Battle Hall Challenge - Dogfish44


Data (-)
HP: 54
EN: 93
Spe: 60
Ability: Download
STAT: +1 SpA (PERM)
OTH: N/A
2 Recovers/5 Chills

VS.


Togekiss (F)
HP: 81
EN: 83
Spe: 80
Ability: Serene Grace
STAT: N/A
OTH: N/A
2 Recovers/5 Chills

Action 1

Togekiss used Air Slash
HIT [<=950] 897/1000: YES
CRIT [<=63] 749/1000: NO
FLINCH [<=600] 565/1000: YES
(8 + 3 + (5-3)*1.5) = 14
14 DMG
-9 EN

Data flinched!

Action 2

Togekiss used Aura Sphere
CRIT [<=63] 686/1000: No
(9 + (5-3)*1.5)*1.5 = 18
18 DMG
-7 EN

Data used Agility
Data's Speed rose a lot!
-6 EN

Action 3

Data used Pain Split
Both players go to 52 HP!
-25 EN

Togekiss used Substitute
Togekiss made a 20 HP substitute!
-20 HP
-18 EN


Data (-)
HP: 52
EN: 62
Spe: 60 (210)
Ability: Download
STAT: +1 SpA (PERM), +2 Spe
OTH: N/A
2 Recovers/5 Chills

VS.


Togekiss (F)
HP: 32
EN: 49
Spe: 80
Ability: Serene Grace
STAT: N/A
OTH: Substitute (20)
2 Recovers/5 Chills

Dogfish44 issues actions
Beauty Nadia issues actions
REFEREE
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
Excellent, got to love outspeeding the flincher.

Ice Beam ~ DISCHARGE ~ Ice Beam

IF Yawn, THEN Magic Coat
 

Data (-)
HP: 52
EN: 62
Spe: 60 (210)
Ability: Download
STAT: +1 SpA (PERM), +2 Spe
OTH: N/A
2 Recovers/5 Chills

VS.


Togekiss (F)
HP: 32
EN: 49
Spe: 80
Ability: Serene Grace
STAT: N/A
OTH: Substitute (20)
2 Recovers/5 Chills

Action 1

Data used Ice Beam
CRIT [<=63] 153/1000: NO
(10 + (5-4)*1.5)*1.5 + 1.75 = 19
The substitute took the hit!
-7 EN

Togekiss used Aura Sphere
CRIT [<=63] 47/1000: YES
(9 + 3 + (5-3)*1.5)*1.5 = 22.5 = 23
23 DMG
-7 EN

Action 2

Data used Discharge
CRIT [<=63] 305/1000: NO
(8 + (5-4)*1.5)*1.5 = 14.25 = 14
The substitute broke!
-6 EN

Togekiss used Super Aura Sphere
CRIT [<=63] 138/1000: No
(9*2.25 + (5-3)*1.5)*1.5 = 34.875 = 35
35 DMG
-52 EN

Data was knocked out!
Togekiss fainted from exhaustion!



Data (-)
HP: -6
EN: 49
Spe: 60 (105)
Ability: Download
STAT: +1 SpA (PERM), +1 Spe
OTH: N/A
2 Recovers/5 Chills

VS.


Togekiss (F)
HP: 32
EN: -10
Spe: 80
Ability: Serene Grace
STAT: N/A
OTH: N/A
2 Recovers/5 Chills

The match was a draw!


"A draw was all I needed to be rid of you. Try a little harder next time."

Sorry Dogfish, your Battle Hall challenge is over!

Prizes

Dogfish44
2 CC
Data: 2 KO

deadfox081
4 UC
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
Wheee~

Next time I'll make a run with a mon which isn't ranked on par with an evo with a larger movepool and better stats

(Also, I won't get haxxed to death R1 x.x)
 
Only users: Mr.L and Dogfish44 should be posting in this thread.

