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Roleplay Battle Hall Challenge - devoninja

Discussion in 'ASB' started by Athenodoros, Nov 2, 2011.

  1. Athenodoros

    Athenodoros Official Smogon Know-It-All

    Joined:
    Mar 13, 2010
    Messages:
    4,936
    Nobody should post in this thread except devoninja and the ref, me. Unless there is some sort of Pokemon-related emergency, but that's a bit unlikely.

    Okay, devoninja, you get to choose your type before each round, so here are your types:

    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG]

    Good luck.
  2. devoninja

    devoninja

    Joined:
    Nov 8, 2007
    Messages:
    254
    I shall continue the prestigious tradition of the battle hall. Stomping bugs in the first round:
    [​IMG]
    [​IMG]
  3. Athenodoros

    Athenodoros Official Smogon Know-It-All

    Joined:
    Mar 13, 2010
    Messages:
    4,936
    [​IMG]
    Bug Catching Idiot Doug wants to battle
    I hate the tradition of stomping bugs in the first round.

    RNG Roll for Pokemon: 2/5
    RNG Roll for Pokemon: 3/5
    RNG Roll for Ability: 1/2
    RNG Roll for Ability: 2/2

    Caterpie (open)
    [​IMG]
    Caterpie (F)

    Nature: Adamant

    Type:

    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Stats:

    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 0 (-)
    SpD: Rank 1
    Spe: 45
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 10

    Abilities:

    Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Run Away (DW): (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

    Attacks:

    Tackle
    String Shot
    Bug Bite

    Snore

    Weedle (open)
    [​IMG]
    Weedle (M)

    Nature: Adamant

    Type:

    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Stats:

    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 0 (-)
    SpD: Rank 1
    Spe: 50
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 10

    Abilities:

    Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Run Away (DW): (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

    Attacks:

    Poison Sting
    String Shot
    Bug Bite

    Snore


    FUCKSTICKS
  4. devoninja

    devoninja

    Joined:
    Nov 8, 2007
    Messages:
    254
    Alright let's get a stompin'!

    Minccino

    Helping Hand -> Tail Slap (Caterpie) -> Helping Hand

    Larvitar

    Rock Slide -> Stone Edge (Caterpie) -> Rock Slide
  5. Athenodoros

    Athenodoros Official Smogon Know-It-All

    Joined:
    Mar 13, 2010
    Messages:
    4,936
    [​IMG]
    I have a genius plan to finish this off ASAP!

    Both Pokemon: Bug Bite * 3 ... AT EACH OTHER!!!!
  6. Athenodoros

    Athenodoros Official Smogon Know-It-All

    Joined:
    Mar 13, 2010
    Messages:
    4,936
    [​IMG]
    HP: 90
    Energy: 100%

    [​IMG]
    HP: 90
    Energy: 100%

    Vs.

    [​IMG]
    HP: 90
    Energy: 100%

    [​IMG]
    HP: 90
    Energy: 100%

    ---------------------------------------------

    Action One

    Minccino used Helping Hand
    She helped her partner

    Weedle used Bug Bite
    4 - 1 = 3 Energy
    RNG Roll [Crit < 1/16] = 9
    (6 + 3 + 1.5) / 1.5 = 7 Damage

    Caterpie used Bug Bite
    4 - 1 = 3 Energy
    RNG Roll [Crit < 1/16] = 10
    (6 + 3 + 1.5) / 1.5 = 7 Damage

    Larvitar used Rock Slide
    6 - 1 = 5 Energy
    4 + 8 * 2 / 2 = 12 Energy from Minccino
    RNG Roll [Hit(Weedle, Caterpie) < 90/100] = 41, 68
    RNG Roll [Crit(Weedle, Caterpie) < 1/16] = 16,15
    (8 * 2 * 0.75 + 3 + 1.5) * 1.5 = 25 Damage to Weedle
    (8 * 2 * 0.75 + 3 + 1.5) * 1.5 = 25 Damage to Caterpie


    Action Two

    Minccino used Tail Slap
    6 - 1 = 5 Energy
    RNG Roll [Hit < 85/100] = 5
    RNG Rolls [Crits < 1/16] = 10, 13, 8, 3, 8
    15 + 3 + 1.5 = 20 Damage to Caterpie

    Weedle used Bug Bite
    4 - 1 + 4 = 7 Energy
    RNG Roll [Crit < 1/16] = 2
    (6 + 3 + 1.5) / 1.5 = 7 Damage

