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Roleplay Battle Hall Challenge - Complications

Discussion in 'ASB' started by waterwarrior, Nov 4, 2012.

  1. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,536
    If you are not the current ref or Complications, please do not post in this thread, or Alakazam will transport you into another dimension.

    Challenge #1

    Complications is challenging Rank 2 with Durza the Deino using Hustle
    Durza the Deino (open)

    Durza (Deino) (M)
    [​IMG]
    Nature: Modest (+SATK, -ATK)

    Type

    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Abilities
    Hustle
    Type: Can Be Activated
    This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

    Stats:
    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 38
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    EC: 1/9
    MC: 2

    Attacks:
    Tackle (*)
    Dragon Rage (*)
    Focus Energy (*)
    Bite (*)
    Headbutt (*)
    Dragonbreath (*)
    Roar (*)
    Crunch (*)

    Dark Pulse (*)
    Earth Power (*)
    Head Smash (*)

    Thunder Wave (*)
    Substitute (*)
    Work Up (*)


    Please choose your first type:
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG]
  2. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
    2,404
    [​IMG]
    "Well I did say I wanted some new moves, so let's start that off by challenging a Psychic type opponent!
  3. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,536
    Battle #1
    [​IMG]
    Psychic would like to battle!

    RNG roll (for Pokemon) 2/5
    Abra (open)

    [​IMG]
    Abra (M)
    Nature: Bold (+1 Def, -1 Atk)
    Type:
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Stats:
    HP: 80
    Atk: Rank 0 (-)
    Def: Rank 2 (+)
    SpA: Rank 4
    SpD: Rank 2
    Spe: 90
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 12

    Abilities:
    Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Magic Guard (DW): (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.

    Attacks:
    Teleport

    Psychic
    Shadow Ball
    Taunt

    Encore
    Light Screen
    Barrier

    "I sense something..."

    RNG roll (for ability) 3/3 = Magic Guard
    "I sense... that this will be a disaster... but for whom?!"

    Challenger orders first
  4. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
    2,404
    [​IMG]
    "I like this matchup very much. What do you think Durza?"
    [​IMG]
    "Destroy the enemies! Long live Galbatorix!"
    (Activate Hustle) Dark Pulse-Crunch-Dark Pulse
  5. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,536
    [​IMG]
    "Wha-what?! The disaster... it will happen to me?!"
    Light Screen -> Encore -> Shadow Ball

    Pre-Round stats:
    [​IMG]
    Durza
    HP: 90
    EN: 100
    2/2/3/2/38
    [​IMG]
    Abra
    HP: 80
    EN: 100
    0/2/4/2/90

    Show Hide

    Action 1
    Abra used Light Screen! (8 EN)
    Abra's team became protected by Light Screen!

    Dark Pulse -> Abra (5 EN)
    RNG roll (to crit, <=625 crit) 7150 = no crit
    (4+3+(3-2)1.5)(1.5) = 12.75 DMG

    Action 2
    Encore -> Durza (10 EN)

    Dark Pulse -> Abra (5 EN)
    RNG roll (to crit) 6439 = no crit
    (4+3+(3-2)1.5)(1.5) = 12.75 DMG

    Action 3
    Shadow Ball -> Durza (6 EN)
    RNG roll (to crit) 3946 = no crit
    RNG roll (to lower SpD, <=2000 lower) 1602 = lower
    (8+(4-2)(.67) = 7.37 DMG

    Dark Pulse -> Abra (5 EN)
    RNG roll (to crit) 9146 = no crit
    (4+3+(3-2)1.5)(1.5) = 12.75 DMG


    Post-Round stats:
    [​IMG]
    Durza
    HP: 83
    EN: 85
    2/2/3/2/38
    [​IMG]
    Abra
    HP: 42
    EN: 76
    0/2/4/2/90
    Light Screen (3a)

    [​IMG]
    "Oh spirits... please tell me what the fuck I can do!"
    Barrier -> Shadow Ball -> Shadow Ball
    I can't sub for shit :/
  6. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
    2,404
    Waterwarrior you forgot to add STAB to Dark Pulse, and Dark Pulse costs 6 Energy, not 5.

