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Battle Factory Round 2 - The Wanderer vs. King Serperior

Discussion in 'Tournament Arena' started by deadfox081, May 27, 2013.

  1. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    Rules
    Pokemon: 3v3
    Format: Singles
    DQ: 2 Day Player/3 Day Referee
    Switch: OK
    Items: ON
    Abilities: ONE
    Substitutions: TWO
    ∞ Recovers / ∞ Chills

    Arena
    ASB Tournament Arena
    Show Hide
    Field Type: Neutral
    Complexity: Simple
    Formats: All

    Restrictions: No Restrictions

    Description:
    Surrounded by thousands of screaming Pokémon fans, the ASB Arena can be best described as a standard Pokemon battling arena. In the centre of the arena lies a dirt-based floor outlined to show two separate sides (with a white Poké Ball centre). Surrounding the dirt is a moat filled with water. The moat is about 4.5m wide & creates a perimeter around the dirt arena. The arena itself is 24m wide, 33m long. All moves, weathers, and abilities are legal for the match, since it is an outdoor arena with a large water source & packed dirt. Pokémon must stay in the arena (or the dimensions of the arena in the case of Flying Pokémon, who cannot leave the arena & cannot fly higher than 18m). This prevents Pokémon from injuring the crowd watching the tournament. There are no outside interruptions by fans, Pokémon, or other elements not associated with the current battle.


    The Wanderer
    Nidoqueen (open)
    [​IMG]
    Nidoqueen (F)

    Nature: Quiet
    +1 Special Attack, -15% Speed, -10% Evasion

    Type: Poison / Ground
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Ability: Sheer Force
    Sheer Force (Can be Enabled):
    This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 66 (-)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 18

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    #Level Up#
    Growl
    Scratch
    Tail Whip
    Tackle
    Double Kick
    Poison Sting
    Fury Swipes
    Bite
    Helping Hand
    Body Slam
    Chip Away
    Earth Power
    Superpower
    Crunch
    Poison Fang
    Flatter

    #Egg#
    Pursuit
    Disable
    Counter
    Endure
    Focus Energy

    #TM/HM#
    Protect
    Substitute
    Toxic
    Venoshock
    Ice Beam
    Flamethrower
    Thunderbolt
    Sludge Wave
    Taunt
    Surf
    Fire Blast
    Rest

    #Event/Tutor#
    Stealth Rock
    Mud-slap
    Sleep Talk
    Icy Wind
    Alakazam (open)
    [​IMG]
    Alakazam (F)

    Nature: Timid
    +15% Speed, +22% Accurracy, -1 Attack

    Type: Psychic
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Ability: Inner Focus
    Inner Focus (Innate):
    When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.

    Stats:
    HP: 90
    Atk: 1 (-)
    Def: 2
    SpA: 5
    SpD: 3
    Spe: 138
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19


    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    #Level Up#
    Teleport
    Kinesis
    Confusion
    Disable
    Miracle Eye
    Ally Switch
    Psybeam
    Reflect
    Recover
    Psychic
    Future Sight

    #Egg#
    Barrier
    Encore
    Knock Off

    #TM/HM#
    Protect
    Substitute
    Psyshock
    Toxic
    Taunt
    Light Screen
    Shadow Ball
    Charge Beam
    Energy Ball
    Focus Blast
    Thunder Wave
    Rest
    Endure
    Shock Wave
    Zap Cannon

    #Event/Tutor#
    Counter
    Magic Coat
    Wonder Room
    Sleep Talk
    Sawsbuck (open)
    [​IMG]
    Sawsbuck (M)

    Nature: Adamant
    +1 Attack, -1 Special Attack

    Type: Normal / Grass
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Ability: Sap Sipper
    Sap Sipper (Innate):
    This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:
    HP: 100
    Atk: 5 (+)
    Def: 3
    SpA: 1 (-)
    SpD: 3
    Spe: 95
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 18

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    #Level Up#
    Megahorn
    Tackle
    Camouflage
    Growl
    Sand-Attack
    Double Kick
    Leech Seed
    Faint Attack
    Take Down
    Jump Kick
    Aromatherapy
    Horn Leech
    Double-edge

    #Egg#
    Agility
    Odor Sleuth
    Natural Gift
    Grasswhistle

    #TM/HM#
    Protect
    Substitute
    Toxic
    Sunny Day
    Rain Dance
    Frustration
    Return
    Giga Impact
    Thunder Wave
    Wild Charge
    Light Screen
    Rest
    Double Team
    Flash

    #Event/Tutor#
    Bounce
    Seed Bomb
    Giga Drain
    Synthesis
    Sleep Talk
    Backpack (open)
    Aspear Berry
    Binding Band
    Blackglasses
    Cornn Berry
    Power Band
    Power Bracer
    Power Lens
    Shed Shell
    White Herb
    Nomel Berry

