Battle Hall Challenge - Dogfish44


Smoochum (F)
HP: 39
EN: 80
SPE: 65
NATR: Modest
ABIL: Forewarn
STAT: N/A
OTHR: Burned

Hugo (M)
HP: 39
EN: 85
SPE: 25
NATR: Adamant
ABIL: Guts
STAT: N/A
OTHR: N/A

Arena: N/A

Action 1:

Smoochum used Fake Out!
RNG Roll (To-Crit) [<=63 Yes] 990/1000 (No)
(4-3-1.5) = -0.5 ~ 0 Damage
-4 Energy
Hugo used flinched!

Smoochum: -2 HP

Action 2:

Hugo used Fake Out!
RNG Roll (To-Crit) [<=63 Yes] 952/1000 (No)
(4+3) = 7 Damage
-4 Energy
Smoochum flinched!

Smoochum: -2 HP

Action 3:

Smoochum used Ice Beam!
RNG Roll (To-Crit) [<=63 Yes] 804/1000 (Yes)
RNG Roll (Effect) [<=100 Yes] 773/1000 (No)
(10+3+3) = 16 Damage
-6 Energy
Hugo used Fire Punch!
Forewarn: 8x2 + 1 = 17
RNG Roll (To-Hit) [<=830 Yes] 926/1000 (No)
The attack missed!
-6 Energy

Smoochum: -2 HP


Smoochum (F)
HP: 26
EN: 70
SPE: 65
NATR: Modest
ABIL: Forewarn
STAT: N/A
OTHR: Burned

Hugo (M)
HP: 23
EN: 75
SPE: 25
NATR: Adamant
ABIL: Guts
STAT: N/A
OTHR: N/A

Arena: N/A

Turn Order:


Dogfish44 issues actions.
Doctor Phil issues actions.
REFEREE
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor


Fire Punch + Fire Punch ~ Bullet Punch

IF Psyshock is used A1, then use Sand Attack A1 and push all actions down
 

Smoochum (F)
HP: 26
EN: 70
SPE: 65
NATR: Modest
ABIL: Forewarn
STAT: N/A
OTHR: Burned

Hugo (M)
HP: 23
EN: 75
SPE: 25
NATR: Adamant
ABIL: Guts
STAT: N/A
OTHR: N/A

Arena: N/A

Action 1:

Smoochum used Ice Beam+Ice Beam!
RNG Roll (To-Crit) [<=63 Yes] 856/1000 (No)
RNG Roll (Effect) [<=200 Yes] 187/1000 (Yes)
(10*2.25+3+3) = 28.25 ~ 28 Damage
(11+(11+4)) x 2 - 1 = -51 Energy

Smoochum: -2 HP


Smoochum (F)
HP: 24
EN: 19
SPE: 65
NATR: Modest
ABIL: Forewarn
STAT: N/A
OTHR: Burned

Hugo (M)
HP: KO
EN: KO
SPE: 25
NATR: Adamant
ABIL: Guts
STAT: N/A
OTHR: N/A

Arena: N/ARewards:
Dogfish44: 5 TC/BP
Hugo: 10 HC
C$FP: 12 BT
 

"It's been too long since I've done this!"

Name: Dogfish44
Challenge Thread: *Brushes off the dust*
Rank and Format: Rank 1 Singles
Pokemon: Makuhita
Ability: Sheer Force


Makuhita [Hugo] (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Thick Fat (Innate): This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Guts (Innate): This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sheer Force (DW) (Can be Enabled): This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:

Makuhita
HP: 100
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 25
Size Class: 2
Weight Class: 4
Base Rank Total: 11

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Tackle
Focus Energy
Sand-Attack
Arm Thrust
Vital Throw
Fake Out
Whirlwind
Knock Off
SmellingSalt
Belly Drum
Close Combat
Endure

Bullet Punch
Counter
Feint
Foresight

Earthquake
Poison Jab
Rock Slide

Ice Punch
Fire Punch
Magic Coat
ThunderPunch

Total Moves: 23
Choose a type:






 
Battle 1


Tamer John wants to battle!