    I can still post actions while those get edited though.

    [​IMG]
    "That went well."
    [​IMG]
    "You expect to beat a Shade with Shadows? Ha!"
    Focus Energy-Dark Pulse+Dark Pulse-Cooldown (Crunch)
    "A critical hit should solve that problem with the Light Screen."
  7. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,536
    [​IMG]
    "Well that's what I get for c/ping... STAB bonus has been added for Dark Pulse, and it costs 5 EN because of STAB. And it appears that the spirits have abandoned me..."

    Pre-Round stats:
    [​IMG]
    Durza
    HP: 83
    EN: 85
    2/2/3/2/38
    [​IMG]
    Abra
    HP: 42
    EN: 76
    0/2/4/2/90
    Light Screen (3a)

    Show Hide

    Action 1
    Abra used Barrier! (6 EN)
    Abra's Def rose!

    Durza used Focus Energy! (12 EN)
    Durza is getting pumped!

    Action 2
    Shadow Ball -> Durza (6 EN)
    RNG roll (to crit) 9052 = no crit
    RNG roll (to lower SpD) 5067 = no lower
    (8+(4-2)(.67) = 7.37 DMG

    Death Pulse -> Abra ((6+10)1.75 -1 = 27 EN)
    RNG roll (to crit) Focus Energy = crit
    ((8x2.25)+3+3+(3-2)1.5)(1.5) = 38.25 DMG

    Action 3
    Shadow Ball -> Durza (10 EN)
    RNG roll (to crit) 1983 = no crit
    RNG roll (to lower SpD) 8850 = no lower
    (8+(4-2)(.67) = 7.37 DMG

    Durza must cool down!


    Post-Round stats:
    [​IMG]
    Durza
    HP: 68
    EN: 46
    2/2/3/2/38
    Focus Energy (3a)
    [​IMG]
    Abra
    HP: 4
    EN: 54
    0/2/4/2/90

    [​IMG]
    "And now we wait for the killing blow."
  8. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
    2,404
    [​IMG]
    "Dark Pulse Spam gogogo!."
    [​IMG]
    "This wasn't even worth my time..."
    Dark Pulse-Dark Pulse-Dark Pulse
  9. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,536
    [​IMG]
    "My psychic powers tell me that reffing this round is not necessary."

    Please choose your next type:
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG]
  10. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
    2,404
    Hmmm... I think Deino will agree that a Ghost type opponent would be our next best bet for a win.
  11. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,536
    Battle #2
    [​IMG]
    Channeler would like to battle!

    RNG roll (for Pokemon) 3/5
    Gastly (open)

    [​IMG]
    Gastly (F)
    Nature: Bold (+1 Def, -1 Atk)
    Type:
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 3 (+)
    SpA: Rank 4
    SpD: Rank 2
    Spe: 80
    Size Class: 3
    Weight Class: 1
    Base Rank Total: 15

    Abilities:
    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Attacks:
    Hypnosis
    Lick
    Spite
    Mean Look
    Curse
    Confuse Ray
    Night Shade
    Sucker Punch
    Payback
    Shadow Ball
    Dream Eater

    Torment
    Venoshock
    Thunderbolt

    Disable
    Will-O-Wisp
    Smog

    "Quiet! I'm trying to contact the other world..."

    RNG roll (for ability) 1/1 = Levitate
    "Kaa... Kee... Koo... KYAH!"
  12. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
    2,404
    [​IMG]
    "Hey, no Taunt! Let's see how you like this."
    [​IMG]
    "All are crushed under the wrath of my master!"
    Activate Hustle. Thunder Wave-Dark Pulse-Crunch
    If Thunder Wave fails A1, push down actions until it succeeds.
    If Gastly uses a damaging Poison type move, use Substitute (25 HP) that action, but only once, and push actions down.
  13. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,536
    I had this all reffed, but then my power went out. Lovely -.-

    [​IMG]
    "Spirits, guide us through!"
    Hypnosis -> Smog + Will-o-Wisp -> cooldown (Confuse Ray)
    If it is not a 2-action sleep, change A2 to Will-o-Wisp

    Pre-Round stats:
    [​IMG]
    Durza
    HP: 90
    EN: 100
    2/2/3/2/38
    [​IMG]
    Gastly
    HP: 90
    EN: 100
    1/3/4/2/80

    Show Hide

    Action 1
    Hypnosis -> Durza (7 EN)
    RNG roll (to hit, <=6000 hit) 3961 = hit
    Durza fell asleep!
    RNG roll (for duration, <=6666 1 action) 7557 = 2 actions

    Durza is asleep!

