Roleplay Battle Hall Challenge - Dogfish44

Discussion in 'ASB' started by Fire Blast, Jun 7, 2011.

  1. C$FP

    C$FP

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    Pokemon: 3/5 (Yamask)
    Ability: 1/1 (Mummy)

    [​IMG]
    Yamask (open)
    Yamask (M)
    Nature: Modest (+1 SpA, -1 Atk)
    Type:
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 30
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14

    Abilities:
    Mummy: (Innate) This Pokemon's skin has a lasting curse on it. When struck by an opponent's contact move, the curse transfers, changing the opponent's ability(ies) to Mummy for the next six (6) actions.

    Attacks:
    Astonish
    Protect
    Disable
    Haze
    Night Shade
    Hex
    Will-O-Wisp
    Ominous Wind

    Shadow Ball
    Energy Ball
    Psychic

    Endure
    Nasty Plot
    Imprison
  2. Dogfish44

    Dogfish44 Banned from 22 Casinos
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    [​IMG]

    "Towards the finale..."

    Foresight ~ Low Sweep ~ Brick Break

    IF Flinched when using Foresight, use foresight on the next action AND push actions back.
    IF Protective/Evasive move AND Non-Consecutive THEN Bulk Up AND push actions back
  3. C$FP

    C$FP

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    Will-o-Wisp, Psychic, Psychic
  4. C$FP

    C$FP

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    [​IMG]
    Yamask (M)
    HP: 90
    EN: 100
    SPE: 30
    ABIL: Mummy
    STAT: N/A
    OTHR: N/A
    [​IMG]
    Hugo (M)
    HP: 100
    EN: 100
    SPE: 25
    ABIL: Sheer Force [Disabled]
    STAT: N/A
    OTHR: N/A

    Arena: N/A

    Action 1:

    Yamask used Will-o-Wisp!
    Hit: 12/1000: Yes
    -7 Energy
    Hugo used Foresight!
    -6 Energy

    Hugo: -2 HP

    Action 2:

    Yamask used Psychic!
    Crit: 528/1000: No
    Effect: 485/1000: No
    (10+1.5) x 1.5 = 17.25 Damage
    -7 Energy
    Hugo used Low Sweep!
    Crit: 213/1000: No
    (6-1+3+0) = 6 Damage
    -3 Energy

    Hugo: -2 HP

    Action 3:

    Hugo used Brick Break!
    Crit: 72/1000: No
    (8-1+3+0) = 8 Damage
    -5 Energy
    Yamask used Psychic!
    Crit: 789/1000: No
    Effect: 149/1000: No
    (10+1.5) x 1.5 = 17.25 Damage
    -11 Energy

    Hugo: -2 HP

    [​IMG]
    Yamask (M)
    HP: 76
    EN: 75
    SPE: 30
    ABIL: Mummy
    STAT: -1 Spe
    OTHR: N/A
    [​IMG]
    Hugo (M)
    HP: 60
    EN: 86
    SPE: 25
    ABIL: Sheer Force [Disabled]
    STAT: N/A
    OTHR: Burned, Foresight (4 actions)

    Arena: N/A

    Turn Order:


    Opponent issues actions.
    Dogfish44 issues actions.
    REFEREE
  5. C$FP

    C$FP

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    Hex, Psychic, Hex
    IF Protective/Evasive A1, THEN chill that action
    IF Protective/Evasive A2 or A3, THEN Imprison (Endure, Protect, ) and use Psychic the following action (if applicable, of course)
  6. Dogfish44

    Dogfish44 Banned from 22 Casinos
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    [​IMG]

    "Well, this burn is no fun at all."

    Rest ~ Sleep Talk (Low Sweep | Brick Break | Close Combat | Force Palm) ~ Sleep Talk (Low Sweep | Brick Break | Close Combat | Arm Thrust)

    IF Awake AND using Sleep Talk, THEN use Close Combat
  7. C$FP

    C$FP

    Joined:
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    [​IMG]
    Yamask (M)
    HP: 76
    EN: 75
    SPE: 30
    ABIL: Mummy
    STAT: -1 Spe
    OTHR: N/A
    [​IMG]
    Hugo (M)
    HP: 60
    EN: 86
    SPE: 25
    ABIL: Sheer Force [Disabled]
    STAT: N/A
    OTHR: Burned, Foresight (4 actions)

    Arena: N/A

    Action 1:

    Hugo used Rest!
    -15 Energy
    Yamask used Hex!
    Crit: 581/1000: No
    (10+3+1.5) = 14.5 Damage
    -6 Energy

