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Roleplay Battle Hall Challenge - Complications

Discussion in 'ASB' started by waterwarrior, Nov 4, 2012.

  1. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
    2,404
    Dark Pulse-Dark Pulse-Dark Pulse
    If Duosion uses Confuse Ray A1, use Substitute (15) A1.
  2. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,527
    [​IMG]
    "FFFfuuuuuuuu..."
    Pain Split -> Endeavor -> Night Shade

    Pre-Round stats:
    [​IMG]
    Durza
    HP: 60
    EN: 49
    2/3/4/3/58
    Focus Energy (4a)
    [​IMG]
    Duosion
    HP: 42
    EN: 65
    1/3/5/2/30

    Show Hide

    Action 1
    Dark Pulse -> Duosion (9 EN)
    RNG roll (to crit) Focus Energy = Crit
    RNG roll (to flinch) 5154 = no flinch
    (8+3+3+(4-2)1.5)(1.5) = 25.5 DMG

    Pain Split -> Durza (6+(60-16.5)/3 = 20.5 EN)
    Both Pokemon went to 38.25 HP!

    Action 2
    Dark Pulse -> Duosion (13 EN)
    RNG roll (to crit) Focus Energy = Crit
    RNG roll (to flinch) 9995 = no flinch
    (8+3+3+(4-2)1.5)(1.5) = 25.5 DMG

    Endeavor -> Durza (6+(14.5/1.75) = 14 EN)
    (38.25-12.75)/1.75 = 14.5 DMG

    Action 3
    Dark Pulse -> Duosion (17 EN)
    RNG roll (to crit) Focus Energy = Crit
    RNG roll (to flinch) 8195 = no flinch
    (8+3+3+(4-2)1.5)(1.5) = 25.5 DMG
    Duosion fainted!


    Post-Round stats:
    [​IMG]
    Durza
    HP: 24
    EN: 10
    2/3/4/3/58
    [​IMG]
    Duosion
    HP: -13
    EN: KO
    1/3/5/2/30

    [​IMG]
    "That went ridiculously well actually. Still hurts, but damn we did good."

    Please choose your next type:
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG]
  3. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
    2,404
    I'll party with the ghost types!
  4. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,527
    Battle #2
    [​IMG]
    Channeler would like to battle!

    RNG roll (for Pokemon) 3/5
    Haunter (open)

    [​IMG]
    Haunter (F)
    Nature: Modest (+1 SpA, -1 Atk)
    Type:
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 5 (+)
    SpD: Rank 2
    Spe: 95
    Size Class: 3
    Weight Class: 1
    Base Rank Total: 15

    Abilities:
    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Attacks:
    Hypnosis
    Lick
    Spite
    Mean Look
    Curse
    Confuse Ray
    Night Shade
    Sucker Punch
    Shadow Punch
    Payback
    Shadow Ball
    Dream Eater
    Dark Pulse
    Destiny Bond

    Toxic
    Venoshock
    Thunderbolt

    Disable
    Will-O-Wisp
    Perish Song

    Icy Wind

    "We don't need help from the spirits to win!"

    RNG roll (for ability) 1/1 = Levitate
    "We can do it ourselves!"
  5. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
    2,404
    ... why, Haunter, why?
    Activate Hustle. Thunder Wave-Dark Pulse-Dark Pulse
    If Dark Pulse is disabled A3 use Crunch instead.
  6. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,527
    [​IMG]
    "Because we don't like you!"
    Hypnosis -> Perish Song -> Hypnosis

    Pre-Round stats:
    [​IMG]
    Durza
    HP: 100
    EN: 100
    2/3/4/3/58
    [​IMG]
    Haunter
    HP: 90
    EN: 100
    1/2/5/2/95

    Show Hide

    Action 1
    Hypnosis -> Durza (7 EN)
    RNG roll (to hit, <=6000 hit) 4682 = hit
    Durza fell asleep!
    RNG roll (for duration, <=6666 1a) 7946 = 2a

    Durza is asleep!

    Action 2
    Durza is asleep!