"I love whipping my Pokemon when they fail me!"

RNG Roll for Pokemon: 1/5

"This little guy hasn't failed me yet, but we'll just if that stays true!"

RNG Roll for Ability: 1/1

"Unfortunately, I can't kick him, since he levitates."


Nohface (M)

Nature: Adamant

Type:

Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Stats:

HP: 100
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 3
Spe: 10
Size Class: 1
Weight Class: 3
Base Rank Total: 13

Abilities:

Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.

Attacks:

Tackle
Iron Defense
Scratch
Lick
Odor Sleuth
Leer
Faint Attack
Shadow Sneak
Curse

Will-O-Wisp
Rock Slide
Dig

Meteor Mash
Yawn
Foul Play


Your actions, Dogfish44!
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor


"Smoochum Syndrome"

Foresight ~ Vital Throw ~ Arm Thrust

IF Foresight fails, then replace actions 2 & 3 with Fire Punch ~ Fire Punch
 

"Nohface is gonna get whipped so bad if he can't beat you!"

Will-o-Wisp until it hits, Yawn, Meteor Mash
 

Nohface (M)
HP: 100
EN: 100
SPE: 10
NATR: Adamant
ABIL: Levitate
STAT: N/A
OTHR: N/A

Hugo (M)
HP: 100
EN: 100
SPE: 25
NATR: Adamant
ABIL: Sheer Force
STAT: N/A
OTHR: N/A

Arena: N/A

Action 1:

Hugo used Foresight!
-6 Energy
Nohface used Will-o-Wisp!
Hit: 317/1000: Yes
-7 Energy

Hugo: -2 HP

Action 2:

Nohface used Yawn!
-7 Energy
Hugo used Vital Throw!
Crit: 401/1000: No
(4+3-3+3+0) x 1.5 = 10.5 ~ 11 Damage
-4 Energy

Hugo: -2 HP

Action 3:

Hugo used Arm Thrust!
# of hits: 813/1000: 4 hits
Crits: 709, 165, 485, 206/1000
(4x2-3+3+0) x 1.5 = 12 Damage
-3 Energy
Nohface used Meteor Mash!
Hit: 794/1000: Yes
Crit: 759/1000: No
(10+3+1.5) = 14.5 ~ 15 Damage
-6 Energy

Hugo: -2 HP


Nohface (M)
HP: 77
EN: 80
SPE: 10
NATR: Adamant
ABIL: Levitate
STAT: N/A
OTHR: N/A

Hugo (M)
HP: 79
EN: 87
SPE: 25
NATR: Adamant
ABIL: Sheer Force
STAT: N/A
OTHR: Burned, Drowsy

Arena: N/A

Turn Order:


Tamer John issues actions.
Dogfish44 issues actions.
REFEREE
 
Vital Throw: ((4+3 BAP)-3 Burn+3 STAB+0 Stat Difference) x 1.5 Super-Effective = 10.5

Arm Thrust: ((4*2 BAP)-3 Burn+3 STAB+0 Stat Difference) x 1.5 Super-Effective = 12

Unless I made some other mistake, you can post actions now.
 

Nohface (M)
HP: 77
EN: 80
SPE: 10
NATR: Adamant
ABIL: Levitate
STAT: N/A
OTHR: N/A

Hugo (M)
HP: 79
EN: 87
SPE: 25
NATR: Adamant
ABIL: Sheer Force
STAT: N/A
OTHR: Burned, Drowsy

Arena: N/A

Action 1:

Hugo used Close Combat!
Crit: 847/1000: No
(12-3+3+0) x 1.5 = 18 Damage
-7 Energy
Hugo's Defense and Special Defense lowered!
Nohface used Meteor Mash!
Hit: 214/1000: Yes
Crit: 106/1000: No
(10+3+1.5) + 1.75 = 16.25 ~ 16 Damage
-10 Energy

Hugo: -2 HP
Hugo fell asleep!
Duration: 660/1000: 1 action

Action 2:

Hugo is fast asleep!
Nohface burrowed underground!
Nohface used Dig!

