Roleplay Battle Hall Challenge - Doorknob

#26
Battle 1

RNG Roll for Pokemon: 2/5
RNG Roll for Ability: 1/2


Bulbasaur (M)

Nature: Timid

Type:

Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 3
Spe: 52 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 14
+10% Accuracy

Abilities:

Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14.)
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Attacks:

Tackle
Growl
Leech Seed
Vine Whip
PoisonPowder
Sleep Powder
Take Down
Razor Leaf
Sweet Scent
Growth
Double-Edge

Swagger
Giga Drain
Venoshock

Leaf Storm
Light Screen
Charm


Your actions, Doorknob!
 
#29

Bulbasaur (M)
HP: 90
EN: 100
SPE: 52
ABIL: Overgrowth
STAT: +9% Accuracy
OTHR: N/A

Parsec (M)
HP: 100
EN: 100
SPE: 95
ABIL: Compound Eyes
STAT: N/A
OTHR: N/A

Arena: N/A

Action 1:

Parsec used Hypnosis!
Hit: 591/1000: Yes
Duration: 845/1000: 2 actions
-7 Energy
Bulbasaur is fast asleep!

Action 2:

Parsec used Aerial Ace!
Crit: 49/1000: Yes
(6+3+3+1.5) x 1.5 = 20.25 ~ 20 Damage, lowers sleep counter
-3 Energy
Bulbasaur woke up!
Bulbasaur used Swagger!

Hit: 461/1000: Yes
Duration: 646/1000: 3 actions
-7 Energy

Action 3:

Parsec is confused!
Confusion (<=500=Yes): 108/1000: Yes
Parsec hit itself in confusion!
(4+1.5) + 3.5 = 9 Damage
-3 Energy
Bulbasaur used Leech Seed!
Hit: 338/1000: Yes
-9 Energy

Parsec: -3 HP
Bulbasaur: +3 HP


Bulbasaur (M)
HP: 73
EN: 84
SPE: 52
ABIL: Overgrowth
STAT: +9% Accuracy
OTHR: N/A

Parsec (M)
HP: 88
EN: 87
SPE: 95
ABIL: Compound Eyes
STAT: +2 Atk
OTHR: Confused (1 action), Leech Seeded (5 actions)

Arena: N/A

Turn Order:


Opponent issues actions.
Doorknob issues actions.
REFEREE
 
#32

Bulbasaur (M)
HP: 73
EN: 84
SPE: 52
ABIL: Overgrowth
STAT: +9% Accuracy
OTHR: N/A

Parsec (M)
HP: 88
EN: 87
SPE: 95
ABIL: Compound Eyes
STAT: +2 Atk
OTHR: Confused (1 action), Leech Seeded (5 actions)

Arena: N/A

Action 1:

Parsec is confused!
Confusion: 749/1000: No
Parsec used Aerial Ace!
Crit: 552/1000: No
(6+3+1.5) x 1.5 = 15.75 ~ 20 Damage
-3 Energy
Bulbasaur used Poisonpowder!
Hit: 854/1000: No
-6 Energy

Parsec: -3 HP
Bulbasaur: +3 HP

Action 2:

Parsec used Detect!
-7 Energy
Bulbasaur used Poisonpowder!
-10 Energy

Parsec: -3 HP
Bulbasaur: +3 HP

Action 3:

Parsec used Hypnosis!
Hit: 838/1000: No
-7 Energy
Bulbasaur used Swagger!
Hit: 767/1000: Yes
Duration: 338/1000: 3 actions
-7 Energy

Parsec: -3 HP
Bulbasaur: +3 HP


Bulbasaur (M)
HP: 59
EN: 61
SPE: 52
ABIL: Overgrowth
STAT: +9% Accuracy
OTHR: N/A

Parsec (M)
HP: 79
EN: 70
SPE: 95
ABIL: Compound Eyes
STAT: +4 Atk
OTHR: Confused (3 actions), Leech Seeded (2 actions)

Arena: N/A

Turn Order:


Doorknob issues actions.
Opponent issues actions.
REFEREE
 
#33
I think Hypnosis has 91% accuracy due to Compoundeyes. No matter if it hit or not,

Leech Life ~ Aerial Ace ~ Aerial Ace
If you are confused, then use U-Turn.
 