Dogfish44 will be using Hugo with Sheer Force:


Makuhita [Hugo] (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Thick Fat (Innate): This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Guts (Innate): This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sheer Force (DW) (Can be Enabled): This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:

Makuhita
HP: 100
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 25
Size Class: 2
Weight Class: 4
Base Rank Total: 11

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Arm Thrust
Belly Drum
Close Combat
Endure
Fake Out
Focus Energy
Knock Off
Sand-Attack
SmellingSalt
Tackle
Vital Throw
Whirlwind

Bullet Punch
Counter
Feint
Foresight

Earthquake
Poison Jab
Rock Slide

Ice Punch
Fire Punch
Magic Coat
ThunderPunch

Total Moves: 23


Dogfish44, you may choose your first type. Your options are:








Good luck (You'll need it)![/hide]
 
Insect Bugzzy wants to battle!


"Bzzzzzzzzzzzzzzzzzzzzzz"

RNG for pokemon: 1/5 (Wurmple)
"Bzzzz"
RNG for ability: 2/2 (Run Away)
"BzzzzZz"


Wurmple (M)

Nature: Adamant

Type:

Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 20
Size Class: 1
Weight Class: 1
Base Rank Total: 10

Abilities:

Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Run Away (DW): (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Attacks:

Tackle
String Shot
Poison Sting
Bug Bite

Snore


Actions, Dogfish44!
 

"BZZZZZZZZZZZZZZ!!!!!!!!"


String Shot -> Poison Sting -> Poison Sting
IF Makuhita's poisoned, replace that action with Tackle

---


Hugo (M)
HP: 100 | Ene: 100 | Spe: 25
Ability: Sheer Force
Other: N/a



Wurmple (M)
HP: 90 | Ene: 100 | Spe: 20
Ability: Run Away
Other: N/a

Calculations:

Hugo enabled Sheer Force!

Hugo used Fire Punch!
RNG to crit [<=625]: 9286 (No)
Damage: (8+2+4.5-3)*1.5=17.25 Damage ; -6 energy

Wurmple used String Shot!
Hugo's Speed fell! ; -4 energy


Wurmple used Poison Sting!
RNG to crit [<=625]: 9719 (No)
RNG to poison [<=3000]: 1613 (Yes)
Damage: 4+4.5-3=5.5 Damage ; Hugo's Poisoned (2DPA) ; -3 energy

Hugo used Rock Slide!
RNG to hit [<=9000]: 9111 (No)
Hugo's attack missed! ; -6 energy

Hugo is hurt by his poison (-2HP)!


Wurmple used Tackle!
RNG to crit [<=625]: 959 (No)
Damage: 4+4.5-3=5.5 Damage ; -2.33 energy

Hugo used Fire Punch!
RNG to crit [<=625]: 6238 (No)
Damage: (8+2+4.5-3)*1.5=17.25 Damage ; -6 energy

Hugo is hurt by his poison (-2HP)!

Results:


Hugo (M)
HP: 85 | Ene: 82 | Spe: 25
Ability: Sheer Force (Enabled)
Other: -1 Spe (1R)



Wurmple (M)
HP: 55 | Ene: 89 | Spe: 20
Ability: Run Away
Other: N/a

---


"BZZZZZZZZZZZZZZ!!!!!!!!"


Poison Sting -> Tackle -> Poison Sting+Poison Sting
 

Hugo (M)
HP: 85 | Ene: 82 | Spe: 25
Ability: Sheer Force (Enabled)
Other: -1 Spe (1R)



Wurmple (M)
HP: 55 | Ene: 89 | Spe: 20
Ability: Run Away
Other: N/a

Calculations:

Wurmple used Poison Sting!
RNG to crit [<=625]: 4280 (No)
Damage: 4+4.5-3=5.5 Damage ; -3 energy

Hugo used Fire Punch!
RNG to crit [<=625]: 7893 (No)
Damage: (8+2+4.5-3)*1.5=17.25 Damage ; -10 energy

Hugo is hurt by his poison (-2HP)!


