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Roleplay Battle Hall Challenge - Complications

Discussion in 'ASB' started by waterwarrior, Nov 4, 2012.

  1. Elevator Music

    Elevator Music
    is a Forum Moderatoris a Site Staff Alumnusis a CAP Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
    Moderator

    Joined:
    Jan 25, 2008
    Messages:
    7,745
    [​IMG]
    "That's not going to work..."

    Fire Blast ~ SolarBeam ~ Chill
    IF (Fire Blast misses a1) THEN (use Morning Sun a2)​

    -----------

    [​IMG]
    Wingull (M)
    HP: 22
    En: 48
    Ranks: 2/3/2/2
    Speed: 73
    SC/WC: 1/1
    Ability: Keen Eye
    Stats: -10% Eva
    Status: N/A
    Other: N/A

    [​IMG]
    Larvesta (M)
    HP: 18
    En: 29
    Ranks: 2/2/3/2
    Speed: 60
    SC/WC: 2/3
    Ability: Swarm
    Stats: N/A
    Status: N/A
    Other: N/A


    Action 1:
    Wingull used Quick Attack+Wing Attack!
    RNG Roll (Crit) [<=625 Crit]: 6397/10000 (No)
    (8+3+(3-3))*1.5 = 16.5 damage
    -9.5 energy
    Larvesta used Fire Blast!
    RNG Roll (Hit) [<=9500 Hit]: 5610/10000 (No)
    RNG Roll (Crit) [<=625 Crit]: 769/10000 (No)
    (12+3+(4.5-3))/1.5 = 11 damage
    RNG Roll (Effect) [<=1000 Effect]: 4409/10000 (No)
    -7 energy

    Action 2:
    Larvesta absorbed light!
    Larvesta used SolarBeam!
    RNG Roll (Crit) [<=625 Crit]: 8378/10000 (No)
    (12+(4.5-3)) = 13.5 damage
    Wingull fainted!
    -8 energy


    [​IMG]
    Wingull (M)
    HP: KO
    En: KO
    Ranks: 2/3/2/2
    Speed: 73
    SC/WC: 1/1
    Ability: Keen Eye
    Stats: -10% Eva
    Status: N/A
    Other: N/A

    [​IMG]
    Larvesta (M)
    HP: 1
    En: 14
    Ranks: 2/2/3/2
    Speed: 60
    SC/WC: 2/3
    Ability: Swarm
    Stats: N/A
    Status: N/A
    Other: N/A

    -----------

    [​IMG]
    "Looks like you miscalculated."

    Rewards:
    Complications: 4 CC
    - Wingull: 4 KOC
    Elevator Music: 8 UC

    You may rechallenge in exactly one week.
  2. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
    2,404
    Quick Attack+Wing Attack should have 10 BAP, not 8.
  3. Elevator Music

    Elevator Music
    is a Forum Moderatoris a Site Staff Alumnusis a CAP Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
    Moderator

    Joined:
    Jan 25, 2008
    Messages:
    7,745
    Priority attacks used in combinations only add half their Base Attack Power to a combination with a different move, so Quick Attack+Wing Attack only has 2+6 = 8 BAP.
  4. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
    2,404
    Aaaggggg I forgot!!!! Well, thanks for reffing.
  5. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,522
    Only users: Maxim and Complications should be posting in this thread.

    Complications will be challenging Rank 1 using Wingull with Keen Eye:
    Greed (open)

    Wingull (Greed) (M)*
    [​IMG]
    Nature: Relaxed (+Def, -Spe, -10% Acc)

    Type:

    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Keen Eye
    Innate
    This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.*

    Rain Dish (DW, Locked)
    Innate
    This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

    Stats
    HP: 90
    Atk: 2
    Def: 3 (+)
    SAtk: 2
    SDef: 2
    Spe: 73 (73.91>74)
    Height Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Growl (*)
    Water Gun (*)
    Supersonic (*)
    Wing Attack (*)
    Mist (*)
    Water Pulse (*)
    Quick Attack (*)
    Roost
    Hurricane

    Aqua Ring (*)
    Gust (*)
    Twister (*)

    Ice Beam (*)
    U-Turn (*)
    Scald (*)
    Rain Dance


    A Wingull this time? Interesting choice, I just hope you have a plan for those electric types.

