Battle Factory R1: IAR vs Engineer

#1
Switch = OK
Items: ON
Abilities: ONE
Arena: ASB Tournament Arena
Unlimited Chills/Recoveries
Two substitutions
Two day DQ on actions, three day DQ on ref.


Skarmory (F)
Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Sturdy (Innate): This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
HP: 100
Atk: 4.5
Def: 7.5
SpA: 1.5
SpD: 6
Spe: 70
Size Class: 3
Weight Class: 4

Camerupt (M)
Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Solid Rock (Innate): This Pokemon's body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
HP: 100
Atk: 6
Def: 4.5
SpA: 7.5
SpD: 4.5
Spe: 34
Size Class: 4
Weight Class: 6

Ampharos (F)
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
This Pokemon's body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
HP: 100
Atk: 3
Def: 4.5
SpA: 7.5
SpD: 4.5
Spe: 55
Size Class: 3
Weight Class: 4

Skuntank (M)
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Stench (Innate): This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.
HP: 110
Atk: 4.5
Def: 4.5
SpA: 6
SpD: 3
Spe: 84
Size Class: 2
Weight Class: 3

Lapras (M)
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Shell Armor (Innate): This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
HP: 120
Atk: 4.5
Def: 4.5
SpA: 6
SpD: 4.5
Spe: 40
Size Class: 5
Weight Class: 6

Whimsicott (F)
Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Prankster (Innate): The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
HP: 90
Atk: 3
Def: 4.5
SpA: 4.5
SpD: 4.5
Spe: 134
Size Class: 1
Weight Class: 1
+21 ACC


Its_A_Random's Team

Skarmory (F)

Nature: Careful
+1 Special Defense, -1 Special Attack

Type: Steel / Flying
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Ability: Sturdy
Sturdy (Innate):
This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 70
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: N/A
MC: 0
DC: 5/5

Attacks:
#Level Up#
Leer
Peck
Sand-Attack
Swift
Agility
Fury Attack
Feint
Air Cutter
Spikes
Night Slash

#Egg#
Brave Bird
Endure
Stealth Rock
Whirlwind

#TM/HM#
Roar
Toxic
Sunny Day
Taunt
Protect
Rock Tomb
Torment
Sky Drop
Rock Slide
X-Scissor
Substitute
Rock Smash
Fly
Defog

#Event/Tutor#
Iron Head
Roost
Sky Attack
Sleep Talk
Tailwind



Camerupt (M)

Nature: Quiet
+1 Special Attack, -15% Speed, -10% Evasion

Type: Fire/Ground
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Ability: Solid Rock
Solid Rock (Innate):
This Pokemon's body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 34 (-)
Size Class: 4
Weight Class: 6
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks:
#Level Up#
Growl
Tackle
Ember
Magnitude
Focus Energy
Take Down
Flame Burst
Amnesia
Lava Plume
Earth Power
Rock Slide
Yawn
Flamethrower
Earthquake
Eruption

#Egg#
Body Slam
Endure
Heat Wave

#TM/HM#
Roar
Toxic
Hidden Power (Ice 7)
Sunny Day
Protect
Solarbeam
Dig
Double Team
Rock Tomb
Rest
Attract
Will-O-Wisp
Explosion
Bulldoze
Substitute
Flash Cannon
Rock Smash

#Event/Tutor#
Sleep Talk
Stealth Rock



Ampharos (F)

Nature: Modest
+1 Special Attack, -1 Attack

Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Ability: Static
Static (Innate):
This Pokemon's body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 55
Size Class: 3
Weight Class: 4
Base Rank Total: 18

EC: 9/9
MC: 0
DC: 5/5

Attacks:
#Level Up#
Fire Punch
Tackle
Growl
ThunderShock
Thunder Wave
Cotton Spore
Charge
Take Down
Electro Ball
Power Gem
Discharge
Signal Beam
Light Screen
Thunder

#Egg#
Agility
Reflect
Thunderbolt

#TM/HM#
Toxic
Hidden Power (Grass 7)
Protect
Safeguard
Brick Break
Double Team
Rest
Focus Blast
Endure
Volt Switch
Thunder Wave
Bulldoze
Substitute

#Event/Tutor#
Counter
Heal Bell
Magnet Rise
Sleep Talk



Engineer_Pikachu's Team

Skuntank (M)

Nature: Rash
+1 Special Attack, -1 Special Defense

Type: Poison/ Dark
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Ability: Stench
Stench (Innate):
This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.

Stats:
HP: 110
Atk: 3
Def: 3
SpA: 4 (+)
SpD: 2 (-)
Spe: 84
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Acid Spray
Explosion
Feint
Flamethrower
Focus Energy
Fury Swipes
Poison Gas
Scratch
Screech
Slash
SmokeScreen
Toxic

Crunch
Pursuit
Scary Face

Sucker Punch

Foul Play
Sleep Talk
Snatch

Defog
Endure

Dig
Double Team
Hidden Power [Fighting 7]
Hyper Beam
Incinerate
Protect
Rest
Shadow Ball
Sludge Bomb
Substitute
Taunt
Torment
Venoshock

Lapras (M)

Nature: Quiet
+1 Special Attack, -15% Speed, -10% Evasion

Type: Water/Ice
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Ability: Shell Armor
Shell Armor (Innate):
This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Stats:
HP: 120
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 40 (-)
Size Class: 5
Weight Class: 6
Base Rank Total: 19

EC: —
MC: 0
DC: 5/5

Attacks:
Body Slam
Brine
Confuse Ray
Growl
Ice Beam
Ice Shard
Mist
Perish Song
Rain Dance
Sheer Cold
Sing
Water Gun
Water Pulse

