Roleplay Battle Hall Challenge - Complications

#1
If you are not the current ref or Complications, please do not post in this thread, or Alakazam will transport you into another dimension.

Challenge #1

Complications is challenging Rank 2 with Durza the Deino using Hustle
Durza (Deino) (M)

Nature: Modest (+SATK, -ATK)

Type

Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities
Hustle
Type: Can Be Activated
This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 38
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 1/9
MC: 2

Attacks:
Tackle (*)
Dragon Rage (*)
Focus Energy (*)
Bite (*)
Headbutt (*)
Dragonbreath (*)
Roar (*)
Crunch (*)

Dark Pulse (*)
Earth Power (*)
Head Smash (*)

Thunder Wave (*)
Substitute (*)
Work Up (*)


Please choose your first type:





 
#3
Battle #1

Psychic would like to battle!

RNG roll (for Pokemon) 2/5

Abra (M)
Nature: Bold (+1 Def, -1 Atk)
Type:
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:
HP: 80
Atk: Rank 0 (-)
Def: Rank 2 (+)
SpA: Rank 4
SpD: Rank 2
Spe: 90
Size Class: 2
Weight Class: 2
Base Rank Total: 12

Abilities:
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Magic Guard (DW): (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.

Attacks:
Teleport

Psychic
Shadow Ball
Taunt

Encore
Light Screen
Barrier

"I sense something..."

RNG roll (for ability) 3/3 = Magic Guard
"I sense... that this will be a disaster... but for whom?!"

Challenger orders first
 
#5

"Wha-what?! The disaster... it will happen to me?!"
Light Screen -> Encore -> Shadow Ball

Pre-Round stats:

Durza
HP: 90
EN: 100
2/2/3/2/38

Abra
HP: 80
EN: 100
0/2/4/2/90

Action 1
Abra used Light Screen! (8 EN)
Abra's team became protected by Light Screen!

Dark Pulse -> Abra (5 EN)
RNG roll (to crit, <=625 crit) 7150 = no crit
(4+3+(3-2)1.5)(1.5) = 12.75 DMG

Action 2
Encore -> Durza (10 EN)

Dark Pulse -> Abra (5 EN)
RNG roll (to crit) 6439 = no crit
(4+3+(3-2)1.5)(1.5) = 12.75 DMG

Action 3
Shadow Ball -> Durza (6 EN)
RNG roll (to crit) 3946 = no crit
RNG roll (to lower SpD, <=2000 lower) 1602 = lower
(8+(4-2)(.67) = 7.37 DMG

Dark Pulse -> Abra (5 EN)
RNG roll (to crit) 9146 = no crit
(4+3+(3-2)1.5)(1.5) = 12.75 DMG


Post-Round stats:

Durza
HP: 83
EN: 85
2/2/3/2/38

Abra
HP: 42
EN: 76
0/2/4/2/90
Light Screen (3a)


"Oh spirits... please tell me what the fuck I can do!"
Barrier -> Shadow Ball -> Shadow Ball
I can't sub for shit :/
 
#6
Waterwarrior you forgot to add STAB to Dark Pulse, and Dark Pulse costs 6 Energy, not 5.

I can still post actions while those get edited though.


"That went well."

"You expect to beat a Shade with Shadows? Ha!"
Focus Energy-Dark Pulse+Dark Pulse-Cooldown (Crunch)
"A critical hit should solve that problem with the Light Screen."
 
#7

"Well that's what I get for c/ping... STAB bonus has been added for Dark Pulse, and it costs 5 EN because of STAB. And it appears that the spirits have abandoned me..."

Pre-Round stats:

Durza
HP: 83
EN: 85
2/2/3/2/38

Abra
HP: 42
EN: 76
0/2/4/2/90
Light Screen (3a)

Action 1
Abra used Barrier! (6 EN)
Abra's Def rose!

Durza used Focus Energy! (12 EN)
Durza is getting pumped!