#34
No, because with Compound Eyes, it's 60% x 1.3 = 78%

Poisonpowder, Venoshock, Venoshock
IF Poisonpowder misses, THEN use it again and push actions back
 
#35

Bulbasaur (M)
HP: 59
EN: 61
SPE: 52
ABIL: Overgrowth
STAT: +9% Accuracy
OTHR: N/A

Parsec (M)
HP: 79
EN: 70
SPE: 95
ABIL: Compound Eyes
STAT: +4 Atk
OTHR: Confused (3 actions), Leech Seeded (2 actions)

Arena: N/A

Action 1:

Parsec is confused!
Confusion: 470/1000: Yes
Parsec hit itself in confusion!
(4+1.5) + 7 = 12.5 ~ 13 Damage
-3 Energy
Bulbasaur used Poisonpowder!
Hit: 723/1000: Yes
-6 Energy

Parsec: -3 HP
Bulbasaur: +3 HP
Parsec: -2 HP

Action 2:

Parsec is confused!
Confusion: 85/1000: Yes
Parsec hit itself in confusion!
(4+1.5) + 7 = 12.5 ~ 13 Damage
-3 Energy
Bulbasaur used Venoshock!
Crit: 104/1000: No
(13+3+3) = 19 Damage
-7 Energy

Parsec: -3 HP
Bulbasaur: +3 HP
Parsec: -2 HP

Action 3:

Parsec used Aerial Ace!
Crit: 396/1000: No
(6+3+1.5) x 1.5 + 7 = 22.75 ~ 23 Damage
-3 Energy
Bulbasaur used Venoshock!
Crit: 104/1000: No
(13+3+3) = 19 Damage
-11 Energy

Parsec: -2 HP


Bulbasaur (M)
HP: 42
EN: 37
SPE: 52
ABIL: Overgrowth
STAT: +9% Accuracy
OTHR: N/A

Parsec (M)
HP: 3
EN: 61
SPE: 95
ABIL: Compound Eyes
STAT: +3 Atk
OTHR: Poisoned

Arena: N/A

Turn Order:


Opponent issues actions.
Doorknob issues actions.
REFEREE
 
#38

Bulbasaur (M)
HP: 42
EN: 37
SPE: 52
ABIL: Overgrowth
STAT: +9% Accuracy
OTHR: N/A

Parsec (M)
HP: 3
EN: 61
SPE: 95
ABIL: Compound Eyes
STAT: +3 Atk
OTHR: Poisoned

Arena: N/A

Action 1:

Bulbasaur chilled!
+12 Enegry
Parsec used Leech Life+Leech Life!
Crit: 319/1000: No
(6*2.25+3+1.5) + 5.25 = 23.25 ~ 23 Damage, 12 Healed
(9+(9+4)) x 2 - 1 = -43 Energy

Parsec: -2 HP

Action 2:

Parsec cooled down!
Bulbasaur used Venoshock!
Crit: 720/1000: No
(13+3+3) = 19 Damage
-7 Energy


Bulbasaur (M)
HP: 19
EN: 42
SPE: 52
ABIL: Overgrowth
STAT: +9% Accuracy
OTHR: N/A

Parsec (M)
HP: KO
EN: KO
SPE: 95
ABIL: Compound Eyes
STAT: N/A
OTHR: N/A

Arena: N/A

Rewards:
Doorknob: 2 CC
Parsec the Yanma: 2 HC (aka KOC)
C$FP: 4 HC
 
#39
Name: Doorknob
Challenge Thread: Right here
Rank: Rank 1 Singles
Pokemon: Valor the Rufflet
Ability: Sheer Force
Pokemon Info:

Rufflet [Valor] (M)
Nature:
Jolly (+15% Speed, -1 Sp Atk) (11% Accuracy boost)
Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities
Keen Eye: (Innate)This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Hustle (DW Locked): (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 69 (60*1.15=69)
Size Class: 1
Weight Class: 2
Base Rank Total: 14
Base Rank Total: 10

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Peck
Leer
Fury Attack
Wing Attack
Hone Claws
Scary Face
Aerial Ace

Return
Frustration
Rock Smash
Fly
U-Turn
Rock Slide

Total: 13
You may choose your first type:






 
#41
Battle 1

RNG Roll for Pokemon: 2/5
RNG Roll for Ability: 2/2


Caterpie (F)

Nature: Adamant

Type:

Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 1
Spe: 45
Size Class: 1
Weight Class: 1
Base Rank Total: 10

Abilities:

Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Run Away (DW): (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Attacks:

Tackle
String Shot
Bug Bite

Snore


Your actions, Doorknob!
 
