Battle Factory Round 1 - Ragnarokalex vs. LockDown

Rules
Pokemon: 3v3
Format: Singles
DQ: 2 Day Player/3 Day Referee
Switch: OK
Items: ON
Abilities: ONE
Substitutions: TWO
∞ Recovers / ∞ Chills

Arena
ASB Tournament Arena
Field Type: Neutral
Complexity: Simple
Formats: All

Restrictions: No Restrictions

Description:
Surrounded by thousands of screaming Pokémon fans, the ASB Arena can be best described as a standard Pokemon battling arena. In the centre of the arena lies a dirt-based floor outlined to show two separate sides (with a white Poké Ball centre). Surrounding the dirt is a moat filled with water. The moat is about 4.5m wide & creates a perimeter around the dirt arena. The arena itself is 24m wide, 33m long. All moves, weathers, and abilities are legal for the match, since it is an outdoor arena with a large water source & packed dirt. Pokémon must stay in the arena (or the dimensions of the arena in the case of Flying Pokémon, who cannot leave the arena & cannot fly higher than 18m). This prevents Pokémon from injuring the crowd watching the tournament. There are no outside interruptions by fans, Pokémon, or other elements not associated with the current battle.


Ragnarokalex

Gengar (F)

Nature: Hasty
-1 Def, +15% Spe, +19% Accuracy

Type: Ghost / Poison
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Ability: Levitate
Levitate (Innate):
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Stats:
HP: 90
Atk: 3
Def: 1 (-)
SpA: 5
SpD: 3
Spe: 127 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks:
#Level Up#
Hypnosis
Lick
Spite
Curse
Confuse Ray
Night Shade
Sucker Punch
Shadow Punch
Shadow Ball
Dark Pulse
Mean Look
Destiny Bond
Hex

#Egg#
Disable
Willowisp
Perish Song

#TM/HM#
Protect
Substitute
Toxic
Thunderbolt
Giga Drain
Psychic
Focus Blast
Torment
Taunt
Double Team
Rest
Bide
Hidden Power (Fire 7)

#Event/Tutor#
Endure
Sleep Talk
Counter
Knock Off

Camerupt (M)

Nature: Quiet
+1 Special Attack, -15% Speed, -10% Evasion

Type: Fire/Ground
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Ability: Solid Rock
Solid Rock (Innate):
This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 34 (-)
Size Class: 4
Weight Class: 6
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks:
#Level Up#
Growl
Tackle
Ember
Magnitude
Focus Energy
Take Down
Flame Burst
Amnesia
Lava Plume
Flamethrower
Eruption
Earth Power
Earthquake
Rock Slide
Yawn

#Egg#
Stockpile
Spit UP
Endure

#TM/HM#
Protect
Substitute
Roar
Sunny Day
Solar Beam
Hidden Power (Fighting 7)
Sandstorm
Fire Blast
Rest
Overheat
Willowisp
Dig
Rock Polish
Stone Edge
Swagger
Flash Cannon

#Event/Tutor#
Heat Wave
Stealth Rock
Sleep Talk

Lapras (M)

Nature: Quiet
+1 Special Attack, -15% Speed, -10% Evasion

Type: Water/Ice
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Ability: Shell Armor
Shell Armor (Innate):
This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Stats:
HP: 120
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 40 (-)
Size Class: 5
Weight Class: 6
Base Rank Total: 19

EC: N/A
MC: 0
DC: 5/5

Attacks:
#Level Up#
Sing
Water Gun
Growl
Mist
Confuse Ray
Ice Shard
Water Pulse
Body Slam
Rain Dance
Perish Song
Ice beam
Brine
Hydro Pump
Safeguard

#Egg#
Future Sight
Dragon Pulse
Whirlpool

#TM/HM#
Protect
Substitute
Hail
Blizzard
Thunderbolt
Psychic
Hidden Power (Fire 7)
Roar
Double Team
Rest
Endure
Bide
Solar Beam
Reflect

