Battle Hall Challenge - Aweshucks


"Well, saying as the reason Kitsunoh's Acc is lowered in the first place is because he has a shit-ton of sand in his eyes, is it really that hard to believe that he wouldn't be able to see Yanmega clearly enough to taunt him? Hell, Kitsunoh could be looking in the opposite direction of Yanmega, and he wouldn't even know!"
Chill -> Psychic -> Shadow Ball
If Taunt hits, change that action to U-Turn and push back

Pre-Round stats:

Kitsunoh
HP: 29
EN: 25
4/3/1/3/127/ +18% Acc
-2 Acc (.5x multiplier to Acc)

Yanmega
HP: 52
EN: 17
2/3/5/2/95

Action 1
Taunt -> Yanmega (10 EN)
RNG roll (to hit) 2888 = hit
Yanmega was Taunted!

U-Turn -> Kitsunoh (4 EN)
RNG roll (to crit) 1895 = no crit
(7+3+(2-3)(.67) = 5.695 DMG

Action 2
Kitsunoh chilled! (+12 EN)

Yanmega chilled! (+12 EN)

Action 3
Kitsunoh chilled! (+12 EN)

Psychic -> Kitsunoh (7 EN)
RNG roll (to crit) 325 = crit
RNG roll (to lower SpD) 7212 = no lower
(10+3+(5-3)1.5) = 16 DMG


Post-Round stats:

Kitsunoh
HP: 7
EN: 39
4/3/1/3/127/ +18% Acc
-1 Acc (.75x multiplier to Acc)

Yanmega
HP: 52
EN: 18
2/3/5/2/95


"We finally did it, Yanmega! Now, finish him off!!"
Mud-slap -> Shadow Ball -> Mud-slap
 
hmmm... uh.... shucks

let's take a gamble

Double Team (4) ~ Protect~ Chill

I would sub for if double team was broken, but I would just be fainted by then
 

"Oh bother."

Post-Round stats:

Kitsunoh
HP: 7
EN: 39
4/3/1/3/127/ +18% Acc
-1 Acc (.75x multiplier to Acc)

Yanmega
HP: 52
EN: 18
2/3/5/2/95

Action 1
Kitsunoh used Double Team! (16 EN)
Kitsunoh made 4 clones!

Mud-slap -> Kitsunoh (4 EN)
RNG roll (to hit, <=2000 hit) 8108 = miss
A clone dissipated!

Action 2
Kitsunoh used Protect! (7 EN)

Shadow Ball -> Kitsunoh (6 EN)
RNG roll (to hit, <=2500 hit) 2473 = hit
RNG roll (to crit) 8738 = no crit
(8+(5-3)1.5) = 11 DMG = 4 EN
The clones dissipated!

Action 3
Kitsunoh chilled! (+12 EN)

Mud-Slap -> Kitsunoh (4 EN)
RNG roll (to crit) 8756 = no crit
(4+(5-3)1.5)(1.5) = 10.5 DMG
Kitsunoh fainted!


Post-Round stats:

Kitsunoh
HP: -3
EN: KO
4/3/1/3/127/ +18% Acc

Yanmega
HP: 52
EN: 4
2/3/5/2/95


"And hax claims another victim... I'll be completely honest though, Air Cutter would not only get rid of the clones but KO you, so it was going to end the same way no matter what, to tell the truth."
Edit: "What, do you think I would forget Protect? Subs bro, subs."

Prizes:
Aweshucks gets 4 CC
Kitsunoh gets 4 HC

I get 6 UC.

Come back on the 30th!
 
it looks like you did forget about protect.... Kitsunoh used Protect! (7 EN)

Shadow Ball -> Kitsunoh (6 EN)
RNG roll (to hit, <=2500 hit) 2473 = hit
RNG roll (to crit) 8738 = no crit
(8+(5-3)1.5) = 11 DMG = 4 EN
The clones dissipated!
 
I really did think that if a mon using Double Team is hit during Protect, the clones will dissipate if the real mon is hit. I didn't get an answer when I asked on IRC before (also, I can't get on IRC now), but I'm currently waiting on an answer in the SQSA thread.
 
Ok, so apparently, I was 100% wrong, and the clones would stay intact A2. So, let's just do that round again...

Post-Round stats:

Kitsunoh
HP: 7
EN: 39
4/3/1/3/127/ +18% Acc
-1 Acc (.75x multiplier to Acc)

Yanmega
HP: 52
EN: 18
2/3/5/2/95

Action 1
Kitsunoh used Double Team! (16 EN)
Kitsunoh made 4 clones!

Mud-slap -> Kitsunoh (4 EN)
RNG roll (to hit, <=2000 hit) 8108 = miss
A clone dissipated!

Action 2
Kitsunoh used Protect! (7 EN)

Shadow Ball -> Kitsunoh (6 EN)
RNG roll (to hit, <=2500 hit) 2473 = hit
RNG roll (to crit) 8738 = no crit
(8+(5-3)1.5) = 11 DMG = 4 EN

Action 3
Kitsunoh chilled! (+12 EN)

Mud-slap -> Kitsunoh (4 EN)
RNG roll (to hit) 6512 = miss
A clone dissipated!


