Battle Factory Round 2 - The Wanderer vs. King Serperior

#1
Rules
Pokemon: 3v3
Format: Singles
DQ: 2 Day Player/3 Day Referee
Switch: OK
Items: ON
Abilities: ONE
Substitutions: TWO
∞ Recovers / ∞ Chills

Arena
ASB Tournament Arena
Field Type: Neutral
Complexity: Simple
Formats: All

Restrictions: No Restrictions

Description:
Surrounded by thousands of screaming Pokémon fans, the ASB Arena can be best described as a standard Pokemon battling arena. In the centre of the arena lies a dirt-based floor outlined to show two separate sides (with a white Poké Ball centre). Surrounding the dirt is a moat filled with water. The moat is about 4.5m wide & creates a perimeter around the dirt arena. The arena itself is 24m wide, 33m long. All moves, weathers, and abilities are legal for the match, since it is an outdoor arena with a large water source & packed dirt. Pokémon must stay in the arena (or the dimensions of the arena in the case of Flying Pokémon, who cannot leave the arena & cannot fly higher than 18m). This prevents Pokémon from injuring the crowd watching the tournament. There are no outside interruptions by fans, Pokémon, or other elements not associated with the current battle.


The Wanderer

Nidoqueen (F)

Nature: Quiet
+1 Special Attack, -15% Speed, -10% Evasion

Type: Poison / Ground
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Ability: Sheer Force
Sheer Force (Can be Enabled):
This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 66 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 18

EC: 9/9
MC: 0
DC: 5/5

Attacks:
#Level Up#
Growl
Scratch
Tail Whip
Tackle
Double Kick
Poison Sting
Fury Swipes
Bite
Helping Hand
Body Slam
Chip Away
Earth Power
Superpower
Crunch
Poison Fang
Flatter

#Egg#
Pursuit
Disable
Counter
Endure
Focus Energy

#TM/HM#
Protect
Substitute
Toxic
Venoshock
Ice Beam
Flamethrower
Thunderbolt
Sludge Wave
Taunt
Surf
Fire Blast
Rest

#Event/Tutor#
Stealth Rock
Mud-slap
Sleep Talk
Icy Wind

Alakazam (F)

Nature: Timid
+15% Speed, +22% Accurracy, -1 Attack

Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Ability: Inner Focus
Inner Focus (Innate):
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.

Stats:
HP: 90
Atk: 1 (-)
Def: 2
SpA: 5
SpD: 3
Spe: 138
Size Class: 3
Weight Class: 3
Base Rank Total: 19


EC: 9/9
MC: 0
DC: 5/5

Attacks:
#Level Up#
Teleport
Kinesis
Confusion
Disable
Miracle Eye
Ally Switch
Psybeam
Reflect
Recover
Psychic
Future Sight

#Egg#
Barrier
Encore
Knock Off

#TM/HM#
Protect
Substitute
Psyshock
Toxic
Taunt
Light Screen
Shadow Ball
Charge Beam
Energy Ball
Focus Blast
Thunder Wave
Rest
Endure
Shock Wave
Zap Cannon

#Event/Tutor#
Counter
Magic Coat
Wonder Room
Sleep Talk

Sawsbuck (M)

Nature: Adamant
+1 Attack, -1 Special Attack

Type: Normal / Grass
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Ability: Sap Sipper
Sap Sipper (Innate):
This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 100
Atk: 5 (+)
Def: 3
SpA: 1 (-)
SpD: 3
Spe: 95
Size Class: 4
Weight Class: 4
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 5/5

Attacks:
#Level Up#
Megahorn
Tackle
Camouflage
Growl
Sand-Attack
Double Kick
Leech Seed
Faint Attack
Take Down
Jump Kick
Aromatherapy
Horn Leech
Double-edge

#Egg#
Agility
Odor Sleuth
Natural Gift
Grasswhistle

#TM/HM#
Protect
Substitute
Toxic
Sunny Day
Rain Dance
Frustration
Return
Giga Impact
Thunder Wave
Wild Charge
Light Screen
Rest
Double Team
Flash

#Event/Tutor#
Bounce
Seed Bomb
Giga Drain
Synthesis
Sleep Talk
Aspear Berry
Binding Band
Blackglasses
Cornn Berry
Power Band
Power Bracer
Power Lens
Shed Shell
White Herb
Nomel Berry