#Event/Tutor#
Heal Bell
Drill Run
Signal Beam
Sleep Talk
Enigma Berry
Gahlon Berry
Custap Berry
Mago Berry
Charti Berry
Ice Gem
Fire Gem
Charcoal
Cleanse Tag
Iron Ball

LockDown

Slowbro (F)

Nature: Quiet
+1 Special Attack, -15% Speed, -10% Evasion

Type: Water / Psychic
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Ability: Regenerator
Regenerator (Innate):
When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Stats:
HP: 100
Atk: 3
Def: 4
SpA: 5 (+)
SpD: 3
Spe: 26 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 40
DC: 5/5

Attacks:
#Level Up#
Confusion
Disable
Headbutt
Curse
Yawn
Tackle
Growl
Water Gun
Zen Headbutt
Slack Off
Psychic
Rain Dance

#Egg#
Mud Sport
Sleep Talk
Safeguard

#TM/HM#
Protect
Substitute
Psyshock
Toxic
Hidden Power [Electric, 7]
Ice Beam
Earthquake
Shadow Ball
Flamethrower
Grass Knot
Surf

#Event/Tutor#
Magic Coat
Icy Wind
Drain Punch
Teleport
Counter
Bide
Endure

Alakazam (F)

Nature: Timid
+15% Speed, +22% Accurracy, -1 Attack

Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Ability: Inner Focus
Inner Focus (Innate):
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.

Stats:
HP: 90
Atk: 1 (-)
Def: 2
SpA: 5
SpD: 3
Spe: 138
Size Class: 3
Weight Class: 3
Base Rank Total: 19


EC: 9/9
MC: 40
DC: 5/5

Attacks:
#Level Up#
Teleport
Kinesis
Confusion
Disable
Miracle Eye
Ally Switch
Psybeam
Reflect
Recover
Psychic
Reflect
Trick

#Egg#
Encore
Guard Split
Skill Swap

#TM/HM#
Protect
Substitute
Psyshock
Toxic
Hidden Power [Fire, 7]
Taunt
Hyper Beam
Light Screen
Shadow Ball
Focus Blast
Energy Ball
Thunder Wave
Grass Knot

#Event/Tutor#
Foul Play
Magic Coat
Snatch
Bide
Endure
Zap Cannon

Serperior (M)

Nature: Timid
+15% Speed, -1 Atk, +19% Accuracy

Type: Grass
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Ability: Contrary
Contrary (Can Be Enabled):
This Pokemon's unique structure reverses stat changes it receives in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 130 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 40
DC: 5/5

Attacks:
#Level Up#
Tackle
Leer
Vine Whip
Wrap
Growth
Leaf Tornado
Leech Seed
Mega Drain
Slam
Giga Drain
Wring Out
Gastro Acid
Leaf Storm

#Egg#
Glare
Mirror Coat
Natural Gift

#TM/HM#
Protect
Substitute
Toxic
Hidden Power [Ground, 7]
Taunt
Hyper Beam
Light Screen
SolarBeam
Double Team
Reflect
Torment
Rest
Grass Knot
Rock Smash

#Event/Tutor#
Aqua Tail
Dragon Pulse
Knock Off
Sleep Talk
Snatch
Synthesis
White Herb
Liechi Berry
Chilan Berry
Cell Battery
Power Belt
Flame Orb
Kasib Berry
Tamato Berry
Air Balloon
Metronome

We find ourselves in round one of this third (and hopefully more successful) ever ASB tournament. With the Factory format putting all players on a equal footing we have ASB mainstay Ragnarokalex facing off against relative newcomer LockDown. After having just barely snuck in as the very last of the substitutes LockDown has managed to snag himself the much coveted Contrary Serperior. However the regal snake might be in a spot of bother here with both Lapras and Camerupt holding powerful STABs on it. I'm sure Slowbro should have a thing or two to say about that volcanomon though. Rounding out the teams are two Gen I powerhouses in the speedy yet fragile Alakazam and Gengar. The sheer fact that Gengar is available in this tournament may baffle many long standing ASBers, as the thing was considered near uber in the early stages of the game and many a measure was taken to nerf it. We shall soon see if Gengar is able to live up to this billing but as always it may just all come down to match ups so why don't we go ahead and decide the first. The coin's already in the air with her majesty QE2 (heads) denoting Alex sending olut first while that cute and cuddly platypus (tails) will mean LockDown needs to start us off.



