Roleplay Battle Hall Challenge - C$FP

Discussion in 'ASB' started by Dogfish44, Jun 9, 2011.

  1. EndQuote

    EndQuote

    Joined:
    May 5, 2011
    Messages:
    2,287
    Battle 3

    [​IMG]
    Bug Catcher Stanley wants to battle!

    "This net is surprisingly ineffective when compared to a Pokeball..."

    RNG roll for Pokemon: 2/5

    "Ledian here wouldn't even fit in this net..."

    RNG roll for Ability: 1/3

    "He'd Swarm me if I even tried."
    [​IMG]
    Ledian (open)
    Ledian (F)

    Nature: Modest

    Type:

    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Stats:

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 4
    Spe: 85
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 15

    Abilities:

    Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

    Attacks:

    Tackle
    Supersonic
    Comet Punch
    Light Screen
    Reflect
    Safeguard
    Mach Punch
    Baton Pass
    Silver Wind
    Agility
    Swift

    Giga Drain
    Silver Wind
    Focus Blast

    Encore
    Psybeam
    Bide

    Ominous Wind


    For my own benefit (open)
    [​IMG]
    Bronzong [Bronzong] (Genderless)
    Nature: Brave (+ to Attack; - 15% from Speed; -10% flat evasion)
    Type: Steel/Psychic
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Psychic: Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Ability 1: Levitate
    Type: Trait
    This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Ability 2: Heatproof
    Type: Innate
    This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.

    Stats:

    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 4
    Spe: 28 (-)
    Size Class: 3
    Weight Class: 5 (187 kg) [8, 374 kg]
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Sunny Day
    Rain Dance
    Tackle
    Confusion
    Hypnosis
    Imprison
    Confuse Ray
    Extrasensory
    Gyro Ball
    Heavy Slam
    Payback
    Heal Block
    Block
    Safeguard
    Future Sight
    Faint Attack
    Iron Defense

    Iron Head
    Zen Headbutt
    Trick
    Ancientpower
    Signal Beam
    Rollout
    Snore
    Wonder Room

    Toxic
    Psychic
    Earthquake
    Endure
    Skill Swap
    Light Screen
    Reflect
    Double Team
    Trick Room
    Gravity
    Protect
    Rest
    Solarbeam
    Giga Impact
    Substitute
    Rock Slide
    Psyshock
    Hyper Beam
    Shadow Ball
    Sandstorm
    Explosion
    Recycle
    Rock Polish
    Stealth Rock
    Bulldoze
    Sleep Talk
    Dream Eater
    Grass Knot
    Swagger
    Flash Cannon
    Calm Mind
    Telekinesis
    Rock Tomb
    Charge Beam
    Flash
    Psych Up
    Hidden Power (Ice 7)
    Frustration
    Return
    Facade
    Secret Power
    Natural Gift
    Strength
    Round
    Rock Smash

    Moves: 70; complete
  2. C$FP

    C$FP

    Joined:
    May 6, 2011
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    4,638
    Rock Slide, Gyro Ball, Rock Slide
    IF Ledian starts storing for Bide AND you do not have a Substitute up, THEN use Substitute (15 HP)
    IF Ledian uses Supersonic AND only once in a row AND you do not have a Substitute up, THEN use Protect
  3. EndQuote

    EndQuote

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    Battle 3, Round 1

    [​IMG]
    "RETREAT!"

    Supersonic ~ Encore ~ Reflect

    Pre-round:
    [​IMG]
    Bronzong
    Health: 100
    Energy: 100
    Boosts: -10 Evasion (Nature)
    Other: None
    [​IMG]
    Ledian (F)
    Health: 90
    Energy: 100
    Boosts: None
    Other: None
    Action One:
    Bronzong used Protect!
    Bronzong protected itself!
    -7 energy

    Ledian used Supersonic!
    Bronzong protected itself!
    -4 energy

    Action Two:
    Ledian used Encore!
    -10 energy

    Bronzong used Protect!
    But it failed!
    -7 energy

    Action Three:
    Bronzong used Protect!

