Roleplay Battle Hall Challenge - akela

#1
Challenge #1

akela is using Titanus the Whismur with Soundproof in Rank 1.
Whismur (*) [Titanus] [M]

Nature: Modest (+1 SpA, -1 Atk)
Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Soundproof (Innate): Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)
Rattled (DW) (Innate) (LOCKED): These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 1
SpA: Rank 3 (+)
SpD: Rank 1
Spe: 28
Size Class: 1
Weight Class: 2
Base Rank Total: 10

EC: 1/9
MC: 0
DC: 1/5

Attacks:
Level Up (8)
Pound (*)
Uproar (*)
Astonish (*)
Howl (*)
Supersonic (*)
Stomp (*)
Hyper Voice
Screech

Egg (3)
Circle Throw (*)
Extrasensory (*)
SmellingSalt (*)

Tutor (0)

Event (0)

TM/HM (3)
Toxic (*)
Ice Beam (*)
Flamethrower (*)


Pick your first type:






 
#3
Battle 1:


Fisherman Jake would like to battle!

RNG Roll for Pokemon: 5/5
RNG Roll for Ability: 3/3


Frillish (M)
Nature: Modest (+1 SpA, -1 Atk)
Type:
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 40
Size Class: 2
Weight Class: 3
Base Rank Total: 14

Abilities:
Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Cursed Body: (Innate) When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.
Damp (DW): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Attacks:
Bubble
Water Sport
Absorb
Night Shade
BubbleBeam
Recover
Water Pulse

Scald
Energy Ball
Blizzard

Confuse Ray
Acid Armor
Pain Split


"My Frillish is useless; it has Damp..."
 
#5

"I guess it's better than a Magikarp..."

Confuse Ray ~ Scald ~ Scald

-----------


Whismur (M)
HP: 100
En: 100
Ranks: 1/1/3/1
Speed: 28
SC/WC: 1/2
Ability: Soundproof
Stats: N/A
Status: N/A
Other: N/A


Frillish (M)
HP: 90
En: 100
Ranks: 1/2/4/3
Speed: 40
SC/WC: 2/3
Ability: Damp
Stats: N/A
Status: N/A
Other: N/A


Action 1:
Frillish used Confuse Ray!
RNG Roll (Confusion length) [1 (Slight)|2 (Severe)|3 (Intense)]: 2 (Severe)
Status Change: Severe Confusion (Whismur)
-4 energy
Whismur used Toxic!
RNG Roll (Hit Self) [<=5000 Hit Self]: 6999/10000 (No)
RNG Roll (Hit) [<=9000 Hit]: 2063/10000 (Hit)
Status Change: BPSN (Frillish)
-7 energy
Post-action:
-1 HP due to PSN (Whismur)

Action 2:
Frillish used Scald!
RNG Roll (Crit) [<=625 Crit]: 2214/10000 (No)
(8+3+(6-1.5)) = 15.5 damage
RNG Roll (Effect) [<=3000 Effect]: 1669/10000 (Effect)
Status Change: BRN (Whismur)
-5 energy
Whismur used Supersonic!
RNG Roll (Hit Self) [<=5000 Hit Self]: 6170/10000 (No)
RNG Roll (Hit) [<=5500 Hit]: 622/10000 (Hit)
RNG Roll (Confusion length) [1 (Slight)|2 (Severe)|3 (Intense)]: 1 (Slight)
-3 energy
Post-action:
-1 HP due to PSN (Frillish)
-2 HP due to BRN (Whismur)

Action 3:
Frillish used Scald!
RNG Roll (Hit Self) [<=5000 Hit Self]: 638/10000 (Hit Self)
(4+(1.5-3)) = 2.5 damage
-3 energy
Whismur used Extrasensory!
RNG Roll (Hit Self) [<=5000 Hit Self]: 4956/1000 (Hit Self)
(4+(1.5-1.5)) = 4 damage
-3 energy
Post-action:
-1 HP due to PSN (Frillish)
-2 HP due to BRN (Whismur)



Whismur (M)
HP: 76
En: 87
Ranks: 1/1/3/1
Speed: 28
SC/WC: 1/2
Ability: Soundproof
Stats: N/A
Status: Confusion (0a), BRN
Other: N/A


Frillish (M)
HP: 84
En: 88
Ranks: 1/2/4/3
Speed: 40
SC/WC: 2/3
Ability: Damp
Stats: N/A
Status: BPSN (2 DPA), Confusion (0a)
Other: N/A

-----------


"This might actually work out."

