Roleplay Battle Hall Challenge - Elevator Music

Flora

Yep, that tasted purple!
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"What? It's not the end yet!"

Venoshock x3

-----


Nidoran-M
HP: 39
EN: 68
SPE: 50
NATR: Rash
ABIL: Poison Point
STAT: N/A
OTHR: PAR (15%)

Togepii (F)
HP: 59
EN: 54
SPE: 20
NATR: Modest
ABIL: Serene Grace
STAT: N/A
OTHR: Toxic (3), Light Screen (3a)

Arena: N/A

Action 1:

Togepii used Mud-Slap!
RNG Roll (To-Crit) [<=63 Yes]: 673/1000 (No)
(4+3) x 1.5 = 10.5 ~ 11 damage
-1 Acc (Nidoran-M - 4a)
-3 energy
Nidoran-M used Venoshock!
RNG Roll (Full Paralysis) [<=150 Yes]: 538/1000 (No)
RNG Roll (To-Hit) [<=750 Yes]: 353/1000 (Yes)
RNG Roll (To-Crit) [<=63 Yes]: 838/1000 (No)
(13+3+0-5) = 11 damage
-7 energy

Post-action:
-3 HP (Togepii)

Action 2:

Togepii used Extrasensory!
RNG Roll (To-Crit) [<=63 Yes]: 851/1000 (No)
(8+3) x 1.5 = 16.5 ~ 17 damage
RNG Roll (To-Flinch) [<=200 Yes]: 312/1000 (No)
-6 energy
Nidoran-M used Venoshock!
RNG Roll (Full Paralysis) [<=150 Yes]: 186/1000 (No)
RNG Roll (To-Hit) [<=750 Yes]: 461/1000 (Yes)
RNG Roll (To-Crit) [<=63 Yes]: 111/1000 (No)
(13+3+0-5) = 11 damage
-7 energy

Post-action:
-3 HP (Togepii)

Action 3:

Togepii used Extrasensory!
RNG Roll (To-Crit) [<=63 Yes]: 495/1000 (No)
(8+3) x 1.5 = 16.5 ~ 17 damage
RNG Roll (To-Flinch) [<=200 Yes]: 2/1000 (Yes)
-10 energy
Nidoran-M fainted!

Post-action:
-3 HP (Togepii)

Nidoran-M
HP: KOed
EN: KOed
SPE: 50
NATR: Rash
ABIL: Poison Point
STAT: N/A
OTHR: N/A

Togepii (F)
HP: 28
EN: 35
SPE: 20
NATR: Modest
ABIL: Serene Grace
STAT: N/A
OTHR: Toxic (4)

Arena: N/A

Result:

Battle Hall Matron Argenta defeated.
Elevator Music victorious.
Come again?

---------


"Obviously with such crappy Pokemon I lose! Well, congrats, you win! Next time, maybe someone will codify some stuff for me and make my mons stronger! Until then, good-bye and enjoy your rewards!"

Rewards
Elevator Music: (17+1) = 18 TCs | (17+5) = 22 BPs
- Togepii: (34+2) = 36 HCs
danmantincan: 16 BTs (Battles 1-8)
Flora: (18+2) = 20 BTs (Battles 9-17 + Argenta which wasn't that spectacular so I'll count it as "just another battle")
 
i may take korski's later but probably not

I'm adding myself to the queue though!

Name: Elevator Music
Thread: Here
Rank: 4
Pokemon: Revenankh
Ability: Shed Skin
Items: Off
Info:

Revenankh [] M
Nature: Relaxed (+1 Def, -15% Speed, -10% Evasion)
Type: Ghost/Fighting
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
Infiltrator (DW): (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 4 (+)
SpA: Rank 3
SpD: Rank 4
Spe: 56 (65 /1.15) (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 20
Total Moves: 37

MC: 0
DC: 5/5

Attacks:
Arm Thrust
Bide
Glare
Hammer Arm
Mean Look
Moonlight
Power Whip
Revenge
Rock Tomb
Sand Tomb
Shadow Punch
Superpower
Vital Throw
Wrap
Wring Out

Counter
Curse
Drain Punch
Mach Punch
Shadow Sneak
Submission
Wide Guard

Brick Break
Bulk Up
Double Team
Earthquake
Endure
Focus Punch
Protect
Rest
Rock Slide
Taunt
Torment
Toxic

Mud-Slap
Ice Punch
Pain Split
You may choose your first type:






 
Battle 1

RNG Roll for Pokemon: 3/5
RNG Roll for Ability: 2/3


Porygon-Z (U)

Nature: Bold

Type:

Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:

HP: 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 3
Spe: 90
Size Class: 2
Weight Class: 3
Base Rank Total: 20

Abilities:

Adaptability: (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
Download: (Innate) At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage increase on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher defense, and attack when facing Hypno, which has higher special defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round.
Analytic: (DW) If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.

