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Roleplay Battle Hall Challenge - deadfox081

Discussion in 'ASB' started by Terrador, Jun 15, 2011.

  1. Terrador

    Terrador

    Joined:
    Mar 27, 2009
    Messages:
    3,079
    Only the users Terrador14 and deadfox081 are permitted to post in this thread.

    deadfox081 will be using his Numel with the ability Oblivious:

    Volco the Numel (open)
    [​IMG]
    Numel [Volco] (M)
    Nature: Quiet (+1 Special Attack, -15% Speed, +10% Accuracy for opponents)

    Type: Fire/Ground
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 30 (30/1.15)

    EC: 0/6
    MC: 0
    DC: 0/5

    Abilities:

    Oblivious: (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.

    Simple: (Innate) This Pokemon innately exaggeates the effect of stat boosts and drops to the point where they have double the effectiveness, but the same actual stage. (e.g. Swords Dance/Screech is still a 2 stage boost/drop but is calculated as 4 stages). Stat benefits/reductions still maximize at 6 effective stages.

    Own Tempo: [DW LOCKED] (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

    Attacks:
    Growl
    Tackle
    Ember
    Magnitude
    Focus Energy
    Flame Burst
    Take Down

    Flamethrower
    Dig
    Will-O-Wisp

    Ancient Power
    Mud Bomb
    Yawn

    (Sorry about the initial mix-up; I was prize claiming earlier)
    Pick your type from the following:
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG]
  2. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    Whoa.. for some reason my Numel turned into a Cinccino in your post :S

    I'll re post him here for your convenience

    Volco (open)
    [​IMG]
    Numel [Volco] (M)
    Nature: Quiet (+1 Special Attack, -15% Speed, +10% Accuracy for opponents)

    Type: Fire/Ground
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 30 (30/1.15)

    EC: 0/6
    MC: 0
    DC: 0/5

    Abilities:

    Oblivious: (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.

    Simple: (Innate) This Pokemon innately exaggeates the effect of stat boosts and drops to the point where they have double the effectiveness, but the same actual stage. (e.g. Swords Dance/Screech is still a 2 stage boost/drop but is calculated as 4 stages). Stat benefits/reductions still maximize at 6 effective stages.

    Own Tempo: [DW LOCKED] (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

    Attacks:
    Growl
    Tackle
    Ember
    Magnitude
    Focus Energy
    Flame Burst
    Take Down

    Flamethrower
    Dig
    Will-O-Wisp

    Ancient Power
    Mud Bomb
    Yawn


    And we will start by taking on the [​IMG] type!
  3. Terrador

    Terrador

    Joined:
    Mar 27, 2009
    Messages:
    3,079
    [​IMG]
    Pokemon Breeder Tabitha would like to battle!

    RNG Roll for Pokemon: 4/5
    "Kricketot, show them how you fight!"

    RNG Roll for Ability: 2/2
    "You can Run Away from any danger!"

    Kricketot (open)
    [​IMG]
    Kricketot (F)

    Nature: Brave

    Type:

    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Stats:

    HP: 90
    Atk: Rank 2 (+)
    Def: Rank 2
    SpA: Rank 1
    SpD: Rank 2
    Spe: 21 (-)

    Abilities:

    Shed Skin: Type: Innate. This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Run Away (DW): Type: Innate. This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.


    Attacks:

    Growl
    Bide
    Struggle Bug
    Bug Bite

    Endeavor
    Mud Slap
    Uproar
  4. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    OK Volco lets go.

    I know this bug should be a pushover but that doesn't mean we don't need to do our best still. Start off by cooking it with a Flamethrower. Then level it with an Ancientpower and finally blast it with another Flamethrower. However, and this is the important part, if at any time it uses Bide then replace your actions with Growl > Will-O-Wisp > Focus Energy.