Scald ~ Blizzard ~ Scald
 
#6


"Titanus. Titanus! TITANUS! Calm down. You do not need to hit yourself when unsure. Now let's go for another round my old little friend."


Titanus: Astonish > Extrasensory > Astonish + Uproar

Note: Since Astonish's CT is Force and Uproar's CT is passive, I believe the combination should result in a Ghost-type move.
 
#7

Whismur (M)
HP: 76
En: 87
Ranks: 1/1/3/1
Speed: 28
SC/WC: 1/2
Ability: Soundproof
Stats: N/A
Status: Confusion (0a), BRN
Other: N/A


Frillish (M)
HP: 84
En: 88
Ranks: 1/2/4/3
Speed: 40
SC/WC: 2/3
Ability: Damp
Stats: N/A
Status: BPSN (2 DPA), Confusion (0a)
Other: N/A


Action 1:
Frillish used Scald!
RNG Roll (Crit) [<=625 Crit]: 3207/10000 (No)
(8+3+(6-1.5)) = 15.5 damage
-5 energy
Whismur used Astonish!
RNG Roll (Crit) [<=625 Crit]: 3106/10000 (No)
(4-3+(1.5-3))*1.5 = 0 damage ~ 1 damage
-3 energy
Post-action:
-2 HP due to PSN (Frillish)
-2 HP due to BRN (Whismur)

Action 2:
Frillish used Blizzard!
RNG Roll (Hit) [<=7000 Hit]: 3156/10000 (Hit)
RNG Roll (Crit) [<=625 Crit]: 1458/10000 (No)
(12+(6-1.5)) = 16.5 damage
RNG Roll (Effect) [<=1000 Effect]: 5062/10000 (No)
-8 energy
Whismur used Extrasensory!
RNG Roll (Crit) [<=625 Crit]: 3467/10000 (No)
(8+(4.5-4.5)) = 8 damage
-6 energy
Post-action:
-2 HP due to PSN (Frillish)
-2 HP due to BRN (Whismur)

Action 3:
Frillish used Scald!
RNG Roll (Crit) [<=625 Crit]: 2282/10000 (No)
(8+3+(6-1.5)) = 15.5 damage
-5 energy
Whismur used Astonish+Uproar!
RNG Roll (Crit) [<=625 Crit]: 339/10000 (Crit)
(18+3+(1.5-3))*1.5 = 29.25 damage
-13.5 energy
Post-action:
-2 HP due to PSN (Frillish)
-2 HP due to BRN (Whismur)



Whismur (M)
HP: 22
En: 64
Ranks: 1/1/3/1
Speed: 28
SC/WC: 1/2
Ability: Soundproof
Stats: N/A
Status: BRN
Other: Cooldown (1a)


Frillish (M)
HP: 40
En: 70
Ranks: 1/2/4/3
Speed: 40
SC/WC: 2/3
Ability: Damp
Stats: N/A
Status: BPSN (3 DPA)
Other: N/A
 
#8

"This doesn't look good, Titanus. This could be the end. So let's go down swinging!"

Titanus: Cooldown > Astonish > Astonish + Uproar
 
#9

"We might actually win..?"

Scald ~ Scald ~ Scald

-----------


Whismur (M)
HP: 22
En: 64
Ranks: 1/1/3/1
Speed: 28
SC/WC: 1/2
Ability: Soundproof
Stats: N/A
Status: BRN
Other: Cooldown (1a)


Frillish (M)
HP: 40
En: 70
Ranks: 1/2/4/3
Speed: 40
SC/WC: 2/3
Ability: Damp
Stats: N/A
Status: BPSN (3 DPA)
Other: N/A


Action 1:
Frillish used Scald!
RNG Roll (Crit) [<=625 Crit]: 8634/10000 (No)
(8+3+(6-1.5)) = 15.5 damage
-9 energy
Post-action:
-3 HP due to PSN (Frillish)
-2 HP due to BRN (Whismur)

Action 2:
Frillish used Scald!
RNG Roll (Crit) [<=625 Crit]: 9387/10000 (No)
(8+3+(6-1.5)) = 15.5 damage
Whismur fainted!
-13 energy
Post-action:
-3 HP due to PSN (Frillish)



Whismur (M)
HP: KO
En: KO
Ranks: 1/1/3/1
Speed: 28
SC/WC: 1/2
Ability: Soundproof
Stats: N/A
Status: BRN
Other: N/A


Frillish (M)
HP: 34
En: 48
Ranks: 1/2/4/3
Speed: 40
SC/WC: 2/3
Ability: Damp
Stats: N/A
Status: BPSN (4 DPA)
Other: N/A

-----------


"Maybe I should treat my Pokemon better; I guess it's not that useless after all."