Heads it is! Ragnarokalex please do the honours.


Turn Order
Ragnarokalex sends out first Pokemon and attaches item.
LockDown sends out first Pokemon, attaches item and issues actions.
Ragnarokalex issues actions.
deadfox081 referees.​
 

"So it begins again. I've missed out on all the tournys thus far, this one will be the where i can really show everyone my skill. I can't afford to let myself get knocked out here, so you had best prepare yourself!"

*Grips pokeball, then releases Lapras*


"Who wants pie?!"


"Really? A huge line-up of battle-hardened mons, and I get the fatty? Well let's see what we can do......"



@

Lapras with an Ice Gem
 

"As another entrant with no previous tourney experience, I, too, seek to prove myself. Although we may be on better terms elsewhere, don't expect any mercy here! Go! Verdi!"
@
(Metronome)

Taunt > Leaf Storm > Leaf Storm
If successful P/E move, then use Light Screen the first time and Substitute (15) the second, pushing actions back.
If Bide a1, then use Substitute (15) a2.
 
Ragnarokalex
A--
310/310: 100%

Lapras (M)
@
Ice Gem (5)
HP: 120
EN: 100
Spe: 40 [-10]
3 / 3 / 4 / 3
SC 5 / WC 6
Shell Armor

VS.

LockDown
A--
290/290: 100%

Verdi (M)
@
Metronome
HP: 100
EN: 100
Spe: 130 [+19]
2 / 3 / 3 / 3
SC 3 / WC 4
Contrary

I don't know why exactly I was so concerned with Gengar when there's a 120 HP behemoth entering the field with a Gem to back up one of the most powerful attacking STABs in the game! Verdi starts off by Taunting Lapras into attacking, but as if he had any other plans anyway. The ferry Pokemon launches an Ice Beam which is backed by the very Gem I mentioned and even manages to crit for extra bite. Serperior then goes for its go to move, but unfortunaly LockDown made a rookie error and forgot to activate Contrary! This means Verdi is left to suffer like every other normal mon after expending its Leaf Storm and has its Special Attack drop pretty badly. Lapras is going for the strongest attack in his arsenal too as a Blizzard engulfs the ASB arena and stings the grass type harshly. Verdi is only going to get one more blow in this round and unfortunately the prior mistake means that while the Metronome he's holding boosts the second Leaf Storm the effects of the first one lessen it's damage. Oh and damage is exactly what Lapras is serving up with its Super Ice Beam! The hit more than knocks out Sererior and gives Alex a massive early advantage. Unfortunately its also going to leave Lapras wide open to start next round. Hopefully the risk is worth it but as it does seem that LockDown's biggest threat has been neutralized and Lapras is still looking pretty beefy.

Ragnarokalex
A--
261/310: 84%

Lapras (M)
@
Ice Gem (2)
HP: 71
EN: 56
Spe: 40 [-10]
3 / 3 / 4 / 3
SC 5 / WC 6
Shell Armor
Taunted (3a), Cooldown (1a)

VS.

LockDown
X--
190/290: 65%

Verdi (M)
@
Metronome
HP: -5
EN: 72
Spe: 130 [+19]
2 / 3 / 3 / 3
SC 3 / WC 4
Contrary
-4 SpA
Action 1
Verdi: Taunt > Lapras was taunted! [10 EN]
Lapras: Ice Beam [GEM] > CRIT [<=63] 26/1000: YES | FREEZE [<=100] 186/1000: NO > (10 + 3 + 3 + 3 + (4-3)*1.5)*1.5 = 30.75 [30.75 DMG] [6 EN]