    Haunter used Perish Song! (15 EN)
    Both mon's Perish Count was set to 3!

    Action 3
    Hypnosis -> Durza (7 EN)
    RNG roll (to hit) 4597 = hit
    Durza fell asleep!
    RNG roll (for duration) 5286 = 1a

    Durza is asleep!

    Durza's Perish Count fell to 2!
    Haunter's Perish Count fell to 2!


    Post-Round stats:
    [​IMG]
    Durza
    HP: 100
    EN: 100
    2/3/4/3/58
    Asleep (0a)
    Perish Song (2 rounds)
    [​IMG]
    Haunter
    HP: 90
    EN: 71
    1/2/5/2/95
    Perish Song (2 rounds)

    [​IMG]
    "Looks like we got lucky there... Let's keep stalling that poor unfortunate soul out!"
    Confuse Ray -> Icy Wind -> Hypnosis
    If Durza uses Substitute AND you are paralyzed, change A3 to Icy Wind
    If Durza uses Substitute A2 AND you are not paralyzed, change that action to Hypnosis and A3 to Icy Wind
  7. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
    2,404
    Well gosh dangit. Let's hope for no more hax...
    Dark Pulse-Dark Pulse-Dark Pulse
  8. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,527
    [​IMG]
    "More hax? Don't mind if I do!"

    Pre-Round stats:
    [​IMG]
    Durza
    HP: 100
    EN: 100
    2/3/4/3/58
    Asleep (0a)
    Perish Song (2 rounds)
    [​IMG]
    Haunter
    HP: 90
    EN: 71
    1/2/5/2/95
    Perish Song (2 rounds)

    Show Hide

    Action 1
    Confuse Ray -> Durza (5 EN)
    Durza was confused!
    RNG roll (for duration, 1-3333 2a, 3334-6666 3a, 6667-10000 4a) 6662 = 3a (so close...)

    Durza woke up!
    RNG roll (to hit self, <=5000 hit self) 7462 = no hit self
    Dark Pulse -> Haunter (5 EN)
    RNG roll (to crit) 2621 = no crit
    (8+3+(4-2)1.5)(1.5) = 21 DMG
    Durza's confusion stage fell to 2!

    Action 2
    Icy Wind -> Durza (5 EN)
    RNG roll (to crit) 7771 = no crit
    (6+(5-3)1.5)(1.5) = 13.5 DMG

    RNG roll (to hit self, <=5000 hit self) 2 = hit self
    Durza hit itself in its confusion! (3 EN)
    (6+(2-3)1.5) = 4.5 DMG
    Durza's confusion stage fell to 0!

    Action 3
    Hypnosis -> Durza (7 EN)
    RNG roll (to hit) 821 = hit
    Durza fell asleep!
    RNG roll (for duration) 4466 = 1a

    Durza snapped out of confusion!
    Durza is asleep!

    Durza's Perish Count fell to 1!
    Haunter's Perish Count fell to 1!

    Post-Round stats:
    [​IMG]
    Durza
    HP: 82
    EN: 92
    2/3/4/3/58
    Perish Song (1 round)
    [​IMG]
    Haunter
    HP: 69
    EN: 54
    1/2/5/2/95
    Perish Song (1 round)

    [​IMG]
    "WE ARE UNSTOPPABLE!!! And holy balls, how are we so fucking lucky?" @_@
  9. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
    2,404
    Dangit.
    Dark Pulse+Dark Pulse-Cooldown-Dark Pulse+Dark Pulse
    If Dark Pulse is disabled, change all actions affected to Crunch+Crunch.
  10. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,527
    [​IMG]
    "If the Perish Song won't kill you, it looks like you'll have to do the trick yourself!"
    Spite (Dark Pulse) -> Confuse Ray -> Hypnosis

    Pre-Round stats:
    [​IMG]
    Durza
    HP: 82
    EN: 92
    2/3/4/3/58
    Perish Song (1 round)
    [​IMG]
    Haunter
    HP: 69
    EN: 54
    1/2/5/2/95
    Perish Song (1 round)

    Show Hide

    Action 1
    Spite -> Durza (5 EN)
    Dark Pulse was spited or something

    Nightmare Pulse -> Haunter (((10+14)1.75)-1 = 41 EN)
    RNG roll (to crit) 987 = no crit
    ((8x2.25)+3+(4-2)1.5)(1.5) = 36 DMG

    Action 2
    Confuse Ray -> Durza (5 EN)
    Durza was confused!
    RNG roll (for duration) 7162 = 4a

    Durza must cool down!

