Battle Hall Challenge - DFrog

Athenodoros

Official Smogon Know-It-All

HP: 41
Energy: 70%
Paralysed - 20%


HP: KO
Energy: KO

Vs.


HP: 30
Energy: 63%


HP: 51
Energy: 11%

------------------------------------------------

Action One

Sneasel used Faint Attack
RNG Roll (Crit <= 1/16) = 5
6 + 3 + (4 - 3) * 1.5 = 11 Damage
4 - 1 = 3 Energy

Voodoll used Faint Attack
RNG Roll (Crit <= 1/16) = 12
6 + 3 + (2 - 3) * 1.5 = 8 Damage
4 - 1 = 3 Energy

Nohface used Meteor Mash
RNG Roll (Not Para <= 80/100) = 22
RNG Roll (Hit <= 85) = 25
RNG Roll (Critical Hit = 1/16) = 1
RNG Roll (Attack Raise <= 20/100) = 9
Nohface gets +1 Attack!
(10 + 3 + 3 + (3 - 2)*1.5) * 1.5 = 26 Damage
7 - 1 = 6 Energy


Action Two

Sneasel used Faint Attack
RNG Roll (Crit <= 1/16) = 3
6 + 3 + (4 - 3) * 1.5 = 11 Damage
4 - 1 + 4 = 7 Energy

Voodoll used Chill
+12 Energy

Nohface used Meteor Mash
RNG Roll (Not Para <= 80/100) = 75
RNG Roll (Critical Hit = 1/16) = 8
(8 + 3 + 3 + (3 - 2)*1.5) * 1.5 + 1 * 1.5 = 25 Damage
5 - 1 = 4 Energy
Sneasel Faints


Action Three

Voodoll used Faint Attack
RNG Roll (Crit <= 1/16) = 15
6 + 3 + (2 - 3) * 1.5 = 8 Damage
4 - 1 = 3 Energy

Nohface used Meteor Mash
RNG Roll (Not Para <= 80/100) = 43
RNG Roll (Hit <= 85) = 65
RNG Roll (Critical Hit = 1/16) = 9
RNG Roll (Attack Raise <= 20/100) = 79
10 + 3 + 3 + (3 - 2)*1.5 + 1 * 1.5 = 19 Damage
7 - 1 = 6 Energy

------------------------------------------------


HP: 3
Energy: 54%
Paralysed - 15%
+1 Attack


HP: KO
Energy: KO

Vs.


HP: KO
Energy: KO


HP: 42
Energy: 17%
 

Athenodoros

Official Smogon Know-It-All

HP: 3
Energy: 54%
Paralysed - 15%
+1 Attack


HP: KO
Energy: KO

Vs.


HP: KO
Energy: KO


HP: 42
Energy: 17%

------------------------------------------------

Action One

Nohface used Shadow Sneak
RNG Roll (Not Para <= 85/100) = 22
3 - 1 = 2 Energy

Voodoll used Faint Attack
RNG Roll (Crit <= 1/16) = 14
6 + 3 + (2 - 3) * 1.5 = 8 Damage
4 - 1 + 4 = 7 Energy
Nohface is Knocked Out

------------------------------------------------


HP: KO
Energy: KO


HP: KO
Energy: KO

Vs.


HP: KO
Energy: KO


HP: 42
Energy: 10%

------------------------------------------------


"Ah! I dropped my balls in the excitement!"

Bad luck DFrog, this means that your challenge is over. You get 1 TC, 1 BP and 2 HC for your Pokemon. Better luck next time!
 
Hey, don't post here unless you should..

DFrog's having another go at Rank 2, this time with a Nomalized Voodoll called Daddy.

Voodoll (Daddy) M
Nature: Naughty
Type: Normal/Dark
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities
Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Normalize: (Can be deactivated) This Pokemon has mastered Normal-type attacks and can change any attack type to have a Normal energy signature. All attacks used by the Pokemon are considered Normal-type attacks, although they retain the same status-enducing and other properties. The Pokemon will do three (3) more damage with Normal-typed attacks.
Cursed Body (DW): (Innate) When This Pokemon is struck by an opponents attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Stats
HP: 90
Atk (+): Rank 3
Def: Rank 2
SpA: Rank 3
SpD(-): Rank 1
Spe: 70

Moves
Astonish
Copycat
Mimic
Pain Split
Spite
Grudge
Charge
Follow Me
Pin Missile
Dark Pulse

Mach Punch
Counter
Focus Punch

Substitute
Taunt
Toxic

1/6 EC
1 MC
1/5 DC


Time to pick a type:








Good luck!
 

