Battle Hall Challenge - C$FP

elDino

Deal With It.
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Turn 2

Dwebble

HP: 47
EN: 89
SPE: 46
NATR: Quiet
ABIL: Weak Armour
STAT: N/A
OTHR: N/A


Benedict
HP: 39
EN: 80
SPE: 40
NATR: Modest
ABIL: Chlorophyll
STAT: N/A
OTHR: N/A

Arena: N/A

Action 1:


Dwebble used Bug Bite!
RNG Roll (To-Crit) [<=63 Yes]: 704/1000 (No)
(6+3)*2.25=20 damage to Benedict
- 3 energy
Benedict used Sleep Powder!
RNG Roll (To-Hit) [<=750 Yes]: 384/1000 (Yes)
RNG Roll (For Sleep) [1-3 for severity]: 2/3
Dwebble fell into a Deep Sleep!
- 6 energy

Action 2:

Dwebble used is asleep!

Benedict used Giga Drain!
RNG Roll (To-Crit) [<=63 Yes]: 513/1000 (No)
(8+3+1.5)= 13 damage to Dwebble.
Benedict regains 7 HP!
- 11 energy
Dwebble is asleep for one more action.

Action 3:

Dwebble is fast asleep!
Benedict used Giga Drain!
RNG Roll (To-Crit) [<=63 Yes]: 513/1000 (No)
(8+3+1.5)= 13 damage to Dwebble.
Benedict regains 7 HP!
- 14 energy




Dwebble

HP: 21
EN: 86
SPE: 46
NATR: Quiet
ABIL: Weak Armour
STAT: N/A
OTHR: Will wake up next action


Benedict
HP: 33
EN: 49
SPE: 40
NATR: Modest
ABIL: Chlorophyll
STAT: N/A
OTHR: N/A

Arena: N/A

C$FP issues actions.
Hiker Bob issues actions.
REFEREE
 
Alright, it looks like we could still win this, Benedict. It's hard to say what the best way to do this is, but here we go:

Solarbeam, Ancientpower, Solarbeam
IF on the third or first action Dwebble uses Bug Bite, THEN use Synthesis on that action.
 

elDino

Deal With It.
is a Contributor Alumnusis a Battle Simulator Moderator Alumnus

"Haha, you thought you could beat a Hiker as strong as me!!!"

Night Slash ~ Bug Bite ~ Bug Bite
 

elDino

Deal With It.
is a Contributor Alumnusis a Battle Simulator Moderator Alumnus
Turn 3

Dwebble

HP: 21
EN: 86
SPE: 46
NATR: Quiet
ABIL: Weak Armour
STAT: N/A
OTHR: Will wake up next action


Benedict
HP: 33
EN: 49
SPE: 40
NATR: Modest
ABIL: Chlorophyll
STAT: N/A
OTHR: N/A

Arena: N/A

Action 1:


Benedict took in light!
Dwebble woke up!
Dwebble used Night Slash!
RNG Roll (To-Crit) [<=125 Yes]: 161/1000 (No)
(7)*1.5 = 11 damage to Benedict
- 5 energy
Benedict used SolarBeam!
RNG Roll (To-Crit) [<=63 Yes]: 316/1000 (No)
12+3+1.5=17 damage to Dwebble
- 7 energy

Action 2:

Dwebble used Bug Bite!
RNG Roll (To-Crit) [<=63 Yes]: 696/1000 (No)
(6+3)*2.25=20 damage to Benedict
- 3 energy
Benedict used AncientPower!
RNG Roll (To-Crit) [<=63 Yes]: 630/1000 (No)
(6+1.5)*1.5= 11 damage to Dwebble.
- 4 energy
Dwebble fainted!



Dwebble

HP: KO
EN: KO
SPE: 46
NATR: Quiet
ABIL: Weak Armour
STAT: N/A
OTHR: N/A


Benedict
Victorious

Arena: N/A

Normal Fire Water Electric Grass Ice Fighting Flying Poison Ground Psychic Bug Ghost Dragon Dark Steel

Choose your next type!
 