    Bronzong protected itself!
    -7 energyLedian used Reflect!
    Ledian created a barrier! (6a)
    -8 energy

    Bronzong's Encore ended!
    Post-round:
    [​IMG]
    Bronzong
    Health: 100
    Energy: 79
    Boosts: -10 Evasion (Nature)
    Other: None
    [​IMG]
    Ledian (F)
    Health: 90
    Energy: 78
    Boosts: None
    Other: Reflect (6a)
    [​IMG]
    "Now then...ATTACK!"

    Supersonic ~ Silver Wind ~ Silver Wind
    IF Protective/Evasive action THEN Light Screen the first time and Chill the second, pushing back every time.
  4. C$FP

    C$FP

    Joined:
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    Messages:
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    We both know I have to troll you now

    Protect + Safeguard, cool down (Gyro Ball), Rock Slide
  5. EndQuote

    EndQuote

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    Battle 3, Round 2

    Pre-round:
    [​IMG]
    Bronzong
    Health: 100
    Energy: 79
    Boosts: -10 Evasion (Nature)
    Other: None
    [​IMG]
    Ledian (F)
    Health: 90
    Energy: 78
    Boosts: None
    Other: Reflect (6a)
    Action One:
    Bronzong used a Protect + Safeguard Combo!
    Bronzong protected itself!
    A glowing shield protects Bronzong's side of the arena!
    -44 energy

    Ledian used Light Screen!
    Ledian created a barrier!
    -8 energy

    Action Two:
    Ledian used Supersonic!
    Bronzong was protected by Safeguard!
    -4 energy

    Bronzong cooled down!

    Action Three:
    Ledian used Silver Wind!
    RNG roll to crit: (1-625=crit) 1813 NO
    6+3-1.5=7.5
    7.5 Damage
    RNG roll for stat boosts: (1-1000=boost) 6826 NO
    -3 energy (STAB)

    Bronzong used Rock Slide!
    RNG roll to hit: (1-9000=hit) 8227 HIT
    RNG roll to crit: (1-625=crit) 9659 NO
    (8+2(1.5)-4)*2.25=15.75
    15.75 Damage
    -6 energy

    Post-round:
    [​IMG]
    Bronzong
    Health: 92
    Energy: 29
    Boosts: -10 Evasion (Nature)
    Other: Safeguard (3r)
    [​IMG]
    Ledian (F)
    Health: 74
    Energy: 63
    Boosts: None
    Other: Reflect (3a), Light Screen (4a)
  6. C$FP

    C$FP

    Joined:
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    Shouldn't the combo have only been (10+7)*1.5 = 25.5 Energy? (also in the post-round I should have 3 rounds of Safeguard)
  7. EndQuote

    EndQuote

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    I asked on IRC when I was reffing. Apparently, though Encore doesn't incur a consecutive energy penalty during the duration of Encore, it still counts as the fourth Protect you've used.

    Your actions, mate.
  8. C$FP

    C$FP

    Joined:
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    Messages:
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    bleh that's so lame

    chill, chill, Rock Slide
    IF Encore A3, THEN Rock Slide A2
  9. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,370
    Music: Street Fighter 2 HD - Street Market

    [​IMG]

    "Did someone say SUBREF?" :D

    Ominous Wind ~ Silver Wind ~ Encore

    Round 3! FIGHT!

    Action 1
    -Ledian used Ominous Wind!
    To critical (<=625): 1610 (No)
    To boost all stats (<=1000): 6366 (No)
    Damage: 4.5
    Energy: -5

    -Bronzong chilled out! [1/5]
    Energy: +12

    Action 2
    -Ledian used Silver Wind!
    To critical (<=625): 1683 (No)
    To boost all stats (<=1000): 7201 (No)
    Damage: 7.5
    Energy: -3

    -Bronzong used Rock Slide!
    To hit (<=9000): 1255 (Yes)
    To critical (<=625): 2224 (No)
    Damage: 15.75
    Energy: -6

    Action 3
    -Ledian used Encore!
    Bronzong received an encore!
    Energy: -10

    -Bronzong used Rock Slide!
    To hit (<=9000): 912 (Yes)
    To critical (<=625): 2161 (No)
    Damage: 15.75
    Energy: -6

