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Completed Battle! GoldenKnight vs PinkCaptainFalcon! (REF DQ)

Discussion in 'ASB' started by Orkonaut, Mar 21, 2011.

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  1. Orkonaut

    Orkonaut

    Joined:
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    3v3 singles
    1 recovery/ 5 chills
    DQ 3 days
    Switch= KO?

    Arena (an arena created by Pwnemon)

    The Anomaly (open)
    The Anomaly


    Nobody knows how the anomaly got there. Nobody knows what the Anomaly really is. All they know is that it's the perfect stage to conduct battles. When the fight begins, there will be simply nothing, just a blank blanket of white which makes you think you're going mad. However, as the battle progresses, the Anomaly will shift to adapt to the requirements. If a fish pokemon is sent out, then suddenly a pond will appear to swim in. If a Pokemon uses Rock Slide, rocks will be created from nothing. All that is required the anomaly provides.

    ON THE OTHER HAND. This is likely to induce hallucinations, because it's seriously like pretty crazy. So every action a Pokemon is in a battle, there increases a chance by 1% that the pokemon will lose their mind for the action and will use any possible move in the game or chill, and the counter does not reset. If the Pokemon uses something that they are not able to do because of this, (i.e. Swords Dance while under Taunt or a Recovery move) they will instead cause themselves 5% recoil damage.


    This should be a fun arena!
    Order like this:
    I. GK will send out his poke.
    II.PinkCaptainFalcon sends out poke, actions.
    II. GK assigns actions.
    IV. I, the great and honorable Orko, will ref.
    V. GK does actions
    VI. PCFdoes actions.

    So on and so forth.

    Let the awesome, BEGIN.
  2. PinkCaptainFalcon

    PinkCaptainFalcon

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    Is the name Orko original or is it something you got form somewhere? i was just wondering
  3. Orkonaut

    Orkonaut

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  4. little gk

    little gk <Birkal> I will quit everything I do on smogon
    is a Forum Moderator Alumnusis a Contributor Alumnusis a Battle Server Moderator Alumnus

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    sorry about the wait

    I'm sending out my feebas, azul who is now gonna evolve into a Milotic with better stats and attacks n.n

    MILOMILOMILO (open)

    [​IMG]
    Milotic [Azul] (F)

    Nature: Bold
    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

    Abilities: Marvel Scale
    Marvel Scale (DW): This Pokemon’s coat shimmers when afflicted with a status condition, reducing the damage received from physical attacks by two.
    Cute Charm(DW): doesn't matter yet since it's locked

    Stats:
    HP: 100
    Atk: **(-)
    Def: ****(+)
    SpA: ****
    SpD: ****
    Spe: 81

    EC:6/6
    MC:0
    DC:0/5

    Attacks:
    Water Gun
    Wrap
    Water Sport
    Refresh
    Water Pulse
    Twister
    Recover
    Captivate
    Splash
    Tackle
    Mirror Coat
    Hypnosis
    Confuse Ray
    Toxic
    Ice Beam
    Surf


    [23:41] <little_gk> if i evolve something mid battle
    [23:41] <little_gk> does it learn the attacks up to level 25
    [23:41] <little_gk> :S
    [23:41] <@Wyverii> I should
    [23:41] <@Wyverii> *It
  5. PinkCaptainFalcon

    PinkCaptainFalcon

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    Im sending out SAM
    Haunter (SAM)* (open)
    [​IMG]
    Haunter* SAM (Male)
    Nature: Modest (Adds * to Special Attack; Subtracts * From Attack)
    Type: Ghost/Poison
    Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)
    Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).