    Action 3
    Hypnosis -> Durza (7 EN)
    RNG roll (to hit) 3910 = hit
    Durza fell asleep!
    Duration = irrelevant

    Durza is asleep!

    Durza's Perish Count fell to 0!
    Durza fainted!
    Haunter's Perish Count fell to 0!
    Haunter fainted!


    Post-Round stats:
    [​IMG]
    Durza
    HP: KO
    EN: KO
    2/3/4/3/58
    [​IMG]
    Haunter
    HP: KO
    EN: KO
    1/2/5/2/95

    [​IMG]
    "Ehehehehehe! Better luck next time, sonny!"

    Complications' Battle Hall challenge has ended

    Comp gets 4 CC
    Durza the Zweilous (aka the only Pokemon with a harder name to spell than Rev) gets 4 HC

    I get 3(2)+2 = 7 UC

    Please come back on the 9th!
  11. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
    2,404
    Thanks for reffing. I'll beat you next time Haunter.
  12. Elevator Music

    Elevator Music
    is a Forum Moderatoris a Tiering Contributoris a Contributor to Smogonis a Site Staff Alumnusis a CAP Contributor Alumnus
    Moderator

    Joined:
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    Messages:
    7,742
    Challenge #3

    Complications is using Wingull with Keen Eye in Rank 1.
    Wingull (open)
    Wingull (Greed) (M)*
    [​IMG]
    Nature: Relaxed (+Def, -Spe, -10% Acc)

    Type:

    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Keen Eye
    Innate
    This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.*

    Rain Dish (DW, Locked)
    Innate
    This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

    Stats
    HP: 90
    Atk: 2
    Def: 3 (+)
    SAtk: 2
    SDef: 2
    Spe: 73 (73.91>74)
    Height Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Growl (*)
    Water Gun (*)
    Supersonic (*)
    Wing Attack (*)
    Mist (*)
    Water Pulse (*)
    Quick Attack (*)

    Aqua Ring (*)
    Gust (*)
    Twister (*)

    Ice Beam (*)
    U-Turn (*)
    Scald (*)


    Pick your first type:

    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
  13. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
    2,404
    Let's take out the obligatory weak bug type!
  14. Elevator Music

    Elevator Music
    is a Forum Moderatoris a Tiering Contributoris a Contributor to Smogonis a Site Staff Alumnusis a CAP Contributor Alumnus
    Moderator

    Joined:
    Jan 25, 2008
    Messages:
    7,742
    Battle 1:

    [​IMG]
    Backpacker Aurea would like to battle!

    RNG Roll for Pokemon: 5/5
    RNG Roll for Ability: 2/2

    Combee (open)
    [​IMG]
    Combee (F)
    Nature: Modest (+1 SpA, -1 Atk)
    Type:
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Stats:
    HP: 90
    Atk: Rank 1
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 70
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    Abilities:
    Honey Gather: (Innate) This Pokemon emits a scent of sweet honey that lowers all foes' Evasion by one (1) Stage.
    Hustle (DW): (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

    Attacks:
    Gust
    Sweet Scent
    Bug Bite

    Air Cutter
    Ominous Wind
    Mud-Slap


    "Combee is such a fascinating species. This one will show you how much they can Hustle!"
  15. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
    2,404
    "Bug Bite. Scary."
    Wing Attack-Ice Beam-Wing Attack
  16. Elevator Music

    Elevator Music
    is a Forum Moderatoris a Tiering Contributoris a Contributor to Smogonis a Site Staff Alumnusis a CAP Contributor Alumnus
    Moderator

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    Messages:
    7,742
    [​IMG]
    "Actually, even some weak moves can be powerful when used together."