AncientPower
Dragon Pulse
Future Sight

Block
Drill Run
Icy Wind

Bide
Endure
SolarBeam

Blizzard
Dive
Double Team
Hail
Hidden Power [Fire 7]
Hyper Beam
Protect
Psychic
Rest
Roar
Substitute
Thunderbolt
Toxic

Whimsicott (F)

Nature: Timid
+15% Speed, -1 Atk, +21% Accuracy

Type: Grass
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Ability: Prankster
Prankster (Innate):
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 134 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Absorb
Cotton Spore
Endeavor
Giga Drain
Growth
Gust
Hurricane
Leech Seed
Mega Drain
PoisonPowder
Razor Leaf
SolarBeam
Stun Spore
Sunny Day
Tailwind

Encore
GrassWhistle
Worry Seed

Knock Off
Sleep Talk

Attract
Double Team
Flash
Grass Knot
Hidden Power [Fire 7]
Hyper Beam
Light Screen
U-turn
Protect
Psychic
Rest
Safeguard
Substitute
Swagger
Taunt
Toxic
Trick Room


Heads: Engineer Pikachu
Tails: It's A Random


Orders!:
Engineer Pikachu sends out pokemon and equips item
IAR sends out pokemon, equips item, and orders
Engineer Pikachu orders
I ref
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
#3
Random entered the ASB Arena once more, ready for his third campaign at a Tournament. This time, with Pokémon not familiar to him, Random hoped he managed to get lucky with his opponents in order to go far. Little did he realise was that out of all things, his ally in the previous tournament turned out to be his first opponent...

"Well, look who we have here. It is Engineer & a Whimsicott! This seems like a good opportunity to give rise to my Skarmory! Take this Quick Claw with you, & be careful, since this thing has a lot of annoying tricks up its sleeve!"

Fly > Peck > Fly
IF Protect is issued successfully without transfer, AND Encore is not issued next action, THEN use Spikes that action.
IF Fuun has Double Team Clones up when you act, THEN use Air Cutter that action.
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
#4

"Uhh... okay let's try this."

GrassWhistle - Leech Seed - U-turn
IF (GrassWhistle lands SLP [2a]) THEN (Use U-turn - Stun Spore remaining actions)
 
#5
Welcome everyone to the hotly anticipated match-up between It's A Random and Engineer Pikachu. This will be a great final match. Wait! What is that? This isn't the finals? Really? It is the first round?! Are you kidding me?! I would have sold a kidney for tickets to this battle, and it is in the first round? Good lord. I was hoping to live to see the end of this tournament.

All right, first up is Engineer Pikachu with the exciting Trio of Skuntank, Lapras, and Whimsicott. And the opponent is It's A Random with his trio of Skarmory, Camerupt, and Ampharos.

Engineer Pikachu sends out a Whimsicott, which seems to be holding a Leppa Berry. Not sure what the strategy could be hear. It's a Random responds with Skarmory. It seems to be fitted with a Quick Claw. Quite interesting.

ABB

Whimsicott @ Leppa Berry
90|100
Status:

ABB

Skarmory @ Quick Claw
100|100
Status:



Whimsicott @ Leppa Berry
90|100
Status:


Skuntank
110|100
Status:


Lapras
120|100
Status:


Skarmory @ Quick Claw
100|100
Status:


Ampharos
100|100
Status:


Camerupt
100|100
Status:


This battle started off in a shocking manner. I had hoped that Skarmory's Quick Claw would have aided it greatly. I had hoped that the battle would be fast and furious. Instead, Whimsicott's Prankster paid off in full, allowing it to blow its whistle baby, whistle baby let me know. I'm show you how to do it and we start real slow. You put your lips together and you come real close... Skarmory was lulled to sleep by Whimsicott's sweet whistling. This enabled Whimsicott to cover Skarmory in seeds unhindered. But Whimsicott may have been better off whistling a little longer, as Skarmory woke up stabbed it with its beak. I am not sure if Whimsicott completed its mission. That peck startled it, forcing it to perform a complete U-Turn. Whimsicott has no interest in remaining out on the field while Skarmory is around. Shown in full by Skarmory's terrying Dive bird on Whimsy. That looked like it really hurt.

Action 1
Whimsicott's GrassWhistle on Skarmory
Accuracy Check (7600): 4250 (HIT)
Sleep Check: 3891 (Deep Sleep)
EN Check: 5 - 1 = 4

Skarmory is asleep

Action 2
Whimsicott's Leech Seed on Skarmory
EN Check: 10 - 1 = 9
Skarmory was seeded

Skarmory Woke up
Skarmory's Peck on Whimsicott
Crit Check (1250): 5646 (NO)
Damage: (4 + 3 + 4.5 - 4.5) * 1.5 = 10.5
EN Check: 3 - 1 = 2

3 HP Leeched from Skarmory
3 HP Leeched by Whimsicott

Action 3
Quick Claw Check (2000): 5222 (No Effect)
Whimsicott's U-Turn on Skarmory
Crit Check (625): 2966 (NO)
Damage: (7 + 3 - 7.5) * 0.44 = 1.1
EN Check: 5

Skarmory flew up high
EN Check: 11 - 1 = 10

Sharmory's Fly on Whimsicott
Crit Check (1250): 9369 (NO)
Damage: (9 + 3 + 4.5 - 4.5) * 1.5 = 18

