Battle Hall Challenge - deadfox081


"Gehahaha! Three Venoshocks should finish this!"

Venoshock ~ Venoshock ~ Venoshock

-----------------------------------------------------------------------------------

Before Round 3:

Chikorita (F)
45 HP
67 EN
1-/3/3+/3/45
Overgrow
Taunted (2A)
Confused (3A)



Croagunk (M)
49 HP
58 EN
4+/2/3/2/43-
Dry Skin
-10 Eva/Dodge
-1 SpD

The Sun is shining brightly (2R)

Action 1:

Chikorita uses Magical Leaf
RNG Roll (To-Self-Hit) (<=5000 Yes) 8334/10000 (No)
RNG Roll (To-Crit) (<=625 Yes) 709/10000 (No)
Damage: (6+3+1.5(3-2))/1.5+1.75=8.75~9
-4 EN

Croagunk uses Venoshock
RNG Roll (To-Crit) (<=625 Yes) 7338/10000 (No)
Damage: (7+3)*1.5=15
-11 EN

The bright sunlight deals 2 DMG to Croagunk

Action 2:

Chikorita uses Energy Ball
RNG Roll (To-Self-Hit) (<=5000 Yes) 8363/10000 (No)
RNG Roll (To-Drop) (<=1000 Yes) 5838/10000 (No)
RNG Roll (To-Crit) (<=625 Yes) 5263/10000 (No)
Damage: (8+3+1.5(3-2))/1.5+1.75=10.08333...~10
-5 EN

Croagunk uses Venoshock
RNG Roll (To-Crit) (<=625 Yes) 6329/10000 (No)
Damage: (7+3)*1.5=15
-15 EN

The bright sunlight deals 2 DMG to Croagunk

Action 3:

Chikorita snaps out of confusion
Chikorita uses Energy Ball
RNG Roll (To-Drop) (<=1000 Yes) 3702/10000 (No)
RNG Roll (To-Crit) (<=625 Yes) 6568/10000 (No)
Damage: (8+3+1.5(3-2))/1.5+1.75=10.08333...~10
-9 EN

Croagunk uses Venoshock
RNG Roll (To-Crit) (<=625 Yes) 6329/10000 (No)
Damage: (7+3)*1.5=15
-19 EN

The bright sunlight deals 2 DMG to Croagunk

After Round 3:

Chikorita (F)
0 HP
49 EN
1-/3/3+/3/45
Overgrow


Croagunk (M)
14 HP
13 EN
4+/2/3/2/43-
Dry Skin
-10 Eva/Dodge
-1 SpD

The Sun is shining brightly (1R)

-----------------------------------------------------------------------


"Aye, it looks like your challenge be over."

Rewards:

deadfox081: 14 CC, 14 KOC

Terrador: 16 UC

It's been a pleasure. You can rechallenge starting 5:14 PM PST on December 12, 2011.
 
Name: deadfox
Challenge Thread (if any): Haven't used this thing in a while..
Rank: 2
Pokemon: Glow the Riolu
Pokemon Ability: Inner Focus
Pokemon Info:

Riolu [Glow] (F)
Nature: Naive (+15% Speed, +11% Accuracy, -1 SpD)

Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 69 (60*1.15)
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 2/6
MC: 0
DC: 2/5

Abilities:

Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Prankster: [DW LOCKED] (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Attacks (15):
Quick Attack
Foresight
Endure
Counter
Force Palm
Feint
Reversal
Screech

Dig
Double Team
Rock Slide
Shadow Claw

Hi Jump Kick
Blaze Kick
Bullet Punch
You may choose your first type:






 
Battle 1

RNG Roll for Pokemon: 4/5
RNG Roll for Ability: 3/3


Tirtouga (F)

Nature: Quiet

Type:

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 19 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 14

Abilities:

Solid Rock: (Innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Swift Swim (DW): (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.

Attacks:

Bide
Withdraw
Water Gun
Rollout
Bite
Protect
Aqua Jet
AncientPower
Crunch
Wide Guard
Brine

Ice Beam
Earthquake
Waterfall

Iron Defense
Body Slam
Water Pulse


Your actions, deadfox081!
 

"Okay then, lets see how this works."

Hi Jump Kick > Screech > Hi Jump Kick
IF
Protect when you would Hi Jump Kick THEN Force Palm and push actions back
 
Aw darn, it's hard to beat a Riolu with such a wisely chosen nature!

