Battle Hall Challenge - Dummy007

"Sub abuse is the best. Except when it's not."

Summary:
GrassWhistle -> ENERGY BLAST (Energy Ball + Energy Ball combo) -> Cool Down (Bullet Seed)
 

Snover (F)
HP:
22
EN: 73
SPE: 35
RANK: 3/2/4/2
ABIL: Snow Warning
STAT: -10% Eva
OTHR: N/A


Oshawott (M)
HP:
27
EN: 64
SPE: 39
RANK: 3/2/3/2
STAT: -10% Eva
OTHR: N/A

Arena: Hail


Action 1:
Snover used GrassWhistle!
RNG Roll (To-Hit) [<=6500 Hit]: 6673/10000 (No)
Missed
-4 energy
Oshawott used X-Scissor+X-Scissor!
RNG Roll (To-Crit) [<=625 Crit]: 1029/10000 (No)
(18+(4.5-3))*1.5 = 29.25 damage
Snover fainted!
-28 energy



Snover (F)
HP:
KO
EN: KO
SPE: 35
RANK: 3/2/4/2
ABIL: Snow Warning
STAT: -10% Eva
OTHR: N/A


Oshawott (M)
HP:
27
EN: 36
SPE: 39
RANK: 3/2/3/2
STAT: -10% Eva
OTHR: N/A

Arena: Hail

-----------


"Nope."

Better luck next time :(

Rewards
Dummy007: 4 CC
- Snover: 4 HC
Elevator Music: 2(2)+2 = 6 UC
 
A challenger appears!

Dummy007 will be challenging Rank 1 with his Cacnea, using Sand Veil.

Cacnea [Merrin Meredith] (M)
Nature: Naughty (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Defense)
Typing: Grass
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Stats:
HP: 90
Atk: Rank 4(+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 1(-)
Spe: 35
Size Class: 1
Weight Class: 4
Base Rank Total: 14

EC: 2/6
MC: 0
DC: 1/5

Attacks (16):
Poison Sting
Leer
Absorb
Growth
Leech Seed
Sand-Attack
Pin Missile
Ingrain
Sucker Punch
Sandstorm

Disable
Seed Bomb
Teeter Dance

Brick Break
Energy Ball
Payback


Dummy007, choose your first type:








Good luck!
 
Battle 1


Hiker Gordon wants to battle!

"We've been cleaning up with Ground-types since before you picked a Starter!"

RNG roll for Pokemon: 3/5

"Sandshrew and I have been together since the very beginning!"

RNG roll for Ability: 1/2

"Give us a Sandstorm, and we're bound to succeed!"
Sandshrew (F)

Nature: Adamant

Type:

Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 40

Abilities:

Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Attacks:

Scratch
Defense Curl
Sand-Attack
Poison Sting
Rapid Spin
Swift
Slash
Fury Swipes
Rollout
Fury Cutter

Earthquake
Brick Break
Rock Slide

Counter
Night Slash
Metal Claw


Your actions, please!
 
"Oh, this could get annoying. I'm getting a real sense of deja vu..."

Summary:
Teeter Dance -> Energy Ball -> Seed Bomb; if Sandshrew uses Counter on Action 3, change that action to Energy Ball
 
Battle 1, Round 1


"Er...this could be difficult..."

Sand-Attack ~ Poison Sting + Poison Sting Combo ~ Poison Sting + Poison Sting Combo

Pre-round:

Cacnea (M) Merrin Meredith
Health: 90
Energy: 100
Boosts: None
Other: None

Sandshrew (F)
Health: 90
Energy: 100
Boosts: None
Other: None
Action One:
Sandshrew used Sand-Attack!
Cacnea's accuracy fell!
-3 energy (STAB)

Cacnea used Teeter Dance!
RNG roll to hit: (1-7500=hit) 1987 HIT
Sandshrew became confused!
RNG roll for intensity: (1-3) 2 Severe (3a)
-5 energy

Action Two:
Cacnea used Energy Ball!
RNG roll to hit: (1-7500=hit) 3307 HIT
RNG roll to crit: (1-625=crit) 3061 NO
(8+3+1.5)*1.5=18.75=19
19 Damage
-5 energy (STAB)
RNG roll to lower Special Defense: (1-1000=drop) 1278 NO

Sandshrew used a Double Poison Sting Combo!
RNG roll for confusion: (1-5000=confused) 5586 NO
RNG roll to crit: (1-625=crit) 2289 NO
(4*2.25+2(1.5))*1.5=18
18 Damage
-18 energy
RNG roll to poison: (1-6000=poisoned) 761 YES
Cacnea was poisoned! (2 DPA)
Sandshrew's confusion counter fell to 2!

