
    Mud Bomb
    Psych Up
    Simple Beam
    Substitute
    Sucker Punch
    Tickle
    Uproar
    Wish
    Zen Headbutt

    Calm Mind
    Toxic
    Hidden Power
    Sunny Day
    Ice Beam
    Blizzard
    Hyper Beam
    Protect
    Rain Dance
    Safeguard
    Frustration
    SolarBeam
    Thunderbolt
    Thunder
    Return
    Dig
    Shadow Ball
    Double Team
    Facade
    Rest
    Attract
    Round
    Echoed Voice
    Charge Beam
    Payback
    Retaliate
    Giga Impact
    Flash
    Thunder Wave
    Psych Up
    Work Up
    Dream Eater
    Grass Knot
    Swagger
    Substitute
    Wild Charge
    Rock Smash
    Strength

    Zangoose (open)

    [​IMG]
    Zangoose (X)
    Nature: XXXXX


    Item: XXXXX

    Type: Normal
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Ability:
    Immunity: (Innate) This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage, however it will continue getting more severe.
    Toxic Boost: (Innate) This Pokemon's body can use toxins as a catalyst to increase its strength. When poisoned, all its physical attacks have two (2) more Base Attack Power.

    Stats:
    HP: 100
    Atk: 4
    Def: 2
    SpA: 2
    SpD: 2
    Spe: 90

    Attacks:
    Scratch
    Leer
    Quick Attack
    Swords Dance
    Fury Cutter
    Slash
    Pursuit

    Counter
    Curse
    Disable
    Double Hit
    Double Kick
    Feint
    Final Gambit
    Flail
    Fury Swipes
    Iron Tail
    Metal Claw
    Night Slash
    Razor Wind
    Roar

    Hone Claws
    Roar
    Toxic
    Hidden Power
    Sunny Day
    Taunt
    Ice Beam
    Blizzard
    Protect
    Rain Dance
    Frustration
    SolarBeam
    Thunderbolt
    Thunder
    Return
    Dig
    Shadow Ball
    Brick Break
    Double Team
    Flamethrower
    Fire Blast
    Rock Tomb
    Aerial Ace
    Facade
    Rest
    Attract
    Thief
    Round
    Focus Blast
    False Swipe
    Fling
    Incinerate
    Embargo
    Shadow Claw
    Payback
    Retaliate
    Swords Dance
    Rock Slide
    X-Scissor
    Work Up
    Poison Jab
    Swagger
    Substitute
    Rock Smash
    Strength


    EDIT: Now for Shiftry, Cherrim, and Meganium.

    Shiftry (open)

    [​IMG]
    Shiftry (X)
    Nature: XXXXX


    Item: XXXXX

    Type: Grass/Dark
    Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Ability:
    Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
    Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.
    Pickpocket: (Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.

    Stats:
    HP: 100
    Atk: 4
    Def: 2
    SpA: 3
    SpD: 2
    Spe: 80

    Attacks:
    Faint Attack
    Whirlwind
    Nasty Plot
    Razor Leaf
    Leaf Tornado
    Pound
    Harden
    Growth
    Nature Power
    Fake Out
    Torment
    Bide
    Synthesis

    Amnesia
    Beat Up
    Bullet Seed
    Defog
    False Swipe
    Foul Play
    Leech Seed
    Nasty Plot
    Power Swap
    Quick Attack
    Razor Wind
    Take Down
    Worry Seed

    Toxic
    Hidden Power
    Sunny Day
    Hyper Beam
    Protect
    Frustration
    SolarBeam
    Return
    Dig
    Shadow Ball
    Brick Break
    Double Team
    Rock Tomb
    Aerial Ace
    Torment
    Facade
    Rest
    Attract
    Thief
    Low Sweep
    Round
    Focus Blast
    Energy Ball
    False Swipe
    Fling
    Embargo
    Explosion
    Payback
    Retaliate
    Giga Impact
    Flash
    Swords Dance
    Psych Up
    Rock Slide
    X-Scissor
    Grass Knot
    Swagger
    Substitute
    Rock Smash
    Snarl
    Cut
    Strength

    Cherrim (open)

    [​IMG]
    Cherrim (X)
    Nature: XXXXX


    Item: XXXXX

    Type: Grass
    Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Ability:
    Flower Gift: (Innate) This Pokemon’s flower opens up in intense sunlight. It releases a glow that is infused into its allies, increasing the Base Attack Power of their physical attacks by two (2) and reducing the Base Attack Power of opponent's special attacks by two (2).

    Stats:
    HP: 100
    Atk: 2
    Def: 3
    SpA: 3
    SpD: 3
    Spe: 85

    Attacks:
    Morning Sun
    Tackle
    Growth
    Leech Seed
    Helping Hand
    Magical Leaf
    Sunny Day
    Petal Dance

    Aromatherapy
    Defense Curl
    GrassWhistle
    Heal Pulse
    Healing Wish
    Natural Gift
    Nature Power
    Razor Leaf
    Rollout
    Seed Bomb
    Sweet Scent
    Tickle
    Weather Ball

    Toxic
    Hidden Power
    Sunny Day
    Hyper Beam
    Protect
    Safeguard
    Frustration
    SolarBeam
    Return
    Double Team
    Facade
    Rest
    Attract
    Round
    Energy Ball
    Giga Impact
    Flash
    Swords Dance
    Grass Knot
    Swagger
    Substitute

    Meganium (open)

    [​IMG]
    Meganium (X)
    Nature: XXXXX


    Item: XXXXX

    Type: Grass
    Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Ability:
    Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
    Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

    Stats:
    HP: 100
    Atk: 3
    Def: 4
    SpA: 3
    SpD: 4
    Spe: 80

    Attacks:
    Tackle
    Growl
    Razor Leaf
    Poisonpowder
    Reflect
    Synthesis
    Magical Leaf

    Ancientpower
    Aromatherapy
    Body Slam
    Counter
    Flail
    GrassWhistle
    Heal Pulse
    Ingrain
    Leaf Storm
    Leech Seed
    Nature Power
    Refresh
    Swords Dance
    Vine Whip
    Wring Out

    Toxic
    Hidden Power
    Sunny Day
    Hyper Beam
    Light Screen
    Protect
    Safeguard
    Frustration
    SolarBeam
    Earthquake
    Return
    Double Team
    Reflect
    Facade
    Rest
    Attract
    Round
    Echoed Voice
    Energy Ball
    Giga Impact
    Flash
    Swords Dance
    Bulldoze
    Dragon Tail
    Grass Knot
    Swagger
    Substitute
    Rock Smash
    Cut
    Strength
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