    Gust+Air Cutter ~ Cooldown (Chill) ~ Gust+Air Cutter

    -----------

    [​IMG]
    Wingull (M)
    HP: 90
    En: 100
    Ranks: 2/3/2/2
    Speed: 73
    SC/WC: 1/1
    Ability: Keen Eye
    Stats: -10% Eva
    Status: N/A
    Other: N/A

    [​IMG]
    Combee (F)
    HP: 90
    En: 100
    Ranks: 1/2/3/2
    Speed: 70
    SC/WC: 1/1
    Ability: Hustle (Not Enabled)
    Stats: N/A
    Status: N/A
    Other: N/A


    Action 1:
    Wingull used Wing Attack!
    RNG Roll (Crit) [<=625 Crit]: 5166/10000 (No)
    (6+3+(3-3))*1.5 = 13.5 damage
    -3 energy
    Combee used Gust+Air Cutter!
    RNG Roll (Crit) [<=1250 Crit]: 3674/10000 (No)
    (20+3+(4.5-3)) = 24.5 damage
    -9.5 energy

    Action 2:
    Wingull used Ice Beam!
    RNG Roll (Crit) [<=625 Crit]: 1650/10000 (No)
    (10+(3-3))*1.5 = 15 damage
    RNG Roll (Effect) [<=1000 Effect]: 5278/10000 (No)
    -7 energy

    Action 3:
    Wingull used Wing Attack!
    RNG Roll (Crit) [<=625 Crit]: 1965/10000 (No)
    (6+3+(3-3))*1.5 = 13.5 damage
    -3 energy
    Combee used Gust+Air Cutter!
    RNG Roll (Crit) [<=1250 Crit]: 5558/10000 (No)
    (20+3+(4.5-3)) = 24.5 damage
    -21.5 energy


    [​IMG]
    Wingull (M)
    HP: 41
    En: 87
    Ranks: 2/3/2/2
    Speed: 73
    SC/WC: 1/1
    Ability: Keen Eye
    Stats: -10% Eva
    Status: N/A
    Other: N/A

    [​IMG]
    Combee (F)
    HP: 48
    En: 69
    Ranks: 1/2/3/2
    Speed: 70
    SC/WC: 1/1
    Ability: Hustle (Not Enabled)
    Stats: N/A
    Status: N/A
    Other: N/A

    -----------

    [​IMG]
    "Now what though..."

    Cooldown (Chill) ~ Ominous Wind ~ Gust+Air Cutter
  17. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
    2,404
    "This should work out nice and dandy."
    Ice Beam-Ice Beam-Gust+Gust
    If Ominous Wind's effect occurs, change A3 to Wing Attack+Wing Attack
  18. Elevator Music

    Elevator Music
    is a Forum Moderatoris a Tiering Contributoris a Contributor to Smogonis a Site Staff Alumnusis a CAP Contributor Alumnus
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    Messages:
    7,742
    [​IMG]
    Wingull (M)
    HP: 41
    En: 87
    Ranks: 2/3/2/2
    Speed: 73
    SC/WC: 1/1
    Ability: Keen Eye
    Stats: -10% Eva
    Status: N/A
    Other: N/A

    [​IMG]
    Combee (F)
    HP: 48
    En: 69
    Ranks: 1/2/3/2
    Speed: 70
    SC/WC: 1/1
    Ability: Hustle (Not Enabled)
    Stats: N/A
    Status: N/A
    Other: N/A


    Action 1:
    Wingull used Ice Beam!
    RNG Roll (Crit) [<=625 Crit]: 633/10000 (No)
    (10+(3-3))*1.5 = 15 damage
    RNG Roll (Effect) [<=1000 Effect]: 4498/10000 (No)
    -7 energy

