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Battle Factory R1: IAR vs Engineer

Discussion in 'Tournament Arena' started by akela, Mar 6, 2013.

  1. akela

    akela

    Joined:
    Mar 22, 2012
    Messages:
    4,307
    Battle Rules (open)

    Switch = OK
    Items: ON
    Abilities: ONE
    Arena: ASB Tournament Arena
    Unlimited Chills/Recoveries
    Two substitutions
    Two day DQ on actions, three day DQ on ref.


    Referee Cheat Sheet (open)

    Skarmory (F)
    Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
    Sturdy (Innate): This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    HP: 100
    Atk: 4.5
    Def: 7.5
    SpA: 1.5
    SpD: 6
    Spe: 70
    Size Class: 3
    Weight Class: 4

    Camerupt (M)
    Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
    Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
    Solid Rock (Innate): This Pokemon's body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
    HP: 100
    Atk: 6
    Def: 4.5
    SpA: 7.5
    SpD: 4.5
    Spe: 34
    Size Class: 4
    Weight Class: 6

    Ampharos (F)
    Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    This Pokemon's body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
    HP: 100
    Atk: 3
    Def: 4.5
    SpA: 7.5
    SpD: 4.5
    Spe: 55
    Size Class: 3
    Weight Class: 4

    Skuntank (M)
    Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Stench (Innate): This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.
    HP: 110
    Atk: 4.5
    Def: 4.5
    SpA: 6
    SpD: 3
    Spe: 84
    Size Class: 2
    Weight Class: 3

    Lapras (M)
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Shell Armor (Innate): This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
    HP: 120
    Atk: 4.5
    Def: 4.5
    SpA: 6
    SpD: 4.5
    Spe: 40
    Size Class: 5
    Weight Class: 6

    Whimsicott (F)
    Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Prankster (Innate): The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
    HP: 90
    Atk: 3
    Def: 4.5
    SpA: 4.5
    SpD: 4.5
    Spe: 134
    Size Class: 1
    Weight Class: 1
    +21 ACC


    Its_A_Random's Team
    75 Skarmory (open)
    [​IMG]
    Skarmory (F)

    Nature: Careful
    +1 Special Defense, -1 Special Attack

    Type: Steel / Flying
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Ability: Sturdy
    Sturdy (Innate):
    This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 5
    SpA: Rank 1 (-)
    SpD: Rank 4 (+)
    Spe: 70
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: N/A
    MC: 0
    DC: 5/5

    Attacks:
    #Level Up#
    Leer
    Peck
    Sand-Attack
    Swift
    Agility
    Fury Attack
    Feint
    Air Cutter
    Spikes
    Night Slash

    #Egg#
    Brave Bird
    Endure
    Stealth Rock
    Whirlwind

    #TM/HM#
    Roar
    Toxic
    Sunny Day
    Taunt
    Protect
    Rock Tomb
    Torment
    Sky Drop
    Rock Slide
    X-Scissor
    Substitute
    Rock Smash
    Fly
    Defog

    #Event/Tutor#
    Iron Head
    Roost
    Sky Attack
    Sleep Talk
    Tailwind


    99 Camerupt (open)
    [​IMG]
    Camerupt (M)

    Nature: Quiet
    +1 Special Attack, -15% Speed, -10% Evasion

    Type: Fire/Ground
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Ability: Solid Rock
    Solid Rock (Innate):
    This Pokemon's body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 34 (-)
    Size Class: 4
    Weight Class: 6
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    #Level Up#
    Growl
    Tackle
    Ember
    Magnitude
    Focus Energy
    Take Down
    Flame Burst
    Amnesia
    Lava Plume
    Earth Power
    Rock Slide
    Yawn
    Flamethrower
    Earthquake
    Eruption

    #Egg#
    Body Slam
    Endure
    Heat Wave

    #TM/HM#
    Roar
    Toxic
    Hidden Power (Ice 7)
    Sunny Day
    Protect
    Solarbeam
    Dig
    Double Team
    Rock Tomb
    Rest
    Attract
    Will-O-Wisp
    Explosion
    Bulldoze
    Substitute
    Flash Cannon
    Rock Smash

    #Event/Tutor#
    Sleep Talk
    Stealth Rock


    53 Ampharos (open)
    [​IMG]
    Ampharos (F)

    Nature: Modest
    +1 Special Attack, -1 Attack

    Type: Electric
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Ability: Static
    Static (Innate):
    This Pokemon's body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.

    Stats:
    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 55
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 18

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    #Level Up#
    Fire Punch
    Tackle
    Growl
    ThunderShock
    Thunder Wave
    Cotton Spore
    Charge
    Take Down
    Electro Ball
    Power Gem
    Discharge
    Signal Beam
    Light Screen
    Thunder

    #Egg#
    Agility
    Reflect
    Thunderbolt

    #TM/HM#
    Toxic
    Hidden Power (Grass 7)
    Protect
    Safeguard
    Brick Break
    Double Team
    Rest
    Focus Blast
    Endure
    Volt Switch
    Thunder Wave
    Bulldoze
    Substitute

    #Event/Tutor#
    Counter
    Heal Bell
    Magnet Rise
    Sleep Talk



    Engineer_Pikachu's Team
    Kusa the Skuntank (open)

    [​IMG]
    Skuntank (M)

    Nature: Rash
    +1 Special Attack, -1 Special Defense

    Type: Poison/ Dark
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Ability: Stench
    Stench (Innate):
    This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.

    Stats:
    HP: 110
    Atk: 3
    Def: 3
    SpA: 4 (+)
    SpD: 2 (-)
    Spe: 84
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Acid Spray
    Explosion
    Feint
    Flamethrower
    Focus Energy
    Fury Swipes
    Poison Gas
    Scratch
    Screech
    Slash
    SmokeScreen
    Toxic

    Crunch
    Pursuit
    Scary Face

    Sucker Punch

    Foul Play
    Sleep Talk
    Snatch

    Defog
    Endure

    Dig
    Double Team
    Hidden Power [Fighting 7]
    Hyper Beam
    Incinerate
    Protect
    Rest
    Shadow Ball
    Sludge Bomb
    Substitute
    Taunt
    Torment
    Venoshock
    Laku the Lapras (open)

    [​IMG]
    Lapras (M)

    Nature: Quiet
    +1 Special Attack, -15% Speed, -10% Evasion

    Type: Water/Ice
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Ability: Shell Armor
    Shell Armor (Innate):
    This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    Stats:
    HP: 120
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 40 (-)
    Size Class: 5
    Weight Class: 6
    Base Rank Total: 19