Cacnea was hurt by poison! -2 HP

Action Three:
Sandshrew cooled down!
RNG roll for confusion: (1-5000=confused) 8369 NO
Sandshrew's confusion counter fell to 1!

Cacnea used Seed Bomb!
RNG roll to hit: (1-7500=hit) 7424 HIT
RNG roll to crit: (1-625=crit) 4270 NO
(8+3+1.5)*1.5=18.75=19
19 Damage
-5 energy (STAB)

Cacnea was hurt by poison! -2 HP

Post-round:

Cacnea (M) Merrin Meredith
Health: 68
Energy: 85
Boosts: -1 Accuracy
Other: Poisoned (2 DPA)

Sandshrew (F)
Health: 52
Energy: 79
Boosts: None
Other: None

"Use the ancient secret rage-quit inducing-technique!"

Sand-Attack ~ Rock Slide ~ Sand-Attack
IF Sand-Attack is Disabled by a3, THEN Rock Slide that action too.
 
"Well, at least we're still alive. If all of these hit, we should be in good shape."

Summary:
Energy Ball -> Seed Bomb -> Energy Ball
 
Battle 1, Round 2

Pre-round:

Cacnea (M) Merrin Meredith
Health: 68
Energy: 85
Boosts: -1 Accuracy
Other: Poisoned (2 DPA)

Sandshrew (F)
Health: 52
Energy: 79
Boosts: None
Other: None
Action One:
Sandshrew used Sand-Attack!
Cacnea's accuracy fell!
-4 energy (STAB)

Cacnea used Energy Ball!
RNG roll to hit: (1-6000=hit) 6941 NO
Cacnea's attack missed!
-5 energy (STAB)

Cacnea was hurt by poison! -2 HP

Action Two:
Sandshrew used Rock Slide!
RNG roll to hit: (1-9000=hit) 7366 HIT
RNG roll to crit: (1-625=crit) 7704 NO
8+2(1.5)=11
11 Damage
-6 energy
RNG roll to flinch: (1-3000=flinch) 9716 NO

Cacnea used Seed Bomb!
RNG roll to hit: (1-6000=hit) 2540 HIT
RNG roll to crit: (1-625=crit) 4068 NO
(8+3+1.5)*1.5=18.75=19
19 Damage
-5 energy (STAB)

Cacnea was hurt by poison! -2 HP

Action Three:
Sandshrew used Sand-Attack!
Cacnea's accuracy fell!
-5 energy (STAB)

Cacnea used Energy Ball!
RNG roll to hit: (1-5000=hit) 7511 NO
Cacnea's attack missed!
-5 energy (STAB)

Cacnea was hurt by poison! -2 HP

Post-round:

Cacnea (M) Merrin Meredith
Health: 51
Energy: 70
Boosts: -3 Accuracy
Other: Poisoned (2 DPA)

Sandshrew (F)
Health: 33
Energy: 64
Boosts: None
Other: None​
 
"WHY HAX WHY"

Summary:
Teeter Dance -> Energy Ball -> Seed Bomb; if Counter is used on Action 3, change that action to Absorb
 
Battle 1, Round 3


"All-out offensive!"

