Battle Hall Challenge - Dummy007


Health: 35
Energy: 71
Status: Light Screen (4)
Stats: -
Ability: Shadow Tag

Health: 84
Energy: 84
Status: Light Screen (4)
Stats: -
Ability: Magic Guard

Health: 50
Energy: 88
Status: PRZ (20%)
Stats: -
Ability: Compoundeyes

Health: 90
Energy: 76
Status: -
Stats: -
Ability: Arena Trap

Action One

Abra uses Psychic
RNG rolls 9188 (no effect)
RNG rolls 5932 (no crit)
15 damage, -6 energy

Gothita uses Charge Beam
RNG rolls 6218 (hit)
RNG rolls 1971 (effect)
RNG rolls 8335 (no crit)
7.5 ~ 8 damage, -6 energy

Yanma uses Signal Beam
RNG rolls 3236 (no full paralysis)
RNG rolls 4885 (no effect)
RNG rolls 9296 (no crit)
11.25 ~ 11 damage, -5 energy

Trapinch uses Earthquake
RNG rolls 6686 (Gothita no crit)
RNG rolls 3240 (Abra no crit)
15 damage, -6 energy

Light Screen count => 3

Encore count => 0
Yanma's Encore ended!

Action Two

Abra uses Shadow Ball on Yanma
RNG rolls 5114 (no effect)
RNG rolls 9203 (no crit)
11 damage, -6 energy

Gothita uses Psybeam on Yanma
RNG rolls 389 (effect)
RNG rolls 5231 (severe confusion)
RNG rolls 400 (crit)
16 damage, -4 energy

Trapinch uses Faint Attack
RNG rolls 9892 (no crit)
15.75 ~ 16 damage, -4 energy

Light screen count => 2

Action Three

Abra uses Psychic on Yanma
RNG rolls 7367 (no effect)
RNG rolls 8683 (no crit)
15 damage, -6 energy

Trapinch uses Bite
RNG rolls 9892 (no crit)
15.75 ~ 16 damage, -4 energy

Light Screen count => 1


Health: KO
Energy: KO
Status: KO
Stats: KO
Ability: KO

Health: 53
Energy: 66
Status: Light Screen (1)
Stats: -
Ability: Magic Guard

Health: KO
Energy: KO
Status: KO
Stats: KO
Ability: KO

Health: 75
Energy: 62
Status: -
Stats: -
Ability: Arena Trap
 

Flora

Yep, that tasted purple!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus

Abra (M)
HP: 53
EN: 66
SPE: 90
NATR: Bold
ABIL: Magic Guard
STAT: N/A
OTHR: Light Screen (1)

Mormon (M)
HP: 75
EN: 62
SPE: 10
NATR: Lonely
ABIL: Arena Trap
STAT: N/A
OTHR: N/A

Arena: N/A

Action 1:

Abra used Psychic!
RNG Roll (To-Crit) [<=63 Yes]: 931/1000 (No)
RNG Roll (To-Lower SpD) [<=100 Yes]: 660/1000 (No)
(9+3+3) = 15 damage
-6 energy
Mormon used Double Team!
Mormon created 3 clones!
-12 energy

Post-action:
The Light Screen dissipated!

Action 2:

Abra used Encore!
RNG Roll (To-Hit Real Mon) [<=250 Yes]: 860/1000 (No)
Abra hit a clone!
-10 energy
Mormon used Earthquake!
RNG Roll (To-Crit) [<=63 Yes]: 314/1000 (No)
(10+3+4.5) = 17.5 ~ 18 damage
-6 energy

Action 3:

Abra used Psychic!
RNG Roll (To-Hit Real Mon) [<=333 Yes]: 377/1000 (No)
Abra hit a clone!
-6 energy
Mormon used Faint Attack!
RNG Roll (To-Crit) [<=63 Yes]: 605/1000 (No)
(6+4.5) x 1.5 = 15.75 ~ 16 damage
-4 energy


Abra (M)
HP: 19
EN: 44
SPE: 90
NATR: Bold
ABIL: Magic Guard
STAT: N/A
OTHR: N/A

Mormon (M)
HP: 60
EN: 40
SPE: 10
NATR: Lonely
ABIL: Arena Trap
STAT: N/A
OTHR: Double Team (1 clone)

Channeler Martha issues actions.
Dummy007 issues actions.
REFEREE

---------------


"The... danger... is... too... much..."

