Rules Pokemon: 3v3 Format: Singles DQ: 2 Day Player/3 Day Referee Switch: OK Items: ON Abilities: ONE Substitutions: TWO ∞ Recovers / ∞ Chills Arena ASB Tournament Arena Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide Field Type: Neutral Complexity: Simple Formats: All Restrictions: No Restrictions Description: Surrounded by thousands of screaming Pokémon fans, the ASB Arena can be best described as a standard Pokemon battling arena. In the centre of the arena lies a dirt-based floor outlined to show two separate sides (with a white Poké Ball centre). Surrounding the dirt is a moat filled with water. The moat is about 4.5m wide & creates a perimeter around the dirt arena. The arena itself is 24m wide, 33m long. All moves, weathers, and abilities are legal for the match, since it is an outdoor arena with a large water source & packed dirt. Pokémon must stay in the arena (or the dimensions of the arena in the case of Flying Pokémon, who cannot leave the arena & cannot fly higher than 18m). This prevents Pokémon from injuring the crowd watching the tournament. There are no outside interruptions by fans, Pokémon, or other elements not associated with the current battle. The Wanderer Nidoqueen (Move your mouse to reveal the content) Nidoqueen (open) Nidoqueen (close) Nidoqueen (F) Nature: Quiet +1 Special Attack, -15% Speed, -10% Evasion Type: Poison / Ground Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings. Ability: Sheer Force Sheer Force (Can be Enabled): This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect. Stats: HP: 100 Atk: Rank 3 Def: Rank 3 SpA: Rank 4 (+) SpD: Rank 3 Spe: 66 (-) Size Class: 3 Weight Class: 4 Base Rank Total: 18 EC: 9/9 MC: 0 DC: 5/5 Attacks: #Level Up# Growl Scratch Tail Whip Tackle Double Kick Poison Sting Fury Swipes Bite Helping Hand Body Slam Chip Away Earth Power Superpower Crunch Poison Fang Flatter #Egg# Pursuit Disable Counter Endure Focus Energy #TM/HM# Protect Substitute Toxic Venoshock Ice Beam Flamethrower Thunderbolt Sludge Wave Taunt Surf Fire Blast Rest #Event/Tutor# Stealth Rock Mud-slap Sleep Talk Icy Wind Alakazam (Move your mouse to reveal the content) Alakazam (open) Alakazam (close) Alakazam (F) Nature: Timid +15% Speed, +22% Accurracy, -1 Attack Type: Psychic Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Ability: Inner Focus Inner Focus (Innate): When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated. Stats: HP: 90 Atk: 1 (-) Def: 2 SpA: 5 SpD: 3 Spe: 138 Size Class: 3 Weight Class: 3 Base Rank Total: 19 EC: 9/9 MC: 0 DC: 5/5 Attacks: #Level Up# Teleport Kinesis Confusion Disable Miracle Eye Ally Switch Psybeam Reflect Recover Psychic Future Sight #Egg# Barrier Encore Knock Off #TM/HM# Protect Substitute Psyshock Toxic Taunt Light Screen Shadow Ball Charge Beam Energy Ball Focus Blast Thunder Wave Rest Endure Shock Wave Zap Cannon #Event/Tutor# Counter Magic Coat Wonder Room Sleep Talk Sawsbuck (Move your mouse to reveal the content) Sawsbuck (open) Sawsbuck (close) Sawsbuck (M) Nature: Adamant +1 Attack, -1 Special Attack Type: Normal / Grass Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Ability: Sap Sipper Sap Sipper (Innate): This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. Stats: HP: 100 Atk: 5 (+) Def: 3 SpA: 1 (-) SpD: 3 Spe: 95 Size Class: 4 Weight Class: 4 Base Rank Total: 18 EC: 6/6 MC: 0 DC: 5/5 Attacks: #Level Up# Megahorn Tackle Camouflage Growl Sand-Attack Double Kick Leech Seed Faint Attack Take Down Jump Kick Aromatherapy Horn Leech Double-edge #Egg# Agility Odor Sleuth Natural Gift Grasswhistle #TM/HM# Protect Substitute Toxic Sunny Day Rain Dance Frustration Return Giga Impact Thunder Wave Wild Charge Light Screen Rest Double Team Flash #Event/Tutor# Bounce Seed Bomb Giga Drain Synthesis Sleep