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[Battle Factory Tournament R2] Frosty VS. Glacier Knight (Ref: Wolfe!)

Discussion in 'Tournament Arena' started by TheWolfe, May 30, 2013.

  1. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    Heaven or Hell...

    [​IMG]

    So, did I ever tell you the story of the Battle of Frostbite Plains? I haven't? Well, let me take it from the top.

    RULES
    Battle Type: 3v3 Singles
    DQ Time: 2 Days (48 hour period)
    Restoration: 2 Recoveries/5 Chills
    Substitutions: Two
    Abilities: All
    Items: OK
    Music: Bastion - Mancer's Dillema
    Arena: ASB Arena

    On one end, we got already one impatient fella, thirsting for the thrill of battle. He was forced to sit out this one time, only to watch as his close friends and buddies get mulched from the front. Well, better late than never I suppose. He calls himself Frosty, as if to mock his opponent.

    Frosty
    OOO
    Possessed Nayru the Clefable (open)
    [​IMG]
    Clefable (F)

    Nature: Quiet
    +1 Special Attack, -15% Speed, -10% Evasion

    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Ability: Magic Guard
    Magic Guard (Innate):
    This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 52 (-)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 17

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    #Level Up#
    Pound
    Charm
    Encore
    Sing
    Sweet Kiss
    Copycat
    Magical Leaf
    Growl
    Doubleslap
    Defense Curl
    Follow Me
    Bestow
    Minimize
    Wake-Up Slap
    Cosmic Power
    Metronome
    Moonlight
    Light Screen
    Healing Wish
    Body Slam

    #Egg#
    Wish
    Aromatherapy
    Covet

    #TM/HM#
    Protect
    Substitute
    Psychic
    Hyper Beam
    Thunderbolt
    Solarbeam
    Blizzard
    Reflect
    Flamethrower
    Focus Blast
    Thunder Wave
    Bide
    Counter
    Endure
    Softboiled
    Double Edge

    #Event/Tutor#
    Endeavor
    Stealth Rock

    Arrghus the Electrode (open)
    [​IMG]
    Electrode (-)

    Nature: Timid
    -1 Attack, +15% Speed, +30% Accuracy

    Type: Electric
    Electric:Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Ability: Static
    Static (Innate):
    This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.

    Stats:
    HP: 90
    Atk: 1 (-)
    Def: 3
    SpA: 3
    SpD: 3
    Spe: 161
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 18

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    #Level Up#
    Charge
    Tackle
    Screech
    SonicBoom
    Rollout
    Selfdestruct
    Charge Beam
    Light Screen
    Electro Ball
    Swift
    Magnet Rise
    Mirror Coat
    Explosion

    #TM/HM#
    Protect
    Substitute
    Toxic
    Taunt
    Hyper Beam
    Thunder
    Torment
    Thunder Wave
    Volt Switch
    Hidden Power Ice 7 BP
    Thief
    Swagger
    Bide
    Reflect

    #Event/Tutor#
    Foul Play
    Magic Coat
    Signal Beam
    Endure

    Dangoro the Conkeldurr (open)
    [​IMG]
    Conkeldurr (F)

    Nature: Careful
    +1 SpD, -1 SpA

    Type: Fighting
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Ability: Guts
    Guts (Innate):
    This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

    Stats:
    HP: 110
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 4 (+)
    Spe: 45
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: 9/9
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Pound
    Leer
    Focus Energy
    Bide
    Low Kick
    Rock Throw
    Wake-Up Slap
    Chip Away
    Hammer Arm
    Rock Slide
    Stone Edge
    Focus Punch
    Scary Face

    #Egg#
    Counter
    Mach Punch
    Endure
    Foresight

    #TM/HM#
    Protect
    Substitute
    Toxic
    Taunt
    Earthquake
    Dig
    Payback
    Low Sweep
    Poison Jab
    Rest
    Brick Break

    #Event/Tutor#
    Drain Punch
    Fire Punch
    Ice Punch
    Thunder Punch
    Sleep Talk
    Knock Off
    Block

    Items (open)

    Belue Berry
    Dragon Gem
    Mental Herb
    Petaya Berry
    Power Belt
    RageCandyBar
    Ring Target
    Silk Scarf
    Tamato Berry
    Wepear Berry

    VS.