Rock Slide ~ Sand-Attack ~ Rock Slide

Pre-round:

Cacnea (M) Merrin Meredith
Health: 51
Energy: 70
Boosts: -3 Accuracy
Other: Poisoned (2 DPA)

Sandshrew (F)
Health: 33
Energy: 64
Boosts: None
Other: None
Action One:
Sandshrew used Rock Slide!
RNG roll to hit: (1-9000=hit) 3585 HIT
RNG roll to crit: (1-625=crit) 5329 NO
8+2(1.5)=11
11 Damage
-6 energy
RNG roll to flinch: (1-3000=flinch) 6540 NO

Cacnea used Teeter Dance!
RNG roll to hit: (1-5000=hit) 2135 HIT
Sandshrew became confused!
RNG roll (1-3) for intensity: 3 Severe (4a)
-5 energy

Cacnea was hurt by poison! -2 HP

Action Two:
Sandshrew used Sand-Attack!
RNG roll for confusion: (1-5000=confused) 3075
Sandshrew hurt herself in her confusion!
Sandshrew's confusion counter fell to 3!
4+1.5=5.5=6
6 Damage
-3 energy
Sandshrew's confusion counter fell to 2!

Cacnea used Energy Ball!
RNG roll to hit: (1-5000=hit) 3075 HIT
RNG roll to crit: (1-625=crit) 3261 NO
(8+3+1.5)*1.5=18.75=19
19 Damage
-5 energy (STAB)
RNG roll to lower Special Defense: (1-1000=drop) 3845 NO

Cacnea was hurt by poison! -2 HP

Action Three:
Sandshrew used Rock Slide!
RNG roll for confusion: (1-5000=confused) 8909 NO
RNG roll to hit: (1-9000=hit) 3368 HIT
RNG roll to crit: (1-625=crit) 4645 NO
8+2(1.5)=11
11 Damage
-6 energy
RNG roll to flinch: (1-3000=flinch) 1596 YES
Sandshrew's confusion counter fell to 1!

Cacnea flinched!

Cacnea was hurt by poison! -2 HP

Post-round:

Cacnea (M) Merrin Meredith
Health: 23
Energy: 60
Boosts: -2 Accuracy
Other: Poisoned (2 DPA)

Sandshrew (F)
Health: 8
Energy: 49
Boosts: None
Other: Confused (1a)

"Here goes everything!"

Brick Break + Brick Break Combo ~ Brick Break + Brick Break Combo ~ Rock Slide
 
"If I've got my calcs right, this gives me a...really good chance to win. #yolo!"

Summary:
Energy Ball -> Seed Bomb -> Energy Ball
 
Battle 1, Round 4

Pre-round:

Cacnea (M) Merrin Meredith
Health: 23
Energy: 60
Boosts: -2 Accuracy
Other: Poisoned (2 DPA)

Sandshrew (F)
Health: 8
Energy: 49
Boosts: None
Other: Confused (1a)
Action One:
Cacnea used Energy Ball!
RNG roll to hit: (1-6000=hit) 1534 HIT
RNG roll to crit: (1-625=crit) 1166 NO
(8+3+1.5)*1.5=18.75=19
19 Damage (KO)
-5 energy (STAB)

Post-round:

Cacnea (M) Merrin Meredith
Health: 21
Energy: 55
Boosts: -1 Accuracy
Other: Poisoned (2 DPA)

Sandshrew (F)
Health: -11
Energy: 49
Boosts: None
Other: KOed

"You got lucky...this time!"

Well done, 007, what's up next?






 
Battle 2


Steven Stone wants to battle!

"I came all the way from Hoenn to fight you!"

RNG roll for Pokemon: 1/5

"I forgot all my other pokes, I guess I'll have to use this one..."

RNG roll for Ability: 3/3

"It seems too easily frightened, though..."
Bonsly (M)

Nature: Adamant

Type:

Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 10
Size Class: 1
Weight Class: 2
Base Rank Total: 12

Abilities:

Rattled: (Innate) These Pokemon are more easily frightened by Ghost, Bug, and Dark-typed attacks and will raise their speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Attacks:

Fake Tears
Copycat
Flail
Low Kick
Rock Throw
Mimic
Block
Faint Attack

Dig
Sandstorm
Brick Break

Rollout
Headbutt
Endure


Your actions, please!
 
Battle 2, Round 1

Sorry, Dummy, I could have sworn I already reffed this. Totally my bad.


"This might be a short battle..."