    Action 2
    Durza is asleep!

    Will-o-Smog -> Durza ((3+7)1.5 = 15 EN)
    RNG roll (to crit) 7304 = no crit
    (4+(4-2)1.5) = 7 DMG
    Durza was badly poisoned! Durza was burned!

    Status -> Durza (3 DMG)

    Action 3
    Durza woke up!
    Thunder Wave -> Gastly (7 EN)
    Gastly was paralyzed! (25%)

    Gastly must cool down!

    Status -> Durza (3 DMG)


    Post-Round stats:
    [​IMG]
    Durza
    HP: 77
    EN: 100
    2/2/3/2/38
    Toxic (2 DPA)
    Burn (2 DPA, -3 BAP from physical attacks)
    [​IMG]
    Gastly
    HP: 90
    EN: 78
    1/3/4/2/80
    Paralyzed (20%)

    [​IMG]
    "Ehehehehe! We may be slowed, but it is you who has a timer!"
    Venoshock -> Confuse Ray -> Venoshock
    If Durza has a Substitute up when you would move A2, change that action to Venoshock and change A3 to Night Shade
  14. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
    2,404
    [​IMG]
    "...Dang. I was hoping Hypnosis would miss."
    [​IMG]
    "These setbacks won't stop me!"
    Substitute (20 HP)-Dark Pulse-Dark Pulse


    "So long as the first Venoshock isn't a critical hit, I should be just fine for the next two actions!"


  15. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,536
    [​IMG]
    "It appears the spirits forgot to remind of that... no matter! Your doom is imminent! And it appears that I forgot to subtract EN for that Thunder Wave of yours as well."

    Pre-Round stats:
    [​IMG]
    Durza
    HP: 77
    EN: 93
    2/2/3/2/38
    Toxic (2 DPA)
    Burn (2 DPA, -3 BAP from physical attacks)
    [​IMG]
    Gastly
    HP: 90
    EN: 78
    1/3/4/2/80
    Paralyzed (20%)

    Show Hide

    Action 1
    Durza used Substitute! (20 HP, 18 EN)
    Durza made a Substitute!

    RNG roll (to full para, <=2000 para) 2792 = no para
    Venoshock -> Durza (7 EN)
    RNG roll (to crit) 2930 = no crit
    (13+3+(4-2)1.5) = 19 DMG
    The substitute took the damage!

    Status -> Durza (4 DMG)

    Action 2
    Dark Pulse -> Gastly (5 EN)
    RNG roll (to crit) 7332 = no crit
    RNG roll (to flinch) 4680 = no flinch
    (8+3+(3-2)1.5)(1.5) = 18.75 DMG

    RNG roll (for full para) 4289 = no para
    Venoshock -> Durza (11 EN)
    The substitute faded!

    Status -> Durza (4 DMG)

    Action 3
    Dark Pulse -> Gastly (9 EN)
    RNG roll (to crit) 6610 = no crit
    RNG roll (to flinch) 9705 = no flinch
    (8+3+(3-2)1.5)(1.5) = 18.75 DMG

    RNG roll (for full para) 8485 = no para
    Night Shade -> Durza (4 EN)
    Durza took 10 DMG!