    EC: —
    MC: 0
    DC: 5/5

    Attacks:
    Body Slam
    Brine
    Confuse Ray
    Growl
    Ice Beam
    Ice Shard
    Mist
    Perish Song
    Rain Dance
    Sheer Cold
    Sing
    Water Gun
    Water Pulse

    AncientPower
    Dragon Pulse
    Future Sight

    Block
    Drill Run
    Icy Wind

    Bide
    Endure
    SolarBeam

    Blizzard
    Dive
    Double Team
    Hail
    Hidden Power [Fire 7]
    Hyper Beam
    Protect
    Psychic
    Rest
    Roar
    Substitute
    Thunderbolt
    Toxic
    Fuun the Whimsicott (open)

    [​IMG]
    Whimsicott (F)

    Nature: Timid
    +15% Speed, -1 Atk, +21% Accuracy

    Type: Grass
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Ability: Prankster
    Prankster (Innate):
    The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    Stats:
    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 134 (+)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Absorb
    Cotton Spore
    Endeavor
    Giga Drain
    Growth
    Gust
    Hurricane
    Leech Seed
    Mega Drain
    PoisonPowder
    Razor Leaf
    SolarBeam
    Stun Spore
    Sunny Day
    Tailwind

    Encore
    GrassWhistle
    Worry Seed

    Knock Off
    Sleep Talk

    Attract
    Double Team
    Flash
    Grass Knot
    Hidden Power [Fire 7]
    Hyper Beam
    Light Screen
    U-turn
    Protect
    Psychic
    Rest
    Safeguard
    Substitute
    Swagger
    Taunt
    Toxic
    Trick Room


    Heads: Engineer Pikachu
    Tails: It's A Random
    [​IMG]

    Orders!:
    Engineer Pikachu sends out pokemon and equips item
    IAR sends out pokemon, equips item, and orders
    Engineer Pikachu orders
    I ref
  2. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    [​IMG][​IMG]
    "This... doesn't look good. We're not here to lose, though. Fuun @ Leppa Berry, don't let us down!"
  3. Its_A_Random

    Its_A_Random Solves issues recursively
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 19, 2010
    Messages:
    2,309
    Random entered the ASB Arena once more, ready for his third campaign at a Tournament. This time, with Pokémon not familiar to him, Random hoped he managed to get lucky with his opponents in order to go far. Little did he realise was that out of all things, his ally in the previous tournament turned out to be his first opponent...
    [​IMG][​IMG]
    "Well, look who we have here. It is Engineer & a Whimsicott! This seems like a good opportunity to give rise to my Skarmory! Take this Quick Claw with you, & be careful, since this thing has a lot of annoying tricks up its sleeve!"

    Fly > Peck > Fly
    IF Protect is issued successfully without transfer, AND Encore is not issued next action, THEN use Spikes that action.
    IF Fuun has Double Team Clones up when you act, THEN use Air Cutter that action.
  4. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    [​IMG]
    "Uhh... okay let's try this."

    GrassWhistle - Leech Seed - U-turn
    IF (GrassWhistle lands SLP [2a]) THEN (Use U-turn - Stun Spore remaining actions)
  5. akela

    akela

    Joined:
    Mar 22, 2012
    Messages:
    4,307
    Welcome everyone to the hotly anticipated match-up between It's A Random and Engineer Pikachu. This will be a great final match. Wait! What is that? This isn't the finals? Really? It is the first round?! Are you kidding me?! I would have sold a kidney for tickets to this battle, and it is in the first round? Good lord. I was hoping to live to see the end of this tournament.

    All right, first up is Engineer Pikachu with the exciting Trio of Skuntank, Lapras, and Whimsicott. And the opponent is It's A Random with his trio of Skarmory, Camerupt, and Ampharos.

    Engineer Pikachu sends out a Whimsicott, which seems to be holding a Leppa Berry. Not sure what the strategy could be hear. It's a Random responds with Skarmory. It seems to be fitted with a Quick Claw. Quite interesting.

    ABB
    [​IMG]
    Whimsicott @ Leppa Berry
    90|100
    Status:

    ABB
    [​IMG]
    Skarmory @ Quick Claw
    100|100
    Status:


    Start Round (open)

    [​IMG]
    Whimsicott @ Leppa Berry
    90|100
    Status:

    [​IMG]
    Skuntank
    110|100
    Status:

    [​IMG]
    Lapras
    120|100
    Status:

    [​IMG]
    Skarmory @ Quick Claw
    100|100
    Status:

    [​IMG]
    Ampharos
    100|100
    Status:

    [​IMG]
    Camerupt
    100|100
    Status:


    This battle started off in a shocking manner. I had hoped that Skarmory's Quick Claw would have aided it greatly. I had hoped that the battle would be fast and furious. Instead, Whimsicott's Prankster paid off in full, allowing it to blow its whistle baby, whistle baby let me know. I'm show you how to do it and we start real slow. You put your lips together and you come real close... Skarmory was lulled to sleep by Whimsicott's sweet whistling. This enabled Whimsicott to cover Skarmory in seeds unhindered. But Whimsicott may have been better off whistling a little longer, as Skarmory woke up stabbed it with its beak. I am not sure if Whimsicott completed its mission. That peck startled it, forcing it to perform a complete U-Turn. Whimsicott has no interest in remaining out on the field while Skarmory is around. Shown in full by Skarmory's terrying Dive bird on Whimsy. That looked like it really hurt.

    Battle Calculations (open)

    Action 1
    Whimsicott's GrassWhistle on Skarmory
    Accuracy Check (7600): 4250 (HIT)
    Sleep Check: 3891 (Deep Sleep)
    EN Check: 5 - 1 = 4

    Skarmory is asleep

    Action 2
    Whimsicott's Leech Seed on Skarmory
    EN Check: 10 - 1 = 9
    Skarmory was seeded

    Skarmory Woke up
    Skarmory's Peck on Whimsicott
    Crit Check (1250): 5646 (NO)
    Damage: (4 + 3 + 4.5 - 4.5) * 1.5 = 10.5
    EN Check: 3 - 1 = 2

    3 HP Leeched from Skarmory
    3 HP Leeched by Whimsicott

    Action 3
    Quick Claw Check (2000): 5222 (No Effect)
    Whimsicott's U-Turn on Skarmory
    Crit Check (625): 2966 (NO)
    Damage: (7 + 3 - 7.5) * 0.44 = 1.1
    EN Check: 5

    Skarmory flew up high
    EN Check: 11 - 1 = 10

    Sharmory's Fly on Whimsicott
    Crit Check (1250): 9369 (NO)
    Damage: (9 + 3 + 4.5 - 4.5) * 1.5 = 18

