Battle Hall Challenge - danmantincan

Not a test this time B)

Only users: -Charmander- and danmantincan should be posting in this thread.

danmantincan will be using Vulpix with Flash Fire:

Vulpix (M) - Volug
Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)

Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
Drought (DW): (Innate) When this Pokemon is sent out it summons blistering sunlight that scorches the field and does not end, expending 10% of its energy to do so.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 65

EC: 0/6
MC: 0
DC: 0/5

Moves:

Ember
Tail Whip
Roar
Quick Attack
Fire Spin
Will-o-Wisp
Confuse Ray
Imprison
Flame Burst
Flamethrower
Safeguard

Disable
Hex
Hypnosis

Toxic
Dig
Energy Ball


danmantincan, you may choose your first type. Your options are:








Good luck!
 
School Kid Larrison would like the battle!

"My backpack is full of paper!"

RNG roll for Pokemon - 3/5
"I have studied Sunkern for quite some time now!"

Sunkern (M)

Nature: Modest

Type: Grass

Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 30

Abilities:

Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Solar Power: (Innate) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).
Early Bird (DW): (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.


Attacks:

Absorb
Growth
Mega Drain
Ingrain
GrassWhistle
Leech Seed
Endeavor
Worry Seed

Hidden Power [Fire] (7)
Sunny Day
SolarBeam

Encore
Morning Sun
Bide

RNG roll for ability - 1/3
"Use the power of the sun!"
 

Let's go Volug!

Flamethrower~Toxic~Flamethrower

If Sunkern uses Bide, Disable it on the second action and use Toxic on the third.
 

Health: 90
Energy: 100
Status: -
Stats: -
Ability: Chlorophyll

Health: 90
Energy: 100
Status: -
Stats: -
Ability: Flash Fire

Action One

Vulpix uses Flamethrower
RNG rolls 3636 (no burn)
RNG rolls 5461 (no crit)
21.75 => 22 damage, -6 energy

Sunkern uses Encore
-10 energy

Action Two

Sunkern uses Bide!

Vulpix uses Flamethrower

Vulpix uses Flamethrower
RNG rolls 9155 (no burn)
RNG rolls 3760 (no crit)
21.75 => 22 damage, -6 energy

Encore count => 1

Action Three

Sunkern is storing energy!

Vulpix uses Flamethrower
RNG rolls 3862 (no burn)
RNG rolls 3553 (no crit)
21.75 => 22 damage, -6 energy

Encore count => 0
Vulpix's Encore ended!

Health: 24
Energy: 90
Status: Bide (Releases next action)
Stats: -
Ability: Chlorophyll

Health: 90
Energy: 82
Status: -
Stats: -
Ability: Flash Fire
 

Health: 24
Energy: 90
Status: Bide (Releases next action)
Stats: -
Ability: Chlorophyll

Health: 90
Energy: 82
Status: -
Stats: -
Ability: Flash Fire

Action One

Sunkern unleashes its energy!
88 damage, -50 energy

Vulpix uses Flamethrower
RNG rolls 9824 (no burn)
RNG rolls 4614 (no crit)
21.75 => 22 damage, -10 energy

Action Two

Vulpix uses Ember
RNG rolls 3979 (no burn)
RNG rolls 1388 (no crit)
2 damage, -2 energy


Health: KO
Energy: KO
Status: KO
Stats: KO
Ability: KO

Health: 2
Energy: 70
Status: -
Stats: -
Ability: Flash Fire
 
Preschooler Jasmine would like to battler!

"Bugs are my friends!"

RNG roll for Pokemon - 5/5

Combee (F)

Nature: Modest

Type:

Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 70

Abilities:

Honey Gather: Type: Innate. This Pokemon emits a scent of sweet honey that lowers all foes' Evasion by one (1) Stage.
Hustle (DW): Type: Can be Enabled. This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Attacks:

Gust
Sweet Scent
Bug Bite

Air Cutter
Ominous Wind
Mud Slap
Swift

"Combee makes me honey when I'm hungry!"

RNG roll for ability - 1/2
"Gather me some honey, Combee!"
 