    Abilities:
    Levitate: Type: Innate
    This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

    Stats:
    HP: 90
    Atk: * (-)
    Def: **
    SpA: ***** (+)
    SpD: **
    Spe: 95

    EC: 4/9
    MC: 0

    Attacks:
    Hypnosis*
    Lick*
    Spite*
    Mean Look *
    Curse*
    Confuse Ray*
    Night Shade*
    Sucker Punch*
    Shadow Punch

    Disable*
    Haze*
    Will-o-wisp*

    Telekinesis*
    Toxic*
    Venoshock*
    Protect


    OK, its go time! We are going to try something i havent seen done in ASB before, SAM. Curse someone with a ghost pokemon
    Then shoot a Toxic mixture of poison into Milotics pool to poison it
    and finish this round with a Confuse Ray

    If Milotic uses a damaging attack after you curse, Protect against the strongest attack

    Also thats funny because im in a battle currently where someone evolved mid battle and this is what he posted with it
    Ref, do with it what you will. i wont question your decision
  6. Orkonaut

    Orkonaut

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    The pokemon may evolve, but suffers the 20% penalty discussed in the quote! So has been decreed!
  7. little gk

    little gk <Birkal> I will quit everything I do on smogon
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    oh i just thought that was fairly obvious

    ok, let's start off by using Surf to do as much damage as possible with the curse and follow up with refresh since the toxic is faster than you. You'll still have to deal with the curse, but worse things have happened. Finishing up, let's go ahead and chill since it seems pretty hard to hit yourself while attempting to do nothing!
  8. Orkonaut

    Orkonaut

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    Okay! Let's start off this match of ASB veterans by introducing both opponents!

    On my left, a man with style. A man with elegance, and an avatar you must see to believe, I give you, PinkCaptainFalcon! He's truly a man of morals, sporting his heart helmet. He's staring into the abyss, searching his thought for a pokemon. He tosses out...

    [​IMG]
    SAM, the Hauntar!

    A broken town erects around the Haunter, making him more comfortable with his situation. It looks like the Anomaly is answering the pokemon's wishes. I could really go for a sandwich there, SAM!

    On my right, a trainer who needs no introduction. With a very in-depth ref style, and an avatar anyone could grow to love, its GoldenKnight! Please notice the pretty pretty badges! He stares very plainly into the ghost town, and tosses out his Feebas!

    Wait! What??? Feebas is evolving!

    Into a Milotic!
    [​IMG]
    Azul the Milotic, to be exact!

    The ghost town floods with water allowing Milotic to perform at her max potential. Both trainers are determined to win in this Battle at The Anomaly!

    I, the mighty and gracious Orko, declare this match, began!

    Sam moves first, he's muttering under his breath, and, Oh No! It looks like the ghost has come down with something! He falls to the ground, and starts violently shaking from it. The Milotic is too scared to react! PinkCaptainFalcon smiles. I've never seen anything like this in ASB! GK yells out to his Milotic to attack, it's only a Curse! Milotic slams his opponent with pillars of waters, knocking the ghost into the slosh in the ghost town.

    SAM smiles, knowing his opponent is in range. He coughs up some sick goo, and lets loose toxic hazards at his nemesis. The Milotic takes the brunt of the attack, letting the poison seep into his body. He starts glowing a bright white light. Azul seem nice and refreshed. But a dark aura still surrounds him, and you can tell it takes a tll on the watery beauty.

    While his opponent is preoccupied with his ghostly affiction, SAM uses Confuse Ray! It hits Azul, who is still in the grasp of the Curse. Confused, Azul chooses to do something very smart, and just chills in the water. It doesn't seem very relaxed however, and that Curse isn't getting any weaker!

    Let's check those stats!

    -------------------------
    Damage Calculations (open)

    Curse*, -45 Health, -27 Energy
    Surf, (10 BP+ 3 STAB+3 Stat Difference) 16 Damage, -6 Energy
    5 Curse Damage (Milotic)
    Both Pokemon at 1% Madness
    Toxic, -6 Energy
    Refresh, -5 Energy
    5 Curse Damage (Milotic)
    Both Pokemon at 2% Madness
    Confuse Ray, -5 Energy
    Chill, +6 Energy
    5 Curse Damage (Milotic)
    Both Pokemon are at 3% Madness

    -------------------------

    *I would like both competitors to review Curse, so that they know what they're dealing with.

    Curse (Ghost) (open)

    The Pokemon draws upon an ancient evil, sacrificing 1/2 of its maximum HP to cast a wicked curse on the opponent. While Cursed, the opponent will suffer 5 damage per action that ignores any damage caps, Chills will be half as effective for the target, and if sleep is inflicted or Rest is attempted, the opponent will have restless sleep and gain half its normal health during Rest. Nightmare will also be more effective on an opponent in a Cursed, sleeping state. Curse cannot be used unless the Pokemon is above 1/2 of their maximum HP.