Triathalete Mona wants to fight!
"I can just run all day and all night!"

RNG for Pokemon: 2/5
RNG for ability: 1/3

"Doduo can run all day too! Go Doduo!"

Doduo (F)

Nature: Mild

Type:

Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 75

Abilities:

Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Attacks:

Peck
Growl
Pursuit
Quick Attack
Rage
Fury Attack
Tri-Attack
Drill Peck

Sky Attack
Hidden Power [Fire] (7)
Reflect

Brave Bird
Faint Attack
Endeavor
 


This challenge is not going down in flames. Daddy we have to win this! No room for failure!

Substitute (20 HP) ~ Focus Punch ~ Dark Pulse
Normalise is active
 
Not entirely sure on the protocol in regards to multi hit moves continuing after breaking a sub. I went with removing the amount of BP (ie hits) needed to break the sub from the overall damage. Seemed fair.


Daddy (M)
Ability: Normalize
HP: 90
EN: 100
SPEED: 70
STAT: N/A
OTHER: N/A

VS.


Doduo (F)
Ability: Run Away
HP: 90
EN: 100
SPEED: 75
STAT: N/A
OTHER: N/A

Action 1
Doduo is glowing!

Daddy used Substitute
Daddy made a substitute (20 HP)
[-20 HP] [18 EN]

Doduo used Sky Attack
HIT [<=900] 230/1000: YES
CRIT [<=63] 825/1000: NO
(14 + 3 + (3-2)*1.5) = 18.5 = 19
The substitute took the hit!
[9 EN]

Action 2
Daddy is collecting his focus!

Doduo used Fury Attack
NUM HITS [2:3:4:5] 825/1000: 4 HITS
HIT #1 [<=850] 275/1000: YES
HIT #2 [<=850] 430/1000: YES
HIT #3 [<=850] 635/1000: YES
HIT #4 [<=850] 348/1000: YES
CRIT #1 [<=63] 70/1000: NO
CRIT #2 [<=63] 295/1000: NO
CRIT #3 [<=63] 600/1000: NO
CRIT #4 [<=63] 281/1000: NO
(4*2 + 3 + (3-2)*1.5) = 12.5 = 13
The attack kept hitting after the substitute broke!
[11 DMG] [3 EN]

Daddy lost his focus and couldn't attack!
[8 EN]

Action 3
Doduo is glowing!

Daddy used Dark Pulse
The attack was Normalized!
CRIT [<=63] 785/1000: NO
FLINCH [<=200] 437/1000: NO
(8 + 3 + (3-2)*1.5) = 12.5 = 13
[13 DMG] [5 EN]

Doduo used Sky Attack
HIT [<=900] 355/1000: YES
CRIT [<=63] 739/1000: NO
(14 + 3 + (3-2)*1.5) = 18.5 = 19
[19 DMG] [9 EN]


Daddy (M)
Ability: Normalize
HP: 40
EN: 69
SPEED: 70
STAT: N/A
OTHER: N/A

VS.


Doduo (F)
Ability: Run Away
HP: 77
EN: 79
SPEED: 75
STAT: N/A
OTHER: N/A

Triathalete Mona issues actions
DFrog issues actions
Referee
 

Daddy (M)
Ability: Normalize
HP: 40
EN: 69
SPEED: 70
STAT: N/A
OTHER: N/A

VS.


Doduo (F)
Ability: Run Away
HP: 77
EN: 79
SPEED: 75
STAT: N/A
OTHER: N/A

Action 1
Doduo used Reflect
Doduo is behind a reflect!
[8 EN]

Daddy used Pain Split
The battlers shared their pain!
(Both on 59 HP)
[18 EN]

Action 2
Doduo is glowing!

Doduo used Sky Attack
HIT [<=900] 355/1000: YES
CRIT [<=63] 739/1000: NO
FLINCH [<=300] 204/1000: YES
(14 + 3 + (3-2)*1.5) = 18.5 = 19
[19 DMG] [9 EN]

Daddy flinched!

Action 3
Doduo used Fury Attack
NUM HITS [2:3:4:5] 418/1000: 3 HITS
HIT #1 [<=850] 816/1000: YES
HIT #2 [<=850] 37/1000: YES
HIT #3 [<=850] 307/1000: YES
CRIT #1 [<=63] 9/1000: YES
CRIT #2 [<=63] 539/1000: NO
CRIT #3 [<=63] 219/1000: NO
(3*2 + 1 + 3 + (3-2)*1.5) = 11.5 = 12
[12 DMG] [3 EN]

Daddy used Counter
12*1.5 = 18
[18 EN] [12 EN]


Daddy (M)
Ability: Normalize
HP: 28
EN: 39
SPEED: 70
STAT: N/A
OTHER: N/A

VS.


