Roleplay Battle Hall Challenge - Aweshucks

#26

"I know what moves you will use..."

Protect ~ Shadow Ball ~ Ominous Wind

-----------


Kitsunoh (F)
HP:
100
EN: 100
SPE: 127
RANK: 4/3/1/3
ABIL: Limber
STAT: +18% Acc
OTHR: N/A


Cofagrigus (M)
HP: 90
EN: 100
SPE: 30
RANK: 1/6/4/4
ABIL: Mummy
STAT: N/A
OTHR: N/A


Action 1:
Cofagrigus used Protect!
-7 energy
Kitsunoh used Taunt!
Missed
-10 energy

Action 2:
Kitsunoh used Taunt!
Other Change: Taunt (Cofagrigus)
-14 energy
Cofagrigus used Shadow Ball!
RNG Roll (To-Crit) [<=625 Crit]: 6401/10000 (No)
(8+3+(6-4.5)) = 12.5 damage
RNG Roll (Effect) [<=1000 Effect]: 9869/10000 (No)
-5 energy

Action 3:
Kitsunoh used ShadowStrike!
RNG Roll (To-Crit) [<=625 Crit]: 2697/10000 (No)
(8+3+(6-8.5))*1.5 = 12.75 damage
Other Change: Mummy (Kitsunoh)
RNG Roll (Effect) [<=5000 Effect]: 5502/10000 (No)
-5 energy
Cofagrigus used Ominous Wind!
RNG Roll (To-Crit) [<=625 Crit]: 3687/10000 (No)
(6+3+(6-4.5)) = 10.5 damage
RNG Roll (Effect) [<=1000 Effect]: 2375/10000 (No)
-3 energy



Kitsunoh (F)
HP:
77
EN: 71
SPE: 127
RANK: 4/3/1/3
ABIL: Limber (Mummy)
STAT: +18% Acc
OTHR: Mummy (5a)


Cofagrigus (M)
HP: 77
EN: 85
SPE: 30
RANK: 1/6/4/4
ABIL: Mummy
STAT: N/A
OTHR: Taunt (4a)

-----------


"I know what to do next."

Shadow Ball ~ Ominous Wind ~ Shadow Ball
 
#28

Kitsunoh (F)
HP:
77
EN: 71
SPE: 127
RANK: 4/3/1/3
ABIL: Limber (Mummy)
STAT: +18% Acc
OTHR: Mummy (5a)


Cofagrigus (M)
HP: 77
EN: 85
SPE: 30
RANK: 1/6/4/4
ABIL: Mummy
STAT: N/A
OTHR: Taunt (4a)


Action 1:
Kitsunoh used ShadowStrike!
RNG Roll (To-Crit) [<=625 Crit]: 2740/10000 (No)
(8+3+(6-8.5))*1.5 = 12.75 damage
RNG Roll (Effect) [<=5000 Effect]: 5599/10000 (No)
-9 energy
Cofagrigus used Shadow Ball!
RNG Roll (To-Crit) [<=625 Crit]: 7713/10000 (No)
(8+3+(6-4.5)) = 12.5 damage
RNG Roll (Effect) [<=1000 Effect]: 6439/10000 (No)
-5 energy

Action 2:
Kitsunoh burrowed underground!
Cofagrigus used Ominous Wind!
Missed
-3 energy
Kitsunoh used Dig!
RNG Roll (To-Crit) [<=625 Crit]: 6656/10000 (No)
(8+(6-8.5)) = 5.5 damage
-10 energy

Action 3:
Kitsunoh used ShadowStrike!
RNG Roll (To-Crit) [<=625 Crit]: 1260/10000 (No)
(8+3+(6-8.5))*1.5 = 12.75 damage
RNG Roll (Effect) [<=5000 Effect]: 2816/10000 (Effect)
Stat Change: -1 Def (Cofagrigus)
-5 energy
Cofagrigus used Shadow Ball!
RNG Roll (To-Crit) [<=625 Crit]: 5516/10000 (No)
(8+3+(6-4.5)) = 12.5 damage
RNG Roll (Effect) [<=1000 Effect]: 680/10000 (Effect)
Stat Change: -1 SpD (Kitsunoh)
-5 energy