3 HP Leeched from Skarmory
3 HP Leeched by Whimsicott


Whimsicott
HP: 90 - (10.5 + 18) = 67.5 rounded to 67
EN: 100 - (4 + 9 + 5) = 82
Status:

Skuntank
HP: 110
EN: 100
Status:

Lapras
HP: 120
EN: 100
Status:

Skarmory
HP: 100 - (3 + 1.1 + 3) = 92.9 rounded to 92
EN: 100 - (2 + 10) = 88
Status:

Ampharos
HP: 100
EN: 100
Status:

Camerupt
HP: 100
EN: 100
Status:



Whimsicott @ Leppa Berry
67|82
Status:


Skuntank
110|100
Status:


Lapras
120|100
Status:


Skarmory @ Quick Claw
92|88
Status:


Ampharos
100|100
Status:


Camerupt
100|100
Status:


ABB

Whimsicott @ Leppa Berry
67|82
Status: Switching

ABB

Skarmory @ Quick Claw
92|88
Status:




Fly: The Pokémon flies up high, and strikes down in a tackle. While in the air the Pokemon can evade almost any attack, and can remain airborne, delaying the strike of the attack at the cost of six (6) energy per action. This move can hit any single Pokemon on the field, regardless of position. Gust, Hurricane, Sky Uppercut, Smack Down, Thunder, Twister, and Whirlwind cannot miss against an opponent in the semi-invulnerable stage of Fly. When used during the semi-invulnerable stage of Fly, Smack Down and Gravity will cause the Pokemon to crash to the ground, canceling Fly and making it take 50% of the damage it would've dealt as recoil. Gust, Twister, and Whirlwind will cause also Fly to always miss when used during the semi-invulnerable stage, but will not result in recoil as with Smack Down and Gravity. If a Pokémon is in the air at the end of the round, it may not be switched out.
Attack Power: 9 | Accuracy: 95% | Energy Cost: 11 | Attack Type: Physical | Effect Chance: -- | Contact: Yes | Typing: Flying | Priority: Evasive Action: 0, Hit: -2. Hit can be suspended, and Fly will have 0 priority on the turn the Pokemon attacks. | CT: Deferring

GrassWhistle: The Pokemon folds a leaf or large blade of grass and blows into it like a primitive flute. The soothing song puts the target Pokemon to sleep. Even if the music does not put the target to sleep, the move will calm down a Pokemon that is using rage-based moves like Outrage, Thrash, or Uproar, stopping their onslaught and preventing the resulting confusion.
Attack Power: -- | Accuracy: 55% | Energy Cost: 5 | Attack Type: Other | Effect Chance: -- | Contact: No | Typing: Grass | Priority: 0 | CT: Passive

Leech Seed: The Pokemon shoots out several seeds that, upon contact, sprouts into vines and wraps around the foe. The vines turn red and saps 3 HP per action and lasts for six (6) actions. Leech Seed still heals if the original attacker is switched out or faints, provided there is a Pokemon to replace it in the same slot. Leech Seed stops healing when the foe either faints or switches out, or if there is no Pokemon to replace the original user's slot.
Attack Power: -- | Accuracy: 90% | Energy Cost: 10 | Attack Type: Other | Effect Chance: -- | Contact: No | Typing: Grass | Priority: 0 | CT: Passive

Peck: The Pokemon pecks the foe hard with a beak or horn. This move can hit any single Pokemon on the field, regardless of position. If combined with Fury Attack, all 5 hits will connect. If combined with Aerial Ace, Drill Peck, Drill Run, Horn Attack, Horn Drill, Megahorn, or Poison Jab, the combination will always score a critical hit.
Attack Power: 4 | Accuracy: 100% | Energy Cost: 3 | Attack Type: Physical | Effect Chance: -- | Contact: Yes | Typing: Flying | Priority: 0 | CT: Elemental

U-turn: The Pokemon strikes the opponent before dashing off in a different direction, outpacing even trapping abilities. If the attack hits, two different effects may take depending on the enforced Switch Clause:
Switch = KO: The attack resets all of the Pokemon's stat changes and snaps it out of temporary status as well as other effects like Disable, Taunt, and Torment.
Switch = OK: The user is sent back to its trainer's Poke Ball at the end of the round. The Pokemon that is switched in to replace the user is chosen by the player from their remaining Pokemon, however the trainer that commanded U-turn must attack first. A Pokemon switched out with U-turn can switch without initiating a Switch Phase, but only Pokemon that used Teleport, U-turn, or Volt Switch can be swapped out.
Attack Power: 7 | Accuracy: 100% | Energy Cost: 5 | Attack Type: Physical | Effect Chance: -- | Contact: Yes | Typing: Bug | Priority: 0 | CT: Set


Light Sleep (<3334)
Deep Sleep (3333<6667)
Intense Sleep (6666<)
Light Freeze (<5001)
Deep Freeze (5000<)
Slight, Severe, Intense Attraction: Same as Light, Deep, and Intense Sleep.
Slight, Severe, Intense Confusion: Same as Light, Deep, and Intense Sleep.


Orders:
Engineer Pikachu sends out a new pokemon, equips and equips an item.
-Optional-Switch Phase
Engineer Pikachu orders (according to U-Turn's DAT entry)
IAR orders
I ref
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
#6

"This will suck, but it's the best we can do... Kusa (M) @ Cheri Berry, don't mess up too badly!"

Flamethrower - Acid Spray - Flamethrower
IF (Protective / Evasive Action successfully) THEN (Pursuit and restart queue)
[ONCE] IF (Switch-Forcing Attack) AND (You are faster) AND (You are not Taunted) THEN (Taunt and restart queue)
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
#7
Note: Lapras should have 52 Speed, not the 40 Speed listed in the OP.