    Hugo: +12 HP

    Action 2:

    Hugo used Sleep Talk!
    Move: 647/1000: Close Combat
    Crit: 757/1000: No
    (12+3+0) = 15 Damage
    -10 Energy
    Yamask used Psychic!
    Crit: 363/1000: No
    Effect: 242/1000: No
    (10+1.5) x 1.5 + 1.75 = 19 Damage (Hugo wakes up)
    -7 Energy

    Action 3:

    Hugo used Close Combat!
    Crit: 933/1000: No
    (12+3+0) = 15 Damage
    -11 Energy
    Yamask used Hex!
    Crit: 160/1000: No
    (5+3+1.5) + 3.5 = 13 Damage
    -6 Energy

    [​IMG]
    Yamask (M)
    HP: 46
    EN: 56
    SPE: 30
    ABIL: Mummy
    STAT: N/A
    OTHR: N/A
    [​IMG]
    Hugo (M)
    HP: 25
    EN: 48
    SPE: 25
    ABIL: Sheer Force [Disabled]
    STAT: -2 Def/SpD
    OTHR: Foresight (1 actions)

    Arena: N/A

    Turn Order:


    Dogfish44 issues actions.
    Opponent issues actions.
    REFEREE
  8. Dogfish44

    Dogfish44 Banned from 22 Casinos
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    [​IMG]

    "I'm fairly certain that Rest heals on each one of my actions, not at the end of the action set. Also, Hex only has 5 BAP on a non-burned and non-sleeping mon."
  9. C$FP

    C$FP

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    Rest: "The Pokemon takes a soothing nap, eliminating all negative status and restoring 12 HP per action for a total of three (3) actions (the action Rest is used counts as an action on this counter) unless interrupted. Rest will cure any new status received on an action it is still resting. A strong blow (more than 18 final damage) can interrupt Rest, waking the user up."

    Ingrain: "The Pokemon grows roots that burrow down into the ground, restoring two (2) HP per action for six (6) actions. While Ingrained, the Pokemon is not affected by phazing attacks, and loses any Ground immunity it might possess. Ingrain does not use up a Recovery move."

    Given the similarities (the other moves that heal each action are the same) and the fact that it doesn't say anywhere that Rest works the way you say, I think it's safe to say that Rest, Ingrain, and the others work the same way: at the end of each action.

    P.S. you do have your 5 HP back from the second Hex
  10. Dogfish44

    Dogfish44 Banned from 22 Casinos
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    Danke, I couldn't remember the scenario where it popped up.

    [​IMG]


    "Brilliant. Not."

    Enable Sheer Force

    Endure ~ Fire Punch ~ Ice Punch

    IF Will-O-Wisp is used, AND not used before this round, THEN Rest
    IF Asleep, THEN Sleep Talk (Fire Punch | Ice Punch | Thunderpunch | Poison Jab)


    "This is probably the final stop for us..."
  11. C$FP

    C$FP

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    chill, Protect, Psychic
  12. C$FP

    C$FP

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    [​IMG]
    Yamask (M)
    HP: 46
    EN: 56
    SPE: 30
    ABIL: Mummy
    STAT: N/A
    OTHR: N/A
    [​IMG]
    Hugo (M)
    HP: 25
    EN: 48
    SPE: 25
    ABIL: Sheer Force [Enabled]
    STAT: -2 Def/SpD
    OTHR: Foresight (1 actions)

    Arena: N/A

    Action 1:

    Hugo used Endure!
    -15 Energy
    Yamask chilled!
    +12 Energy

    Action 2:

    Yamask used Protect!
    7 + 10/2.5 = -11 Energy
    Hugo used Fire Punch!
    (8+2+0) = 10 Damage
    -6 Energy

    Action 3:

    Yamask used Psychic!
    Crit: 131/1000: No
    Effect: 618/1000: No
    (10+1.5) x 1.5 + 3.5 = 20.75 Damage
    -7 Energy
    Hugo used Ice Punch!
    Crit: 65/1000: No
    (8+2+0) = 10 Damage
    -6 Energy

    [​IMG]
    Yamask (M)
    HP: 36
    EN: 50
    SPE: 30
    ABIL: Mummy
    STAT: N/A
    OTHR: N/A
    [​IMG]
    Hugo (M)
    HP: 4
    EN: 21
    SPE: 25
    ABIL: Sheer Force [Enabled]
    STAT: -1 Def/SpD
    OTHR: Cannot Endure (1 action)

    Arena: N/A

    Turn Order:


    Opponent issues actions.
    Dogfish44 issues actions.
    REFEREE
  13. C$FP

    C$FP

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    Shadow Ball, Psychic, Shadow Ball
  14. Dogfish44

    Dogfish44 Banned from 22 Casinos
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    [​IMG]

    "Nope, I've got nothing this time. Hugo, you did well buddy."

