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Roleplay Battle Hall Challenge - C$FP

Discussion in 'ASB' started by Dogfish44, Jun 9, 2011.

  1. Alchemator

    Alchemator my god if you don't have an iced tea for me when i
    is a Forum Moderator Alumnusis a Smogon Media Contributor Alumnus

    Joined:
    Feb 7, 2009
    Messages:
    3,803
    [​IMG]
    Timburr (M)

    HP:
    56
    EN:
    83
    SPE: 35
    ABIL:
    Guts
    STAT:
    N/A
    OTHR:
    N/A

    [​IMG]
    Delibird (F)

    HP: 27
    EN: 90
    SPE: 65
    ABIL: Insomnia
    STAT: N/A
    OTHR: N/A

    Action 1

    Timburr uses Rock Slide!
    Crit roll (1/16 = Crit): 16 [Crit]
    Flinch roll (=<3/10 = flinch): 5 [No flinch]
    (8+1.5)*2.25 = 21 DMG.-10 EN.

    Delibird uses Christmas!
    Hit roll (>810 = miss): 460 [Hit]
    Effect roll: 27 [Wow this actually worked out!]
    Crit roll (1/16 = Crit): 15 [No crit]
    (27+1.5) = 28.5 DMG.
    -24.5 EN.

    Action 2

    Delibird must cool down!

    Timburr uses Fire Punch!
    Crit roll (1/16 = Crit): 6 [No crit]
    Burn roll (1/10 = Burn): 6 [No burn]
    (8+1.5)*1.5 = 14.25 DMG.
    -5 EN.


    Delibird has fainted [this was a close battle I swear]!

    [​IMG]
    "You'll be getting coal this year!"

    Please choose your next type:

    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
  2. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
  3. Alchemator

    Alchemator my god if you don't have an iced tea for me when i
    is a Forum Moderator Alumnusis a Smogon Media Contributor Alumnus

    Joined:
    Feb 7, 2009
    Messages:
    3,803
    Black Belt Onishead would like to battle!

    [​IMG]
    "Yes, I know it's red. That's just my name."

    RNG Roll for Pokemon - 1/5 (Dustox)
    RNG Roll for Ability - 1/2 (Shield Dust)

    "This could be a good battle."

    Dustox (open)
    [​IMG]
    Dustox (M)

    Nature: Quiet

    Type:

    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 56 (-)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 15

    Abilities:
    Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    CompoundEyes (DW): (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.

    Attacks:

    Tackle
    String Shot
    Poison Sting
    Bug Bite
    Harden
    Confusion
    Gust
    Protect
    Moonlight
    Psybeam
    Whirlwind

    Shadow Ball
    Toxic
    Venoshock

    Quiver Dance
    Bug Buzz
    Light Screen
  4. C$FP

    C$FP

    Joined:
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    Messages:
    4,715
    This might actually a bit tough.

    Fire Punch, Rock Slide, Fire Punch
  5. Alchemator

    Alchemator my god if you don't have an iced tea for me when i
    is a Forum Moderator Alumnusis a Smogon Media Contributor Alumnus

    Joined:
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    Messages:
    3,803
    [​IMG]
    "AIE!"

    Toxic ~ Venoshock ~ Venoshock


    [​IMG]
    Timburr (M)

    HP:
    100
    EN:
    100
    SPE: 35
    ABIL:
    Guts
    STAT:
    N/A
    OTHR:
    N/A

    [​IMG]
    Dustox (M)

    HP: 90
    EN: 100
    SPE: 56
    ABIL: Shield Dust
    STAT: N/A
    OTHR: N/A

    Action 1

    Dustox uses Toxic!
    Hit roll (>900 = toxic): 88 [Hit]
    Timburr was badly poisoned!
    Timburr's Guts activated!
    -6 EN.

    Timburr uses Fire Punch!
    Crit roll (1/16 = Crit): 12 [No crit]
    (10*1.5) = 15 DMG.
    -5 EN.