"Well, I guess it is going to take some time to get the motor running... Take it easy this round."

Stealth Rock > Spikes > Whirlwind
 
#8
Wow, that was a surprising start to the battle. I expected Skarmory to do more damage to Whimsicott.
BAB

Skuntank @ Cheri Berry
110|100
Status:

ABB

Skarmory @ Quick Claw
92|88
Status: Seeded for 3 more actions



Whimsicott @ Leppa Berry
67|82
Status: Switching


Skuntank @ Cheri Berry
110|100
Status:


Lapras
120|100
Status:


Skarmory @ Quick Claw
92|88
Status: Seeded for 3 more actions


Ampharos
100|100
Status:


Camerupt
100|100
Status:


Engineer Pikachu quickly replaced Whimsicott with Skuntank. A fairly wise move. Skarmory began this round by chucking rocks at Skuntank, missing with every single one. While dodging those rocks, Skuntank dropped its gaping maw, unleashing a torrent of flames upon Skarmory. With the amount of gas inside Skuntank, that had to do a severe amount of damage to Skarmory, whom appeared to be a little weathered by the blaze. Skuntank followed this up with a grenade of stomach acid, corroding Skarmory's defenses. Skarmory then launched a spike at Skuntank, once again missing it. Skuntank proceeded to mock Skarmory, goading it into attacking it. However, Skarmory stood there, apparently unfazed by such foulness.

Action 1
Quick Claw Check (2000): 3000 (NO)

Skuntank's Flamethrower
Crit Check (625): 2269 (NO)
Effect Chance1 (1000): 1313 (NO)
Effect Chance2 (1000): 6707 (NO)
Damage: (10 + 6 - (6 + 1)) * 1.5 = 13.5
EN Check: 7

Skarmory's Stealth Rock
EN Check: 12

-3 HP Skarmory

Action 2
Quick Claw Check (2000): 4586 (NO)

Skuntank's Acid Spray
Crit Check (625): 2485 (NO)
Effect Chance (1000): 7984 (NO)
Damage: (4 + 3 + 6 - (6 + 1)) = 6
EN Check: 5 - 1 = 4

Skarmory's Spikes
EN Check: 8

-3 HP Skarmory

Action 3
Quick Claw Check (2000): 859 (YES)
Skuntank's Taunt
EN Check: 10 - 1 = 9

Skarmory Idles

-3 HP Skarmory


Whimsicott
HP: 67
EN: 82
Status:

Skuntank
HP: 110
EN: 100 - (7 + 4 + 9) = 80
Status:

Lapras
HP: 120
EN: 100
Status:

Skarmory
HP: 92 - (13.5 + 6 + 3 + 3 + 3) = 63.5 rounded to 63
EN: 88 - (8 + 12) = 68
Status: Taunted for 5 more actions
Seeded for 1 more action

Ampharos
HP: 100
EN: 100
Status:

Camerupt
HP: 100
EN: 100
Status:



Whimsicott @ Leppa Berry
67|82
Status:


Skuntank @ Cherri Berry
110|80
Status:


Lapras
120|100
Status:


Skarmory @ Quick Claw
63|68
Status:


Ampharos
100|100
Status:


Camerupt
100|100
Status:


BAB

Skuntank @ Cheri Berry
110|80
Status:

ABB

Skarmory @ Quick Claw
63|68
Status: Taunted for 5 more actions
Seeded for 1 more action



1 Layer Spikes on Engineer Pikachu's Side
Stealth Rock on Engineer Pikachu's Side
Acid Spray: The Pokemon funnels high amounts of toxin into one single shot of acid that explodes on contact. It reduces the opponent’s special defense two (2) stages. This attack bypasses a Steel-type's immunity to Poison-type moves and corrodes it for six (6) actions, removing its immunity to the poison status and allowing Poison-type attacks to strike at neutral power against it. Repeated uses of this move will refresh the action counter for the corrosion effect.
Attack Power: 4 | Accuracy: 100% | Energy Cost: 5 | Attack Type: Special | Effect Chance: -- | Contact: No | Typing: Poison | Priority: 0 | CT: Elemental

Flamethrower: The Pokémon emits a stream of flames from its mouth. It has a chance to burn.
Attack Power: 10 | Accuracy: 100% | Energy Cost: 7 | Attack Type: Special | Effect Chance: 10% | Contact: No | Typing: Fire | Priority: 0 | CT: Elemental

Spikes: The Pokemon spreads spikes and barbs that absorb into the ground. Each time a new Pokemon is switched in, they receive damage from the Spikes. Up to 3 layers of Spikes may be placed on the field. Each additional layer adds to the damage dealt. Flying-type Pokemon and Pokemon with the Levitate trait dodge Spikes. Rapid Spin will remove all Spikes from the user's side of the field.
Attack Power: Fixed Damage = 12/18/24 | Accuracy: -- | Energy Cost: 8 | Attack Type: Other| Effect Chance: -- | Contact: N/A | Typing: Ground | Priority: 0 | CT: Set

Stealth Rock: The Pokemon thrusts rocks at the opponent that split apart and set themselves at the corners of the field. Each time a Pokemon switches in, the rocks will become active and smash the opponent from all sides before setting down in their corners again. Multiple layers of Stealth Rock cannot be laid. Rapid Spin will remove Stealth Rock from the user's side of the field.
Attack Power: Fixed Damage = 12 + 3 per weakness to Rock - 3 per resistance to Rock | Accuracy: 100% | Energy Cost: 12 | Attack Type: Other | Effect Chance: -- | Contact: No | Typing: Rock | Priority: 0 | CT: Set