Action 2
Shadow Ball -> Durza (6 EN)
RNG roll (to crit) 9052 = no crit
RNG roll (to lower SpD) 5067 = no lower
(8+(4-2)(.67) = 7.37 DMG

Death Pulse -> Abra ((6+10)1.75 -1 = 27 EN)
RNG roll (to crit) Focus Energy = crit
((8x2.25)+3+3+(3-2)1.5)(1.5) = 38.25 DMG

Action 3
Shadow Ball -> Durza (10 EN)
RNG roll (to crit) 1983 = no crit
RNG roll (to lower SpD) 8850 = no lower
(8+(4-2)(.67) = 7.37 DMG

Durza must cool down!


Post-Round stats:

Durza
HP: 68
EN: 46
2/2/3/2/38
Focus Energy (3a)

Abra
HP: 4
EN: 54
0/2/4/2/90


"And now we wait for the killing blow."
 
#11
Battle #2

Channeler would like to battle!

RNG roll (for Pokemon) 3/5

Gastly (F)
Nature: Bold (+1 Def, -1 Atk)
Type:
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3 (+)
SpA: Rank 4
SpD: Rank 2
Spe: 80
Size Class: 3
Weight Class: 1
Base Rank Total: 15

Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Attacks:
Hypnosis
Lick
Spite
Mean Look
Curse
Confuse Ray
Night Shade
Sucker Punch
Payback
Shadow Ball
Dream Eater

Torment
Venoshock
Thunderbolt

Disable
Will-O-Wisp
Smog

"Quiet! I'm trying to contact the other world..."

RNG roll (for ability) 1/1 = Levitate
"Kaa... Kee... Koo... KYAH!"
 
#12

"Hey, no Taunt! Let's see how you like this."

"All are crushed under the wrath of my master!"
Activate Hustle. Thunder Wave-Dark Pulse-Crunch
If Thunder Wave fails A1, push down actions until it succeeds.
If Gastly uses a damaging Poison type move, use Substitute (25 HP) that action, but only once, and push actions down.
 
#13
I had this all reffed, but then my power went out. Lovely -.-


"Spirits, guide us through!"
Hypnosis -> Smog + Will-o-Wisp -> cooldown (Confuse Ray)
If it is not a 2-action sleep, change A2 to Will-o-Wisp

Pre-Round stats:

Durza
HP: 90
EN: 100
2/2/3/2/38

Gastly
HP: 90
EN: 100
1/3/4/2/80

Action 1
Hypnosis -> Durza (7 EN)
RNG roll (to hit, <=6000 hit) 3961 = hit
Durza fell asleep!
RNG roll (for duration, <=6666 1 action) 7557 = 2 actions

Durza is asleep!

Action 2
Durza is asleep!

Will-o-Smog -> Durza ((3+7)1.5 = 15 EN)
RNG roll (to crit) 7304 = no crit
(4+(4-2)1.5) = 7 DMG
Durza was badly poisoned! Durza was burned!

Status -> Durza (3 DMG)

Action 3
Durza woke up!
Thunder Wave -> Gastly (7 EN)
Gastly was paralyzed! (25%)

Gastly must cool down!

Status -> Durza (3 DMG)


Post-Round stats:

Durza
HP: 77
EN: 100
2/2/3/2/38
Toxic (2 DPA)
Burn (2 DPA, -3 BAP from physical attacks)

Gastly
HP: 90
EN: 78
1/3/4/2/80
Paralyzed (20%)


"Ehehehehe! We may be slowed, but it is you who has a timer!"
Venoshock -> Confuse Ray -> Venoshock
If Durza has a Substitute up when you would move A2, change that action to Venoshock and change A3 to Night Shade
 
#14

"...Dang. I was hoping Hypnosis would miss."

"These setbacks won't stop me!"
Substitute (20 HP)-Dark Pulse-Dark Pulse


"So long as the first Venoshock isn't a critical hit, I should be just fine for the next two actions!"


 
#15

"It appears the spirits forgot to remind of that... no matter! Your doom is imminent! And it appears that I forgot to subtract EN for that Thunder Wave of yours as well."