    Timburr is hurt by poison!
    1 DMG.

    Action 2

    Dustox uses Venoshock!
    Crit roll (1/16 = Crit): 10 [No crit]
    (14+3) = 17 DMG.
    -7 EN.

    Timburr uses Rock Slide!
    Crit roll (1/16 = Crit): 11 [No crit]
    (10*1.5) = 15 DMG.
    -6 EN.
    Timburr is hurt by poison!
    1 DMG.

    Action 3

    Dustox uses Venoshock!
    Crit roll (1/16 = Crit): 1 [Crit]
    (14+3+3) = 20 DMG.
    -11 EN.


    Timburr uses Fire Punch!
    Crit roll (1/16 = Crit): 14 [No crit]
    (10*1.5) = 15 DMG.
    -5 EN.

    Timburr is hurt by poison!
    1 DMG.

    End of Round 1 (open)
    [​IMG]
    Timburr (M)

    HP:
    60
    EN:
    84
    SPE: 35
    ABIL:
    Guts (Active)
    STAT:
    N/A
    OTHR:
    Toxic (2 DPA next round)

    [​IMG]
    Dustox (M)

    HP: 45
    EN: 76
    SPE: 56
    ABIL: Shield Dust
    STAT: N/A
    OTHR: N/A


    [​IMG]
    "Don't rest!"

    Psybeam ~ Venoshock ~ Venoshock
    If Timburr is to use a damaging Rock-type move, Moonlight that action (but not consecutively, or if the below substitution has played the previous action).
    If Timburr is to use a damaging Fire-type move, Moonlight that action (but not consecutively, or if the above substitution has played the previous action).
  6. C$FP

    C$FP

    Joined:
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    I swear, if Psybeam confuses...

    Bide * 3
  7. Alchemator

    Alchemator my god if you don't have an iced tea for me when i
    is a Forum Moderator Alumnusis a Smogon Media Contributor Alumnus

    Joined:
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    Messages:
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    I could have sworn Psybeam was a 30% chance, but apparently not.

    [​IMG]
    Timburr (M)

    HP:
    60
    EN:
    84
    SPE: 35
    ABIL:
    Guts (Active)
    STAT:
    N/A
    OTHR:
    Toxic (2 DPA next round)

    [​IMG]
    Dustox (M)

    HP: 45
    EN: 76
    SPE: 56
    ABIL: Shield Dust
    STAT: N/A
    OTHR: N/A

    Action 1

    Timburr uses Bide!
    Timburr is storing energy!

    Dustox uses Psybeam!
    Crit roll (1/16 = Crit): 11 [No crit]
    Confusion roll (1/10 = Confusion): 1 [I guess 10% is all we need...]
    Duration roll (1/3 = Slight): 1 [Slight: 2 actions]
    7*1.5 = 10.5 DMG.
    -5 EN.

    Timburr is hurt by poison!
    2 DMG.

    Action 2

    Timburr is storing energy!
    I've been told this stage doesn't roll confusion, which isn't great.

    Dustox uses Venoshock!
    Crit roll (1/16 = Crit): 6 [No crit]
    (14+3) = 17 DMG.
    -7 EN.


    Timburr is hurt by poison!
    2 DMG.

    Action 3

    Timburr releases energy!
    Confusion roll (1/2 = success): 2 [Dustox remains unvaporised!]
    7.5 DMG SELF. [I'm assuming this is boosted by guts.]
    -3 EN.

    Dustox uses Venoshock!
    Crit roll (1/16 = Crit): 7 [No crit]
    (14+3) = 17 DMG.
    -11 EN.


    Timburr is hurt by poison!
    2 DMG.