Taunt: The Pokemon taunts and sneers at the opponent, enraging the opponent and making them only capable of using damaging attacking moves (no commands, no chills) for the following six (6) actions. If a combination used while Taunted includes a non-attacking move, it may be used so long as the combination does damage. If the Pokemon is unable to witness the Taunt, like if it is asleep, the move fails; a Pokemon being ordered to look away does not make it fail.
Attack Power: -- | Accuracy: 100% | Energy Cost: 10 | Attack Type Other: | Effect Chance: -- | Contact: No | Typing: Dark | Priority: 0 | CT: Passive


Light Sleep (<3334)
Deep Sleep (3333<6667)
Intense Sleep (6666<)
Light Freeze (<5001)
Deep Freeze (5000<)
Slight, Severe, Intense Attraction: Same as Light, Deep, and Intense Sleep.
Slight, Severe, Intense Confusion: Same as Light, Deep, and Intense Sleep.


Orders:
I screw something up
-Optional-Switch Phase
IAR orders
Engineer Pikachu orders
I ref
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
#9
Note the 1 Layer of Stealth Rock & Spikes on Engineer's side.

"Splendid, right on schedule! I suppose Camerupt @ Heat Rock has the tools at his disposal to help me take the lead!"

Switch Phase: Skarmory > Camerupt
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
#11

"Now, I guess it is time to push on & make our move!"

Earth Power > Earthquake > Earth Power
IF Defog is issued, AND you are not Taunted when you act A3, THEN use Stealth Rock A3.
IF Kusa has Double Team clones up when you are to use Earth Power, THEN use Earthquake that action, pushing actions back.
 
#13
Another interesting round has been placed in the history books.
BAB

Skuntank @ Cherri Berry
110|80
Status:

BAB

Camerupt @ Heat Rock
100|100
Status:

1 Layer of Spikes and Stealth Rock on Engineer Pikachu's Side of the Field



Whimsicott @ Leppa Berry
67|82
Status: Switching


Skuntank @ Cherri Berry
110|80
Status:


Lapras
120|100
Status:


Skarmory @ Quick Claw
63|68
Status:


Ampharos
100|100
Status:


Camerupt
100|100
Status:


Camerupt and Skarmory chose to switch places this round. It would appear that Skuntank feared for the worst from Camerupt, cowering behind a protective barrier. It used up a fair bit of energy making sure no part of its body was exposed. A very wise move, given that Camerupt used its bulbous mass to disturb the earth with great power. Whilst hiding behind the barrier, Skuntank took the extra bit of time to prepare a dark aura. With this aura, it managed to control the strength of Camerupt, using it to hurt its enemy. Camerupt's response, given its slow movement, was to conjur an earthquake beneath him and his opponent. Skuntank really felt the pain. Sensing that it may wish to leave the field soon, Skuntank removed the scattered rocks and spikes from the area with its tail swinging with great ferocity. Camerupt shrugged and tossed a few rocks back onto the ground.


Action 1
Skuntank's Protect
EN Check: 7 + 24.75/2.5 = 16.9

Camerupt's Earth Power
Crit Check (625): 1917 (NO)
-Ignore-Damage: (9 + 3 + 7.5 - 3) * 1.5 = 24.75
EN Check: 7 - 1 = 6

Action 2
Skuntank's Foul Play
Crit Check (625): 1162 (NO)
Damage: (10 + 3 + 6 - 4.5) = 14.5
EN Check: 7 - 1 = 6

Camerupt's Earthquake
Crit Check (625): 5636 (NO)
Damage: (10 + 3 + 6 - 3) * 1.5 = 24
EN Check: 7 - 1 = 6

Action 3
Skuntank's Defog
EN Check: 10

Camerupt's Stealth Rock
EN Check: 12


Whimsicott
HP: 67
EN: 82
Status:

Skuntank
HP: 110 - 24 = 86
EN: 80 - (16.9 + 6 + 10) = 47.1 rounded to 47
Status:

Lapras
HP: 120
EN: 100
Status:

Skarmory
HP: 63
EN: 68
Status:

Ampharos
HP: 100
EN: 100
Status:

Camerupt
HP: 100 - 14.5 = 85.5 rounded to 86
EN: 100 - (6 + 6 + 12) = 76
Status:



Whimsicott @ Leppa Berry
67|82
Status:


Skuntank @ Cherri Berry
86|47
Status:


Lapras
120|100
Status:


Skarmory @ Quick Claw
63|68
Status:


Ampharos
100|100
Status:


Camerupt
86|76 @ Heat Rock
Status:


BAB

Skuntank @ Cherri Berry
86|47
Status:

BAB

Camerupt @ Heat Rock
86|76
Status:

Stealth Rock on Engineer Pikachu's Side of the Field

Defog: The Pokemon rapidly flaps or beats its wings or other appendages, creating a large wind that clears away any obscuring field effects and Fog weather. Defog lowers the opponent's Evasion one (1) stage and removes the effects of Mist, Safeguard, Reflect, and Light Screen on the target. (Mist blocks the evasion drop, and then dissipates). Defog also clears both sides of the field of any laid hazards and any weather affecting the field.
Attack Power: -- | Accuracy: -- | Energy Cost: 10 | Attack Type: Other | Effect Chance: -- | Contact: No | Typing: Flying | Priority: 0 | CT: Passive