Item: Wise Glasses

Attacks:

Trick Room
Conversion2
Tackle
Conversion
Nasty Plot
Psybeam
Agility
Recover
Signal Beam
Discharge
Magnet Rise
Embargo
Lock-On
Sharpen
Tri Attack
Zap Cannon
Defense Curl
Recycle
Magic Coat
Hyper Beam

Ice Beam
Psychic
Dark Pulse

Pain Split
Thunder Wave


Your actions, Ziposaki!
 
Hmm.....

Taunt ~ Hammer Arm ~ Drain Punch
IF (Magic Coat is used) THEN (use Focus Punch that action and push actions back)
IF (Evasive Agility is used a1) THEN (use Mach Punch and push actions back)
 

Porygon-Z (U)
HP: 100
EN: 100
SPE: 90
ABIL: Download
STAT: +1 SpA
OTHR: N/A

Revenankh (M)
HP: 100
EN: 100
SPE: 56
ABIL: Shed Skin
STAT: -10% Evasion
OTHR: N/A

Arena: N/A

Action 1:

Porygon-Z used Psychic!
Crit: 490/1000: No
Effect: 740/1000: No
(9+1.5) x 1.5 + 1.75 = 17.5 Damage
-7 Energy
Revenankh used Taunt!
-10 Energy

Action 2:

Porygon-Z used Psychic!
Crit: 490/1000: No
Effect: 740/1000: No
(9+1.5) x 1.5 + 1.75 = 17.5 Damage
-11 Energy
Revenankh used Hammer Arm!
Hit: 38/1000: Yes
Crit: 822/1000: No
(10+3+0) x 1.5 = 19.5 Damage
-6 Energy

Action 3:

Porygon-Z used Psychic!
Crit: 490/1000: No
Effect: 740/1000: No
(9+1.5) x 1.5 + 1.75 = 17.5 Damage
-15 Energy
Revenankh used Drain Punch!
Crit: 926/1000: No
(8+3+0) x 1.5 = 16.5 Damage, 8.25 Healed
-11 Energy


Porygon-Z (U)
HP: 64
EN: 67
SPE: 90
ABIL: Download
STAT: +1 SpA
OTHR: N/A

Revenankh (M)
HP: 56
EN: 73
SPE: 56
ABIL: Shed Skin
STAT: -10% Evasion
OTHR: N/A

Arena: N/A

Turn Order:


Opponent issues actions.
Elevator Music issues actions.
REFEREE
 

Porygon-Z (U)
HP: 64
EN: 67
SPE: 90
ABIL: Download
STAT: +1 SpA
OTHR: N/A

Revenankh (M)
HP: 56
EN: 73
SPE: 56
ABIL: Shed Skin
STAT: -10% Evasion
OTHR: N/A

Arena: N/A

Action 1:

Porygon-Z used Ice Beam!
Crit: 413/1000: No
Effect: 288/1000: No
(10+1.5) + 1.75 = 13.25 Damage
-7 Energy
Revenankh used Torment!
-10 Energy

Action 2:

Porygon-Z failed!
Revenankh used Focus Punch!
Crit: 480/1000: No
(15+3+0) x 1.5 = 27 Damage
-9 Energy

Action 3:

Porygon-Z used Struggle!
(5-3) = 2 Damage, 1 Recoil
-5 Energy
Revenankh used Drain Punch!
Crit: 6/1000: Yes
(8+3+3+0) x 1.5 = 21 Damage, 10.5 Healed
-11 Energy


Porygon-Z (U)
HP: 15
EN: 55
SPE: 90
ABIL: Download
STAT: +1 SpA
OTHR: Taunted (1 action), Tormented (4 actions)

Revenankh (M)
HP: 53
EN: 43
SPE: 56
ABIL: Shed Skin
STAT: -10% Evasion
OTHR: N/A

Arena: N/A

Turn Order:


Elevator Music issues actions.
Opponent issues actions.
REFEREE
 

Porygon-Z (U)
HP: 15
EN: 55
SPE: 90
ABIL: Download
STAT: +1 SpA
OTHR: Taunted (1 action), Tormented (4 actions)

Revenankh (M)
HP: 53
EN: 43
SPE: 56
ABIL: Shed Skin
STAT: -10% Evasion
OTHR: N/A

Arena: N/A

Action 1:

Porygon-Z used Psychic!
Crit: 284/1000: No
Effect: 623/1000: No
(9+1.5) x 1.5 + 1.75 = 17.5 Damage
-7 Energy
Revenankh used Hammer Arm!
Hit: 592/1000: Yes
Crit: 314/1000: No
(10+3+0) x 1.5 = 19.5 Damage
-6 Energy


Porygon-Z (U)
HP: KO
EN: KO
SPE: 90
ABIL: Download
STAT: +1 SpA
OTHR: Taunted (1 action), Tormented (4 actions)

Revenankh (M)
HP: 35
EN: 37
SPE: 56
ABIL: Shed Skin
STAT: -10% Evasion
OTHR: N/A

Arena: N/A

You may choose your next type:






 
Battle 2

RNG Roll for Pokemon: 1/5
RNG Roll for Ability: 2/3


Voodoom (F)

Nature: Naughty (+Atk, -SpD)

Type:

Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 110
Size Class: 4
Weight Class: 4
Base Rank Total: 20

Abilities:

Volt Absorb: (Innate) This Pokemon absorbs all electrical attacks and instead of taking damage, recover HP. Thunder Wave has no effect on the Pokemon.
Lightning Rod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round.
Motor Drive (DW): (Innate) This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. This boost is maintained at the end of each round.