    Caterpie used Bug Bite
    4 - 1 + 4 = 7 Energy
    RNG Roll [Crit < 1/16] = 10
    (6 + 3 + 1.5) / 1.5 = 7 Damage

    Larvitar used Stone Edge
    7 - 1 = 6 Energy
    RNG Roll [Hit < 80/100] = 8
    RNG Roll [Crit < 2/16] = 3
    (10 + 3 + 1.5) * 1.5 = 22 Damage


    Action Three

    Minccino used Helping Hand
    Minccino helped her partner

    Weedle used Bug Bite
    4 - 1 + 8 = 11 Energy
    RNG Roll [Crit < 1/16] = 2
    (6 + 3 + 1.5) / 1.5 = 7 Damage

    Caterpie used Bug Bite
    4 - 1 + 8 = 11 Energy
    RNG Roll [Crit < 1/16] = 11
    (6 + 3 + 1.5) / 1.5 = 7 Damage

    Larvitar used Rock Slide
    6 - 1 = 5 Energy
    4 + 8 * 2 / 2 = 12 Energy from Minccino
    RNG Roll [Hit(Weedle, Caterpie) < 90/100] = 69, 44
    RNG Roll [Crit(Weedle, Caterpie) < 1/16] = 11, 2
    (8 * 2 * 0.75 + 3 + 1.5) * 1.5 = 25 Damage to Weedle
    (8 * 2 * 0.75 + 3 + 1.5) * 1.5 = 25 Damage to Caterpie
    Caterpie Fainted

    ---------------------------------------------

    [​IMG]
    HP: 19
    Energy: 79%

    [​IMG]
    HP: KO
    Energy: KO

    Vs.

    [​IMG]
    HP: 90
    Energy: 84%

    [​IMG]
    HP: 90
    Energy: 71%
  7. Athenodoros

    Athenodoros Official Smogon Know-It-All

    Joined:
    Mar 13, 2010
    Messages:
    4,936
    [​IMG]
    RRROOOOAAAAARRRRRR

    Snore
  8. devoninja

    devoninja

    Joined:
    Nov 8, 2007
    Messages:
    254
    Minccino

    Helping Hand -> Tail Slap -> Helping Hand

    Larvitar

    Super Stone Edge -> Recharge -> Stone Edge

    Hopefully I can pull this out!

    My next type will be: Fire[​IMG][​IMG]
  9. Athenodoros

    Athenodoros Official Smogon Know-It-All

    Joined:
    Mar 13, 2010
    Messages:
    4,936
    [​IMG]
    HP: 19
    Energy: 79%

    [​IMG]
    HP: KO
    Energy: KO

    Vs.

    [​IMG]
    HP: 90
    Energy: 84%

    [​IMG]
    HP: 90
    Energy: 71%

    ---------------------------------------------

    Action One

    Minccino used Helping Hand
    She helped her partner

    Weedle used Snore
    But nothing happened

    Larvitar used Stone Edge
    7 - 1 = 6 Energy
    RNG Roll (Hit < 80/100) = 23
    RNG Roll (Crit < 2/16) = 11
    (10 * 2 + 3 + 1.5) * 1.5 = 37 damage
    Weedle Fainted
    Larvitar and Minccino Won

    ---------------------------------------------

    [​IMG]
    HP: 19
    Energy: 79%

    [​IMG]
    HP: KO
    Energy: KO

    Vs.

    [​IMG]
    HP: 90
    Energy: 84%

    [​IMG]
    HP: 90
    Energy: 71%
  10. Athenodoros

    Athenodoros Official Smogon Know-It-All

    Joined:
    Mar 13, 2010
    Messages:
    4,936
    [​IMG]
    Why everyone be hatin' on the bugs?

    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG]


    [​IMG]
    Fire Breather Fan wants to Battle!
    Fire can burn down everything in its path!

    RNG Roll for Pokemon: 3/5
    RNG Roll for Pokemon: 3/5
    RNG Roll for Ability: 1/3
    RNG Roll for Ability: 1/3

    Slugma (open)
    [​IMG]
    Slugma (M)

    Nature: Modest

    Type:

    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Stats:

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 20
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 12

    Abilities:

    Magma Armor: (Innate) This Pokemon has a heated armor that makes it incapable of being frozen.
    Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
    Weak Armor (DW): (Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

    Attacks:

    Yawn
    Smog
    Ember
    Rock Throw
    Harden
    Recover
    Flame Burst

    Will-O-Wisp
    Fire Blast
    Sunny Day

    Inferno
    Earth Power
    Acid Armor


    Be afraid of my incredible, identical Slugma!
  11. devoninja

    devoninja

    Joined:
    Nov 8, 2007
    Messages:
    254
    Here we go, better late than never.

