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Roleplay Battle Hall Challenge - C$FP

Discussion in 'ASB' started by Dogfish44, Jun 9, 2011.

  1. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    this isn't going very well

    Future Sight, Heavy Slam, Hyper Beam + Hidden Power (Ice 7)
  2. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    Bronzong the Bronzong (open)

    [​IMG]
    Bronzong [Bronzong] (Genderless)
    Nature: Brave (+ to Attack; - 15% from Speed; -10% flat evasion)
    Type: Steel/Psychic
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Psychic: Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Ability 1: Levitate
    Type: Trait
    This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Ability 2: Heatproof
    Type: Innate
    This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.

    Stats:

    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 4
    Spe: 28 (-)
    Size Class: 3
    Weight Class: 5 (187 kg) [8, 374 kg]
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Sunny Day
    Rain Dance
    Tackle
    Confusion
    Hypnosis
    Imprison
    Confuse Ray
    Extrasensory
    Gyro Ball
    Heavy Slam
    Payback
    Heal Block
    Block
    Safeguard
    Future Sight
    Faint Attack
    Iron Defense

    Iron Head
    Zen Headbutt
    Trick
    Ancientpower
    Signal Beam
    Rollout
    Snore
    Wonder Room

    Toxic
    Psychic
    Earthquake
    Endure
    Skill Swap
    Light Screen
    Reflect
    Double Team
    Trick Room
    Gravity
    Protect
    Rest
    Solarbeam
    Giga Impact
    Substitute
    Rock Slide
    Psyshock
    Hyper Beam
    Shadow Ball
    Sandstorm
    Explosion
    Recycle
    Rock Polish
    Stealth Rock
    Bulldoze
    Sleep Talk
    Dream Eater
    Grass Knot
    Swagger
    Flash Cannon
    Calm Mind
    Telekinesis
    Rock Tomb
    Charge Beam
    Flash
    Psych Up
    Hidden Power (Ice 7)
    Frustration
    Return
    Facade
    Secret Power
    Natural Gift
    Strength
    Round
    Rock Smash

    Moves: 70; complete


    Music: Street Fighter 2 HD - Flying Heaven

    Round 2! FIGHT!

    Action 1
    -Tranquill flew up!
    Energy: -10

    -Bronzong used Future Sight!
    Bronzong foresaw an attack!
    Energy: -6

    -Tranquill used Fly!
    To critical (<=625): 2203 (No)
    Damage: 8.04

    Action 2
    -Tranquill is glowing!
    Energy: -9

    -Bronzong used Heavy Slam!
    To critical (<=625): 1904 (No)
    Damage: 14.5
    Energy: -7.33

    -Tranquill used Sky Attack!
    To critical (<=625): 1813 (No)
    Damage: 11.39

    Action 3
    -Tranquill flew up!
    Energy: -10

    -Tranquill used Fly!
    To critical (<=625): 4142 (No)
    Damage: 8.04

    -Bronzong used Hyper Beam + Hidden Power!
    To hit (<=9500): 3737 (Yes)
    To critical (<=625): 6878 (No)
    Damage: 35.25
    Energy: -22.5

    Damage taken:
    Bronzong: 8.04 from A1 + 13.99 from A2 + 8.04 from A3 = 30.07 ~ 30
    Tranquill: 14.5 from A2 + 35.25 from A3 = 49.75 ~ 50

    Energy used:
    Bronzong: 6 from A1 + 7.33 from A2 + 22.5 from A3 = 35.83 ~ 36
    Tranquill: 10 from A1 + 9 from A2 + 10 from A3 = 29

    HP Left:
    Bronzong: 78 - 30 = 48
    Tranquill: 93 - 50 = 43

    Energy Left:
    Bronzong: 86 - 36 = 50
    Tranquill: 71 - 29 = 42

    Stat modifiers:
    Bronzong: Nothing
    Tranquill: Nothing

    Rewards:
    C$FP: 10 CC
    Bronzong: 10 HC
    EndQuote: 8 UC
    TheWolfe: 11 UC

    C$FP
    O
    [​IMG]
    Bronzong (-)
    HP: 48
    EN: 50
    Ability: Levitate, Heatproof
    Effects: Cooldown (1a)
    Status: OK!