Wurmple used Tackle!
RNG to crit [<=625]: 4439 (No)
Damage: 4+4.5-3=5.5 Damage ; -2.33 energy

Hugo used Rock Slide!
RNG to hit [<=9000]: 7722 (Yes)
RNG to crit [<=625]: 1516 (No)
Damage: (8+2+4.5-3)*1.5=17.25 Damage ; -6 energy

Hugo is hurt by his poison (-2HP)!


Hugo used Fake Out!
RNG to crit [<=625]: 8678 (No)
Damage: 4+4.5-3=5.5 Damage ; -4 energy

Wurmple Flinched!

Hugo is hurt by his poison (-2HP)!

Results:


Hugo (M)
HP: 68 | Ene: 82 | Spe: 25
Ability: Sheer Force (Enabled)
Other: N/a



Wurmple (M)
HP: 15 | Ene: 84 | Spe: 20
Ability: Run Away
Other: Fake'd Out
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor


"In retrospect we probably could've won that last round... meh"

Fire Punch ~ Rock Slide ~ Fire Punch
 

"Bzzz"


Die

---


Hugo (M)
HP: 68 | Ene: 82 | Spe: 25
Ability: Sheer Force (Enabled)
Other: N/a



Wurmple (M)
HP: 15 | Ene: 84 | Spe: 20
Ability: Run Away
Other: Fake'd Out

Calculations:

Hugo used Fire Punch!
RNG to crit [<=625]: 9198 (No)
Damage: (8+2+4.5-3)*1.5=17.25 Damage ; -6 energy

Wurmple fainted!

Results:


Hugo (M)
HP: 68 | Ene: 76 | Spe: 25
Ability: Sheer Force (Enabled)
Other: N/a



Wurmple (M)
HP: KO | Ene: KO | Spe: 20
Ability: Run Away
Other: Fake'd Out

---


"Bzzbzzbz"

Congratulations for passing Match 1 of the hall. Please select your next type, your options are:





 
Enemy Wham Bam Rock would like to battle!

"Not Rock Type...What you call me for?"

RNG for pokemon: 3/5 (Vanillite)
"Yummy, I eat after failure!"
RNG for ability: 2/2 (Weak Armor)
"Flaky cone make Wham Bam Rock happy!"


Vanillite (F)

Nature: Brave

Type:

Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 38 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

Abilities:

Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Weak Armor (DW): (Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Attacks:

Icicle Spear
Harden
Astonish
Uproar
Icy Wind
Mist
Avalanche
Taunt

Ice Beam
Light Screen
Flash Cannon

Magnet Rise
Water Pulse
Ice Shard


Dogfish44, Actions!
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor


"Well, now this could be fun."

Enable Sheer Force

Arm Thrust ~ Close Combat ~ Arm Thrust

Sidenote: Although each hit from Arm Thrust will trigger weak armour, assume the original Def Stat Modifier.
 

"Silly Human Avatar push limits. Next time, I push him off cliff."


Avalanche -> Astonish -> Avalanche
IF Makuhita is unable to act A2, THEN replace A3 with an Avalanche Combo.

---


Hugo (M)
HP: 100 | Ene: 100 | Spe: 25
Ability: Sheer Force
Other: N/a


Vanillite (F)
HP: 90 | Ene: 100 | Spe: 38
Ability: Weak Armor
Other: N/a

Calculations:

Hugo used Arm Thrust!
RNG for # of hits [2/2/3/3/4/5]: 3 Hits
RNG to crit [<=625]: 1078/1898/2850 (No/No/No)
Damage: (6+3+4.5-3)*1.5=15.75 Damage ; -3 energy

Vanillite used Avalanche!
RNG to crit [<=625]: 1769 (No)
Damage: 12+3+4.5-3=16.5 Damage ; -7 energy


