Roleplay Battle Hall Challenge - Elevator Music

#1
Only the referee and Elevator Music should be posting in this thread.
Been waiting to do this for a while... let's get it! Hope I did this correctly.

Name: Elevator Music
Rank/Format: Rank 1 Singles
Pokemon: Togepi
Pokemon Ability: Serene Grace

Togepi [Togepii] (F)
Nature: Modest (+1 SpA, -1 Atk)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Super Luck (DW): (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.

Stats:

HP: 90
Atk: Rank 0 (-)
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 20

EC: 8/9
MC: 0
DC: 5/5

Attacks:
Growl
Charm
Metronome
Sweet Kiss
Yawn
Encore
AncientPower
Follow Me
Bestow
Safeguard

Nasty Plot
Psycho Shift
Extrasensory
Morning Sun
Foresight

Mud-Slap
Protect
Flamethrower
Thunder Wave
Sunny Day
SolarBeam
Shadow Ball
Toxic
Light Screen
Reflect

Tri Attack
Counter
Magic Coat
Softboiled
Order:
Elevator Music chooses the type they wish to battle.
Battle Hall Trainer sends out his Pokemon.
Elevator Music sends out his Pokemonand issues his actions.
Battle Hall Trainer issues his actions.
I ref.

Elevator Music, you may choose your opponent's first type. Your choices are;








Good luck!
 
#3

Swimmer Kurt would like to battle!

RNG Roll for Pokemon: 1/5
RNG Roll for Ability: 2/2


Feebas (F)

Nature: Hardy

Type:

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:

HP: 80
Atk: Rank 1
Def: Rank 1
SpA: Rank 1
SpD: Rank 2
Spe: 80

Abilities:

Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.
Adaptability (DW): (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).

Attacks:

Splash
Tackle
Flail

Blizzard
Scald
Toxic

Mirror Coat
Hypnosis
Confuse Ray


"We are some adaptable swimmers!"
 

Elevator Music

63194
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#4
Alright Togepii, we've got this! Start with a Thunder Wave, then use Yawn, and follow up with a Sunny Day! If he ever tries to use Confuse Ray on you, reflect it with a Magic Coat and push your actions back!

Thunder Wave ~ Yawn ~ Sunny Day
IF (Confuse Ray is used), THEN (Replace that action with Magic Coat and push actions back)
 
#6

Togepi [Togepii] (F)
HP: 90
Energy: 100
Stats: 0/3/3/3/20
Ability: Serene Grace

Feebas (F)
HP: 80
Energy: 100
Stats: 1/1/1/2/80
Ability: Adaptability
Action 1:
Feebas used Toxic [-7 Energy]
Roll for Hit: 9947/10000 [Miss]

Togepi used Thunder Wave [-7 Energy]
Feebas was paralyzed!

Action 2:
Roll for First: 4529/10000 [Togepi]

Togepi used Yawn [-6 Energy]
Feebas became drowsy!

Roll for Paralysis: 6106/10000 [No]
Feebas used Scald [-5 Energy]
Roll for Crit: 4133/10000 [No Crit]
8+3+2+(1-3)x1.5 = [10 Damage]
Roll for Burn: 7925/10000 [No]

Action 3:
Roll for First: 2346/10000 [Togepi]

Togepi used Sunny Day [-10 Energy]
The sunlight became harsh!

Roll for Paralysis: 31/10000 [Yes]
Feebas was fully paralyzed!
Roll for Sleep: 3/3 [2 Turn]
Feebas fell asleep!

Togepi [Togepii] (F)
HP: 80
Energy: 77
Stats: 0/3/3/3/20
Ability: Serene Grace
Sunlight (3r)

Feebas (F)
HP: 80
Energy: 88
Stats: 1/1/1/2/80
Status: Paralyzed (15), Sleep (2)
Ability: Adaptability​
 
#9

Togepi [Togepii] (F)
HP: 80
Energy: 77
Stats: 0/3/3/3/20
Ability: Serene Grace
Sunlight (3r)

Feebas (F)
HP: 80
Energy: 88
Stats: 1/1/1/2/80
Status: Paralyzed (15), Sleep (2)
Ability: Adaptability
Action 1:
Roll for First: 7371/10000 [Feebas]

Feebas is fast asleep!

Togepi used Safeguard [-9 Energy]
Togepi's team was guarded!

Action 2:
Roll for First: 3704/10000 [Togepi]

Togepi used SolarBeam [-8 Energy]
Roll for Crit: 4696/10000 [No Crit]
[12+(3-2)x1.5]x1.5 = [20 Damage]

Feebas woke up!
Roll for Paralysis: 2365/10000 [No]
Feebas used Scald [-5 Energy]
Roll for Crit: 8585/10000 [No Crit]
8+3-3+2+(1-3)x1.5 = [7 Damage]

Action 3:
Roll for First: 4639/10000 [Togepi]

Togepi used Toxic [-7 Energy]
Roll to Hit: 6894/10000 [Hit]
Feebas was badly poisoned!