Doduo (F)
Ability: Run Away
HP: 41
EN: 59
SPEED: 75
STAT: N/A
OTHER: Reflect (3a)

DFrog issues actions
Triathalete Mona issues actions
Referee
 
Close to the wire but we can win this. Daddy time to show your mettle! No room for failure

Pain Split ~ Dark Pulse*2
 

Daddy (M)
Ability: Normalize
HP: 28
EN: 39
SPEED: 70
STAT: N/A
OTHER: N/A

VS.


Doduo (F)
Ability: Run Away
HP: 41
EN: 59
SPEED: 75
STAT: N/A
OTHER: Reflect (3a)

Action 1
Doduo is glowing!

Daddy used Pain Split
The battlers shared their pain!
(Both on 35 HP)
[10 EN]

Doduo used Sky Attack
HIT [<=900] 521/1000: YES
CRIT [<=63] 663/1000: NO
FLINCH [<=300] 24/1000: YES
(14 + 3 + (3-2)*1.5) = 18.5 = 19
[19 DMG] [9 EN]

Action 2
Doduo used Tri Attack
CRIT [<=63] 603/1000: NO
EFFECT [<=200] 334/1000: NO
(8 + 3 + (3-1)*1.5) = 14
[14 DMG] [6 EN]

Daddy flinched!

Action 3
Doduo used Quick Attack
CRIT [<=63] 483/1000: NO
(4 + 3 + (3-2)*1.5) = 8.5 = 9
[9 DMG] [2 EN]

Daddy was knocked out!


Daddy (M)
Ability: Normalize
HP: -7
EN: 29
SPEED: 70
STAT: N/A
OTHER: N/A

VS.


Doduo (F)
Ability: Run Away
HP: 35
EN: 42
SPEED: 75
STAT: N/A
OTHER: N/A

Triathalete Mona was victorious!


"The run leg was always our strongest."

Sorry DFrog, your Battle Hall Challenge is over.

Prizes
DFrog: 1 TC, 1 BP
Daddy: 2 HC

deadfox081: 4 BT
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
Challenge 4
DFrog said:
Lets jump in at the end of the queue!
Name: DFrog
Challenge Thread
Rank: 3 (I thought it was two because thats were you would battle a Colosshale)
Pokemon: Colosshale (Diablo)
Ability: Storm Drain

Colosshale (Diablo) M
Nature: Rash
Type: Dark/Water

Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Ice Moves have Energy Cost reduced by one (1).

Abilities:
Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.
Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.
Flare Boost (DW): (Innate) This Pokemon's Body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks do two (2) more damage.

HP: 100
Atk: Rank 2
Def: Rank 2
SpA (+): Rank 4
SpD (-) : Rank 2
Spe: 85
Size Class: 4
Weight Class: 9
Base Rank Total: 16

Moves:
Leer
Tackle
Mud Shot
Bubblebeam
Rapid Spin
Mud Bomb
Pursuit
Crunch
Muddy Water
Dig
Bounce
Water Spout
Earth Power
Thunder Fang
Earthquake
Hidden Power Ice (7)
Taunt

4/6 EC
0 MC
2/5 DC
oh the colors






 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus

Cowgirl Sally would like to fight!
"Yee-haw!"

RNG PKMN: 1/5 [Rapidash]
RNG ABIL: 3/3 [Flame Body]
Rapidash (M)

Nature: Rash

Type:

Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Stats:

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2 (-)
Spe: 105
Size Class: 4
Weight Class: 4
Base Rank Total: 20

Abilities:

Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Flame Body (DW): This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

Attacks:

Quick Attack
Growl
Tackle
Ember
Tail Whip
Stomp
Poison Jab
Megahorn
Flame Wheel
Flame Charge
Fire Spin
Take Down
Inferno
Agility
Fire Blast
Fury Attack

Will-O-Wisp
Overheat
Giga Impact

Hypnosis
Morning Sun
Low Kick

Heat Wave


"Alright Rapidash, let's ride!"
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus

"That's no match for us!" grumblegrumble where's the 96x96 colosshale

Low Kick - Low Kick - Low Kick

==

Rapidash (M)
HP: 100 | EN: 100
Speed: 105 (—)
4 / 3 / 4 / 2 | 4 / 4
Flame Body

Diablo (M)
HP: 100 | EN: 100
Speed: 85 (—)
2 / 2 / 4 / 2 | 4 / 9
Storm Drain

==

Rapidash used Low Kick!
RNG Roll (To-Crit) (<=625 Yes) 6621 (No)
(15 + 3) * 1.5 = 27 DMG
-9 EN