    Summary
    Flamethrower > Ancientpower > Flamethrower
    IF Bide then replace current actions chain with Growl > Will-O-Wisp > Focus Energy
  5. Terrador

    Terrador

    Joined:
    Mar 27, 2009
    Messages:
    3,079
    [​IMG]
    "I've got to make sure that you can't touch my precious Kricketot!"

    Mud-Slap ~ Mud-Slap ~ Mud-Slap
  6. Terrador

    Terrador

    Joined:
    Mar 27, 2009
    Messages:
    3,079
    Before Round 1:
    [​IMG]
    HP: 90
    Energy: 100
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 30 (-)
    Boosts/Drops: None
    Status Conditions: None

    [​IMG]
    HP: 90
    Energy: 100
    Atk: Rank 2 (+)
    Def: Rank 2
    SpA: Rank 1
    SpD: Rank 2
    Spe: 21 (-)
    Boosts/Drops: None
    Status Conditions: None

    Action 1:

    Volco uses Flamethrower
    RNG Roll for hit: 24/100 (yes)
    RNG Roll for burn: 31/100 (no)
    RNG Roll for crit: 15/16 (no)
    Damage: (10+3+1.5(4-2))*1.5=24
    Energy: 7

    Kricketot uses Mud-Slap
    RNG Roll for hit: 22/100 (yes)
    RNG Roll for crit: 2/16 (no)
    Damage: (4+1.5(1-2))*1.5=3.75~4
    Energy: 3
    Volco's Accuracy drops a stage

    Action 2:

    Volco uses Ancientpower
    RNG Roll for hit: 80/100 (yes)
    RNG Roll for boosts: 60/100 (no)
    RNG Roll for crit: 4/16 (no)
    Damage: (6+1.5(4-2))=13.5~14
    Energy: 4

    Kricketot uses Mud-Slap
    RNG Roll for hit: 30/100 (yes)
    RNG Roll for crit: 4/16 (no)
    Damage: (4+1.5(1-2))*1.5=3.75~4
    Energy: 3+4=7
    Volco's Accuracy drops a stage

    Action 3:

    Volco uses Flamethrower
    RNG Roll for hit: 78/100 (no)
    Energy: 7

    Kricketot uses Mud-Slap
    RNG Roll for hit: 40/100 (yes)
    RNG Roll for crit: 10/16 (no)
    Damage: (4+1.5(1-2))*1.5=3.75~4
    Energy: 3+4+4=11
    Volco's Accuracy drops a stage

    After Round 2:
    [​IMG]

    HP: 78
    Energy: 81
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 30 (-)
    Boosts/Drops: -3 Acc
    Status Conditions: None

    [​IMG]
    HP: 52
    Energy: 79
    Atk: Rank 2 (+)
    Def: Rank 2
    SpA: Rank 1
    SpD: Rank 2
    Spe: 21 (-)
    Boosts/Drops: None
    Status Conditions: None
  7. Terrador

    Terrador

    Joined:
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    Messages:
    3,079
    [​IMG]
    "Let's keep at it... we've still got to do SOMETHING offensive this round, though!"

    Struggle Bug ~ Mud-Slap ~ Endeavor
  8. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    "grumble grumble, stupid passive aggressive tactic.."

    It's ok Volco, we can persevere. Start off with a Flame Burst to hopefully deal some more super effective damage, then use your rare speed advantage to Dig before you can be hit with another Mud Slap. We may miss on the way back up but at least your accuracy won't get even lower. That Endeavour could do some damage to us if we hurt him too much, so end with a simple Yawn."

