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Roleplay Battle Hall Challenge - Elevator Music

Discussion in 'ASB' started by danmantincan, Aug 8, 2011.

  1. danmantincan

    danmantincan

    Joined:
    Apr 7, 2010
    Messages:
    2,806
    Only the referee and Elevator Music should be posting in this thread.
    Order:
    Elevator Music chooses the type they wish to battle.
    Battle Hall Trainer sends out his Pokemon.
    Elevator Music sends out his Pokemonand issues his actions.
    Battle Hall Trainer issues his actions.
    I ref.

    Elevator Music, you may choose your opponent's first type. Your choices are;

    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG]

    Good luck!
  2. Elevator Music

    Elevator Music
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    OK Togepii, let's start this slow and steady. We'll go with Water first!
  3. danmantincan

    danmantincan

    Joined:
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    [​IMG]
    Swimmer Kurt would like to battle!

    RNG Roll for Pokemon: 1/5
    RNG Roll for Ability: 2/2

    Feebas (open)
    [​IMG]
    Feebas (F)

    Nature: Hardy

    Type:

    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Stats:

    HP: 80
    Atk: Rank 1
    Def: Rank 1
    SpA: Rank 1
    SpD: Rank 2
    Spe: 80

    Abilities:

    Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.
    Adaptability (DW): (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).

    Attacks:

    Splash
    Tackle
    Flail

    Blizzard
    Scald
    Toxic

    Mirror Coat
    Hypnosis
    Confuse Ray


    "We are some adaptable swimmers!"
  4. Elevator Music

    Elevator Music
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    Alright Togepii, we've got this! Start with a Thunder Wave, then use Yawn, and follow up with a Sunny Day! If he ever tries to use Confuse Ray on you, reflect it with a Magic Coat and push your actions back!

    Thunder Wave ~ Yawn ~ Sunny Day
    IF (Confuse Ray is used), THEN (Replace that action with Magic Coat and push actions back)
  5. danmantincan

    danmantincan

    Joined:
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    [​IMG]
    "You don't want to go swimming in contaminated water!"

    Toxic~Scald~Blizzard
  6. danmantincan

    danmantincan

    Joined:
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    2,806
    [​IMG]
    Togepi [Togepii] (F)
    HP: 90
    Energy: 100
    Stats: 0/3/3/3/20
    Ability: Serene Grace
    [​IMG]
    Feebas (F)
    HP: 80
    Energy: 100
    Stats: 1/1/1/2/80
    Ability: Adaptability
    Action 1:
    Feebas used Toxic [-7 Energy]
    Roll for Hit: 9947/10000 [Miss]

    Togepi used Thunder Wave [-7 Energy]
    Feebas was paralyzed!

    Action 2:
    Roll for First: 4529/10000 [Togepi]

    Togepi used Yawn [-6 Energy]
    Feebas became drowsy!

    Roll for Paralysis: 6106/10000 [No]
    Feebas used Scald [-5 Energy]
    Roll for Crit: 4133/10000 [No Crit]
    8+3+2+(1-3)x1.5 = [10 Damage]
    Roll for Burn: 7925/10000 [No]

    Action 3:
    Roll for First: 2346/10000 [Togepi]

    Togepi used Sunny Day [-10 Energy]
    The sunlight became harsh!

    Roll for Paralysis: 31/10000 [Yes]
    Feebas was fully paralyzed!
    Roll for Sleep: 3/3 [2 Turn]
    Feebas fell asleep!
    [​IMG]
    Togepi [Togepii] (F)
    HP: 80
    Energy: 77
    Stats: 0/3/3/3/20
    Ability: Serene Grace
    Sunlight (3r)
    [​IMG]
    Feebas (F)
    HP: 80
    Energy: 88
    Stats: 1/1/1/2/80
    Status: Paralyzed (15), Sleep (2)
    Ability: Adaptability​
  7. danmantincan

    danmantincan

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    [​IMG]
    "Well....shit."

    Scald~Scald~Scald
  8. Elevator Music

    Elevator Music
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    Safeguard ~ SolarBeam ~ Toxic

    we've got this Togepii, piece of cake~
  9. danmantincan

    danmantincan

    Joined:
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    2,806
    [​IMG]
    Togepi [Togepii] (F)
    HP: 80
    Energy: 77
    Stats: 0/3/3/3/20
    Ability: Serene Grace
    Sunlight (3r)
    [​IMG]
    Feebas (F)
    HP: 80
    Energy: 88
    Stats: 1/1/1/2/80
    Status: Paralyzed (15), Sleep (2)
    Ability: Adaptability
    Action 1:
    Roll for First: 7371/10000 [Feebas]

    Feebas is fast asleep!