Psychic x3
 
Sorry for being late. Vacation really screws up your schedule.

"Good game! Much closer than the last one."

Summary:
Bite -> Earthquake -> gg
 

Flora

Yep, that tasted purple!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus

Abra (M)
HP: 19
EN: 44
SPE: 90
NATR: Bold
ABIL: Magic Guard
STAT: N/A
OTHR: N/A

Mormon (M)
HP: 60
EN: 40
SPE: 10
NATR: Lonely
ABIL: Arena Trap
STAT: N/A
OTHR: Double Team (1 clone)

Arena: N/A

Action 1:

Abra used Psychic!
RNG Roll (To-Hit Real Mon) [<=500 Yes]: 229/1000 (Yes)
RNG Roll (To-Crit) [<=63 Yes]: 347/1000 (No)
RNG Roll (To-Lower SpD) [<=100 Yes]: 139/1000 (No)
(9+3+3) = 15 damage
The Double Team dissipated!
-10 energy
Mormon used Bite!
RNG Roll (To-Crit) [<=63 Yes]: 132/1000 (No)
(6+4.5) x 1.5 = 15.75 ~ 16 damage
-4 energy

Action 2:

Abra used Psychic!
RNG Roll (To-Crit) [<=63 Yes]: 435/1000 (No)
RNG Roll (To-Lower SpD) [<=100 Yes]: 633/1000 (No)
(9+3+3) = 15 damage
-14 energy
Mormon used Earthquake!
RNG Roll (To-Crit) [<=63 Yes]: 314/1000 (No)
(10+3+4.5) = 17.5 ~ 18 damage
-6 energy
Abra fainted!


Abra (M)
HP: KOed
EN: KOed
SPE: 90
NATR: Bold
ABIL: Magic Guard
STAT: N/A
OTHR: N/A

Mormon (M)
HP: 30
EN: 30
SPE: 10
NATR: Lonely
ABIL: Arena Trap
STAT: N/A
OTHR: Double Team (1 clone)

---------------


"AHHHHHHHHHHHHHH!"


Congrats! Now go ahead and pick your next type!






 

Flora

Yep, that tasted purple!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus
Battle 3


Boarder Dirk wants to battle!

"I am one from the Dark side, despite my appearance. You WILL join!"

RNG Roll for Pokemon: 1/5
RNG Roll for Pokemon: 3/5

"My Houndour will hound you down while my Sneasel will slash you!"

RNG Roll for Ability: 2/3
RNG Roll for Pokemon: 3/3

"Houndour's always flashy like a fire - there's nowhere to hide! Don't mind my Sneasel when he Pickpockets you every single time!"

Nature: Rash

Type:

Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 1 (-)
Spe: 65

Abilities:

Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Rattled (DW): These Pokemon are more easily frightened by Ghost, Bug, and Dark-typed attacks and will raise their speed by one (1) stage when struck by attacks of those types.

Attacks:

Leer
Ember
Howl
Smog
Roar
Bite
Odor Sleuth
Beat Up
Fire Fang
Faint Attack

Fire Blast
Sunny Day
SolarBeam

Counter
Nasty Plot
Sucker Punch



Nature: Adamant

Type:

Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 115

Abilities:

Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Pickpocket (DW): (Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.

Attacks:

Scratch
Leer
Taunt
Quick Attack
Screech
Faint Attack
Fury Swipes
Agility
Icy Wind

Double Team
Focus Punch
Taunt

Ice Punch
Fake Out
Counter



Your actions, Dummy007!
 
FFFFFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUU-

Jacob: Mormon can take Houndour, so let's focus our attention on Sneasel. Start with a Hypnosis to incapicitate it and take advantage of Compoundeyes. Go for a Signal Beam next, and finish with Double Team (4). If Sneasel attempts to use Taunt, use Detect on that action and move all other actions forward. Do this once at most.