Roll for Paralysis: 6303/10000 [No]
Feebas used Scald [-9 Energy]
Roll for Crit: 6737/10000 [No Crit]
8+3-3+2+(1-3)x1.5 = [7 Damage]
[-1 HP]

Togepi [Togepii] (F)
HP: 66
Energy: 53
Stats: 0/3/3/3/20
Status: Safeguard (3r)
Ability: Serene Grace
Sunlight (3r)

Feebas (F)
HP: 59
Energy: 74
Stats: 1/1/1/2/80
Status: Paralyzed (10), Poisoned (2)
Ability: Adaptability​
 
#12

Togepi [Togepii] (F)
HP: 66
Energy: 53
Stats: 0/3/3/3/20
Status: Safeguard (3r)
Ability: Serene Grace
Sunlight (3r)

Feebas (F)
HP: 59
Energy: 74
Stats: 1/1/1/2/80
Status: Paralyzed (10), Poisoned (2)
Ability: Adaptability
Action 1:
Roll for First: 5222/10000 [Feebas]

Roll for Paralysis: 6837/10000 [No]
Feebas used Scald [-13 Energy]
Roll for Crit: 8151/10000 [No Crit]
8+3-3+2+(1-3)x1.5 = [7 Damage]

Togepi used Light Screen [-8 Energy]
Togepi is protected from special attacks!

[Feebas: -2 HP]

Action 2:
Roll for First: 1859/10000 [Togepi]

Togepi used Thunder Wave [-7 Energy]
Feebas was paralyzed!

Roll for Paralysis: 3634/10000 [No]
Feebas used Scald [-17 Energy]
Roll for Crit: 8326/10000 [No Crit]
8+3-3+2+(1-3)x1.5-5 = [2 Damage]
[Feebas: -2 HP]

Action 3:
Roll for First: 9537/10000 [Feebas]

Roll for Paralysis: 5685/10000 [No]
Feebas used Scald [-21 Energy]
Roll for Crit: 6963/10000 [No Crit]
8+3-3+2+(1-3)x1.5-5 = [2 Damage]

Togepi used Encore [-9 Energy]
Feebas was encored!

[Feebas: -2 HP]

Togepi [Togepii] (F)
HP: 55
Energy: 29
Stats: 0/3/3/3/20
Status: Safeguard (2r), Light Screen (3a)
Ability: Serene Grace
Sunlight (1r)