    VS.

    Fei Long
    O
    [​IMG]
    Tranquill (M)
    HP: 43
    EN: 42
    Ability: Big Pecks
    Effects: Future Sight (1a)
    Status: OK!
  3. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    cool down, Ancientpower, Heavy Slam
    IF in the semi-invulnerable stage of Fly A2, THEN chill
    IF Fly A3 AND NOT suspended, THEN Hidden Power + Hyper Beam
  4. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    Music: Street Fighter 2 HD - Flying Heaven

    [​IMG]

    "To hell with walls; I create openings."

    Chill ~ Roost ~ Sky Attack

    Round 3! FIGHT!

    Action 1
    -Tranquill chilled out! [1/5]
    Energy: +12

    -Bronzong must recharge!

    Tranquill took the Future Sight attack!
    To critical (<=625): 504 (Yes)
    Damage: 17.5

    Action 2
    -Tranquill used Roost! [1/2]
    Tranquill regained health! (+20 HP)
    Energy: -11

    -Bronzong used Ancientpower!
    To critical (<=625): 2096 (No)
    To boost all stats (<=1000): 4978 (No)
    Damage: 7.5
    Energy: -4

    Action 3
    -Tranquill is glowing!
    Energy: -9

    -Bronzong used Heavy Slam!
    To critical (<=625): 2984 (No)
    Damage: 14.5
    Energy: -7.33

    -Tranquill used Sky Attack!
    To critical (<=625): 4065 (No)
    Damage: 11.39

    Damage taken:
    Bronzong: 11.39 from A3 = 11.39 ~ 11
    Tranquill: 17.5 from A1 - 12.5 from A2 + 14.5 from A3 = 19.5 ~ 20

    Energy used:
    Bronzong: 4 from A2 + 7.33 from A3 = 11.33 ~ 11
    Tranquill: -12 from A1 + 11 from A2 + 9 from A3 = 8

    HP Left:
    Bronzong: 48 - 11 = 37
    Tranquill: 43 - 20 = 23

    Energy Left:
    Bronzong: 50 - 11 = 39
    Tranquill: 42 - 8 = 34

    Stat modifiers:
    Bronzong: Nothing
    Tranquill: Nothing

    Rewards:
    C$FP: 10 CC
    Bronzong: 10 HC
    EndQuote: 8 UC
    TheWolfe: 11 UC

    C$FP
    O
    [​IMG]
    Bronzong (-)
    HP: 37
    EN: 39
    Ability: Levitate, Heatproof
    Effects: Nothing
    Status: OK!

    VS.

    Fei Long
    O
    [​IMG]
    Tranquill (M)
    HP: 23
    EN: 34
    Ability: Big Pecks
    Effects: Nothing
    Status: OK!

    [​IMG]

    "Hoooo-ah!"

    Fly ~ Roost ~ Fly
    Sub: IF Bronzong uses a combination involving Hidden Power, THEN use Detect on your first action and follow up with Chill on your second action.
  5. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    Iron Head + Iron Head, cool down (Iron Head), Hidden Power + Hyper Beam
  6. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    Music: Street Fighter 2 HD - Flying Heaven

    Round 4! FIGHT!

    Action 1
    -Tranquill flew up!
    Energy: -10

    -Tranquill used Fly!
    To critical (<=625): 7077 (No)
    Damage: 8.04

    -Bronzong used Iron Head + Iron Head
    To critical (<=625): 2300 (No)
    Damage: 22.5
    Energy: -26.25

    Tranquill fainted.