Rewards:
akela: 2 CC
- Whismur: 2 KOC
Elevator Music: 5 UC

You may rechallenge in exactly one week.
 
#10
Note: Only akela and TheWolfe should be posting in this thread unless there is a request for a subref.

akela will be using the following:


Oo - Tirtouga (F)
Ability: Solid Rock
Rank: 2

Tirtouga [Oo] [F]

Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Water/Rock
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Abilities:
Solid Rock (Innate): This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
Sturdy (Innate): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Swift Swim (Innate) (Locked): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 19 [19.130] (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Level Up (10)
Bide
Withdraw
Water Gun
Rollout
Bite
Protect
Aqua Jet
AncientPower
Crunch
Wide Guard
Egg (3)
Body Slam
Iron Defense
Rock Throw
Tutor (0)
Event (0)
Anime (0)
Manga (0)
TM/HM (3)
Rock Tomb
Rock Polish
Rock Smash


Let's get it on!






 
#11


Okay, Oo, let's enter this battle for glory.


[It's a turtle, do you expect it to say something?]


Let's set-up a campfire. Do not worry, I will put it out soon enough.
 
#12
BATTLE 1!


VS. Ken

"I'm ready for ya! Bring it on!"

Pokemon check: 5 (Vulpix)
Ability check: 2 (Drought)


Vulpix (F)
Ability: Drought

Vulpix (F)
Nature: Modest (+1 SpA, -1 Atk)
Type:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 14

Abilities:
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.Self-targeted attacks do not give the boost.
Drought (DW): (Can be Activated) When this Pokemon is sent out, it summons blistering sunlight that scorches the field and does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.

Attacks:
Ember
Tail Whip
Roar
Quick Attack
Will-O-Wisp
Fire Spin
Confuse Ray
Imprison
Flamethrower
Faint Attack
Flame Burst
Hex
Safeguard

Flame Charge
Energy Ball
Overheat

Hypnosis
Heat Wave
Disable
 
#14
Music: Super Street Fighter 4 - Ken's Theme



"You better be careful, or I'm gonna be dining on some turtle soup!"

Energy Ball ~ Will-o-Wisp ~ Energy Ball

Round 1! FIGHT!

Vulpix's Drought intensified the sun's rays!
Energy: -10

Action 1
-Vulpix used Energy Ball!
To critical (<=625): 4772 (No)
To lower Special Defense (<=1000): 8912 (No)
Damage: 16.875
Energy: -6

-Tirtoruga used Ancientpower!
To critical (<=625): 4622 (No)
To boost all stats (<=1000): 6389 (No)
Damage: 13.5
Energy: -3

Action 2
-Vulpix used Will-o-Wisp!
To hit (<=8500): 8674 (No)
Vulpix's attack missed!
Energy: -6

-Tirtouga used Water Gun!
To critical (<=625): 164 (Yes)
Damage: 10.5
Energy: -2
Vulpix is all wet!

Action 3
-Vulpix used Energy Ball!
To critical (<=625): 2937 (No)
To lower Special Defense (<=1000): 4883 (No)
Damage: 16.875
Energy: -6

-Tirtouga used Rock Smash + Rock Tomb!
To hit (<=9000): 8221 (Yes)
To critical (<=625): 6468 (No)
Damage: 26.25
Energy: -9
Vulpix's Defense fell to -1!
Vulpix's Speed fell to -1! (35 Spd)

Damage taken:
Tirtouga: 16.875 from A1 + 16.875 from A3 = 33.75 ~ 34
Vulpix: 13.5 from A1 + 10.5 from A2 + 26.25 from A3 = 50.25 ~ 50

Energy used:
Tirtouga: 3 from A1 + 2 from A2 + 9 from A3 = 14
Vulpix: 10 from A0 + 6 from A1 + 6 from A2 + 6 from A3 = 28

HP Left:
Tirtouga: 90 - 34 = 56
Vulpix: 90 - 50 = 40

Energy Left:
Tirtouga: 100 - 14 = 86
Vulpix: 100 - 28 = 72

Stat modifiers:
Tirtouga: Nothing
Vulpix: -1 Def, -1 Spd (Will rise to 0 at end of R3)

Rewards:
akela: 2 CC
Oo the Tirtouga: 2 HC
TheWolfe: 5 UC

akela

O

Oo - Tirtouga (F)
HP: 56
EN: 86
Ability: Solid Rock
Effects: Cooldown (1a)
Status: OK!
VS.