Mormon: Your job is to eradicate Houndour, but let's damage Sneasel in the process. Open with Earthquake, followed by Rock Slide, and finish with a second Earthquake.

Summary:
Jacob: Hypnosis Sneasel -> Signal Beam Sneasel -> Double Team (4); if Sneasel uses Taunt, use Detect and push other actions forward (once)
Mormon: Earthquake -> Rock Slide -> Earthquake
 

Flora

Yep, that tasted purple!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus

"Ha! Is that all you got?"

Houndour:
Counter x3 (Mormon)

If Mormon faints, use Faint Attack (Jacob)

Sneasel:
Fake Out (Jacob) - Counter x2 (Mormon)
If Mormon faints, use Ice Punch (Jacob)
 

Flora

Yep, that tasted purple!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus

Houndour (M) | Sneasel (M)
HP: 90 | 90
EN: 100 | 100
SPE: 65 | 115
NATR: Rash | Adamant
ABIL: Flash Fire | Pickpocket
STAT: N/A | N/A
OTHR: N/A | N/A

Mormon (M) | Jacob (M)
HP: 90 | 100
EN: 100 | 100
SPE: 10 | 95
NATR: Lonely | Modest
ABIL: Arena Trap | Compoundeyes
STAT: N/A | N/A
OTHR: N/A | N/A

Arena: N/A

Action 1:

Sneasel used Fake Out on Jacob!
RNG Roll (To-Crit) [<=63 Yes]: 483/1000 (No)
(4+3) = 7 damage
-4 energy
Jacob flinched!
Mormon used Earthquake!
Vs Houndour:
RNG Roll (To-Crit) [<=63 Yes]: 136/1000 (No)
(7.5+3+4.5) x 1.5 = 22.5 ~ 23 damage
Vs Sneasel:
RNG Roll (To-Crit) [<=63 Yes]: 263/1000 (No)
(7.5+3+4.5) = 15 damage
-6 energy
Houndour used Counter on Mormon!
(23x1.5) = 34.5 ~ 35 damage
-17.6 ~ 18 energy

Action 2:

Jacob used Signal Beam on Sneasel!
RNG Roll (To-Crit) [<=63 Yes]: 588/1000 (No)
RNG Roll (To-Confuse) [<=100 Yes]: 240/1000 (No)
(6+3+3) x 1.5 = 18 damage
-5 energy
Mormon used Rock Slide!
Vs Houndour:
RNG Roll (To-Crit) [<=63 Yes]: 886/1000 (No)
RNG Roll (To-Flinch) [<=63 Yes]: 372/1000 (No)
(6+4.5) x 1.5 = 15.75 ~ 16 damage
Vs Sneasel:
RNG Roll (To-Crit) [<=63 Yes]: 587/1000 (No)
RNG Roll (To-Flinch) [<=63 Yes]: 613/1000 (No)
(6+4.5) x 1.5 = 15.75 ~ 16 damage
-6 energy
Sneasel used Counter on Mormon!
(16x1.5) = 24 damage
-14 energy
Houndour used Counter on Mormon!
(16x1.5) = 24 damage
-18 energy

Action 3:

Jacob used Double Team!
Jacob created 4 clones!
-16 energy
Mormon used Earthquake!
Vs Houndour:
RNG Roll (To-Crit) [<=63 Yes]: 941/1000 (No)
(7.5+3+4.5) x 1.5 = 22.5 ~ 23 damage
Vs Sneasel:
RNG Roll (To-Crit) [<=63 Yes]: 936/1000 (No)
(7.5+3+4.5) = 15 damage
-6 energy
Sneasel used Counter on Mormon!
(15x1.5) = 22.5 ~ 23 damage
-18 energy
Mormon fainted!
Houndour used Faint Attack on Jacob!
(Always hits)
RNG Roll (To-Crit) [<=63 Yes]: 211/1000 (No)
(6+3+0) = 9 damage
Jacob's clones faded!
-3 energy

Houndour (M) | Sneasel (M)
HP: 28 | 26
EN: 61 | 64
SPE: 65 | 115
NATR: Rash | Adamant
ABIL: Flash Fire | Pickpocket
STAT: N/A | N/A
OTHR: N/A | N/A

Mormon (M) | Jacob (M)
HP: KOed | 84
EN: KOed | 79
SPE: 10 | 95
NATR: Lonely | Modest
ABIL: Arena Trap | Compoundeyes
STAT: N/A | N/A
OTHR: N/A | N/A

Turn Order:

Boarder Dirk issues actions.
Dummy007 issues actions.
REFEREE

---------------


"You hear that? The Dark side is calling you!"