    Let's get this over quick with big damage. Maybe it's a bit risky but we can handle it.

    Minccino

    Helping Hand -> Tail Slap (Slugma 1?) -> Helping Hand

    Larvitar

    Earthquake -> Rock Slide -> Earthquake
  12. Athenodoros

    Athenodoros Official Smogon Know-It-All

    Joined:
    Mar 13, 2010
    Messages:
    4,936
    [​IMG]
    Sometimes you have to stop using fire and work around things. But Fire-type Pokemon are still unbeatable!

    Earth Power * 2 * 3
  13. Athenodoros

    Athenodoros Official Smogon Know-It-All

    Joined:
    Mar 13, 2010
    Messages:
    4,936
    [​IMG]
    HP: 90
    Energy: 100%
    [​IMG]
    HP: 90
    Energy: 100%

    Vs.

    [​IMG]
    HP: 90
    Energy: 100%

    [​IMG]
    HP: 90
    Energy: 100%

    -------------------------------------------------

    Action One

    Minccino used Helping Hand
    She helped her partner

    Larvitar used Earthquake
    7 - 1 = 6 Energy
    4 + 20 / 2 = 14 Energy from Minccino
    RNG Roll (Crits < 1/16) = 8, 9, 4
    (10*0.75*2 + 3 + 1.5) * 1.5 = 29 Damage to Slugma
    10*0.75*2 + 3 + 1.5 = 20 Damage to Minccino

    Slugma both used Earth Power
    7 Energy
    RNG Rolls (Crits < 1/16) = 4, 11
    RNG Rolls (SpD Drops < 10/100) = 85, 86
    (9 + 3) * 1.5 * 2 = 36 Damage


    Action Two

    Larvitar used Rock Slide
    6 -1 = 5 Energy
    RNG Rolls (Hits < 90/100) = 96, 57
    RNG Roll (Crit < 1/16) = 5
    RNG Roll (Flinche < 30/100) = 84
    (6 + 3 + 1.5) * 1.5 = 16 Damage to Slugma B

    Minccino used Tail Slap
    6 - 1 = 5 Energy
    RNG Roll (Hit < 85/100) = 83
    RNG Rolls (Crits < 1/16) = 10, 3, 15, 2, 5
    15 + 3 + 1.5 = 20 Damage

    Slugma both used Earth Power
    7 + 4 = 11 Energy
    RNG Rolls (Crits < 1/16) = 6, 8
    RNG Rolls (SpD Drops < 10/100) = 91, 15
    (9 + 3) * 1.5 * 2 = 36 Damage


    Action Three

    Minccino used Helping Hand
    She helped her partner

    Larvitar used Earthquake
    7 - 1 = 6 Energy
    4 + 20 / 2 = 14 Energy from Minccino
    RNG Roll (Crits < 1/16) = 4, 16, 13
    (10*0.75*2 + 3 + 1.5) * 1.5 = 29 Damage to Slugma
    10*0.75*2 + 3 + 1.5 = 20 Damage to Minccino

    One of the identical Slugma used Earth Power
    7 + 8 = 11 Energy
    RNG Roll (Crit < 1/16) = 4
    RNG Roll (SpD Drop < 10/100) = 87
    (9 + 3) * 1.5 = 18 Damage
    Larvitar Fainted

    The other Slugma's Earth Power was redirected to Minccino
    7 + 8 = 15 Energy
    RNG Roll (Crit < 1/16) = 2
    RNG Roll (SpD Drop < 10/100) = 36
    9 + 3 = 12 Damage

    -------------------------------------------------

    [​IMG]
    HP: 12
    Energy: 67%
    [​IMG]
    HP: 16
    Energy: 67%

    Vs.

    [​IMG]
    HP: KO
    Energy: KO

    [​IMG]
    HP: 38
    Energy: 67%
  14. Athenodoros

    Athenodoros Official Smogon Know-It-All

    Joined:
    Mar 13, 2010
    Messages:
    4,936
    [​IMG]
    Oh dear.

    Both Slugma: Fire Blast + Fire Blast => Chill => Fire Blast
    IF Protect, use Recover and move actions along.
  15. devoninja

    devoninja

    Joined:
    Nov 8, 2007
    Messages:
    254
    Let's get through this.

