Battle Hall Challenge - Engineer Pikachu

You are right, my bad.

I also realised i made a mistake with Slack Off's energy cost, so Chimchar recovers 2 EN.

Drain Punch -> Drain Punch -> Feint





19 HP
45 EN
2/1/2/2/71
+19% Accuracy
Blaze (Activated)





74 HP
32 EN
5/2/2/2/52
Pure Power
-10% Evasion
Encored (2 Actions)


Action 1

Chimchar used Dig - 10 energy

Meditite used Drain Punch - 19 energy

Dig attack!
To crit (6504) - No
(8) = 8 damage

Action 2


Chimchar used Slack Off - 11 energy
+20 HP

Meditite Drain Punch - 19 energy
To crit (7880) - No
(8 + 3 + 6) = 17 damage
+8,5 HP

Meditite fainted!

Action 3

Chimchar used Protect - 7 energy

Meditite used Feint - 4 energy
To crit (4252) - No
(4 + 6) = 10 damage




12 HP
17 EN
2/1/2/2/71
+19% Accuracy
Blaze (Activated)





KO HP
KO EN
5/2/2/2/52
Pure Power
-10% Evasion


At least now i know Encore will maintain the Energy Penality :P







 
RNG: 2/5

Can it....be?



Chingling (F)
Nature: Modest (+1 SpA, -1 Atk)
Type:
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 45
Size Class: 1
Weight Class: 1
Base Rank Total: 13

Abilities:
Levitate: (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Attacks:
Wrap
Growl
Astonish
Confusion
Uproar
Last Resort
Entrainment

Psychic
Shadow Ball
Charge Beam

Disable
Hypnosis
Recover
 


Fire Blast? That really hurts...it would be a shame if it was.....Disabled.


Psychic -> Disable (Fire Blast) -> Psychic




90 HP
100 EN
2/1/2/2/71
+19% Accuracy
Blaze


90 HP
100 EN
1/2/4/2/45

Action 1

Chimchar used Fire Blast - 7 energy
To crit (8682) - No
To burn (4817) - No
(12 + 3) = 15 damage

Ching used Psychic - 4,5 energy
To crit (6390) - No
To lower Sp.Def (8482) - No
(7 + 3 + 3) = 13 damage

Action 2

Chimchar used Flamethrower -6 energy
To crit (9822) - No
To burn (9049) - No
(10 + 3) = 13 damage

Ching used Disable - 7 energy

Action 3

Chimchar cant use Fire Blast!

Ching used Psychic - 4,5 energy
To crit (3660) - No
To lower (9948) - No
(7 + 3 + 3) = 13 damage




64 HP
87 EN
2/1/2/2/71
+19% Accuracy
Blaze
Fire Blast Disabled (5 Actions)

62 HP
84 EN
1/2/4/2/45



Psychic -> Recover -> Psychic


If you are Taunted A2, use Psychic that action
If Slack Off and you are not taunted, use Hypnosis that action and push-back.
 


64 HP
87 EN
2/1/2/2/71
+19% Accuracy
Blaze
Fire Blast Disabled (5 Actions)

62 HP
84 EN
1/2/4/2/45


Action 1

Chimchar used Torment - 10 energy

Matezoide is a derp!

Action 2

Chimchar used Fake-Out - 4 energy
To crit (9382) - No
(4) = 4 damage

Action 3

Chimchar used U-Turn - 6 energy
To crit (9848) - No
(7)*1,5 = 10,5 damage

Ching used Struggle - 4 energy
To crit (1772) - No
(5) = 5 damage
2 recoil!




64 HP
67 EN
2/1/2/2/71
+19% Accuracy
Blaze

45 HP
84 EN
1/2/4/2/45
 
Hum....out-damaged, Disable does little good, cant heal (But Chimchar can)....yup.


Psychic*3




64 HP
67 EN
2/1/2/2/71
+19% Accuracy
Blaze

45 HP
84 EN
1/2/4/2/45

Chimchar used Fire Blast - 7 energy
To crit (182) - Yes
(12 + 3 + 3) = 18 damage


Ching used Psychic - 4,5 energy
To crit (3660) - No
To lower (9948) - No
(7 + 3 + 3) = 13 damage

Action 2

Chimchar used Flamethrower
(10 + 3) = 13 damage

Action 3


Chimchar used Fire Blast - 7 energy
(12 + 3) = 15 damage

Ching fainted!




51 HP
47 EN
2/1/2/2/71
+19% Accuracy
Blaze

KO HP
KO EN
1/2/4/2/45







 
RNG: 1/5


Hoppip (M)
Nature: Hardy
Type:
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 1
Base Rank Total: 12

Abilities:
Chlorophyll: (Passive) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Leaf Guard: (Passive) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Infiltrator (DW): (Passive) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

Attacks:
Splash
Synthesis
Tail Whip
Tackle
PoisonPowder
Stun Spore
Sleep Powder
Bullet Seed
Leech Seed
Mega Drain
Cotton Spore

Giga Drain
Protect
Substitute

Cotton Guard
Amnesia
Encore
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus

"Something we can stop with Taunt!"

Taunt – Fire Blast – Flamethrower
IF (Protect OR Dodge on Taunt) THEN (Aerial Ace and push actions)
 
Giga Drain Combo*3


90 HP
100 EN
2/1/2/2/71
+19% Accuracy
Blaze



90 HP
100 EN
2/2/2/2/50


First combo spends 48 energy
Second spends way over 52.

Hoppip fainted!








