Battle Hall Challenge - Destiny Warrior

Athenodoros

Official Smogon Know-It-All
Everyone but DW and me should rack off. Always and forever.

Name: Destiny Warrior
Challenge Thread (if any): N/A
Rank and format: Rank 2 Singles
Pokemon #1: Water Hazard the Frillish
Pokemon #1 Ability: Cursed Body
Pokemon #1 Info:

Water Hazard(Frillish)(Male)

Types
Water: Water STAB; Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Modest Nature(+1 rank SpA, -1 rank Atk)
Stats
HP: 90
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 4(+)
SpD: Rank 3
Spe: 40

EC: 0/6
MC: 0
DC: 0/5

Abilities
Water Absorb(Innate): This Pokemon absorbs water attacks and instead of taking damage from them, recover HP equal to what the damage would have done.
Cursed Body(Innate): When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.
Dream World(Locked): Damp(Innate): This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Attacks
Bubble
Water Sport
Absorb
Night Shade
Bubblebeam
Recover
Water Pulse
Hydro Pump

Acid Armor
Confuse Ray
Pain Split

Ice Beam
Shadow Ball
Energy Ball
Will-O-Wisp
Hex
Scald
Hidden Power Fire 7
Taunt
Psychic
Destiny Warrior, as a Hall ref yourself you know the drill. Here are your types:








And commence writing. Good luck.
 

Athenodoros

Official Smogon Know-It-All

Fire Breather Andronicus wishes to battle!
"We'll burn you to smithereens!"

RNG Roll for Pokemon: 3/5
RNG Roll for Ability: 1/2

"I'll use my Tepig to Blaze forward to victory!"


Tepig (M)

Nature: Adamant

Type:

Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 45

Abilities:

Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Thick Fat (DW): (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Attacks:

Scratch
Growl
Ember
Leer
Metal Claw
Smokescreen
Rage
Dragon Rage
Scary Face
Fire Fang
Flame Burst

Taunt
Will-O-Wisp
Wild Charge

Body Slam
Superpower
Yawn
 

Athenodoros

Official Smogon Know-It-All

HP: 100
Energy: 100%

Vs.


HP: 90
Energy: 100%

------------------------------------------

Action One

Tepig uses Yawn
Frillish begins to get tired
7 Energy

Frillish uses Hydro Pump
RNG Roll (Hit <= 80/100) = 97
8 - 1 = 7 Energy


Action Two

Tepig uses Smokescreen
Frillish's Accuracy falls
4 Energy

Frillish uses Scald
RNG Roll (Hit <= 2/3) = 1
RNG Roll (Crit <= 1/16) = 1
RNG Roll (Burn <= 30/100) = 56
(8 + 3 + 3 + (4 - 2) * 1.5) * 1.5 = 26 Damage
6 - 1 = 5 Energy

Frillish falls asleep
RNG Roll (Sleep level /100) = 69
Frillish will be asleep for three actions


Action Three

Tepig uses Wild Charge
RNG Roll (Crit <= 1/16) = 4
RNG Roll (Disable <= 30/100) = 14
Wild Charge is disabled for 6 Actions
(9 + (4 - 2) * 1.5) * 1.5 = 18 Damage
18 / 4 = 5 Recoil
7 Energy

Frillish sleeps

------------------------------------------



HP: 69
Energy: 82%
Wild Charge is Disabled for Six More Actions

Vs.


HP: 72
Energy: 88%
Asleep - Two More Actions
-1 Accuracy
 

Athenodoros

Official Smogon Know-It-All


HP: 69
Energy: 82%
Wild Charge is Disabled for Six More Actions

Vs.


HP: 72
Energy: 88%
Asleep - Two More Actions
-1 Accuracy

------------------------------------------

Action One

Tepig uses Dragon Rage
10 Damage
7 Energy

Frillish Sleeps


Action Two

Tepig uses Dragon Rage
10 Damage
7 + 4 = 11 Energy

Frillish Wakes Up


Action Three

Tepig uses Yawn
Frillish begins to get tired
7 Energy

Frillish uses Recover
20 HP Restored
11 Energy

------------------------------------------



HP: 69
Energy: 57%
Wild Charge is Disabled for Three More Actions

Vs.


HP: 72
Energy: 77%
Yawn - Asleep in One Action

lol, easiest reffing I've ever done.
 

Athenodoros

Official Smogon Know-It-All


HP: 69
Energy: 57%
Wild Charge is Disabled for Three More Actions

Vs.


HP: 72
Energy: 77%
Yawn - Asleep in One Action

------------------------------------------

Action One

Tepig Chills
+ 12 Energy

Frillish uses Hydro Pump
RNG Roll (Hit <= 80/100) = 67
RNG Roll (Crit <= 1/16) = 7
(12 + 3 + (4 - 2) * 1.5) * 1.5 = 27 Damage
8 - 1 = 7 Energy

Frillish falls asleep
RNG Roll (Sleep /100) = 44
Frillish is asleep for one turn


Action Two

Tepig uses Dragon Rage
10 Damage
7 Energy

Frillish Wakes Up


Action Three

Tepig uses Dragon Rage
10 Damage
7 + 4 = 11 Energy

Frillish uses Hydro Pump
RNG Roll (Hit <= 80/100) = 24
RNG Roll (Crit <= 1/16) = 6
(12 + 3 + (4 - 2) * 1.5) * 1.5 = 27 Damage
8 - 1 = 7 Energy

------------------------------------------



HP: 15
Energy: 62%

Vs.