Action 2
Verdi: Leaf Storm > (14 + 3 + (3-3)*1.5)*1.5 = 25.5 > Verdi's Special Attack harshly fell! [25.5 DMG] [8 EN]
Lapras: Blizzard [GEM] > HIT [<=700] 348/1000: YES | CRIT [<=63] 192/1000: NO | FREEZE [<=100] 931/1000: NO > (12 + 3 + 3 + (4-3)*1.5)*1.5 = 29.25 [29.25 DMG] [7 EN]

Action 3
Verdi: Leaf Storm > (14 + 3 + 1 + (3-3)*1.5)*1.5 - 2*1.75 = 23.5 > Verdi's Special Attack harshly fell! [23.5 DMG] [10 EN]
Lapras: Super Ice Beam [GEM] > CRIT [<=63] 348/1000: NO | FREEZE [<=200] 598/1000: NO > (10*2.25 + 3 + 3 + (4-3)*1.5)*1.5 = 45 [45 DMG] [30.5 EN]

Veridi was knocked out!


Turn Order
LockDown sends in new Pokemon and attaches item.
Ragnarokalex issues actions.
LockDown issues actions.
deadfox081 referees.​
 
Ragnarokalex
A--
261/310: 84%

Lapras (M)
@
Ice Gem (2)
HP: 71
EN: 56
Spe: 40 [-10]
3 / 3 / 4 / 3
SC 5 / WC 6
Shell Armor
Taunted (3a), Cooldown (1a)

VS.

LockDown
XA-
190/290: 65%

Slow Trap (F)
@
Call Battery
HP: 100
EN: 100
Spe: 26 [-10]
3 / 4 / 5 / 3
SC 3 / WC 4
Regenerator

After Verdi was so quickly and humiliatingly dispatched off LockDown opts to answer water with water in sending out Slow Trap the Slowbro. She even comes out holding onto half a battery which should protect her from some of Lapras' coverage. In fact Slowbro brought some utility of her own as she trips up the huge sea beast with a Grass Knot. But Lapras immediately shows that Gen I is stupid but beginning to take in sunlight in preparation for a nonsensical attack. Of course the delay in having to charge the move allows Slow Trap to call forth some Rain to ensure that the Solarbeam isn't able to reach its full power. Even though the rain would boost both of the mons STABs they opt to continue displaying their wide array of moves. Or at least Lapras does as she sends a multi coloured beam the way of the part Psychic type for respectable damage. Slow Trap on the other hand just recycles the same old Grass Knot, but I would too when it's doing damage like that!

LockDown looks to have clawed back an ounce of respectability here, but he's definitely still behind the 8 ball.


Ragnarokalex
A--
216/310: 70%

Lapras (M)
@
Ice Gem (2)
HP: 26
EN: 42
Spe: 40 [-10]
3 / 3 / 4 / 3
SC 5 / WC 6
Shell Armor

VS.

LockDown
XA-
164/290: 56%

Slow Trap (F)
@
Call Battery
HP: 74
EN: 77
Spe: 26 [-10]
3 / 4 / 5 / 3
SC 3 / WC 4
Regenerator

RAIN (3 rounds)
Action 1
Lapras: Lapras needs to cool down!
Slow Trap: Grass Knot > (12 + (5-3)*1.5)*1.5 = 22.5 [22.5 DMG] [7 EN]

Action 2
Lapras: Lapras started absorbing sunlight!
Slow Trap: Rain Dance > Rain started to fall! [9 EN]
Lapras: Solarbeam > CRIT [<=63] 688/1000: NO > (6 + (4-3)*1.5)*1.5 = 11.25 [11.25 DMG] [8 EN]

Action 3
Lapras: Signal Beam > CRIT [<=63] 641/1000: NO | CONFUSE [<=100] 288/1000: NO > (8 + (4-3)*1.5)*1.5 = 14.25 [12.75 DMG] [6 EN]
Slow Trap: Grass Knot > (12 + (5-3)*1.5)*1.5 = 22.5 [22.5 DMG] [7 EN]

Turn Order
LockDown issues actions.
Ragnarokalex issues actions.
deadfox081 referees.​
 