I am going to have to do Water next.

EDIT: I would like to say how awesome that was for me, I was so happy to see that I got past that match-up. (And hopefully I won't get Surskit, that would piss me off like crazy.)
 

elDino

Deal With It.
is a Contributor Alumnusis a Battle Simulator Moderator Alumnus

Frank the Jogger would like to fight!
"Puff, puff, I'm so fit!!!"

RNG Role for Pokemon:
1/5

"Go Feebas! One day, you will be beautiful!"

Feebas (F)

Nature: Hardy

Type:

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:

HP: 80
Atk: Rank 1
Def: Rank 1
SpA: Rank 1
SpD: Rank 2
Spe: 80

Abilities:

Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.
Adaptability (DW): (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).

Attacks:

Splash
Tackle
Flail

Blizzard
Scald
Toxic

Mirror Coat
Hypnosis
Confuse Ray

RNG Role for ability:
1/2

"Use your Swift Swim ability to swim as fast as possible!"

C$FP issues actions.
Hiker Bob issues action.
REFEREE
 
Hopefully it won't pull any annoying antics. Start with a Stun Spore, that will make things easier. Keep using that until you hit. Then use Leech Seed, which will definitely help us. Finish with a Sleep Powder, maybe going into the next round we can start using some special attacks without worrying about that nasty Mirror Coat.

Stun Spore until it hits, Leech Seed, Sleep Powder
 

elDino

Deal With It.
is a Contributor Alumnusis a Battle Simulator Moderator Alumnus
Turn 1

Feebas

HP: 80
EN: 100
SPE: 80
NATR: Hardy
ABIL: Swift Swim
STAT: N/A
OTHR: N/A


Benedict
HP: 90
EN: 100
SPE: 40
NATR: Modest
ABIL: Chlorophyll
STAT: N/A
OTHR: N/A

Arena: N/A

Action 1:


Feebas used Hypnosis!
RNG Roll (To-Hit) [<=600 Yes]: 374/1000 (Yes)
RNG Roll (for sleep stage) [1-3]: 2/3 (Deep Sleep)
- 7 energy
Benedict fell into a Deep Sleep!
Benedict is asleep!

Action 2:

Feebas used Toxic!
RNG Roll (To-Hit) [<=900 Yes]: 628/1000 (Yes)
Benedict was badly poisoned!
- 7 energy
Benedict is fast asleep!
Benedict took one damage from Toxic!

Action 3:

Feebas used Blizzard!
RNG Roll (To-Hit) [<=700 Yes]: 170/1000 (Yes)
RNG Roll (To-Crit) [<=63 Yes]: 589/1000 (No)
(12-1.5)*1.5 = 16 damage to Benedict
RNG Roll (For Freeze) [<=100 Yes]: 913/1000 (No)
- 8 energy
Benedict woke up!
Benedict used Stun Spore!
RNG Roll (To-Hit) [<=750 Yes]: 897/1000 (No)
Benedict's attack missed!
- 6 energy
Benedict took one damage from Toxic!


Feebas

HP: 80
EN: 78
SPE: 80
NATR: Hardy
ABIL: Swift Swim
STAT: N/A
OTHR: N/A


Benedict
HP: 72
EN: 94
SPE: 40
NATR: Modest
ABIL: Chlorophyll
STAT: N/A
OTHR: Toxic (2 DPA)

Arena: N/A

Jogger Frank issues actions.
C$FP issues actions.
REFEREE
 
ARE YOU SERIOUS!?!?!?>>?<?<

uuuuuuuuuuuuuuuuuuugh. Whatever, we can certainly work through this. Use Sunny Day until it works, then use Solarbeam at every opportunity. Forget status, that's not how we beat Dwebble.