Earth Power: The Pokemon exudes a golden aura, and the earth on the field cracks open with a golden light. The light erupts violently from the ground, blasting upward and smashing into the opponent. The suddenness of the blast may lower the target’s Special Defense by one (1) stage.
Attack Power: 9 | Accuracy: 100% | Energy Cost: 7 | Attack Type: Special | Effect Chance: 10% | Contact: No | Typing: Ground | Priority: 0 | CT: Elemental

Earthquake: The Pokemon uses it mighty heft or inherent knowledge of tectonic manipulation to trigger an earthquake. The splitting earth and sudden impact causes major internal and external damage to the target. Trainers are encouraged to exercise caution and common sense when using this attack in certain structures. When Earthquake strikes a Pokemon in the middle of Dig, its Base Attack Power is doubled. This attack hits all adjacent Pokemon. If allied Pokemon can attack in sequence uninterrupted by an enemy attack, they can synchronize their Earthquake and avoid damaging each other in a multi-battle.
Attack Power: 10 | Accuracy: 100% | Energy Cost: 7 | Attack Type: Physical | Effect Chance: -- | Contact: No | Typing: Ground | Priority: 0 | CT: Set

Foul Play: The Pokemon surrounds itself and the opponent with a dark aura, and launches a vicious attack that factor’s the opponent’s attack Rank against their defense Rank.
Attack Power: 10 | Accuracy: 100% | Energy Cost: 7 | Attack Type: Physical | Effect Chance: -- | Contact: Yes | Typing: Dark | Priority: 0 | CT: Set

Protect: The Pokemon erects a barrier that protects them from the damage and effects of attacks that would otherwise strike it. Attacks do not fail when used on the Pokemon, and attacks targeting the arena will succeed as normal. This move fails if used on successive actions, or after Detect, Wide Guard, Quick Guard, Agility (Evasive), Teleport (Evasive), or the Dodge Command. In a multi-battle, Protect may be shifted to an ally, but it then has zero (0) priority and uses the target's typing, defenses, and stage boosts for purposes of calculating extra energy cost.
Attack Power: -- | Accuracy: -- | Energy Cost: 7 + (Damage Blocked / 2.5) | Attack Type: Other | Effect Chance: -- | Contact: N/A | Typing: Normal | Priority: 4 | CT: Passive

Stealth Rock: The Pokemon thrusts rocks at the opponent that split apart and set themselves at the corners of the field. Each time a Pokemon switches in, the rocks will become active and smash the opponent from all sides before setting down in their corners again. Multiple layers of Stealth Rock cannot be laid. Rapid Spin will remove Stealth Rock from the user's side of the field.
Attack Power: Fixed Damage = 12 + 3 per weakness to Rock - 3 per resistance to Rock | Accuracy: 100% | Energy Cost: 12 | Attack Type: Other | Effect Chance: -- | Contact: No | Typing: Rock | Priority: 0 | CT: Set


Light Sleep (<3334)
Deep Sleep (3333<6667)
Intense Sleep (6666<)
Light Freeze (<5001)
Deep Freeze (5000<)
Slight, Severe, Intense Attraction: Same as Light, Deep, and Intense Sleep.
Slight, Severe, Intense Confusion: Same as Light, Deep, and Intense Sleep.


Orders:
I screw something up
-Optional-Switch Phase
Engineer Pikachu orders
IAR orders
I ref
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
#15

"Fine, we will play your game. Ampharos @ Magnet, zap your foe off course, like the way we intended!"

Thundershock > Discharge > Thunderbolt
IF Protect is issued successfully without transfer, THEN use Agility on the first instance, Charge on the second instance, pushing actions back each time.
IF (Non-Combo) (Evasive Damaging Move) is issued without suspense, AND Laku out-speeds you, THEN use Agility that action, pushing actions back.
 
#17
That was certainly a lackluster, but strategic round.
BBA

Lapras @ Cell Battery
120|100
Status:


BBA

Ampharos @ Magnet
100|100
Status:

Stealth Rock on Engineer Pikachu's Side of the Field



Whimsicott @ Leppa Berry
67|82
Status:


Skuntank @ Cherri Berry
86|47
Status:


Lapras @ Cell Battery
120|100
Status:


Skarmory @ Quick Claw
63|68
Status:


Ampharos @ Magnet
100|100
Status:


Camerupt
86|76 @ Heat Rock
Status:


Both Skuntank and Camerupt decide to take a break, resulting in Lapras and Ampharos joining the fun. Ampharos landed well, while Laparas landed on a set of lego-like rocks. Lapras sense a type advantage by Ampharos, opting to hide behind its own energy barrier whilst Ampharos showcased its great agility. Ampharos called forth Thor's nail clippings down upon Lapras, causing the Nessie to roar in agony. Lapras attempted to protect itself again as Ampharos charged itself up. However, Ampharos looks visibly shaken by Lapras' awesome roar and is switching with Skarmory.