Houndour:
Fire Blast x3 (Jacob)

If Double Team is used, replace current action with Faint Attack

Sneasel:
Ice Punch x3 (Jacob)
If Hypnosis is used, replace current action with Taunt once
 

Flora

Yep, that tasted purple!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus

Houndour (M) | Sneasel (M)
HP: 28 | 26
EN: 61 | 64
SPE: 65 | 115
NATR: Rash | Adamant
ABIL: Flash Fire | Pickpocket
STAT: N/A | N/A
OTHR: N/A | N/A

Mormon (M) | Jacob (M)
HP: KOed | 84
EN: KOed | 79
SPE: 10 | 95
NATR: Lonely | Modest
ABIL: Arena Trap | Compoundeyes
STAT: N/A | N/A
OTHR: N/A | N/A

Arena: N/A

Action 1:

Jacob used Detect!
Sneasel used Ice Punch!
RNG Roll (To-Crit) [<=63 Yes]: 599/1000 (No)
(8+3+3) x 1.5 = 21 damage
-5 energy
Houndour used Fire Blast!
RNG Roll (To-Hit) [<=850 Yes]: 692/1000 (Yes)
RNG Roll (To-Crit) [<=63 Yes]: 344/1000 (No)
(12+3+3) x 1.5 = 27 damage
-7 energy
Jacob protected himself!
-23 energy

Action 2:

Sneasel used Ice Punch!
RNG Roll (To-Crit) [<=63 Yes]: 599/1000 (No)
(8+3+3) x 1.5 = 21 damage
-9 energy
Jacob used Air Slash on Houndour!
RNG Roll (To-Hit) [<=950 Yes]: 459/1000 (Yes)
RNG Roll (To-Crit) [<=63 Yes]: 504/1000 (No)
RNG Roll (To-Flinch) [<=300 Yes]: 698/1000 (No)
(8+3+4.5) = 15.5 ~ 16 damage
-5 energy
Houndour used Fire Blast!
RNG Roll (To-Hit) [<=850 Yes]: 692/1000 (Yes)
RNG Roll (To-Crit) [<=63 Yes]: 344/1000 (No)
(12+3+3) x 1.5 = 27 damage
-11 energy

Action 3:

Jacob used Detect!
Sneasel used Ice Punch!
RNG Roll (To-Crit) [<=63 Yes]: 315/1000 (No)
(8+3+3) x 1.5 = 21 damage
-13 energy
Houndour used Fire Blast!
RNG Roll (To-Hit) [<=850 Yes]: 964/1000 (No)
The attack missed!
-15 energy
Jacob protected himself!
-14 energy

Houndour (M) | Sneasel (M)
HP: 12 | 26
EN: 28 | 37
SPE: 65 | 115
NATR: Rash | Adamant
ABIL: Flash Fire | Pickpocket
STAT: N/A | N/A
OTHR: N/A | N/A

Mormon (M) | Jacob (M)
HP: KOed | 36
EN: KOed | 37
SPE: 10 | 95
NATR: Lonely | Modest
ABIL: Arena Trap | Compoundeyes
STAT: N/A | N/A
OTHR: N/A | N/A

Turn Order:

Dummy007 issues actions.
Boarder Dirk issues actions.
REFEREE
 

Flora

Yep, that tasted purple!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus

"He's losing it! He's going crazy!"