 
RNG: 1/5


Breezi (F)
Nature: Modest (+1 SpA, -1 Atk)
Type:
Poison: Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 85
Size Class: 1
Weight Class: 1
Base Rank Total: 14

Abilities:
Persistent: (Passive) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit: (Passive) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.
Unburden (DW): (Passive) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item.

Attacks:
Gust
Tailwind
Encore
Rapid Spin
Clear Smog
Knock Off
Copycat
Whirlwind
Razor Wind

Toxic
Venoshock
Shadow Ball

Acid Spray
Wish
Disable


Ability: 1/3
Persistent!
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus

"Why do we always land the Breezi -_-"

Fire Blast – Flamethrower – Fire Blast
IF (Gust is used in a combination) THEN (Use Protect and restart the queue)
IF (Acid Spray is used for the second time) THEN (Use U-turn and restart the queue)
 
Acid Spray -> Acid Spray -> Encore



90 HP
100 EN
2/1/2/2/71
+19% Accuracy
Blaze



90 HP
100 EN
1/2/4/2/85
Persistent


Action 1

Breezi used Acid Spray - 4 energy
To crit (6359) - No
(4 + 3 + 3) = 10 damage

Chimchar used Fire Blast - 7 energy
To crit (1398) - No
To burn (5651) - No
(12 + 3) = 15 damage

Action 2

Breezi used Acid Spray - 8 energy
To crit (2718) - No
(4 + 3 + 3) + 4 = 14 damage

Chimchar used U-Turn - 5 energy
To crit (9478) - No
(7)*0,44 = 3,08 damage

Action 3

Breezi used Encore - 10 energy

Chimchar used U-Turn - 5 energy
To crit (8027) - No
(7)*0,44 = 3,08 damage




66 HP
83 EN
2/1/2/2/71
+19% Accuracy
Blaze
U-Turn Encored (1 Action)




69 HP
78 EN
1/2/4/2/85
Persistent


Toxic -> Venoshock -> Wish

If Taunt A2, use Wish A2 and Venoshock A3
If you flinch A2, push-back.
 


66 HP
83 EN
2/1/2/2/71
+19% Accuracy
Blaze
U-Turn Encored (1 Action)




69 HP
78 EN
1/2/4/2/85
Persistent


Action 1

Breezi used Toxic - 6 energy
To hit (7261) - Yes


Chimchar used U-Turn - 5 energy
To crit (8027) - No
(7)*0,44 = 3,08 damage

-1 HP

Action 2

Breezi used Venoshock - 7 energy
To crit (9384) - No
(13 + 3 + 3) = 19 damage

Chimchar used Slack Off - 12 energy
+20 HP

-1 HP
Action 3

Breezi used Wish - 18 energy

Chimchar used Encore - 10 energy

-1 HP




64 HP
56 EN
2/1/2/2/71
+19% Accuracy
Blaze
Badly Poisoned (2 DPA)




66 HP
47 EN
1/2/4/2/85
Persistent
Wish Encored (2 Actions)
In-coming Wish
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus

"Alright, here's the risky part..."

Low Sweep – Taunt – chill
IF (Poison-Type Attack OR Gust on A3) THEN (Use Low Sweep – chill – Taunt)
 
Wish -> Wish -> Knock Off




64 HP
56 EN
2/1/2/2/71
+19% Accuracy
Blaze
Badly Poisoned (2 DPA)




66 HP
47 EN
1/2/4/2/85
Persistent
Wish Encored (2 Actions)
In-coming Wish



Action 1

Breezi used Wish - 18 energy

Chimchar used Low Sweep - 4 energy
To crit (4127) - No
(6)*0,44 = 2,64 damage

Wish came!
+22,5 HP

Action 2

Chimchar used Taunt - 10 energy

Breezi cant use Wish!

Action 3

Chimchar chilled +12 energy

Breezi used Knock Off - 3 energy
To crit (7796) - No
(4) = 4 damage

-6 HP total due to Poison





54 HP
54 EN
2/1/2/2/71
+19% Accuracy
Blaze
Badly Poisoned (3 DPA)




86 HP
26 EN
1/2/4/2/85
Persistent
In-coming Wish
-1 Speed
Taunt (4 Actions)



Gust -> Acid Spray -> Gust
 


54 HP
54 EN
2/1/2/2/71
+19% Accuracy
Blaze
Badly Poisoned (3 DPA)




86 HP
26 EN
1/2/4/2/85
Persistent
In-coming Wish
-1 Speed
Taunt (4 Actions)


Action 1

Chimchar used Low Sweep - 4 energy
To crit (8198) - No
(6)*0,44 = 2,64 damage

Breezi used Gust - 2 energy
To crit (2249) - No
(4 + 3 + 3) = 10 damage

-3 HP

Wish came!

Action 2

Chimchar used Rest - 15 energy

Breezi used Acid Spray - 4 energy
To crit (1682) - No
(5 + 3 + 3) = 11 damage

+12 HP

Now both pokemon ran out of recovery moves!

Action 3

Chimchar is sleeping


Breezi used Gust - 2 energy
To crit (9361) - No
(4 + 3 + 3) + 4 = 10 damage




40 HP
33 EN
2/1/2/2/71
+19% Accuracy
Blaze
Sleeping (1 Action)
-2 Sp.Defense



90 HP
18 EN
1/2/4/2/85
Persistent
-1 Speed
Taunt (1 Action)
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
Acid Spray has 4 BP, and by stat boosting rules Low Sweep should've locked Breezi this round at -2 Spe while Acid Spray should've decayed to -1 SpD I think?

chill – Taunt – U-turn
IF (Acid Spray A2) THEN (Use Torment – Taunt)
IF (Gust is used in a combination on A2 or A3) THEN (Use Dig and push actions back)
 

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