    End of Round 2 (open)
    [​IMG]
    Timburr (M)

    HP:
    4
    EN:
    84
    SPE: 35
    ABIL:
    Guts (Active)
    STAT:
    N/A
    OTHR:
    Toxic (3 DPA next round)

    [​IMG]
    Dustox (M)

    HP: 45
    EN: 76
    SPE: 56
    ABIL: Shield Dust
    STAT: N/A
    OTHR: N/A


    Yeah. I feel the need to apologise for that.
  8. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    -_-

    Fire Punch, boom
  9. Alchemator

    Alchemator my god if you don't have an iced tea for me when i
    is a Forum Moderator Alumnusis a Smogon Media Contributor Alumnus

    Joined:
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    Messages:
    3,803
    [​IMG]
    "I'm lazy, so I'm just going to say that I KO'd you. HI-YAH!"

    Rewards
    C$FP: 6 CC
    Timburr: 6 HC

    Alchemator: 8 UC

    Come back in a week!
  10. EndQuote

    EndQuote

    Joined:
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    A Challenger appears!

    CMFP will be challenging Rank 3 with his Bronzong, using Levitate AND Heatproof?

    Bronzong the Bronzong (open)

    [​IMG]
    Bronzong [Bronzong] (Genderless)
    Nature: Brave (+ to Attack; - 15% from Speed; -10% flat evasion)
    Type: Steel/Psychic
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Psychic: Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Ability 1: Levitate
    Type: Trait
    This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Ability 2: Heatproof
    Type: Innate
    This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.

    Stats:

    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 4
    Spe: 28 (-)
    Size Class: 3
    Weight Class: 5 (187 kg) [8, 374 kg]
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Sunny Day
    Rain Dance
    Tackle
    Confusion
    Hypnosis
    Imprison
    Confuse Ray
    Extrasensory
    Gyro Ball
    Heavy Slam
    Payback
    Heal Block
    Block
    Safeguard
    Future Sight
    Faint Attack
    Iron Defense

    Iron Head
    Zen Headbutt
    Trick
    Ancientpower
    Signal Beam
    Rollout
    Snore
    Wonder Room

    Toxic
    Psychic
    Earthquake
    Endure
    Skill Swap
    Light Screen
    Reflect
    Double Team
    Trick Room
    Gravity
    Protect
    Rest
    Solarbeam
    Giga Impact
    Substitute
    Rock Slide
    Psyshock
    Hyper Beam
    Shadow Ball
    Sandstorm
    Explosion
    Recycle
    Rock Polish
    Stealth Rock
    Bulldoze
    Sleep Talk
    Dream Eater
    Grass Knot
    Swagger
    Flash Cannon
    Calm Mind
    Telekinesis
    Rock Tomb
    Charge Beam
    Flash
    Psych Up
    Hidden Power (Ice 7)
    Frustration
    Return
    Facade
    Secret Power
    Natural Gift
    Strength
    Round
    Rock Smash

    Moves: 70; complete


    CMFP, please choose your first type:

    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG]

    Good luck!
  11. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    [​IMG] I guess
  12. EndQuote

    EndQuote

    Joined:
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    Battle One

    [​IMG]
    Skier Lizzie wants to battle!

    "I only appear to have one ski..."

    RNG roll for Pokemon: 4/5

    "Does that make me a snowboarder?"

    RNG roll for Ability: 3/3

    "What's in a name?"
    [​IMG]
    Sneasel (open)
    Sneasel (F)


    Nature: Adamant

    Type:

    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Stats:

    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 115
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 17

    Abilities:

    Pickpocket (DW): (Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.

    Attacks:

    Scratch
    Leer
    Taunt
    Quick Attack
    Screech
    Faint Attack
    Fury Swipes
    Agility
    Icy Wind
    Slash
    Beat Up
    Hone Claws

    Focus Punch
    Dig
    Detect

    Counter
    Fake Out
    Reflect

    Fury Cutter
  13. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    Let's go

    Gyro Ball, Iron Head, Gyro Ball
    IF Counter, THEN Flash Cannon
    IF Sneasel is in the semi-invulnerable stage of Dig, THEN use Earthquake
  14. EndQuote

    EndQuote

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    Battle One

    [​IMG]
    "Uh-oh"