Stealth Rock on Lapras
Damage: 12 + 3 = 15

Action 1
Lapras' Protect
EN Check: 7

Ampharos' Agility
EN Check: 7

Action 2
Ampharos' Thundershock
Lapras' Cell Battery absorbs the attack (+1 ATK)
EN Check: 3 - 1 = 2

Lapras' Roar
EN Check: 7

Action 3
Ampharos' Charge
EN Check: 8 - 1 = 7

Lapras' Protect
EN Check: 7

END ROUND:
Roar Random Shuffle (1/2): 1 (Skarmory)


Whimsicott
HP: 67
EN: 82
Status:

Skuntank
HP: 86
EN: 47
Status:

Lapras
HP: 120 - 15 = 105
EN: 100 - (7 + 7 + 7) = 79
Status: +1 ATK for 7 for actions

Skarmory
HP: 63
EN: 68
Status:

Ampharos
HP: 100
EN: 100 - (7 + 2 + 7) = 84
Status: Switching

Camerupt
HP: 86
EN: 76
Status:



Whimsicott @ Leppa Berry
67|82
Status:


Skuntank @ Cherri Berry
86|47
Status:


Lapras
105|79
Status: +1 ATK for 7 more actions


Skarmory @ Quick Claw
63|68
Status:


Ampharos @ Magnet
100|84
Status: Switching


Camerupt
86|76 @ Heat Rock
Status:


BBA

Lapras
105|79
Status: +1 ATK for 7 more actions


BBA

Ampharos @ Magnet
100|84
Status: Switching with Skarmory

Stealth Rock on Engineer Pikachu's Side of the Field

Agility: The Pokemon focuses to increase its speed two (2) stages, enabling it to maneuver much more swiftly. Agility can also be used as a +1 Priority evasive attack. Agility will evade any slower single target attack (other than perfect accuracy attacks and No Guard attacks). If used evasively, the Pokemon does not gain any speed boost. Evasive Agility also fails if used successively, or if used after Protect, Detect, Wide Guard, Quick Guard Evasive Teleport, or the Dodge Command. If Evasive Agility is combined with a suitable damaging move, the evasive properties granted by Evasive Agility are nullified.
Attack Power: -- | Accuracy: -- | Energy Cost: 7 | Attack Type: Other | Effect Chance: -- | Contact: N/A | Typing: Psychic | Priority: 0 Speed Boost, +1 Evasive Use | CT: Passive

Charge: The Pokemon charges up its electric energy. The buildup of electric power increases the Pokemon’s Special Defense by one (1) stage. The Base Attack Power of all Electric-type attacks is boosted by three (3) when the effects of this move are active. This effect lasts for six (6) actions.
Attack Power: -- | Accuracy: -- | Energy Cost: 8 | Attack Type: Other | Effect Chance: -- | Contact: N/A | Typing: Electric | Priority: 0 | CT: Passive

Protect: The Pokemon erects a barrier that protects them from the damage and effects of attacks that would otherwise strike it. Attacks do not fail when used on the Pokemon, and attacks targeting the arena will succeed as normal. This move fails if used on successive actions, or after Detect, Wide Guard, Quick Guard, Agility (Evasive), Teleport (Evasive), or the Dodge Command. In a multi-battle, Protect may be shifted to an ally, but it then has zero (0) priority and uses the target's typing, defenses, and stage boosts for purposes of calculating extra energy cost.
Attack Power: -- | Accuracy: -- | Energy Cost: 7 + (Damage Blocked / 2.5) | Attack Type: Other | Effect Chance: -- | Contact: N/A | Typing: Normal | Priority: 4 | CT: Passive

Roar: The Pokemon takes air into its lungs and roars at the foe with all its might, terrifying it. In Switch = KO, the shock of the attack resets all of the opponent's stat changes and snaps it out of temporary status as well as other effects like Disable, Taunt, and Torment. In Switch = OK, the Pokemon is sent back to its trainer's Poke Ball at the end of the round. The opponent's Pokemon is switched out at random from their remaining Pokemon, however the trainer that commanded Roar must attack first.
Attack Power: -- | Accuracy: 100% | Energy Cost: 7 | Attack Type: Other | Effect Chance: -- | Contact: No | Typing: Normal | Priority: -6 | CT: Passive

ThunderShock: The Pokemon glows yellow and releases a small lightning bolt at the opponent. When combined with another Special Electric Attack, the Base Attack Power of that attack is increased by one and a half (1.5x) [e.g Thundershock + Thunderbolt is 4 + 10 * 1.5 = 19 BAP].
Attack Power: 4 | Accuracy: 100% | Energy Cost: 3 | Attack Type: Special | Effect Chance: 10% | Contact: No | Typing: Electric | Priority: 0 | CT: Elemental


Light Sleep (<3334)
Deep Sleep (3333<6667)
Intense Sleep (6666<)
Light Freeze (<5001)
Deep Freeze (5000<)
Slight, Severe, Intense Attraction: Same as Light, Deep, and Intense Sleep.
Slight, Severe, Intense Confusion: Same as Light, Deep, and Intense Sleep.


Orders:
I screw something up
Switch Phase
Engineer Pikachu orders
IAR orders
I ref
 
#20
Another Strategic round at the hands of Its A Random.

BBA

Lapras
105|79
Status: +1 ATK for 7 more actions


ABB

Skarmory @ Quick Claw
63|68
Status:

Stealth Rock on Engineer Pikachu's Side of the Field



Whimsicott @ Leppa Berry
67|82
Status:


Skuntank @ Cherri Berry
86|47
Status:


Lapras
105|79
Status: +1 ATK for 7 more actions


Skarmory @ Quick Claw
63|68
Status:


Ampharos @ Magnet
100|84
Status: Switching


Camerupt
86|76 @ Heat Rock
Status:


To begin, Skarmory's wings grew heavy, forcing it to find peace with the evil ground. It worked, enabling Skarmory to restore some of its health as it was bombarded with Lapras' Thunderbolt. Not enjoying that one bit, Skarmory launched a spike towards Lapras, completely missing its target. It would seem the pain is getting to it. Lapras responded with this mystical power from within, dealing a great deal of pain to Skarmory. Quickly following up with a much more effective Thunderbolt. Skarmory took the time to blow Lapras back off the field, forcing a switch with Whimsicott.