    3 HP Leeched from Skarmory
    3 HP Leeched by Whimsicott


    Stat Calculations (open)

    Whimsicott
    HP: 90 - (10.5 + 18) = 67.5 rounded to 67
    EN: 100 - (4 + 9 + 5) = 82
    Status:

    Skuntank
    HP: 110
    EN: 100
    Status:

    Lapras
    HP: 120
    EN: 100
    Status:

    Skarmory
    HP: 100 - (3 + 1.1 + 3) = 92.9 rounded to 92
    EN: 100 - (2 + 10) = 88
    Status:

    Ampharos
    HP: 100
    EN: 100
    Status:

    Camerupt
    HP: 100
    EN: 100
    Status:




    End Round (open)

    [​IMG]
    Whimsicott @ Leppa Berry
    67|82
    Status:

    [​IMG]
    Skuntank
    110|100
    Status:

    [​IMG]
    Lapras
    120|100
    Status:

    [​IMG]
    Skarmory @ Quick Claw
    92|88
    Status:

    [​IMG]
    Ampharos
    100|100
    Status:

    [​IMG]
    Camerupt
    100|100
    Status:


    ABB
    [​IMG]
    Whimsicott @ Leppa Berry
    67|82
    Status: Switching

    ABB
    [​IMG]
    Skarmory @ Quick Claw
    92|88
    Status:




    DAT of Moves used this round (open)

    Fly: The Pokémon flies up high, and strikes down in a tackle. While in the air the Pokemon can evade almost any attack, and can remain airborne, delaying the strike of the attack at the cost of six (6) energy per action. This move can hit any single Pokemon on the field, regardless of position. Gust, Hurricane, Sky Uppercut, Smack Down, Thunder, Twister, and Whirlwind cannot miss against an opponent in the semi-invulnerable stage of Fly. When used during the semi-invulnerable stage of Fly, Smack Down and Gravity will cause the Pokemon to crash to the ground, canceling Fly and making it take 50% of the damage it would've dealt as recoil. Gust, Twister, and Whirlwind will cause also Fly to always miss when used during the semi-invulnerable stage, but will not result in recoil as with Smack Down and Gravity. If a Pokémon is in the air at the end of the round, it may not be switched out.
    Attack Power: 9 | Accuracy: 95% | Energy Cost: 11 | Attack Type: Physical | Effect Chance: -- | Contact: Yes | Typing: Flying | Priority: Evasive Action: 0, Hit: -2. Hit can be suspended, and Fly will have 0 priority on the turn the Pokemon attacks. | CT: Deferring

    GrassWhistle: The Pokemon folds a leaf or large blade of grass and blows into it like a primitive flute. The soothing song puts the target Pokemon to sleep. Even if the music does not put the target to sleep, the move will calm down a Pokemon that is using rage-based moves like Outrage, Thrash, or Uproar, stopping their onslaught and preventing the resulting confusion.
    Attack Power: -- | Accuracy: 55% | Energy Cost: 5 | Attack Type: Other | Effect Chance: -- | Contact: No | Typing: Grass | Priority: 0 | CT: Passive

    Leech Seed: The Pokemon shoots out several seeds that, upon contact, sprouts into vines and wraps around the foe. The vines turn red and saps 3 HP per action and lasts for six (6) actions. Leech Seed still heals if the original attacker is switched out or faints, provided there is a Pokemon to replace it in the same slot. Leech Seed stops healing when the foe either faints or switches out, or if there is no Pokemon to replace the original user's slot.
    Attack Power: -- | Accuracy: 90% | Energy Cost: 10 | Attack Type: Other | Effect Chance: -- | Contact: No | Typing: Grass | Priority: 0 | CT: Passive

    Peck: The Pokemon pecks the foe hard with a beak or horn. This move can hit any single Pokemon on the field, regardless of position. If combined with Fury Attack, all 5 hits will connect. If combined with Aerial Ace, Drill Peck, Drill Run, Horn Attack, Horn Drill, Megahorn, or Poison Jab, the combination will always score a critical hit.
    Attack Power: 4 | Accuracy: 100% | Energy Cost: 3 | Attack Type: Physical | Effect Chance: -- | Contact: Yes | Typing: Flying | Priority: 0 | CT: Elemental

    U-turn: The Pokemon strikes the opponent before dashing off in a different direction, outpacing even trapping abilities. If the attack hits, two different effects may take depending on the enforced Switch Clause:
    Switch = KO: The attack resets all of the Pokemon's stat changes and snaps it out of temporary status as well as other effects like Disable, Taunt, and Torment.
    Switch = OK: The user is sent back to its trainer's Poke Ball at the end of the round. The Pokemon that is switched in to replace the user is chosen by the player from their remaining Pokemon, however the trainer that commanded U-turn must attack first. A Pokemon switched out with U-turn can switch without initiating a Switch Phase, but only Pokemon that used Teleport, U-turn, or Volt Switch can be swapped out.
    Attack Power: 7 | Accuracy: 100% | Energy Cost: 5 | Attack Type: Physical | Effect Chance: -- | Contact: Yes | Typing: Bug | Priority: 0 | CT: Set


    Status Chances (open)

    Light Sleep (<3334)
    Deep Sleep (3333<6667)
    Intense Sleep (6666<)
    Light Freeze (<5001)
    Deep Freeze (5000<)
    Slight, Severe, Intense Attraction: Same as Light, Deep, and Intense Sleep.
    Slight, Severe, Intense Confusion: Same as Light, Deep, and Intense Sleep.


    Orders:
    Engineer Pikachu sends out a new pokemon, equips and equips an item.
    -Optional-Switch Phase
    Engineer Pikachu orders (according to U-Turn's DAT entry)
    IAR orders
    I ref
  6. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    [​IMG]
    "This will suck, but it's the best we can do... Kusa (M) @ Cheri Berry, don't mess up too badly!"

    Flamethrower - Acid Spray - Flamethrower
    IF (Protective / Evasive Action successfully) THEN (Pursuit and restart queue)
    [ONCE] IF (Switch-Forcing Attack) AND (You are faster) AND (You are not Taunted) THEN (Taunt and restart queue)
  7. Its_A_Random

    Its_A_Random Solves issues recursively
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 19, 2010
    Messages:
    2,309
    Note: Lapras should have 52 Speed, not the 40 Speed listed in the OP.
    [​IMG][​IMG]
    "Well, I guess it is going to take some time to get the motor running... Take it easy this round."