    Bullet Punch + Arm Thrust ~ Cooldown (Chill) ~ Foresight
  15. C$FP

    C$FP

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    [​IMG]
    Yamask (M)
    HP: 36
    EN: 50
    SPE: 30
    ABIL: Mummy
    STAT: N/A
    OTHR: N/A
    [​IMG]
    Hugo (M)
    HP: 4
    EN: 21
    SPE: 25
    ABIL: Sheer Force [Enabled]
    STAT: -1 Def/SpD
    OTHR: Cannot Endure (1 action)

    Arena: N/A

    Action 1:

    Hugo used Bullet Punch+Arm Thrust!
    # of hits: 380/1000: 3 hits
    (2+2*3+0) = 8 Damage
    -12 Energy
    Yamask used Shadow Ball!
    Crit: 489/1000: No
    Effect: 396/1000: No
    (8+3+1.5) + 1.75 = 14.25 Damage
    -5 Energy

    [​IMG]
    Yamask (M)
    HP: 28
    EN: 45
    SPE: 30
    ABIL: Mummy
    STAT: N/A
    OTHR: N/A
    [​IMG]
    Hugo (M)
    HP: KO
    EN: KO
    SPE: 25
    ABIL: Sheer Force [Enabled]
    STAT: N/A
    OTHR: must cool down

    Arena: N/A

    Rewards:
    Dogfish44: 30 CC
    Hugo the Makuhita: 30 HC
    C$FP: 3*15+2 = 47 UC
  16. Elevator Music

    Elevator Music
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    Challenge #10

    Dogfish44 is using his Makuhita with Sheer Force in Rank 1.
    Makuhita (M) (open)
    [​IMG]
    Makuhita [Hugo] (M)
    Nature: Adamant (+1 Atk, -1 SpA)
    Type: Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Thick Fat (Innate): This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
    Guts (Innate): This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Sheer Force (DW) (Can be Enabled): This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Stats:

    Makuhita
    HP: 100
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 0 (-)
    SpD: Rank 2
    Spe: 25
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 11

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Arm Thrust
    Belly Drum
    Close Combat
    Endure
    Fake Out
    Focus Energy
    Force Palm
    Heavy Slam
    Knock Off
    Reversal
    Sand-Attack
    Seismic Toss
    SmellingSalt
    Tackle
    Vital Throw
    Wake-Up Slap
    Whirlwind

    Bullet Punch
    Counter
    Faint Attack
    Feint
    Foresight
    Revenge

    Attract
    Brick Break
    Bulk Up
    Bulldoze
    Dig
    Double Team
    Earthquake
    Facade
    Focus Blast
    Hidden Power (Grass, 7)
    Low Sweep
    Poison Jab
    Protect
    Rain Dance
    Rest
    Rock Slide
    Smack Down
    Substitute
    Sunny Day
    Surf
    Swagger
    Toxic
    Whirlpool

    Fire Punch
    Helping Hand
    Ice Punch
    Low Kick
    Mimic
    Role Play
    Sleep Talk
    Snore
    SuperPower
    ThunderPunch

    Total Moves: 56


    Pick your first type:

    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
  17. Dogfish44

    Dogfish44 Banned from 22 Casinos
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  18. Elevator Music

    Elevator Music
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    Battle 1:

    [​IMG]
    Hiker Hitch would like to battle!

    RNG Roll for Pokemon: 1/5
    RNG Roll for Ability: 3/3

    Bonsly (open)
    [​IMG]
    Bonsly (M)
    Nature: Adamant (+1 Atk, -1 SpA)
    Type:
    Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Stats:
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 0 (-)
    SpD: Rank 2
    Spe: 10
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 12

    Abilities:
    Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Rattled: (Innate) These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Attacks:
    Fake Tears
    Copycat
    Flail
    Low Kick
    Rock Throw
    Mimic
    Block
    Slam
    Faint Attack
    Rock Tomb

    Dig
    Sandstorm
    Brick Break

    Rollout
    Defense Curl
    Endure


    "I'm admittedly feeling a little Rattled about this..."
  19. Dogfish44

    Dogfish44 Banned from 22 Casinos
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    [​IMG]

    "Oh boy..."

    Close Combat ~ Brick Break ~ Close Combat

    "I feel bad. Almost."
  20. Elevator Music

    Elevator Music
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    [​IMG]
    "I'm too scared to think straight."