    And on the other end, we got ourselves one seasoned vet. He's been in hundreds of battles, and that title of Knight isn't just for show. He's a man on a mission - no amount of temptation of beautiful, bosomy women can slow him down. Glacier's his name, and today, he's all business.

    Glacier Knight
    OOO
    Aristotle the Electrode (open)
    [​IMG]
    Electrode (-)

    Nature: Timid
    -1 Attack, +15% Speed, +30% Accuracy

    Type: Electric
    Electric:Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Ability: Static
    Static (Innate):
    This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.

    Stats:
    HP: 90
    Atk: 1 (-)
    Def: 3
    SpA: 3
    SpD: 3
    Spe: 161
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 18

    EC: 6/6
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Charge
    Tackle
    Screech
    SonicBoom
    Rollout
    Spark
    Selfdestruct
    Charge Beam
    Light Screen
    Electro Ball
    Swift
    Magnet Rist
    Mirror Coat
    Explosion

    #Tutor#
    Foul Play
    Signal Beam
    Sleep Talk
    Magic Coat

    #TM/HM#
    Protect
    Substitute
    Torment
    Thunder
    Thunderbolt
    Taunt
    Hidden Power (Grass 7)
    Double Team
    Rest
    Toxic
    Volt Switch
    Thunderwave
    Hyper Beam
    Bide
    Zap Cannon
    Endure
    Thief
    Natural Gift

    Agility

    34 Moves

    Stanislavsky the Hitmonlee (open)

    [​IMG]
    Hitmonlee (M)

    Nature: Jolly
    -1 Special Attack, +15% Speed, +12% Accuracy

    Type: Fighting
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Ability: Reckless
    Reckless (Innate):
    This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

    Stats:
    HP: 90
    Atk: 5
    Def: 2
    SpA: 1 (-)
    SpD: 4
    Spe: 101 (+)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 18

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    #Level Up#
    Fake Out
    Tackle
    Helping Hand
    Revenge
    Double Kick
    Meditate
    Rolling Kick
    Jump Kick
    Brick Break
    Focus Energy
    Feint
    Endure
    Blaze Kick
    Hi Jump Kick
    Reversal
    Foresight

    #Egg#
    Mach Punch
    Rapid Spin
    Counter
    Pursuit

    #TM/HM#
    Protect
    Substitute
    Earthquake
    Rest
    Bulldoze
    Stone Edge
    Rock Slide
    Focus Punch
    Bide
    Toxic
    Poison Jab
    Thief

    #Event/Tutor#
    Refresh
    Bounce
    Knock Off
    Role Play
    Sucker Punch
    Sleep Talk
    Super Power

    36 Moves

    Mamet the Kabutops (open)

    [​IMG]
    Kabutops (M)

    Nature: Lonely
    +1 Attack, -1 Defense

    Type: Rock/Water
    Rock: Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Ability: Battle Armor
    Battle Armor (Innate):
    This Pokemon'’s thick armor prevents it from taking critical hits.

    Stats:
    HP: 90
    Atk: Rank 5 (+)
    Def: Rank 3 (-)
    SpA: Rank 3
    SpD: Rank 3
    Spe: 80
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    #Level Up#
    Feint
    Fury Cutter
    Scratch
    Harden
    Absorb
    Leer
    Mud Shot
    Sand-Attack
    Endure
    Aqua Jet
    Hydro Pump
    Night Slash
    Slash

    #Egg#
    Rapid Spin
    Flail
    Confuse Ray

    #TM/HM#
    Protect
    Substitute
    Ice Beam
    Dig
    Brick Break
    Double Team
    Aerial Ace
    Scald
    Rock Polish
    Stone Edge
    X-Scissor
    Dive
    Rock Slide
    Bide
    Waterfall
    Hone Claws

    #Event/Tutor#
    Aqua Tail
    Giga Drain
    Icy Wind
    Knock Off
    Stealth Rock
    Low Kick

    35 Moves

    Items (open)

    Chesto Berry
    Chilan Berry
    Cornn Berry
    Damp Rock
    Grepa Berry
    Haban Berry
    Heat Rock
    Icy Rock
    Toxic Orb
    Wide Lens


    Oh? Point of view, right? Eheheh. I think I might be a getting a little too old for this. All right, let's spin this little fella to see who'll we'll narrate from first. If it faces the front, we'll read it from Frosty. From the back, it's Glacier.