Houndour:
Sucker Punch x3


Sneasel:
Taunt - Ice Punch - Icy Wind
 

Flora

Yep, that tasted purple!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus

Houndour (M) | Sneasel (M)
HP: 12 | 26
EN: 28 | 37
SPE: 65 | 115
NATR: Rash | Adamant
ABIL: Flash Fire | Pickpocket
STAT: N/A | N/A
OTHR: N/A | N/A

Mormon (M) | Jacob (M)
HP: KOed | 36
EN: KOed | 37
SPE: 10 | 95
NATR: Lonely | Modest
ABIL: Arena Trap | Compoundeyes
STAT: N/A | N/A
OTHR: N/A | N/A

Arena: N/A

Action 1:

Houndour used Sucker Punch!
RNG Roll (To-Crit) [<=63 Yes]: 29/1000 (Yes)
A critical hit!
(8+3+3+0) = 14 damage
-5 energy
Sneasel used Taunt!
Jacob fell for the Taunt!
-9 energy
Jacob used Air Slash on Houndour!
RNG Roll (To-Hit) [<=950 Yes]: 71/1000 (Yes)
RNG Roll (To-Crit) [<=63 Yes]: 842/1000 (No)
(8+3+4.5) = 15.5 ~ 16 damage
-5 energy
Houndour fainted!

Action 2:

Sneasel used Ice Punch!
RNG Roll (To-Crit) [<=63 Yes]: 155/1000 (No)
(8+3+3) x 1.5 = 21 damage
-5 energy
Jacob can't use Detect!

Action 3:

Sneasel used Icy Wind!
RNG Roll (To-Hit) [<=950 Yes]: 351/1000 (No)
RNG Roll (To-Crit) [<=63 Yes]: 745/1000 (No)
(6+3-1.5) x 1.5 = 11.25 ~ 11 damage
-4 energy
Jacob fainted!

Houndour (M) | Sneasel (M)
HP: KOed | 26
EN: KOed | 19
SPE: 65 | 115
NATR: Rash | Adamant
ABIL: Flash Fire | Pickpocket
STAT: N/A | N/A
OTHR: N/A | N/A

Mormon (M) | Jacob (M)
HP: KOed | KOed
EN: KOed | KOed
SPE: 10 | 95
NATR: Lonely | Modest
ABIL: Arena Trap | Compoundeyes
STAT: N/A | N/A
OTHR: N/A | N/A

Result:

Dummy007 defeated.
Challenge ended.

------------------


"You will now join the Dark side! Congrats!"

Rewards

Dummy007: 3 TC/BP, 6 HC (aka KOC)
Flora: 2+(12) = 14 BTs
 
Dummy007 will be using Embirch and Ferroseed with Battle Armor and Iron Barbs, respectively:


Embirch [Septimus] (M)
Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks)
Typing: Fire/Grass
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:
HP: 90
Atk: Rank 3(+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 43 (50/1.15)

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Pound
Bullet Seed
Sweet Scent
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin

Counter
Earth Power
Seed Bomb

Sunny Day
Swords Dance
Rock Slide


Ferroseed [Nicko] (M)
Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks)
Typing: Grass/Steel
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Iron Barbs: (Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, doing 25% of the damage it received to the opponent.

Stats:
HP: 90
Atk: Rank 3(+)
Def: Rank 3
SpA: Rank 1
SpD: Rank 3
Spe: 8 (10/1.15)

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Tackle
Harden
Rollout
Curse
Metal Claw
Pin Missile
Gyro Ball

Leech Seed
Seed Bomb
Stealth Rock

Toxic
Payback
Thunder Wave


Dummy007, you may choose your first type. Your options are:








Good luck!
 

Swimmer Derek would like to battle!
"The water is nice and cool!"

RNG Roll: 3/5
Pokemon: Surskit

Surskit (M)

Nature: Modest

Type:

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 65

Abilities:

Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.
Rain Dish (DW): (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

Attacks:

Bubble
Quick Attack
Sweet Scent
Water Sport
BubbleBeam

Scald
Giga Drain
Swagger

Hydro Pump
Signal Beam
Mud Shot


RNG Roll for ability: 2/2
Rain Dish
"Collect some water for me!"

RNG Roll: 5/5
Pokemon: Tympole

Tympole (F)

Nature: Quirky

Type:

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 64

Abilities:

Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.
Adaptability: (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
Water Absorb (DW): (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only receives 25% of the damage that attack would do to itself.

