Battle Hall Challenge - Aweshucks

ShadowStrike ~ Rock Slide ~ ShadowStrike
if weezing uses will-o-wisp, taunt and push actions back
if weezing uses fire blast, protect the first time use normal actions any other time
 

Kitsunoh (F)
HP: 100
ENERGY: 100
STATS: 4 / 3 / 1 / 3 / 127
ABILITY: Cursed Body
BOOSTS/DROPS: +19% Accuracy
OTHER: N/A

Weezing (F)
HP: 100
ENERGY: 100
STATS: 2 / 5 / 4 / 3 / 6
ABILITY: Levitate
BOOSTS/DROPS: N/A
OTHER: N/A

Arena: N/A

Action 1:

Kitsunoh used ShadowStrike!
Crit: 814/1000: No
Effect: 254/1000: No
(8+3-1.5) = 9.5 Damage
-5 Energy
Weezing used Spite!
-6 Energy

Action 2:

Kitsunoh used Protect!
7 + 20.25/2.5 = 15.1 ~ -15 Energy
Weezing used Fire Blast!
Hit: 356/1000: Yes
Crit: 327/1000: No
Effect: 387/1000: No
(12+1.5) x 1.5 = 20.25 Damage
-8 Energy

Action 3:

Kitsunoh used ShadowStrike!
Crit: 88/1000: No
Effect: 504/1000: No
(8+3-1.5) = 9.5 Damage
-9 Energy
Weezing used Fire Blast!
Hit: 434/1000: Yes
Crit: 209/1000: No
Effect: 928/1000: No
(12+1.5) x 1.5 = 20.25 Damage
-12 Energy


Kitsunoh (F)
HP: 80
ENERGY: 71
STATS: 4 / 3 / 1 / 3 / 127
ABILITY: Cursed Body
BOOSTS/DROPS: +19% Accuracy
OTHER: Spite (ShadowStrike, 4 actions)

Weezing (F)
HP: 81
ENERGY: 74
STATS: 2 / 5 / 4 / 3 / 6
ABILITY: Levitate
BOOSTS/DROPS: N/A
OTHER: N/A

Arena: N/A

Turn Order:


Opponent issues actions.
Aweshucks issues actions.
REFEREE
 
oh my bad

Will-o-Wisp, Fire Blast, Fire Blast
IF Kitsunoh uses Taunt OR Substitute A1, THEN use Dark Pulse A1
 

Kitsunoh (F)
HP: 80
ENERGY: 71
STATS: 4 / 3 / 1 / 3 / 127
ABILITY: Cursed Body
BOOSTS/DROPS: +19% Accuracy
OTHER: Spite (ShadowStrike, 4 actions)

Weezing (F)
HP: 81
ENERGY: 74
STATS: 2 / 5 / 4 / 3 / 6
ABILITY: Levitate
BOOSTS/DROPS: N/A
OTHER: N/A

Arena: N/A

Action 1:

Kitsunoh used Safeguard!
-10 Energy
Weezing used Will-o-Wisp!
-7 Energy

Action 2:

Kitsunoh used ShadowStrike!
Crit: 32/1000: Yes
Effect: 360/1000: Yes
(8+3-1.5) = 9.5 Damage
-9 Energy
Weezing used Fire Blast!
Hit: 118/1000: Yes
Crit: 523/1000: No
(12+1.5) x 1.5 = 20.25 Damage
-8 Energy

Action 3:

Kitsunoh used Shadow Claw!
Crit: 213/1000: No
(7+3-1.5) + 1.75 = 10.25 Damage
-4 Energy
Weezing used Fire Blast!
Hit: 817/1000: Yes
Crit: 958/1000: No
(12+1.5) x 1.5 = 20.25 Damage
-12 Energy


Kitsunoh (F)
HP: 39
ENERGY: 48
STATS: 4 / 3 / 1 / 3 / 127
ABILITY: Cursed Body
BOOSTS/DROPS: +19% Accuracy
OTHER: Spite (ShadowStrike, 1 action), Safeguard (3 rounds)

Weezing (F)
HP: 61
ENERGY: 47
STATS: 2 / 5 / 4 / 3 / 6
ABILITY: Levitate
BOOSTS/DROPS: -1 Def
OTHER: N/A

Arena: N/A

Turn Order:


Aweshucks issues actions.
Opponent issues actions.
REFEREE
 

Kitsunoh (F)
HP: 39
ENERGY: 48
STATS: 4 / 3 / 1 / 3 / 127
ABILITY: Cursed Body
BOOSTS/DROPS: +19% Accuracy
OTHER: Spite (ShadowStrike, 1 action), Safeguard (3 rounds)

