1. New to the forums? Check out our Mentorship Program!
    Our mentors will answer your questions and help you become a part of the community!
  2. Welcome to Smogon Forums! Please take a minute to read the rules.

Roleplay Battle Hall Challenge - Aweshucks

Discussion in 'ASB' started by Elevator Music, May 5, 2012.

  1. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,537
    [​IMG]
    "Well, saying as the reason Kitsunoh's Acc is lowered in the first place is because he has a shit-ton of sand in his eyes, is it really that hard to believe that he wouldn't be able to see Yanmega clearly enough to taunt him? Hell, Kitsunoh could be looking in the opposite direction of Yanmega, and he wouldn't even know!"
    Chill -> Psychic -> Shadow Ball
    If Taunt hits, change that action to U-Turn and push back

    Pre-Round stats:
    [​IMG]
    Kitsunoh
    HP: 29
    EN: 25
    4/3/1/3/127/ +18% Acc
    -2 Acc (.5x multiplier to Acc)
    [​IMG]
    Yanmega
    HP: 52
    EN: 17
    2/3/5/2/95

    Show Hide

    Action 1
    Taunt -> Yanmega (10 EN)
    RNG roll (to hit) 2888 = hit
    Yanmega was Taunted!

    U-Turn -> Kitsunoh (4 EN)
    RNG roll (to crit) 1895 = no crit
    (7+3+(2-3)(.67) = 5.695 DMG

    Action 2
    Kitsunoh chilled! (+12 EN)

    Yanmega chilled! (+12 EN)

    Action 3
    Kitsunoh chilled! (+12 EN)

    Psychic -> Kitsunoh (7 EN)
    RNG roll (to crit) 325 = crit
    RNG roll (to lower SpD) 7212 = no lower
    (10+3+(5-3)1.5) = 16 DMG


    Post-Round stats:
    [​IMG]
    Kitsunoh
    HP: 7
    EN: 39
    4/3/1/3/127/ +18% Acc
    -1 Acc (.75x multiplier to Acc)
    [​IMG]
    Yanmega
    HP: 52
    EN: 18
    2/3/5/2/95

    [​IMG]
    "We finally did it, Yanmega! Now, finish him off!!"
    Mud-slap -> Shadow Ball -> Mud-slap
  2. Aweshucks

    Aweshucks

    Joined:
    Mar 25, 2012
    Messages:
    808
    hmmm... uh.... shucks

    let's take a gamble

    Double Team (4) ~ Protect~ Chill

    I would sub for if double team was broken, but I would just be fainted by then
  3. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,537
    [​IMG]
    "Oh bother."

    Post-Round stats:
    [​IMG]
    Kitsunoh
    HP: 7
    EN: 39
    4/3/1/3/127/ +18% Acc
    -1 Acc (.75x multiplier to Acc)
    [​IMG]
    Yanmega
    HP: 52
    EN: 18
    2/3/5/2/95

    Show Hide

    Action 1
    Kitsunoh used Double Team! (16 EN)
    Kitsunoh made 4 clones!

    Mud-slap -> Kitsunoh (4 EN)
    RNG roll (to hit, <=2000 hit) 8108 = miss
    A clone dissipated!

    Action 2
    Kitsunoh used Protect! (7 EN)

    Shadow Ball -> Kitsunoh (6 EN)
    RNG roll (to hit, <=2500 hit) 2473 = hit
    RNG roll (to crit) 8738 = no crit
    (8+(5-3)1.5) = 11 DMG = 4 EN
    The clones dissipated!

    Action 3
    Kitsunoh chilled! (+12 EN)

    Mud-Slap -> Kitsunoh (4 EN)
    RNG roll (to crit) 8756 = no crit
    (4+(5-3)1.5)(1.5) = 10.5 DMG
    Kitsunoh fainted!


    Post-Round stats:
    [​IMG]
    Kitsunoh
    HP: -3
    EN: KO
    4/3/1/3/127/ +18% Acc
    [​IMG]
    Yanmega
    HP: 52
    EN: 4
    2/3/5/2/95

    [​IMG]
    "And hax claims another victim... I'll be completely honest though, Air Cutter would not only get rid of the clones but KO you, so it was going to end the same way no matter what, to tell the truth."
    Edit: "What, do you think I would forget Protect? Subs bro, subs."

    Prizes:
    Aweshucks gets 4 CC
    Kitsunoh gets 4 HC

    I get 6 UC.