    Status -> Durza (4 DMG)


    Post-Round stats:
    [​IMG]
    Durza
    HP: 35
    EN: 61
    2/2/3/2/38
    Toxic (3 DPA)
    Burn (2 DPA, -3 BAP from physical attacks)
    [​IMG]
    Gastly
    HP: 52
    EN: 56
    1/3/4/2/80
    Paralyzed (15%)

    [​IMG]
    "Time's ticking, and we will achieve victory!"
  16. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
    2,404
    ][​IMG]
    "Oh dear this doesn't look good. Let's see if we can pull a Jirachi..."[​IMG]
    "My magic shall destroy you!"
    Dark Pulse-Dark Pulse-Dark Pulse
  17. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,536
    [​IMG]
    "Ehehehehe! You think that will save you?!"
    Bioshock (Venoshock + Venoshock combo) x3

    Pre-Round stats:
    [​IMG]
    Durza
    HP: 35
    EN: 61
    2/2/3/2/38
    Toxic (3 DPA)
    Burn (2 DPA, -3 BAP from physical attacks)
    [​IMG]
    Gastly
    HP: 52
    EN: 56
    1/3/4/2/80
    Paralyzed (15%)

    Show Hide

    Action 1
    Dark Pulse -> Gastly (13 EN)
    RNG roll (to crit) 3038 = no crit
    RNG roll (to flinch) 469 = flinch
    (8+3+(3-2)1.5)(1.5) = 18.75 DMG

    Gastly flinched!

    Status -> Durza (5 DMG)

    Action 2
    Dark Pulse -> Gastly (17 EN)
    RNG roll (to crit) 4994 = no crit
    RNG roll (to flinch) 9937 = no flinch
    (8+3+(3-2)1.5)(1.5) = 18.75 DMG

    RNG roll (for full para) 5398 = no para
    Bioshock -> Durza ((7+11)1.75 -1 = 30.5 EN)
    RNG roll (to crit) 5713 = no crit
    ((13x2.25)+3+(4-2)1.5) = 35.25 DMG
    Durza fainted!


    Post-Round stats:
    [​IMG]
    Durza
    HP: -5
    EN: KO
    2/2/3/2/38
    [​IMG]
    Gastly
    HP: 14
    EN: 25
    1/3/4/2/80

    [​IMG]
    "huh... what just happened? Did I... did I just channel a spirit?"

    Complication's Battle Hall challenge has ended!

    Complications gets 4 CC
    Durza the Deino gets 4 HC

    waterwarrior gets 3(2)+2 = 8 UC

    Please come back on the 19th!
  18. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
    2,404
    GG, thanks for reffing.
  19. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,536
    Challenge #2
    Did'ja miss me? :D

    Complications is challenging Rank 3 with Durza the Zweilous using Hustle
    Durza the Zweilous (open)

    Durza (Zweilous) (M)
    [​IMG]
    Nature: Modest (+SATK, -ATK)

    Type

    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Abilities
    Hustle
    Type: Can Be Activated
    This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

    Stats:
    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 58
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 17

    EC: 4/9
    MC: 2

    Attacks:
    Tackle (*)
    Dragon Rage (*)
    Focus Energy (*)
    Bite (*)
    Headbutt (*)
    Dragonbreath (*)
    Roar (*)
    Crunch (*)
    Double Hit
    Dragon Pulse

    Dark Pulse (*)
    Earth Power (*)
    Head Smash (*)

    Thunder Wave (*)
    Substitute (*)
    Work Up (*)
    Hidden Power Grass (7)


    Please choose your first type:
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG]
  20. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
    2,404
    Well howdy there! Didn't realize you took up my Hall again. Thanks.

    I suppose I'll follow the last formula and go with Psychic.
  21. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,536
    Battle #1
    [​IMG]
    Psychic would like to battle!

    RNG roll (for Pokemon) 1/5
    Duosion (open)

    [​IMG]
    Duosion (F)
    Nature: Bold (+1 Def, -1 Atk)
    Type:
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Stats:
    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 3 (+)
    SpA: Rank 5
    SpD: Rank 2
    Spe: 30
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 16

    Abilities:
    Overcoat: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
    Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
    Regenerator (DW): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    Attacks:
    Psywave
    Reflect
    Rollout
    Snatch
    Hidden Power
    Light Screen
    Charm
    Recover
    Psyshock
    Endeavor
    Future Sight
    Pain Split
    Psychic
    Skill Swap

    Thunder
    Shadow Ball
    Energy Ball

    Confuse Ray
    Night Shade
    Imprison

    Magic Coat

    "It appears we are in for a tough battle... also, why the fuck do we have Hidden Power nothing?"