    Complications, you may choose your first type. Your options are:

    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG]

    Good luck!
  6. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
    2,404
    Let's go with Bug.
  7. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,522
    [​IMG]
    Bug Catcher Will would like to battle.

    "You cannot defeat us!"

    RNG Roll for Pokemon: 4/5

    "Isn't that right Kricketot!"

    RNG Roll for Ability: 2/2

    "Wait don't run away!"

    Kricketot (open)

    [​IMG]
    Kricketot (F)
    Nature: Brave (+1 Atk, -15% Spe, -10% Eva)
    Type:
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

    Stats:
    HP: 90
    Atk: Rank 2 (+)
    Def: Rank 2
    SpA: Rank 1
    SpD: Rank 2
    Spe: 21 (-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 9

    Abilities:
    Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Run Away (DW): (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

    Attacks:
    Growl
    Bide
    Struggle Bug
    Bug Bite

    Endeavor
    Mud-Slap
    Uproar


    Your move!
  8. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
    2,404
    "I shall not forget the Biding devil."
    Rain Dance-Hurricane-Huricane
    If Bide, change subsequent actions to Mist-Aqua Ring-Supersonic
  9. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,522
    [​IMG]
    "Okay, now let's show this guy just how powerful we can be...Kricketot? What the blazes are you doing!?"

    Growl~Endeavor~Endeavor+Endeavor combo

    Challenger's Team:
    [​IMG]
    Greed (Wingull)
    HP: 90
    Energy: 100
    Atk: 2
    Def: 3 (+)
    SAtk: 2
    SDef: 2
    Spe: 73 (73.91>74)
    Height Class: 1
    Weight Class: 1
    Base Rank Total: 13
    Other: None

    Home Team:
    [​IMG]
    Kricketot
    HP: 90
    Energy: 100
    Atk: Rank 2 (+)
    Def: Rank 2
    SpA: Rank 1
    SpD: Rank 2
    Spe: 21 (-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 9
    Other: None

    Action One:
    Wingull used Rain Dance
    A rainstorm broke out for 4 rounds
    [-9 Energy W]

    Kricketot used Growl
    -1 Attack Wingull
    [-4 Energy K]

    Action Two:
    Wingull used Hurricane
    To Crit: [1=Yes]=7=No
    To Confuse: [30>= Yes]=56=No
    Damage: [12+3]*1.5=22.5
    [22.5 Damage K] [-7 Energy W]

    Kricketot used Endeavor
    Damage: [90-67.5/1.75]~12.9
    Energy: [6+(12.9/1.75)]~13.4
    [12.9 Damage W] [-13.4 Energy K]

    Action Three:
    Wingull used Hurricane
    To Crit: [1=Yes]=9=No
    To Confuse: [30>= Yes]=29=Yes
    [22.5 Damage K] [-11 Energy W]
    Kricketot became (1/3) Slightly confused

    Kricketot used Uber Endeavor combo
    To Hit self: [50>= Yes]=93=No
    Damage: [77.1-45/1.75]*2.25~41.2
    Base Energy cost: [6+4+[41.2/1.75]]=33.5
    Real Energy cost: [33.5+37.5]*1.75=Deader than disco=124
    [41.2 Damage W] [-124 Energy K]
    Kricketot became deader than disco

    Totals:
    Kricketot: 45 Damage, -141 Energy, FAINT
    Wingull: 54 Damage, -27 Energy, Very, very confused.

    Challenger's Team:
    [​IMG]
    Greed (Wingull)
    HP: 36
    Energy: 73
    Atk: 2
    Def: 3 (+)
    SAtk: 2
    SDef: 2
    Spe: 73 (73.91>74)
    Height Class: 1
    Weight Class: 1
    Base Rank Total: 13
    Other: None

    Home Team:
    [​IMG]
    Kricketot
    HP: 45
    Energy: KO
    Atk: Rank 2 (+)
    Def: Rank 2
    SpA: Rank 1
    SpD: Rank 2
    Spe: 21 (-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 9
    Other: None

    [​IMG]
    "Perhaps next time I should try a more courageous Pokemon..."