    Damage taken:
    Bronzong: 4.5 from A1 + 7.5 from A2 = 12
    Ledian: 15.75 from A2 + 15.75 from A3 = 31.5 ~ 32

    Energy used:
    Bronzong: -12 from A1 + 6 from A2 + 6 from A3 = 0
    Ledian: 5 from A1 + 3 from A2 + 10 from A3 = 18

    HP Left:
    Bronzong: 92 - 12 = 80
    Ledian: 74 - 32 = 42

    Energy Left:
    Bronzong: 29
    Ledian: 63 - 18 = 45

    Stat modifiers:
    Bronzong: Nothing
    Ledian: Nothing

    Rewards:
    C$FP: 6 CC
    Bronzong: 6 HC
    EndQuote: ??? UC
    TheWolfe: ??? UC

    C$FP
    O
    [​IMG]
    Bronzong (-)
    HP: 80
    EN: 29
    Ability: Levitate, Heatproof
    Effects: Safeguard (2r), Encore (1a)
    Status: OK!

    VS.

    Chun-Li
    O
    [​IMG]
    Ledian (F)
    HP: 42
    EN: 45
    Ability: Swarm
    Effects: Light Screen (1a)
    Status: OK!

    [​IMG]

    "Kikoken!"

    Reflect ~ Supersonic ~ Silver Wind
    Sub: IF Bronzong uses a successful protective move on A2, THEN Chill and push actions down.
  10. C$FP

    C$FP

    Joined:
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    it seems you have forgotten about my Safeguard!

    Rock Slide, chill, Gyro Ball + Gyro Ball
    IF Rock Slide misses A1, THEN use Rock Slide A3
  11. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,370
    Music: Street Fighter 2 HD - Street Market

    Round 4! FIGHT!


    Action 1
    -Ledian used Reflect!
    Ledian gained armor!
    Energy: -8

    -Bronzong used Rock Slide!
    To hit (<=9000): 9286 (No)
    Bronzong's attack missed!
    Energy: -6

    Action 2
    -Ledian used Supersonic!
    But it failed!
    Energy: -4

    -Bronzong chilled out! [2/5]
    Energy: +12

    Action 3
    -Ledian used Silver Wind!
    To critical (<=625): 1907 (No)
    To boost all stats (<=1000): 1617 (No)
    Damage: 7.5
    Energy: -3

    -Bronzong used Rock Slide!
    To hit (<=9000): 9136 (No)
    Bronzong's attack missed!
    Energy: -6

    Damage taken:
    Bronzong: 7.5 from A2 = 7.5 ~ 8
    Ledian: 0

    Energy used:
    Bronzong: 6 from A1 - 12 from A2 + 6 from A3 = 0
    Ledian: 8 from A1 + 4 from A2 + 3 from A3 = 15

    HP Left:
    Bronzong: 80 - 8 = 72
    Ledian: 42

    Energy Left:
    Bronzong: 29
    Ledian: 45 - 15 = 30

    Stat modifiers:
    Bronzong: Nothing
    Ledian: Nothing

    Rewards:
    C$FP: 6 CC
    Bronzong: 6 HC
    EndQuote: 8 UC
    TheWolfe: 5 UC

    C$FP
    O
    [​IMG]
    Bronzong (-)
    HP: 72
    EN: 29
    Ability: Levitate, Heatproof
    Effects: Safeguard (1r)
    Status: OK!

    VS.

    Chun-Li
    O
    [​IMG]
    Ledian (F)
    HP: 42
    EN: 30
    Ability: Swarm
    Effects: Reflect (3a)
    Status: OK!
  12. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,638
    1% CHANCES ARE NOT OK (inb4 dogfish sees this and gives me crap for it)

    chill, Rock Slide, Gyro Ball
  13. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,370
    Music: Street Fighter 2 HD - Street Market

    [​IMG]

    "Go, my super subreffing prowess!"

    Chill ~ Bide (Hold) ~ Bide (Hold)

    Round 5! FIGHT!

    Action 1
    -Ledian chilled out! [1/5]
    Energy: +12

    -Bronzong chilled out! [3/5]
    Energy: +12

    Action 2
    -Ledian used Bide!

