Battle Hall Challenge - C$FP

Alchemator

my god if you don't have an iced tea for me when i
is a Forum Moderator Alumnusis a Top Smogon Media Contributor Alumnus

Timburr (M)

HP:
56
EN:
83
SPE: 35
ABIL:
Guts
STAT:
N/A
OTHR:
N/A


Delibird (F)

HP: 27
EN: 90
SPE: 65
ABIL: Insomnia
STAT: N/A
OTHR: N/A

Action 1

Timburr uses Rock Slide!
Crit roll (1/16 = Crit): 16 [Crit]
Flinch roll (=<3/10 = flinch): 5 [No flinch]
(8+1.5)*2.25 = 21 DMG.-10 EN.

Delibird uses Christmas!
Hit roll (>810 = miss): 460 [Hit]
Effect roll: 27 [Wow this actually worked out!]
Crit roll (1/16 = Crit): 15 [No crit]
(27+1.5) = 28.5 DMG.
-24.5 EN.

Action 2

Delibird must cool down!

Timburr uses Fire Punch!
Crit roll (1/16 = Crit): 6 [No crit]
Burn roll (1/10 = Burn): 6 [No burn]
(8+1.5)*1.5 = 14.25 DMG.
-5 EN.


Delibird has fainted [this was a close battle I swear]!


"You'll be getting coal this year!"

Please choose your next type:





 

Alchemator

my god if you don't have an iced tea for me when i
is a Forum Moderator Alumnusis a Top Smogon Media Contributor Alumnus
Black Belt Onishead would like to battle!


"Yes, I know it's red. That's just my name."

RNG Roll for Pokemon - 1/5 (Dustox)
RNG Roll for Ability - 1/2 (Shield Dust)

"This could be a good battle."


Dustox (M)

Nature: Quiet

Type:

Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 56 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 15

Abilities:
Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
CompoundEyes (DW): (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.

Attacks:

Tackle
String Shot
Poison Sting
Bug Bite
Harden
Confusion
Gust
Protect
Moonlight
Psybeam
Whirlwind

Shadow Ball
Toxic
Venoshock

Quiver Dance
Bug Buzz
Light Screen
 

Alchemator

my god if you don't have an iced tea for me when i
is a Forum Moderator Alumnusis a Top Smogon Media Contributor Alumnus

"AIE!"

Toxic ~ Venoshock ~ Venoshock



Timburr (M)

HP:
100
EN:
100
SPE: 35
ABIL:
Guts
STAT:
N/A
OTHR:
N/A


Dustox (M)

HP: 90
EN: 100
SPE: 56
ABIL: Shield Dust
STAT: N/A
OTHR: N/A

Action 1

Dustox uses Toxic!
Hit roll (>900 = toxic): 88 [Hit]
Timburr was badly poisoned!
Timburr's Guts activated!
-6 EN.

Timburr uses Fire Punch!
Crit roll (1/16 = Crit): 12 [No crit]
(10*1.5) = 15 DMG.
-5 EN.

Timburr is hurt by poison!
1 DMG.

Action 2

Dustox uses Venoshock!
Crit roll (1/16 = Crit): 10 [No crit]
(14+3) = 17 DMG.
-7 EN.

Timburr uses Rock Slide!
Crit roll (1/16 = Crit): 11 [No crit]
(10*1.5) = 15 DMG.
-6 EN.
Timburr is hurt by poison!
1 DMG.

Action 3

Dustox uses Venoshock!
Crit roll (1/16 = Crit): 1 [Crit]
(14+3+3) = 20 DMG.
-11 EN.


Timburr uses Fire Punch!
Crit roll (1/16 = Crit): 14 [No crit]
(10*1.5) = 15 DMG.
-5 EN.

Timburr is hurt by poison!
1 DMG.


Timburr (M)

HP:
60
EN:
84
SPE: 35
ABIL:
Guts (Active)
STAT:
N/A
OTHR:
Toxic (2 DPA next round)


Dustox (M)

HP: 45
EN: 76
SPE: 56
ABIL: Shield Dust
STAT: N/A
OTHR: N/A



"Don't rest!"