    Reflect ~ Faint Attack ~ Fake Out

    Pre-round:
    [​IMG]
    Bronzong
    Health: 100
    Energy: 100
    Boosts: None
    Other: None
    [​IMG]
    Sneasel (F)
    Health: 90
    Energy: 100
    Boosts: None
    Other: None
    Action One:
    Sneasel used Reflect!
    A barrier was formed! (6a)
    -8 energy

    Bronzong used Gyro Ball!
    RNG roll to crit: (1-625=crit) 2191 NO
    (14+3+2(1.5)-7)*1.5=19.5
    19.5 Damage
    -6 energy (STAB)

    Action Two:
    Sneasel used Faint Attack!
    RNG roll to crit: (1-625=crit) 2058 NO
    6+3=9
    9 Damage
    -3 energy (STAB)

    Bronzong used Iron Head!
    RNG roll to crit: (1-625=crit) 5747 NO
    (8+3+2(1.5)-4)*1.5=15
    15 Damage
    -5 energy (STAB)

    Action Three:
    Sneasel used Fake Out!
    RNG roll to crit: (1-625=crit) 9244 NO
    4*.667=2.668
    2.668 Damage
    -4 energy

    Bronzong flinched!

    Post-round:
    [​IMG]
    Bronzong
    Health: 88
    Energy: 89
    Boosts: None
    Other: None
    [​IMG]
    Sneasel (F)
    Health: 55
    Energy: 85
    Boosts: None
    Other: Reflect (3a)
    [​IMG]
    "We are so very dead"

    Faint Attack x3
    IF Damaging Steel-type move THEN Counter
    IF Flash Cannon THEN Faint Attack
    The second substitution takes priority over the first.
  15. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    just for making that annoying sub, I'm gonna make you calc a bunch of stuff!

    Flash Cannon, Signal Beam, Gyro Ball + Gyro Ball
  16. EndQuote

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  17. C$FP

    C$FP

    Joined:
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    4,715
  18. EndQuote

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    Battle Two

    [​IMG]
    Engineer Michael wants to battle!

    "We totally got this!"

    RNG roll for Pokemon: 1/5

    "Ivysaur and I have been together since the beginning!"

    RNG roll for Ability: 1/2

    "And she has yet to evolve..."
    [​IMG]
    Ivysaur (open)
    Ivysaur (F)

    Nature: Modest

    Type:

    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Stats:

    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 60
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 16

    Abilities:

    Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14.)

    Attacks:

    Tackle
    Growl
    Leech Seed
    Vine Whip
    PoisonPowder
    Sleep Powder
    Take Down
    Razor Leaf
    Sweet Scent
    Growth
    Double-Edge
    Worry Seed
    Synthesis
    Seed Bomb

    Venoshock
    Protect
    Giga Drain

    Light Screen
    Petal Dance
    Endure

    Grass Knot


    Your actions, please!
  19. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    ugh status and whatnot

    Substitute (25 HP), Zen Headbutt, Extrasensory
    IF you are asleep, THEN push actions back
    IF Leech Seed AND only once in a row, THEN Protect and push actions back
  20. EndQuote

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    Battle Two, Round One

    [​IMG]
    "Steel-type gym leader against my Grass-type. Fantastic."

    My original actions (open)

    Sleep Powder ~ Leech Seed ~ Giga Drain
    IF Bronzong isn't seeded a3 THEN Leech Seed that action.

    But this creates an infinite regressive loop of paradoxes that threatens the very fabric of reality.

    <orcinus> when in doubt spam petal dance

    Who am I to argue?