    Damage taken:
    Bronzong: 8.04 from A1 = 8.04 ~ 8
    Tranquill: 22.5 from A1 = 22.5 ~ 23

    Energy used:
    Bronzong: 26.25 from A1 = 26.25 ~ 26
    Tranquill: 10 from A1 = 10

    HP Left:
    Bronzong: 37 - 8 = 29
    Tranquill: 23 - 23 = 0

    Energy Left:
    Bronzong: 39 - 26 = 13
    Tranquill: 34 - 10 = 24

    Stat modifiers:
    Bronzong: Nothing
    Tranquill: Nothing

    Rewards:
    C$FP: 10 CC
    Bronzong: 10 HC
    EndQuote: 8 UC
    TheWolfe: 11 UC

    C$FP
    O
    [​IMG]
    Bronzong (-)
    HP: 29
    EN: 13
    Ability: Levitate, Heatproof
    Effects: Cooldown (1a)
    Status: OK!

    VS.

    Fei Long
    x
    [​IMG]
    Tranquill (M)
    HP: 0
    EN: 24
    Ability: Big Pecks
    Effects: Nothing
    Status: FAINTED - Unable to battle

    [​IMG]

    "Impossible...I was certain I could pierce through your defenses..."

    Congratulations! Your current streak is 5.

    Pick your next type!

    [​IMG][​IMG][​IMG]
    [​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG]
    [​IMG][​IMG]
  7. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
  8. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    BATTLE 6!

    [​IMG]
    VS. Guile

    "Are you man enough to fight with me?"

    Pokemon check: 5 (Machoke)
    Ability check: 2 (No Guard)

    [​IMG]
    Machoke (M)
    Ability: No Guard
    Show Hide
    [​IMG]
    Machoke (M)
    Nature: Adamant (+1 Atk, -1 SpA)
    Type:
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Stats:
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 45
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 16

    Abilities:
    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
    Steadfast (DW): (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

    Attacks:
    Karate Chop
    Low Kick
    Leer
    Focus Energy
    Foresight
    Low Sweep
    Seismic Toss
    Revenge
    Vital Throw
    Submission
    Wake-Up Slap
    Cross Chop

    Payback
    Light Screen
    Smack Down

    Ice Punch
    Counter
    Encore

    ThunderPunch
  9. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    Psychic, Zen Headbutt, Psychic
  10. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    Music: Street Fighter 2 HD - Combat and Service

    [​IMG]

    "Titles are useless. A man's true worth is spoken by his power, not his words!"

    Light Screen ~ Counter ~ Low Kick

    Round 1! FIGHT!

    Action 1
    -Machoke used Light Screen!
    Machoke is protected against special attacks!
    Energy: -8

    -Bronzong used Psychic!
    To critical (<=625): 1064 (No)
    To lower Special Defense (<=1000): 1930 (No)
    Damage: 15
    Energy: -6

    Action 2
    -Bronzong used Zen Headbutt!
    To flinch (<=2000): 7481 (No)
    Damage: 18.75
    Energy: -5

    -Machoke used Counter!
    Damage: 28.125
    Energy: -14.375

    Action 3
    -Machoke used Low Kick!
    To critical (<=625): 1726 (No)
    Damage: 14.5
    Energy: -5.5

    -Bronzong used Psychic!
    To critical (<=625): 5259 (No)
    To lower Special Defense (<=1000): 1769 (No)
    Damage: 15
    Energy: -6

    Damage taken:
    Bronzong: 28.125 from A2 + 14.5 from A3 = 42.625 ~ 43
    Machoke: 15 from A1 + 18.75 from A2 + 15 from A3 = 48.75 ~ 49

    Energy used:
    Bronzong: 6 from A1 + 5 from A2 + 6 from A3 = 17
    Machoke: 8 from A1 + 14.375 from A2 + 5.5 from A3 = 27.875 ~ 28

    HP Left:
    Bronzong: 100 - 43 = 57
    Machoke: 100 - 49 = 51

    Energy Left:
    Bronzong: 100 - 17 = 83
    Machoke: 100 - 28 = 72

    Stat modifiers:
    Bronzong: Nothing
    Machoke: Nothing

    Rewards:
    C$FP: 12 CC
    Bronzong: 12 HC
    EndQuote: 8 UC
    TheWolfe: 14 UC

    C$FP
    O
    [​IMG]
    Bronzong (-)
    HP: 57
    EN: 83
    Ability: Levitate, Heatproof
    Effects: Nothing
    Status: OK!

    VS.