    Action 2:
    Wingull used Ice Beam!
    RNG Roll (Crit) [<=625 Crit]: 6775/10000 (No)
    (10+(3-3))*1.5 = 15 damage
    RNG Roll (Effect) [<=1000 Effect]: 5676/10000 (No)
    -11 energy
    Combee used Ominous Wind!
    RNG Roll (Crit) [<=625 Crit]: 7720/10000 (No)
    (6+(4.5-3)) = 7.5 damage
    RNG Roll (Effect) [<=1000 Effect]: 4789/10000 (No)
    -4 energy

    Action 3:
    Wingull used Gust+Gust!
    RNG Roll (Crit) [<=625 Crit]: 6669/10000 (No)
    (9+3+(3-3))*1.5 = 18 damage
    Combee fainted!
    -16.5 energy


    [​IMG]
    Wingull (M)
    HP: 33
    En: 52
    Ranks: 2/3/2/2
    Speed: 73
    SC/WC: 1/1
    Ability: Keen Eye
    Stats: -10% Eva
    Status: N/A
    Other: N/A

    [​IMG]
    Combee (F)
    HP: KO
    En: KO
    Ranks: 1/2/3/2
    Speed: 70
    SC/WC: 1/1
    Ability: Hustle (Not Enabled)
    Stats: N/A
    Status: N/A
    Other: N/A

    -----------

    [​IMG]
    "Nicely done!"

    Pick your next type:

    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
  19. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
    2,404
    I think we're feeling confident with Fire today.
  20. Elevator Music

    Elevator Music
    is a Forum Moderatoris a Tiering Contributoris a Contributor to Smogonis a Site Staff Alumnusis a CAP Contributor Alumnus
    Moderator

    Joined:
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    Messages:
    7,742
    Battle 2:

    [​IMG]
    Ace Trainer Ashton would like to battle!

    RNG Roll for Pokemon: 1/5
    RNG Roll for Ability: 2/2

    Larvesta (open)
    [​IMG]
    Larvesta (M)
    Nature: Modest (+1 SpA, -1 Atk)
    Type:
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Stats:
    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 60
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 13

    Abilities:
    Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
    Swarm (DW): (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

    Attacks:
    Ember
    String Shot
    Leech Life
    Take Down

    Fire Blast
    SolarBeam
    Sunny Day

    Morning Sun
    Zen Headbutt
    Endure


    "We'll Swarm to victory!"
  21. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
    2,404
    "No Wild Charge is nice."
    Scald-Wing Attack-Scald
    If Sunny Day is used, change all of the actions following to Wing Attack.
  22. Elevator Music

    Elevator Music
    is a Forum Moderatoris a Tiering Contributoris a Contributor to Smogonis a Site Staff Alumnusis a CAP Contributor Alumnus
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    Messages:
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    [​IMG]
    "Let's see what we can do here..."

    SolarBeam ~ SolarBeam ~ SolarBeam

    -----------

    [​IMG]
    Wingull (M)
    HP: 90
    En: 100
    Ranks: 2/3/2/2
    Speed: 73
    SC/WC: 1/1
    Ability: Keen Eye
    Stats: -10% Eva
    Status: N/A
    Other: N/A

    [​IMG]
    Larvesta (M)
    HP: 90
    En: 100
    Ranks: 2/2/3/2
    Speed: 60
    SC/WC: 2/3
    Ability: Swarm
    Stats: N/A
    Status: N/A
    Other: N/A


    Action 1:
    Larvesta absorbed light!
    Wingull used Scald!
    RNG Roll (Crit) [<=625 Crit]: 7559/10000 (No)
    (8+3+(3-3))*1.5 = 16.5 damage
    -5 energy
    Larvesta used SolarBeam!
    RNG Roll (Crit) [<=625 Crit]: 7541/10000 (No)
    (12+(4.5-3)) = 13.5 damage
    -8 energy

    Action 2:
    Larvesta absorbed light!
    Wingull used Wing Attack!
    RNG Roll (Crit) [<=625 Crit]: 8739/10000 (No)
    (6+3+(3-3))*1.5 = 13.5 damage
    -3 energy
    Larvesta used SolarBeam!
    RNG Roll (Crit) [<=625 Crit]: 8266/10000 (No)
    (12+(4.5-3)) = 13.5 damage
    -12 energy