    Togepi used Safeguard [-9 Energy]
    Togepi's team was guarded!

    Action 2:
    Roll for First: 3704/10000 [Togepi]

    Togepi used SolarBeam [-8 Energy]
    Roll for Crit: 4696/10000 [No Crit]
    [12+(3-2)x1.5]x1.5 = [20 Damage]

    Feebas woke up!
    Roll for Paralysis: 2365/10000 [No]
    Feebas used Scald [-5 Energy]
    Roll for Crit: 8585/10000 [No Crit]
    8+3-3+2+(1-3)x1.5 = [7 Damage]

    Action 3:
    Roll for First: 4639/10000 [Togepi]

    Togepi used Toxic [-7 Energy]
    Roll to Hit: 6894/10000 [Hit]
    Feebas was badly poisoned!

    Roll for Paralysis: 6303/10000 [No]
    Feebas used Scald [-9 Energy]
    Roll for Crit: 6737/10000 [No Crit]
    8+3-3+2+(1-3)x1.5 = [7 Damage]
    [-1 HP]
    [​IMG]
    Togepi [Togepii] (F)
    HP: 66
    Energy: 53
    Stats: 0/3/3/3/20
    Status: Safeguard (3r)
    Ability: Serene Grace
    Sunlight (3r)
    [​IMG]
    Feebas (F)
    HP: 59
    Energy: 74
    Stats: 1/1/1/2/80
    Status: Paralyzed (10), Poisoned (2)
    Ability: Adaptability​
  10. Elevator Music

    Elevator Music
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    OK, now it's time to set ourselves up for the kill.....

    Light Screen ~ Thunder Wave ~ Encore
  11. danmantincan

    danmantincan

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    [​IMG]
    "Well....shit."

    Scald~Scald~Scald
  12. danmantincan

    danmantincan

    Joined:
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    [​IMG]
    Togepi [Togepii] (F)
    HP: 66
    Energy: 53
    Stats: 0/3/3/3/20
    Status: Safeguard (3r)
    Ability: Serene Grace
    Sunlight (3r)
    [​IMG]
    Feebas (F)
    HP: 59
    Energy: 74
    Stats: 1/1/1/2/80
    Status: Paralyzed (10), Poisoned (2)
    Ability: Adaptability
    Action 1:
    Roll for First: 5222/10000 [Feebas]

    Roll for Paralysis: 6837/10000 [No]
    Feebas used Scald [-13 Energy]
    Roll for Crit: 8151/10000 [No Crit]
    8+3-3+2+(1-3)x1.5 = [7 Damage]

    Togepi used Light Screen [-8 Energy]
    Togepi is protected from special attacks!

    [Feebas: -2 HP]

    Action 2:
    Roll for First: 1859/10000 [Togepi]

    Togepi used Thunder Wave [-7 Energy]
    Feebas was paralyzed!

    Roll for Paralysis: 3634/10000 [No]
    Feebas used Scald [-17 Energy]
    Roll for Crit: 8326/10000 [No Crit]
    8+3-3+2+(1-3)x1.5-5 = [2 Damage]
    [Feebas: -2 HP]

    Action 3:
    Roll for First: 9537/10000 [Feebas]

    Roll for Paralysis: 5685/10000 [No]
    Feebas used Scald [-21 Energy]
    Roll for Crit: 6963/10000 [No Crit]
    8+3-3+2+(1-3)x1.5-5 = [2 Damage]

    Togepi used Encore [-9 Energy]
    Feebas was encored!

    [Feebas: -2 HP]
    [​IMG]
    Togepi [Togepii] (F)
    HP: 55
    Energy: 29
    Stats: 0/3/3/3/20
    Status: Safeguard (2r), Light Screen (3a)
    Ability: Serene Grace
    Sunlight (1r)
    [​IMG]
    Feebas (F)
    HP: 53
    Energy: 23
    Stats: 1/1/1/2/80
    Status: Paralyzed (20), Poisoned (3), Encored (2)
    Ability: Adaptability

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    [​IMG]
    "I'd rather have it run out of energy then let my precious Feebas get hurt by you!"