Waterfall, Water Pulse, Waterfall
 

Tirtouga (F)
HP: 90
EN: 100
SPE: 19
ABIL: Swift Swim
STAT: -10% Evasion
OTHR: N/A

Glow (F)
HP: 90
EN: 100
SPE: 69
ABIL: Inner Focus
STAT: +11% Accuracy
OTHR: N/A

Arena: N/A

Action 1:

Glow used Hi Jump Kick!
Crit: 307/1000: No
(13+3-1.5) x 1.5 = 21.75 Damage
-7 Energy
Tirtouga used Waterfall!
Crit: 82/1000: No
(8+3+1.5) = 12.5 Damage
-5 Energy

Action 2:

Glow used Screech!
Hit: 335/1000: Yes
-6 Energy
Tirtouga used Water Pulse!
Crit: 122/1000: No
Effect: 665/1000: No
(6+3+3) = 12 Damage
-3 Energy

Action 3:

Glow used Hi Jump Kick!
Crit: 108/1000: No
(13+3-1.5) x 1.5 + 3.5 = 25.25 Damage
-7 Energy
Tirtouga used Waterfall!
Crit: 206/1000: No
(8+3+1.5) = 12.5 Damage
-5 Energy


Tirtouga (F)
HP: 43
EN: 87
SPE: 19
ABIL: Swift Swim
STAT: -10% Evasion, -2 SpD
OTHR: N/A

Glow (F)
HP: 53
EN: 80
SPE: 69
ABIL: Inner Focus
STAT: +11% Accuracy
OTHR: N/A

Arena: N/A

Turn Order:


Opponent issues actions.
deadfox081 issues actions.
REFEREE
 

Tirtouga (F)
HP: 43
EN: 87
SPE: 19
ABIL: Swift Swim
STAT: -10% Evasion, -2 SpD
OTHR: N/A

Glow (F)
HP: 53
EN: 80
SPE: 69
ABIL: Inner Focus
STAT: +11% Accuracy
OTHR: N/A

Arena: N/A

Action 1:

Glow used Double Team!
-16 Energy
Tirtouga used Water Pulse!
Hit: 748/1000: No
-3 Energy

Action 2:

Glow used Force Palm!
Crit: 579/1000: No
Effect: 256/1000: Yes
(6+3-1.5) x 1.5 + 3.5 = 14.75 Damage
-3 Energy
Paralysis: 207/1000: No
Tirtouga used Waterfall!
Hit: 276/1000: Yes
Crit: 37/1000: Yes
(8+3+3+1.5) = 15.5 Damage
-5 Energy

Action 3:

Glow used Force Palm!
Crit: 322/1000: No
(6+3-1.5) x 1.5 + 3.5 = 14.75 Damage
-7 Energy
Tirtouga used Water Pulse!
Crit: 133/1000: No
Effect: 584/1000: No
(6+3+3) = 12 Damage
-3 Energy


Tirtouga (F)
HP: 13
EN: 76
SPE: 19
ABIL: Swift Swim
STAT: -10% Evasion, -1 Def
OTHR: N/A

Glow (F)
HP: 25
EN: 54
SPE: 69
ABIL: Inner Focus
STAT: +11% Accuracy
OTHR: N/A

Arena: N/A

Turn Order:


deadfox081 issues actions.
Opponent issues actions.
REFEREE
 
You didn't check paralysis A3 or note it in the end summary, not that it will matter.

EDIT: 276/1000 also shouldn't have hit when I had 3 clones standing.


"Put and end to this quickly girl."

Hi Jump Kick x3
IF
Protect THEN Feint and push actions back
 
riiiiight. Oh well, it's not worth fixing, and I am not even going to bother to order.