Icy Wind > Grass Knot > Toxic
If Substitute (any) a1, then change action string to Confusion > Grass Knot > Toxic
If successful P/E move, then Chill and push actions back.
 
well i guess this is EXACTLY enough to do successfully :x

Substitute 15 - Signal Beam - Signal Beam+Signal beam


(Also btw signal beam has 8 Base Power, so Slowbro should 2 less HP)
 
Ragnarokalex
A--
216/310: 70%

Lapras (M)
@
Ice Gem (2)
HP: 26
EN: 42
Spe: 40 [-10]
3 / 3 / 4 / 3
SC 5 / WC 6
Shell Armor

VS.

LockDown
XA-
164/290: 56%

Slow Trap (F)
@
Cell Battery
HP: 74
EN: 77
Spe: 26 [-10]
3 / 4 / 5 / 3
SC 3 / WC 4
Regenerator

RAIN (3 rounds)

Lapras is looking weakend for sure but he knows his job here isn't done yet. The Transport Pokemon starts off by making a Substitute to abuse a bad substitution from LockDown and watch as Slowbro basically wastes an action with a Confusion attack that is far too weak to break even the smallest conjurable substitute. Lapras is then able to safely launch another Signal Beam from behind its doll before Slow Trap obliterates it with a Grass Knot attack. In another confusing turn of events LockDown now instructs his Slowbro to forget all about KOing the now wide open Water type and instead goes ahead and gives it some virtually useless Toxic poisoning. Lapras has no misconceptions about sticking around for the Toxic to matter and just as Alex said he has just enough energy left to ensure his Super Signal Beam goes off for some great damage to Slowbro before the behemoth finally faints from total exhaustion. Albeit after he's damn near taken out two of LockDown's Pokemon. No prizes for guessing who Ragnarok sends in next either.

Ragnarokalex
X--
190/310: 61%

Lapras (M)
@
Ice Gem (2)
HP: 11
EN: -18
Spe: 40 [-10]
3 / 3 / 4 / 3
SC 5 / WC 6
Shell Armor

VS.

LockDown
XA-
116/290: 40%

Slow Trap (F)
@
Cell Battery
HP: 26
EN: 61
Spe: 26 [-10]
3 / 4 / 5 / 3
SC 3 / WC 4
Regenerator

RAIN (2 rounds)

Action 1
Lapras: Substitute > Lapras made a 15 HP substitute! [-15 HP] [-12 EN]
Slow Trap: Confusion > (5 + 3 + (5-3)*1.5) = 11 > The substitute took the hti! [2 EN]

Action 2
Lapras: Signal Beam > CRIT [<=63] 33/1000: YES | CONFUSE [<=100] 108/1000: NO > (8 + 3 + (4-3)*1.5)*1.5 = 18.75 [18.75 DMG] [6 EN]
Slow Trap: Grass Knot > (12 + (5-3)*1.5)*1.5 = 22.5 > The substitute broke! [7 EN]

Action 3
Slow Trap: Toxic > Lapras was aflicted with Toxic poison! [7 EN]
Lapras: Super Signal Beam > CRIT [<=63] 684/1000: NO | CONFUSE [<=200] 574/1000: NO > (8*2.25 + (4-3)*1.5)*1.5 = 29.25 [29.25 DMG] [42 EN]
Lapras fainted from exhaustion!

Turn Order
Ragnarokalex sends in new Pokemon, attaches item and issues actions.
LockDown issues actions.
deadfox081 referees.​
 
Gengar in @ Enigma Berry

Shadow Ball - Shadow Punch - Shadow Ball
IF Endure is used, switch actions to Toxic - Hex - Shadow Punch, starting on the action Endure is used
IF Yawn is used, Taunt and push down
 
Ragnarokalex
XA-
190/310: 61%

Gengar (F)
@
Enigma Berry (2)
HP: 90
EN: 100
Spe: 127 [+19]
3 / 1 / 5 / 3
SC 3 / WC 3
Levitate

VS.