    Stealth Rock > Spikes > Whirlwind
  8. akela

    akela

    Joined:
    Mar 22, 2012
    Messages:
    4,307
    Wow, that was a surprising start to the battle. I expected Skarmory to do more damage to Whimsicott.
    BAB
    [​IMG]
    Skuntank @ Cheri Berry
    110|100
    Status:

    ABB
    [​IMG]
    Skarmory @ Quick Claw
    92|88
    Status: Seeded for 3 more actions


    Start Round (open)

    [​IMG]
    Whimsicott @ Leppa Berry
    67|82
    Status: Switching

    [​IMG]
    Skuntank @ Cheri Berry
    110|100
    Status:

    [​IMG]
    Lapras
    120|100
    Status:

    [​IMG]
    Skarmory @ Quick Claw
    92|88
    Status: Seeded for 3 more actions

    [​IMG]
    Ampharos
    100|100
    Status:

    [​IMG]
    Camerupt
    100|100
    Status:


    Engineer Pikachu quickly replaced Whimsicott with Skuntank. A fairly wise move. Skarmory began this round by chucking rocks at Skuntank, missing with every single one. While dodging those rocks, Skuntank dropped its gaping maw, unleashing a torrent of flames upon Skarmory. With the amount of gas inside Skuntank, that had to do a severe amount of damage to Skarmory, whom appeared to be a little weathered by the blaze. Skuntank followed this up with a grenade of stomach acid, corroding Skarmory's defenses. Skarmory then launched a spike at Skuntank, once again missing it. Skuntank proceeded to mock Skarmory, goading it into attacking it. However, Skarmory stood there, apparently unfazed by such foulness.

    Battle Calculations (open)

    Action 1
    Quick Claw Check (2000): 3000 (NO)

    Skuntank's Flamethrower
    Crit Check (625): 2269 (NO)
    Effect Chance1 (1000): 1313 (NO)
    Effect Chance2 (1000): 6707 (NO)
    Damage: (10 + 6 - (6 + 1)) * 1.5 = 13.5
    EN Check: 7

    Skarmory's Stealth Rock
    EN Check: 12

    -3 HP Skarmory

    Action 2
    Quick Claw Check (2000): 4586 (NO)

    Skuntank's Acid Spray
    Crit Check (625): 2485 (NO)
    Effect Chance (1000): 7984 (NO)
    Damage: (4 + 3 + 6 - (6 + 1)) = 6
    EN Check: 5 - 1 = 4

    Skarmory's Spikes
    EN Check: 8

    -3 HP Skarmory

    Action 3
    Quick Claw Check (2000): 859 (YES)
    Skuntank's Taunt
    EN Check: 10 - 1 = 9

    Skarmory Idles

    -3 HP Skarmory


    Stat Calculations (open)

    Whimsicott
    HP: 67
    EN: 82
    Status:

    Skuntank
    HP: 110
    EN: 100 - (7 + 4 + 9) = 80
    Status:

    Lapras
    HP: 120
    EN: 100
    Status:

    Skarmory
    HP: 92 - (13.5 + 6 + 3 + 3 + 3) = 63.5 rounded to 63
    EN: 88 - (8 + 12) = 68
    Status: Taunted for 5 more actions
    Seeded for 1 more action

    Ampharos
    HP: 100
    EN: 100
    Status:

    Camerupt
    HP: 100
    EN: 100
    Status:


    End Round (open)

    [​IMG]
    Whimsicott @ Leppa Berry
    67|82
    Status:

    [​IMG]
    Skuntank @ Cherri Berry
    110|80
    Status:

    [​IMG]
    Lapras
    120|100
    Status:

    [​IMG]
    Skarmory @ Quick Claw
    63|68
    Status:

    [​IMG]
    Ampharos
    100|100
    Status:

    [​IMG]
    Camerupt
    100|100
    Status:


    BAB
    [​IMG]
    Skuntank @ Cheri Berry
    110|80
    Status:

    ABB
    [​IMG]
    Skarmory @ Quick Claw
    63|68
    Status: Taunted for 5 more actions
    Seeded for 1 more action



    1 Layer Spikes on Engineer Pikachu's Side
    Stealth Rock on Engineer Pikachu's Side
    DAT of Moves used this round (open)

    Acid Spray: The Pokemon funnels high amounts of toxin into one single shot of acid that explodes on contact. It reduces the opponent’s special defense two (2) stages. This attack bypasses a Steel-type's immunity to Poison-type moves and corrodes it for six (6) actions, removing its immunity to the poison status and allowing Poison-type attacks to strike at neutral power against it. Repeated uses of this move will refresh the action counter for the corrosion effect.
    Attack Power: 4 | Accuracy: 100% | Energy Cost: 5 | Attack Type: Special | Effect Chance: -- | Contact: No | Typing: Poison | Priority: 0 | CT: Elemental

    Flamethrower: The Pokémon emits a stream of flames from its mouth. It has a chance to burn.
    Attack Power: 10 | Accuracy: 100% | Energy Cost: 7 | Attack Type: Special | Effect Chance: 10% | Contact: No | Typing: Fire | Priority: 0 | CT: Elemental

    Spikes: The Pokemon spreads spikes and barbs that absorb into the ground. Each time a new Pokemon is switched in, they receive damage from the Spikes. Up to 3 layers of Spikes may be placed on the field. Each additional layer adds to the damage dealt. Flying-type Pokemon and Pokemon with the Levitate trait dodge Spikes. Rapid Spin will remove all Spikes from the user's side of the field.
    Attack Power: Fixed Damage = 12/18/24 | Accuracy: -- | Energy Cost: 8 | Attack Type: Other| Effect Chance: -- | Contact: N/A | Typing: Ground | Priority: 0 | CT: Set

    Stealth Rock: The Pokemon thrusts rocks at the opponent that split apart and set themselves at the corners of the field. Each time a Pokemon switches in, the rocks will become active and smash the opponent from all sides before setting down in their corners again. Multiple layers of Stealth Rock cannot be laid. Rapid Spin will remove Stealth Rock from the user's side of the field.
    Attack Power: Fixed Damage = 12 + 3 per weakness to Rock - 3 per resistance to Rock | Accuracy: 100% | Energy Cost: 12 | Attack Type: Other | Effect Chance: -- | Contact: No | Typing: Rock | Priority: 0 | CT: Set

    Taunt: The Pokemon taunts and sneers at the opponent, enraging the opponent and making them only capable of using damaging attacking moves (no commands, no chills) for the following six (6) actions. If a combination used while Taunted includes a non-attacking move, it may be used so long as the combination does damage. If the Pokemon is unable to witness the Taunt, like if it is asleep, the move fails; a Pokemon being ordered to look away does not make it fail.
    Attack Power: -- | Accuracy: 100% | Energy Cost: 10 | Attack Type Other: | Effect Chance: -- | Contact: No | Typing: Dark | Priority: 0 | CT: Passive



    Status Chances (open)

    Light Sleep (<3334)
    Deep Sleep (3333<6667)
    Intense Sleep (6666<)
    Light Freeze (<5001)
    Deep Freeze (5000<)
    Slight, Severe, Intense Attraction: Same as Light, Deep, and Intense Sleep.
    Slight, Severe, Intense Confusion: Same as Light, Deep, and Intense Sleep.