    Congratulations Complications, while we escort Will out of the arena, please choose your next type.


    [​IMG][​IMG][​IMG]
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    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG]
  10. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
    2,404
    Hmm... Fire, it's time for a rematch.
  11. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,522
    [​IMG]
    Depot Agent Phillip would like to battle

    "I definitely see a light at the end of this tunnel!"

    RNG Roll for Pokemon: 5/5

    "Cyndaquil, light my way!"

    RNG Roll for Ability: 2/2

    "Flash Fire won't be that great against this foe I'm afraid."

    Cyndaquil (open)

    [​IMG]
    Cyndaquil (F)
    Nature: Adamant (+1 Atk, -1 SpA)
    Type:
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Stats:
    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 65
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    Abilities:
    Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    Flash Fire (DW): (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

    Attacks:
    Tackle
    Leer
    SmokeScreen
    Ember
    Quick Attack
    Flame Wheel
    Defense Curl

    Sunny Day
    Protect
    Toxic

    Flare Blitz
    Reversal
    Double Kick


    Your move!
  12. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
    2,404
    "Yes, I think this is manageable."
    Scald-Water Pulse-Scald
    If Smoke Screen, use Mist, but only once.
    If Sunny Day, use Rain Dance on the following action, but only once.
  13. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,522
    [​IMG]
    "Ah, you say it's manageable but I think you're overestimating yourself."

    Flame Wheel~Flare Blitz~Flame Wheel

    Challenger's Team:
    [​IMG]
    Greed (Wingull)
    HP: 90
    Energy: 100
    Atk: 2
    Def: 3 (+)
    SAtk: 2
    SDef: 2
    Spe: 73 (73.91>74)
    Height Class: 1
    Weight Class: 1
    Base Rank Total: 13
    Other: None

    Home Team:
    [​IMG]
    Cyndaquil
    HP: 90
    Energy: 100
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 65
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13
    Other: None

    Action One:
    Wingull used Scald
    To Crit: [1=Yes]=4=No
    Damage: [8+3]*1.5=16.5
    [16.5 Damage C] [-5 Energy W]

    Cyndaquil used Flame Wheel
    To Crit: [1=Yes]=13=No
    To Burn: [10>= Yes]=20=No
    Damaage: [6+3]*.67=6.03
    [6.03 Damage W] [-3 Energy C]

    Action Two:
    Wingull used Water Pulse
    To Crit: [1=Yes]=16=No
    To Confuse: [20>= Yes]=34=No
    Damage: [6+3]*1.5=13.5
    [13.5 Damage C] [-3 Energy]

    Cyndaquil used Flare Blitz
    To Crit: [1=Yes]=6=No
    To Burn: [10>= Yes]=82=No
    Damage: [10+1+3]*.67=9.38
    Recoil: 9.38/3~3.13
    [9.38 Damage W] [3.13 Damage C] [-6.5 Energy C]

    Action Three:
    Wingull used Scald
    To Crit: [1=Yes]=15=No
    [16.5 Damage C] [-5 Energy W]

    Cyndaquil used Flame Wheel
    To Crit: [1=yes]=11=No
    To Burn: [10>= Yes]=8=Yes
    [6.03 Damage W] [-3 Energy C]
    Wingull was burned!

    [-2 HP W]

    Totals:
    Cyndaquil: 50 Damage, -13 Energy
    Wingull: 21 Damage, -13 Energy

    Challenger's Team:
    [​IMG]
    Greed (Wingull)
    HP: 69
    Energy: 87
    Atk: 2
    Def: 3 (+)
    SAtk: 2
    SDef: 2
    Spe: 73 (73.91>74)
    Height Class: 1
    Weight Class: 1
    Base Rank Total: 13
    Other: Burned (2 DPA, -3 BP Physical Attacks)

    Home Team:
    [​IMG]
    Cyndaquil
    HP: 40
    Energy: 87
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 65
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13
    Other: None

    [​IMG]
    "Just a little more..."