Kitsunoh (F)
HP:
52
EN: 47
SPE: 127
RANK: 4/3/1/3
ABIL: Limber (Mummy)
STAT: +18% Acc, -1 SpD
OTHR: Mummy (2a)


Cofagrigus (M)
HP: 46
EN: 72
SPE: 30
RANK: 1/6/4/4
ABIL: Mummy
STAT: -1 Def
OTHR: Taunt (1a)
 
#30

"I see victory."

Shadow Ball ~ Shadow Ball ~ Shadow Ball+Shadow Ball

-----------


Kitsunoh (F)
HP:
52
EN: 47
SPE: 127
RANK: 4/3/1/3
ABIL: Limber (Mummy)
STAT: +18% Acc, -1 SpD
OTHR: Mummy (2a)


Cofagrigus (M)
HP: 46
EN: 72
SPE: 30
RANK: 1/6/4/4
ABIL: Mummy
STAT: -1 Def
OTHR: Taunt (1a)


Action 1:
Kitsunoh used ShadowStrike!
RNG Roll (To-Crit) [<=625 Crit]: 4634/10000 (No)
(8+3+(6-8.5)*1.5+1.75 = 14.5 damage
RNG Roll (Effect) [<=5000 Effect]: 4083/10000 (Effect)
Stat Change: -1 Def (Kitsunoh)
-9 energy
Cofagrigus used Shadow Ball!
RNG Roll (To-Crit) [<=625 Crit]: 5084/10000 (No)
(8+3+(6-4.5))+1.75 = 14.25 damage
RNG Roll (Effect) [<=1000 Effect]: 4034/10000 (No)
-9 energy

Action 2:
Kitsunoh chilled!
+12 energy
Cofagrigus used Shadow Ball!
RNG Roll (To-Crit) [<=625 Crit]: 9633/10000 (No)
(6+3+(6-4.5))+1.75 = 12.25 damage
RNG Roll (Effect) [<=1000 Effect]: 3347/10000 (No)
-13 energy

Action 3:
Kitsunoh used ShadowStrike!
RNG Roll (To-Crit) [<=625 Crit]: 5375/10000 (No)
(8+3+(6-8.5)*1.5+3.5 = 16.25 damage
Other Change: Mummy (Kitsunoh)
RNG Roll (Effect) [<=5000 Effect]: 6407/10000 (No)
-5 energy
Cofagrigus used Shadow Ball+Shadow Ball!
RNG Roll (To-Crit) [<=625 Crit]: 7625/10000 (No)
(18+3+(6-4.5))+1.75 = 24.25 damage
Kitsunoh fainted!
-65.5 energy
Cofagrigus fainted!




Kitsunoh (F)
HP:
KO
EN: KO
SPE: 127
RANK: 4/3/1/3
ABIL: Limber (Mummy)
STAT: +18% Acc, -1 SpD
OTHR: Mummy (5a)


Cofagrigus (M)
HP: KO
EN: KO
SPE: 30
RANK: 1/6/4/4
ABIL: Mummy
STAT: -2 Def
OTHR: N/A

-----------


"I knew that would KO both Pokemon."
Good try... better luck next time.

Rewards
Aweshucks: 4 CC
- Kitsunoh: 4 HC
Elevator Music: 2(2)+2 = 6 UC
 
#31
Challenge #2

Sorry to say this, but its not really standard to allow you to postpone this challenge until you get new moves, especially since you don't have a prize claim pending approval at the moment.

Aweshucks is challenging Rank 4 with a Kitsunoh using Limber.