Rollout ~ Rollout ~ Rollout

Pre-round:

Cacnea (M) Merrin Meredith
Health: 90
Energy: 100
Boosts: None
Other: None

Bonsly (M)
Health: 90
Energy: 100
Boosts: None
Other: None
Action One:
Cacnea used Energy Ball!
RNG roll to crit: (1-625=crit) 5608 NO
(8+3+1.5)*1.5=18.75=19
19 Damage
-5 energy (STAB)
RNG roll for stat drop: (1-1000=drop) 3216 NO

Bonsly used Rollout!
RNG roll to hit: (1-9000=hit) 5222 HIT
RNG roll to crit: (1-625=crit) 911 NO
4+3+2(1.5)=10
10 Damage
-4 energy (STAB)

Action Two:
Cacnea used Seed Bomb!
RNG roll to crit: (1-625=crit) 9552 NO
(8+3+1.5)*1.5=18.75=19
19 Damage
-5 energy (STAB)

Bonsly used Rollout!
RNG roll to hit: (1-9000=hit) 5286 HIT
RNG roll to crit: (1-625=crit) 9146 NO
7+3+2(1.5)=13
13 Damage
-5 energy (STAB)

Action Three:
Cacnea used Energy Ball!
RNG roll to crit: (1-625=crit) 1400 NO
(8+3+1.5)*1.5=18.75=19
19 Damage
-5 energy (STAB)
RNG roll for stat drop: (1-1000=drop) 4201 NO

Bonsly used Rollout!
RNG roll to hit: (1-9000=hit) 1039 HIT
RNG roll to crit: (1-625=crit) 911 NO
10+3+2(1.5)=10
16 Damage
-6 energy (STAB)

Post-round:

Cacnea (M) Merrin Meredith
Health: 51
Energy: 85
Boosts: None
Other: None
Bonsly (M)
Health: 33
Energy: 85
Boosts: None
Other: None

"This is going somewhat poorly..."

Rollout ~ Rollout ~ Rollout
IF Rollout is Disabled THEN Brick Break instead.
 
(No problem. I was out of town anyway, so it didn't matter. :P)

"That went quite well, actually. And if it ain't broke..."

Summary:
Seed Bomb -> Energy Ball -> Seed Bomb

We'll take
next.
 
Battle 2, Round 2

Pre-round:

Cacnea (M) Merrin Meredith
Health: 51
Energy: 85
Boosts: None
Other: None
Bonsly (M)
Health: 33
Energy: 85
Boosts: None
Other: None
Action One:
Cacnea used Seed Bomb!
RNG roll to crit: (1-625=crit) 1320 NO
(8+3+1.5)*1.5=18.75=19
19 Damage
-5 energy (STAB)

Bonsly used Rollout!
RNG roll to hit: (1-9000=hit) 4750 HIT
RNG roll to crit: (1-625=crit) 33 YES
13+3+3+2(1.5)=22
22 Damage
-7 energy (STAB)

Action Two:
Cacnea used Energy Ball!
RNG roll to crit: (1-625=crit) 9075 NO
(8+3+1.5)*1.5=18.75=19
19 Damage (KO)
-5 energy (STAB)

Post-round:

Cacnea (M) Merrin Meredith
Health: 29
Energy: 75
Boosts: None
Other: None
Bonsly (M)
Health: -5
Energy: 78
Boosts: None
Other: None

"Want to trade? I could change my name to Steven Plant..."

Battle 3

Swimmer Alyx wants to battle!

"Land, sea, or sky? The sea, of course!"

RNG roll for Pokemon: 2/5

"I just caught this one, I hope it's good!"

RNG roll for Ability: 1/2

"It has the heart of a warrior!"
Magikarp (M)

Nature: Hardy

Type:

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:
HP: 80
Atk: Rank 1
Def: Rank 2
SpA: Rank 1
SpD: Rank 1
Spe: 80
Size Class: 1
Weight Class: 2
Base Rank Total: 9

Abilities:

Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.

Attacks:

Splash
Tackle
Flail

Bounce
Reversal


Your actions, please!
 
Battle 3, Round 1


"Is it, though?"

Bounce ~ Bounce ~ Bounce

Pre-round:

Cacnea (M) Merrin Meredith
Health: 90
Energy: 100
Boosts: None
Other: None

Magikarp (M)
Health: 80
Energy: 100
Boosts: None
Other: None
Action One:
Magikarp sprang up!