    Sunny Day~Flame Wheel~Flare Blitz

  14. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
    2,404
    "I have an immense feeling of paranoia whenever I take challenges that I expect to win."
    Scald-Rain Dance-Scald+Water Pulse
  15. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,522
    Challenger's Team:
    [​IMG]
    Greed (Wingull)
    HP: 69
    Energy: 87
    Atk: 2
    Def: 3 (+)
    SAtk: 2
    SDef: 2
    Spe: 73 (73.91>74)
    Height Class: 1
    Weight Class: 1
    Base Rank Total: 13
    Other: Burned (2 DPA, -3 BP Physical Attacks)

    Home Team:
    [​IMG]
    Cyndaquil
    HP: 40
    Energy: 87
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 65
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13
    Other: None

    Action One:
    Wingull used Scald
    To Crit: [1=yes]=7=No
    [16.5 Damage C] [-5 Energy W]

    Cyndaquil used Sunny Day
    The sun shone brightly
    [-9 Energy C]

    Action Two:
    Wingull used Rain Dance
    It started raining
    [-9 Energy W]

    Cyndaquil used Flame Wheel
    To Crit: [1=Yes]=3=No
    Damage: [6-3+3]*.67=4.02
    [4.02 Damage W] [-3 Energy C]

    Action Three:
    Wingull used Scalding Pulse
    BAP: 6+8=14
    Energy: [4+6]*1.5=15-1=14
    Effects: 20% Confuse
    To Confuse: [20>= Yes]=81=No
    Damage: [14+3+3]*1.5=30
    [30 Damage C] [-14 Energy W]
    Cyndaquil fainted!

    Complications CLEAR!

    Totals:
    Cyndaquil: 40 Damage, -12 Energy, FAINT
    Wingull: 4 Damage, -28 Energy

    Challenger's Team:
    [​IMG]
    Greed (Wingull)
    HP: 65
    Energy: 59
    Atk: 2
    Def: 3 (+)
    SAtk: 2
    SDef: 2
    Spe: 73 (73.91>74)
    Height Class: 1
    Weight Class: 1
    Base Rank Total: 13
    Other: Burned (2 DPA, -3 BP Physical Attacks)

    Home Team:
    [​IMG]
    Cyndaquil
    HP: KO
    Energy: 75
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 65
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13
    Other: None

    [​IMG]
    "Oh dear, I should've used Reversal sooner apparently."

    Congratulations Complications, while we escort your opponent out of the arena, please choose your next type!


    [​IMG][​IMG]
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    [​IMG][​IMG][​IMG]
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    [​IMG][​IMG]
    [​IMG][​IMG]
  16. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
    2,404
    "Hmm... Intuition tells me that my wisest option would be Ground."
  17. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,522
    [​IMG]
    Guitarist Archie would like to battle

    "I'm gonna rock you back to the stone age!"

    RNG Roll for Pokemon: 5/5

    "Swinub, teach this birdie a lesson."

    RNG Roll for Ability: 3/3

    "Your Thick Fat should be more than enough to rock this guy!"

    Swinub (open)

    [​IMG]
    Swinub (M)
    Nature: Brave (+1 Atk, -15% Spe, -10% Eva)
    Type:
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Stats:
    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 43 (-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    Abilities:
    Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
    Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
    Thick Fat (DW): (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

    Attacks:
    Tackle
    Odor Sleuth
    Mud Sport
    Powder Snow
    Mud-Slap
    Endure
    Mud Bomb
    Icy Wind
    Ice Shard

    Earthquake
    Ice Beam
    Light Screen

    Icicle Crash
    Body Slam
    AncientPower


    Your move!
  18. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
    2,404
    "Swinub is better than Barboach I suppose."
    Scald-Water Pulse-Scald
    If Swinub uses Light Screen, use Rain Dance on that action and push down, but only once.
  19. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,522
    [​IMG]
    "We'll smack you down like a yellow submarine!"