    Flame Burst > Dig > Yawn
  9. Terrador

    Terrador

    Joined:
    Mar 27, 2009
    Messages:
    3,079
    Before Round 2:
    [​IMG]

    HP: 78
    Energy: 81
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 30 (-)
    Boosts/Drops: -3 Acc
    Status Conditions: None

    [​IMG]
    HP: 52
    Energy: 79
    Atk: Rank 2 (+)
    Def: Rank 2
    SpA: Rank 1
    SpD: Rank 2
    Spe: 21 (-)
    Boosts/Drops: None
    Status Conditions: None
    Action 1:

    Volco uses Flame Burst
    RNG Roll for hit: 26/100 (yes)
    RNG Roll for crit: 11/16 (no)
    Damage: (7+3+1.5(4-2))*1.5=19.5~20
    Energy: 6

    Kricketot uses Struggle Bug
    RNG Roll for hit: 84/100 (yes)
    RNG Roll for crit: 14/16 (no)
    Damage: (4+3+1.5(1-2))/1.5=3.666...~4
    Energy: 3
    Volco's SpA falls 1 stage

    Action 2:

    Volco uses Dig
    Energy: 6
    Volco burrows underground

    Kricketot uses Mud-Slap
    Mud-Slap couldn't hit an underground opponent
    Energy: 3

    Volco attacks
    RNG Roll for hit: 92/100 (no)

    Action 3:

    Volco uses Yawn
    RNG Roll for hit: 59/100 (no)
    Energy: 7

    Kricketot uses Endeavor
    RNG Roll for hit: 8/100 (yes)
    Damage: (74-32)/2.5=16.8~17
    Energy: 10

    [​IMG]

    HP: 57
    Energy: 62
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 30 (-)
    Boosts/Drops: -1 Acc, -1 SpA
    Status Conditions: None

    [​IMG]
    HP: 32
    Energy: 63
    Atk: Rank 2 (+)
    Def: Rank 2
    SpA: Rank 1
    SpD: Rank 2
    Spe: 21 (-)
    Boosts/Drops: None
    Status Conditions: None
  10. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    At least some (but I think all) of my accuracy drops should be gone now as they all occured in round 1.

    Anywho, we should be able to finish it this time around Volco.

    Flamethrower > Ancientpower < Flamethrower

    EDIT: Yawn should have hit too, its 100% normally and-3 Acc has it at 50%, but then Kriketot's negative speed nature adds 10% more to my hit roll.
  11. Terrador

    Terrador

    Joined:
    Mar 27, 2009
    Messages:
    3,079
    No and no; they were all -1 boosts, so they don't deteriorate. Also, Brave is applied BEFORE accuracy, and 110/2=55. Believe me, I checked.

    Actions + reffing later, probably tomorrow.
  12. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    Its only non-damaging -1 boosts that don't deteriorate, whereas Mud Slap is a damaging move. I would think I should be at -1 Acc, as the drops dealt out at action 1 and 2 of round 1 should have both disappeared at the end of round 2.
  13. Terrador

    Terrador

    Joined:
    Mar 27, 2009
    Messages:
    3,079
    Sorry about the mistake; won't happen again.

    [​IMG]
    "We've got to get offensive!"

    Endeavor ~ Mud-Slap ~ Endeavor
  14. Terrador

    Terrador

    Joined:
    Mar 27, 2009
    Messages:
    3,079
    Before Round 3:
    [​IMG]

    HP: 57
    Energy: 62
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 30 (-)
    Boosts/Drops: -1 Acc, -1 SpA
    Status Conditions: None

    [​IMG]
    HP: 32
    Energy: 63
    Atk: Rank 2 (+)
    Def: Rank 2
    SpA: Rank 1
    SpD: Rank 2
    Spe: 21 (-)
    Boosts/Drops: None
    Status Conditions: None
    Action 1:

    Volco uses Flamethrower
    RNG Roll for hit: 95/100 (no)
    7 Energy

    Kricketot uses Endeavor
    RNG Roll for hit: 96/100 (yes)
    Damage: (57-32)/2.5=10
    Energy: 10+4=14

    Action 2:

    Volco uses Ancientpower
    RNG Roll for hit: 94/100 (no)
    Energy: 4

    Kricketot uses Mud-Slap
    RNG Roll for hit: 21/100 (yes)
    RNG Roll for crit: 5/16 (no)
    Damage: (4+1.5(1-2))*1.5=3.75~4
    Energy: 3
    Volco's Accuracy drops a stage