Crit: 820/1000: No
(8+1.5) + 1.75 = 12.25 ~ 12 Damage!
-10 Energy

Hugo: -2 HP

Action 3:

Hugo used Close Combat!
Crit: 955/1000: No
(12-3+3+0) x 1.5 = 18 Damage
-7 Energy
Hugo's Defense and Special Defense lowered!
Nohface used Meteor Mash!
Hit: 847/1000: Yes
Crit: 982/1000: No
(10+3+1.5) + 3.5 = 18 Damage
-6 Energy

Hugo: -2 HP


Nohface (M)
HP: 41
EN: 54
SPE: 10
NATR: Adamant
ABIL: Levitate
STAT: N/A
OTHR: Foreseen (1 action)

Hugo (M)
HP: 27
EN: 73
SPE: 25
NATR: Adamant
ABIL: Sheer Force
STAT: -1 Def/SpD (1 round), -1 Def/SpD (2 rounds)
OTHR: Burned

Arena: N/A

Turn Order:


Dogfish44 issues actions.
Tamer John issues actions.
REFEREE
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
Fake Out ~ Foresight ~ Close Combat

IF Yawn is used, use Magic Coat the first time, pushing your actions down if used action 2
 

Nohface (M)
HP: 41
EN: 54
SPE: 10
NATR: Adamant
ABIL: Levitate
STAT: N/A
OTHR: Foreseen (1 action)

Hugo (M)
HP: 27
EN: 73
SPE: 25
NATR: Adamant
ABIL: Sheer Force
STAT: -1 Def/SpD (1 round), -1 Def/SpD (2 rounds)
OTHR: Burned

Arena: N/A

Action 1:

Hugo used Fake Out!
Crit: 961/1000: No
(4-3+0) = 1 Damage
-4 Energy
Nohface flinched!

Hugo: -2 HP

Action 2:

Hugo used Foresight!
-6 Energy
Nohface burrowed underground!
Nohface used Dig!
Crit: 29/1000: Yes
(8+3+1.5) + 3.5 = 16 Damage
-10 Energy

Hugo: -2 HP

Action 3:

Hugo used Close Combat!
Crit: 591/1000: No
(12-3+3+0) x 1.5 = 18 Damage
-7 Energy
Hugo's Defense and Special Defense lowered!
Nohface burrowed underground!
Nohface used Dig!
Crit: 955/1000: Yes
(8+1.5) + 3.5 = 13 Damage
-14 Energy
Hugo fainted!


Nohface (M)
HP: 23
EN: 30
SPE: 10
NATR: Adamant
ABIL: Levitate
STAT: N/A
OTHR: Foreseen (5 actions)

Hugo (M)
HP: KO
EN: KO
SPE: 25
NATR: Adamant
ABIL: Sheer Force
STAT: N/A
OTHR: N/A

Arena: N/A

Better luck next time!

Rewards:
Dogfish44: 1 BP/TC
Hugo: 2 HC
C$FP: 4 BT
 

Alchemator

my god if you don't have an iced tea for me when i
is a Forum Moderator Alumnusis a Top Smogon Media Contributor Alumnus
Only users: Alchemator and dogfish44 should be posting in this thread.
dogfish44 said:


"Why must my investigations always lead here?"