HP: 62
Energy: 63%
 

Athenodoros

Official Smogon Know-It-All

"Ah well. Drowned out."

Wild Charge => Wild Charge => Wild Charge
If Wild Charge gets Disabled, use Dragon Rage instead.
 

Athenodoros

Official Smogon Know-It-All

HP: 15
Energy: 62%

Vs.


HP: 62
Energy: 63%

------------------------------------------

Action One

Tepig uses Wild Charge
RNG Roll (Crit <= 1/16) = 4
RNG Roll (Disable <= 30/100) = 61
(9 + (4 - 2) * 1.5) * 1.5 = 18 Damage
18 / 4 = 5 Recoil
7 Energy

Frillish uses Scald
RNG Roll (Burn <= 30/100) = 94
RNG Roll (Crit <= 1/16) = 10
(8 + 3 + (4 - 2) * 1.5) * 1.5 = 21 Damage
6 - 1 = 5 Energy
Tepig Passes Out

------------------------------------------


HP: KO
Energy: KO

Vs.


HP: 44
Energy: 58%
 

Athenodoros

Official Smogon Know-It-All

"I forsee a difficult battle ahead"

RNG Roll for Pokemon: 5/5
RNG Roll for Ability: 1/3

"My Elgyem will use his Telepathy to get around your every move!"


Elgyem (F)

Nature: Modest

Type:

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 30

Abilities:

Telepathy: (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Analytic (DW): (Can be Enabled) If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.

Attacks:

Confusion
Growl
Heal Block
Miracle Eye
Psybeam
Headbutt
Hidden Power [Fighting] (7)
Imprison
Simple Beam

Charge Beam
Shadow Ball
Thunder Wave

Nasty Plot
Disable
Barrier
 

Athenodoros

Official Smogon Know-It-All

"I can see a great weakness in my seventeenth eye"

Shadow Ball => Disable (Hex) => Shadow Ball
If Will-o-Wisp misses Action 1, switch to: Disable (Will-o-Wisp) => Shadow Ball * 2
 

Athenodoros

Official Smogon Know-It-All

HP: 90
Energy: 100%

Vs.


HP: 90
Energy: 100%

-----------------------------------------------

Action One

Frillish used Will-o-wisp
RNG Roll (Hit <= 75/100) = 67
Elgyem is burned
7 Energy

Elgyem used Shadow Ball
RNG Roll (Crit <= 1/16) = 2
RNG Roll (Special Defence Drop <= 20/100) = 87
(8 + (4 - 3) * 1.5) * 1.5 = 14 Damage
6 - 1 = 5 Energy

Elgyem loses 2 HP because of the burn


Aciton Two

Frillish used Hex
RNG Roll (Crit <= 1/16) = 4
(10 + 3 + (4 - 2) * 1.5) * 1.5 = 24 Damage
7 - 1 = 6 Energy

Elgyem used Disable
Hex is Disabled for 6 Actions
6 - 1 = 5 Energy

Elgyem loses 2 HP because of the burn


Action Three

Frillish did nothing
Because of the Taunt
7 - 1 + 4 = 10 Energy

Elgyem used Shadow Ball
RNG Roll (Crit <= 1/16) = 5
RNG Roll (Special Defence Drop <= 20/100) = 69
(8 + (4 - 3) * 1.5) * 1.5 = 14 Damage
6 - 1 = 5 Energy

Elgyem loses 2 HP because of the burn

-----------------------------------------------


HP: 60
Energy: 85%
Burned

Vs.


HP: 62
Energy: 77%
Hex Disabled - Four More Actions
 

Athenodoros

Official Smogon Know-It-All

"I do not forsee this going well"

Imprison (Shadow Ball) => Shadow Ball => Shadow Ball
Use Shadow Ball if you get Taunted
 

Athenodoros

Official Smogon Know-It-All

HP: 60
Energy: 85%
Burned

Vs.


HP: 62
Energy: 77%
Hex Disabled - Four More Actions

-----------------------------------------------

Action One

Frillish used Confuse Ray
RNG Roll (Confuse Ray 2-4) = 4
Elgyem is confused for four actions
5 - 1 = 4 Energy

Elgyem used Imprison
RNG Roll (Confusion > 50) = 24
Shadow Ball is Imprisoned for 6 Actions
8 - 1 = 7 Energy

Elgyem loses 2 HP because of the burn


Aciton Two

Frillish used Hydro Pump
RNG Roll (Hit <= 80/100) = 40
RNG Roll (Crit <= 1/16) = 12
12 + 3 + (4 - 2) * 1.5 = 18 Damage
8 - 1 = 7 Energy

Elgyem used Shadow Ball
RNG Roll (Confusion > 50) = 87
Elgyem hurts itself in its confusion
4 + (1 - 2) * 1.5 = 3 Damage
3 Energy

Elgyem loses 2 HP because of the burn


Action Three

Frillish used Scald
RNG Roll (Crit <= 1/16) = 11
8 + 3 + (4 - 2) * 1.5 = 14 Damage
6 - 1 = 5 Energy

Elgyem used Shadow Ball
RNG Roll (Confusion > 50/100) = 12
RNG Roll (Crit <= 1/16) = 13
RNG Roll (Special Defence Drop <= 20/100) = 76
(8 + (4 - 3) * 1.5) * 1.5 = 14 Damage
6 - 1 = 5 Energy

Elgyem loses 2 HP because of the burn

-----------------------------------------------


HP: 19
Energy: 70%
Burned

Vs.


HP: 48
Energy: 61%
Hex Disabled - One More Action
Shadow Ball Imprisoned - Three More Actions
 

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