    Come back on the 30th!
  4. Aweshucks

    Aweshucks

    Joined:
    Mar 25, 2012
    Messages:
    808
    no, protect would have stopped air cutter ;)

    gg though
  5. Aweshucks

    Aweshucks

    Joined:
    Mar 25, 2012
    Messages:
    808
    it looks like you did forget about protect.... Kitsunoh used Protect! (7 EN)

    Shadow Ball -> Kitsunoh (6 EN)
    RNG roll (to hit, <=2500 hit) 2473 = hit
    RNG roll (to crit) 8738 = no crit
    (8+(5-3)1.5) = 11 DMG = 4 EN
    The clones dissipated!
  6. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,537
    I really did think that if a mon using Double Team is hit during Protect, the clones will dissipate if the real mon is hit. I didn't get an answer when I asked on IRC before (also, I can't get on IRC now), but I'm currently waiting on an answer in the SQSA thread.
  7. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,537
    Ok, so apparently, I was 100% wrong, and the clones would stay intact A2. So, let's just do that round again...

    Post-Round stats:
    [​IMG]
    Kitsunoh
    HP: 7
    EN: 39
    4/3/1/3/127/ +18% Acc
    -1 Acc (.75x multiplier to Acc)
    [​IMG]
    Yanmega
    HP: 52
    EN: 18
    2/3/5/2/95

    Show Hide

    Action 1
    Kitsunoh used Double Team! (16 EN)
    Kitsunoh made 4 clones!

    Mud-slap -> Kitsunoh (4 EN)
    RNG roll (to hit, <=2000 hit) 8108 = miss
    A clone dissipated!

    Action 2
    Kitsunoh used Protect! (7 EN)

    Shadow Ball -> Kitsunoh (6 EN)
    RNG roll (to hit, <=2500 hit) 2473 = hit
    RNG roll (to crit) 8738 = no crit
    (8+(5-3)1.5) = 11 DMG = 4 EN

    Action 3
    Kitsunoh chilled! (+12 EN)

    Mud-slap -> Kitsunoh (4 EN)
    RNG roll (to hit) 6512 = miss
    A clone dissipated!


    Post-Round stats:
    [​IMG]
    Kitsunoh
    HP: 7
    EN: 24
    4/3/1/3/127/ +18% Acc
    Double Team (2 clones)
    [​IMG]
    Yanmega
    HP: 52
    EN: 4
    2/3/5/2/95

    [​IMG]
    "Alright, so you may just have a way out yet... but I wouldn't count on it."
    Chill -> Air Cutter -> Psychic
    If Taunt A1, change that action to Air Cutter
    If Protect is used successfully A2, Chill and push back
  8. Aweshucks

    Aweshucks

    Joined:
    Mar 25, 2012
    Messages:
    808
    actually, it's my turn to go first ;)

    Taunt ~ Rest ~ Rest
    if air cutter a1 protect
    let's leave it down to that 33% chance, shall we?
    also, I'm gonna be super pissed if there was another guarunteed hit or hit-all attack I didn't see

    anyway, it's fine. I can see where you're coming from with your reasoning for the protect thing. it all comes down to how you look at it. I assume that it would protect all the clones so that it would be the same outcome no matter what, but it could just as easily be that it only protects itself.
  9. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,537
    [​IMG]
    "Well, you're going to be pissed all right, but for a different reason..."
    Wing Attack -> Kitsunoh's dead from EN exhaustion

    Pre-Round stats:
    [​IMG]
    Kitsunoh
    HP: 7
    EN: 24
    4/3/1/3/127/ +18% Acc
    Double Team (2 clones)
    [​IMG]
    Yanmega
    HP: 52
    EN: 4
    2/3/5/2/95

    Show Hide

    Action 1
    Taunt -> Yanmega (10 EN)

    Wing Attack -> Kitsunoh (3 EN)
    RNG roll (to hit, <=3333 hit) 4270 = miss
    A clone dissipated!

    Action 2
    Kitsunoh used Rest! (15 EN)
    Kitsunoh gained 12 HP!
    Kitsunoh fainted!


    Post-Round stats:
    [​IMG]
    Kitsunoh
    HP: KO
    EN: -1
    4/3/1/3/127/ +18% Acc
    [​IMG]
    Yanmega
    HP: 52
    EN: 1
    2/3/5/2/95

    [​IMG]
    "I knew it would come to this..."

    Prize time (for real):
    Aweshucks gets 4 CC
    Kitsunoh gets 4 HC

    I get 6 UC.