    Orders:
    I screw something up
    -Optional-Switch Phase
    IAR orders
    Engineer Pikachu orders
    I ref
  9. Its_A_Random

    Its_A_Random Solves issues recursively
    is a Forum Moderatoris a Community Contributor
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    2,309
    Note the 1 Layer of Stealth Rock & Spikes on Engineer's side.
    [​IMG][​IMG]
    "Splendid, right on schedule! I suppose Camerupt @ Heat Rock has the tools at his disposal to help me take the lead!"

    Switch Phase: Skarmory > Camerupt
  10. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
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    Messages:
    1,592
  11. Its_A_Random

    Its_A_Random Solves issues recursively
    is a Forum Moderatoris a Community Contributor
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    [​IMG][​IMG]
    "Now, I guess it is time to push on & make our move!"

    Earth Power > Earthquake > Earth Power
    IF Defog is issued, AND you are not Taunted when you act A3, THEN use Stealth Rock A3.
    IF Kusa has Double Team clones up when you are to use Earth Power, THEN use Earthquake that action, pushing actions back.
  12. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
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    Messages:
    1,592
    [​IMG]
    "Well this shouldn't be too horrible."

    Protect - Foul Play - Defog
  13. akela

    akela

    Joined:
    Mar 22, 2012
    Messages:
    4,307
    Another interesting round has been placed in the history books.
    BAB
    [​IMG]
    Skuntank @ Cherri Berry
    110|80
    Status:

    BAB
    [​IMG]
    Camerupt @ Heat Rock
    100|100
    Status:

    1 Layer of Spikes and Stealth Rock on Engineer Pikachu's Side of the Field


    Start Round (open)

    [​IMG]
    Whimsicott @ Leppa Berry
    67|82
    Status: Switching

    [​IMG]
    Skuntank @ Cherri Berry
    110|80
    Status:

    [​IMG]
    Lapras
    120|100
    Status:

    [​IMG]
    Skarmory @ Quick Claw
    63|68
    Status:

    [​IMG]
    Ampharos
    100|100
    Status:

    [​IMG]
    Camerupt
    100|100
    Status:


    Camerupt and Skarmory chose to switch places this round. It would appear that Skuntank feared for the worst from Camerupt, cowering behind a protective barrier. It used up a fair bit of energy making sure no part of its body was exposed. A very wise move, given that Camerupt used its bulbous mass to disturb the earth with great power. Whilst hiding behind the barrier, Skuntank took the extra bit of time to prepare a dark aura. With this aura, it managed to control the strength of Camerupt, using it to hurt its enemy. Camerupt's response, given its slow movement, was to conjur an earthquake beneath him and his opponent. Skuntank really felt the pain. Sensing that it may wish to leave the field soon, Skuntank removed the scattered rocks and spikes from the area with its tail swinging with great ferocity. Camerupt shrugged and tossed a few rocks back onto the ground.


    Battle Calculations (open)

    Action 1
    Skuntank's Protect
    EN Check: 7 + 24.75/2.5 = 16.9

    Camerupt's Earth Power
    Crit Check (625): 1917 (NO)
    -Ignore-Damage: (9 + 3 + 7.5 - 3) * 1.5 = 24.75
    EN Check: 7 - 1 = 6

    Action 2
    Skuntank's Foul Play
    Crit Check (625): 1162 (NO)
    Damage: (10 + 3 + 6 - 4.5) = 14.5
    EN Check: 7 - 1 = 6

    Camerupt's Earthquake
    Crit Check (625): 5636 (NO)
    Damage: (10 + 3 + 6 - 3) * 1.5 = 24
    EN Check: 7 - 1 = 6

    Action 3
    Skuntank's Defog
    EN Check: 10

    Camerupt's Stealth Rock
    EN Check: 12


    Stat Calculations (open)

    Whimsicott
    HP: 67
    EN: 82
    Status:

    Skuntank
    HP: 110 - 24 = 86
    EN: 80 - (16.9 + 6 + 10) = 47.1 rounded to 47
    Status:

    Lapras
    HP: 120
    EN: 100
    Status:

    Skarmory
    HP: 63
    EN: 68
    Status:

    Ampharos
    HP: 100
    EN: 100
    Status:

    Camerupt
    HP: 100 - 14.5 = 85.5 rounded to 86
    EN: 100 - (6 + 6 + 12) = 76
    Status:


    End Round (open)

    [​IMG]
    Whimsicott @ Leppa Berry
    67|82
    Status:

    [​IMG]
    Skuntank @ Cherri Berry
    86|47
    Status:

    [​IMG]
    Lapras
    120|100
    Status:

    [​IMG]
    Skarmory @ Quick Claw
    63|68
    Status:

    [​IMG]
    Ampharos
    100|100
    Status:

    [​IMG]
    Camerupt
    86|76 @ Heat Rock
    Status:


    BAB
    [​IMG]
    Skuntank @ Cherri Berry
    86|47
    Status:

    BAB
    [​IMG]
    Camerupt @ Heat Rock
    86|76
    Status:

    Stealth Rock on Engineer Pikachu's Side of the Field

    DAT of Moves used this round (open)

    Defog: The Pokemon rapidly flaps or beats its wings or other appendages, creating a large wind that clears away any obscuring field effects and Fog weather. Defog lowers the opponent's Evasion one (1) stage and removes the effects of Mist, Safeguard, Reflect, and Light Screen on the target. (Mist blocks the evasion drop, and then dissipates). Defog also clears both sides of the field of any laid hazards and any weather affecting the field.
    Attack Power: -- | Accuracy: -- | Energy Cost: 10 | Attack Type: Other | Effect Chance: -- | Contact: No | Typing: Flying | Priority: 0 | CT: Passive

    Earth Power: The Pokemon exudes a golden aura, and the earth on the field cracks open with a golden light. The light erupts violently from the ground, blasting upward and smashing into the opponent. The suddenness of the blast may lower the target’s Special Defense by one (1) stage.
    Attack Power: 9 | Accuracy: 100% | Energy Cost: 7 | Attack Type: Special | Effect Chance: 10% | Contact: No | Typing: Ground | Priority: 0 | CT: Elemental