    [​IMG]

    The little fella faces the front, so I think we'll start off from Frosty's end. And then we swap it around. Deal?

    Frosty sends out first and equips items.
    Glacier Knight sends out after, equips items, and attacks first.
    Frosty attacks after.
  2. Frosty

    Frosty =_=
    is a Forum Moderatoris a Community Contributor
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    [​IMG][​IMG]
    Possessed Nayru with Silk Scarf
  3. Glacier Knight

    Glacier Knight

    Joined:
    May 12, 2011
    Messages:
    2,445
    [​IMG]
    Tournaments show no mercy; this I must always remember.

    It doesn't matter what your relationship with your opponent is outside the Colosseum... Perhaps it's a friend. A Lover. Your rival... or maybe a trustworthy teammate.

    You must step out of the shadows and into the heat of battle, kick the dust off your boots and stare down that fated character from across the blood-stained arena.

    There lies your obstacle, your adversary.

    Your Fate.

    Frosty... this is going to be one hell of a Match. Your pokemon seem very formidable, especially a certain bulking behemoth which you are concealing.

    BUT, you should not underestimate me. Oh yes, I'm most certainly the underdog! You've proven yourself time and time again your battling skills are sharp and very honed, while I've managed to make myself a negative name; one of shame and foolishness. The crowds cheer your name, and the bets have been made, while I am merely scoffed at.

    However, that is why I accepted this particular challenge... this Factory Tournament. I came to prove myself, and to show everyone that I am not one to kick to the curb, with no chance of redemption. I will be giving it my all!

    ...and my stakes are far higher than that. You might be playing for keeps, for the glorious prize of fame and fortune, but I have to play for something much more severe, where the risks are far too high for my tastes... losing is not an option I can take.

    But nevermind that! Last round was favorable, and I put my trust in Aristotle. It's time to start off similar!

    Go, my shockingly dangerous friend!

    [​IMG]
    Bzzpt!

    And now may we begin Frosty. Come, let us give a performance of marvelous talent! Uncanny skill! And of most righteous heart!

    ...Let us not fail now.

    [​IMG]@Chilan Berry

    Double Team (4 Clones)~Zap Cannon~Electro Ball
    -If Zap Cannon misses, and Clefable does not have a substitute up, use Thunder Wave that action instead
    -If Clefable uses Light Screen, and does not have a substitute up, use Taunt that action and Push the queue down, BUT only once
  4. Frosty

    Frosty =_=
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    Chilan Berry? what kind of dratted item is that?

    Magical Leaf - Body Slam - Body Slam
    IF Electrode gets paralysed A2 THEN Double Edge A3
  5. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    Music: Bastion - Mancer's Dilemma

    DUEL 1! LET'S ROCK!

    [​IMG]

    Frosty may just make his debut, but he's no novice. His Clefable may look harmless, but under his hand, Nayru is an instrument of death. He's awfully curious about that berry from Glacier's box of tricks. Now, what could that berry possibly mean, he wonders.

    Aristotle hides itself behinds illusions, yet Nayru's magic shreds them apart. She then decides to go for the big push, only to catch a big ball of lightning right in the kisser. Bam! Too bad Lady Luck isn't on Frosty's side; poor ol' Nayru gets fully paralyzed right on the spot.

    After his Clefable eats another shot of lightning, Frosty eventually gets the answer to that curious berry all right, only a little too late. That Electrode buffers Nayru's Body Slam like a champ, while our little fairy friend is already feeling worn.

    Damage Report (open)

    Action 1
    -Electrode used Double Team!
    Electrode created illusionary copies!
    Energy: -16

    -Clefable used Magical Leaf!
    To critical (<=625): 6536 (No)
    Damage: 7.5
    Energy: -4
    Electrode's copies vanished!

    Action 2
    -Electrode used Zap Cannon!
    To hit (<=9000): 5424 (Yes)
    To critical (<=625): 9319 (No)
    Damage: 15
    Energy: -8
    Clefable is paralyzed! It may not move! (20%)

    -Clefable used Body Slam!
    Paralysis check (<=2000): 24 (Fail)
    Clefable is fully paralyzed! It can't move! (Chance fell to 15%)

    Action 3
    -Electrode used Electro Ball!
    To critical (<=625): 7542 (No)
    Damage: 18
    Energy: -8

    -Clefable used Body Slam!
    Paralysis check (<=1500): 2671 (Pass)
    To critical (<=625): 4189 (No)
    To paralyze (<=3000): 6840 (No)
    Damage: 12.04
    Energy: -5
    Electrode's Chilan Berry reduced the power of Clefable's attack!