Cacnea used Energy Ball!
Cacnea's attack missed!
-5 energy (STAB)

Magikarp used Bounce!
RNG roll to hit: (1-8500=hit) 5708 HIT
RNG roll to crit: (1-625=crit) 2372 NO
(8-1.5)*1.5=9.75=10
10 Damage
-9 energy
RNG roll to paralyze: (1-3000=paralyzed) 6892 NO

Action Two:
Magikarp sprang up!

Cacnea used Seed Bomb!
Cacnea's attack missed!
-5 energy (STAB)

Magikarp used Bounce!
RNG roll to hit: (1-8500=hit) 937 HIT
RNG roll to crit: (1-625=crit) 2573 NO
(8-1.5)*1.5=9.75=10
10 Damage
-13 energy
RNG roll to paralyze: (1-3000=paralyzed) 9571 NO

Action Three:
Magikarp sprang up!

Cacnea used Energy Ball!
Cacnea's attack missed!
-5 energy (STAB)

Magikarp used Bounce!
RNG roll to hit: (1-8500=hit) 7424 HIT
RNG roll to crit: (1-625=crit) 8883 NO
(8-1.5)*1.5=9.75=10
10 Damage
-17 energy
RNG roll to paralyze: (1-3000=paralyzed) 2068 YES
Cacnea was paralyzed! (20%)

Cacnea's paralysis dropped 5%!

Post-round:

Cacnea (M) Merrin Meredith
Health: 60
Energy: 100
Boosts: None
Other: Paralyzed (15%)

Magikarp (M)
Health: 80
Energy: 61
Boosts: None
Other: None

"Why on earth is this Magikarp not Adamant?"

Tackle ~ Bounce ~ Bounce
 
"HOW ON EARTH DID I FORGET ABOUT BOUNCE?!?! Ugh, I am so mad at myself..."

Summary:
Disable Bounce -> Energy Ball -> Seed Bomb; if you are fully paralyzed at any time, push actions back
 
Battle 3, Round 2

Pre-round:

Cacnea (M) Merrin Meredith
Health: 60
Energy: 85
Boosts: None
Other: Paralyzed (15%)

Magikarp (M)
Health: 80
Energy: 61
Boosts: None
Other: None
Action One:
Magikarp used Tackle!
RNG roll to crit: (1-625=crit) 5124 NO
4-1.5=2.5=3
3 Damage
-2 energy

Cacnea used Disable!
RNG roll for paralysis: (1-1500=paralyzed) 1373 YES
Cacnea was fully paralyzed!
Cacnea's paralysis dropped 5%!

Action Two:
Magikarp sprang up!

Cacnea used Disable!
RNG roll for paralysis: (1-1000=paralyzed) 4417 NO
Cacnea's attack missed!
-7 energy

Magikarp used Bounce!
RNG roll to hit: (1-8500=hit) 3117 HIT
RNG roll to crit: (1-625=crit) 5556 NO
(8-1.5)*1.5=9.75=10
10 Damage
-9 energy
RNG roll to paralyze: (1-3000=paralyzed) 6013 NO

Action Two:
Magikarp sprang up!

Cacnea used Energy Ball!
RNG roll for paralysis: (1-1000=paralyzed) 1778 NO
Cacnea's attack missed!
-5 energy (STAB)

Magikarp used Bounce!
RNG roll to hit: (1-8500=hit) 1505 HIT
RNG roll to crit: (1-625=crit) 7948 NO
(8-1.5)*1.5=9.75=10
10 Damage
-13 energy
RNG roll to paralyze: (1-3000=paralyzed) 4490 NO

Cacnea's paralysis dropped 5%!

Post-round:

Cacnea (M) Merrin Meredith
Health: 37
Energy: 73
Boosts: None
Other: Paralyzed (5%)

Magikarp (M)
Health: 80
Energy: 37
Boosts: None
Other: None​
 
"Are you serious...I can't believe I'm in danger of losing to a MAGIKARP. Curse you, RNG!"

Summary:
Sandstorm -> Energy Ball -> Seed Bomb; if Magikarp uses Bounce on Action 2 or 3, change that action to Ingrain and the next, if applicable, to Sucker Punch
 

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