    Earthquake: The Pokemon uses it mighty heft or inherent knowledge of tectonic manipulation to trigger an earthquake. The splitting earth and sudden impact causes major internal and external damage to the target. Trainers are encouraged to exercise caution and common sense when using this attack in certain structures. When Earthquake strikes a Pokemon in the middle of Dig, its Base Attack Power is doubled. This attack hits all adjacent Pokemon. If allied Pokemon can attack in sequence uninterrupted by an enemy attack, they can synchronize their Earthquake and avoid damaging each other in a multi-battle.
    Attack Power: 10 | Accuracy: 100% | Energy Cost: 7 | Attack Type: Physical | Effect Chance: -- | Contact: No | Typing: Ground | Priority: 0 | CT: Set

    Foul Play: The Pokemon surrounds itself and the opponent with a dark aura, and launches a vicious attack that factor’s the opponent’s attack Rank against their defense Rank.
    Attack Power: 10 | Accuracy: 100% | Energy Cost: 7 | Attack Type: Physical | Effect Chance: -- | Contact: Yes | Typing: Dark | Priority: 0 | CT: Set

    Protect: The Pokemon erects a barrier that protects them from the damage and effects of attacks that would otherwise strike it. Attacks do not fail when used on the Pokemon, and attacks targeting the arena will succeed as normal. This move fails if used on successive actions, or after Detect, Wide Guard, Quick Guard, Agility (Evasive), Teleport (Evasive), or the Dodge Command. In a multi-battle, Protect may be shifted to an ally, but it then has zero (0) priority and uses the target's typing, defenses, and stage boosts for purposes of calculating extra energy cost.
    Attack Power: -- | Accuracy: -- | Energy Cost: 7 + (Damage Blocked / 2.5) | Attack Type: Other | Effect Chance: -- | Contact: N/A | Typing: Normal | Priority: 4 | CT: Passive

    Stealth Rock: The Pokemon thrusts rocks at the opponent that split apart and set themselves at the corners of the field. Each time a Pokemon switches in, the rocks will become active and smash the opponent from all sides before setting down in their corners again. Multiple layers of Stealth Rock cannot be laid. Rapid Spin will remove Stealth Rock from the user's side of the field.
    Attack Power: Fixed Damage = 12 + 3 per weakness to Rock - 3 per resistance to Rock | Accuracy: 100% | Energy Cost: 12 | Attack Type: Other | Effect Chance: -- | Contact: No | Typing: Rock | Priority: 0 | CT: Set



    Status Chances (open)

    Light Sleep (<3334)
    Deep Sleep (3333<6667)
    Intense Sleep (6666<)
    Light Freeze (<5001)
    Deep Freeze (5000<)
    Slight, Severe, Intense Attraction: Same as Light, Deep, and Intense Sleep.
    Slight, Severe, Intense Confusion: Same as Light, Deep, and Intense Sleep.


    Orders:
    I screw something up
    -Optional-Switch Phase
    Engineer Pikachu orders
    IAR orders
    I ref
  14. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

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    Messages:
    1,592
    [​IMG]
    "Doesn't seem like we have a choice... Laku (M) @ Cell Battery, you're up!"
  15. Its_A_Random

    Its_A_Random Solves issues recursively
    is a Forum Moderatoris a Community Contributor
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    [​IMG][​IMG]
    "Fine, we will play your game. Ampharos @ Magnet, zap your foe off course, like the way we intended!"

    Thundershock > Discharge > Thunderbolt
    IF Protect is issued successfully without transfer, THEN use Agility on the first instance, Charge on the second instance, pushing actions back each time.
    IF (Non-Combo) (Evasive Damaging Move) is issued without suspense, AND Laku out-speeds you, THEN use Agility that action, pushing actions back.
  16. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

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    [​IMG]
    "Seems like we're doing a lot of this lately."

    Protect - Roar - Protect
  17. akela

    akela

    Joined:
    Mar 22, 2012
    Messages:
    4,307
    That was certainly a lackluster, but strategic round.
    BBA
    [​IMG]
    Lapras @ Cell Battery
    120|100
    Status:


    BBA
    [​IMG]
    Ampharos @ Magnet
    100|100
    Status:

    Stealth Rock on Engineer Pikachu's Side of the Field


    Start Round (open)

    [​IMG]
    Whimsicott @ Leppa Berry
    67|82
    Status:

    [​IMG]
    Skuntank @ Cherri Berry
    86|47
    Status:

    [​IMG]
    Lapras @ Cell Battery
    120|100
    Status:

    [​IMG]
    Skarmory @ Quick Claw
    63|68
    Status:

    [​IMG]
    Ampharos @ Magnet
    100|100
    Status:

    [​IMG]
    Camerupt
    86|76 @ Heat Rock
    Status:


    Both Skuntank and Camerupt decide to take a break, resulting in Lapras and Ampharos joining the fun. Ampharos landed well, while Laparas landed on a set of lego-like rocks. Lapras sense a type advantage by Ampharos, opting to hide behind its own energy barrier whilst Ampharos showcased its great agility. Ampharos called forth Thor's nail clippings down upon Lapras, causing the Nessie to roar in agony. Lapras attempted to protect itself again as Ampharos charged itself up. However, Ampharos looks visibly shaken by Lapras' awesome roar and is switching with Skarmory.


    Battle Calculations (open)

    Stealth Rock on Lapras
    Damage: 12 + 3 = 15

    Action 1
    Lapras' Protect
    EN Check: 7

    Ampharos' Agility
    EN Check: 7

    Action 2
    Ampharos' Thundershock
    Lapras' Cell Battery absorbs the attack (+1 ATK)
    EN Check: 3 - 1 = 2

    Lapras' Roar
    EN Check: 7

    Action 3
    Ampharos' Charge
    EN Check: 8 - 1 = 7

    Lapras' Protect
    EN Check: 7

    END ROUND:
    Roar Random Shuffle (1/2): 1 (Skarmory)


    Stat Calculations (open)

    Whimsicott
    HP: 67
    EN: 82
    Status:

    Skuntank
    HP: 86
    EN: 47
    Status:

    Lapras
    HP: 120 - 15 = 105
    EN: 100 - (7 + 7 + 7) = 79
    Status: +1 ATK for 7 for actions

    Skarmory
    HP: 63
    EN: 68
    Status:

    Ampharos
    HP: 100
    EN: 100 - (7 + 2 + 7) = 84
    Status: Switching

    Camerupt
    HP: 86
    EN: 76
    Status:


    End Round (open)

    [​IMG]
    Whimsicott @ Leppa Berry
    67|82
    Status:

    [​IMG]
    Skuntank @ Cherri Berry
    86|47
    Status:

    [​IMG]
    Lapras
    105|79
    Status: +1 ATK for 7 more actions

    [​IMG]
    Skarmory @ Quick Claw
    63|68
    Status:

    [​IMG]
    Ampharos @ Magnet
    100|84
    Status: Switching

    [​IMG]
    Camerupt
    86|76 @ Heat Rock
    Status:


    BBA
    [​IMG]
    Lapras
    105|79
    Status: +1 ATK for 7 more actions


    BBA
    [​IMG]
    Ampharos @ Magnet
    100|84
    Status: Switching with Skarmory

    Stealth Rock on Engineer Pikachu's Side of the Field

    DAT of Moves used this round (open)

    Agility: The Pokemon focuses to increase its speed two (2) stages, enabling it to maneuver much more swiftly. Agility can also be used as a +1 Priority evasive attack. Agility will evade any slower single target attack (other than perfect accuracy attacks and No Guard attacks). If used evasively, the Pokemon does not gain any speed boost. Evasive Agility also fails if used successively, or if used after Protect, Detect, Wide Guard, Quick Guard Evasive Teleport, or the Dodge Command. If Evasive Agility is combined with a suitable damaging move, the evasive properties granted by Evasive Agility are nullified.
    Attack Power: -- | Accuracy: -- | Energy Cost: 7 | Attack Type: Other | Effect Chance: -- | Contact: N/A | Typing: Psychic | Priority: 0 Speed Boost, +1 Evasive Use | CT: Passive

    Charge: The Pokemon charges up its electric energy. The buildup of electric power increases the Pokemon’s Special Defense by one (1) stage. The Base Attack Power of all Electric-type attacks is boosted by three (3) when the effects of this move are active. This effect lasts for six (6) actions.
    Attack Power: -- | Accuracy: -- | Energy Cost: 8 | Attack Type: Other | Effect Chance: -- | Contact: N/A | Typing: Electric | Priority: 0 | CT: Passive

    Protect: The Pokemon erects a barrier that protects them from the damage and effects of attacks that would otherwise strike it. Attacks do not fail when used on the Pokemon, and attacks targeting the arena will succeed as normal. This move fails if used on successive actions, or after Detect, Wide Guard, Quick Guard, Agility (Evasive), Teleport (Evasive), or the Dodge Command. In a multi-battle, Protect may be shifted to an ally, but it then has zero (0) priority and uses the target's typing, defenses, and stage boosts for purposes of calculating extra energy cost.
    Attack Power: -- | Accuracy: -- | Energy Cost: 7 + (Damage Blocked / 2.5) | Attack Type: Other | Effect Chance: -- | Contact: N/A | Typing: Normal | Priority: 4 | CT: Passive

    Roar: The Pokemon takes air into its lungs and roars at the foe with all its might, terrifying it. In Switch = KO, the shock of the attack resets all of the opponent's stat changes and snaps it out of temporary status as well as other effects like Disable, Taunt, and Torment. In Switch = OK, the Pokemon is sent back to its trainer's Poke Ball at the end of the round. The opponent's Pokemon is switched out at random from their remaining Pokemon, however the trainer that commanded Roar must attack first.
    Attack Power: -- | Accuracy: 100% | Energy Cost: 7 | Attack Type: Other | Effect Chance: -- | Contact: No | Typing: Normal | Priority: -6 | CT: Passive

    ThunderShock: The Pokemon glows yellow and releases a small lightning bolt at the opponent. When combined with another Special Electric Attack, the Base Attack Power of that attack is increased by one and a half (1.5x) [e.g Thundershock + Thunderbolt is 4 + 10 * 1.5 = 19 BAP].
    Attack Power: 4 | Accuracy: 100% | Energy Cost: 3 | Attack Type: Special | Effect Chance: 10% | Contact: No | Typing: Electric | Priority: 0 | CT: Elemental


    Status Chances (open)

    Light Sleep (<3334)
    Deep Sleep (3333<6667)
    Intense Sleep (6666<)
    Light Freeze (<5001)
    Deep Freeze (5000<)
    Slight, Severe, Intense Attraction: Same as Light, Deep, and Intense Sleep.
    Slight, Severe, Intense Confusion: Same as Light, Deep, and Intense Sleep.


    Orders:
    I screw something up
    Switch Phase
    Engineer Pikachu orders
    IAR orders
    I ref
  18. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

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    May 23, 2009
    Messages:
    1,592
    [​IMG]
    "Not late at all, hehe."

    Thunderbolt - Hidden Power - Thunderbolt
    IF (Evasive Action / Damaging Evasive Action) THEN (Block and restart queue)
  19. Its_A_Random

    Its_A_Random Solves issues recursively
    is a Forum Moderatoris a Community Contributor
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    [​IMG][​IMG]
    "Just like you, we have more interests in the long game. . ."

    Roost > Spikes > Whirlwind
  20. akela

    akela

    Joined:
    Mar 22, 2012
    Messages:
    4,307
    Another Strategic round at the hands of Its A Random.

    BBA
    [​IMG]
    Lapras
    105|79
    Status: +1 ATK for 7 more actions


    ABB
    [​IMG]
    Skarmory @ Quick Claw
    63|68
    Status:

    Stealth Rock on Engineer Pikachu's Side of the Field


    Start Round (open)

    [​IMG]
    Whimsicott @ Leppa Berry
    67|82
    Status:

    [​IMG]
    Skuntank @ Cherri Berry
    86|47
    Status:

    [​IMG]
    Lapras
    105|79
    Status: +1 ATK for 7 more actions

    [​IMG]
    Skarmory @ Quick Claw
    63|68
    Status:

    [​IMG]
    Ampharos @ Magnet
    100|84
    Status: Switching

    [​IMG]
    Camerupt
    86|76 @ Heat Rock
    Status:


    To begin, Skarmory's wings grew heavy, forcing it to find peace with the evil ground. It worked, enabling Skarmory to restore some of its health as it was bombarded with Lapras' Thunderbolt. Not enjoying that one bit, Skarmory launched a spike towards Lapras, completely missing its target. It would seem the pain is getting to it. Lapras responded with this mystical power from within, dealing a great deal of pain to Skarmory. Quickly following up with a much more effective Thunderbolt. Skarmory took the time to blow Lapras back off the field, forcing a switch with Whimsicott.