Feebas (F)
HP: 53
Energy: 23
Stats: 1/1/1/2/80
Status: Paralyzed (20), Poisoned (3), Encored (2)
Ability: Adaptability

~~~~~~~~~~~~~~~~~~~~~~~~~~~~

"I'd rather have it run out of energy then let my precious Feebas get hurt by you!"

Scald~Scald~Scald
 
#14

Togepi [Togepii] (F)
HP: 55
Energy: 29
Stats: 0/3/3/3/20
Status: Safeguard (2r), Light Screen (3a)
Ability: Serene Grace
Sunlight (1r)

Feebas (F)
HP: 53
Energy: 23
Stats: 1/1/1/2/80
Status: Paralyzed (20), Poisoned (3), Encored (2)
Ability: Adaptability
Action 1:
Roll for First: 2035/10000 [Togepi]

Togepi used SolarBeam [-8 Energy]
Roll for Crit: 8585/10000 [No Crit]
[12+(3-2)x1.5]x1.5 = [20 Damage]

Roll for Paralysis: 2705/10000 [No]
Feebas used Scald [-21 Energy]
Roll for Crit: 6647/10000 [No Crit]
8+3-3+2+(1-3)x1.5-5 = [2 Damage]

Action 2:
Roll for First: 9742/10000 [Feebas]

Roll for Paralysis: 4077/10000 [No]
Feebas used Scald [-21 Energy]
Roll for Crit: 7044/10000 [No Crit]
8+3-3+2+(1-3)x1.5-5 = [2 Damage]

Feebas ran out of energy!
Feebas fainted!

Elevator Music, you may choose your next opponent. Your choices are;







 
#16

Black Belt Brett would like to battle!


RNG Roll for Pokemon: 1/5
RNG Roll for Ability: 2/3


Azurill (M)

Nature: Adamant

Type:

Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:

HP: 90
Atk: Rank 2 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 20

Abilities:

Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Huge Power: (Innate) This Pokemon has immense inner strength that grows with its development, raising its Attack by one Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack is only raised by one Rank.
Sap Sipper (DW): (Innate) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Attacks:

Splash
Charm
Tail Whip
Bubble
Slam
Water Gun

Toxic
Protect
Light Screen

Encore
Sing
Body Slam


"You cannot escape our Huge Power!"
 
#18

"Hiyaaah!"

If you go first A1:
Body Slam~Encore~Body Slam

If you go second A1:
Encore~Body Slam~Light Screen

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Togepi [Togepii] (F)
HP: 90
Energy: 100
Stats: 0/3/3/3/20
Ability: Serene Grace

Azurill (M)
HP: 90
Energy: 100
Stats: 2(3)/2/0/2/20
Ability: Huge Power
Action 1:
Roll for First: 8275/10000 [Azurill]

Azurill used Body Slam [-6 Energy]
Roll for Crit: 9251/10000 [No Crit]
9+3+(3-3)x1.5 = [12 Damage]
Roll for Paralysis: 7849/10000 [No]

Togepi used Thunder Wave [-7 Energy]
Azurill became paralyzed!

Action 2:
Togepi used Safeguard [-9 Energy]
Togepi protected its team!

Roll for Paralysis: 569/10000 [Yes]
Azurill was fully paralyzed!

Action 3:
Togepi used Tri Attack [-6 Energy]
Roll for Crit: 711/10000 [No Crit]
8+3+(3-2)x1.5 = [13 Damage]
Roll for Status: 3473/10000 [No]

Roll for Paralysis: 2142/10000 [No]
Azurill used Body Slam [-6 Energy]
Roll for Crit: 6315/10000 [No Crit]
9+3+(3-3)x1.5 = [12 Damage]

Togepi [Togepii] (F)
HP: 66
Energy: 78
Stats: 0/3/3/3/20
Status: Safeguard (3r)
Ability: Serene Grace

Azurill (M)
HP: 77
Energy: 88
Stats: 2(3)/2/0/2/20
Status: Paralyzed (15%)
Ability: Huge Power

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

"It seems we will have to rely on our power to win!"

Body Slam~Slam~Body Slam

Use Encore if he uses Reflect (only once).
 
#20

Togepi [Togepii] (F)
HP: 66
Energy: 78
Stats: 0/3/3/3/20
Status: Safeguard (3r)
Ability: Serene Grace

Azurill (M)
HP: 77
Energy: 88
Stats: 2(3)/2/0/2/20
Status: Paralyzed (15%)
Ability: Huge Power
Action 1:
Roll for Paralysis: 1699/10000 [No]
Azurill used Body Slam [-6 Energy]
Roll for Crit: 4379/10000 [No Crit]
9+3+(3-3)x1.5 = [12 Damage]

Togepi used Counter [-12 Energy]
12x1.5 = [18 Damage]

Action 2:
Togepi used Tri Attack [-6 Energy]
Roll for Crit: 4126/10000 [No Crit]
8+3+(3-2)x1.5 = [13 Damage]
Roll for Status: 6573/10000 [No]

Roll for Paralysis: 7412/10000 [No]
Azurill used Slam [-4 Energy]
Roll for Hit: 6275/10000 [Hit]
Roll for Crit: 8168/10000 [No Crit]
8+3+(3-3)x1.5 = [11 Damage]

Action 3:
Roll for Paralysis: 9689/10000 [No]
Azurill used Body Slam [-6 Energy]
Roll for Crit: 3881/10000 [No Crit]
9+3+(3-3)x1.5 = [12 Damage]

Togepi used Counter [-12 Energy]
12x1.5 = [18 Damage]

Togepi [Togepii] (F)
HP: 31
Energy: 48
Stats: 0/3/3/3/20
Status: Safeguard (3r)
Ability: Serene Grace

Azurill (M)
HP: 28
Energy: 72
Stats: 2(3)/2/0/2/20
Status: Paralyzed (10%)
Ability: Huge Power​
 
#22

"Could it be that power is not the key to victory?"

Body Slam~Body Slam~Body Slam

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Togepi [Togepii] (F)
HP: 31
Energy: 48
Stats: 0/3/3/3/20
Status: Safeguard (2r)
Ability: Serene Grace

Azurill (M)
HP: 28
Energy: 72
Stats: 2(3)/2/0/2/20
Status: Paralyzed (10%)
Ability: Huge Power​
Action 1:
Togepi used Tri Attack [-6 Energy]
Roll for Crit: 4712/10000 [No Crit]
8+3+(3-2)x1.5 = [13 Damage]
Roll for Status: 4335/10000 [No]

Roll for Paralysis: 8149/10000 [No]
Azurill used Body Slam [-10 Energy]
Roll for Crit: 9718/10000 [No Crit]
9+3+(3-3)x1.5 = [12 Damage]

Action 2:
Togepi used Tri Attack [-6 Energy]
Roll for Crit: 365/10000 [Yes Crit]
8+3+3+(3-2)x1.5 = [16 Damage]
Roll for Status: 4335/10000 [No]

Azurill fainted!

Elevator Music, you may choose your next opponent. Your choices are;






 
#24

Bug Catcher Smith would like to battle!

RNG Roll for Pokemon: 2/5
RNG Roll for Ability: 1/2


Caterpie (F)

Nature: Adamant

Type:

Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 1
Spe: 45

Abilities:

Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Run Away (DW): (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Attacks:

Tackle
String Shot
Bug Bite

Snore


"Why can't I ever catch something awesome like a Scyther?"