Health: 90
Energy: 100
Status: -
Stats: -
Ability: Honey Gather

Health: 90
Energy: 100
Status: -
Stats: -1 Evasion
Ability: Flash Fire

Action One

Combee uses Air Cutter
RNG rolls 7446 (no crit)
9 damage, -3 energy

Vulpix uses Toxic
RNG rolls 3004 (hit)
-7 energy

Poison => 1 damage

Action Two

Combee uses Ominous Wind
RNG rolls 5356 (no effect)
RNG rolls 741 (no crit)
6 damage, -5 energy

Vulpix uses Flamethrower
RNG rolls 2244 (no burn)
RNG rolls 2430 (no crit)
21.75 => 22 damage, -6 energy

Poison => 1 damage

Action Three

Combee uses Air Cutter
RNG rolls 7617 (no crit)
9 damage, -3 energy

Vulpix uses Flame Burst
RNG rolls 3422 (no crit)
18.75 => 19 damage, -5 energy

Poison => 1 damage


Health: 56
Energy: 89
Status: Toxic (2 DPA)
Stats: -
Ability: Honey Gather

Health: 66
Energy: 82
Status: -
Stats: -1 Evasion
Ability: Flash Fire
 

"There is still hope!"

Air Cutter ~ Mud-Slap ~ Air Cutter
IF Air Cutter is disabled, THEN replace it with Mud Slap.
 

Health: 56
Energy: 89
Status: Toxic (2 DPA)
Stats: -
Ability: Honey Gather

Health: 66
Energy: 82
Status: -
Stats: -1 Evasion
Ability: Flash Fire

Action One

Combee uses Air Cutter
RNG rolls 1522 (no crit)
6 damage, -3 energy

Vulpix uses Hypnosis
RNG rolls 2731 (hit)
RNG rolls 8937 (intense sleep)
-7 energy

Poison => 2 damage

Action Two

Combee is fast asleep.

Vulpix uses Flamethrower
RNG rolls 4176 (no burn)
RNG rolls 9853 (no crit)
21.75 => 22 damage, -6 energy

Poison => 2 damage

Sleep count => 2

Action Three

Combee is fast asleep.

Vulpix uses Flamethrower
RNG rolls 3647 (no burn)
RNG rolls 1257 (no crit)
21.75 => 22 damage, -6 energy

Poison => 2 damage

Sleep count => 1


Health: 6
Energy: 86
Status: Toxic (3 DPA); Sleep (1)
Stats: -
Ability: Honey Gather

Health: 60
Energy: 59
Status: -
Stats: -1 Evasion
Ability: Flash Fire
 

Health: 6
Energy: 86
Status: Toxic (3 DPA); Sleep (1)
Stats: -
Ability: Honey Gather

Health: 60
Energy: 59
Status: -
Stats: -1 Evasion
Ability: Flash Fire

Action One

Combee is fast asleep.

Vulpix uses Flamethrower
6 damage, -6 energy


Health: KO
Energy: KO
Status: KO
Stats: KO
Ability: KO

Health: 60
Energy: 53
Status: -
Stats: -
Ability: Flash Fire
 
Lady Marigold would like to battle!

"Wow, you're punny!"

RNG roll for Pokemon - 5/5
"Shieldon, Protect me from that fox!"

Shieldon (M)

Nature: Brave

Type:

Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 4
SpA: Rank 2
SpD: Rank 3
Spe: 26 (-)

Abilities:

Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Soundproof (DW): (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell.. (Known sound moves: Ancient Song, Bark Out, Bug Buz, Chatter, Echo Voice, GrassWhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Roar, Screech, Sing, Sing a Round, Snore, Supersonic, Uproar.

Attacks:

Tackle
Protect
Metal Sound
Take Down
Iron Defense
Swagger

Rock Slide
Stone Edge
Ice Beam

Wide Guard
Counter
Body Slam

RNG roll for ability - 1/2
"Stay strong and Sturdy!"
 

"Here's the opponent's heavy hitter!"

Will-o-Wisp~Confuse Ray~Flamethrower
Use Disable on Stone Edge (if it's used) and push the remaining actions back
 

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