Post-Round stats:

Kitsunoh
HP: 7
EN: 24
4/3/1/3/127/ +18% Acc
Double Team (2 clones)

Yanmega
HP: 52
EN: 4
2/3/5/2/95


"Alright, so you may just have a way out yet... but I wouldn't count on it."
Chill -> Air Cutter -> Psychic
If Taunt A1, change that action to Air Cutter
If Protect is used successfully A2, Chill and push back
 
actually, it's my turn to go first ;)

Taunt ~ Rest ~ Rest
if air cutter a1 protect
let's leave it down to that 33% chance, shall we?
also, I'm gonna be super pissed if there was another guarunteed hit or hit-all attack I didn't see

anyway, it's fine. I can see where you're coming from with your reasoning for the protect thing. it all comes down to how you look at it. I assume that it would protect all the clones so that it would be the same outcome no matter what, but it could just as easily be that it only protects itself.
 

"Well, you're going to be pissed all right, but for a different reason..."
Wing Attack -> Kitsunoh's dead from EN exhaustion

Pre-Round stats:

Kitsunoh
HP: 7
EN: 24
4/3/1/3/127/ +18% Acc
Double Team (2 clones)

Yanmega
HP: 52
EN: 4
2/3/5/2/95

Action 1
Taunt -> Yanmega (10 EN)

Wing Attack -> Kitsunoh (3 EN)
RNG roll (to hit, <=3333 hit) 4270 = miss
A clone dissipated!

Action 2
Kitsunoh used Rest! (15 EN)
Kitsunoh gained 12 HP!
Kitsunoh fainted!


Post-Round stats:

Kitsunoh
HP: KO
EN: -1
4/3/1/3/127/ +18% Acc

Yanmega
HP: 52
EN: 1
2/3/5/2/95


"I knew it would come to this..."

Prize time (for real):
Aweshucks gets 4 CC
Kitsunoh gets 4 HC

I get 6 UC.

Come back on the 31st!
 
wait... GODSHGFUIAHEWYUGFBAOFHSHGFVREHSOYTGFHAWEOIHFEWAHRFREAGUFHRWEA8YREGFEAHBFYUAEYBGVFOUEABFYCHAYUSHFIHEWAUGAUESHKFMNVUSYBGVNFAUYSMCEVCESS4TFRHYUNJIMHGFVXDESZRY54DJTFUH
 
Go ahead and add me to the queue, and leave me a message when this is picked up

Name: Aweshucks
Rank: 4
Pokemon: Kitsunoh
Ability: Cursed Body
Items: off
Pokemon Info:

Kitsunoh (Female)
Nature: Jolly (+Spe, -SpA)
Type: Steel/Ghost
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities-
Frisk (Can be Activated): The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
Limber (Innate): This Pokemon’s body is well trained and immune to paralysis.
Cursed Body (DW- Unlocked, Innate): When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Stats-
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 127 (+, +19% Accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

Counters-
EC: 6/6
MC: 2
DC: 5/5

Attacks-
Physical: Scratch, Lick, Metal Burst, Faint Attack, Shadow Sneak, Metal Claw, Fake Out, ShadowStrike, Foul Play, Dig, Rock Slide, Meteor Mash, Super Fang, Superpower, Earthquake, U-Turn, Iron Head, Revenge, Shadow Claw, Low Kick, Sucker Punch, Thunder Punch, Ice Punch, Giga Impact, Gyro Ball, Retaliate, Iron Tail, Strength
Special: Hex, Hidden Power [Grass 7], Aerial Ace, Dark Pulse
Status: Tail Whip, Imprison, Iron Defense, Odor Sleuth, Copycat, Curse, Psycho Shit, Taunt, Will-o-Wisp, Torment, Double Team, Memento, Perish Song, Snatch, Substitute, Toxic, Sunny Day, Protect, Rain Dance, Safeguard, Magic Coat, Rest, Trick Room, Defog, Sleep Talk, Captivate, Trick, Spike, Snore, Roleplay
You may choose your first type:






 
Pokemon: 1/5 (Revenankh)
Ability: 1/3 (Shed Skin)


Revenankh (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type:
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 65
Size Class: 3
Weight Class: 3
Base Rank Total: 20

Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
Infiltrator (DW): (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

Item: Everstone

Attacks:
Wrap
Bide
Sand Tomb
Wring Out
Rock Tomb
Arm Thrust
Mean Look
Glare
Shadow Punch
Vital Throw
Revenge
Power Whip
Hammer Arm

Rock Slide
Earthquake
Torment

Counter
Mach Punch
Destiny Bond

Ice Punch
Pain Split
 

Kitsunoh (F)
HP: 100
EN: 100
SPE: 127
ABIL: Cursed Body
STAT: +19% Accuracy
OTHR: N/A

Revenankh (M)
HP: 100
EN: 100
SPE: 65
ABIL: Shed Skin
STAT: N/A
OTHR: N/A

Arena: N/A

Action 1:

Revenankh started storing energy!
Kitsunoh used ShadowStrike!
Crit: 362/1000: No
Effect: 572/1000: No
(8+3+1.5) x 1.5 = 18.75 Damage
-5 Energy