Kitsunoh (Female)
Nature: Jolly (+Spe, -SpA)
Type: Steel/Ghost
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Frisk: (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
Cursed Body (DW): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 127 (+15%, +18% Accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 2
DC: 3/5

Moves (bold=STAB):
Attacks: Scratch, Lick, Metal Burst, Faint Attack, Shadow Sneak , Metal Claw, Fake Out, ShadowStrike, Foul Play, Hex, Dig, Rock Slide, Meteor Mash, Super Fang, Superpower, Earthquake, U-Turn, Iron Head, Revenge, Shadow Claw, Low Kick, Hidden Power [Grass 7]
Status: Tail Whip, Imprison, Iron Defense, Odor Sleuth, Copycat, Curse, Psycho Shit, Taunt, Will-o-Wisp, Torment, Double Team, Memento, Perish Song, Snatch, Substitute, Toxic, Sunny Day, Protect, Rain Dance, Safeguard, Magic Coat, Rest


Please choose your first type!





 
#32
well, it's not actually pending approval anymore, but whatever. All I've got left are mostly useless moves that I would never use anyway.

anyhooooooooooo...
let's see if I can do better this time around

I'll try ice
 
#33
Battle #1

Ace Trainer Michaela would like to battle!
"I'm going to assume you want items off for this challenge."

RNG roll (for Pokemon) 2/5

Walrein (M)

Nature: Modest

Type:

Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:

HP: 110
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 65
Size Class: 4
Weight Class: 5
Base Rank Total: 19

Abilities:

Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Oblivious (DW): (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.

Item: Leftovers

Attacks:

Defense Curl
Powder Snow
Growl
Water Gun
Encore
Ice Ball
Body Slam
Aurora Beam
Hail
Rest
Snore
Swagger
Blizzard
Sheer Cold
Crunch

Toxic
Surf
Hidden Power [Electric] (7)

Stockpile
Aqua Ring
Yawn

Signal Beam
Swagger

"Oh goodie! I'm not at a type disadvantage!"

RNG roll (for ability) 2/3 = Ice Body
"And I get the useful ability too?! What could be better?"
 
#35

"Well then. This isn't very good at all..."
Surf x3

Pre-Round stats:

Kitsunoh
HP: 100
EN: 100
4/3/1/3/127/ +18% Acc

Walrein
HP: 110
EN: 100
2/3/4/3/65

Action 1
Taunt -> Walrein (10 EN)
Walrein was taunted!

Surf -> Kitsunoh (6 EN)
RNG roll (to crit, <=625 crit) 1694 = no crit
(10+3+(4-3)1.5) = 14.5 DMG

Action 2
Super Fang -> Walrein (3+(22/2) = 14 EN)
Walrein took 22 DMG!

Surf -> Kitsunoh (10 EN)
RNG roll (to crit) 9349 = no crit
(10+3+(4-3)1.5) = 14.5 DMG

Action 3
Low Kick -> Walrein (4+(5/2) = 7 EN)
RNG roll (to crit) 5893 = no crit
(10+(4-3)1.5)(1.5) = 17.25 DMG

Surf -> Kitsunoh (14 EN)
RNG roll (to crit) 607 = crit
(10+3+3+(4-3)1.5) = 17.5 DMG


Post-Round stats:

Kitsunoh
HP: 53
EN: 69
4/3/1/3/127/ +18% Acc

Walrein
HP: 71
EN: 72
2/3/4/3/65
Taunted (3a)


"I'm not entirely sure I like how this is going..."
Crunch -> Surf -> Surf
If Torment is used any action, change actions to Crunch -> Blizzard -> Crunch
If Dig, change that action to Powder Snow
 
#36
Not sure what you're going at with that powder snow sub. IRC agreed with me that it won't hit an opponent that's underground.

Revenge ~ Dig ~ Revenge

Although I may need to rest soon...
 
#37

"Of course it wouldn't hit you under ground. I can't chill, can't set up, and have nothing to hit you with besides combos if you did Dig, so what else is there besides moves with lol EN costs?"