Psybeam ~ Venoshock ~ Venoshock
If Timburr is to use a damaging Rock-type move, Moonlight that action (but not consecutively, or if the below substitution has played the previous action).
If Timburr is to use a damaging Fire-type move, Moonlight that action (but not consecutively, or if the above substitution has played the previous action).
 

Alchemator

my god if you don't have an iced tea for me when i
is a Forum Moderator Alumnusis a Top Smogon Media Contributor Alumnus
I could have sworn Psybeam was a 30% chance, but apparently not.


Timburr (M)

HP:
60
EN:
84
SPE: 35
ABIL:
Guts (Active)
STAT:
N/A
OTHR:
Toxic (2 DPA next round)


Dustox (M)

HP: 45
EN: 76
SPE: 56
ABIL: Shield Dust
STAT: N/A
OTHR: N/A

Action 1

Timburr uses Bide!
Timburr is storing energy!

Dustox uses Psybeam!
Crit roll (1/16 = Crit): 11 [No crit]
Confusion roll (1/10 = Confusion): 1 [I guess 10% is all we need...]
Duration roll (1/3 = Slight): 1 [Slight: 2 actions]
7*1.5 = 10.5 DMG.
-5 EN.

Timburr is hurt by poison!
2 DMG.

Action 2

Timburr is storing energy!
I've been told this stage doesn't roll confusion, which isn't great.

Dustox uses Venoshock!
Crit roll (1/16 = Crit): 6 [No crit]
(14+3) = 17 DMG.
-7 EN.


Timburr is hurt by poison!
2 DMG.

Action 3

Timburr releases energy!
Confusion roll (1/2 = success): 2 [Dustox remains unvaporised!]
7.5 DMG SELF. [I'm assuming this is boosted by guts.]
-3 EN.

Dustox uses Venoshock!
Crit roll (1/16 = Crit): 7 [No crit]
(14+3) = 17 DMG.
-11 EN.


Timburr is hurt by poison!
2 DMG.



Timburr (M)

HP:
4
EN:
84
SPE: 35
ABIL:
Guts (Active)
STAT:
N/A
OTHR:
Toxic (3 DPA next round)


Dustox (M)

HP: 45
EN: 76
SPE: 56
ABIL: Shield Dust
STAT: N/A
OTHR: N/A


Yeah. I feel the need to apologise for that.
 

Alchemator

my god if you don't have an iced tea for me when i
is a Forum Moderator Alumnusis a Top Smogon Media Contributor Alumnus

"I'm lazy, so I'm just going to say that I KO'd you. HI-YAH!"

Rewards
C$FP: 6 CC
Timburr: 6 HC

Alchemator: 8 UC

Come back in a week!
 
A Challenger appears!

CMFP will be challenging Rank 3 with his Bronzong, using Levitate AND Heatproof?


Bronzong [Bronzong] (Genderless)
Nature: Brave (+ to Attack; - 15% from Speed; -10% flat evasion)
Type: Steel/Psychic
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic: Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Ability 1: Levitate
Type: Trait
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Ability 2: Heatproof
Type: Innate
This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 4
Spe: 28 (-)
Size Class: 3
Weight Class: 5 (187 kg) [8, 374 kg]
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Sunny Day
Rain Dance
Tackle
Confusion
Hypnosis
Imprison
Confuse Ray
Extrasensory
Gyro Ball
Heavy Slam
Payback
Heal Block
Block
Safeguard
Future Sight
Faint Attack
Iron Defense

Iron Head
Zen Headbutt
Trick
Ancientpower
Signal Beam
Rollout
Snore
Wonder Room

Toxic
Psychic
Earthquake
Endure
Skill Swap
Light Screen
Reflect
Double Team
Trick Room
Gravity
Protect
Rest
Solarbeam
Giga Impact
Substitute
Rock Slide
Psyshock
Hyper Beam
Shadow Ball
Sandstorm
Explosion
Recycle
Rock Polish
Stealth Rock
Bulldoze
Sleep Talk
Dream Eater
Grass Knot
Swagger
Flash Cannon
Calm Mind
Telekinesis
Rock Tomb
Charge Beam
Flash
Psych Up
Hidden Power (Ice 7)
Frustration
Return
Facade
Secret Power
Natural Gift
Strength
Round
Rock Smash

Moves: 70; complete


CMFP, please choose your first type:








Good luck!
 