    Come back on the 31st!
  10. Aweshucks

    Aweshucks

    Joined:
    Mar 25, 2012
    Messages:
    808
    wait... GODSHGFUIAHEWYUGFBAOFHSHGFVREHSOYTGFHAWEOIHFEWAHRFREAGUFHRWEA8YREGFEAHBFYUAEYBGVFOUEABFYCHAYUSHFIHEWAUGAUESHKFMNVUSYBGVNFAUYSMCEVCESS4TFRHYUNJIMHGFVXDESZRY54DJTFUH
  11. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    You may choose your first type:

    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG]
  12. Aweshucks

    Aweshucks

    Joined:
    Mar 25, 2012
    Messages:
    808
    let's start with the immunities. Fighting please!
  13. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    Pokemon: 1/5 (Revenankh)
    Ability: 1/3 (Shed Skin)

    [​IMG]
    Revenankh (open)
    Revenankh (M)
    Nature: Adamant (+1 Atk, -1 SpA)
    Type:
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Stats:
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 4
    Spe: 65
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 20

    Abilities:
    Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
    Infiltrator (DW): (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

    Item: Everstone

    Attacks:
    Wrap
    Bide
    Sand Tomb
    Wring Out
    Rock Tomb
    Arm Thrust
    Mean Look
    Glare
    Shadow Punch
    Vital Throw
    Revenge
    Power Whip
    Hammer Arm

    Rock Slide
    Earthquake
    Torment

    Counter
    Mach Punch
    Destiny Bond

    Ice Punch
    Pain Split
  14. Aweshucks

    Aweshucks

    Joined:
    Mar 25, 2012
    Messages:
    808
    Just... do some shadowy stuff

    ShadowStrike ~ Shadow Claw ~ ShadowStrike
  15. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
  16. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    [​IMG]
    Kitsunoh (F)
    HP: 100
    EN: 100
    SPE: 127
    ABIL: Cursed Body
    STAT: +19% Accuracy
    OTHR: N/A
    [​IMG]
    Revenankh (M)
    HP: 100
    EN: 100
    SPE: 65
    ABIL: Shed Skin
    STAT: N/A
    OTHR: N/A

    Arena: N/A

    Action 1:

    Revenankh started storing energy!
    Kitsunoh used ShadowStrike!
    Crit: 362/1000: No
    Effect: 572/1000: No
    (8+3+1.5) x 1.5 = 18.75 Damage
    -5 Energy

    Action 2:

    Kitsunoh used Shadow Claw!
    Crit: 885/1000: No
    (7+3+1.5) x 1.5 = 17.25 Damage
    -4 Energy

    Action 3:

    Revenankh used Bide!
    Cursed Body: 41/1000: Yes
    36 x 1.75 = 63 Damage
    6 + 63/2 = 37.5 ~ -38 Energy
    Kitsunoh used ShadowStrike!
    Crit: 362/1000: No
    Effect: 572/1000: No
    (8+3+1.5) x 1.5 = 18.75 Damage
    -5 Energy

    [​IMG]
    Kitsunoh (F)
    HP: 37
    EN: 86
    SPE: 127
    ABIL: Cursed Body
    STAT: +19% Accuracy
    OTHR: N/A
    [​IMG]
    Revenankh (M)
    HP: 45
    EN: 62
    SPE: 65
    ABIL: Shed Skin
    STAT: N/A
    OTHR: Bide Disabled (6 actions)

    Arena:N/A

    Turn Order:


    Opponent issues actions.
    Aweshucks issues actions.
    REFEREE
  17. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    Earthquake, Earthquake, Shadow Sneak
  18. Aweshucks

    Aweshucks

    Joined:
    Mar 25, 2012
    Messages:
    808
    ...




    Holy Crap


    Torment ~ ShadowStrike ~ ShadowStrike
  19. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    [​IMG]
    Kitsunoh (F)
    HP: 37
    ENERGY: 86
    STATS: 4 / 3 / 1 / 3 / 127
    ABILITY: Cursed Body
    BOOSTS/DROPS: +19% Accuracy
    OTHER: N/A
    [​IMG]
    Revenankh (M)
    HP: 45
    ENERGY: 62
    STATS: 5 / 3 / 2 / 4 / 65
    ABILITY: Shed Skin
    BOOSTS/DROPS: N/A
    OTHER: Bide Disabled (6 actions)

    Arena: N/A

    Action 1:

    Kitsunoh used Torment!
    -10 Energy
    Revenankh used Earthquake!
    Crit: 950/1000: No
    (10+3) = 19.5 Damage
    -7 Energy

    Action 2:

    Kitsunoh used ShadowStrike!
    Crit: 506/1000: No
    Effect: 947/1000: No
    (8+3+1.5) x 1.5 = 20.25 Damage
    -5 Energy
    Revenankh used Earthquake!
    But it failed!