Ken Masters
O

Vulpix (F)
HP: 40
EN: 72
Ability: Drought
Effects: Drenched (2a), -1 Def, -1 Spd (35)
Status: OK!

The sunlight is strong - Enhanced Fire attacks, solar skills are at peak efficiency (Infinite)



"Shoryuken!"

Energy Ball x3
Sub: IF Tirtouga uses a successful protective move, THEN Chill.
Sub: IF Tirtouga uses Rock Tomb, THEN use Disable Rock Tomb once.
 
#16
Music: Super Street Fighter 4 - Ken's Theme

Round 2! FIGHT!

Action 1
-Vulpix used Energy Ball!
To critical (<=625): 7337 (No)
To lower Special Defense (<=1000): 6981 (No)
Damage: 16.875
Energy: -10

-Tirtoruga must recharge!

Action 2
-Tirtouga used Protect!
Energy: -7

-Vulpix chilled out! [1/5]
Energy: +12

Action 3
-Vulpix used Energy Ball!
To critical (<=625): 7418 (No)
To lower Special Defense (<=1000): 9742 (No)
Damage: 16.875
Energy: -6

-Tirtoruga used Ancientpower!
To critical (<=625): 9150 (No)
To boost all stats (<=1000): 1353 (No)
Damage: 13.5
Energy: -3

Damage taken:
Tirtouga: 16.875 from A1 + 16.875 from A3 = 33.75 ~ 34
Vulpix: 13.5 from A3 = 13.5 ~ 14

Energy used:
Tirtouga: 7 from A2 + 3 from A3 = 10
Vulpix: 10 from A1 - 12 from A2 + 6 from A3 = 4

HP Left:
Tirtouga: 56 - 34 = 22
Vulpix: 40 - 14 = 26

Energy Left:
Tirtouga: 86 - 10 = 76
Vulpix: 72 - 4 = 68

Stat modifiers:
Tirtouga: Nothing
Vulpix: -1 Def, -1 Spd (Will rise to 0 at end of R3)

Rewards:
akela: 2 CC
Oo the Tirtouga: 2 HC
TheWolfe: 5 UC

akela

O

Oo - Tirtouga (F)
HP: 22
EN: 76
Ability: Solid Rock
Effects: Nothing
Status: OK!
VS.

Ken Masters
O

Vulpix (F)
HP: 26
EN: 68
Ability: Drought
Effects: -1 Def, -1 Spd (35)
Status: OK!

The sunlight is strong - Enhanced Fire attacks, solar skills are at peak efficiency (Infinite)
 
#18
Music: Super Street Fighter 4 - Ken's Theme



"Agreed."

Energy Ball + Energy Ball ~ Cooldown ~ Chill

Round 3! FIGHT!

Action 1
-Tirtouga used Rock Tomb!
To hit (<=8000): 6643 (Yes)
To critical (<=625): 882 (No)
Damage: 16
Energy: -3
Vulpix's Speed fell to -2! (18)

-Vulpix used Energy Ball + Energy Ball!
To critical (<=625): 7670 (No)
To lower Special Defense (<=2000): 8590 (No)
Damage: 39.375
Energy: -36

Tirtouga fainted!

Vulpix's Defense rose to 0!
Vulpix's Speed rose to -1! (35)

Damage taken:
Tirtouga: 39.375 from A1 = 39.375 ~ 39
Vulpix: 16 from A1 = 16

Energy used:
Tirtouga: 3 from A1 = 3
Vulpix: 36 from A1 = 36

HP Left:
Tirtouga: 22 - 39 = -17
Vulpix: 26 - 16 = 10

Energy Left:
Tirtouga: 76 - 3 = 73
Vulpix: 68 - 36 = 32

Stat modifiers:
Tirtouga: Nothing
Vulpix: -1 Spd (Will rise to 0 at end of R5)

Rewards:
akela: 2 CC
Oo the Tirtouga: 2 HC
TheWolfe: 5 UC

akela

x

Oo - Tirtouga (F)
HP: 0
EN: 73
Ability: Solid Rock
Effects: Nothing
Status: FAINTED - Unable to battle

VS.

Ken Masters
O

Vulpix (F)
HP: 10
EN: 32
Ability: Drought
Effects: -1 Spd (35), Cooldown (1a)
Status: OK!

The sunlight is strong - Enhanced Fire attacks, solar skills are at peak efficiency (Infinite)



"You must defeat my awesome parrying power to stand a chance!"

Spoils of battle
akela:
-akela gains 2 CC.
-Oo the Tirtouga gains 2 HC.
TheWolfe:
-I gain 5 UC.​

Thanks for playing! See you again on the 10th!
 