Battle One


Skier Lizzie wants to battle!

"I only appear to have one ski..."

RNG roll for Pokemon: 4/5

"Does that make me a snowboarder?"

RNG roll for Ability: 3/3

"What's in a name?"
Sneasel (F)


Nature: Adamant

Type:

Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 115
Size Class: 2
Weight Class: 3
Base Rank Total: 17

Abilities:

Pickpocket (DW): (Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.

Attacks:

Scratch
Leer
Taunt
Quick Attack
Screech
Faint Attack
Fury Swipes
Agility
Icy Wind
Slash
Beat Up
Hone Claws

Focus Punch
Dig
Detect

Counter
Fake Out
Reflect

Fury Cutter
 
Let's go

Gyro Ball, Iron Head, Gyro Ball
IF Counter, THEN Flash Cannon
IF Sneasel is in the semi-invulnerable stage of Dig, THEN use Earthquake
 
Battle One


"Uh-oh"

Reflect ~ Faint Attack ~ Fake Out

Pre-round:

Bronzong
Health: 100
Energy: 100
Boosts: None
Other: None

Sneasel (F)
Health: 90
Energy: 100
Boosts: None
Other: None
Action One:
Sneasel used Reflect!
A barrier was formed! (6a)
-8 energy

Bronzong used Gyro Ball!
RNG roll to crit: (1-625=crit) 2191 NO
(14+3+2(1.5)-7)*1.5=19.5
19.5 Damage
-6 energy (STAB)

Action Two:
Sneasel used Faint Attack!
RNG roll to crit: (1-625=crit) 2058 NO
6+3=9
9 Damage
-3 energy (STAB)

Bronzong used Iron Head!
RNG roll to crit: (1-625=crit) 5747 NO
(8+3+2(1.5)-4)*1.5=15
15 Damage
-5 energy (STAB)

Action Three:
Sneasel used Fake Out!
RNG roll to crit: (1-625=crit) 9244 NO
4*.667=2.668
2.668 Damage
-4 energy

Bronzong flinched!

Post-round:

Bronzong
Health: 88
Energy: 89
Boosts: None
Other: None

Sneasel (F)
Health: 55
Energy: 85
Boosts: None
Other: Reflect (3a)

"We are so very dead"

Faint Attack x3
IF Damaging Steel-type move THEN Counter
IF Flash Cannon THEN Faint Attack
The second substitution takes priority over the first.
 
just for making that annoying sub, I'm gonna make you calc a bunch of stuff!

Flash Cannon, Signal Beam, Gyro Ball + Gyro Ball
 
Battle Two


Engineer Michael wants to battle!

"We totally got this!"

RNG roll for Pokemon: 1/5

"Ivysaur and I have been together since the beginning!"

RNG roll for Ability: 1/2

"And she has yet to evolve..."
Ivysaur (F)

Nature: Modest

Type:

Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:

HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 60
Size Class: 2
Weight Class: 2
Base Rank Total: 16

Abilities:

Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14.)

Attacks:

Tackle
Growl
Leech Seed
Vine Whip
PoisonPowder
Sleep Powder
Take Down
Razor Leaf
Sweet Scent
Growth
Double-Edge
Worry Seed
Synthesis
Seed Bomb

Venoshock
Protect
Giga Drain

Light Screen
Petal Dance
Endure

Grass Knot


Your actions, please!
 
ugh status and whatnot

Substitute (25 HP), Zen Headbutt, Extrasensory
IF you are asleep, THEN push actions back
IF Leech Seed AND only once in a row, THEN Protect and push actions back
 
Battle Two, Round One


"Steel-type gym leader against my Grass-type. Fantastic."

