Rules Pokemon: 3v3 Format: Singles DQ: 2 Day Player/3 Day Referee Switch: OK Items: ON Abilities: ONE Substitutions: TWO ∞ Recovers / ∞ Chills Arena ASB Tournament Arena Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide Field Type: Neutral Complexity: Simple Formats: All Restrictions: No Restrictions Description: Surrounded by thousands of screaming Pokémon fans, the ASB Arena can be best described as a standard Pokemon battling arena. In the centre of the arena lies a dirt-based floor outlined to show two separate sides (with a white Poké Ball centre). Surrounding the dirt is a moat filled with water. The moat is about 4.5m wide & creates a perimeter around the dirt arena. The arena itself is 24m wide, 33m long. All moves, weathers, and abilities are legal for the match, since it is an outdoor arena with a large water source & packed dirt. Pokémon must stay in the arena (or the dimensions of the arena in the case of Flying Pokémon, who cannot leave the arena & cannot fly higher than 18m). This prevents Pokémon from injuring the crowd watching the tournament. There are no outside interruptions by fans, Pokémon, or other elements not associated with the current battle. Ragnarokalex Gengar (Move your mouse to reveal the content) Gengar (open) Gengar (close) Gengar (F) Nature: Hasty -1 Def, +15% Spe, +19% Accuracy Type: Ghost / Poison Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Ability: Levitate Levitate (Innate): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Stats: HP: 90 Atk: 3 Def: 1 (-) SpA: 5 SpD: 3 Spe: 127 (+) Size Class: 3 Weight Class: 3 Base Rank Total: 19 EC: 6/6 MC: 0 DC: 5/5 Attacks: #Level Up# Hypnosis Lick Spite Curse Confuse Ray Night Shade Sucker Punch Shadow Punch Shadow Ball Dark Pulse Mean Look Destiny Bond Hex #Egg# Disable Willowisp Perish Song #TM/HM# Protect Substitute Toxic Thunderbolt Giga Drain Psychic Focus Blast Torment Taunt Double Team Rest Bide Hidden Power (Fire 7) #Event/Tutor# Endure Sleep Talk Counter Knock Off Camerupt (Move your mouse to reveal the content) Camerupt (open) Camerupt (close) Camerupt (M) Nature: Quiet +1 Special Attack, -15% Speed, -10% Evasion Type: Fire/Ground Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas. Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings. Ability: Solid Rock Solid Rock (Innate): This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2). Stats: HP: 100 Atk: Rank 4 Def: Rank 3 SpA: Rank 5 (+) SpD: Rank 3 Spe: 34 (-) Size Class: 4 Weight Class: 6 Base Rank Total: 19 EC: 6/6 MC: 0 DC: 5/5 Attacks: #Level Up# Growl Tackle Ember Magnitude Focus Energy Take Down Flame Burst Amnesia Lava Plume Flamethrower Eruption Earth Power Earthquake Rock Slide Yawn #Egg# Stockpile Spit UP Endure #TM/HM# Protect Substitute Roar Sunny Day Solar Beam Hidden Power (Fighting 7) Sandstorm Fire Blast Rest Overheat Willowisp Dig Rock Polish Stone Edge Swagger Flash Cannon #Event/Tutor# Heat Wave Stealth Rock Sleep Talk Lapras (Move your mouse to reveal the content) Lapras (open) Lapras (close) Lapras (M) Nature: Quiet +1 Special Attack, -15% Speed, -10% Evasion Type: Water/Ice Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. Ability: Shell Armor Shell Armor (Innate): This Pokemon’s thick, bony outer shell prevents it from taking critical hits. Stats: HP: 120 Atk: Rank 3 Def: Rank 3 SpA: Rank 4 (+) SpD: Rank 3 Spe: 40 (-) Size Class: 5 Weight Class: 6 Base Rank Total: 19 EC: N/A MC: 0 DC: 5/5 Attacks: #Level Up# Sing Water Gun Growl Mist Confuse Ray Ice Shard Water Pulse Body Slam Rain Dance Perish Song Ice beam Brine Hydro Pump Safeguard #Egg# Future Sight Dragon Pulse Whirlpool #TM/HM# Protect Substitute Hail Blizzard Thunderbolt Psychic Hidden Power (Fire 7) Roar Double Team Rest Endure Bide Solar Beam Reflect #Event/Tutor# Heal Bell Drill Run Signal Beam Sleep Talk Backpack (Move your mouse to reveal the content) Backpack (open) Backpack (close) Enigma Berry Gahlon Berry Custap Berry Mago Berry Charti Berry Ice Gem Fire Gem Charcoal Cleanse Tag Iron Ball LockDown Slow Trap the Slowbro (Move your mouse to reveal the content) Slow Trap the Slowbro (open) Slow Trap the Slowbro (close) Slowbro (F) Nature: Quiet +1 Special Attack, -15% Speed, -10% Evasion