Post-Round stats:

Kitsunoh
HP: 53
EN: 69
4/3/1/3/127/ +18% Acc

Walrein
HP: 71
EN: 72
2/3/4/3/65
Taunted (3a)

Action 1
Crunch -> Kitsunoh (6 EN)
RNG roll (to crit) 3455 = no crit
RNG roll (to lower Def) 9911 = no lower
(8+(2-3)1.5) = 6.5 DMG

Revenge -> Walrein (8 EN)
RNG roll (to crit) 9264 = no crit
(12+(4-3)1.5)(1.5) = 20.25 DMG

Action 2
Kitsunoh dug underground! (10 EN)

Powder Snow -> Kitsunoh (2 EN)
But it missed!

Dig -> Walrein
RNG roll (to crit) 6746 = no crit
(8+(4-3)1.5) = 9.5 DMG

Action 3
Surf -> Kitsunoh (6 EN)
RNG roll (to crit) 2210 = no crit
(10+3+(4-3)1.5) = 14.5 DMG

Revenge -> Walrein (8 EN)
RNG roll (to crit) 6593 = no crit
(12+(4-3)1.5)(1.5) = 20.25 DMG


Post-Round stats:

Kitsunoh
HP: 32
EN: 43
4/3/1/3/127/ +18% Acc

Walrein
HP: 21
EN: 58
2/3/4/3/65


"Ok, maybe I should've used a combo after all... Welp, there go our chances of winning."
 
#38
Low kick ~ revenge ~ low kick

I'm too lazy to look through your moves for potential loopholes, so let's hope there isn't something you can do to utterly destroy me
 
#39

"Er... Umm... Ok, I got nothing but this. Also, I have Swagger twice for some odd reason."
Swagger -> Surf + Surf combo -> cooldown

Pre-Round stats:

Kitsunoh
HP: 32
EN: 43
4/3/1/3/127/ +18% Acc

Walrein
HP: 21
EN: 58
2/3/4/3/65

Action 1
Low Kick -> Walrein (4+(5/2) = 7 EN)
RNG roll (to crit) 20 = crit
(10+3+(4-3)1.5)(1.5) = 21.75 DMG
Walrein fainted!


Post-Round stats:

Kitsunoh
HP: 32
EN: 36
4/3/1/3/127/ +18% Acc

Walrein
HP: -1
EN: KO
2/3/4/3/65


"...Or not, apparently."

Choose your next type:





 
#40
huzzah! lucky crit!

let's see. what to I have type advantages over?
Rock. No, I don't like Earthquake
Ghost. Maybe
Psychic. Maybe. I've got a resistance and I'm super effective against it

What do I resist?
Normal. I've had bad experiences in the past, but I have some fighting moves now. Maybe
Fighting. eh, maybe, but I don't have too much to hit them with super effectively
Flying. I've got rock slide and... rock slide. maybe
Grass. Maybe, but I don't have much to hit it with.
Poison. Maybe, but my only move to counter it would be Earthquake. it's an option though
Bug. 4x resistance. I like that. Definitely an option
Dragon. Eh, I don't like their access to a lot of moves that really hurt me.
Steel. Resistance, and usually heavy making them hurt from Low kick. Pretty good. But they also usually have access to Earthquake. Pretty bad.

Let's try Bug.
 
#41

Bug Catcher would like to battle!

RNG roll (for Pokemon) 3/5

Yanmega (M)

Nature: Modest

Type:

Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:

HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 95
Size Class: 3
Weight Class: 4
Base Rank Total: 18

Abilities:

Speed Boost: (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).
Tinted Lens: (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).
Frisk (DW): (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.

Item: Choice Specs

Attacks:

Tackle
Foresight
Quick Attack
Double Team
SonicBoom
Hypnosis
Detect
Supersonic
Uproar
Pursuit
Wing Attack
Supersonic
AncientPower
Screech
U-Turn
Air Slash
Night Slash
Bug Bite
Feint

Giga Drain
Shadow Ball
Psychic

Signal Beam
Silver Wind
Whirlwind

Air Cutter
Mud-Slap

"It has just enough trolling moves to possibly work!"