    -Bronzong used Rock Slide!
    To hit (<=9000): 1126 (No)
    To critical (<=625): 9350 (No)
    Damage: 15.75
    Energy: -6

    Action 3
    -Ledian is storing energy!

    -Bronzong used Gyro Ball!
    To critical (<=625): 5721 (No)
    Damage: 12.85
    Energy: -6

    Damage taken:
    Bronzong: 0
    Ledian: 15.75 from A2 + 12.85 from A3 = 28.6 ~ 29

    Energy used:
    Bronzong: -12 from A1 + 6 from A2 + 6 from A3 = 0
    Ledian: -12 from A1 = -12

    HP Left:
    Bronzong: 72
    Ledian: 42 - 29 = 13

    Energy Left:
    Bronzong: 29
    Ledian: 30 + 12 = 42

    Stat modifiers:
    Bronzong: Nothing
    Ledian: Nothing

    Rewards:
    C$FP: 6 CC
    Bronzong: 6 HC
    EndQuote: 8 UC
    TheWolfe: 5 UC

    C$FP
    O
    [​IMG]
    Bronzong (-)
    HP: 72
    EN: 29
    Ability: Levitate, Heatproof
    Effects: Nothing
    Status: OK!

    VS.

    Chun-Li
    O
    [​IMG]
    Ledian (F)
    HP: 13
    EN: 42
    Ability: Swarm
    Effects: Biding (1a)
    Status: OK!

    [​IMG]

    "Kyahhhhhhhhhhhhhhhh!"

    Bide (release) ~ Silver Wind ~ Silver Wind
  14. C$FP

    C$FP

    Joined:
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    Messages:
    4,638
    yeah I'm not too concerned

    Gyro Ball, Rock Slide, Gyro Ball
  15. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,370
    Music: Street Fighter 2 HD - Street Market

    Round 6! FIGHT!

    Action 1
    -Ledian unleashed energy!
    Damage: 50.05
    Energy: -31.025

    -Bronzong used Gyro Ball!
    To critical (<=625): 4909 (No)
    Damage: 17
    Energy: -10

    Ledian fainted!

    Damage taken:
    Bronzong: 50.05 from A1 = 50.05 ~ 50
    Ledian: 17 from A1 = 17

    Energy used:
    Bronzong: 10 from A1 = 10
    Ledian: 31.025 from A1 = 31.025 ~ 31

    HP Left:
    Bronzong: 72 - 50 = 22
    Ledian: 13 - 17 = -4

    Energy Left:
    Bronzong: 29 - 10 = 19
    Ledian: 42 - 31 = 11

    Stat modifiers:
    Bronzong: Nothing
    Ledian: Nothing

    Rewards:
    C$FP: 6 CC
    Bronzong: 6 HC
    EndQuote: 8 UC
    TheWolfe: 5 UC

    C$FP
    O
    [​IMG]
    Bronzong (-)
    HP: 22
    EN: 19
    Ability: Levitate, Heatproof
    Effects: Nothing
    Status: OK!

    VS.

    Chun-Li
    x
    [​IMG]
    Ledian (F)
    HP: 0
    EN: 11
    Ability: Swarm
    Effects: Nothing
    Status: FAINTED - Unable to battle

    [​IMG]

    "Ow! Ow! Looks like this subreffing business isn't for me!"

    Congratulations! Your current streak is 3.

    Pick your next type!

    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG]
  16. C$FP

    C$FP

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  17. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,370
    BATTLE 4!

    [​IMG]
    VS. Dhalsim

    "Meditate now... Then the answers you seek will be revealed."