    Action 3:

    Volco uses Flamethrower
    RNG Roll for hit: 77/100 (RNG troll'd)
    Energy: 7

    Kricketot uses Endeavor
    RNG Roll for hit: 79/100 (yes)
    Damage: (43-32)/2.5=4.4~4
    Energy: 10

    After Round 3
    [​IMG]

    HP: 39
    Energy: 42
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 30 (-)
    Boosts/Drops: -1 Acc
    Status Conditions: None

    [​IMG]
    HP: 32
    Energy: 36
    Atk: Rank 2 (+)
    Def: Rank 2
    SpA: Rank 1
    SpD: Rank 2
    Spe: 21 (-)
    Boosts/Drops: None
    Status Conditions: None
  15. Terrador

    Terrador

    Joined:
    Mar 27, 2009
    Messages:
    3,079
    [​IMG]
    "Maybe we can keep this luck in our favor... however, our Energy is something we need to take care of!"

    Mud-Slap ~ Chill ~ Mud-Slap
  16. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    I better not lose to a fricken bug thanks to RNG rolls. At least we can avoid one more of those stupid Mud Slaps.

    Dig Evasively > Pop up and attack > Flamethrower
  17. Terrador

    Terrador

    Joined:
    Mar 27, 2009
    Messages:
    3,079
    Before Round 4:
    [​IMG]

    HP: 39
    Energy: 42
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 30 (-)
    Boosts/Drops: -1 Acc
    Status Conditions: None

    [​IMG]
    HP: 32
    Energy: 36
    Atk: Rank 2 (+)
    Def: Rank 2
    SpA: Rank 1
    SpD: Rank 2
    Spe: 21 (-)
    Boosts/Drops: None
    Status Conditions: None
    Action 1:

    Volco Digs underground
    Energy: 3

    Kricketot uses Mud-Slap
    Mud-Slap can't hit an underground opponent...
    Energy: 3

    Action 2:

    Volco uses Dig
    RNG Roll for hit: 94/100 (no)
    Energy: 6

    Kricketot Chills
    +12 Energy

    Action 3:

    Volco uses Flamethrower
    RNG Roll for hit: 99/100 (no)
    Energy: 7

    Kricketot uses Mud-Slap
    RNG Roll for hit: 46/100 (yes)
    RNG Roll for crit: 2/16 (no)
    Damage: (4+1.5(1-2))*1.5=3.75~4
    Energy: 3
    Volco's Accuracy drops a stage

    After Round 4:
    [​IMG]

    HP: 35
    Energy: 26
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 30 (-)
    Boosts/Drops: -1 Acc
    Status Conditions: None

    [​IMG]
    HP: 32
    Energy: 42
    Atk: Rank 2 (+)
    Def: Rank 2
    SpA: Rank 1
    SpD: Rank 2
    Spe: 21 (-)
    Boosts/Drops: None
    Status Conditions: None
  18. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    RARGH, VOLCO ANGRY!

    (Also I should have a shit-ton more energy. You didn't take away the STAB bonus for energy on any of my Ground or Fire attacks (including evasive dig). 9 more energy by my count)

    Looks like we're going to have to wait out this accuracy BS.

    Evasive dig > Stay underground > Emerge and attack
  19. Terrador

    Terrador

    Joined:
    Mar 27, 2009
    Messages:
    3,079
    Hmm... apparently it is still being implemented. I thought that got removed .-.

    At any rate, you get +9 EN, and I get +1.

    [​IMG]
    "Hide as much as you like, but you can't stop me from keeping the advantage!"