LockDown
XA-
116/290: 40%

Slow Trap (F)
@
Cell Battery
HP: 26
EN: 61
Spe: 26 [-10]
3 / 4 / 5 / 3
SC 3 / WC 4
Regenerator

RAIN (2 rounds)

As was to be expected Alex sends out his Gengar to see how this simultaneous type advantage and disadvantage plays out. Of course any disadvantage is mitigated greatly by what is basically a Gengar's pet item in the Enigma Berry she carries. I swear everyone in this tournament got useful items except for me.. Anywho Gengar wastes no time in getting to work with a Shadow Ball that strikes true on Slow Trap, all but seeing the end of the dim witted one. Slowbro didn't like that at all and Disables the move from further use. LockDown then once again shows his inexperience in uselessly attempting to Teleport away from Gengar's incoming Shadow Punch. Of course the punch has perfect accuracy and the effort is all in vain. Slowbro is most definitely KOed and now it's all up to Alakazam to try and stand up to two perfectly healthy opponents. I don't think it will go all that well.

Ragnarokalex
XA-
190/310: 61%

Gengar (F)
@
Enigma Berry (2)
HP: 90
EN: 92
Spe: 127 [+19]
3 / 1 / 5 / 3
SC 3 / WC 3
Levitate
Shadow Ball Disabled (4a)

VS.

LockDown
XX-
90/290: 31%

Slow Trap (F)
@
Cell Battery
HP: -11
EN: 47
Spe: 26 [-10]
3 / 4 / 5 / 3
SC 3 / WC 4
Regenerator

RAIN (1 round)
Action 1
Gengar: Shadow Ball > CRIT [<=63] 178/1000: NO | SPD DROP [<=200] 964/1000: NO > (8 + 3 + (5-3)*1.5)*1.5 = 21 [21 DMG] [5 EN]
Slow Trap: Disable > Gengar's Shadow Ball was disabled! [7 EN]

Action 2
Slow Trap: Teleport (Evasive) [7 EN]
Gengar: Shadow Punch > CRIT [<=63] 28/1000: YES > (6 + 3 + 3 + (3-4)*1.5)*1.5 = 15.75 [15.75 DMG] [3 EN]
Slow Trap was knocked out!

Turn Order
LockDown attaches an item to Alakazam and issues actions.
Ragnarokalex issues actions.
deadfox081 referees.​
 
Kasib Berry

Taunt > Psyshock > Psychic
If Protect a1, then use Reflect and push actions back.
If Bide a1, then change action string to Reflect > Light Screen > Taunt
 
Ragnarokalex
XA-
190/310: 61%

Gengar (F)
@
Enigma Berry (2)
HP: 90
EN: 92
Spe: 127 [+19]
3 / 1 / 5 / 3
SC 3 / WC 3
Levitate
Shadow Ball Disabled (4a)

VS.

LockDown
XXA
90/290: 31%

Quantum Physardry (F)
@
Kasib Berry (3)
HP: 90
EN: 100
Spe: 138 [+22]
1 / 2 / 5 / 3
SC 3 / WC 3
Inner Focus

RAIN (1 round)

The Alakazam with a long arse name hits the field and immediately Taunts Gengar to remove the chance of any of his tricks coming out. Really at this point of the match it's just about the fastest way to remove those 90 remaining HP. Unfortunately for Alex, LockDown has also made that a little difficult, between Disabling Shadow Ball and that strangely useful berry that Quantum is carrying. Never the less a Dark Pulse from Gengar still hits hard enough. Quantum responds by making a joke out of Gengar's laughable defence stat with a critical Psyshock. Of course this does allow Gengar to nibble on some of it's own berry. The HP recovery continues as a Giga Drain is sent Alakazam's way and wouldn't you know this also hits critically. In fact my RNG is going a little spastic because QP's final Psychic assault continues the veritable sea of crits , but between the Enigma Berry and a well selected draining move Gengar's net HP loss for the round doesn't actually look that bad. In fact a second Dark Pulse from Gengar actually sees Alakazam end up worse off and certainly not long for this battle.