Pre-Round stats:

Durza
HP: 77
EN: 93
2/2/3/2/38
Toxic (2 DPA)
Burn (2 DPA, -3 BAP from physical attacks)

Gastly
HP: 90
EN: 78
1/3/4/2/80
Paralyzed (20%)

Action 1
Durza used Substitute! (20 HP, 18 EN)
Durza made a Substitute!

RNG roll (to full para, <=2000 para) 2792 = no para
Venoshock -> Durza (7 EN)
RNG roll (to crit) 2930 = no crit
(13+3+(4-2)1.5) = 19 DMG
The substitute took the damage!

Status -> Durza (4 DMG)

Action 2
Dark Pulse -> Gastly (5 EN)
RNG roll (to crit) 7332 = no crit
RNG roll (to flinch) 4680 = no flinch
(8+3+(3-2)1.5)(1.5) = 18.75 DMG

RNG roll (for full para) 4289 = no para
Venoshock -> Durza (11 EN)
The substitute faded!

Status -> Durza (4 DMG)

Action 3
Dark Pulse -> Gastly (9 EN)
RNG roll (to crit) 6610 = no crit
RNG roll (to flinch) 9705 = no flinch
(8+3+(3-2)1.5)(1.5) = 18.75 DMG

RNG roll (for full para) 8485 = no para
Night Shade -> Durza (4 EN)
Durza took 10 DMG!

Status -> Durza (4 DMG)


Post-Round stats:

Durza
HP: 35
EN: 61
2/2/3/2/38
Toxic (3 DPA)
Burn (2 DPA, -3 BAP from physical attacks)

Gastly
HP: 52
EN: 56
1/3/4/2/80
Paralyzed (15%)


"Time's ticking, and we will achieve victory!"
 
#17

"Ehehehehe! You think that will save you?!"
Bioshock (Venoshock + Venoshock combo) x3

Pre-Round stats:

Durza
HP: 35
EN: 61
2/2/3/2/38
Toxic (3 DPA)
Burn (2 DPA, -3 BAP from physical attacks)

Gastly
HP: 52
EN: 56
1/3/4/2/80
Paralyzed (15%)

Action 1
Dark Pulse -> Gastly (13 EN)
RNG roll (to crit) 3038 = no crit
RNG roll (to flinch) 469 = flinch
(8+3+(3-2)1.5)(1.5) = 18.75 DMG

Gastly flinched!

Status -> Durza (5 DMG)

Action 2
Dark Pulse -> Gastly (17 EN)
RNG roll (to crit) 4994 = no crit
RNG roll (to flinch) 9937 = no flinch
(8+3+(3-2)1.5)(1.5) = 18.75 DMG

RNG roll (for full para) 5398 = no para
Bioshock -> Durza ((7+11)1.75 -1 = 30.5 EN)
RNG roll (to crit) 5713 = no crit
((13x2.25)+3+(4-2)1.5) = 35.25 DMG
Durza fainted!


Post-Round stats:

Durza
HP: -5
EN: KO
2/2/3/2/38

Gastly
HP: 14
EN: 25
1/3/4/2/80


"huh... what just happened? Did I... did I just channel a spirit?"

Complication's Battle Hall challenge has ended!

Complications gets 4 CC
Durza the Deino gets 4 HC

waterwarrior gets 3(2)+2 = 8 UC

Please come back on the 19th!
 
#19
Challenge #2
Did'ja miss me? :D

Complications is challenging Rank 3 with Durza the Zweilous using Hustle
Durza (Zweilous) (M)

Nature: Modest (+SATK, -ATK)

Type

Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities
Hustle
Type: Can Be Activated
This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 58
Size Class: 3
Weight Class: 3
Base Rank Total: 17

EC: 4/9
MC: 2

Attacks:
Tackle (*)
Dragon Rage (*)
Focus Energy (*)
Bite (*)
Headbutt (*)
Dragonbreath (*)
Roar (*)
Crunch (*)
Double Hit
Dragon Pulse

Dark Pulse (*)
Earth Power (*)
Head Smash (*)

Thunder Wave (*)
Substitute (*)
Work Up (*)
Hidden Power Grass (7)


Please choose your first type:





 
#21
Battle #1

Psychic would like to battle!