Talk Backpack (Move your mouse to reveal the content) Backpack (open) Backpack (close) Aspear Berry Binding Band Blackglasses Cornn Berry Power Band Power Bracer Power Lens Shed Shell White Herb Nomel Berry King Serperior Visser 13 the Jellicent (Move your mouse to reveal the content) Visser 13 the Jellicent (open) Visser 13 the Jellicent (close) Jellicent (F) Nature: Modest +1 Special Attack, -1 Attack Type: Water / Ghost Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Ability: Cursed Body Cursed Body (Innate): When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body. Stats: HP: 110 Atk: 1 (-) Def: 3 SpA: 4 (+) SpD: 4 Spe: 60 Size Class: 4 Weight Class: 5 Base Rank Total: 18 EC: 6/6 MC: 0 DC: 5/5 Attacks: #Level Up# Bubble Water Sport Absorb Night Shade BubbleBeam Recover Water PulseBrine Hex Hydro Pump Water Spout #Egg# Acid Armor Constrict Confuse Ray #TM/HM# Protect SubstituteSurf Will-o-Wisp Shadow Ball Ice Beam Toxic Taunt Sludge Wave Rain Dance Hidden Power (Ground)  Rest Scald Swagger Dive #Event/Tutor# Giga Drain Magic Guard Icy Wind Sleep Talk Visser 4 the Kingdra (Move your mouse to reveal the content) Visser 4 the Kingdra (open) Visser 4 the Kingdra (close) Kingdra (F) Nature: Timid +15% Speed, +11% Accuracy, -1 Attack Type: Water / Dragon Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus. Ability: Sniper Sniper (Innate): This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks. Stats: HP: 100 Atk: 2 (-) Def: 3 SpA: 3 SpD: 3 Spe: 98 (+) Size Class: 3 Weight Class: 5 Base Rank Total: 18 EC: 9/9 MC: 40 DC: 5/5 Attacks: #Level Up# Yawn SmokeScreen Leer Water Gun Focus Energy BubbleBeam AgilityHydro Pump Brine Agility Dragon Pulse Twister #Egg#Clear Smog Disable Signal Beam #TM/HM# Protect SubstituteIce Beam Scald Surf Dive Hidden Power (Ground)  Toxic Rest Rain Dance Mimic Endure Bide #Event/Tutor# Draco Meteor Icy Wind Bounce Sleep Talk Outrage Sub-Visser 18 the Vespiquen (Move your mouse to reveal the content) Sub-Visser 18 the Vespiquen (open) Sub-Visser 18 the Vespiquen (close) Vespiquen (F) Nature: Brave (+Atk, -Spe, -10 Eva.) Type: Bug / Flying Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5). Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Ability: Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform. Unnerve (DW-Unlocked): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used. Stats: HP: 100 Atk: Rank 4 (+) Def: Rank 4 SpA: Rank 3 SpD: Rank 4 Spe: 34 (40/1.15, rounded down) Size Class: 3 Weight Class: 3 Base Rank Total: 19 EC: 6/6 MC: 40 DC: 5/5 Attacks: #Level Up# Sweet Scent Gust Poison Sting Confuse Ray Fury Cutter Defend Order Bug Bite Pursuit Fury Swipes Power Gem Heal Order SlashDestiny Bond Attack Order Air Slash Power Gem Bug Buzz #Egg#None #TM/HM# Protect SubstituteX-Scissor Toxic U-Turn Giga Impact Aerial Ace Venoshock Hidden Power (Ground)  Rest Acrobatics Sludge Bomb Hone Claws Double Team Endure #Event/Tutor# Sleep Talk Endeavor Tailwind Roost String Shot Air Cutter Backpack (Move your mouse to reveal the content) Backpack (open) Backpack (close) Grepa Berry Wiki Berry BlackGlasses Icy Rock Hondew Berry Ganlon Berry Smooth Rock Metronome Qualot Berry Mago Berry Both players are coming in hot off the bye and after the first round took about seven years (relatively quick for an ASB Tournament round) they must be itching to get going. Wasting no time the referee throws the coin into the air with the man in the red corner The Wanderer on heads and the blue corner's King Serperior chasing tails. Tails is how it falls! Make your first move, King Serperior. Turn Order King Serperior sends out first Pokemon and attaches item. The Wanderer sends out first Pokemon, attaches item and issues actions. King Serperior issues actions. deadfox081 referees.