Type: Water / Psychic Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Ability: Regenerator Regenerator (Innate): When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy. Stats: HP: 100 Atk: 3 Def: 4 SpA: 5 (+) SpD: 3 Spe: 26 (-) Size Class: 3 Weight Class: 4 Base Rank Total: 19 EC: 6/6 MC: 40 DC: 5/5 Attacks: #Level Up# Confusion Disable Headbutt Curse Yawn Tackle Growl Water Gun Zen Headbutt Slack Off Psychic Rain Dance #Egg# Mud Sport Sleep Talk Safeguard #TM/HM# Protect Substitute Psyshock Toxic Hidden Power [Electric, 7] Ice Beam Earthquake Shadow Ball Flamethrower Grass Knot Surf #Event/Tutor# Magic Coat Icy Wind Drain Punch Teleport Counter Bide Endure Quantum Physardry the Alakazam (Move your mouse to reveal the content) Quantum Physardry the Alakazam (open) Quantum Physardry the Alakazam (close) Alakazam (F) Nature: Timid +15% Speed, +22% Accurracy, -1 Attack Type: Psychic Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Ability: Inner Focus Inner Focus (Innate): When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated. Stats: HP: 90 Atk: 1 (-) Def: 2 SpA: 5 SpD: 3 Spe: 138 Size Class: 3 Weight Class: 3 Base Rank Total: 19 EC: 9/9 MC: 40 DC: 5/5 Attacks: #Level Up# Teleport Kinesis Confusion Disable Miracle Eye Ally Switch Psybeam Reflect Recover Psychic Reflect Trick #Egg# Encore Guard Split Skill Swap #TM/HM# Protect Substitute Psyshock Toxic Hidden Power [Fire, 7] Taunt Hyper Beam Light Screen Shadow Ball Focus Blast Energy Ball Thunder Wave Grass Knot #Event/Tutor# Foul Play Magic Coat Snatch Bide Endure Zap Cannon Verdi the Serperior (Move your mouse to reveal the content) Verdi the Serperior (open) Verdi the Serperior (close) Serperior (M) Nature: Timid +15% Speed, -1 Atk, +19% Accuracy Type: Grass Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Ability: Contrary Contrary (Can Be Enabled): This Pokemon's unique structure reverses stat changes it receives in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0. Stats: HP: 100 Atk: Rank 2 (-) Def: Rank 3 SpA: Rank 3 SpD: Rank 3 Spe: 130 (+) Size Class: 3 Weight Class: 4 Base Rank Total: 19 EC: 9/9 MC: 40 DC: 5/5 Attacks: #Level Up# Tackle Leer Vine Whip Wrap Growth Leaf Tornado Leech Seed Mega Drain Slam Giga Drain Wring Out Gastro Acid Leaf Storm #Egg# Glare Mirror Coat Natural Gift #TM/HM# Protect Substitute Toxic Hidden Power [Ground, 7] Taunt Hyper Beam Light Screen SolarBeam Double Team Reflect Torment Rest Grass Knot Rock Smash #Event/Tutor# Aqua Tail Dragon Pulse Knock Off Sleep Talk Snatch Synthesis Backpack (Move your mouse to reveal the content) Backpack (open) Backpack (close) White Herb Liechi Berry Chilan Berry Cell Battery Power Belt Flame Orb Kasib Berry Tamato Berry Air Balloon Metronome We find ourselves in round one of this third (and hopefully more successful) ever ASB tournament. With the Factory format putting all players on a equal footing we have ASB mainstay Ragnarokalex facing off against relative newcomer LockDown. After having just barely snuck in as the very last of the substitutes LockDown has managed to snag himself the much coveted Contrary Serperior. However the regal snake might be in a spot of bother here with both Lapras and Camerupt holding powerful STABs on it. I'm sure Slowbro should have a thing or two to say about that volcanomon though. Rounding out the teams are two Gen I powerhouses in the speedy yet fragile Alakazam and Gengar. The sheer fact that Gengar is available in this tournament may baffle many long standing ASBers, as the thing was considered near uber in the early stages of the game and many a measure was taken to nerf it. We shall soon see if Gengar is able to live up to this billing but as always it may just all come down to match ups so why don't we go ahead and decide the first. The coin's already in the air with her majesty QE2 (heads) denoting Alex sending olut first while that cute and cuddly platypus (tails) will mean LockDown needs to start us off. Heads it is! Ragnarokalex please do the honours. Turn Order Ragnarokalex sends out first Pokemon and attaches item. LockDown sends out first Pokemon, attaches item and issues actions. Ragnarokalex issues actions. deadfox081 referees.