Sleep Powder ~ Leech Seed ~ Giga Drain
IF Bronzong isn't seeded a3 THEN Leech Seed that action.

But this creates an infinite regressive loop of paradoxes that threatens the very fabric of reality.

<orcinus> when in doubt spam petal dance

Who am I to argue?

Petal Dance x3

Pre-round:

Bronzong
Health: 100
Energy: 100
Boosts: None
Other: None

Ivysaur (F)
Health: 90
Energy: 100
Boosts: None
Other: None
Action One:
Ivysaur used Petal Dance!
RNG roll to crit: (1-625=crit) 9052 NO
(12+3)*.667=10.005
10.005 Damage
-7 energy (STAB)

Bronzong used Substitute! (25 HP)
Bronzong siphoned some Life Force into a Substitute!
-24 energy

Action Two:
Ivysaur used Petal Dance!
RNG roll to crit: (1-625=crit) 8366 NO
(12+3)*.667=10.005
10.005 Damage (Substitute)
-7 energy (STAB)

Bronzong used Zen Headbutt!
RNG roll to hit: (1-9000=hit) 875 HIT
RNG roll to crit: (1-625=crit) 8696 NO
(8+3+1.5)*1.5=18.75
18.75 Damage
-5 energy (STAB)

Action Three:
Ivysaur used Petal Dance!
RNG roll to crit: (1-625=crit) 2712 NO
(12+3)*.667=10.005
10.005 Damage (Substitute)
-7 energy (STAB)
Ivysaur's rampage ended!
Ivysaur became confused!
RNG roll for intensity: (1-3) 3 Intense (4a)

Bronzong used Extrasensory!
RNG roll to crit: (1-625=crit) 2950 NO
(8+3)*1.5=16.5
16.5 Damage
-5 energy (STAB)
Ivysaur's Confusion Counter fell to 0!

Post-round:

Bronzong
Health: 65
Energy: 66
Boosts: None
Other: Substitute (5 HP)

Ivysaur (F)
Health: 55
Energy: 79
Boosts: None
Other: Confused (0a)

"Well, that was a creative use of your attack..."

Giga Drain ~ Petal Dance ~ Petal Dance
IF Bronzong doesn't have a Substitute up on any action THEN Leech Seed the first time.
 
I kinda want to screw with you a bit with Trick Room or something, but we have so many battles left

Substitute (15 HP), Psychic, Psyshock
 
Battle Two, Round Two

Pre-round:

Bronzong
Health: 65
Energy: 66
Boosts: None
Other: Substitute (5 HP)

Ivysaur (F)
Health: 55
Energy: 79
Boosts: None
Other: Confused (0a)
Action One:
Ivysaur snapped out of confusion!
Ivysaur used Giga Drain!
RNG roll to crit: Irrelevant
5 Damage (Substitute)
-11 energy
Ivysaur absorbed health!
+3 HP

Bronzong used Substitute! (15 HP)
Bronzong siphoned some life force into a Substitute! -15 HP
-12 energy

Action Two:
Ivysaur used Petal Dance!
RNG roll to crit: (1-625=crit) 3834 NO
(12+3)*.667=10.005
10.005 Damage (Substitute)
-7 energy (STAB)

Bronzong used Psychic!
RNG roll to crit: (1-625=crit) 3641 NO
(8+3)*1.5=16.5
16.5 Damage
-5 energy (STAB)
RNG roll for sp def drop: (1-1000=drop) 4922 NO

Action Three:
Ivysaur used Petal Dance!
RNG roll to crit: Irrelevant
5 Damage (Substitute)
Bronzong's substitute faded!
-7 energy (STAB)

Bronzong used Psyshock!
RNG roll to crit: (1-625=crit) 3074 NO
(8+3)*1.5=16.5
16.5 Damage
-5 energy (STAB)

Post-round:

Bronzong
Health: 50
Energy: 44
Boosts: None
Other: None

Ivysaur (F)
Health: 25
Energy: 54
Boosts: None
Other: Petal Dance (1a)
 

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