    Petal Dance x3

    Pre-round:
    [​IMG]
    Bronzong
    Health: 100
    Energy: 100
    Boosts: None
    Other: None
    [​IMG]
    Ivysaur (F)
    Health: 90
    Energy: 100
    Boosts: None
    Other: None
    Action One:
    Ivysaur used Petal Dance!
    RNG roll to crit: (1-625=crit) 9052 NO
    (12+3)*.667=10.005
    10.005 Damage
    -7 energy (STAB)

    Bronzong used Substitute! (25 HP)
    Bronzong siphoned some Life Force into a Substitute!
    -24 energy

    Action Two:
    Ivysaur used Petal Dance!
    RNG roll to crit: (1-625=crit) 8366 NO
    (12+3)*.667=10.005
    10.005 Damage (Substitute)
    -7 energy (STAB)

    Bronzong used Zen Headbutt!
    RNG roll to hit: (1-9000=hit) 875 HIT
    RNG roll to crit: (1-625=crit) 8696 NO
    (8+3+1.5)*1.5=18.75
    18.75 Damage
    -5 energy (STAB)

    Action Three:
    Ivysaur used Petal Dance!
    RNG roll to crit: (1-625=crit) 2712 NO
    (12+3)*.667=10.005
    10.005 Damage (Substitute)
    -7 energy (STAB)
    Ivysaur's rampage ended!
    Ivysaur became confused!
    RNG roll for intensity: (1-3) 3 Intense (4a)

    Bronzong used Extrasensory!
    RNG roll to crit: (1-625=crit) 2950 NO
    (8+3)*1.5=16.5
    16.5 Damage
    -5 energy (STAB)
    Ivysaur's Confusion Counter fell to 0!

    Post-round:
    [​IMG]
    Bronzong
    Health: 65
    Energy: 66
    Boosts: None
    Other: Substitute (5 HP)
    [​IMG]
    Ivysaur (F)
    Health: 55
    Energy: 79
    Boosts: None
    Other: Confused (0a)
    [​IMG]
    "Well, that was a creative use of your attack..."

    Giga Drain ~ Petal Dance ~ Petal Dance
    IF Bronzong doesn't have a Substitute up on any action THEN Leech Seed the first time.
  21. C$FP

    C$FP

    Joined:
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    I kinda want to screw with you a bit with Trick Room or something, but we have so many battles left

    Substitute (15 HP), Psychic, Psyshock
  22. EndQuote

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    Battle Two, Round Two

    Pre-round:
    [​IMG]
    Bronzong
    Health: 65
    Energy: 66
    Boosts: None
    Other: Substitute (5 HP)
    [​IMG]
    Ivysaur (F)
    Health: 55
    Energy: 79
    Boosts: None
    Other: Confused (0a)
    Action One:
    Ivysaur snapped out of confusion!
    Ivysaur used Giga Drain!
    RNG roll to crit: Irrelevant
    5 Damage (Substitute)
    -11 energy
    Ivysaur absorbed health!
    +3 HP

    Bronzong used Substitute! (15 HP)
    Bronzong siphoned some life force into a Substitute! -15 HP
    -12 energy

    Action Two:
    Ivysaur used Petal Dance!
    RNG roll to crit: (1-625=crit) 3834 NO
    (12+3)*.667=10.005
    10.005 Damage (Substitute)
    -7 energy (STAB)

    Bronzong used Psychic!
    RNG roll to crit: (1-625=crit) 3641 NO
    (8+3)*1.5=16.5
    16.5 Damage
    -5 energy (STAB)
    RNG roll for sp def drop: (1-1000=drop) 4922 NO

    Action Three:
    Ivysaur used Petal Dance!
    RNG roll to crit: Irrelevant
    5 Damage (Substitute)
    Bronzong's substitute faded!
    -7 energy (STAB)

    Bronzong used Psyshock!
    RNG roll to crit: (1-625=crit) 3074 NO
    (8+3)*1.5=16.5
    16.5 Damage
    -5 energy (STAB)

    Post-round:
    [​IMG]
    Bronzong
    Health: 50
    Energy: 44
    Boosts: None
    Other: None
    [​IMG]
    Ivysaur (F)
    Health: 25
    Energy: 54
    Boosts: None
    Other: Petal Dance (1a)
  23. C$FP

    C$FP

    Joined:
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    Extrasensory + Extrasensory, cool down (Extrasensory + Extrasensory), Psyshock
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  25. C$FP

    C$FP

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