Ragnarokalex
XA-
160/310: 52%

Gengar (F)
@
Enigma Berry (0)
HP: 60
EN: 68
Spe: 127 [+19]
3 / 1 / 5 / 3
SC 3 / WC 3
Levitate
Shadow Ball Disabled (1a)
Taunted (3a)

VS.

LockDown
XXA
43/290: 15%

Quantum Physardry (F)
@
Kasib Berry (3)
HP: 43
EN: 79
Spe: 138 [+22]
1 / 2 / 5 / 3
SC 3 / WC 3
Inner Focus
Action 1
Quantum Physardry: Taunt > Gengar was taunted! [10 EN]
Gengar: Dark Pulse > CRIT [<=63] 368/1000: NO > (8 + (5-3)*1.5)*1.5 = 16.5 [16.5 DMG] [6 EN]

Action 2
Quantum Physardry: Psyshock > CRIT [<=63] 3/1000: YES > (8 + 3 + 3 + (5-1)*1.5)*1.5 = 30 [30 DMG] [5 EN]
Gengar ate some of its Enigma Berry! [+10 HP]
Gengar: Giga Drain > CRIT [<=63] 32/1000: YES > (8 + 3 + (5-3)*1.5) = 14 > Gengar sucked some HP! [14 DMG] [+7 HP] [12 EN]

Action 3
Quantum Physardry: Psychic > CRIT [<=63] 2/1000: YES | SPD DROP [<=100] 171/1000: NO > (9 + 3 + 3 + (5-3)*1.5)*1.5 = 27 [27 DMG] [6 EN]
Gengar ate some of its Enigma Berry! [+10 HP]
Gengar: Dark Pulse > CRIT [<=63] 808/1000: NO > (8 + (5-3)*1.5)*1.5 = 16.5 [16.5 DMG] [6 EN]


Turn Order
Ragnarokalex issues actions.
LockDown issues actions.
deadfox081 referees.​
 
Ragnarokalex
XA-
160/310: 52%

Gengar (F)
@
Enigma Berry (0)
HP: 60
EN: 68
Spe: 127 [+19]
3 / 1 / 5 / 3
SC 3 / WC 3
Levitate
Shadow Ball Disabled (1a)
Taunted (3a)

VS.

LockDown
XXA
43/290: 15%

Quantum Physardry (F)
@
Kasib Berry (3)
HP: 43
EN: 79
Spe: 138 [+22]
1 / 2 / 5 / 3
SC 3 / WC 3
Inner Focus

Desperate to regain some dignity, LockDown orders his Alakazam to keep on firing away with Psychic assaults. A Psyshock once again pinpoints Gengar's horrible defence while even the Confusion attack that eminates from this spoon holder is mighty powerful. Gengar does what it can with what it has to work with, as another Dark Pulse takes a chunk out of Quantum before he goes ahead and Knocks Off that annoyingly effective berry. Unfortunately for him a second Psyshock for the round knocks poor Gengar out before he can finish the job. Looks like it'll be up to Camerupt to clean up here, although the result is virtually academic.

Ragnarokalex
XX-
100/310: 32%

Gengar (F)
@
Enigma Berry (0)
HP: -8
EN: 55
Spe: 127 [+19]
3 / 1 / 5 / 3
SC 3 / WC 3
Levitate

VS.

LockDown
XXA
14/290: 5%

Quantum Physardry (F)
@
Kasib Berry (3)
HP: 14
EN: 67
Spe: 138 [+22]
1 / 2 / 5 / 3
SC 3 / WC 3
Inner Focus
Action 1
Quantum Physardry: Psyshock > CRIT [<=63] 471/1000: NO > (8 + 3 + (5-1)*1.5)*1.5 = 25.5 [25.5 DMG] [5 EN]
Gengar: Dark Pulse > CRIT [<=63] 226/1000: NO > (8 + (5-3)*1.5)*1.5 = 16.5 [16.5 DMG] [10 EN]