    Brick Break ~ Low Kick ~ Brick Break

    -----------

    [​IMG]
    Makuhita (M)
    HP: 100
    En: 100
    Ranks: 3/2/0/2
    Speed: 25
    SC/WC: 2/4
    Ability: Sheer Force (Not Enabled)
    Stats: N/A
    Status: N/A
    Other: N/A

    [​IMG]
    Bonsly (M)
    HP: 90
    En: 100
    Ranks: 4/3/0/2
    Speed: 10
    SC/WC: 1/2
    Ability: Rattled
    Stats: N/A
    Status: N/A
    Other: N/A


    Action 1:
    Makuhita used Close Combat!
    RNG Roll (Crit) [<=625 Crit]: 8959/10000 (No)
    (12+3+(4.5-4.5))*1.5 = 22.5 damage
    Stat Change: -1 Def/SpD (Makuhita)
    -7 energy
    Bonsly used Brick Break!
    RNG Roll (Crit) [<=625 Crit]: 5655/10000 (No)
    (8+(6-3))+1.75 = 12.75 damage
    -6 energy

    Action 2:
    Makuhita used Brick Break!
    RNG Roll (Crit) [<=625 Crit]: 8476/10000 (No)
    (8+3+(4.5-4.5))*1.5 = 16.5 damage
    -5 energy
    Bonsly used Low Kick!
    RNG Roll (Crit) [<=625 Crit]: 4086/10000 (No)
    (8+(6-3))+1.75 = 12.75 damage
    -6 energy

    Action 3:
    Makuhita used Close Combat!
    RNG Roll (Crit) [<=625 Crit]: 4206/10000 (No)
    (12+3+(4.5-4.5))*1.5 = 22.5 damage
    Stat Change: -1 Def/SpD (Makuhita)
    -7 energy
    Bonsly used Brick Break!
    RNG Roll (Crit) [<=625 Crit]: 682/10000 (No)
    (8+(6-3))+3.5 = 14.5 damage
    -6 energy


    [​IMG]
    Makuhita (M)
    HP: 60
    En: 81
    Ranks: 3/2/0/2
    Speed: 25
    SC/WC: 2/4
    Ability: Sheer Force (Not Enabled)
    Stats: -2 Def, -2 SpD
    Status: N/A
    Other: N/A

    [​IMG]
    Bonsly (M)
    HP: 28
    En: 82
    Ranks: 4/3/0/2
    Speed: 10
    SC/WC: 1/2
    Ability: Rattled
    Stats: N/A
    Status: N/A
    Other: N/A

    -----------

    [​IMG]
    "Help me!"

    Flail ~ Flail ~ Flail
  21. Dogfish44

    Dogfish44 Banned from 22 Casinos
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    [​IMG]

    "Sorry... [​IMG] after this."

    Close Combat ~ Brick Break ~ Close Combat
  22. Elevator Music

    Elevator Music
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    [​IMG]
    Makuhita (M)
    HP: 60
    En: 81
    Ranks: 3/2/0/2
    Speed: 25
    SC/WC: 2/4
    Ability: Sheer Force (Not Enabled)
    Stats: -2 Def, -2 SpD
    Status: N/A
    Other: N/A

    [​IMG]
    Bonsly (M)
    HP: 28
    En: 82
    Ranks: 4/3/0/2
    Speed: 10
    SC/WC: 1/2
    Ability: Rattled
    Stats: N/A
    Status: N/A
    Other: N/A


    Action 1:
    Makuhita used Close Combat!
    RNG Roll (Crit) [<=625 Crit]: 6267/10000 (No)
    (12+3+(4.5-4.5))*1.5 = 22.5 damage
    Stat Change: -1 Def/SpD (Makuhita)
    -11 energy
    Bonsly used Flail!
    RNG Roll (Crit) [<=625 Crit]: 9681/10000 (No)
    (15+(6-3))+5.25 = 23.25 damage
    -10 energy

    Action 2:
    Makuhita used Brick Break!
    RNG Roll (Crit) [<=625 Crit]: 2332/10000 (No)
    (8+3+(4.5-4.5))*1.5 = 16.5 damage
    Bonsly fainted!
    -5 energy


    [​IMG]
    Makuhita (M)
    HP: 37
    En: 65
    Ranks: 3/2/0/2
    Speed: 25
    SC/WC: 2/4
    Ability: Sheer Force (Not Enabled)
    Stats: -2 Def, -2 SpD
    Status: N/A
    Other: N/A

    [​IMG]
    Bonsly (M)
    HP: KO
    En: KO
    Ranks: 4/3/0/2
    Speed: 10
    SC/WC: 1/2
    Ability: Rattled
    Stats: N/A
    Status: N/A
    Other: N/A

    -----------

    [​IMG]
    "You're terrifying!"