Weezing (F)
HP: 61
ENERGY: 47
STATS: 2 / 5 / 4 / 3 / 6
ABILITY: Levitate
BOOSTS/DROPS: -1 Def
OTHER: N/A

Arena: N/A

Action 1:

Kitsunoh used Torment!
-10 Energy
Weezing used Thunderbolt!
Crit: 987/1000: No
(10+1.5) = 11.5 Damage
-7 Energy

Action 2:

Kitsunoh used Shadow Claw!
Crit: 213/1000: No
(7+3-1.5) + 1.75 = 10.25 Damage
-4 Energy
Weezing used Dark Pulse!
Crit: 987/1000: No
(8+1.5) = 9.5 Damage
-6 Energy

Action 3:

Kitsunoh used ShadowStrike!
Crit: 32/1000: Yes
Effect: 38/1000: Yes
(8+3-1.5) + 1.75 = 11.25 Damage
-5 Energy
Weezing used Thunderbolt!
Crit: 987/1000: No
(10+1.5) = 11.5 Damage
-7 Energy


Kitsunoh (F)
HP: 6
ENERGY: 29
STATS: 4 / 3 / 1 / 3 / 127
ABILITY: Cursed Body
BOOSTS/DROPS: +19% Accuracy
OTHER: Safeguard (2 rounds)

Weezing (F)
HP: 39
ENERGY: 27
STATS: 2 / 5 / 4 / 3 / 6
ABILITY: Levitate
BOOSTS/DROPS: -2 Def
OTHER: Tormented (3 actions)

Arena: N/A

Turn Order:


Opponent issues actions.
Aweshucks issues actions.
REFEREE
 

Kitsunoh (F)
HP: 6
ENERGY: 29
STATS: 4 / 3 / 1 / 3 / 127
ABILITY: Cursed Body
BOOSTS/DROPS: +19% Accuracy
OTHER: Safeguard (2 rounds)

Weezing (F)
HP: 39
ENERGY: 27
STATS: 2 / 5 / 4 / 3 / 6
ABILITY: Levitate
BOOSTS/DROPS: -2 Def
OTHER: Tormented (3 actions)

Arena: N/A

Action 1:

Kitsunoh used Double Team!
+4 Clones
-16 Energy
Weezing used Psybeam!
Hit (clones; <=200=Yes): 804/1000: No
-5 Energy
Kitsunoh: -1 Clone

Action 2:

Kitsunoh chilled!
+12 Energy
Weezing used Fire Blast!
Hit (at all; <=850=Yes): 903/1000: No
-8 Energy

Action 3:

Kitsunoh used ShadowStrike!
Crit: 397/1000: No
Effect: 27/1000: Yes
(8+3-1.5) + 3.5 = 13 Damage
-5 Energy
Weezing used Psybeam!
Hit (clones; <=250=Yes): 243/1000: Yes
(7+1.5) x 1.5 = 5.667 Damage
-5 Energy


Kitsunoh (F)
HP: KO
ENERGY: KO
STATS: 4 / 3 / 1 / 3 / 127
ABILITY: Cursed Body
BOOSTS/DROPS: +19% Accuracy
OTHER: Safeguard (1 round)

Weezing (F)
HP: 26
ENERGY: 9
STATS: 2 / 5 / 4 / 3 / 6
ABILITY: Levitate
BOOSTS/DROPS: -3 Def
OTHER: N/A

Arena: N/A

Rewards:
Aweshucks: 4 CC
Kitsunoh: 4 KOC
C$FP: 7 UC
 
Name: Aweshucks
Thread: In my sig
Rank: 1
Pokemon: Oddish @ Chlorophyll

Nature: Brave (+Atk -Spe
Type: Grass/Poison
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities-
Chlorophyll:

Type: Passive

During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Run Away: (DW-Locked)

Type: Passive

This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Stats-
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 3
Spe: 26 (-10% evasion)
Size Class: 1
Weight Class: 1
Base Rank Total: 14

Counters-
EC: 0/9
MC: 0
DC: 0/5

Attacks-
Level Up:
Absorb
Sweet Scent
Acid
PoisonPowder
Stun Spore
Sleep Powder
Acid
Mega Drain
Lucky Chant

Egg:
Ingrain
Synthesis
Teeter Dance
Secret Power
Nature Power

TM:
Toxic
Solar Beam
Protect
Sunny Day
Substitute









Have fun ^^
 
RNG: 4/5


Fisherman Picamoles wants to battle!