Action 2
Quantum Physardry: Confusion > CRIT [<=63] 369/1000: NO | CONFUSE [<=100] 500/1000: NO > (5 + 3 + (5-3)*1.5)*1.5 = 16.5 [16.5 DMG] [2 EN]
Gengar: Knock Off > CRIT [<=63] 41/1000: YES > (4 + 3 + (3-2)*1.5) = 12.75 > Quantum Physardry's Kasib Berry was knocked off! [12.75 DMG] [3 EN]

Action 3
Quantum Physardry: Psyshock > CRIT [<=63] 307/1000: NO > (8 + 3 + (5-1)*1.5)*1.5 = 25.5 [25.5 DMG] [5 EN]
Gengar was knocked out!

Turn Order
Ragnarokalex attaches an item to Camerupt.
LockDown issues actions.
Ragnarokalex issues actions.
deadfox081 referees.​
 
Oh how I wish I had Magic Guard. not that it would really matter

Endure > Psychic > Psychic
If Will-o-wisp and Camerupt is not Taunted, then Taunt and push actions back.
If Sandstorm and Camerupt is not Taunted, then Taunt and push actions back.
 
Ragnarokalex
XXA
100/310: 32%

Camerupt (M)
@
Charcoal
HP: 100
EN: 100
Spe: 34 [-10]
4 / 3 / 5 / 3
SC 4 / WC 6
Solid Rock

VS.

LockDown
XXA
14/290: 5%

Quantum Physardry (F)
@
Kasib Berry (3)
HP: 14
EN: 67
Spe: 138 [+22]
1 / 2 / 5 / 3
SC 3 / WC 3
Inner Focus

In what is surely just an attempt to make me ref another round and earn my UC Alex has forgotten to give his Camerupt Toxic (what should have been an auto add to every mon in this tourney imo) and it allows Alakazam to safely Endure and know it will live the round (with the help of a couple of substitutions). Camerupt just Yawns, showing its total lack of amusement with the situation. Alakazam is able to get some dignity back with a high powererd Psychic attack while Alex gets a Substitute set up for his Pokemon so that even with its huge weight a second Psychic attack from Zam isn't able to bring it down. Camerupt finally unleashes a powerful Charcoal boosted Flamethrower to bring Alakazam down to that magic 1 HP. Surely the Gen I powerhouse couldn't have any more tricks up its sleeve right?

Ragnarokalex
XXA
62/310: 20%

Camerupt (M)
@
Charcoal
HP: 62
EN: 69
Spe: 34 [-10]
4 / 3 / 5 / 3
SC 4 / WC 6
Solid Rock
Substitute (2 HP)

VS.

LockDown
XXA
1/290: 0.3%

Quantum Physardry (F)
@
Kasib Berry (3)
HP: 1
EN: 34
Spe: 138 [+22]
1 / 2 / 5 / 3
SC 3 / WC 3
Inner Focus
Drowsy (1a)
Cannot Endure (1 round)
Action 1
Quantum Physardry: Endure > Quantum Physardry braced itself! [15 EN]
Camerupt: Yawn > Quantum Physardry became drowsy! [7 EN]

Action 2
Quantum Physardry: Psychic > CRIT [<=63] 655/1000: NO | SPD DROP [<=100] 814/1000: NO > (12 + 3 + (5-3)*1.5) = 18 [18 DMG] [7 EN]
Camerupt: Substitute > Camerupt made a 20 HP substitute! [-20 HP] [18 EN]

Action 3
Quantum Physardry: Psychic > CRIT [<=63] 992/1000: NO | SPD DROP [<=100] 482/1000: NO > (12 + 3 + (5-3)*1.5) = 18 > The substitute took the hit! [11 EN]
Camerupt: Flamethrower > CRIT [<=63] 321/1000: NO | BURN [<=100] 103/1000: NO > (10 + 3 + (5-3)*1.5) + 4 = 20 > Quantum Physardry endured the hit! [13 DMG] [6 EN]

Turn Order
Ragnarokalex issues actions.
LockDown issues actions.
deadfox081 referees.​
 

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