    Pick your next type:

    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
  23. Elevator Music

    Elevator Music
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    Battle 2:

    [​IMG]
    Worker Bee would like to battle!

    RNG Roll for Pokemon: 5/5
    RNG Roll for Ability: 2/3

    Snorunt (open)
    [​IMG]
    Snorunt (F)
    Nature: Mild (+1 SpA, -1 Def)
    Type:
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 1 (-)
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 50
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 12

    Abilities:
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
    Moody (DW): (Innate) This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths.

    Attacks:
    Powder Snow
    Leer
    Double Team
    Bite
    Icy Wind
    Headbutt
    Protect

    Toxic
    Ice Beam
    Shadow Ball

    Hex
    Bide
    Disable


    "I'll show you what this Ice Body can do!"
  24. Dogfish44

    Dogfish44 Banned from 22 Casinos
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    [​IMG]

    "Be crushed!"

    Close Combat ~ Brick Break ~ Close Combat
    IF Bide, THEN change remaining actions to Focus Energy ~ Substitute (25) ~ Close Combat
    IF Double Team AND Earthquake NOT Disabled, THEN Earthquake AND Push Back
  25. Elevator Music

    Elevator Music
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    Jan 25, 2008
    Messages:
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    [​IMG]
    "Umm... do this...?"

    Ice Beam ~ Headbutt ~ Ice Beam

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    [​IMG]
    Makuhita (M)
    HP: 100
    En: 100
    Ranks: 3/2/0/2
    Speed: 25
    SC/WC: 2/4
    Ability: Sheer Force (Not Enabled)
    Stats: N/A
    Status: N/A
    Other: N/A

    [​IMG]
    Snorunt (F)
    HP: 90
    En: 100
    Ranks: 2/1/3/2
    Speed: 50
    SC/WC: 1/2
    Ability: Ice Body
    Stats: N/A
    Status: N/A
    Other: N/A


    Action 1:
    Snorunt used Ice Beam!
    RNG Roll (Crit) [<=625 Crit]: 6615/10000 (No)
    (10+3+(4.5-3)) = 14.5 damage
    RNG Roll (Effect) [<=1000 Effect]: 4659/10000 (No)
    -6 energy
    Makuhita used Close Combat!
    RNG Roll (Crit) [<=625 Crit]: 3678/10000 (No)
    (12+3+(4.5-1.5))*1.5 = 27 damage
    Stat Change: -1 Def/SpD (Makuhita)
    -7 energy

    Action 2:
    Snorunt used Headbutt!
    RNG Roll (Crit) [<=625 Crit]: 1182/10000 (No)
    (7+(3-3))+1.75 = 8.75 damage
    RNG Roll (Effect) [<=3000]: 7033/10000 (No)
    -5 energy
    Makuhita used Brick Break!
    RNG Roll (Crit) [<=625 Crit]: 1795/10000 (No)
    (8+3+(4.5-1.5))*1.5 = 21 damage
    -5 energy

    Action 3:
    Snorunt used Ice Beam!
    RNG Roll (Crit) [<=625 Crit]: 9500/10000 (No)
    (10+3+(4.5-3))+1.75 = 16.25 damage
    RNG Roll (Effect) [<=1000 Effect]: 8297/10000 (No)
    -6 energy
    Makuhita used Close Combat!
    RNG Roll (Crit) [<=625 Crit]: 7602/10000 (No)
    (12+3+(4.5-1.5))*1.5 = 27 damage
    Stat Change: -1 Def/SpD (Makuhita)
    -7 energy


    [​IMG]
    Makuhita (M)
    HP: 60
    En: 81
    Ranks: 3/2/0/2
    Speed: 25
    SC/WC: 2/4
    Ability: Sheer Force (Not Enabled)
    Stats: -2 Def, -2 SpD
    Status: N/A
    Other: N/A

    [​IMG]
    Snorunt (F)
    HP: 15
    En: 83
    Ranks: 2/1/3/2
    Speed: 50
    SC/WC: 1/2
    Ability: Ice Body
    Stats: N/A
    Status: N/A
    Other: N/A

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    [​IMG]
    "I don't know, try anything!"

    Headbutt ~ Headbutt ~ Headbutt
    IF (Bullet Punch is used) THEN (use Ice Beam+Ice Beam)​

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  1. Dogfish44