    Dig (stay under) -> Dig (come up) -> Dig (normal)

    First target the 12 health Slugma. If that dies, target the other one.
  16. Athenodoros

    Athenodoros Official Smogon Know-It-All

    Joined:
    Mar 13, 2010
    Messages:
    4,936
    [​IMG]
    HP: 12
    Energy: 67%
    [​IMG]
    HP: 16
    Energy: 67%

    Vs.

    [​IMG]
    HP: KO
    Energy: KO

    [​IMG]
    HP: 38
    Energy: 67%

    -------------------------------------------------

    Action One

    Minccino used Dig
    10 Energy

    Slugma both used Fire Blast + Fire Blast
    (8 + 12) * 2 - 1 = 39 Energy


    Action Two

    Minccino used Dig
    3 Energy
    RNG Roll (Crit < 1/16) = 11
    (8 + 1.5) * 1.5 = 15 Damage
    Slugma A Fainted

    Slugma Chilled


    Action Three

    Mincinno used Dig
    10 Energy

    Slugma used Fire Blast
    8 - 1 = 7 Energy

    Minccino used Dig
    RNG Roll (Crit < 1/16) = 13
    (8 + 1.5) * 1.5 = 15 Damage

    -------------------------------------------------

    [​IMG]
    HP: KO
    Energy: KO
    [​IMG]
    HP: 1
    Energy: 21%

    Vs.

    [​IMG]
    HP: KO
    Energy: KO

    [​IMG]
    HP: 38
    Energy: 44%
  17. devoninja

    devoninja

    Joined:
    Nov 8, 2007
    Messages:
    254
    Nice work. You did a great job of staying out of the line of fire( :naughty: ).

    Let's not take any chances.

    Swift -> Swift -> Swift
  18. Athenodoros

    Athenodoros Official Smogon Know-It-All

    Joined:
    Mar 13, 2010
    Messages:
    4,936
  19. Athenodoros

    Athenodoros Official Smogon Know-It-All

    Joined:
    Mar 13, 2010
    Messages:
    4,936
    [​IMG]
    HP: KO
    Energy: KO
    [​IMG]
    HP: 1
    Energy: 21%

    Vs.

    [​IMG]
    HP: KO
    Energy: KO

    [​IMG]
    HP: 38
    Energy: 44%

    -------------------------------------------------

    Action One

    Minccino used Swift
    4 - 1 = 3 Energy
    RNG Roll (Crit < 1/16) = 15
    6 - 1.5 = 5 Damage
    Slugma Fainted
    Mincinno Wins

    -------------------------------------------------

    [​IMG]
    HP: KO
    Energy: KO
    [​IMG]
    HP: KO
    Energy: KO

    Vs.

    [​IMG]
    HP: KO
    Energy: KO

    [​IMG]
    HP: 38
    Energy: 41%
  20. Athenodoros

    Athenodoros Official Smogon Know-It-All

    Joined:
    Mar 13, 2010
    Messages:
    4,936
    [​IMG]
    We nearly burned you down.

    Coolio.

    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
  21. devoninja

    devoninja

    Joined:
    Nov 8, 2007
    Messages:
    254
    Nice job. Let's keep fighting types we have an advantage over.

    [​IMG]
  22. Athenodoros

    Athenodoros Official Smogon Know-It-All

    Joined:
    Mar 13, 2010
    Messages:
    4,936
    [​IMG]
    Bird Keeper Betty wants to battle!
    We'll swoop down and pluck victory from your grasp!

    RNG Roll for Pokemon: 1/5
    RNG Roll for Pokemon: 2/5
    RNG Roll for Ability: 3/3
    RNG Roll for Ability: 3/3

    Hoppip (open)
    [​IMG]
    Hoppip (M)

    Nature: Hardy

    Type:

    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 50
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    Abilities:

    Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
    Leaf Gaurd: (Innate)In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
    Infiltrator (DW):(Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.

    Attacks:

    Splash
    Synthesis
    Tail Whip
    Tackle
    Poison Powder
    Stun Spore
    Sleep Powder
    Bullet Seed
    Leech Seed
    Mega Drain

    Giga Drain
    Protect
    Substitute

    Cotton Guard
    Psych Up
    Encore

    Pidgey (open)
    [​IMG]
    Pidgey (M)


    Nature: Jolly

    Type:

    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:

    Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
    Tangled Feet: (Innate) When confused, this Pokemon moves around in a haphazard manner, increasing their evasion by one (1) stage. These Pokemon will never damage themselves in confusion.
    Big Pecks (DW): (Innate) This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds.