    Damage taken:
    Clefable: 15 from A2 + 18 from A3 = 33
    Electrode: 7.5 from A1 + 12.04 from A3 = 19.54 ~ 20

    Energy used:
    Clefable: 4 from A1 + 5 from A3 = 9
    Electrode: 16 from A1 + 8 from A2 + 8 from A3 = 32

    HP Left:
    Clefable: 100 - 33 = 67
    Electrode: 90 - 20 = 70

    Energy Left:
    Clefable: 100 - 9 = 91
    Electrode: 100 - 32 = 68

    Stat modifiers:
    Clefable: Nothing
    Electrode: Nothing

    Rewards:
    Frosty: 2 CC
    Glacier Knight: 2 CC
    TheWolfe: 7 UC


    Frosty
    AOO
    [​IMG][​IMG]
    Possessed Nayru (F)
    HP
    : 67
    EN: 91
    Ability: Magic Guard
    Effects: Nothing
    Status: PARALYZED - Lowered speed (13 Spd), unable to act (10%)
    Reserve (open)

    [​IMG] [Not equipped] HP: 90 / EN: 100 / Status: OK!
    [​IMG] [Not equipped] HP: 110 / EN: 100 / Status: OK!


    VS.

    Glacier Knight
    AOO

    [​IMG][​IMG] [2/3]
    Aristotle (-)
    HP
    : 70
    EN: 68
    Ability: Static
    Effects: Nothing
    Status: OK!
    Reserve (open)
    [​IMG] [Not equipped] HP: 90 / EN: 100 / Status: OK!
    [​IMG] [Not equipped] HP: 90 / EN: 100 / Status: OK!


    Arena: ASB Arena

    Frosty attacks first or switches.
    Glacier Knight attacks after.

  6. Frosty

    Frosty =_=
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    ._.

    SWITCH PHASE INITIATED!
    Possessed Nayru OUT
    Dangoro w/ RageCandyBar IN
    Counterswitch?
  7. Glacier Knight

    Glacier Knight

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    [​IMG]
    Hmmmm. That round could have gone better, I reckon. Thank goodness for the paralysis!

    ...And now we've stirred awake the real beast. Oh dear... Aristotle, please stay in. While you are somewhat... frail.. I think you will be able to handle a round with Goliath. Show him that we do not back down!


    [​IMG][​IMG]
    BZZPT!!!

    Decline Counter-Switch. Your move Frosty.
  8. Frosty

    Frosty =_=
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    Earthquake - Rock Slide - Earthquake
    IF Magnet Rise THEN Focus Punch - Rock Slide - Drain Punch starting on the action magnet rise is used
    IF Bide THEN Knock Off - Focus Energy - Focus Punch starting on the action bide is used.
  9. Glacier Knight

    Glacier Knight

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    Ooooo lemme think about this first.
  10. Glacier Knight

    Glacier Knight

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    Yeah I'm getting there, I know I'm bad. Yesterday was suppose to be my catch up on ASB day, but as always things changed. Yeah I know I'm sorry. Getting actions in tonight after work hopefully.
  11. Frosty

    Frosty =_=
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    k...uh...

    48h warning before DQ.

    please post.
  12. Its_A_Random

    Its_A_Random The imitated
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    Posting on behalf of Glacier Knight:
    So... Yeah. :|
  13. Frosty

    Frosty =_=
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    If that is the case, than that is the case.

    Calling DQ.

    Please posts rewards so we can move on, Wolfe (unless I missed something and I can happen to claim stuff without them)
  14. TheWolfe

    TheWolfe

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    [​IMG]
    Looks like Glacier's threw up his white flag. All his determination undone in a single act. So much for that.​
    Spoils of battle:​
    Frosty:​
    -Frosty gains 2 CC and the option to swap out one of his Pokemon.​
    -Possessed Nayru the Clefable gains 6 MC.​
    -Arrghus the Electrode gains 6 MC.​
    -Dangoro the Conkeldurr gains 6 MC.​
    TheWolfe:​
    -I gain 2 UC.​

    Thanks for sticking it out Frosty. I was really looking forward to reffing/narrating this battle, but it is what it is.

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