    Action 3:

    Revenankh used Shadow Sneak!
    Crit: /1000: No
    Effect: /1000: No
    (4+3+3) x 1.5 = 15 Damage
    -3 Energy
    Kitsunoh used ShadowStrike!
    Crit: /1000: No
    Effect: /1000: No
    (8+3+1.5) x 1.5 = 20.25 Damage
    -9 Energy

    [​IMG]
    Kitsunoh (F)
    HP: 2
    ENERGY: 62
    STATS: 4 / 3 / 1 / 3 / 127
    ABILITY: Cursed Body
    BOOSTS/DROPS: +19% Accuracy
    OTHER: N/A
    [​IMG]
    Revenankh (M)
    HP: 4
    ENERGY: 52
    STATS: 5 / 3 / 2 / 4 / 65
    ABILITY: Shed Skin
    BOOSTS/DROPS: N/A
    OTHER: Bide Disabled (3 actions), Tormented (3 actions)

    Arena: N/A

    Turn Order:


    Aweshucks issues actions.
    Opponent issues actions.
    REFEREE

    P.S. sorry for the sudden change in format lol
  20. Aweshucks

    Aweshucks

    Joined:
    Mar 25, 2012
    Messages:
    808
    Shadow Sneak + Shadow Sneak ~ Cooldown (shadow Sneak) ~ Shadow Sneak
  21. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    "why did I think I had Protect..."

    Mach Punch + Shadow Punch, cool down (Torment), Shadow Punch
  22. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    [​IMG]
    Kitsunoh (F)
    HP: 2
    ENERGY: 62
    STATS: 4 / 3 / 1 / 3 / 127
    ABILITY: Cursed Body
    BOOSTS/DROPS: +19% Accuracy
    OTHER: N/A
    [​IMG]
    Revenankh (M)
    HP: 4
    ENERGY: 52
    STATS: 5 / 3 / 2 / 4 / 65
    ABILITY: Shed Skin
    BOOSTS/DROPS: N/A
    OTHER: Bide Disabled (3 actions), Tormented (3 actions)

    Arena: N/A

    Action 1:

    Kitsunoh used Shadow Sneak+Shadow Sneak!
    Crit: 748/1000: No
    (4*2.25+3+1.5) x 1.5 = 20.25 Damage
    (4+(4+4)) x 1.75 - 1 = -20 Energy

    [​IMG]
    Kitsunoh (F)
    HP: 2
    ENERGY: 42
    STATS: 4 / 3 / 1 / 3 / 127
    ABILITY: Cursed Body
    BOOSTS/DROPS: +19% Accuracy
    OTHER: N/A
    [​IMG]
    Revenankh (M)
    HP: KO
    ENERGY: KO
    STATS: 5 / 3 / 2 / 4 / 65
    ABILITY: Shed Skin
    BOOSTS/DROPS: N/A
    OTHER: N/A

    Arena: N/A

    You may choose your next type:

    [​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG]
  23. Aweshucks

    Aweshucks

    Joined:
    Mar 25, 2012
    Messages:
    808
    well this will truly be a test of skill. I'll take poison
  24. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    Pokemon: 2/5 (Revenankh)
    Ability: 1/1 (Levitate)

    [​IMG]
    Weezing (open)
    Weezing (F)
    Nature: Modest (+1 SpA, -1 Atk)
    Type:
    Poison: Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Stats:
    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 5
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 60
    Size Class: 2
    Weight Class: 1
    Base Rank Total: 19

    Abilities:
    Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

    Item: Leftovers

    Attacks:
    Poison Gas
    Tackle
    Smog
    SmokeScreen
    Selfdestruct
    Assurance
    Clear Smog
    Sludge
    Haze
    Gyro Ball
    Double Hit
    Explosion
    Sludge Bomb
    Destiny Bond
    Memento

    Fire Blast
    Will-O-Wisp
    Thunderbolt

    Pain Split
    Psybeam
    Spite

    Dark Pulse
    Sludge Wave
  25. Aweshucks

    Aweshucks

    Joined:
    Mar 25, 2012
    Messages:
    808
    ShadowStrike ~ Rock Slide ~ ShadowStrike
    if weezing uses will-o-wisp, taunt and push actions back
    if weezing uses fire blast, protect the first time use normal actions any other time

Users Viewing Thread (Users: 0, Guests: 0)