Sunny Day (until it works), Solarbeam, Solarbeam
 

elDino

Deal With It.
is a Contributor Alumnusis a Battle Simulator Moderator Alumnus
Turn 2

Feebas

HP: 80
EN: 78
SPE: 80
NATR: Hardy
ABIL: Swift Swim
STAT: N/A
OTHR: N/A


Benedict
HP: 72
EN: 94
SPE: 40
NATR: Modest
ABIL: Chlorophyll
STAT: N/A
OTHR: Toxic (2 DPA)

Arena: N/A

Action 1:


Feebas used Hypnosis!
RNG Roll (To-Hit) [<=600 Yes]: 510/1000 (Yes)
RNG Roll (for sleep stage) [1-3]: 1/3 (LightSleep)
- 7 energy
Benedict fell into a Light Sleep!
Benedict is asleep!
Benedict takes 2 damage from Toxic

Action 2:

Feebas used Blizzard!
RNG Roll (To-Hit) [<=700 Yes]: 170/1000 (Yes)
RNG Roll (To-Crit) [<=63 Yes]: 889/1000 (No)
(12-1.5)*1.5 = 16 damage to Benedict
RNG Roll (For Freeze) [<=100 Yes]: 943/1000 (No)
- 8 energy
Benedict woke up!
Benedict used Sunny Day!
The sun begins to shine!
- 10 energy
Benedict takes 2 damage from Toxic

Action 3:

Feebas used Scald!
RNG Roll (To-Crit) [<=63 Yes]: 944/1000 (No)
(8+3-1.5-3)*0.67 = 4 damage to Benedict
RNG Roll (For Burn) [<=300 Yes]: 349/1000 (No)
- 5 energy
Benedict used SolarBeam!
RNG Roll (To-Crit) [<=63 Yes]: 793/1000 (No)
(12+3+1.5)*1.5 = 25 damage to Feebas
- 7 energy
Benedict takes 2 damage from Toxic


Feebas

HP: 55
EN: 58
SPE: 80
NATR: Hardy
ABIL: Swift Swim
STAT: N/A
OTHR: N/A


Benedict
HP: 50
EN: 77
SPE: 40
NATR: Modest
ABIL: Chlorophyll
STAT: N/A
OTHR: Toxic (3 DPA)

Arena: Sun for 4 more turns

C$FP issues actions.
Jogger Frank issues actions.
REFEREE
 
Alright, this could be worse. Start with a Giga Drain, then use Solarbeam. Another Giga Drain should finish this.

Giga Drain, Solarbeam, Giga Drain
 

elDino

Deal With It.
is a Contributor Alumnusis a Battle Simulator Moderator Alumnus
Turn 2

Feebas

HP: 55
EN: 58
SPE: 80
NATR: Hardy
ABIL: Swift Swim
STAT: N/A
OTHR: N/A


Benedict
HP: 50
EN: 77
SPE: 40
NATR: Modest
ABIL: Chlorophyll
STAT: N/A
OTHR: Toxic (3 DPA)

Arena: Sun for 4 more turns

Action 1:


Benedict used Giga Drain!
RNG Roll (To-Crit) [<=63 Yes]: 278/1000 (No)
(8+3+1.5)*1.5 = 19 damage to Feebas.
Benedict regains 9 HP.
- 11 energy
Feebas used Mirror Coat!
19*1.5 = 29 damage to Benedict.
- 15 energy
Benedict took 3 damage from Toxic

Action 2:

Benedict used SolarBeam!
RNG Roll (To-Crit) [<=63 Yes]: 311/1000 (No)
(12+3+1.5)*1.5 = 25 damage to Feebas.
- 7 energy
Feebas used Mirror Coat!
25*1.5 = 38 damage to Benedict.
Benedict fainted!


Feebas

HP: Winner!
EN: Winner!


Benedict
HP: KO
EN: KO
 

elDino

Deal With It.
is a Contributor Alumnusis a Battle Simulator Moderator Alumnus
Tokens

C$FP receives
2 TC, 2 BP. Benedict receives 4 HC
elDino receives 6 BT

Well done C$FP, good luck on your next challenge!
 

Flora

Yep, that tasted purple!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus
Challenge 3

Rank 1 Doubles

Plicowatt has Magic Guard while Aron has Rock Head.