King Serperior

Jellicent (F)

Nature: Modest
+1 Special Attack, -1 Attack​

Type: Water / Ghost
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.​

Ability: Cursed Body
Cursed Body (Innate):
When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.​

Stats:
HP: 110
Atk: 1 (-)
Def: 3
SpA: 4 (+)
SpD: 4
Spe: 60
Size Class: 4
Weight Class: 5
Base Rank Total: 18​

EC: 6/6
MC: 0
DC: 5/5​

Attacks:
#Level Up#
Bubble
Water Sport
Absorb
Night Shade
BubbleBeam
Recover
Water Pulse​
Brine
Hex
Hydro Pump
Water Spout
#Egg#
Acid Armor
Constrict
Confuse Ray
#TM/HM#
Protect
Substitute​
Surf
Will-o-Wisp
Shadow Ball
Ice Beam
Toxic
Taunt
Sludge Wave
Rain Dance
Hidden Power (Ground) [7]
Rest
Scald
Swagger
Dive
#Event/Tutor#
Giga Drain
Magic Guard
Icy Wind
Sleep Talk​

Kingdra (F)

Nature: Timid
+15% Speed, +11% Accuracy, -1 Attack​

Type: Water / Dragon
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.​

Ability: Sniper
Sniper (Innate):
This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.​

Stats:
HP: 100
Atk: 2 (-)
Def: 3
SpA: 3
SpD: 3
Spe: 98 (+)
Size Class: 3
Weight Class: 5
Base Rank Total: 18​

EC: 9/9
MC: 40
DC: 5/5​

Attacks:
#Level Up#
Yawn
SmokeScreen
Leer
Water Gun
Focus Energy
BubbleBeam
Agility​
Hydro Pump
Brine
Agility
Dragon Pulse
Twister
#Egg#
Clear Smog
Disable
Signal Beam
#TM/HM#
Protect
Substitute​
Ice Beam
Scald
Surf
Dive
Hidden Power (Ground) [7]
Toxic
Rest
Rain Dance
Mimic
Endure
Bide
#Event/Tutor#
Draco Meteor
Icy Wind
Bounce
Sleep Talk
Outrage​

Vespiquen (F)

Nature: Brave (+Atk, -Spe, -10 Eva.)​

Type: Bug / Flying
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.​

Ability:
Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Unnerve (DW-Unlocked): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.​

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 4
Spe: 34 (40/1.15, rounded down)
Size Class: 3
Weight Class: 3
Base Rank Total: 19​

EC: 6/6
MC: 40
DC: 5/5​

Attacks:
#Level Up#
Sweet Scent
Gust
Poison Sting
Confuse Ray
Fury Cutter
Defend Order
Bug Bite
Pursuit
Fury Swipes
Power Gem
Heal Order
Slash​
Destiny Bond
Attack Order
Air Slash
Power Gem
Bug Buzz
#Egg#
None
#TM/HM#
Protect
Substitute​
X-Scissor
Toxic
U-Turn
Giga Impact
Aerial Ace
Venoshock
Hidden Power (Ground) [7]
Rest
Acrobatics
Sludge Bomb
Hone Claws
Double Team
Endure
#Event/Tutor#
Sleep Talk
Endeavor
Tailwind
Roost
String Shot
Air Cutter​
Grepa Berry
Wiki Berry
BlackGlasses
Icy Rock
Hondew Berry
Ganlon Berry
Smooth Rock
Metronome
Qualot Berry
Mago Berry

Both players are coming in hot off the bye and after the first round took about seven years (relatively quick for an ASB Tournament round) they must be itching to get going. Wasting no time the referee throws the coin into the air with the man in the red corner The Wanderer on heads and the blue corner's King Serperior chasing tails.



Tails is how it falls! Make your first move, King Serperior.


Turn Order
King Serperior sends out first Pokemon and attaches item.
The Wanderer sends out first Pokemon, attaches item and issues actions.
King Serperior issues actions.
deadfox081 referees.​
 
#4
Yeah, consider this a long since official disqualification. Yay for tournaments!

Prizes
The Wanderer
2 CC
The ability to swap one of his Pokemon for one of KS'
6 MC for each Pokemon​