    Guile
    O
    [​IMG]
    Machoke (M)
    HP: 51
    EN: 72
    Ability: No Guard
    Effects: Light Screen (3a)
    Status: OK!

    [​IMG]

    "Sonic Boom!"

    Cross Chop ~ Low Kick ~ Cross Chop + Karate Chop
    Sub: IF Bronzong uses Zen Headbutt, THEN use Counter.
    Sub: IF Bronzong uses a Protective/Evasive move on A3, THEN Chill.
  11. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    Zen Headbutt, Psychic + Psychic, cool down (Psychic)
    IF Zen Headbutt misses A1, THEN use it again A2
  12. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    Music: Street Fighter 2 HD - Combat and Service

    Round 2! FIGHT!

    Action 1
    -Bronzong used Zen Headbutt!
    To flinch (<=2000): 5122 (No)
    Damage: 18.75
    Energy: -5

    -Machoke used Counter!
    Damage: 28.125
    Energy: -14.375

    Action 2
    -Machoke used Low Kick!
    To critical (<=625): 9117 (No)
    Damage: 14.5
    Energy: -5.5

    -Bronzong used Psychic + Psychic!
    To critical (<=625): 2926 (No)
    To lower Special Defense (<=2000): 4985 (No)
    Damage: 33
    Energy: -29.75

    Machoke fainted!

    Damage taken:
    Bronzong: 28.125 from A1 + 14.5 from A2 = 42.625 ~ 43
    Machoke: 18.75 from A1 + 33 from A2 = 51.75 ~ 52

    Energy used:
    Bronzong: 5 from A1 + 29.75 from A2 = 34.75 ~ 35
    Machoke: 14.375 from A1 + 5.5 from A2 = 19.875 ~ 20

    HP Left:
    Bronzong: 57 - 43 = 14
    Machoke: 51 - 52 = -1

    Energy Left:
    Bronzong: 83 - 35 = 48
    Machoke: 72 - 20 = 52

    Stat modifiers:
    Bronzong: Nothing
    Machoke: Nothing

    Rewards:
    C$FP: 12 CC
    Bronzong: 12 HC
    EndQuote: 8 UC
    TheWolfe: 14 UC

    C$FP
    O
    [​IMG]
    Bronzong (-)
    HP: 14
    EN: 48
    Ability: Levitate, Heatproof
    Effects: Nothing
    Status: OK!

    VS.

    Guile
    x
    [​IMG]
    Machoke (M)
    HP: 0
    EN: 52
    Ability: No Guard
    Effects: Nothing
    Status: FAINTED - Unable to battle

    [​IMG]

    "Damn, I can't believe I let Charlie down..."

    Congratulations! Your current streak is 6.

    Select your next type below!

    [​IMG][​IMG]
    [​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG]
    [​IMG][​IMG]
  13. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    Dark I guess
  14. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    BATTLE 7!

    [​IMG]
    VS. T. Hawk

    "Sacred blood and Mother Earth lead me to the battlefield!"

    Pokemon check: 1 (Krokorok)
    Ability check: 2 (Moxie)

    [​IMG]
    Krokorok (M)
    Ability: Moxie

    Show Hide
    [​IMG]
    Krokorok (M)
    Nature: Adamant (+1 Atk, -1 SpA)
    Type:
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Stats:
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 74
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 14

    Abilities:
    Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
    Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
    Anger Point (DW): (Innate) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).

    Attacks:
    Leer
    Rage
    Bite
    Sand-Attack
    Torment
    Sand Tomb
    Assurance
    Mud-Slap
    Embargo
    Swagger
    Crunch
    Dig
    Scary Face
    Foul Play
    Sandstorm

    Earthquake
    Brick Break
    Stone Edge

    Fire Fang
    Thunder Fang
    Counter

    Aqua Tail
  15. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    Gyro Ball, Iron Head, Gyro Ball
    IF Counter, THEN Hidden Power that action
    (only once) IF underground, THEN Trick Room
  16. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    Music: Street Fighter 2 HD - New Mexican Thunder

    [​IMG]

    "I breathe in harmony with all creation!"

    Foul Play ~ Crunch ~ Foul Play

    Round 1! FIGHT!