    Attack Power: -- | Accuracy: -- | Energy Cost: 27| Effect Chance: --


    -------------------------

    [​IMG]
    Health: 29
    Energy: 62%
    Boosts: None
    Other: He's a thriller.

    [​IMG]
    Health: 85
    Energy: 72%
    Boosts: None
    Other: Cursed

    -------------------------

    GK, you up!
  9. little gk

    little gk <Birkal> I will quit everything I do on smogon
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    ok let's finish this up, of course we won't exactly be in the best position in the near future

    Let's go ahead and hit SAM with a Surf followed up with a Recover. We'll go ahead and finish this with another Surf
  10. PinkCaptainFalcon

    PinkCaptainFalcon

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    We got this SAM, its time we go into Stall mode just like how we practiced!
    Protect the first Surf
    Then while he is prepping to recover, Disable Surf
    Up the status ante with a Toxic to prep him for next turn

    Note:Just for the record i look up what everyone of my attacks does before i use it if i havent done so already. i usually do this for opponents attacks too. I like to be able to make informed decisions when i battle :] But i know people who dont so thanks for the Curse review.
    Also as a side note, if its not too much trouble it would be great if i could know how long the confusion rolled for. its not a major status affliction but it would be nice to know how long i have for my opponent to possible hit them self, ya know what i mean?
  11. Orkonaut

    Orkonaut

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    Last Round (open)
    [​IMG]
    SAM
    Health: 29
    Energy: 62%
    Boosts: None
    Other: He's a thriller.

    [​IMG]
    Azul
    Health: 85
    Energy: 72%
    Boosts: None
    Other: Cursed

    -------------------------


    As the Anomaly stirs, we continue on with our rather unnatural match.

    The gambit set, each pokemon ready for the other to begin their assault. Milotic is ready, but doesn't see Haunter move! He capitalizes, firing off a Surf! But Haunter was prepared! The Modest natured spirit conjures a Protect, shielding him from the damage. Milotic is not happy!

    And it's about to be less happy! Haunter completes the stall combo, using Disable on the water beast! Unwelcome to the intrusion into it's mind, the Milotic absorbs water around it, helping out to Recover some of the wounds it has incurred. But the dark energy takes more of Milotic's health. How long can it ward off the ghost's curse?

    Knowing he is safe, SAM takes another shot at dosing his opponent with toxic goo! This time the poisons seep into Azul, cutting him deep. It can only get worse. Azul, so effected by the apparition, forgets what he was going to do next. Odd...


    -------------------------

    Damage Calculations (open)

    Surf: Protected, -6 Energy
    Protect: -12 Energy
    5 Curse (Milotic)
    4% Madness
    Disable: -6 Energy
    Restore: +20 Energy, -12 Energy
    5 Curse (Milotic)
    6% Madness
    Toxic: -7 Energy
    Surf, Disabled
    5 Curse Damage (Milotic)
    1 Poison Damage (Milotic)
    7% Madness


    -------------------------

    [​IMG]
    SAM
    Health: 29
    Energy: 37%
    Boosts: None
    Other: Spooooooky!

    [​IMG]
    Azul
    Health: 89
    Energy: 54%
    Boosts: None
    Other: Cursed, Badly Poisoned, Surf Disabled (5 more actions)

    Situation:
    Pokemon are in the middle of the arena.
    There is a burnt down house to the pokemon's left.
    The arena is filled with water.


    -------------------------

    PCF, take your turn!
  12. PinkCaptainFalcon

    PinkCaptainFalcon

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    Alright good job SAM, you are living up the acronym that is your name.
    Start off this round with a Venomshock
    Then lets do a ghostly thing and then capitalize on your speed an move into the closest building by phasing through the front wall all quick like!
    Once inside the house use Haze to fill it with a big ole smokescreen.