    Body Slam x3
    If Wingull is paralyzed, then switch all remaining actions to Ancientpower


    Challenger's Team:
    [​IMG]
    Greed (Wingull)
    HP: 90
    Energy: 100
    Atk: 2
    Def: 3 (+)
    SAtk: 2
    SDef: 2
    Spe: 73 (73.91>74)
    Height Class: 1
    Weight Class: 1
    Base Rank Total: 13
    Other: None

    Home Team:
    [​IMG]
    HP: 90
    Energy: 100
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 43 (-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12
    Other: none

    Action One:
    Wingull used Scald
    To Crit: [1=Yes]=15=No
    To Burn: [30>= Yes]=44=No
    Damage: [8+3]*1.5=16.5
    [16.5 Damage S] [-5 Energy W]

    Swinub used Body Slam
    To Crit: [1=Yes]=4=No
    To Paralyze: [30>= Yes]=28=YES
    Damage: [7+(1/2.5^)]=8
    [8 Damage W] [-5.3 Energy S]
    Wingull was Paralyzed

    Action Two:
    Swinub used Ancientpower
    To Crit: [1=Yes]=2=No
    To Raise all stats: [10>= Yes]=18=No
    Damage: [6]*1.5=9
    [9 Damage W] [-4 Energy S]

    Wingull used Water Pulse
    To Be fully paralyzed: [20>= Yes]=50=No
    To Crit: [1=Yes]=7=No
    To Confuse: [20>= Yes]=99=No
    Damage: [6+3]*1.5=13.5
    [13.5 Damage S] [-3 Energy W]

    Action Three:
    Swinub used Ancientpower
    To Crit: [1=yes]=7=No
    To Raise all stats: [10>= Yes]=62=No
    [9 Damage W] [-8 Energy S]

    Wingull used Scald
    To Be Paralyzed: [20>= Yes]=58=No
    To Crit: [1=Yes]=6=No
    To Burn: [30>= Yes]=58=No
    [16.5 Damage S] [-5 Energy W]

    Totals:
    Swinub: 47 Damage, -17 Energy
    Wingull: 26 Damage, -13 Energy

    Challenger's Team:
    [​IMG]
    Greed (Wingull)
    HP: 64
    Energy: 87
    Atk: 2
    Def: 3 (+)
    SAtk: 2
    SDef: 2
    Spe: 73 (73.91>74)
    Height Class: 1
    Weight Class: 1
    Base Rank Total: 13
    Other: Paralyzed 15%

    Home Team:
    [​IMG]
    HP: 43
    Energy: 83
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 43 (-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12
    Other: none

    [​IMG]
    "Allrighty, let's summon some more hax!"

    Icicle Crash~Light Screen~Icicle Crash
    If Rain Dance at any point, then use Ice Beam~Icicle Crash + Icicle Crash combo~Cooldown
    If Roost then Earthquake and push actions back.
  20. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
    2,404
    "Well I suppose eliminating a flinch is good."
    (I assume I'm paralyzed at 15%?)

    Roost-Scald-Scald
    If Wingull is doesn't burn Swinub, rage against the machine.
  21. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,522
    Challenger's Team:
    [​IMG]
    Greed (Wingull)
    HP: 64
    Energy: 87
    Atk: 2
    Def: 3 (+)
    SAtk: 2
    SDef: 2
    Spe: 73 (73.91>74)
    Height Class: 1
    Weight Class: 1
    Base Rank Total: 13
    Other: Paralyzed 15%

    Home Team:
    [​IMG]
    HP: 43
    Energy: 83
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 43 (-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12
    Other: none

    Action One:
    Swinub used Earthquake
    But Maxim was an idiot and ordered EQ when he's faster.
    [-6 Energy S]

    Wingull used Roost
    To Be Paralyzed: [15>= Yes]=88=No
    [+20 HP W] [-11 Energy W]