    Action 1
    -Krokorok used Foul Play!
    To critical (<=625): 7387 (No)
    Damage: 13
    Energy: -6

    -Bronzong used Gyro Ball!
    To critical (<=625): 4217 (No)
    Damage: 16
    Energy: -6

    Action 2
    -Krokorok used Crunch!
    To critical (<=625): 5361 (No)
    To lower Defense (<=2000): 8761 (No)
    Damage: 11
    Energy: -5

    -Bronzong used Iron Head!
    To critical (<=625): 4672 (No)
    Damage: 14
    Energy: -5

    Action 3
    -Krokorok used Foul Play!
    To critical (<=625): 368 (Yes)
    Damage: 16
    Energy: -6

    -Bronzong used Gyro Ball!
    To critical (<=625): 6517 (No)
    Damage: 16
    Energy: -6

    Damage taken:
    Bronzong: 13 from A1 + 11 from A2 + 16 from A3 = 40
    Krokorok: 16 from A1 + 14 from A2 + 16 from A3 = 46

    Energy used:
    Bronzong: 6 from A1 + 5 from A2 + 6 from A3 = 17
    Krokorok: 6 from A1 + 5 from A2 + 6 from A3 = 17

    HP Left:
    Bronzong: 100 - 40 = 60
    Krokorok: 90 - 46 = 44

    Energy Left:
    Bronzong: 100 - 17 = 83
    Krokorok: 100 - 17 = 83

    Stat modifiers:
    Bronzong: Nothing
    Krokorok: Nothing

    Rewards:
    C$FP: 14 CC
    Bronzong: 14 HC
    EndQuote: 8 UC
    TheWolfe: 17 UC

    C$FP
    O
    [​IMG]
    Bronzong (-)
    HP: 60
    EN: 83
    Ability: Levitate, Heatproof
    Effects: Nothing
    Status: OK!

    VS.

    T. Hawk
    O
    [​IMG]
    Krokorok (M)
    HP: 44
    EN: 83
    Ability: Moxie
    Effects: Nothing
    Status: OK! ​

    [​IMG]

    "Hooooah!"

    Bite x3
    Sub: IF Bronzong uses Gyro Ball, THEN use Torment.
  17. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    Iron Head, Gyro Ball, Iron Head
  18. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    Music: Street Fighter 2 HD - New Mexican Thunder

    Round 2! FIGHT!

    Action 1
    -Krokorok used Bite!
    To critical (<=625): 7037 (No)
    To flinch (<=3000): 6422 (No)
    Damage: 9
    Energy: -3

    -Bronzong used Iron Head!
    To critical (<=625): 8597 (No)
    Damage: 14
    Energy: -5

    Action 2
    -Krokorok used Torment!
    Bronzong was subjugated to torment!
    Energy: -9

    -Bronzong couldn't use Gyro Ball due to torment!

    Action 3
    -Krokorok used Bite!
    To critical (<=625): 7866 (No)
    To flinch (<=3000): 2806 (Yes)
    Damage: 9
    Energy: -3

    -Bronzong flinched!

    Damage taken:
    Bronzong: 9 from A1 + 9 from A3 = 18
    Krokorok: 14 from A1 = 14

    Energy used:
    Bronzong: 5 from A1 = 5
    Krokorok: 3 from A1 + 9 from A2 + 3 from A3 = 15

    HP Left:
    Bronzong: 60 - 18 = 42
    Krokorok: 44 - 14 = 30

    Energy Left:
    Bronzong: 83 - 5 = 78
    Krokorok: 83 - 15 = 68

    Stat modifiers:
    Bronzong: Nothing
    Krokorok: Nothing

    Rewards:
    C$FP: 14 CC
    Bronzong: 14 HC
    EndQuote: 8 UC
    TheWolfe: 17 UC

    C$FP
    O
    [​IMG]
    Bronzong (-)
    HP: 42
    EN: 78
    Ability: Levitate, Heatproof
    Effects: Torment (4a)
    Status: OK!

    VS.