RNG roll (for ability) 2/3 = Tinted Lens
"And its only a 2x resistance to Bug you got! Yayz!"
 
#42
Eh, I'd rather Tinted Lens than Speed Boost.

And your most of your support moves are basically useless with the choice specs.

Protect ~ Taunt ~ Rock Slide

If mud slap a1 (hence a2 and a3), Substitute (20) a2
If previous sub activates, and the substitute is broken at the end of a2, fake out a3
 
#43

"Yea, about that, items are off for this challenge, as we specified last battle."
Mud-slap -> Whirlwind -> Night Slash

Pre-Round stats:

Kitsunoh
HP: 100
EN: 100
4/3/1/3/127/ +18% Acc

Yanmega
HP: 100
EN: 100
2/3/5/2/95

Action 1
Kitsunoh used Protect! (7 EN)

Mud-Slap -> Kitsunoh (3 EN)
RNG roll (to crit) 4878 = no crit
(4+(5-3)1.5)(1.5) = 10.5 DMG = 4 EN

Action 2
Kitsunoh used Substitute (20 HP, 18 EN)
Kitsunoh made a Substitute!

Whirlwind -> Kitsunoh (6 EN)

Action 3
Fake Out -> Yanmega (4 EN)
RNG roll (to crit) 8947 = no crit
(4+(4-3)1.5) = 5.5 DMG

Yanmega flinched!


Post-Round stats:

Kitsunoh
HP: 80
EN: 67
4/3/1/3/127/ +18% Acc

Yanmega
HP: 94
EN: 91
2/3/5/2/95


"Alright, so we trolled you out of this round... but from here, its just going to be hard as balls, isn't it?"
Mud-slap -> Psychic -> Mud-slap
If Rock Slide, Detect the first time, Hypnosis the second time, and Detect the third time (activate the third time only if Hypnosis misses)
If Torment, change actions to Psychic -> Supersonic -> Psychic. The first sub takes precedence.
 
#44
right... kinda forgot 'bout that

Well Mud Slap shouldn't do 15 damage, but to make sure it doesn't crit,

sub (20) ~ Rock Slide ~ Rock Slide

also, wtf does the Mud Slap description in DAT mean? It's confusing as hell
 
#45

"It automatically lowers Acc, and you add the stage difference to the EN cost. For example, if a mon was at -2 Acc, Mud-slap would cost 4+2 = 6 EN. Not really that difficult if you ask me... Regardless, I now really want Speed Boost."

Pre-Round stats:

Kitsunoh
HP: 80
EN: 67
4/3/1/3/127/ +18% Acc

Yanmega
HP: 94
EN: 91
2/3/5/2/95

Action 1
Kitsunoh used Substitute (20 HP, 18 EN)
Kitsunoh made a Substitute!

Mud-Slap -> Kitsunoh (3 EN)
RNG roll (to crit) 5815 = no crit
(4+(5-3)1.5)(1.5) = 10.5 DMG
The substitute took the damage!

Action 2
Yanmega used Detect! (7 EN)

Rock Slide -> Yanmega (6 EN)
RNG roll (to crit) 735 = no crit
(8+(4-3)1.5)(2.25) = 21.375 DMG = 9 EN

Action 3
Rock Slide -> Yanmega (10 EN)
RNG roll (to crit) 9150 = no crit
RNG roll (to flinch, <=3000 flinch) 7585 = no flinch
(8+(4-3)1.5)(2.25) = 21.375 DMG

Hypnosis -> Kitsunoh (7 EN)
But it failed!


Post-Round stats:

Kitsunoh
HP: 60
EN: 33
4/3/1/3/127/ +18% Acc
Substitute (9 HP)

Yanmega
HP: 73
EN: 65
2/3/5/2/95


"Hmm..."
 