    Action Two:
    Swinub used Icicle Crash
    To Hit: [10>= Miss]=66=Hit
    To Flinch: [30>= Yes]=86=No
    To Crit; [1=Yes]=12=No
    Damage: [9+3]=12
    [12 Damage W] [-6 Energy S]

    Wingull used Scald
    To Be Paralyzed: [15>= Yes]=74=No
    To Crit: [1=Yes]=4=NO
    To Burn: [30>=Yes]=58=NO
    Damage: [8+3]*1.5=16.5
    [16.5 Damage S] [-5 Energy W]

    Action Three:
    Swinub used Light Screen
    His team was protected from special attacks for 6 actions
    [-10 Energy S]

    Wingull used Scald
    To Be Paralyzed: [15>= Yes]=75=No
    To Burn: [30>= Yes]=71=No
    To Crit: [1=Yes]=13=No
    Damage: [8/2+3]*1.5=10.5
    [10.5 Damage S] [-9 Energy W]

    Post-Round:
    Complications raged against the machine!
    The machine countered with hax
    It's super effective!
    Complications fainted.

    Totals:
    Wingull: +8 HP, -25 Energy
    Swinub: 27 Damage, -22 Energy

    [​IMG]
    Greed (Wingull)
    HP: 72
    Energy: 62
    Atk: 2
    Def: 3 (+)
    SAtk: 2
    SDef: 2
    Spe: 73 (73.91>74)
    Height Class: 1
    Weight Class: 1
    Base Rank Total: 13
    Other: Paralyzed 10%

    Home Team:
    [​IMG]
    HP: 16
    Energy: 61
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 43 (-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12
    Other: Light Screen (6A)

    Your move!
  22. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
    2,404
    "I don't think I've burned a single Pokemon in the hall...
    Scald-Water Pulse-Scald
    If Swinub uses Endure A1, change actions to Scald+Scald-Cooldown (Scald)-Water Pulse, praying for a burn.
  23. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
    2,404
    Bump for Maxim
  24. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,522
    Well crap, how has it already been a week since I last reffed my Battle Halls :/

    Anyways, I'll get them reffed hopefully tonight.
  25. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,522
    (...Or three days later...that works too...)

    [​IMG]
    "I guess we be wanted...DEAD OR ALIVE!"

    Endure~Chill~Chill

    Challenger's Team:
    [​IMG]
    Greed (Wingull)
    HP: 72
    Energy: 62
    Atk: 2
    Def: 3 (+)
    SAtk: 2
    SDef: 2
    Spe: 73 (73.91>74)
    Height Class: 1
    Weight Class: 1
    Base Rank Total: 13
    Other: Paralyzed 10%

    Home Team:
    [​IMG]
    HP: 16
    Energy: 61
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 43 (-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12
    Other: Light Screen (6A)

    Action One:
    Swinub used Endure
    [-15 Energy S]

    Wingull used Burning Scald combo
    BAP: 8*2.25=18
    Energy: [13+17]*1.75=52.5
    Effect Chance: 60% to burn
    To Burn: [60>= Yes]=48=Yes
    Damage: [18+3]*1.5=31.5
    [31.5 Damage S] [-52.5 Energy W]
    Swinub was burned

    [-2 HP S]

    Swinub fainted

    Complications CLEAR

    Totals:
    Swinub: 34 Damage, -15 Energy, FAINT
    Wingull: -53 Energy

    Challenger's Team:
    [​IMG]
    Greed (Wingull)
    HP: 72
    Energy: 9
    Atk: 2
    Def: 3 (+)
    SAtk: 2
    SDef: 2
    Spe: 73 (73.91>74)
    Height Class: 1
    Weight Class: 1
    Base Rank Total: 13
    Other: Paralyzed 10%

    Home Team:
    [​IMG]
    HP: KO
    Energy: 46
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 43 (-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12
    Other: Light Screen (6A)

    [​IMG]
    "Well, the concert's over for now."

    Congratulations Complications, while we escort your opponent out of the arena, please choose your next type!

    (In case you were wondering, I was banking on a 40% chance that you wouldn't burn A1 so that you'd run out of energy A3)

    [​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG]
    [​IMG][​IMG]

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