Pokemon #1 Info:

Plicowatt [Fried] (Male)
Nature: Modest (+ to Special Attack, - to Attack)
Type: Electric / Water
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shed Skin (DW): (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Stats:

HP: 80
Atk: Rank 1 (-)
Def: Rank 1
SpA: Rank 3 (+)
SpD: Rank 1
Spe: 95

EC: 0/6
MC:
0
DC:
0/5

Attacks:

Bubble
Charge
Tackle
Thundershock
Detect

Counter
Mirror Coat
Muddy Water

Ice Beam
Thunderbolt
Scald

Pokemon #2 Info:

Aron [Heavy Head] (Male)
Nature: Careful (+ to Defense, - from Special Attack)
Type: Rock/Steel
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Ability 1: Sturdy
Type: Innate
This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Ability 2: Rock Head
Type: Innate
This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Ability 3: Heavy Metal (DW)
Type:Innate
The Pokemon's body structure is immensely dense, doubling its weight. When it uses a full-body attack or a weight-based attack it will do more damage, and it will be much harder to lift, throw, or knock back.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 30

EC: 0/9
MC:
0
DC:
0/5

Attacks:

Tackle
Harden
Mud-Slap
Headbutt
Metal Claw
Iron Defense
Roar
Take Down

Curse
Head Smash
Iron Head

Earthquake
Shadow Claw
Rock Slide


So go ahead and pick your type! Good luck!






 

Flora

Yep, that tasted purple!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus
Battle 1


Blackbelt Ken wants to battle!

"I'm a superstar karate master yo!"

RNG Roll for Pokemon: 3/5
RNG Roll for Pokemon: 1/5

"During training, I always having creepy-crawlers such as Slugma and Larvesta around. They're good for the warm-up session!"

RNG Roll for Ability: 3/3
RNG Roll for Ability: 2/2

"Hey you, don't think that my Slugma may have Weak Armor, because you'd get SWARMED by Larvesta if you think that!"

Nature: Modest

Type:

Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 20

Abilities:

Magma Armor: (Innate) This Pokemon has a heated armor that makes it incapable of being frozen.
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Weak Armor (DW): (Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Attacks:

Yawn
Smog
Ember
Rock Throw
Harden
Recover
Flame Burst

Will-O-Wisp
Fire Blast
Sunny Day

Inferno
Earth Power
Acid Armor



Nature: Modest

Type:

Bug: Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).

Stats:

HP: 90
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 60

Abilities:

Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Swarm (DW): (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10).

Attacks:

Ember
String Shot
Leech Life
Take Down

Fire Blast
Wild Charge
Sunny Day

Morning Sun
Zen Headbutt
Magnet Rise



Your actions, C$FP!
 
Ok, I think we can beat these two with some ease. Fried, start by Scalding Slugma, who is really only threatening because of one of its moves anyway. Then hit it with a Thunderbolt, and Scald again. If it uses Earth Power on you, then use Mirror Coat that action. Heavy Head (I really need a new nickname for you), let's start off powerful! Head Smash Slugma, use Rock Slide on both of them, then Head Smash Slugma again!

Plicowatt: Scald, Thunderbolt, Scald, all at Slugma
IF Slugma uses Earth Power, THEN use Mirror Coat

Aron: Head Smash (Slugma), Rock Slide (both), Head Smash (Slugma)


That Slugma should really be hurtin' by the end of this round!
 

Flora

Yep, that tasted purple!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus

"We'll show you our karate!"

Slugma:
Earth Power x3 (Aron)


Larvesta:
Sunny Day - Fire Blast x2 (Aron)
Redirect to Plicowatt if Aron faints for some reason
 

Flora

Yep, that tasted purple!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus

Slugma (M) | Larvesta (M)
HP: 90 | 90
EN: 100 | 100
SPE: 20 | 60
NATR: Modest | Modest
ABIL: Weak Armor | Swarm
STAT: N/A
OTHR: N/A

Fried (M) | Heavy Head (M)
HP: 80 | 90
EN: 100 | 100
SPE: 95 | 30
NATR: Modest | Careful
ABIL: Magic Guard | Rock Head
STAT: N/A
OTHR: N/A