RNG roll (for Pokemon) 1/5

Duosion (F)
Nature: Bold (+1 Def, -1 Atk)
Type:
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3 (+)
SpA: Rank 5
SpD: Rank 2
Spe: 30
Size Class: 1
Weight Class: 1
Base Rank Total: 16

Abilities:
Overcoat: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
Regenerator (DW): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Attacks:
Psywave
Reflect
Rollout
Snatch
Hidden Power
Light Screen
Charm
Recover
Psyshock
Endeavor
Future Sight
Pain Split
Psychic
Skill Swap

Thunder
Shadow Ball
Energy Ball

Confuse Ray
Night Shade
Imprison

Magic Coat

"It appears we are in for a tough battle... also, why the fuck do we have Hidden Power nothing?"

RNG roll (for ability) 2/3 = Magic Guard
"Maybe this will help us defend ourselves..."
 
#22
Complications: Durza these odds seem pretty good.

Durza: We will crush them as we did before

Activate Hustle. Substitute (15)-Dark Pulse-Crunch
If Duosion uses Snatch A1, use Dark Pulse and push actions down.
If Duosion uses Snatch A2 and Durza's first sub activated, change A2 to Crunch and A3 to Dark Pulse.
 
#23

"Stupid Hidden Power nothing, making me have 1 neutrally effective move..."
Light Screen -> Thunder -> Shadow Ball

Pre-Round stats:

Durza
HP: 100
EN: 100
2/3/4/3/58

Duosion
HP: 100
EN: 100
1/3/5/2/30

Action 1
Durza used Substitute! (15 HP, 12 EN)

Duosion used Light Screen! (7 EN)

Action 2
Dark Pulse -> Duosion (5 EN)
RNG roll (to crit, <=625 crit) 8072 = no crit
RNG roll (to flinch, <=2000 flinch) 8274 = no flinch
(4+3+(4-2)1.5)(1.5) = 15 DMG

Thunder -> Durza (8 EN)
RNG roll (to hit, <=7000 hit) 4902 = hit
RNG roll (to crit) 3163 = no crit
(12+(5-3)1.5)(.67) = 10 DMG
The substitute took the damage!

Action 3
Crunch -> Duosion (5 EN)
RNG roll (to hit, <=8000 hit) 2471 = hit
RNG roll (to crit) 3212 = no crit
RNG roll (to lower Def) 4721 = no lower
(10+3+(2-3)1.5)(1.5) = 17.25 DMG

Shadow Ball -> Durza (6 EN)
RNG roll (to crit) 9497 = no crit
(8+(5-3)1.5)(.67) = 7.37 DMG
The substitute faded!


Post-Round stats:

Durza
HP: 85
EN: 78
2/3/4/3/58

Duosion
HP: 68
EN: 79
1/3/5/2/30
Light Screen (3a)


"Hmm... Maybe I should have ran more calculations before ordering."
Confuse Ray -> Night Shade -> Night Shade
If Substitute A1, change that action to Night Shade
 
#25

"More calculations were definitely needed."

Pre-Round stats:

Durza
HP: 85
EN: 78
2/3/4/3/58

Duosion
HP: 68
EN: 79
1/3/5/2/30
Light Screen (3a)

Action 1
Durza used Substitute! (15 HP, 12 EN)

Night Shade -> Durza (5 EN)
Durza took 10 DMG!
The substitute took the damage!

Action 2
Durza used Focus Energy! (12 EN)

Night Shade -> Durza (9 EN)
The substitute faded!

Action 3
Dark Pulse -> Duosion (5 EN)
RNG roll (to crit) Focus Energy = Crit
RNG roll (to flinch) 1467 = flinch
(8+3+3+(4-2)1.5)(1.5) = 25.5 DMG

Duosion fainted!


Post-Round stats:

Durza
HP: 60
EN: 49
2/3/4/3/58
Focus Energy (4a)

Duosion
HP: 42
EN: 65
1/3/5/2/30


"It doesn't take psychic powers to tell us that we can't win..."