    Pokemon check: 1 (Bolderdash)
    Ability check: 1 (Technician)

    [​IMG]
    Bolderdash (-)
    Ability: Technician, Levitate (Trait)

    Show Hide
    [​IMG]
    Bolderdash (U)
    Nature: Modest (+1 SpA, -1 Atk)
    Type:
    Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 5 (+)
    SpD: Rank 2
    Spe: 110
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 16

    Abilities:
    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
    Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
    Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Attacks:
    Vacuum Wave
    Tackle
    Defense Curl
    Rollout
    Rock Blast
    Disable
    Acupressure
    Mud Shot
    Power Gem
    Double-Edge
    Metal Sound
    Paleo Wave
    Head Smash
    Rock Polish
    AncientPower
    Earth Power

    Volt Switch
    Shadow Ball
    Flamethrower

    Giga Drain
  18. C$FP

    C$FP

    Joined:
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    4,638
    Gyro Ball * 3
    IF Gyro Ball is Disabled, THEN use Iron Head instead
  19. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,370
    Music: Street Fighter 2 HD - Reaching for Nirudha

    [​IMG]

    "Focus! You must master your concentration!"

    Flamethrower ~ Disable Gyro Ball ~ Flamethrower

    Round 1! FIGHT!

    Action 1
    -Bolderdash used Flamethrower!
    To critical (<=625): 8212 (No)
    To burn (<=1000): 5127 (No)
    Damage: 11.5
    Energy: -7

    -Bronzong used Gyro Ball!
    To critical (<=625): 7057 (No)
    Damage: 28.5
    Energy: -6

    Action 2
    -Bolderdash used Disable!
    Bronzong's Gyro Ball is disabled!
    Energy: -7

    -Bronzong used Iron Head!
    To critical (<=625): 1694 (No)
    Damage: 21
    Energy: -5

    Action 3
    -Bolderdash used Flamethrower!
    To critical (<=625): 7072 (No)
    To burn (<=1000): 9540 (No)
    Damage: 11.5
    Energy: -7

    -Bronzong used Iron Head!
    To critical (<=625): 1457 (No)
    Damage: 21
    Energy: -9

    Damage taken:
    Bronzong: 11.5 from A1 + 11.5 from A3 = 23
    Bolderdash: 28.5 from A1 + 21 from A2 + 21 from A3 = 70.5 ~ 71

    Energy used:
    Bronzong: 6 from A1 + 5 from A2 + 9 from A3 = 20
    Bolderdash: 7 from A1 + 7 from A2 + 7 from A3 = 21

    HP Left:
    Bronzong: 100 - 23 = 77
    Bolderdash: 90 - 71 = 19

    Energy Left:
    Bronzong: 100 - 20 = 80
    Bolderdash: 100 - 21 = 79

    Stat modifiers:
    Bronzong: Nothing
    Bolderdash: Nothing

    Rewards:
    C$FP: 8 CC
    Bronzong: 8 HC
    EndQuote: 8 UC
    TheWolfe: 8 UC

    C$FP
    O
    [​IMG]
    Bronzong (-)
    HP: 77
    EN: 80
    Ability: Levitate, Heatproof
    Effects: Gyro Ball disabled (4a)
    Status: OK!

    VS.

    Dhalsim
    O
    [​IMG]
    Bolderdash (-)
    HP: 19
    EN: 79
    Ability: Technician, Levitate
    Effects: Nothing
    Status: OK!​

    [​IMG]

    "Yoga Flame!"

    Flamethrower x3
  20. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,638
    Iron Head, Heavy Slam, Iron Head
  21. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,370
    Music: Street Fighter 2 HD - Reaching for Nirudha

    Round 2! FIGHT!

    Action 1
    -Bolderdash used Flamethrower!
    To critical (<=625): 2579 (No)
    To burn (<=1000): 6975 (No)
    Damage: 11.5
    Energy: -11

    -Bronzong used Iron Head!
    To critical (<=625): 8119 (No)
    Damage: 21
    Energy: -13

    Damage taken:
    Bronzong: 11.5 from A1 = 11.5 ~ 12
    Bolderdash: 21 from A1 = 21

    Energy used:
    Bronzong: 13 from A1 = 13
    Bolderdash: 11 from A1 = 11

    HP Left:
    Bronzong: 77 - 12 = 65
    Bolderdash: 19 - 21 = -2

    Energy Left:
    Bronzong: 80 - 13 = 67
    Bolderdash: 79 - 11 = 68

    Stat modifiers:
    Bronzong: Nothing
    Bolderdash: Nothing

    Rewards:
    C$FP: 8 CC
    Bronzong: 8 HC
    EndQuote: 8 UC
    TheWolfe: 8 UC

    C$FP
    O
    [​IMG]
    Bronzong (-)
    HP: 65
    EN: 67
    Ability: Levitate, Heatproof
    Effects: Gyro Ball disabled (4a)
    Status: OK!