    RNG roll (for ability) 2/3 = Magic Guard
    "Maybe this will help us defend ourselves..."
  22. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
    2,404
    Complications: Durza these odds seem pretty good.

    Durza: We will crush them as we did before

    Activate Hustle. Substitute (15)-Dark Pulse-Crunch
    If Duosion uses Snatch A1, use Dark Pulse and push actions down.
    If Duosion uses Snatch A2 and Durza's first sub activated, change A2 to Crunch and A3 to Dark Pulse.
  23. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,536
    [​IMG]
    "Stupid Hidden Power nothing, making me have 1 neutrally effective move..."
    Light Screen -> Thunder -> Shadow Ball

    Pre-Round stats:
    [​IMG]
    Durza
    HP: 100
    EN: 100
    2/3/4/3/58
    [​IMG]
    Duosion
    HP: 100
    EN: 100
    1/3/5/2/30

    Show Hide

    Action 1
    Durza used Substitute! (15 HP, 12 EN)

    Duosion used Light Screen! (7 EN)

    Action 2
    Dark Pulse -> Duosion (5 EN)
    RNG roll (to crit, <=625 crit) 8072 = no crit
    RNG roll (to flinch, <=2000 flinch) 8274 = no flinch
    (4+3+(4-2)1.5)(1.5) = 15 DMG

    Thunder -> Durza (8 EN)
    RNG roll (to hit, <=7000 hit) 4902 = hit
    RNG roll (to crit) 3163 = no crit
    (12+(5-3)1.5)(.67) = 10 DMG
    The substitute took the damage!

    Action 3
    Crunch -> Duosion (5 EN)
    RNG roll (to hit, <=8000 hit) 2471 = hit
    RNG roll (to crit) 3212 = no crit
    RNG roll (to lower Def) 4721 = no lower
    (10+3+(2-3)1.5)(1.5) = 17.25 DMG

    Shadow Ball -> Durza (6 EN)
    RNG roll (to crit) 9497 = no crit
    (8+(5-3)1.5)(.67) = 7.37 DMG
    The substitute faded!


    Post-Round stats:
    [​IMG]
    Durza
    HP: 85
    EN: 78
    2/3/4/3/58
    [​IMG]
    Duosion
    HP: 68
    EN: 79
    1/3/5/2/30
    Light Screen (3a)

    [​IMG]
    "Hmm... Maybe I should have ran more calculations before ordering."
    Confuse Ray -> Night Shade -> Night Shade
    If Substitute A1, change that action to Night Shade
  24. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
    2,404
    Complications: "Light Screen? Just what I was waiting for."

    Durza: "Excess force authorized!"
    Substitute (15)-Focus Energy-Dark Pulse
  25. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,536
    [​IMG]
    "More calculations were definitely needed."

    Pre-Round stats:
    [​IMG]
    Durza
    HP: 85
    EN: 78
    2/3/4/3/58
    [​IMG]
    Duosion
    HP: 68
    EN: 79
    1/3/5/2/30
    Light Screen (3a)

    Show Hide

    Action 1
    Durza used Substitute! (15 HP, 12 EN)

    Night Shade -> Durza (5 EN)
    Durza took 10 DMG!
    The substitute took the damage!

    Action 2
    Durza used Focus Energy! (12 EN)

    Night Shade -> Durza (9 EN)
    The substitute faded!

    Action 3
    Dark Pulse -> Duosion (5 EN)
    RNG roll (to crit) Focus Energy = Crit
    RNG roll (to flinch) 1467 = flinch
    (8+3+3+(4-2)1.5)(1.5) = 25.5 DMG

    Duosion fainted!


    Post-Round stats:
    [​IMG]
    Durza
    HP: 60
    EN: 49
    2/3/4/3/58
    Focus Energy (4a)
    [​IMG]
    Duosion
    HP: 42
    EN: 65
    1/3/5/2/30

    [​IMG]
    "It doesn't take psychic powers to tell us that we can't win..."

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