    Chill ~ Chill ~ Mud-Slap
  20. Terrador

    Terrador

    Joined:
    Mar 27, 2009
    Messages:
    3,079
    Before Round 5:
    [​IMG]

    HP: 35
    Energy: 35
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 30 (-)
    Boosts/Drops: -1 Acc
    Status Conditions: None

    [​IMG]
    HP: 32
    Energy: 43
    Atk: Rank 2 (+)
    Def: Rank 2
    SpA: Rank 1
    SpD: Rank 2
    Spe: 21 (-)
    Boosts/Drops: None
    Status Conditions: None

    Action 1:

    Volco Digs underground
    2 Energy

    Kricketot Chills
    +12 Energy

    Action 2:

    Volco stays underground
    2 Energy

    Kricketot Chills
    +12 Energy

    Action 3:

    Volco uses Dig
    RNG Roll for hit: 51/100 (finally)
    RNG Roll for crit: 6/16 (no)
    Damage: (8+3+1.5(2-2))/1.5=7.333...~7
    Energy: 5

    Kricketot uses Mud-Slap
    RNG Roll for hit: 62/100 (yes)
    RNG Roll for crit: 12/16 (no)
    Damage: (4+1.5(1-2))*1.5=3.75~4
    Energy: 3
    Volco's Accuracy drops a stage

    After Round 5
    [​IMG]

    HP: 35
    Energy: 26
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 30 (-)
    Boosts/Drops: -1 Acc
    Status Conditions: None

    [​IMG]
    HP: 32
    Energy: 64
    Atk: Rank 2 (+)
    Def: Rank 2
    SpA: Rank 1
    SpD: Rank 2
    Spe: 21 (-)
    Boosts/Drops: None
    Status Conditions: None
  21. Terrador

    Terrador

    Joined:
    Mar 27, 2009
    Messages:
    3,079
    [​IMG]
    "Let's press the offensive!"

    Mud-Slap ~ Struggle Bug ~ Mud-Slap
    If Volco is underground when you're about to act, Chill instead!
  22. deadfox081

    deadfox081

    Joined:
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    4,133
    We are more than due for some luck to go our way.

    Flamethrower > Flame Burst > Flamethrower
  23. Terrador

    Terrador

    Joined:
    Mar 27, 2009
    Messages:
    3,079
    Before Round 6:
    [​IMG]

    HP: 35
    Energy: 26
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 30 (-)
    Boosts/Drops: -1 Acc
    Status Conditions: None

    [​IMG]
    HP: 32
    Energy: 64
    Atk: Rank 2 (+)
    Def: Rank 2
    SpA: Rank 1
    SpD: Rank 2
    Spe: 21 (-)
    Boosts/Drops: None
    Status Conditions: None

    Action 1:

    Volco uses Flamethrower
    RNG Roll for hit: 74/100 (yes)
    RNG Roll for burn: 37/100 (no)
    RNG Roll for crit: 7/16 (no)
    Damage: (10+3+1.5(4-2))*1.5=24
    Energy: 7-1=6

    Kricketot uses Mud-Slap
    RNG Roll for hit: 83/100 (yes)
    RNG Roll for crit: 3/16 (no)
    Damage: (4+1.5(1-2))*1.5=3.75~4
    Energy: 3+4=7
    Volco's Accuracy drops a stage

    Action 2:

    Volco uses Flame Burst
    RNG Roll for hit: 48/100 (yes)
    RNG Roll for crit: 5/16 (yes)
    Damage: (7+3+1.5(4-2))*1.5=19.5~20
    Energy: 5

    After Round 6
    [​IMG]

    HP: 31
    Energy: 15
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 30 (-)
    Boosts/Drops: -1 Acc
    Status Conditions: None

    [​IMG]
    HP: -12
    Energy: 57
    Atk: Rank 2 (+)
    Def: Rank 2
    SpA: Rank 1
    SpD: Rank 2
    Spe: 21 (-)
    Boosts/Drops: None
    Status Conditions: Faint
  24. Terrador

    Terrador

    Joined:
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    Messages:
    3,079
    [​IMG]
    "Kricketot, you did great. Trainer, you'll see some Types up on that screen over there - pick one, and let the next battle commence!"

    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG]
  25. deadfox081

    deadfox081

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    Messages:
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    That was much harder than it needed to be.

    We will take Steel next please

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