#44

Caterpie (F)
HP: 90
EN: 100
SPE: 45
ABIL: Run Away
STAT: N/A
OTHR: N/A

Valor (M)
HP: 100
EN: 100
SPE: 69
ABIL: Sheer Force
STAT: +11% Accuracy
OTHR: N/A

Arena: N/A

Action 1:

Valor used Wing Attack
Crit: 726/1000: No
(6+3+1.5) x 1.5 = 15.75 Damage
-3 Energy
Caterpie used Bug Bite!
Crit: 931/1000: No
(6+3+1.5) x 2/3 = 7 Damage
-3 Energy

Action 2:

Valor used Aerial Ace!
Crit: 588/1000: No
(6+3+1.5) x 1.5 = 15.75 Damage
-3 Energy
Caterpie used Bug Bite!
Crit: 391/1000: No
(6+3+1.5) x 2/3 = 7 Damage
-7 Energy

Action 3:

Valor flew up in the air!
Caterpie used Bug Bite!
-11 Energy
Valor used Fly!
Crit: 276/1000: No
(9+3+1.5) x 1.5 = 20.25 Damage
-10 Energy


Caterpie (F)
HP: 38
EN: 79
SPE: 45
ABIL: Run Away
STAT: N/A
OTHR: N/A

Valor (M)
HP: 86
EN: 84
SPE: 69
ABIL: Sheer Force
STAT: +11% Accuracy
OTHR: N/A

Arena: N/A

Turn Order:


Opponent issues actions.
Doorknob issues actions.
REFEREE
 
#47

Caterpie (F)
HP: 38
EN: 79
SPE: 45
ABIL: Run Away
STAT: N/A
OTHR: N/A

Valor (M)
HP: 86
EN: 84
SPE: 69
ABIL: Sheer Force
STAT: +11% Accuracy
OTHR: N/A

Arena: N/A

Action 1:

Valor used Aerial Ace!
Crit: 587/1000: No
(6+3+1.5) x 1.5 = 15.75 Damage
-3 Energy
Caterpie used Bug Bite!
Crit: 956/1000: No
(6+3+1.5) x 2/3 = 7 Damage
-15 Energy

Action 2:

Valor used Wing Attack!
Crit: 875/1000: No
(6+3+1.5) x 1.5 = 15.75 Damage
-3 Energy
Caterpie used Bug Bite!
Crit: 192/1000: No
(6+3+1.5) x 2/3 = 7 Damage
-19 Energy

Action 3:

Valor used Aerial Ace!
Crit: 113/1000: No
(6+3+1.5) x 1.5 = 15.75 Damage
-3 Energy


Caterpie (F)
HP: KO
EN: KO
SPE: 45
ABIL: Run Away
STAT: N/A
OTHR: N/A

Valor (M)
HP: 72
EN: 75
SPE: 69
ABIL: Sheer Force
STAT: +11% Accuracy
OTHR: N/A

Arena: N/A

You may choose your next type:






 
#48
Battle 2

RNG Roll for Pokemon: 3/5
RNG Roll for Ability: 3/3


Sunkern (M)

Nature: Modest

Type: Grass

Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 30
Size Class: 1
Weight Class: 1
Base Rank Total: 12

Abilities:

Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Solar Power: (Innate) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).
Early Bird (DW): (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.

Attacks:

Absorb
Growth
Mega Drain
Ingrain
GrassWhistle
Leech Seed
Endeavor
Worry Seed

Hidden Power [Fire] (7)
Sunny Day
SolarBeam

Encore
Morning Sun
Bide


Your actions, Doorknob!