    Battle Calculations (open)

    Action 1
    Skarmory's Roost
    Heal: 20
    EN Check: 100 / 10 + 2 - 1 = 11

    Lapras' Thunderbolt
    Crit Check (625): 8920 (NO)
    Effect Chance (1000): 2475 (NO)
    Damage: (10 + 6 - (1 + 6)) = 9
    EN Check: 7

    Action 2
    Skarmory's Spikes
    EN Check: 8

    Lapras' Hidden Power
    Crit Check (625): 2655 (NO)
    Damage: (7 + 6 - (1 + 6)) * 1.5 = 9
    EN Check: 5

    Action 3
    Lapras' Thunderbolt
    Crit Check (625): 512 (CRIT)
    Effect Chance (1000): 9447 (NO)
    Damage: (10 + 3 + 6 - (1 + 6)) * 1.5 = 18
    EN Check: 7

    Skarmory's Whirlwind
    EN Check: 7

    End Round:
    Whirlwind RNG: 2 (Whimsicott)


    Stat Calculations (open)

    Whimsicott
    HP: 67
    EN: 82
    Status:

    Skuntank
    HP: 86
    EN: 47
    Status:

    Lapras
    HP: 105
    EN: 79 - (7 + 5 + 7) = 62
    Status: Switching

    Skarmory
    HP: 63 + 20 - (9 + 9 + 18) = 47
    EN: 68 - (11 + 8 + 7) = 42
    Status:

    Ampharos
    HP: 100
    EN: 84
    Status:

    Camerupt
    HP: 86
    EN: 76
    Status:


    End Round (open)

    [​IMG]
    Whimsicott @ Leppa Berry
    67|82
    Status:

    [​IMG]
    Skuntank @ Cherri Berry
    86|47
    Status:

    [​IMG]
    Lapras
    105|62
    Status: Switching

    [​IMG]
    Skarmory @ Quick Claw
    47|42
    Status:

    [​IMG]
    Ampharos @ Magnet
    100|84
    Status:

    [​IMG]
    Camerupt
    86|76 @ Heat Rock
    Status:


    BBA
    [​IMG]
    Lapras
    105|62
    Status: Switching with Whimsicott

    ABB
    [​IMG]
    Skarmory @ Quick Claw
    47|42
    Status:

    Stealth Rock and 1 Layer of Spikes on Engineer Pikachu's Side of the Field

    DAT of Moves used this round (open)

    Hidden Power: The Pokemon lets out white rings that swirl around the user and then are fired at the opponent. Hidden Power can be any type of the player’s choosing; however, once Hidden Power’s type and power are chosen they can only be changed for a cost of 7 CC. The player can also choose the attack power. Hidden Power's Energy Cost is equal to Base Attack Power minus two (2).
    Attack Power: 4-7 | Accuracy: 100% | Energy Cost: Attack Power - 2 | Attack Type: Other | Effect Chance: -- | Contact: No | Typing: Chosen | Priority: 0 | CT: Set

    Roost: The Pokemon's wings grow heavy and are surrounded by a white energy. The Pokemon grounds itself and recovers 20 HP, and loses all weaknesses, resistances, and immunities associated with the Flying type or Levitate Trait for the remainder of that action.
    Attack Power: -- | Accuracy: -- | Energy Cost: (Maximum HP/10) + 2 | Attack Type: Other | Effect Chance: -- | Contact: N/A | Typing: Flying | Priority: 0 | CT: Passive

    Spikes: The Pokemon spreads spikes and barbs that absorb into the ground. Each time a new Pokemon is switched in, they receive damage from the Spikes. Up to 3 layers of Spikes may be placed on the field. Each additional layer adds to the damage dealt. Flying-type Pokemon and Pokemon with the Levitate trait dodge Spikes. Rapid Spin will remove all Spikes from the user's side of the field.
    Attack Power: Fixed Damage = 12/18/24 | Accuracy: -- | Energy Cost: 8 | Attack Type: Other| Effect Chance: -- | Contact: N/A | Typing: Ground | Priority: 0 | CT: Set

    Thunderbolt: The Pokemon releases a yellow bolt of electricity towards the opponent. Thunderbolt has a chance to paralyze the opponent.
    Attack Power: 10 | Accuracy: 100% | Energy Cost: 7 | Attack Type: Special| Effect Chance: 10% | Contact: No | Typing: Electric | Priority: 0 | CT: Elemental

    Whirlwind: The Pokemon launches a wind of amazing and terrifying force, causing the opponent to lose all sense of its physical and mental state. In Switch = KO, the shock of the attack resets all of the opponent's stat changes and snaps it out of temporary status as well as other effects like Disable, Taunt, and Torment. In Switch = OK, the Pokemon is sent back to its trainer's Poke Ball at the end of the round. The opponent's Pokemon is switched out at random from their remaining Pokemon, however the trainer that commanded Whirlwind must attack first.
    Attack Power: -- | Accuracy: 100% | Energy Cost: 7 | Attack Type: Other | Effect Chance: -- | Contact: No | Typing: Normal | Priority: -6 | CT: Passive


    Status Chances (open)

    Light Sleep (<3334)
    Deep Sleep (3333<6667)
    Intense Sleep (6666<)
    Light Freeze (<5001)
    Deep Freeze (5000<)
    Slight, Severe, Intense Attraction: Same as Light, Deep, and Intense Sleep.
    Slight, Severe, Intense Confusion: Same as Light, Deep, and Intense Sleep.


    Orders:
    I screw something up
    Switch Phase
    IAR orders
    Engineer Pikachu orders
    I ref
  21. Its_A_Random

    Its_A_Random Solves issues recursively
    is a Forum Moderatoris a Community Contributor
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    [​IMG][​IMG]
    "Now then... Camerupt, take the helm for this stint!"

    Switch Phase: Skarmory > Camerupt
  22. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

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    I forfeit.

    I should've done this a lot earlier but I need to step back for the next three weeks.
  23. Its_A_Random

    Its_A_Random Solves issues recursively
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
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    Messages:
    2,309
    :/

    But yeah, I can understand. You have been incredibly busy & cannot really set aside the time to post, & in the end, what goes on in real life has more importance than what happens on the internet. It was a good game while it lasted, but it is a shame it had to end this way... :/
  24. akela

    akela

    Joined:
    Mar 22, 2012
    Messages:
    4,307
    Um, because I am not sure how to close out the thread besides giving out prizes and because I do not have much time on my hands during these 2 weeks studying for finals and writing final papers, I am just going to give out prizes.

    It's A Random wins via forfeit!

    IAR: 2 CC
    Camerupt: 6 MC
    Skarmory: 6 MC
    Ampharos: 6 MC

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