    Action 3:
    Larvesta absorbed light!
    Wingull used Scald!
    RNG Roll (Crit) [<=625 Crit]: 5988/10000 (No)
    (8+3+(3-3))*1.5 = 16.5 damage
    -5 energy
    Larvesta used SolarBeam!
    RNG Roll (Crit) [<=625 Crit]: 5275/10000 (No)
    (12+(4.5-3)) = 13.5 damage
    -16 energy


    [​IMG]
    Wingull (M)
    HP: 49
    En: 87
    Ranks: 2/3/2/2
    Speed: 73
    SC/WC: 1/1
    Ability: Keen Eye
    Stats: -10% Eva
    Status: N/A
    Other: N/A

    [​IMG]
    Larvesta (M)
    HP: 43
    En: 64
    Ranks: 2/2/3/2
    Speed: 60
    SC/WC: 2/3
    Ability: Swarm
    Stats: N/A
    Status: N/A
    Other: N/A

    -----------

    [​IMG]
    "OK, now do this!"

    Morning Sun ~ SolarBeam ~ SolarBeam
    IF (hurt in confusion) THEN (push actions back)​
  23. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
    2,404
    Hmm...If only Morning Sub restored 20 HP... Alas, I have a plan.

    Scald-Scald-Scald
  24. Elevator Music

    Elevator Music
    is a Forum Moderatoris a Tiering Contributoris a Contributor to Smogonis a Site Staff Alumnusis a CAP Contributor Alumnus
    Moderator

    Joined:
    Jan 25, 2008
    Messages:
    7,742
    [​IMG]
    Wingull (M)
    HP: 49
    En: 87
    Ranks: 2/3/2/2
    Speed: 73
    SC/WC: 1/1
    Ability: Keen Eye
    Stats: -10% Eva
    Status: N/A
    Other: N/A

    [​IMG]
    Larvesta (M)
    HP: 43
    En: 64
    Ranks: 2/2/3/2
    Speed: 60
    SC/WC: 2/3
    Ability: Swarm
    Stats: N/A
    Status: N/A
    Other: N/A


    Action 1:
    Wingull used Scald!
    RNG Roll (Crit) [<=625 Crit]: 9616/10000 (No)
    (8+3+(3-3))*1.5 = 16.5 damage
    -9 energy
    Larvesta used Morning Sun!
    +25 HP
    -15 energy

    Action 2:
    Larvesta absorbed light!
    Wingull used Scald!
    RNG Roll (Crit) [<=625 Crit]: 6305/10000 (No)
    (8+3+(3-3))*1.5 = 16.5 damage
    -13 energy
    Larvesta used SolarBeam!
    RNG Roll (Crit) [<=625 Crit]: 4673/10000 (No)
    (12+(4.5-3)) = 13.5 damage
    -8 energy

    Action 3:
    Larvesta absorbed light!
    Wingull used Scald!
    RNG Roll (Crit) [<=625 Crit]: 1235/10000 (No)
    (8+3+(3-3))*1.5 = 16.5 damage
    -17 energy
    Larvesta used SolarBeam!
    RNG Roll (Crit) [<=625 Crit]: 4171/10000 (No)
    (12+(4.5-3)) = 13.5 damage
    -12 energy


    [​IMG]
    Wingull (M)
    HP: 22
    En: 48
    Ranks: 2/3/2/2
    Speed: 73
    SC/WC: 1/1
    Ability: Keen Eye
    Stats: -10% Eva
    Status: N/A
    Other: N/A

    [​IMG]
    Larvesta (M)
    HP: 18
    En: 29
    Ranks: 2/2/3/2
    Speed: 60
    SC/WC: 2/3
    Ability: Swarm
    Stats: N/A
    Status: N/A
    Other: N/A
  25. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
    2,404
    "Crapcrapcrapcrapcrap"
    Quick Attack+Wing Attack-Cooldown-Quick Attack
    If Endure, use Supersonic on that action and push down, but only once.
    If Endure and Supersonic misses on that action, use Supersonic the following action and push down.

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