Action 1
Skarmory's Roost
Heal: 20
EN Check: 100 / 10 + 2 - 1 = 11

Lapras' Thunderbolt
Crit Check (625): 8920 (NO)
Effect Chance (1000): 2475 (NO)
Damage: (10 + 6 - (1 + 6)) = 9
EN Check: 7

Action 2
Skarmory's Spikes
EN Check: 8

Lapras' Hidden Power
Crit Check (625): 2655 (NO)
Damage: (7 + 6 - (1 + 6)) * 1.5 = 9
EN Check: 5

Action 3
Lapras' Thunderbolt
Crit Check (625): 512 (CRIT)
Effect Chance (1000): 9447 (NO)
Damage: (10 + 3 + 6 - (1 + 6)) * 1.5 = 18
EN Check: 7

Skarmory's Whirlwind
EN Check: 7

End Round:
Whirlwind RNG: 2 (Whimsicott)


Whimsicott
HP: 67
EN: 82
Status:

Skuntank
HP: 86
EN: 47
Status:

Lapras
HP: 105
EN: 79 - (7 + 5 + 7) = 62
Status: Switching

Skarmory
HP: 63 + 20 - (9 + 9 + 18) = 47
EN: 68 - (11 + 8 + 7) = 42
Status:

Ampharos
HP: 100
EN: 84
Status:

Camerupt
HP: 86
EN: 76
Status:



Whimsicott @ Leppa Berry
67|82
Status:


Skuntank @ Cherri Berry
86|47
Status:


Lapras
105|62
Status: Switching


Skarmory @ Quick Claw
47|42
Status:


Ampharos @ Magnet
100|84
Status:


Camerupt
86|76 @ Heat Rock
Status:


BBA

Lapras
105|62
Status: Switching with Whimsicott

ABB

Skarmory @ Quick Claw
47|42
Status:

Stealth Rock and 1 Layer of Spikes on Engineer Pikachu's Side of the Field

Hidden Power: The Pokemon lets out white rings that swirl around the user and then are fired at the opponent. Hidden Power can be any type of the player’s choosing; however, once Hidden Power’s type and power are chosen they can only be changed for a cost of 7 CC. The player can also choose the attack power. Hidden Power's Energy Cost is equal to Base Attack Power minus two (2).
Attack Power: 4-7 | Accuracy: 100% | Energy Cost: Attack Power - 2 | Attack Type: Other | Effect Chance: -- | Contact: No | Typing: Chosen | Priority: 0 | CT: Set

Roost: The Pokemon's wings grow heavy and are surrounded by a white energy. The Pokemon grounds itself and recovers 20 HP, and loses all weaknesses, resistances, and immunities associated with the Flying type or Levitate Trait for the remainder of that action.
Attack Power: -- | Accuracy: -- | Energy Cost: (Maximum HP/10) + 2 | Attack Type: Other | Effect Chance: -- | Contact: N/A | Typing: Flying | Priority: 0 | CT: Passive

Spikes: The Pokemon spreads spikes and barbs that absorb into the ground. Each time a new Pokemon is switched in, they receive damage from the Spikes. Up to 3 layers of Spikes may be placed on the field. Each additional layer adds to the damage dealt. Flying-type Pokemon and Pokemon with the Levitate trait dodge Spikes. Rapid Spin will remove all Spikes from the user's side of the field.
Attack Power: Fixed Damage = 12/18/24 | Accuracy: -- | Energy Cost: 8 | Attack Type: Other| Effect Chance: -- | Contact: N/A | Typing: Ground | Priority: 0 | CT: Set

Thunderbolt: The Pokemon releases a yellow bolt of electricity towards the opponent. Thunderbolt has a chance to paralyze the opponent.
Attack Power: 10 | Accuracy: 100% | Energy Cost: 7 | Attack Type: Special| Effect Chance: 10% | Contact: No | Typing: Electric | Priority: 0 | CT: Elemental

Whirlwind: The Pokemon launches a wind of amazing and terrifying force, causing the opponent to lose all sense of its physical and mental state. In Switch = KO, the shock of the attack resets all of the opponent's stat changes and snaps it out of temporary status as well as other effects like Disable, Taunt, and Torment. In Switch = OK, the Pokemon is sent back to its trainer's Poke Ball at the end of the round. The opponent's Pokemon is switched out at random from their remaining Pokemon, however the trainer that commanded Whirlwind must attack first.
Attack Power: -- | Accuracy: 100% | Energy Cost: 7 | Attack Type: Other | Effect Chance: -- | Contact: No | Typing: Normal | Priority: -6 | CT: Passive


Light Sleep (<3334)
Deep Sleep (3333<6667)
Intense Sleep (6666<)
Light Freeze (<5001)
Deep Freeze (5000<)
Slight, Severe, Intense Attraction: Same as Light, Deep, and Intense Sleep.
Slight, Severe, Intense Confusion: Same as Light, Deep, and Intense Sleep.


Orders:
I screw something up
Switch Phase
IAR orders
Engineer Pikachu orders
I ref
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
#23
:/

But yeah, I can understand. You have been incredibly busy & cannot really set aside the time to post, & in the end, what goes on in real life has more importance than what happens on the internet. It was a good game while it lasted, but it is a shame it had to end this way... :/
 
#24
Um, because I am not sure how to close out the thread besides giving out prizes and because I do not have much time on my hands during these 2 weeks studying for finals and writing final papers, I am just going to give out prizes.

It's A Random wins via forfeit!

IAR: 2 CC
Camerupt: 6 MC
Skarmory: 6 MC
Ampharos: 6 MC