Vanillite used Astonish!
RNG to crit [<=625]: 5930 (No)
RNG to flinch [<=3000]: 9013 (No)
Damage: 4+4.5-3=5.5 Damage ; -3 energy

Hugo used Close Combat!
RNG to crit [<=625]: 9393 (No)
Damage: (12+3+4.5-3)*1.5=24.75 Damage ; -1 Def/Sp.D (Hugo) ; -7 energy


Hugo used Arm Thrust!
RNG for # of hits [2/2/3/3/4/5]: 2 Hits
RNG for crits: 3590/2277 (No/No)
Damage: (4+3+4.5-3)*1.5=12.75 Damage ; -3 energy

Vanillite used Avalanche!
RNG to crit [<=625]: 7899 (No)
Damage: 12+3+4.5-3+1.75=18.25 Damage ; -7 energy

Results:


Hugo (M)
HP: 60 | Ene: 87 | Spe: 25
Ability: Sheer Force
Other: -1 Def ; -1 Sp.D


Vanillite (F)
HP: 36 | Ene: 87 | Spe: 38
Ability: Weak Armor
Other: N/a

---


"EAT ICE!"


Avalanche -> Avalanche+Avalanche Combo -> Cooldown (Avalanche)
IF a damaging fighting type combo is used, THEN replace that action with Astonish, pushing actions down.
 

Hugo (M)
HP: 60 | Ene: 87 | Spe: 25
Ability: Sheer Force
Other: -1 Def ; -1 Sp.D


Vanillite (F)
HP: 36 | Ene: 87 | Spe: 38
Ability: Weak Armor
Other: N/a

Calculations:

Hugo used Close Combat!
RNG to crit [<=625]: 526 (Yes)
Damage: (12+3+3+4.5-3)*1.5=29.25 Damage ; -1Def/Sp.D (Hugo) ; -7 energy

Vanillite used Avalanche!
RNG to crit [<=625]: 3486 (No)
Damage: 12+3+4.5-3+3.5=20 Damage ; -11 energy


Hugo used Close Combat!
RNG to crit [<=625]: 9589 (No)
Damage: (12+3+4.5-3)*1.5=Enough ; -11 energy

Vanillite's KO'd!

Results:


Hugo (M)
HP: 40 | Ene: 87 | Spe: 25
Ability: Sheer Force
Other: -2 Def ; -2 Sp.D


Vanillite (F)
HP: KO | Ene: KO | Spe: 38
Ability: Weak Armor
Other: N/a

---


*Shoves Mr.L off a cliff* "Told you I'd do it..."

Congratulations, Dogfish44, for beating Match 2 of the hall. Your remaining types are as follows (Choose one to face next):





 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor


"Not fast enough Makuhita, more training may be needed.
, and I will punch something if we get Nohface again after last time."
 
BATTLE 3!


VS. Hugo

"Hugo Andore, Numbuh' One!"

Pokemon check (1-5): 5 (Shieldon)
Ability check (1-3): 1 (Sturdy)


Shieldon (M)
Ability: Sturdy


Shieldon (M)

Nature: Brave

Type:

Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 4
SpA: Rank 2
SpD: Rank 3
Spe: 26 (-)
Size Class: 1
Weight Class: 4
Base Rank Total: 15

Abilities:

Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Soundproof: (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Ancient Song, Bark Out, Bug Buzz, Chatter, Echo Voice, GrassWhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Roar, Screech, Sing, Sing a Round, Snore, Supersonic, Uproar.

Attacks:

Tackle
Protect
Metal Sound
Take Down
Iron Defense
Swagger

Rock Slide
Stone Edge
Ice Beam

Wide Guard
Counter
Body Slam
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor


"Oooh, it has Counter. Great!"

Close Combat ~ Arm Thrust ~ Close Combat

IF Counter, THEN Sand-Attack
 
You need to get a better watch. :P

But on a more related note, sorry for keeping you waiting for too long. I'll get the post up just now.
 

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