    I call it SAM's haunted house
  13. little gk

    little gk <Birkal> I will quit everything I do on smogon
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    ok well let's play things to our advantage here

    start off by using Ice Beam to hurt sam a bit and follow up with a refresh. Since it seems as though the building has burned down, using twister will not only do damage to sam, but get rid of the haze
  14. Orkonaut

    Orkonaut

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    Last Round (open)
    [​IMG]
    SAM
    Health: 29
    Energy: 37%
    Boosts: None
    Other: Spooooooky!

    [​IMG]
    Azul
    Health: 89
    Energy: 54%
    Boosts: None
    Other: Cursed, Badly Poisoned, Surf Disabled (5 more actions)

    Situation:
    Pokemon are in the middle of the arena.
    There is a burnt down house to the pokemon's left.
    The arena is filled with water.


    -------------------------

    Gentlemen, let us continue our descent into madness.

    SAM starts the round, being the faster of the two. He points his fingers, and venom shocks the senses of Azul. He reels back, and in anger, let's loose and Ice Beam! It slams the ghost, who floats a little lower. He's clearly exhausted.

    Desperate, searching for a place for solace. He ducks into the house to his left and settles into the burnt down house. The structure is clearly unstable, but this is where Haunter has found home. The Milotic searches for his ghost, and fearing another shock, Refreshes. Sadly, he cannot get rid of the darkness inside him. Still, Azul is determined to destroy his rival.

    On the other hand, SAM is making a nice cozy little home for himself. He happily fills the house with Haze. Ahhhh, it's good to be home.

    Unfortunately for Sam, he cannot see the trouble that is brewing outside his humble abode. Azul is absolutely filled with vengeance. She swims in a circle, as fast as she can. The Anomaly has filled her with water, and she plans to use it. Summoning might she never had as a Feebas, she kicks up a Twister! But this isn't any ordinary twister! It's combined with water, giving the twister a little extra kick. It slams into the house, lifting the house off its bases.

    Lucky for the ghost, he only got hit with a portion of the dangerous twister. Looks like SAM's Haunted House served a small purpose.

    Let's look at those stats.
    -------------------------

    Damage Calculations (open)

    Venom Shock: ((7 BP*2 Poison Modifier)+ 3 STAB+1.5 stats (round down)), 18 DMG, -8 Energy
    Ice Beam: (10 BP+3 stats), 13 DMG, -6 Energy
    5 Curse (Milotic)
    2 Poison (Milotic)
    8% Madness
    Haunter Moves Into House
    Refresh: -8 Energy
    5 Curse (Milotic)
    9% Madness
    Haze: -5 Energy
    Twister: ((4 BP+ 3 STAB+ 3 Stats)/2 Coverage), 10 DMG, -2 Energy
    5 Curse (Milotic)
    10% Madness


    -------------------------

    [​IMG]
    SAM
    Health: 11
    Energy: 24%
    Boosts: None
    Other: Kind of impressed.

    [​IMG]
    Azul
    Health: 54
    Energy: 38%
    Boosts: None
    Other: Cursed , Surf Disabled (2 more actions)

    Situation:
    The arena is filled with water.
    The frame of the destroyed house it at Haunter's feet.
    Milotic is in the middle.
  15. little gk

    little gk <Birkal> I will quit everything I do on smogon
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    let's go ahead and ko SAM with as many Ice Beams as it takes
  16. PinkCaptainFalcon

    PinkCaptainFalcon

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    Balls to the wall time. In memory of our dearly departed haunted house :[
    Protect the first one
    Then Confuse Ray
    If you are still alive after that
    Put whats left of your heart and soul into one final VenomShock
  17. PinkCaptainFalcon

    PinkCaptainFalcon

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    I believe its past DQ and Orkonaut has not given us an excuse. how would you like to proceed from here GK?
  18. little gk

    little gk <Birkal> I will quit everything I do on smogon
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    referees should get some slack because of the time it takes, this is slightly annoying, but I don't really see too much of a reason to force him out yet.
  19. PinkCaptainFalcon

    PinkCaptainFalcon

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    alright. sounds good to me.
    its just that i was just waiting for a ref to start a battle for 7 days recently and it just made me
    a little antsy. Is why i wanted your input.
    Ive just has some bad luck this batch of battles.
  20. Orkonaut

    Orkonaut

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    I apologize profusely for the delay. An insane weekend, plus a lot of insanity around the home, plus when I went to look through my ASB things, I forgot about this match :P Again, I apologize profusely.