    VS.

    Dhalsim
    x
    [​IMG]
    Bolderdash (-)
    HP: 0
    EN: 68
    Ability: Technician, Levitate
    Effects: Nothing
    Status: FAINTED - Unable to battle

    [​IMG]


    "The answers is clear now - your conviction is stronger than mines. Go to your next challenge!"

    Congratulations! Your current streak is 5.

    Select your next type!

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  22. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,638
    ummmm [​IMG] cuz wynaut
  23. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,370
    BATTLE 5!

    [​IMG]
    VS. Fei Long

    "A glass that is half empty is better than a full glass broken."

    Pokemon check: 4 (Tranquill)
    Ability check: 1 (Big Pecks)

    [​IMG]
    Tranquill (M)
    Ability: Big Pecks

    Show Hide
    [​IMG]
    Tranquill (M)
    Nature: Adamant (+1 Atk, -1 SpA)
    Type:
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 65
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 16

    Abilities:
    Big Pecks: (Innate) This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds.
    Super Luck: (Innate) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
    Rivalry (DW): (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).

    Attacks:
    Gust
    Growl
    Leer
    Quick Attack
    Air Cutter
    Roost
    Detect
    Taunt
    Air Slash
    Razor Wind
    FeatherDance
    Swagger

    Fly
    U-turn
    Facade

    Hypnosis
    Steel Wing
    Wish

    Sky Attack
  24. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,638
    Heavy Slam, Rock Slide, Heavy Slam
    IF you do not have Safeguard up, THEN Safeguard and push actions back
  25. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,370
    Music: Street Fighter 2 HD - Flying Heaven

    [​IMG]

    "Your best move... is the move that you regret not doing!"

    Taunt ~ Fly ~ Sky Attack

    Round 1! FIGHT!

    Action 1
    -Tranquill used Taunt!
    Bronzong fell for the taunt!
    Energy: -10

    -Bronzong couldn't use Safeguard because of the taunt!

    Action 2
    -Tranquill flew up!
    Energy: -10

    -Bronzong used Struggle!
    Bronzong's attack missed!
    Energy: -5

    -Tranquill used Fly!
    To critical (<=625): 8454 (No)
    Damage: 8.04

    Action 3
    -Tranquill is glowing!
    Energy: -9

    -Bronzong used Struggle!
    To critical (<=625): 4428 (No)
    Damage: 6.5
    Energy: -9
    Bronzong is hurt by recoil! (-2.6 HP)

    -Tranquill used Sky Attack!
    To critical (<=625): 6268 (No)
    Damage: 11.39

    Damage taken:
    Bronzong: 8.04 from A2 + 13.99 from A3 = 22.03 ~ 22
    Tranquill: 6.5 from A3 = 6.5 ~ 7

    Energy used:
    Bronzong: 5 from A2 + 9 from A3 = 14
    Tranquill: 10 from A1 + 10 from A2 + 9 from A3 = 29

    HP Left:
    Bronzong: 100 - 22 = 78
    Tranquill: 100 - 7 = 93

    Energy Left:
    Bronzong: 100 - 14 = 86
    Tranquill: 100 - 29 = 71

    Stat modifiers:
    Bronzong: Nothing
    Tranquill: Nothing

    Rewards:
    C$FP: 10 CC
    Bronzong: 10 HC
    EndQuote: 8 UC
    TheWolfe: 11 UC

    C$FP
    O
    [​IMG]
    Bronzong (-)
    HP: 78
    EN: 86
    Ability: Levitate, Heatproof
    Effects: Taunt (3a)
    Status: OK!

    VS.

    Fei Long
    O
    [​IMG]
    Tranquill (M)
    HP: 93
    EN: 71
    Ability: Big Pecks
    Effects: Nothing
    Status: OK!

    [​IMG]

    "Waa chaaaaaaaaa!!!"

    Fly ~ Sky Attack ~ Fly

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