    Scald~Scald~Scald
  13. Elevator Music

    Elevator Music
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    Not really your choice though! :)

    SolarBeam ~ Tri Attack ~ SolarBeam
  14. danmantincan

    danmantincan

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    [​IMG]
    Togepi [Togepii] (F)
    HP: 55
    Energy: 29
    Stats: 0/3/3/3/20
    Status: Safeguard (2r), Light Screen (3a)
    Ability: Serene Grace
    Sunlight (1r)
    [​IMG]
    Feebas (F)
    HP: 53
    Energy: 23
    Stats: 1/1/1/2/80
    Status: Paralyzed (20), Poisoned (3), Encored (2)
    Ability: Adaptability
    Action 1:
    Roll for First: 2035/10000 [Togepi]

    Togepi used SolarBeam [-8 Energy]
    Roll for Crit: 8585/10000 [No Crit]
    [12+(3-2)x1.5]x1.5 = [20 Damage]

    Roll for Paralysis: 2705/10000 [No]
    Feebas used Scald [-21 Energy]
    Roll for Crit: 6647/10000 [No Crit]
    8+3-3+2+(1-3)x1.5-5 = [2 Damage]

    Action 2:
    Roll for First: 9742/10000 [Feebas]

    Roll for Paralysis: 4077/10000 [No]
    Feebas used Scald [-21 Energy]
    Roll for Crit: 7044/10000 [No Crit]
    8+3-3+2+(1-3)x1.5-5 = [2 Damage]

    Feebas ran out of energy!
    Feebas fainted!

    Elevator Music, you may choose your next opponent. Your choices are;

    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG]
  15. Elevator Music

    Elevator Music
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    Let's do...... Normal!
  16. danmantincan

    danmantincan

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    [​IMG]
    Black Belt Brett would like to battle!


    RNG Roll for Pokemon: 1/5
    RNG Roll for Ability: 2/3

    Azurill (open)
    [​IMG]
    Azurill (M)

    Nature: Adamant

    Type:

    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Stats:

    HP: 90
    Atk: Rank 2 (+)
    Def: Rank 2
    SpA: Rank 0 (-)
    SpD: Rank 2
    Spe: 20

    Abilities:

    Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
    Huge Power: (Innate) This Pokemon has immense inner strength that grows with its development, raising its Attack by one Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack is only raised by one Rank.
    Sap Sipper (DW): (Innate) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Attacks:

    Splash
    Charm
    Tail Whip
    Bubble
    Slam
    Water Gun

    Toxic
    Protect
    Light Screen

    Encore
    Sing
    Body Slam


    "You cannot escape our Huge Power!"
  17. Elevator Music

    Elevator Music
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    Thunder Wave ~ Safeguard ~ Tri Attack
  18. danmantincan

    danmantincan

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    [​IMG]
    "Hiyaaah!"

    If you go first A1:
    Body Slam~Encore~Body Slam

    If you go second A1:
    Encore~Body Slam~Light Screen

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    [​IMG]
    Togepi [Togepii] (F)
    HP: 90
    Energy: 100
    Stats: 0/3/3/3/20
    Ability: Serene Grace
    [​IMG]
    Azurill (M)
    HP: 90
    Energy: 100
    Stats: 2(3)/2/0/2/20
    Ability: Huge Power
    Action 1:
    Roll for First: 8275/10000 [Azurill]

    Azurill used Body Slam [-6 Energy]
    Roll for Crit: 9251/10000 [No Crit]
    9+3+(3-3)x1.5 = [12 Damage]
    Roll for Paralysis: 7849/10000 [No]

    Togepi used Thunder Wave [-7 Energy]
    Azurill became paralyzed!

    Action 2:
    Togepi used Safeguard [-9 Energy]
    Togepi protected its team!

    Roll for Paralysis: 569/10000 [Yes]
    Azurill was fully paralyzed!

    Action 3:
    Togepi used Tri Attack [-6 Energy]
    Roll for Crit: 711/10000 [No Crit]
    8+3+(3-2)x1.5 = [13 Damage]
    Roll for Status: 3473/10000 [No]

    Roll for Paralysis: 2142/10000 [No]
    Azurill used Body Slam [-6 Energy]
    Roll for Crit: 6315/10000 [No Crit]
    9+3+(3-3)x1.5 = [12 Damage]
    [​IMG]
    Togepi [Togepii] (F)
    HP: 66
    Energy: 78
    Stats: 0/3/3/3/20
    Status: Safeguard (3r)
    Ability: Serene Grace
    [​IMG]
    Azurill (M)
    HP: 77
    Energy: 88
    Stats: 2(3)/2/0/2/20
    Status: Paralyzed (15%)
    Ability: Huge Power

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    [​IMG]
    "It seems we will have to rely on our power to win!"