#19
Only users: LupusAter and Akela should be posting in this thread.

Akela will be using Whismur with Soundproof:
Whismur [Titanus] [M]

Nature: Modest (+1 SpA, -1 Atk)
Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Soundproof (Innate): Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)
Rattled (DW) (Innate) (LOCKED): These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 1
SpA: Rank 3 (+)
SpD: Rank 1
Spe: 28
Size Class: 1
Weight Class: 2
Base Rank Total: 10

EC: 2/9
MC: 0
DC: 2/5

Attacks:
Level Up (10)
Pound (*)
Uproar (*)
Astonish (*)
Howl (*)
Supersonic (*)
Stomp (*)
Hyper Voice
Screech
Rest
Sleep Talk
Egg (3)
Circle Throw (*)
Extrasensory (*)
SmellingSalt (*)
Tutor (0)
Event (0)
Anime (0)
Manga (0)
TM/HM (3)
Toxic (*)
Ice Beam (*)
Flamethrower (*)


Akela, you may choose your first type. Your options are:








Good luck!
 
#20

Seeing as how we performed poorly the last time we encountered a Ghost, I believe we need to start thinking harder. Titanus, let us not aim for disadvantaging our opponents, but rather look at the tools we have and what jobs we can complete.

Yes, mhm. I see. We are inexperienced, Titanus. While our options are limited, I see only one surefire option. We choose:

 
#21
So close, and yet so far...

Joe from the farm wants to fight!
Pokemon Roll: 3/5 Sunkern
It's all in the seeds!
Ability Roll 2/3 Solar Power
Sun will help us grow!

Sunkern (M)
Nature: Modest (+1 SpA, -1 Atk)
Type:
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 30
Size Class: 1
Weight Class: 1
Base Rank Total: 12

Abilities:
Solar Power: (Innate) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

Attacks:
Absorb
Growth
Mega Drain
Ingrain
GrassWhistle
Leech Seed
Endeavor
Razor Leaf
Worry Seed
Sunny Day
Giga Drain

Hidden Power [Fire] (7)
Light Screen
SolarBeam

Encore
Morning Sun
Bide
 
#23

You reap what you sow!
Leech Seed- Bide- Bide
If you hit yourself in confusion A2, sub A3 with Solarbeam

Akela:

100 HP- 100%
1/1/3/1/28


Ol' Joe

90 HP- 100
1/2/3/2/30

A1
Sunkern Leech Seed (8665 hit) -9 en
Whismur Supersonic (3135 hit 3 severe confusion) -3 en
Whismur -3 HP
A2
Sunkern hits himself in confusion! (confusion roll 3491) 2,5 dmg -3 en
Whismur Flamethrower (hit 7009 no crit 8995 no effect) 17,25 dmg -7 en
Whismur -3 HP
Sunkern +3 HP
A3
Sunkern draws in sunlight! (confusion roll 9396)
Whismur Ice Beam(hit 4770 no crit 6807 no effect) 17,25 dmg -7 en
Sunkern Solarbeam (hit 3076 no crit) 18 dmg -7 en
Whismur -3 HP
Sunkern +3 HP

Akela:

73 HP- 83%
1/1/3/1/28


Ol' Joe

60 HP- 81%
1/2/3/2/30


If it doesn't go as planned, go with the flow!
Ingrain- Light Screen- Giga Drain
 
#25
Akela:

73 HP- 83%
1/1/3/1/28


Ol' Joe

60 HP- 81%
1/2/3/2/30

A1:
Sunkern Ingrain (7697 no self hit) -8 en
Whismur Toxic (6306 hit) -7 en
Whismur -3 HP
Sunkern +3 HP
Sunkern -1 HP
Sunkern +2 HP
A2:
Sunkern Light Screen -10 en
Whismur Ice Beam (hit 7533 no crit 5505 no effect) 9,75 dmg -7 en
Whismur -3 HP
Sunkern +3 HP
Sunkern -1 HP
Sunkern +2 HP
A3:
Sunkern Giga Drain (hit 5654 no crit) 14 dmg +7 HP -11 en
Whismur Flamethrower (hit 8259 no crit 9796 no effect) 9,75 dmg -7 en
Whismur -3 HP
Sunkern +3 HP
Sunkern -1 HP
Sunkern +2 HP

Akela:

50 HP- 62%
1/1/3/1/28


Ol' Joe

53 HP- 52%
1/2/3/2/30
Ingrain (3a)
Toxic Poison (2 DPA)