Attacks:

Bubble
Growl
Supersonic
Round
BubbleBeam
Mud Shot
Aqua Ring
Uproar

Toxic
Rest
Scald

Water Pulse
Earth Power
Sleep Talk


RNG Roll for ability: 2/3
Adaptability
"Typmpole can adapt to different waters very quickly!"
 
Septimus: Let's keep their attacks at bay. Lead off with Sunny Day to weaken their Water moves. Swords Dance up next, and finish with a Seed Bomb on Tympole.

Nicko: (I find it hilarious that Signal Beam, Mud Shot, and Earth Power are the only moves they have that can hit Nicko for even neutral damage.) Start off with Thunder Wave on Surskit. Next, Curse up, and close with a Seed Bomb on Tympole.

Summary:
Septimus: Sunny Day -> Swords Dance -> Seed Bomb Tympole
Nicko: Thunder Wave Surskit -> Curse -> Seed Bomb Tympole
 

"It is ok. I can swim in the sun!"

Tympole: Supersonic (Nicko) ~ Toxic (Septimus) ~ Earth Power (Nicko)
Surskit: Dodge ~ Signal Beam (Septimus) ~
Signal Beam (Septimus)

IF
Nicko hits himself in confusion on A1 THEN use Hydro Pump (Septimus).
 

Health: 90 | 90
Energy: 100 | 100
Status: - | -
Stats: - | -
Ability: Battle Armor | Iron Barbs

vs.


Health: 90 | 90
Energy: 100 | 100
Status: - | -
Stats: - | -
Ability: Rain Dish | Adaptability
__________________________________________________ _________________

Action One

Surskit used Dodge!
Success: 96/100 (Yes)
-5 Energy

Tympole used Supersonic!
Miss: 13/100 (No)
Length: 4/4 (4 turns)
-4 Energy

Embirch used Sunny Day!
-9 Energy

Ferroseed used Thunder Wave!
Hitself: 2/2 (No)
-7 Energy

Action Two

Surksit used Signal Beam!
Crit: 6/16 (No)
Effect: 3/10 (No)
-13 HP
-5 Energy

Tympole used Toxic!
Miss: 5/10 (No)
-7 Energy

Embirch used Swords Dance!
-7 Energy

Ferroseed used Curse!
Confusion: 1/2 (Yes)
-4 HP
-3 Energy

Toxic, -1 HP

Action Three


Surksit used Signal Beam!
Crit: 11/16 (No)
Effect: 5/10 (No)
-13 HP
-9 Energy

Tympole used Earth Power!
Crit: 7/16 (No)
Effect: 3/10 (No)
-8 HP
-7 Energy

Embirch used Seed Bomb!
Crit: 16/16 (No)
-22 HP
-4 Energy

Ferroseed used Seed Bomb!
Confusion: 2/2 (No)
Crit: 16/16 (No)
-19 HP
-4 Energy

Toxic, -1 HP
__________________________________________________ _________________

Health: 62 | 86
Energy: 80 | 86
Status: Toxic (2 DPA) | -
Stats: +2 Atk | -
Ability: Battle Armor | Iron Barbs

vs.


Health: 90 | 49
Energy: 81 | 82
Status: - | -
Stats: - | -
Ability: Rain Dish | Adaptability

Sunny Day, 3 rounds
 

"Time to spa--I mean swim!"

Surskit: Mud Shot Ferroseed ~ Signal Beam Emibrch x2
Tympole: Aqua Ring ~ Earth Power Embirch x2
 
"Swim on your own time! I've got mouths to feed!"

Summary:
Septimus: Seed Bomb Tympole -> Seed Bomb Tympole -> Rock Slide
Nicko: Rollout Surskit x3; if it misses, replace Actions 2/3 with Leech Seed Surskit -> Payback Tympole
 

Flora

Yep, that tasted purple!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus
Okay, so I think Dummy007 wants to end this, if it's okay with you, iiMKUltra. You can say "Dummy007 lost"... it makes sense!

Rewards
Dummy007: 1 TC and BP
- Septimus: 2 HC
- Nicko: 2 HC
Poor ref. That's what doubles does.
 

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