Name: Dogfish44
Challenge Thread: Here we go again...
Rank & Format: Rank 2 Singles
Pokemon: Puppet the Voodoll
Ability: Insomnia
Pokémon Info:

Voodoll [Puppet] (M)
Nature: Modest (+Sp.Atk , -Atk)
Type:
Normal/Dark: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Insomnia (Innate): This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Normalize (Can be Disabled): This Pokemon has mastered Normal-type attacks and can change any attack type to have a Normal energy signature. All attacks used by the Pokemon are considered Normal-type attacks, although they retain the same status-enducing and other properties. The Pokemon's Normal-type attacks have four (4) more Base Attack Power.
Cursed Body (DW) (Innate): When This Pokemon is struck by an opponents attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Stats:

Voodoll
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 70
Size Class: 2
Weight Class: 2
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Astonish
Copycat
Mimic
Pain Split
Spite
Grudge
Charge
Follow Me
Pin Missile

Snatch
Mach Punch
Shock Wave

Hidden Power (Rock, 7)
Torment
Taunt

Total Moves: 15
dogfish44, you may choose your first type. Your options are:








Good luck!
 

Alchemator

my god if you don't have an iced tea for me when i
is a Forum Moderator Alumnusis a Top Smogon Media Contributor Alumnus
Fisherman Psychc would like to battle!

"Fine, neglect me then!"

RNG Roll for Pokemon - 3/5 (Solosis)
RNG Roll for Ability - 3/3 (Regenerator)

"At least this thing can regenerate more easily than my ego..."


Solosis (M)

Nature: Calm

Type:

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4
SpD: Rank 3 (+)
Spe: 20
Size Class: 1
Weight Class: 1
Base Rank Total: 13

Abilities:

Regenerator (DW): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Attacks:

Psywave
Reflect
Rollout
Snatch
Hidden Power [Ice] (7)
Light Screen
Charm
Recover
Psyshock
Endeavor

Thunder
Thunder Wave
Shadow Ball

Confuse Ray
Night Shade
Acid Armor
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor


"Oi, didn't you say that was a Poochyena? I need to investigate you now!"

Taunt ~ Pin Missile ~ Astonish
 

Alchemator

my god if you don't have an iced tea for me when i
is a Forum Moderator Alumnusis a Top Smogon Media Contributor Alumnus

"Sorry, the wrong name got out of its

*shades*

cell."

Thunder ~ Thunder ~ Thunder


HP: 90
EN: 100
Other: N/A


HP: 90
EN: 100
Other: N/A

Action 1

Puppet used Taunt!
Solosis was subjected to Taunt!
-10 EN.

Solosis used Thunder!
Hit roll (>750 = miss): 178 [Hit]
Crit roll (1/16 = crit): 1 [Crit]
Effect roll (=<3/10 = paralysis): 10 [No paralysis]
(12+3+3) = 18 DMG.
-8 EN.

Action 2

Puppet used Pin Missile!
Hit roll (>850 = miss): 475 [Hit]
Number of hits roll: 5
Crit roll #1 (1/16 = crit): 6 [No crit]
Crit roll #2 (1/16 = crit): 16 [No crit]
Crit roll #3 (1/16 = crit): 13 [No crit]
Crit roll #4 (1/16 = crit): 11 [No crit]
Crit roll #5 (1/16 = crit): 8 [No crit]
10*1.5 = 15 DMG.
-4 EN.


Solosis used Thunder!

Hit roll (>750 = miss): 250 [Hit]
Crit roll (1/16 = crit): 12 [No crit]
Effect roll (=<3/10 = paralysis): 10 [No paralysis]
(12+3) = 15 DMG.
-12 EN.


Action 3

Puppet used Astonish!
Crit roll (1/16 = crit): 7 [No crit]
4*1.5 = 6 DMG.
-3 EN.


Solosis used Thunder!

Hit roll (>750 = miss): 722 [Hit]
Crit roll (1/16 = crit): 10 [No crit]
Effect roll (=<3/10 = paralysis): 10 [No paralysis]
(12+3) = 15 DMG.
-16 EN.


HP: 42
EN: 83
Other: N/A


HP: 69
EN: 64
Other: Taunt (3 Actions)



"Energy!!!"

Hidden Power ~ Thunder ~ Thunder
If he uses Torment, change actions to Hidden Power ~ Rollout ~ Hidden Power.
 

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