Item: Life Orb

Attacks:

Revenge
Night Slash
Wrap
Astonish
Copycat
Mimic
Pain Split
Spite
Grudge
Charge
Follow Me
Pin Missile
Faint Attack
Close Combat
Acupressure
Aura Sphere
Substitute

Drain Punch
Earthquake
Rock Slide

Counter
Psycho Cut
Snatch

Ice Punch
Vacuum Wave


Your actions, Elevator Music!
 

Voodoom (F)
HP: 100
EN: 100
SPE: 110
ABIL: Lightning Rod
STAT: N/A
OTHR: N/A

Revenankh (M)
HP: 100
EN: 100
SPE: 56
ABIL: Shed Skin
STAT: -10% Evasion
OTHR: N/A

Arena: N/A

Action 1:

Voodoom used Psycho Cut!
Crit: 285/1000: No
(7+0) x 1.5 = 10.5 Damage
-5 Energy
Revenankh used Revenge!
Crit: 391/1000: No
(12+3+1.5) x 1.5 = 24.75 Damage
-7 Energy

Action 2:

Voodoom used Psycho Cut!
Crit: 282/1000: No
(7+0) x 1.5 = 10.5 Damage
-9 Energy
Revenankh used Revenge!
Crit: 695/1000: No
(12+3+1.5) x 1.5 = 24.75 Damage
-11 Energy

Action 3:

Voodoom used Substitute!
-20 HP
-18 Energy
Revenankh used Vital Throw!
Crit: 643/1000: No
(8+3+1.5) x 1.5 = 18.75 Damage
-4 Energy


Voodoom (F)
HP: 30
EN: 68
SPE: 110
ABIL: Lightning Rod
STAT: N/A
OTHR: Substitute (1 HP)

Revenankh (M)
HP: 79
EN: 78
SPE: 56
ABIL: Shed Skin
STAT: -10% Evasion
OTHR: N/A

Arena: N/A

Turn Order:


Opponent issues actions.
Elevator Music issues actions.
REFEREE
 

Voodoom (F)
HP: 30
EN: 68
SPE: 110
ABIL: Lightning Rod
STAT: N/A
OTHR: Substitute (1 HP)

Revenankh (M)
HP: 79
EN: 78
SPE: 56
ABIL: Shed Skin
STAT: -10% Evasion
OTHR: N/A

Arena: N/A

Action 1:

Voodoom used Pain Split!
6 + (79-30)/3 = 22.333 ~ -22 Energy
Revenankh used Protect!
7 + 24(?)/3 = -15 Energy

Action 2:

Voodoom used Psycho Cut!
Crit: 272/1000: No
(7+0) x 1.5 = 10.5 Damage
-5 Energy
Revenankh used Arm Thrust!
# of hits: 870/1000: 5 hits
Crits: 102, 829, 977, 18, 437/1000: 1
(2*5+1+3+1.5) x 1.5 = 23.25 Damage, 4.65 per hit
-3 Energy

Action 3:

Voodoom used Psycho Cut!
Crit: 274/1000: No
(7+0) x 1.5 = 10.5 Damage
-9 Energy
Revenankh used Arm Thrust!
# of hits: 96/1000: 2 hits
Crits: 488, 695/1000: 0
(2*2+3+1.5) x 1.5 = 12.75 Damage
-7 Energy


Voodoom (F)
HP: KO
EN: KO
SPE: 110
ABIL: Lightning Rod
STAT: N/A
OTHR: N/A

Revenankh (M)
HP: 58
EN: 53
SPE: 56
ABIL: Shed Skin
STAT: -10% Evasion
OTHR: N/A

Arena: N/A

You may choose your next type:






 
Battle 3

RNG Roll for Pokemon: 4/5
RNG Roll for Ability: 3/3


Probopass (M)

Nature: Modest

Type:

Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 6
SpA: Rank 4 (+)
SpD: Rank 6
Spe: 40
Size Class: 3
Weight Class: 7
Base Rank Total: 21

Item: Leftovers

Abilities:

Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Magnet Pull: (Can be Activated) This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions. Steel types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch.

Command: (Ability: Magnet Pull (Attract) or Ability: Magnet Pull (Repulse) )
Sand Force (DW): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

Attacks:

Magnet Rise
Gravity
Tackle
Iron Defense
Magnet Bomb
Block
Harden
Rock Throw
Thunder Wave
Rock Slide
Sandstorm
Rest
Power Gem
Discharge

Flash Cannon
Thunder
Toxic

Endure
Head Smash
Explosion

Gravity
Pain Split


Your actions, Elevator Music!