Diablo used Muddy Water!
RNG Roll (To-Hit) (<=8500 Yes) 8175 (Yes)
RNG Roll (To-Crit) (<=625 Yes) 6211 (No)
RNG Roll (Acc Dec) (<=3000 Yes) 3490 (No)
(10 + 3 + 3) * 1.5 = 24 DMG
-6 EN

==

Rapidash used Low Kick!
RNG Roll (To-Crit) (<=625 Yes) 4095 (No)
(15 + 3) * 1.5 = 27 DMG
-13 EN

Diablo used BubbleBeam!
RNG Roll (To-Crit) (<=625 Yes) 1795 (No)
RNG Roll (Spe Dec) (<=1000 Yes) 3328 (No)
(7 + 3 + 3) * 1.5 = 19.5 DMG
-4 EN

==

Rapidash used Low Kick!
RNG Roll (To-Crit) (<=625 Yes) 7611 (No)
(15 + 3) * 1.5 = 27 DMG
-17 EN

Diablo used Muddy Water!
RNG Roll (To-Hit) (<=8500 Yes) 4186 (Yes)
RNG Roll (To-Crit) (<=625 Yes) 3822 (No)
RNG Roll (Acc Dec) (<=3000 Yes) 4510 (No)
(10 + 3 + 3) * 1.5 = 24 DMG
-6 EN

==

Rapidash (M)
HP: 32 | EN: 61
Speed: 105 (—)
4 / 3 / 4 / 2 | 4 / 4
Flame Body

Diablo (M)
HP: 19 | EN: 84
Speed: 85 (—)
2 / 2 / 4 / 2 | 4 / 9
Storm Drain

==

"That's how we roll in the rodeo! Yeehaw!"

Low Kick - Low Kick - Low Kick
IF (Dodge is used in a combo A1) THEN (Use Morning Sun - Low Kick - Low Kick instead)
IF (Dodge is used outside of a combo A1) THEN (chill instead)
 
Of course I get the fire type that can beat colosshale in two rounds, the battle hall has not been kind to me...

Die (Dig) ~ Dead (Earth power) ~ The Battle Hall hates me (Dig)
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus

Rapidash (M)
HP: 32 | EN: 61
Speed: 105 (—)
4 / 3 / 4 / 2 | 4 / 4
Flame Body

Diablo (M)
HP: 19 | EN: 84
Speed: 85 (—)
2 / 2 / 4 / 2 | 4 / 9
Storm Drain

==

Rapidash used Low Kick!
RNG Roll (To-Crit) (<=625 Yes) 237 (Yes)
A critical hit!
(15 + 3 + 3) * 1.5 = 31.5 DMG
-21 EN

Diablo fainted!

DFrog lost Battle 1!

==

Rapidash (M)
HP: 32 | EN: 40
Speed: 105 (—)
4 / 3 / 4 / 2 | 4 / 4
Flame Body

Diablo (M)
HP: -13 | EN: 84
Speed: 85 (—)
2 / 2 / 4 / 2 | 4 / 9
Storm Drain

==

"I told you! You're no match for me!"

DFrog
2 CC
Diablo
2 HC

Engineer
3 + (1 * 2) = 5 UC.

Cheers.
 

Athenodoros

Official Smogon Know-It-All
Nobody post, yada yada.

Pokemon: Onix
Ability: Sturdy
Rank: Three

Onix [Atlas] M
Nature: Adamant
Type: Rock/Ground
Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats
HP: 90
Atk(+): Rank 3
Def: Rank 6
SpA(-): Rank 1
SpD: Rank 2
Spe: 70
Size Class: 7
Weight Class: 6
Base Rank Total: 17


Abilities
Rock Head (Innate): This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Sturdy (Innate): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Weak Armour (Can be Enabled):The Pokemon can loosen its worn defensive armour so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defence and increasing their Speed by one (1) stage for each hit.

EC: 3/6
MC: 1
DW: 2/5


Moves:
Mud Sport
Takle
Harden
Bind
Screech
Rock Throw
Rage
Rock Tomb
Smack Down
Sand Storm
Stone Edge
Rock Blast
Stealth Rock
Defence Curl
Taunt
Dragon Tail
Earthquake
Dig
Iron Tail
Dragon Breath


Please choose your first type:





 

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