Arena: N/A

Action 1:

Fried used Scald on Slugma!
RNG Roll (To-Crit) [<=63 Yes]: 985/1000 (No)
(8+3+1.5) x 1.5 = 18.75 ~ 19 damage
-5 energy
Larvesta used Sunny Day!
Arena: Sunny
-9 energy
Heavy Head used Head Smash on Slugma!
RNG Roll (To-Hit) [<=800 Yes]: 799/1000 (Yes)
RNG Roll (To-Crit) [<=63 Yes]: 452/1000 (No)
(15+3+1.5) x 1.5 = 29.25 ~ 29 damage
-8 energy
Slugma used Earth Power on Heavy Head!
RNG Roll (To-Crit) [<=63 Yes]: 487/1000 (No)
RNG Roll (To-Lower SpD) [<=100 Yes]: 467/1000 (No)
(9+1.5) x 2.25 = 23.6 ~ 24 damage
-7 energy

Action 2:

Fried used Thunderbolt on Slugma!
RNG Roll (To-Crit) [<=63 Yes]: 390/1000 (No)
RNG Roll (To-PAR) [<=100 Yes]: 738/1000 (No)
(10+3+1.5) = 15.5 ~ 16 damage
-6 energy
Larvesta used Fire Blast on Heavy Head!
RNG Roll (To-Hit) [<=850 Yes]: 500/1000 (Yes)
RNG Roll (To-Crit) [<=63 Yes]: 24/1000 (Yes)
A critical hit!
RNG Roll (To-BRN) [<=100 Yes]: 793/1000 (No)
(12+3+3+3+0) = 21 damage
-7 energy
Heavy Head used Rock Slide!
Vs Slugma:
RNG Roll (To-Hit) [<=900 Yes]: 466/1000 (Yes)
RNG Roll (To-Crit) [<=63 Yes]: 880/1000 (No)
(6+3+1.5) x 1.5 = 15.75 ~ 16 damage
Vs Larvesta:
RNG Roll (To-Hit) [<=900 Yes]: 670/1000 (Yes)
RNG Roll (To-Crit) [<=63 Yes]: 392/1000 (No)
(6+3+1.5) x 2.25 = 23.6 ~ 24 damage
-5 energy
Slugma used Earth Power on Heavy Head!
RNG Roll (To-Crit) [<=63 Yes]: 41/1000 (Yes)
A critical hit!
RNG Roll (To-Lower SpD) [<=100 Yes]: 668/1000 (No)
(9+3+1.5) x 2.25 = 30.3 ~ 30 damage
-11 energy

Action 3:

Fried used Scald on Slugma!
RNG Roll (To-Crit) [<=63 Yes]: 985/1000 (No)
(8-3+3+1.5) x 1.5 = 14.25 ~ 14 damage
-5 energy
Slugma fainted!
Larvesta used Fire Blast on Heavy Head!
RNG Roll (To-Hit) [<=850 Yes]: 444/1000 (Yes)
RNG Roll (To-Crit) [<=63 Yes]: 890/1000 (Yes)
RNG Roll (To-BRN) [<=100 Yes]: 580/1000 (No)
(12+3+3+0) = 18 damage
-11 energy
Heavy Head fainted!


Slugma (M) | Larvesta (M)
HP: KOed | 66
EN: KOed | 73
SPE: 20 | 60
NATR: Modest | Modest
ABIL: Weak Armor | Swarm
STAT: N/A
OTHR: N/A

Fried (M) | Heavy Head (M)
HP: 80 | KOed
EN: 84 | KOed
SPE: 95 | 30
NATR: Modest | Careful
ABIL: Magic Guard | Rock Head
STAT: N/A
OTHR: N/A

Arena: Sunny (3r)

Turn Order:

Blackbelt Ken issues actions.
C$FP issues actions.
REFEREE

-------------------


"One may have fallen, but we still have the spirit to keep fighting!"

Leech Life - Fire Blast - Leech Life
 

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