Action 2:

Kitsunoh used Shadow Claw!
Crit: 885/1000: No
(7+3+1.5) x 1.5 = 17.25 Damage
-4 Energy

Action 3:

Revenankh used Bide!
Cursed Body: 41/1000: Yes
36 x 1.75 = 63 Damage
6 + 63/2 = 37.5 ~ -38 Energy
Kitsunoh used ShadowStrike!
Crit: 362/1000: No
Effect: 572/1000: No
(8+3+1.5) x 1.5 = 18.75 Damage
-5 Energy


Kitsunoh (F)
HP: 37
EN: 86
SPE: 127
ABIL: Cursed Body
STAT: +19% Accuracy
OTHR: N/A

Revenankh (M)
HP: 45
EN: 62
SPE: 65
ABIL: Shed Skin
STAT: N/A
OTHR: Bide Disabled (6 actions)

Arena:N/A

Turn Order:


Opponent issues actions.
Aweshucks issues actions.
REFEREE
 

Kitsunoh (F)
HP: 37
ENERGY: 86
STATS: 4 / 3 / 1 / 3 / 127
ABILITY: Cursed Body
BOOSTS/DROPS: +19% Accuracy
OTHER: N/A

Revenankh (M)
HP: 45
ENERGY: 62
STATS: 5 / 3 / 2 / 4 / 65
ABILITY: Shed Skin
BOOSTS/DROPS: N/A
OTHER: Bide Disabled (6 actions)

Arena: N/A

Action 1:

Kitsunoh used Torment!
-10 Energy
Revenankh used Earthquake!
Crit: 950/1000: No
(10+3) = 19.5 Damage
-7 Energy

Action 2:

Kitsunoh used ShadowStrike!
Crit: 506/1000: No
Effect: 947/1000: No
(8+3+1.5) x 1.5 = 20.25 Damage
-5 Energy
Revenankh used Earthquake!
But it failed!

Action 3:

Revenankh used Shadow Sneak!
Crit: /1000: No
Effect: /1000: No
(4+3+3) x 1.5 = 15 Damage
-3 Energy
Kitsunoh used ShadowStrike!
Crit: /1000: No
Effect: /1000: No
(8+3+1.5) x 1.5 = 20.25 Damage
-9 Energy


Kitsunoh (F)
HP: 2
ENERGY: 62
STATS: 4 / 3 / 1 / 3 / 127
ABILITY: Cursed Body
BOOSTS/DROPS: +19% Accuracy
OTHER: N/A

Revenankh (M)
HP: 4
ENERGY: 52
STATS: 5 / 3 / 2 / 4 / 65
ABILITY: Shed Skin
BOOSTS/DROPS: N/A
OTHER: Bide Disabled (3 actions), Tormented (3 actions)

Arena: N/A

Turn Order:


Aweshucks issues actions.
Opponent issues actions.
REFEREE

P.S. sorry for the sudden change in format lol
 

Kitsunoh (F)
HP: 2
ENERGY: 62
STATS: 4 / 3 / 1 / 3 / 127
ABILITY: Cursed Body
BOOSTS/DROPS: +19% Accuracy
OTHER: N/A

Revenankh (M)
HP: 4
ENERGY: 52
STATS: 5 / 3 / 2 / 4 / 65
ABILITY: Shed Skin
BOOSTS/DROPS: N/A
OTHER: Bide Disabled (3 actions), Tormented (3 actions)

Arena: N/A

Action 1:

Kitsunoh used Shadow Sneak+Shadow Sneak!
Crit: 748/1000: No
(4*2.25+3+1.5) x 1.5 = 20.25 Damage
(4+(4+4)) x 1.75 - 1 = -20 Energy


Kitsunoh (F)
HP: 2
ENERGY: 42
STATS: 4 / 3 / 1 / 3 / 127
ABILITY: Cursed Body
BOOSTS/DROPS: +19% Accuracy
OTHER: N/A

Revenankh (M)
HP: KO
ENERGY: KO
STATS: 5 / 3 / 2 / 4 / 65
ABILITY: Shed Skin
BOOSTS/DROPS: N/A
OTHER: N/A

Arena: N/A

You may choose your next type:






 
Pokemon: 2/5 (Revenankh)
Ability: 1/1 (Levitate)


Weezing (F)
Nature: Modest (+1 SpA, -1 Atk)
Type:
Poison: Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 5
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 60
Size Class: 2
Weight Class: 1
Base Rank Total: 19

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Item: Leftovers

Attacks:
Poison Gas
Tackle
Smog
SmokeScreen
Selfdestruct
Assurance
Clear Smog
Sludge
Haze
Gyro Ball
Double Hit
Explosion
Sludge Bomb
Destiny Bond
Memento

Fire Blast
Will-O-Wisp
Thunderbolt

Pain Split
Psybeam
Spite

Dark Pulse
Sludge Wave
 
ShadowStrike ~ Rock Slide ~ ShadowStrike
if weezing uses will-o-wisp, taunt and push actions back
if weezing uses fire blast, protect the first time use normal actions any other time
 

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