I just fished this shrimp! Krillowatt is great, so this thing is probably great too, right?




Protowatt (F)
Nature: Modest (+1 SpA, -1 Atk)
Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:
HP: 80
Atk: Rank 1 (-)
Def: Rank 1
SpA: Rank 3 (+)
SpD: Rank 1
Spe: 95
Size Class: 1
Weight Class: 1
Base Rank Total: 10

Abilities:
Trace: (Trigger) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced.
Magic Guard: (Passive) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
Shed Skin (DW): (Passive) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Attacks:
Bubble
Charge
Tackle
ThunderShock
Detect

Scald
Ice Beam
Thunderbolt

Counter
Mirror Coat
Sheer Cold


Ability: 2/3

Magic Guard
 
Solar Beam ~ Stun Spore ~ Solar Beam

If protowatt uses mirror coat A1 or A3, replace that action with nature power instead
 


.....What do you mean you have 80 HP and 1/1 defenses?


Ice Beam -> Sheer Cold -> Ice Beam



90 HP
100 EN
3/2/3/3/26



80 HP
100 EN
1/1/3/1/95


Action 1


Proto used Ice Beam - 6 energy
To crit (1670) - No
To freeze (9571) - No
(10)*1,5 = 15 damage

Odd used Solarbeam - 7 energy
To crit (6872) - No
(12 + 3 + 3)*1,5 = 27 damage


Action 2

Proto used Sheer Cold - 18 energy
To hit (8958) - No lol

Odd used Stun Spore - 5 energy
To hit (9582) - No

Action 3

Proto used Ice Beam - 6 energy
To crit (1670) - No
To freeze (9571) - No
(10)*1,5 = 15 damage

Odd used Solarbeam - 7 energy
To crit (6872) - No
(12 + 3 + 3)*1,5 = 27 damage




60 HP
81 EN
3/2/3/3/26



26 HP
70 EN
1/1/3/1/95





I should probably evolve you as soon as possible....



Indeed.




Sheer Cold*3
 
PLOT TWIST! SHEER COLD HAS --% ACCURACY AND 36,3 BAP



60 HP
81 EN
3/2/3/3/26



26 HP
70 EN
1/1/3/1/95


SHEER COLD CRIT
(36,3 + 3)*1,5 = 57 DAMAGE


YOLO




1 HP
81 EN
3/2/3/3/26



KO HP
KO EN
1/1/3/1/95



:(








 
RNG: 3/5


Cyclist Thomas Turbando wants to battle!


You will never understand the joke in my name!




Sandshrew (F)
Nature: Adamant (+1 Atk, -1 SpA)
Type:
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 2
Base Rank Total: 13

Abilities:
Sand Veil: (Passive) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Sand Rush (DW): (Passive) This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.

Attacks:
Scratch
Defense Curl
Sand-Attack
Poison Sting
Rollout
Slash
Rapid Spin
Swift
Fury Cutter
Magnitude
Fury Swipes
Sand Tomb

Earthquake
Brick Break
Rock Slide

Counter
Night Slash
Endure


Ability: 2/2
Sand Rush!
 


Sandshrew, initiate opperation ''Multi-hit moves disrupt charge moves''!


Fury Swipes -> Earthquake -> Fury Swipes




90 HP
100 EN
3/2/3/3/26


90 HP
100 EN
4/3/0/2/40


Action 1

Sandy used Fury Swipes - 4 energy
To hit (2872) - Yes
Number of hits (2775) - 2
(4 + 3) = 7 damage


Odd cant use Solarbeam!

Action 2

Sandy used Earthquake - 6 energy
To crit (4894) - No
(10 + 3 + 3) = 16 damage

Odd used Teeter Dance - 5 energy
Duration: 1/3
2 Actions

Action 3

Sandy tries to use Fury Swipes...
To hitself (1-5000=Yes) -> 3249 - Yes
-4 energy
(4 + 1,5) = 5,5 damage

Odd used Solarbeam - 7 energy
To crit (5782) - No
(12 + 3 + 1,5)*1,5 = 24,75 damage




67 HP
88 EN
3/2/3/3/26


60 HP
86 EN
4/3/0/2/40




That was bad, but we will continue!


Sand-Attack -> Earthquake -> Earthquake



If Solarbeam AND Sunny Day hasnt been used, use Fury Swipes that action and push-back.
 

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