    King Serperior
    Visser 13 the Jellicent (open)

    [​IMG]
    Jellicent (F)

    Nature: Modest
    +1 Special Attack, -1 Attack​

    Type: Water / Ghost
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.​

    Ability: Cursed Body
    Cursed Body (Innate):
    When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.​

    Stats:
    HP: 110
    Atk: 1 (-)
    Def: 3
    SpA: 4 (+)
    SpD: 4
    Spe: 60
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 18​

    EC: 6/6
    MC: 0
    DC: 5/5​

    Attacks:
    #Level Up#
    Bubble
    Water Sport
    Absorb
    Night Shade
    BubbleBeam
    Recover
    Water Pulse​
    Brine
    Hex
    Hydro Pump
    Water Spout
    #Egg#
    Acid Armor
    Constrict
    Confuse Ray
    #TM/HM#
    Protect
    Substitute​
    Surf
    Will-o-Wisp
    Shadow Ball
    Ice Beam
    Toxic
    Taunt
    Sludge Wave
    Rain Dance
    Hidden Power (Ground) [7]
    Rest
    Scald
    Swagger
    Dive
    #Event/Tutor#
    Giga Drain
    Magic Guard
    Icy Wind
    Sleep Talk​
    Visser 4 the Kingdra (open)

    [​IMG]
    Kingdra (F)

    Nature: Timid
    +15% Speed, +11% Accuracy, -1 Attack​

    Type: Water / Dragon
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.​

    Ability: Sniper
    Sniper (Innate):
    This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.​

    Stats:
    HP: 100
    Atk: 2 (-)
    Def: 3
    SpA: 3
    SpD: 3
    Spe: 98 (+)
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 18​

    EC: 9/9
    MC: 40
    DC: 5/5​

    Attacks:
    #Level Up#
    Yawn
    SmokeScreen
    Leer
    Water Gun
    Focus Energy
    BubbleBeam
    Agility​
    Hydro Pump
    Brine
    Agility
    Dragon Pulse
    Twister
    #Egg#
    Clear Smog
    Disable
    Signal Beam
    #TM/HM#
    Protect
    Substitute​
    Ice Beam
    Scald
    Surf
    Dive
    Hidden Power (Ground) [7]
    Toxic
    Rest
    Rain Dance
    Mimic
    Endure
    Bide
    #Event/Tutor#
    Draco Meteor
    Icy Wind
    Bounce
    Sleep Talk
    Outrage​
    Sub-Visser 18 the Vespiquen (open)

    [​IMG]
    Vespiquen (F)

    Nature: Brave (+Atk, -Spe, -10 Eva.)​

    Type: Bug / Flying
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.​

    Ability:
    Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
    Unnerve (DW-Unlocked): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.​

    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 4
    Spe: 34 (40/1.15, rounded down)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19​

    EC: 6/6
    MC: 40
    DC: 5/5​

    Attacks:
    #Level Up#
    Sweet Scent
    Gust
    Poison Sting
    Confuse Ray
    Fury Cutter
    Defend Order
    Bug Bite
    Pursuit
    Fury Swipes
    Power Gem
    Heal Order
    Slash​
    Destiny Bond
    Attack Order
    Air Slash
    Power Gem
    Bug Buzz
    #Egg#
    None
    #TM/HM#
    Protect
    Substitute​
    X-Scissor
    Toxic
    U-Turn
    Giga Impact
    Aerial Ace
    Venoshock
    Hidden Power (Ground) [7]
    Rest
    Acrobatics
    Sludge Bomb
    Hone Claws
    Double Team
    Endure
    #Event/Tutor#
    Sleep Talk
    Endeavor
    Tailwind
    Roost
    String Shot
    Air Cutter​
    Backpack (open)
    Grepa Berry
    Wiki Berry
    BlackGlasses
    Icy Rock
    Hondew Berry
    Ganlon Berry
    Smooth Rock
    Metronome
    Qualot Berry
    Mago Berry

    Both players are coming in hot off the bye and after the first round took about seven years (relatively quick for an ASB Tournament round) they must be itching to get going. Wasting no time the referee throws the coin into the air with the man in the red corner The Wanderer on heads and the blue corner's King Serperior chasing tails.

    [​IMG]

    Tails is how it falls! Make your first move, King Serperior.


    Turn Order
    King Serperior sends out first Pokemon and attaches item.
    The Wanderer sends out first Pokemon, attaches item and issues actions.
    King Serperior issues actions.
    deadfox081 referees.​
  2. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
    So, uh...is this happening?
  3. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
    As much as I'd like to win this conventionally, I'm seriously beginning to doubt KS is coming back.

    Calling DQ.
  4. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    Yeah, consider this a long since official disqualification. Yay for tournaments!

    Prizes
    The Wanderer
    2 CC
    The ability to swap one of his Pokemon for one of KS'
    6 MC for each Pokemon​

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