    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 74 (+)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12
    +19% Accuracy

    Attacks:

    Tackle
    Gust
    Sand Attack
    Quick Attack
    Whirlwind
    Wing Attack
    Twister
    FeatherDance

    Return
    Protect
    U-turn

    Brave Bird
    Steel Wing
    Faint Attack


    I'm so great I even have different Pokemon!
  23. devoninja

    devoninja

    Joined:
    Nov 8, 2007
    Messages:
    254
    Great, exactly the flying type I didn't want to fight. :/

    Here we go, take down that Hoppip and fast.

    Minccino

    Thunder Wave (Hoppip) -> Tail Slap (Hoppip) -> Helping Hand (Larvitar)

    Larvitar
    Stone Edge (Hoppip) -> Rock Slide -> Stone Edge (Hoppip)

    If Hoppip uses Protect or faints, redirect actions to Pidgey
  24. Athenodoros

    Athenodoros Official Smogon Know-It-All

    Joined:
    Mar 13, 2010
    Messages:
    4,936
    [​IMG]
    Maybe, just maybe...

    Hoppip: Protect => Giga Drain (Larvitar) * 2
    Pidgey: Steel Wing * 3
  25. Athenodoros

    Athenodoros Official Smogon Know-It-All

    Joined:
    Mar 13, 2010
    Messages:
    4,936
    [​IMG][​IMG]
    90 | HP | 90
    100% | Energy | 100%
    +19% Accuracy| Other |----------------

    Vs.
    [​IMG][​IMG]
    90 | HP | 90
    100% | Energy | 100%
    ----------------| Other | -10% Evasion

    ---------------------------------
    ------------------------------------------------
    -------------------​

    Action One

    Hoppip used Protect
    7 Energy​

    Mincinno used Thunder Wave
    7 Energy
    Pidgey was Paralysed​

    Larvitar used Stone Edge
    7 - 1 = 6 Energy
    RNG Roll (Hit < 80/100) = 16
    RNG Roll (Crit < 1/16) = 11
    (10 + 3 + 1.5) * 1.5 / 3 = 7 Energy from Hoppip​

    RNG Roll (Paralysis < 75/100) = 26
    Pidgey used Steel Wing
    5 Energy
    RNG Roll (Crit < 1/16) = 6
    7 * 1.5 = 11 Damage


    Action Two

    Minccino used Tail Slap
    6 - 1 = 5 Energy
    RNG Roll (Hit < 85/100) = 36
    RNG Roll (Crits < 1/16) = 9, 12, 6, 1, 7
    (15 + 1 + 3 + 1.5) = 21 Damage

    Hoppip used Giga Drain
    12 - 1 = 11 Energy
    RNG Roll (Crit < 1/16) = 9
    (8 + 3) * 2.25 = 25 Damage
    25 / 2 = 13 Health Restored

    Larvitar used Rock Slide
    6 - 1 = 5 Energy
    RNG Roll (Hits < 90/100) = 24, 66
    RNG Roll (Crits < 1/16) = 8, 14
    RNG Roll (Flinch > 30/100) = 20
    (8*0.75 + 3 + 1.5) * 1.5 = 16 Damage to Hoppip and Pidgey

    RNG Roll (Paralysis > 75/100) = 58
    Pidgey Flinched


    Action Three

    Cinccino used Helping Hand
    4 Energy
    She helped her partner

    Hoppip used Giga Drain
    12 + 4 - 1 = 15 Energy
    RNG Roll (Crit < 1/16) = 11
    (8 + 3) * 2.25 = 25 Damage
    25 / 2 = 13 Health Restored

    Larvitar used Stone Edge
    7 - 1 = 6 Energy
    10 Energy from Cinccino
    RNG Roll (Hit < 80/100) = 30
    RNG Roll (Crit < 2/16) = 11
    (10*2 + 3 + 1.5) * 1.5 = 37 Damage

    RNG Roll (Paralysis > 75/100) = 83
    Pidgey was fully Paralysed

    -------------------
    ------------------------------------------------
    ---------------------------------​

    [​IMG][​IMG]
    74 | HP | 42
    95% | Energy | 60%
    +19% Accuracy| Other |----------------
    Paralysis - 15% |-----------------


    Vs.
    [​IMG][​IMG]
    25 | HP | 90
    87% | Energy | 74%
    ----------------| Other | -10% Evasion

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