    Body Slam~Slam~Body Slam

    Use Encore if he uses Reflect (only once).
  19. Elevator Music

    Elevator Music
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    Counter ~ Tri Attack ~ Counter
  20. danmantincan

    danmantincan

    Joined:
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    Messages:
    2,806
    [​IMG]
    Togepi [Togepii] (F)
    HP: 66
    Energy: 78
    Stats: 0/3/3/3/20
    Status: Safeguard (3r)
    Ability: Serene Grace
    [​IMG]
    Azurill (M)
    HP: 77
    Energy: 88
    Stats: 2(3)/2/0/2/20
    Status: Paralyzed (15%)
    Ability: Huge Power
    Action 1:
    Roll for Paralysis: 1699/10000 [No]
    Azurill used Body Slam [-6 Energy]
    Roll for Crit: 4379/10000 [No Crit]
    9+3+(3-3)x1.5 = [12 Damage]

    Togepi used Counter [-12 Energy]
    12x1.5 = [18 Damage]

    Action 2:
    Togepi used Tri Attack [-6 Energy]
    Roll for Crit: 4126/10000 [No Crit]
    8+3+(3-2)x1.5 = [13 Damage]
    Roll for Status: 6573/10000 [No]

    Roll for Paralysis: 7412/10000 [No]
    Azurill used Slam [-4 Energy]
    Roll for Hit: 6275/10000 [Hit]
    Roll for Crit: 8168/10000 [No Crit]
    8+3+(3-3)x1.5 = [11 Damage]

    Action 3:
    Roll for Paralysis: 9689/10000 [No]
    Azurill used Body Slam [-6 Energy]
    Roll for Crit: 3881/10000 [No Crit]
    9+3+(3-3)x1.5 = [12 Damage]

    Togepi used Counter [-12 Energy]
    12x1.5 = [18 Damage]
    [​IMG]
    Togepi [Togepii] (F)
    HP: 31
    Energy: 48
    Stats: 0/3/3/3/20
    Status: Safeguard (3r)
    Ability: Serene Grace
    [​IMG]
    Azurill (M)
    HP: 28
    Energy: 72
    Stats: 2(3)/2/0/2/20
    Status: Paralyzed (10%)
    Ability: Huge Power​
  21. Elevator Music

    Elevator Music
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    Ok, finish this!

    Tri Attack ~ Tri Attack ~ Tri Attack
  22. danmantincan

    danmantincan

    Joined:
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    [​IMG]
    "Could it be that power is not the key to victory?"

    Body Slam~Body Slam~Body Slam

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    [​IMG]
    Togepi [Togepii] (F)
    HP: 31
    Energy: 48
    Stats: 0/3/3/3/20
    Status: Safeguard (2r)
    Ability: Serene Grace
    [​IMG]
    Azurill (M)
    HP: 28
    Energy: 72
    Stats: 2(3)/2/0/2/20
    Status: Paralyzed (10%)
    Ability: Huge Power​
    Action 1:
    Togepi used Tri Attack [-6 Energy]
    Roll for Crit: 4712/10000 [No Crit]
    8+3+(3-2)x1.5 = [13 Damage]
    Roll for Status: 4335/10000 [No]

    Roll for Paralysis: 8149/10000 [No]
    Azurill used Body Slam [-10 Energy]
    Roll for Crit: 9718/10000 [No Crit]
    9+3+(3-3)x1.5 = [12 Damage]

    Action 2:
    Togepi used Tri Attack [-6 Energy]
    Roll for Crit: 365/10000 [Yes Crit]
    8+3+3+(3-2)x1.5 = [16 Damage]
    Roll for Status: 4335/10000 [No]

    Azurill fainted!

    Elevator Music, you may choose your next opponent. Your choices are;

    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
  23. Elevator Music

    Elevator Music
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    Togepii, let's do Bug next. Those guys are always weak...
  24. danmantincan

    danmantincan

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    [​IMG]
    Bug Catcher Smith would like to battle!

    RNG Roll for Pokemon: 2/5
    RNG Roll for Ability: 1/2

    Caterpie (open)
    [​IMG]
    Caterpie (F)

    Nature: Adamant

    Type:

    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Stats:

    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 0 (-)
    SpD: Rank 1
    Spe: 45

    Abilities:

    Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Run Away (DW): (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

    Attacks:

    Tackle
    String Shot
    Bug Bite

    Snore


    "Why can't I ever catch something awesome like a Scyther?"
  25. Elevator Music

    Elevator Music
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    OH THIS SHOULD BE TOUGH

    Reflect ~ Nasty Plot ~ Flamethrower

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