    T. Hawk
    O
    [​IMG]
    Krokorok (M)
    HP: 30
    EN: 68
    Ability: Moxie
    Effects: Nothing
    Status: OK! ​
  19. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    lol woops

    Gyro Ball, Heavy Slam, Gyro Ball
  20. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    Music: Street Fighter 2 HD - New Mexican Thunder

    [​IMG]

    "Feel the strength of the land and bow to it!"

    Counter ~ Bite ~ Bite

    Round 3! FIGHT!

    Action 1
    -Bronzong used Gyro Ball!
    To critical (<=625): 5636 (No)
    Damage: 16
    Energy: -6

    -Krokorok used Counter!
    Damage: 24
    Energy: -14

    Action 2
    -Krokorok used Bite!
    To critical (<=625): 3511 (No)
    To flinch (<=3000): 7890 (No)
    Damage: 9
    Energy: -3

    -Bronzong used Heavy Slam!
    To critical (<=625): 7925 (No)
    Damage: 14
    Energy: -7.33

    Krokorok fainted!

    Damage taken:
    Bronzong: 24 from A1 + 9 from A2 = 33
    Krokorok: 16 from A1 + 14 from A2 = 30

    Energy used:
    Bronzong: 6 from A1 + 7.33 from A2 = 13.33 ~ 13
    Krokorok: 14 from A1 + 3 from A2 = 17

    HP Left:
    Bronzong: 42 - 33 = 9
    Krokorok: 30 - 30 = 0

    Energy Left:
    Bronzong: 78 - 13 = 65
    Krokorok: 68 - 17 = 51

    Stat modifiers:
    Bronzong: Nothing
    Krokorok: Nothing

    Rewards:
    C$FP: 14 CC
    Bronzong: 14 HC
    EndQuote: 8 UC
    TheWolfe: 17 UC

    C$FP
    O
    [​IMG]
    Bronzong (-)
    HP: 9
    EN: 65
    Ability: Levitate, Heatproof
    Effects: Torment (2a)
    Status: OK!

    VS.

    T. Hawk
    x
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    Krokorok (M)
    HP: 0
    EN: 51
    Ability: Moxie
    Effects: Nothing
    Status: FAINTED - Unable to battle

    [​IMG]

    "No...the spirits have failed me..."

    Congratulations! Your current streak is 7.

    Select your next type below!

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  21. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    Having not heard from C$FP in over a week, in addition to a 24 hour notice, he has been disqualified from his Battle Hall challenge.

    Spoils of battle
    C$FP:
    -C$FP gains 14 CC.
    -Bronzong gains 14 HC.
    EndQuote:
    -EndQuote gains 8 UC.
    TheWolfe:
    -I gain 17 UC.

    Please challenge the hall again on January 11th!
  22. Gerard

    Gerard

    Joined:
    Feb 16, 2011
    Messages:
    4,354
    Welcome strong fighter, who's are you gonna choose to be your first challenger?

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  23. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    [​IMG] should be a good enough starting point
  24. Gerard

    Gerard

    Joined:
    Feb 16, 2011
    Messages:
    4,354


    Battle 1​


    ...[​IMG]

    Boxer Nathan wants to battle!
    Hiya dude, I'm here to fight!


    RNG Roll (Pokemon) [1-5]: 3/5 (Butterfree)
    RNG Roll (Ability) [1-2]: 1/2 (Tinted Lens)

    My last challenge was a haxfest, let's hope this one's better!

    Butterfree (open)

    [​IMG]
    Butterfree (F)
    Nature: Modest (+1 SpA, -1 Atk)
    Type:
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 70
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 15

    Abilities:

    Tinted Lens (DW): (Passive) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).

    Attacks:
    Tackle
    String Shot
    Harden
    Confusion
    PoisonPowder
    Stun Spore
    Sleep Powder
    Bug Bite
    Gust
    Supersonic
    Psybeam
    Silver Wind
    Tailwind
    Safeguard
    Bug Buzz
    Quiver Dance

    Roost
    Shadow Ball
    U-turn
  25. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    honestly I'm hoping that I won't be getting haxxed too much

    Rock Slide, Fire Punch, Rock Slide

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