Tirtouga (F)
HP: 13
EN: 76
SPE: 19
ABIL: Swift Swim
STAT: -10% Evasion, -1 Def
OTHR: N/A

Glow (F)
HP: 25
EN: 54
SPE: 69
ABIL: Inner Focus
STAT: +11% Accuracy
OTHR: N/A

Arena: N/A

Action 1:

Glow used Hi Jump Kick!
Crit: 19/1000: Yes
(13+3+3-1.5) x 1.5 + 1.75 = 28 Damage
-7 Energy


Tirtouga (F)
HP: KO
EN: KO
SPE: 19
ABIL: Swift Swim
STAT: N/A
OTHR: N/A

Glow (F)
HP: 25
EN: 47
SPE: 69
ABIL: Inner Focus
STAT: +11% Accuracy
OTHR: N/A

Arena: N/A

You may choose your next type:






 
Battle 2

RNG Roll for Pokemon: 1/5
RNG Roll for Ability: 2/3


Houndour (M)

Nature: Rash

Type:

Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 1 (-)
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 14

Abilities:

Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Rattled (DW): These Pokemon are more easily frightened by Ghost, Bug, and Dark-typed attacks and will raise their speed by one (1) stage when struck by attacks of those types.

Attacks:

Leer
Ember
Howl
Smog
Roar
Bite
Odor Sleuth
Beat Up
Fire Fang
Faint Attack

Fire Blast
Sunny Day
SolarBeam

Counter
Nasty Plot
Sucker Punch


Your actions, deadfox081!
 

"Okay Glow, kick this one to the kerb too."

Hi Jump Kick > Force Palm > Hi Jump Kick
IF
Counter THEN Screech the first time and Chill any subsequent times, pushing actions back each time
 

Houndour (M)
HP: 90
EN: 100
SPE: 65
ABIL: Flash Fire
STAT: N/A
OTHR: N/A

Glow (F)
HP: 90
EN: 100
SPE: 69
ABIL: Inner Focus
STAT: +11% Accuracy
OTHR: N/A

Arena: N/A

Action 1:

Glow used Hi Jump Kick!
Crit: 893/1000: No
(13+3+1.5) x 1.5 = 26.25 Damage
-7 Energy
Houndour used Fire Blast!
Hit: 203/1000: Yes
Crit: 978/1000: No
Effect: 309/1000: No
(12+3+4.5) = 19.5 Damage
-7 Energy

Action 2:

Glow used Force Palm!
Crit: 872/1000: No
Effect: 407/1000: No
(6+3+1.5) x 1.5 = 15.75 Damage
-3 Energy
Houndour used Fire Blast!
Hit: 328/1000: Yes
Crit: 504/1000: No
Effect: 792/1000: No
(12+3+4.5) = 19.5 Damage
-11 Energy

Action 3:

Glow used Hi Jump Kick!
Crit: 921/1000: No
(13+3+1.5) x 1.5 = 26.25 Damage
-7 Energy
Houndour used Fire Blast!
Hit: 412/1000: Yes
Crit: 207/1000: No
Effect: 461/1000: No
(12+3+4.5) = 19.5 Damage
-15 Energy


Houndour (M)
HP: 22
EN: 67
SPE: 65
ABIL: Flash Fire
STAT: N/A
OTHR: N/A

Glow (F)
HP: 31
EN: 83
SPE: 69
ABIL: Inner Focus
STAT: +11% Accuracy
OTHR: N/A

Arena: N/A

Turn Order:


Opponent issues actions.
deadfox081 issues actions.
REFEREE
 

Houndour (M)
HP: 22
EN: 67
SPE: 65
ABIL: Flash Fire
STAT: N/A
OTHR: N/A

Glow (F)
HP: 31
EN: 83
SPE: 69
ABIL: Inner Focus
STAT: +11% Accuracy
OTHR: N/A

Arena: N/A

Action 1:

Glow used Hi Jump Kick!
Crit: 777/1000: No
(13+3+1.5) x 1.5 = 26.25 Damage
-11 Energy


Houndour (M)
HP: KO
EN: KO
SPE: 65
ABIL: Flash Fire
STAT: N/A
OTHR: N/A

Glow (F)
HP: 31
EN: 72
SPE: 69
ABIL: Inner Focus
STAT: +11% Accuracy
OTHR: N/A

Arena: N/A

You may choose your next type:






 
Battle 3

RNG Roll for Pokemon: 3/5
RNG Roll for Ability: 1/3


Spheal (M)

Nature: Quiet

Type:

Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:

HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 21 (-)
Size Class: 1
Weight Class: 3
Base Rank Total: 12

Abilities:

Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Oblivious (DW): (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.

Attacks:

Defense Curl
Powder Snow
Growl
Water Gun
Encore
Ice Ball
Body Slam
Aurora Beam

Ice Beam
Earthquake
Hail

Signal Beam
Yawn
Rock Slide


Your actions, deadfox081!
 

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