#46
well shit. Eh, I saw this coming

Also, I think the description was just vaguely worded. That or I was tired

Torment ~ Chill ~ Chill

Let's just hope you can't get off anything too debilitating
 
#47

"You may take our moves, but you will never take... OUR SLOWLY BUT SURELY WAY OF DESTROYING YOU!"
U-Turn -> Silver Wind -> Mud Slap + Mud Slap combo

Pre-Round stats:

Kitsunoh
HP: 60
EN: 33
4/3/1/3/127/ +18% Acc
Substitute (9 HP)

Yanmega
HP: 73
EN: 65
2/3/5/2/95

Action 1
Torment -> Yanmega (10 EN)

U-Turn -> Kitsunoh (4 EN)
RNG roll (to crit) 8568 = no crit
(7+3+(2-3)(.67) = 5.695 DMG
The substitute took the damage!

Action 2
Kitsunoh chilled! (+12 EN)

Silver Wind -> Kitsunoh (3 EN)
RNG roll (to crit) 9717 = no crit
RNG roll (to raise all, <=1000 raise) 1519 = no raise
(6+3+(5-3)1.5)(.67) = 8.04 DMG
The substitute faded!

Action 3
Kitsunoh chilled! (+12 EN)

Mud-slap + Mud-slap -> Kitsunoh ((3+7)1.75 = 18 EN)
RNG roll (to crit) 712 = no crit
((4x2.25)+(5-3)1.5)(1.5) = 18 DMG
Kitsunoh's Acc fell!


Post-Round stats:

Kitsunoh
HP: 42
EN: 47
4/3/1/3/127/ +18% Acc
-2 Acc

Yanmega
HP: 73
EN: 40
2/3/5/2/95


"Great job Yanmega! Just keep pressing on!"
cooldown (Silver Wind) -> Psychic -> Shadow Ball
If Rock Slide, Detect the first time, Hypnosis the second IF he does not have a Substitute up, Shadow Ball if he does
 
#48
weeeeeeeeeeell shit

Rock Slide ~ Taunt ~ Rock Slide

Also, because I don't want to do the math, would you mind putting up the accuracy percentages next time rather than just -2?
 
#49

"Anyone else thinking this battle is kind of taking too long?"

Pre-Round stats:

Kitsunoh
HP: 42
EN: 47
4/3/1/3/127/ +18% Acc
-2 Acc (.5x multiplier to Acc)

Yanmega
HP: 73
EN: 40
2/3/5/2/95

Action 1
Rock Slide -> Yanmega (6 EN)
RNG roll (to hit, <=6300 hit) 2864 = hit
RNG roll (to crit) 1251 = no crit
(8+(4-3)1.5)(2.25) = 21.375 DMG

Yanmega must cool down!

Action 2
Taunt -> Yanmega (10 EN)
RNG roll (to hit, <=6800 hit) 9063 = miss
But it missed!

Psychic -> Kitsunoh (5+(4/2) = 7 EN)
RNG roll (to crit) 1964 = no crit
RNG roll (to lower SpD, <=1000 lower) 1502 = no lower
(10+(5-3)1.5) = 13 DMG

Action 3
Yanmega used Detect! (7 EN)

Rock Slide -> Yanmega (6 EN)
RNG roll (to hit, <=6300 hit) 635 = hit
RNG roll (to crit) 4361 = no crit
(8+(4-3)1.5)(2.25) = 21.375 DMG = 9 EN


Post-Round stats:

Kitsunoh
HP: 29
EN: 25
4/3/1/3/127/ +18% Acc
-2 Acc (.5x multiplier to Acc)

Yanmega
HP: 52
EN: 17
2/3/5/2/95


"Oh wonderful, now we're the ones running out of EN..."
 
#50
this... could be interesting

also, I understand that taunt doesn't have perfect accuracy, but flavor-wise, how the fuck do you miss?

Taunt ~ Chill ~ Chill
if yanmega uses detect, chill and push items back
If taunt misses a1, repeat a2 (sub1 takes precedence)

let's hope I get lucky