    Last Round (open)
    [​IMG]
    SAM
    Health: 11
    Energy: 24%
    Boosts: None
    Other: Kind of impressed.

    [​IMG]
    Azul
    Health: 54
    Energy: 38%
    Boosts: None
    Other: Cursed , Surf Disabled (2 more actions)

    Situation:
    The arena is filled with water.
    The frame of the destroyed house it at Haunter's feet.
    Milotic is in the middle.
    [/QUOTE]


    ----------------------------------

    Welcome back! After a hard delay, the next round begins! SAM is looking in a bad way, and is ready for his vengeance! But there isn't much he can do, as Azul fires an Ice Beam right his way! The water in the arena grows colder, but SAM is quick enough to get up a protective barrier!

    SAM knows he isn't too stable. He grins and fires a confuse ray! The Milotic shakes his head, but he's clearly feeling worn down from the amount of status inflicted on him. He looks Severely Confused (3 turns).That doesn't stop the assault, as he blasts another Ice Beams, hitting the mark perfectly.

    The ghost goes down, it's a KO!

    [​IMG]
    SAM
    Health: X
    Energy: X
    Boosts: X
    Other: KO!

    ----------------------------------

    Damage Calculations (open)

    Protect: -12 Energy
    Ice Beam: (10 BP+3 stats), 13 DMG, -6 Energy (Protected)
    5 Curse Damage (Milotic)
    Confuse Ray: -5 Energy
    Ice Beam: (10 BP+3 stats), 13 DMG, -6 Energy
    5 Curse Damage (Milotic)


    ----------------------------------

    [​IMG]
    Azul
    Health: 44
    Energy: 26%
    Boosts: None
    Other: Cursed , Confused (2 more turns)


    ----------------------------------

    Next poke, PinkCaptainFalcon!
  21. PinkCaptainFalcon

    PinkCaptainFalcon

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    Your foe is weak! Get em Soryu!
    Staryu (Soryu)* (open)
    [​IMG]
    Staryu* Soryu
    Nature: Modest (Adds * to Special Attack; Subtracts * From Attack)
    Type: Water
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

    Abilities:
    Illuminate: Type: Can be Activated
    At any point in a match this Pokemon can illuminate the area without using an action, the light is less powerful than Flash.
    Command: (Ability: Illuminate [does not take up one of your three actions per round])

    Natural Cure: Type: Innate
    This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

    DW [BAnalyze:[/B] Type: Can be Enabled
    If this Pokemon attacks second during an action, its attack has +5% (flat) more accuracy do two (2) more damage. However, the opponents attacks have +10% (flat) accuracy.

    Stats:
    HP: 90
    Atk: * (-)
    Def: **
    SpA: **** (+)
    SpD: **
    Spe: 85

    EC: 1/6
    MC: 0
    DC: 1


    Attacks:
    Tackle*
    Harden*
    Water Gun*
    Rapid Spin *
    Recover*
    Camouflage*
    Swift*
    Power Gem
    Hydro Pump

    Aurora Beam*
    Barrier*
    Supersonic*

    Rain Dance*
    Scald*
    Thunder Wave*
  22. PinkCaptainFalcon

    PinkCaptainFalcon

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    Begin with a Thunder Wave
    Then Camouflage yourself with the watery surroundings
    and spread the confusion with a Supersonic, if he is still confused from Confuse Ray somehow, use Hydro Pump
  23. little gk

    little gk <Birkal> I will quit everything I do on smogon
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    ok, make sure to hit Soryu with Toxic, repeat the action if it misses for some reason. Follow up by using Twister on some of the water, hopefully changing it into a more dragon friendly area. Finish by chilling
  24. Seven Deadly Sins

    Seven Deadly Sins ~hallelujah~
    is a Site Staff Alumnusis a Forum Moderator Alumnusis a Smogon Media Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Battle Server Moderator Alumnus

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    placeholder, just so you know i'm alive and i've taken over at GK's request
  25. PinkCaptainFalcon

    PinkCaptainFalcon

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